Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.29 @ 11:19:57 Player: NeoBioHazard Result: Destroyed by C-17 Slicer with Concussive RPG Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (228) 1140 Value Destroyed (7520) 7520 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (880) 880 TOTAL SCORE: 14320 Bonus ------- High Alert Combat Kills 580 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 210/300 Energy 98/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Melee Analysis Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Tactical Coordination Suite Hardened Heavy Armor Plating Improved Heavy Armor Plating Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Advanced Targeting Computer Target Analyzer Core Analyzer > --- WEAPON ----------- Heavy Particle Cannon Heavy Particle Cannon Gauss Rifle Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Reinforced Deuterium Engine Light Angular Momentum Engine Advanced Treads Medium Treads Improved Heat Sink Advanced Heat Sink Improved Cooling System Energy Well High-capacity Matter Pod Compact Matter Pod Matter Compressor Improved Signal Interpreter Tactical Coordination Suite Hardened Heavy Armor Plating Improved Heavy Armor Plating Hardlight Generator Drone Bay Autogun Autogun Heavy Missile Launcher Heavy Hammer [Rating: 66] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Nuclear Pulse Thruster Utility Advanced Targeting Computer Device High-powered Tractor Beam Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Molecular Deconstructor Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . 2 . . . 2 2 . . . . 2 Power . | . . . . . . . . . . . . . Propulsion 2 | . . 1 . . . 1 . . . . . . Utility 3 | . . . . . . 1 1 . . . . 1 Weapon 3 | . . 1 . . . . 1 . . . . 1 Parts Attached 156 | 7 5 35 12 . . 28 6 . 5 . 12 46 Power 13 | 1 1 4 1 . . 2 . . . . . 4 Engine 12 | 1 1 4 1 . . 1 . . . . . 4 Core 1 | . . . . . . 1 . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 54 | 2 1 14 4 . . 12 2 . . . 5 14 Treads 51 | 2 1 12 4 . . 12 2 . . . 5 13 Leg 2 | . . 2 . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . 1 Utility 36 | 2 1 5 2 . . 8 2 . 3 . 3 10 Device 18 | 1 . . . . . 7 1 . 2 . 1 6 Storage 4 | 1 1 1 . . . . 1 . . . . . Processor 5 | . . . 1 . . 1 . . . . 1 2 Hackware . | . . . . . . . . . . . . . Protection 9 | . . 4 1 . . . . . 1 . 1 2 Artifact . | . . . . . . . . . . . . . Weapon 53 | 2 2 12 5 . . 6 2 . 2 . 4 18 Energy Gun . | . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . . . . . 2 Ballistic Gun 37 | 2 2 10 5 . . 4 . . . . 3 11 Ballistic Cannon 7 | . . . . . . 2 2 . 1 . 1 1 Launcher 6 | . . 2 . . . . . . 1 . . 3 Special Weapon 1 | . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . 2 . . . . . . . . . 1 Parts Lost 62 | . . 4 9 . . 3 . . 1 . 7 38 Power 5 | . . 1 1 . . . . . . . . 3 Propulsion 21 | . . 1 3 . . . . . . . 5 12 Utility 11 | . . 1 2 . . . . . 1 . 1 6 Weapon 25 | . . 1 3 . . 3 . . . . 1 17 Highest Loss Streak 15 | . . 1 7 . . 1 . . 1 . 5 15 To Critical Strikes 1 | . . . . . . . . . . . 1 . Average Slot Usage (%) 97 | . 99 98 98 100 100 99 99 100 99 100 99 89 Engine 8 | . 14 10 10 11 11 9 7 7 7 7 7 5 Treads 29 | . 27 29 32 33 33 36 29 30 30 30 29 22 Device 5 | . 14 . . . . 9 15 15 8 7 1 7 Storage 8 | . 14 11 11 11 11 9 7 7 7 7 7 5 Processor 8 | . . . 7 11 11 9 7 7 7 7 14 13 Protection 3 | . . 10 3 . . . . . 5 7 5 1 Energy Cannon 1 | . . . . . . . . . . . . 6 Ballistic Gun 23 | . 28 31 32 33 33 16 15 15 15 15 26 18 Ballistic Cannon 4 | . . . . . . 