Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.15 @ 21:16:45 Player: Kathisto Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (403) 2015 Value Destroyed (18937) 18937 Prototype IDs (44) 880 Alien Tech Used (0) 0 Bonus (10100) 10100 TOTAL SCORE: 41632 Bonus ------- High Alert Combat Kills 2261 Follower Combat Kills 2451 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 306 Built Enhanced Grunts 300 Met R17 at Cetus 500 Win 3000 Friendly Fire -318 Cogmind --------- Core Integrity 326/1600 Matter 300/300 Energy 26/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ Experimental Targeting Computer > --- WEAPON (13) ------ (None) > --- INVENTORY (5) ---- Quantum Reactor Matter Compressor (250) Improved KE Penetrator Advanced KE Penetrator Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Advanced Heavy Treads Improved Heavy Siege Treads Centrium Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Experimental Targeting Computer Hacking Drone Bay > --- WEAPON ----------- Enhanced Nova Cannon Coil Gun Heavy Machine Gun KE Penetrator KE Penetrator KE Penetrator KE Penetrator KE Penetrator KE Penetrator KE Penetrator Enhanced Coil Gun Railgun Advanced KE Penetrator > --- INVENTORY -------- Quantum Reactor Quantum Reactor Advanced Heavy Treads Advanced Heavy Siege Treads Advanced Heat Sink Experimental Heat Sink Experimental Energy Well Matter Compressor Improved Transmission Jammer Graphene Brace Improved Force Field High-powered Tractor Beam Drone Bay Coil Gun KE Penetrator KE Penetrator Improved KE Penetrator Advanced KE Penetrator 8R-AWN's Boregun 8R-AWN's Boregun Gamma Bomb Array Neutron Missile Launcher Fusion Bomb Launcher [Rating: 192] Favorites ----------- Power Quantum Reactor Engine Angular Momentum Engine Power Core Neutrino Core Reactor Quantum Reactor Propulsion Centrium Heavy Treads Treads Centrium Heavy Treads Leg Advanced Myomer Leg Utility Huge Storage Unit Device Experimental Heat Sink Storage Huge Storage Unit Processor Core Analyzer Protection Hardened Heavy Armor Plating Weapon KE Penetrator Energy Gun Improved Medium Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun KE Penetrator Ballistic Cannon Mini Assault Cannon Launcher Improved Proton Missile Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Ext Cet Arc Fac Upp Upp War Pro Res Tes Res Acc Com Slots Evolved 18 | . . . 2 2 2 . . 2 . . . . 2 . . . 2 . . . . 2 . 2 2 . Power 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . 2 . . . . . . . . 1 . . . 1 . . . . . . . . . Utility 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Weapon 11 | . . . 2 . . . . 1 . . . . 1 . . . 1 . . . . 2 . 2 2 . Parts Attached 205 | 9 7 . 15 34 7 8 7 5 2 1 4 . 10 18 6 10 2 5 . 8 . 16 4 4 8 15 Power 15 | 2 . . 1 2 . 1 . 3 . . . . 1 1 2 . . . . 1 . . . . . 1 Engine 8 | 2 . . 1 2 . . . 3 . . . . . . . . . . . . . . . . . . Core 2 | . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . Reactor 5 | . . . . . . 1 . . . . . . . . 2 . . . . 1 . . . . . 1 Propulsion 47 | 2 2 . 4 12 1 3 . . 2 . . . 1 4 2 2 . . . . . 7 . . 1 4 Treads 45 | 2 2 . 2 12 1 3 . . 2 . . . 1 4 2 2 . . . . . 7 . . 1 4 Leg 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 51 | 3 4 . 1 3 2 4 3 1 . . . . 2 7 . 4 . 3 . 3 . 4 1 . 3 3 Device 31 | 1 1 . . 3 . 4 1 1 . . . . 1 4 . 4 . 2 . 1 . 2 1 . 