10 14 15 14 15 3 2 Peak Build Rating 66 | 7 11 18 18 17 17 37 43 44 46 46 53 66 Average Rating 32 | 5 9 15 17 17 17 27 41 43 45 46 48 50 On Entrance 26 | . 7 11 18 17 17 17 37 43 44 46 46 42 Naked Turns 42 | . . . . . . . . . . . . 42 Heaviest Build 121 | 14 32 60 60 57 57 63 106 106 116 112 113 121 Greatest Support 112 | 40 40 60 60 60 60 112 112 112 112 112 112 112 Greatest Overweight (x) 3 | . . 3 1 . . . 1 . 1 . 1 3 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 20 20 20 20 20 25 25 25 25 25 25 Average Capacity 21 | 7 13 16 20 20 20 20 23 25 25 25 25 24 Most Carried 25 | 5 15 20 20 14 14 20 21 23 23 22 25 25 Average Carried 18 | 2 12 16 15 14 14 19 19 21 22 22 22 17 Final Capacity 25 | 8 15 20 20 20 20 20 25 25 25 25 25 5 Final Carried 23 | 5 15 20 14 14 14 20 21 23 22 22 22 5 Class Distribution -------------------- 52% | Gunner 17% | Scavenger-Gunner 15% | Scavenger-Tank 11% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Gunner | -8/Mines Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Tank | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Matter Collected 8130 | 330 559 1599 410 . . 1619 318 130 367 . 756 2042 Remotely 1833 | . . . . . . 532 318 130 166 . 370 317 Salvage Created 9061 | 185 739 1990 274 . . 1861 281 104 252 . 895 2480 Parts 507 | 11 61 134 5 . . 100 11 3 12 . 46 124 Haulers Intercepted 17 | . 2 6 . . . 5 . . . . . 4 Recyclers Shooed 9 | 1 1 . 1 . . 2 . . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 61 | . . . . . . . . 3 11 . 47 . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 182 | . 16 37 16 . . 38 6 3 9 . 18 39 Guns 121 | . 16 31 16 . . 23 2 . 5 . 13 15 Cannons 42 | . . . . . . 15 4 3 3 . 5 12 AOE 18 | . . 6 . . . . . . 1 . . 11 Classes Destroyed 22 | 3 5 4 2 . . 2 . . . . 3 3 Worker 4 | 1 . 1 . . . 1 . . . . . 1 Builder 12 | . . 1 1 . . 2 . . . . . 8 Tunneler 4 | 3 . . . . . . . . . . . 1 Hauler 17 | . 2 6 . . . 5 . . . . . 4 Recycler 9 | 1 1 1 . . . 2 1 . . . . 3 Operator 2 | . 1 1 . . . . . . . . . . Drone 2 | . . . . . . . . . . . 2 . Watcher 14 | . 3 4 . . . 3 . . . . . 4 Swarmer 29 | . 6 4 . . . 3 2 . 3 . 7 4 Cutter 4 | . . . . . . . . . . . . 4 Saboteur 1 | . . . . . . . . . . . . 1 Grunt 79 | . 10 21 1 . . 24 1 2 5 . . 15 Brawler 3 | . . 1 . . . 1 . . . . . 1 Duelist 3 | . . . . . . 2 . . 1 . . . Protector 1 | . . 1 . . . . . . . . . . Sentry 23 | . . 10 . . . 7 2 . . . 1 3 Demolisher 2 | . . . 2 . . . . . . . . . Specialist 5 | . . . . . . . . . . . 3 2 Hunter 11 | . . . . . . 1 1 1 . . 4 4 Programmer 5 | . . . . . . . . . . . 1 4 Heavy 1 | . . . . . . . . . . . . 1 Assembled 13 | . . . 13 . . . . . . . . . Best Kill Streak 12 | 3 5 7 2 . . 5 3 2 3 . 5 12 Combat Bots Only 10 | . 5 6 2 . . 5 2 2 3 . 5 10 Max Kills in Single Turn 7 | 1 1 4 1 . . 2 1 1 1 . 2 7 Gunslinging 1 | . . 1 . . . . . . . . 1 . Exploded 3 | . . 3 . . . . . . 1 . . 3 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Hostile Shots Fired 1159 | . 69 111 49 . . 165 58 8 36 . 136 527 Missed 333 | . 15 23 4 . . 48 28 1 13 . 38 163 Damage Taken 11858 | . 564 1247 1315 . . 1380 191 79 306 . 1430 5346 Core 1649 | . 165 131 175 . . 158 21 . 29 . 112 858 Absorbed by Shields 1092 | . . . . . . 401 81 31 77 . . 502 Regen/Repaired (Parts) 101 | . 61 40 . . . . . . . . . . Core Remaining (%) 60 | 100 34 . . . 23 71 . . . . 76 . Volleys Fired 509 | 15 54 106 36 . . 128 14 6 18 . 36 96 Largest 5 | 2 2 3 3 . . 3 4 4 4 . 4 5 Hottest 249 | 40 46 79 69 . . 101 131 131 135 . 135 249 Shots Fired 1592 | 30 109 311 101 . . 382 57 24 74 . 147 357 Gun 1218 | 30 109 305 101 . . 241 28 12 38 . 120 234 Cannon 345 | . . . . . . 141 29 12 33 . 27 103 Launcher 24 | . . 6 . . . . . . 3 . . 15 Special 5 | . . . . . . . . . . . . 5 Kinetic 1498 | 30 109 305 101 . . 382 57 24 71 . 147 272 Thermal 65 | . . . . . . . . . . . . 65 Explosive 24 | . . 6 . . . . . . 3 . . 15 Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 29 | 7 17 29 10 . . 22 19 11 6 . 11 21 Robot Miss Streak 8 | 2 3 5 4 . . 8 2 1 4 . 4 4 Penetration Max 1 | . . . . . . . . . . . 1 1 Secondary Targets 10 | . 1 1 2 . . 2 . . . . 2 2 Max Gunslinging Chain 1 | . 1 1 1 . . 1 . . . . 1 1 Shots Hit Robots 1002 | 18 70 200 56 . . 263 41 19 32 . 80 223 Core Hits 456 | 6 34 80 26 . . 97 13 6 19 . 42 133 Critical Kills 5 | 1 . 1 1 . . 1 . . . . . 1 Critical Parts Destroyed 10 | . . 2 . . . 2 . . . . 2 4 Critical Strikes 21 | 1 . 3 1 . . 7 . . . . 2 7 Destroy 16 | 1 . 3 1 . . 3 . . . . 2 6 Blast 5 | . . . . . . 4 . . . . . 1 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 20583 | 196 920 3607 934 . . 4643 728 330 795 . 1758 6672 Guns 13346 | 196 918 3028 934 . . 2845 366 127 348 . 1462 3122 Cannons 4375 | . . . . . . 1798 362 203 268 . 296 1448 Explosions 2828 | . . 579 . . . . . . 179 . . 2070 Melee . | . . . . . . . . . . . . . Ramming 34 | . 2 . . . . . . . . . . 32 Kinetic 16903 | 196 918 3028 934 . . 4643 728 330 616 . 1758 3752 Thermal 818 | . . . . . . . . . . . . 818 Explosive 2828 | . . 579 . . . . . . 179 . . 2070 Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 12 | . 1 . . . . . 1 1 1 1 3 12 Average Corruption 2 | . 1 . . . . . 1 1 1 1 1 4 Corruption Purged 9 | . . . . . . . . . . . . 9 Corruption Blocked . | . . . . . . . . . . . . . Effects 96 | . 3 . . . . . 2 2 8 2 27 52 Message Errors 22 | . 1 . . . . . 1 . 2 . 6 12 Matter Fused 20 | . . . . . . . . . . . 10 10 Heat Flow Errors 10 | . . . . . . . . . 1 . 3 6 Energy Discharges 11 | . 1 . . . . . . 1 2 . 2 5 Parts Fused 5 | . . . . . . . . 1 . 2 . 2 Data Loss (minor) 10 | . . . . . . . . . 1 . 3 6 Data Loss (major) 3 | . . . . . . . . . . . . 3 Misfires 10 | . 1 . . . . . 1 . 2 . 3 3 Misdirections 2 | . . . . . . . . . . . . 2 Weapon Failures 3 | . . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 53 | . . 4 . . . 30 . . 12 . . 7 Projectiles 44 | . . . . . . 30 . . 12 . . 2 Explosions 9 | . . 4 . . . . . . . . . 5 Melee . | . . . . . . . . . . . . . Knockbacks 56 | . . . . . . 31 3 5 4 . 6 7 Impact . | . . . . . . . . . . . . . Kinetic 51 | . . . . . . 27 3 5 3 . 6 7 Secondary 5 | . . . . . . 4 . . 1 . . . Self-Inflicted Damage 105 | . . 64 . . . . . . . . . 41 Shots 3 | . . 2 . . . . . . . . . 1 Rammed 2 | . 1 . . . . . . . . . . 1 Targets Rammed 2 | . 1 . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 608 | . 40 136 30 . . 138 215 170 359 . 349 608 Average Temperature 67 | . 11 36 6 . . 32 72 75 124 . 98 133 Received Heat Transfer 2743 | . 240 480 52 . . 592 34 18 107 . 78 1142 Effects 16 | . . . . . . . . . . . . 16 Shutdowns 2 | . . . . . . . . . . . . 2 Energy Bleed 3 | . . . . . . . . . . . . 3 Interference 4 | . . . . . . . . . . . . 4 Matter Decay 1 | . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . 1 Damage (major) 4 | . . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . . 2 Heat Transferred 1184 | . . . . . . . . . . . . 1184 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Peak Influence 827 | 25 336 827 329 . . 677 286 . . . . 776 Initial 346 | . 16 60 304 . . . 286 . . . . 346 Average 312 | 11 195 390 120 . . 259 186 . . . . 514 Maximum Alert Level 3 | . 1 3 1 . . 2 1 . . . . 3 Low Security (%) 37 | 100 45 21 71 . 100 52 51 . . . . 5 Level 1 30 | . 54 31 28 . . 20 48 . . . . 22 Level 2 28 | . . 30 . . . 26 . . . . . 66 Level 3 4 | . . 