2 3 Storage 9 | 2 3 . . . . . 1 . . . . . . 1 . . . 1 . 1 . . . . . . Processor 9 | . . . 1 . 1 . 1 . . . . . 1 1 . . . . . 1 . 2 . . 1 . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 2 | . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 92 | 2 1 . 9 17 4 . 4 1 . 1 4 . 6 6 2 4 2 2 . 4 . 5 3 4 4 7 Energy Gun 7 | . . . . 6 . . . . . . . . . . . . . . . 1 . . . . . . Energy Cannon 4 | . . . . . . . . . . . 1 . . 1 . . . . . . . 1 . 1 . . Ballistic Gun 71 | 2 1 . 9 8 4 . 3 1 . 1 . . 6 5 1 4 2 2 . 3 . 4 3 3 2 7 Ballistic Cannon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Launcher 8 | . . . . 2 . . . . . . 3 . . . 1 . . . . . . . . . 2 . Special Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 33 | . . . 2 7 . . 1 1 . . 1 . 2 3 1 1 . 2 . 5 . 4 1 . 1 1 Corrupted Parts 10 | . . . . . . . . . . . . . . . 4 6 . . . . . . . . . . System Corruption 72 | . . . . . . . . . . . . . . . 23 49 . . . . . . . . . . Parts Lost 76 | . 5 . 9 14 . . . 1 . 1 . . 1 1 2 . . . 1 . . . 1 4 1 35 Power 4 | . 1 . . 1 . . . . . . . . . . 1 . . . . . . . . . . 1 Propulsion 14 | . 2 . 3 4 . . . . . . . . . . . . . . . . . . . . . 5 Utility 12 | . 1 . . 2 . . . . . . . . 1 1 . . . . . . . . . . 1 6 Weapon 46 | . 1 . 6 7 . . . 1 . 1 . . . . 1 . . . 1 . . . 1 4 . 23 Highest Loss Streak 27 | . 4 . 8 5 . . . 1 . 1 . . 1 1 2 . . . 1 . . . 1 1 1 27 To Critical Strikes 12 | . . . 8 . . . . . . . . . . . 1 . . . . . . . . . . 3 Average Backups 21 | . 5 7 16 23 23 23 23 22 21 22 21 22 21 22 22 23 22 24 23 22 23 22 22 20 21 22 Power . | . 1 1 1 1 1 1 1 . . . . . . . . . . . . . 1 1 1 1 2 2 Propulsion 3 | . . . 6 12 8 5 2 2 1 2 2 3 3 2 1 2 2 2 2 2 2 2 2 2 2 2 Utility 5 | . 2 3 5 4 4 5 6 6 6 6 6 6 5 5 6 6 6 6 6 6 6 6 5 6 8 8 Weapon 10 | . 1 3 2 3 8 11 11 11 11 13 12 12 12 13 14 15 14 16 15 14 14 13 13 11 8 10 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 40 | . . . 4 2 3 4 4 2 2 . 1 . 4 1 2 1 1 . . . . 1 . . 1 7 Power 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Propulsion 15 | . . . 1 1 3 4 2 . 1 . . . . 1 . . . . . . . 1 . . . 1 Utility 12 | . . . 3 1 . . 2 . 1 . 1 . . . . . . . . . . . . . 1 3 Weapon 11 | . . . . . . . . 2 . . . . 4 . 2 1 1 . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 89 85 93 95 92 87 83 85 85 85 86 86 83 89 87 87 84 84 84 81 78 82 84 85 85 84 Engine 4 | . 4 . 7 8 7 5 . 6 12 13 13 13 7 5 2 . . . . . . . . . . . Reactor 3 | . . . . . . 1 6 5 . . . . . . 2 11 10 10 10 7 5 4 4 4 4 3 Treads 17 | . 27 28 5 30 30 21 15 13 12 13 13 13 12 18 17 17 15 15 15 15 15 16 19 17 13 13 Leg 1 | . . . 16 4 . . . . . . . . . . . . . . . . . . . . . . Device 7 | . 13 14 4 4 . 12 7 12 13 13 13 13 8 5 5 4 5 4 5 4 5 3 3 4 6 7 Storage 6 | . 14 14 11 9 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 4 4 4 4 4 Processor 7 | . . . 6 4 6 7 14 6 6 6 6 6 7 10 11 11 10 10 10 10 10 9 9 8 5 4 Energy Gun 1 | . . . . 11 3 . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 35 | . 27 28 41 21 26 29 30 32 32 32 32 32 34 34 32 35 35 35 36 35 36 41 41 44 50 49 Peak Build Rating 192 | 7 8 8 33 49 45 85 76 83 75 75 78 76 96 107 127 131 150 150 147 158 158 175 167 175 190 192 Average Rating 102 | 5 7 8 25 28 41 71 67 76 74 74 75 75 90 101 110 127 149 149 146 153 158 170 164 170 185 184 On Entrance 94 | . 7 8 8 33 28 45 81 68 71 75 75 75 75 96 99 127 131 150 147 147 158 158 166 163 165 188 Avg Prop Armor Cover (%) 14 | . . . . 