16 . . . . . . . . . 4 Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 38 | . 5 5 . . . 5 3 . . . . 20 Investigation 14 | . 3 3 . . . 4 3 . . . . 1 Extermination 4 | . . . . . . . . . . . . 4 Reinforcement 14 | . 2 1 . . . . . . . . . 11 Assault 5 | . . 1 . . . . . . . . . 4 Garrison 1 | . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . . 4 Construction Impeded 3 | . . . . . . . . . . . . 3 Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Distress Signals 8 | . 1 2 1 . . 2 2 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 241 | . 21 49 17 . . 52 10 3 9 . 20 60 Peak Tracking Total 8 | . 5 5 2 . . 4 4 1 3 . 6 8 Tactical Retreats 13 | . 1 . . . . 4 1 . . . 1 6 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Traps Triggered 7 | . 2 . . . . 1 2 . . . . 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 6 | . . 6 . . . . . . . . . . Reused 4 | . . 4 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 6 | . . 4 . . . . . 1 . . . 1 Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Machines Disabled 10 | . . 4 . . . 1 . . . . 1 4 Max in Single Turn 2 | . . 2 . . . 1 . . . . 1 1 Garrison Access 2 | . . . . . . 1 . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Machines Accessed 45 | . 8 11 . 1 . 12 6 . . 4 . 3 Terminals 28 | . 6 8 . . . 9 3 . . . . 2 Fabricators 1 | . . . . . . . . . . . . 1 Repair Stations 2 | . 1 1 . . . . . . . . . . Recycling Units 7 | . 1 2 . . . 2 2 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 1 . . . . . Total Hacks 144 | . 23 40 . 1 . 32 16 . . 25 . 7 Successful 88 | . 11 24 . 1 . 17 6 . . 25 . 4 Failed 55 | . 12 15 . . . 15 10 . . . . 3 Catastrophic 10 | . 2 3 . . . 3 1 . . . . 1 Database Lockouts 1 | . . 1 . . . . . . . . . . Manual 85 | . 16 29 . . . 20 13 . . . 1 6 Terminals 96 | . 19 33 . . . 27 11 . . . . 6 Fabricators 1 | . . . . . . . . . . . . 1 Repair Stations 4 | . 2 2 . . . . . . . . . . Recycling Units 12 | . 2 5 . . . 2 3 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 5 | . . . . . . 3 2 . . . . . Terminal Hacks 41 | . 4 5 . 1 . 5 1 . . 25 . . Record 12 | . . . . 1 . . . . . 11 . . Part Schematic 8 | . . . . . . . . . . 8 . . Robot Schematic 3 | . . . . . . . . . . 3 . . Robot Analysis 3 | . 1 1 . . . 1 . . . . . . Prototype ID Bank 5 | . 1 1 . . . . . . . 3 . . Branch Access Points 2 | . . . . . . 2 . . . . . . Alert Level 2 | . 1 . . . . 1 . . . . . . Unreport Threat 2 | . . . . . . 1 1 . . . . . Locate Traps 2 | . 1 1 . . . . . . . . . . Reprogram Traps 1 | . . 1 . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 4 | . 2 2 . . . . . . . . . . Scan Component 2 | . 1 1 . . . . . . . . . . Repair 2 | . 1 1 . . . . . . . . . . Recycling Unit Hacks 2 | . . 2 . . . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . Unauthorized Hacks 40 | . 5 15 . . . 11 5 . . . . 4 Terminals 33 | . 4 13 . . . 9 3 . . . . 4 Botnet 12 | . 1 5 . . . 3 1 . . . . 2 Operators 1 | . . 1 . . . . . . . . . . Skim 20 | . 3 7 . . . 6 2 . . . . 2 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 7 | . 1 2 . . . 2 2 . . . . . Tunnel 7 | . 1 2 . . . 2 2 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 30 | . 8 8 . . . 8 3 . . . . 3 Full Trace Events 9 | . 4 2 . . . 2 1 . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . . . 8 . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . 1 1 . . . . . . . . . . Time 39 | . 13 26 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 9 | . . 9 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Robot Analysis Total 3 | . 1 1 . . . 1 . . . . . . Derelict Logs Recovered 5 | . . . 1 . . . . 1 1 . 2 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Turns Passed 16633 | 188 1510 2430 1388 463 90 2463 686 587 562 127 3364 2775 Spaces Moved 7830 | 86 819 1072 738 290 57 1161 382 354 214 80 1381 1196 Core 120 | 5 . . . . . . . . . . . 115 Treads 7475 | 81 819 1009 738 290 57 1161 382 354 214 80 1381 909 Legs 63 | . . 63 . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 172 | . . . . . . . . . . . . 172 Fastest Speed 40 | 50 160 160 160 160 160 156 160 160 160 160 160 40 Average Speed 179 | 153 160 162 160 160 160 159 160 160 212 160 232 195 Slowest Speed 400 | 160 160 330 240 160 160 160 240 160 240 160 240 400 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 62 | 6 96 96 100 74 22 88 14 56 48 68 98 40 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 13 | . 1 4 . 1 . 3 2 . 1 1 . . Known Exits Taken 4 | . . 1 . . . 1 1 . . . 1 . Unknown Exits Taken 8 | 1 1 . 1 1 1 . . 1 1 1 . . Scrap Searched 10 | . . . 1 . . . . 4 1 . 4 . Spaces Dug 15 | . . 7 . . . . . . 7 . . 1 Terrain Destroyed 95 | . . 29 . . . 5 . . 23 . 5 33 Melee . | . . . . . . . . . . . . . Projectile 17 | . . . . . . 5 . . 5 . 5 2 AOE 78 | . . 29 . . . . . . 18 . . 31 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Total 9335 | 112 932 1556 873 289 56 1512 421 361 279 79 1452 1413 Wait 700 | . 32 292 83 . . 166 18 . 41 . 15 53 Move 7814 | 85 818 1071 737 289 56 1160 381 353 213 79 1380 1192 Hop 2 | . . . . . . . . . . . . 2 Pick Up 79 | 5 14 17 1 . . 13 2 2 1 . 6 18 Fast Attach 35 | 7 1 10 . . . 1 3 . . . 1 12 Attach 49 | . . 1 9 . . 5 2 . 1 . 8 23 Detach 2 | . . . . . . . . . . . 1 1 Swap 72 | . 4 24 3 . . 22 1 . 4 . 3 11 Drop 67 | . 8 35 1 . . 17 . . 1 . 1 4 Fire 509 | 15 54 106 36 . . 128 14 6 18 . 36 96 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 2 | . 1 . . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . . . Rewire 4 | . . . 3 . . . . . . . 1 . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: Fac x3 / Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 189 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 517 | -10/Materials | Discovered new exit (range 9) 536 | -10/Materials | Discovered new exit (range 16) 757 | -10/Materials | Repaired Lgt. Treads 1020 | -10/Materials | Core integrity fell below 50% 1035 | -10/Materials | Discovered new exit (range 5) 1409 | -10/Materials | Discovered new exit (range 4) 1699 | -10/Materials | Entered another Materials area 1699 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2199 | -9/Materials | Build established: Scavenger-Tank 2712 | -9/Materials | Discovered new exit (range 5) 3215 | -9/Materials | Discovered new exit (range 4) 3363 | -9/Materials | Central database locked down 3674 | -9/Materials | Discovered new exit (range 6) 3699 | -9/Materials | First assault squad dispatched 3901 | -9/Materials | Discovered new exit (range 16) 3958 | -9/Materials | Learned location of Zion (-6) 4050 | -9/Materials | Learned 4 Recycling zone layouts 4080 | -9/Materials | Identified exit to Mines 4080 | -9/Materials | Learned location of 1 exit from Materials 4085 | -9/Materials | Repaired Lgt. Treads 4098 | -9/Materials | Learned location of 3 exits from Materials 4106 | -9/Materials | Learned Storage stockpile data 4129 | -9/Materials | Entered Mines 4141 | -9/Mines | Discovered new exit (range 10) 4147 | -9/Mines | Met a Derelict bent on vengeance 4236 | -9/Mines | Found DCF Scrap (11 items) 4366 | -9/Mines | Discovered new exit (range 7) 4385 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4385 | -9/Mines | Discovered new exit (range 5) 4474 | -9/Mines | Found a hidden stash of uninstalled traps 4510 | -9/Mines | Assembled infested the area 4556 | -9/Mines | Core integrity fell below 50% 4596 | -9/Mines | Lost 7 parts (1p3n2u1w) 5042 | -9/Mines | Learned 2 Materials zone layouts 5182 | -9/Mines | Build established: Gunner 5356 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5517 | -9/Mines | Entered Exiles 5538 | -9/Exiles | Discovered new exit (range 15) 5561 | -9/Exiles | Met 8R-AWN 5588 | -9/Exiles | Met EX-HEX 5649 | -9/Exiles | Met EX-DEC 5680 | -9/Exiles | Visited The Gauntlet 5796 | -9/Exiles | Met EX-BIN 5967 | -9/Exiles | Discovered new exit (range 10) 5980 | -9/Exiles | Entered Mines 6048 | -8/Mines | Discovered new exit (range 15) 6070 | -8/Mines | Entered Materials 6070 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6071 | -8/Materials | Identified exit to Factory 6223 | -8/Materials | Garrison activated, responded to threat 6982 | -8/Materials | Learned location of Lower Caves (-7) 7058 | -8/Materials | Learned location of 2 exits from Factory 7122 | -8/Materials | Learned 2 Lower Caves zone layouts 7216 | -8/Materials | Learned location of 3 exits from Factory 7247 | -8/Materials | Learned 4 Factory zone layouts 7267 | -8/Materials | Learned location of 1 exit from Recycling 7297 | -8/Materials | Learned 4 Factory zone layouts 7336 | -8/Materials | Learned Factory interactive machine intel 7385 | -8/Materials | Learned 2 Lower Caves zone layouts 8533 | -8/Materials | Entered Factory 8533 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 8534 | -7/Factory | Identified exit to Lower Caves 8534 | -7/Factory | Identified exit to Factory 8534 | -7/Factory | Identified exit to Storage 8536 | -7/Factory | Loaded intel: 51 interactive machine locations 9219 | -7/Factory | Entered Lower Caves 9377 | -7/Lower Caves | Encountered a Warlord checkpoint 9756 | -7/Lower Caves | Discovered new exit (range 5) 9771 | -7/Lower Caves | Learned Factory stockpile data 9806 | -7/Lower Caves | Entered another Lower Caves area 9921 | -7/Lower Caves | Discovered exit to Factory (range 12) 10226 | -7/Lower Caves | Build established: Tank 10357 | -7/Lower Caves | Discovered new exit (range 6) 10368 | -7/Lower Caves | Entered Data Miner 10368 | -7/Data Miner | Discovered new exit (range 6) 10399 | -7/Data Miner | Met Data Miner 10426 | -7/Data Miner | Learned location of Section 7 (-2) 10426 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10456 | -7/Data Miner | Received God Mode back door access code from Data Miner 10495 | -7/Data Miner | Entered Proximity Caves 10497 | -6/Proximity Caves | Spotter reported a threat 10498 | -6/Proximity Caves | Spotter reported a threat 10591 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 10610 | -6/Proximity Caves | Build established: Gunner 11249 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11366 | -6/Proximity Caves | Discovered exit to Factory (range 10) 13131 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 13145 | -6/Proximity Caves | Found Prototype Special Weapon 13250 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 13250 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 13293 | -6/Proximity Caves | Lost 5 parts (3n1u1w) 13557 | -6/Proximity Caves | Build established: Scavenger-Gunner 13859 | -6/Proximity Caves | Entered Factory 13859 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 14628 | -6/Factory | Identified Molecular Deconstructor 14640 | -6/Factory | Destroyed 10 combat bots 14682 | -6/Factory | Lost 15 parts (1p4n3u7w) 14932 | -6/Factory | Build established: Gunner 15229 | -6/Factory | Incoming investigation squad redirected 15259 | -6/Factory | First assault squad dispatched 15276 | -6/Factory | Incoming assault squad redirected 15287 | -6/Factory | Build established: Scavenger-Gunner 15353 | -6/Factory | Cargo convoy interrupted 15359 | -6/Factory | Incoming assault squad redirected 16330 | -6/Factory | Incoming assault squad redirected 16458 | -6/Factory | System corruption reached 10% 16499 | -6/Factory | Core integrity fell below 50% 16502 | -6/Factory | Released all parts (5) 16532 | -6/Factory | Lost 14 parts (1p4n1u8w) 16596 | -6/Factory | Discovered new exit (range 9) 16599 | -6/Factory | Core integrity fell below 20% 16634 | -6/Factory | Destroyed by C-17 Slicer with Concussive RPG Last Messages --------------- 16593_ T-07 Excavator is excavating. 16594_ System Restoration Module purges 1% system corruption (8%). 16596_ EXIT=FOUND 16596_ Nuclear Pulse Thruster destroyed. 16597_ T-07 Excavator is excavating. 16598_ System Restoration Module destroyed. 16599_ Acquired 1 matter. 16600_ System corrupted: Matter fused (-10). 16603_ Slug penetrates Wall. 16603_ Knocked back. 16604_ Acquired 6 matter. 16605_ O-24 Administrator uses terminal to summon reinforcements. 16605_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F008. 16605_ O-24 Administrator locks terminal. 16618_ Acquired Unknown Processor. 16618_ Identified Adv. Melee Analysis Suite. 16627_ 3ZTLLU8 VETHZQXBNABA#EXNW#W5A,FI 16632_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. Map ----- +----------------------------------------------------+ | ?????????# #???? ??? ????# #????? | | ?????????# !!! ##???" ? "????# #????? | | ?????????# !!! ## "R ? "????# # | | ?????????# !! ## """ ? " "??# # | | ?????????# ## "" ? " " ## # | | ?????????# ] ## " " " ## # | | ?????????# """## " " " ## # | | ?????????# """## " " " ## # | | ?????????# """## " " " ## # | | ?????""??# ""#? " " " ## # | | ????"""??# ""#??? ???? # | | ????""""?# #????? ???????? ??# | | ??? """"?#+##+############+############+##### | | ? """" # | | # """" # | | # + | | # # | | # [ # | | # ?### ######### ##########+########## | | # ???# #???????# #??????? ????#### | | # ????# #???????# #????? " ??# | | # [ !! ????# #???????# #???# " # | | # !!?????# #???????# #???# " # | | # ?????# #???????# #???# " # | | ############+#"##??????# #???# " # | | ???# #??????# @ #???# " # | | ???? """" """ ####### % #???# " # | | ?????"""" """ # #???# " # | | ?????"""" """ # #####??" #### | | ?????"""" # +?? """ """ #??? | | ?????"""" + c #####?? """T""" #??? | | ?????"""" ; Hc #??????##???##???#??? | | ???# # ### ####???????????????????? | | ???# #% #? ??????????????????????? | | ???# ""T"" #######?t ??????????????????????? | | ???# """"" #??????? ##??????????????????????? | | ???# #???????#????????????????????????? | | ??????###########????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 62 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Scatter Rocket Array | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Adv. System Shield | -7/Data Miner | Free Hvy. Shock Bomb Launcher | -7/Data Miner | Free Robot Schematics ------------------ W-25 Informer | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoilSupersonicChip Manual? 0 Play Time 01:44:27 Cumulative 134.6 hours Start 2025.03.29 @ 06:43:35 End 2025.03.29 @ 11:19:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 266 Rogue 198 Adventurer 15 Explorer 53 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 61 Achievement% 47 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7017aa5e-c130-472e-b974-1042874a4af5