15 . . . . . . . . . . . . . . . . . . . 3 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 204 | 14 84 43 96 109 131 120 116 132 126 126 126 126 139 143 150 153 163 163 157 164 156 185 173 182 193 204 Greatest Support 240 | 40 40 40 60 83 80 140 140 140 140 140 140 140 163 168 188 188 240 240 240 240 240 240 194 194 215 225 Greatest Overweight (x) 3 | 2 2 1 3 2 1 1 . . . . . . . 1 . 1 . . . . . 1 . 1 . 1 Average Overweight (x) . | . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 20 20 22 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 Most Carried 25 | 1 10 7 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 22 | . 5 7 16 23 23 24 24 24 23 24 24 25 24 24 24 24 23 24 24 24 25 24 24 22 23 24 Final Capacity 25 | 8 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 1 7 7 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 24 25 Class Distribution -------------------- 49% | Scavenger-Executioner 13% | Tank 10% | Scavenger-Gunner 9% | Scavenger-Tank 6% | Scavenger-Skirmisher 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Tank | -6/Zion Tank | -5/Proximity Caves Executioner | -5/Factory Scavenger-Executioner | -5/Extension Scavenger-Executioner | -5/Cetus Scavenger-Executioner | -5/Archives Scavenger-Executioner | -4/Factory Scavenger-Executioner | -4/Upper Caves Scavenger-Executioner | -4/Upper Caves Scavenger-Executioner | -4/Warlord Scavenger-Executioner | -3/Proximity Caves Scavenger-Executioner | -3/Research Scavenger-Executioner | -3/Testing Scavenger-Executioner | -2/Research Scavenger-Executioner | -1/Access Scavenger-Executioner | -1/Command Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Ext Cet Arc Fac Upp Upp War Pro Res Tes Res Acc Com Matter Collected 17431 | 326 387 1 891 1199 164 430 838 560 499 75 124 134 443 710 184 706 403 506 296 129 266 1687 1050 1361 896 3166 Remotely 4553 | . . . . . . . 74 50 . . . . 160 . . . 148 . . . . 1017 483 845 407 1369 Salvage Created 23159 | 115 446 1 1061 2346 164 1681 1021 689 171 44 . 148 714 1416 568 493 460 748 678 78 266 2202 1502 1465 1337 3345 Parts 1073 | 10 28 2 57 119 8 45 64 26 1 2 . 6 28 69 24 27 26 26 25 2 13 85 77 76 62 165 Haulers Intercepted 23 | . 1 . 5 6 . . 5 1 . . . . 1 . . . . 1 . . . 1 1 1 . . Recyclers Shooed 11 | . 2 . . 5 . . . . . . . . 1 2 . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 95 | . . . . . . . . . 1 3 . 7 . . . . . 40 31 . 13 . . . . . Prevented 8 | . . . . . . . . . . . . 5 . . . . . . 3 . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Ext Cet Arc Fac Upp Upp War Pro Res Tes Res Acc Com Combat Hostiles Destroyed 304 | . 12 . 15 34 3 6 18 13 3 1 . 5 6 17 7 2 5 9 12 2 5 27 17 21 19 45 Guns 281 | . 12 . 15 34 3 6 18 12 3 1 . 3 6 12 . 2 5 7 12 2 5 27 17 21 19 39 AOE 16 | . . . . . . . . 1 . . . 2 . 5 . . . 2 . . . . . . . 6 Classes Destroyed 23 | 3 4 . 4 4 1 1 . . . . . . . . . . 1 . . . . 1 2 1 . 1 Worker 13 | 2 . . 2 1 . . 2 . . . . . . . . . 2 . . . . 1 . 1 . 2 Builder 11 | . . . . 3 . . 2 . . . . . . 3 . . . . . . . . 3 . . . Tunneler 4 | 1 . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 . Hauler 23 | . 1 . 5 6 . . 5 1 . . . . 1 . . . . 1 . . . 1 1 1 . . Recycler 18 | 1 . . 1 4 . . 1 1 . . . . 1 3 . . . . . . . . . 1 1 4 Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Mechanic 2 | . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . Operator 16 | . . . 1 . . . 2 . . . . . 1 . . 9 . . . . . . . 1 . 2 Watcher 18 | . . . 1 2 1 . 2 . . . . . . 1 1 . . . . . . 2 1 4 . 3 Swarmer 58 | . 5 . 3 3 . . 6 . 1 . . 2 . 5 . . . . 5 . 3 3 . . 6 16 Grunt 109 | . 7 . 6 19 1 . 3 7 1 . . 3 2 4 . . . 4 4 1 . 15 13 2 3 14 Brawler 5 | . . . . 1 . . . . . . . . 1 2 . . . 1 . . . . . . . . Duelist 13 | . . . 1 1 . . 3 1 . . . . . 1 . . . 2 2 . . . 1 . 1 . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 42 | . . . 4 8 1 . 3 3 1 1 . . 3 4 . 2 2 1 1 . 1 3 . 1 2 1 Specialist 5 | . . . . . . . . . . . . . . . . . 1 . . . . 4 . . . . Hunter 14 | . . . . 1 . . . 2 . . . . . 1 . . 2 1 . . . . 2 2 . 3 Programmer 32 | . . . . . 1 . 3 . . . . . . . . . . . . 1 1 2 . 7 7 10 Heavy 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Compactor 6 | . . . . . . 6 . . . . . . . . . . . . . . . . . . . . Cetus Guard 7 | . . . . . . . . . . . . . . . 7 . . . . . . . . . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Assembled 9 | . . . . . . . . . . . . . . . . . . . . . . . . 9 . . Butcher 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 20 | 2 4 1 5 7 1 2 6 5 3 1 . 3 4 5 5 6 3 3 9 2 3 7 20 11 7 8 Combat Bots Only 16 | . 4 . 4 6 1 2 4 4 3 1 . 3 4 5 4 2 3 3 9 2 3 6 16 9 6 7 Max Kills in Single Turn 5 | 1 1 1 2 2 1 1 2 1 1 1 . 1 2 3 1 1 2 2 2 2 2 2 3 3 3 5 Gunslinging 2 | . . . 1 1 . . 1 . . . . . 1 1 . . 1 1 1 1 1 1 2 1 2 2 Exploded 4 | . . . . . . . . 1 . . . 1 . 3 . . . 1 . . . . . . . 4 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 8R-AWN (-9/Materials) Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Ext Cet Arc Fac Upp Upp War Pro Res Tes Res Acc Com Hostile Shots Fired 1482 | . 87 . 119 183 31 . 82 65 12 18 . 10 20 27 24 1 58 35 35 4 8 107 80 75 39 362 Missed 378 | . 16 . 28 41 12 . 24 26 4 10 . 3 10 5 7 . 22 7 10 2 2 31 15 19 13 71 Hits 1104 | . 71 . 91 142 19 . 58 39 8 8 . 7 10 22 17 1 36 28 25 2 6 76 65 56 26 291 Melee 22 | . . . 2 2 . . 7 1 . . . . . . . . . . . . . . 2 3 . 5 Projectile 1082 | . 71 . 89 140 19 . 51 38 8 8 . 7 10 22 17 1 36 28 25 2 6 76 63 53 26 286 AOE 5 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . . Critical Strikes 65 | . . . 19 6 . . 2 2 . . . . 1 1 4 . 1 . . . . 4 4 1 4 16 Part Disruptions 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Damage Taken 21110 | . 702 . 1265 2515 163 . 804 688 102 49 . 172 406 581 367 23 495 725 437 313 137 1164 1237 1237 609 6919 Core 2358 | . 136 . 282 280 . . 21 53 . . . 25 3 14 49 . 20 21 12 20 . . 36 112 . 1274 Absorbed by Shields 606 | . . . . . . . . . . . . . . 152 113 . . . . . . 87 . . . 254 Reduced by Siege Mode 333 | . . . . . . . 4 15 21 . . . . . . . 8 25 23 . . 53 38 6 12 128 Regen/Repaired (Parts) 898 | . . . . . . . . . . . 392 . . . . . . . . 506 . . . . . . Core Remaining (%) 73 | 100 . 45 29 49 . . 97 . . . . 90 . . . 93 . . . . 93 . 97 92 . 20 Volleys Fired 794 | 9 52 . 92 106 10 22 34 17 5 1 1 6 13 65 7 31 11 16 9 43 5 38 23 59 32 87 Largest 13 | 2 2 . 4 4 4 2 4 5 5 5 1 5 6 6 1 6 7 7 7 7 7 9 9 11 13 13 Hottest 426 | 40 40 . 86 200 129 60 112 140 140 140 75 140 184 198 43 198 235 235 230 239 239 307 305 362 426 426 Shots Fired 3390 | 18 101 . 342 371 39 44 131 85 29 6 1 18 77 143 7 119 65 94 63 55 35 293 166 282 181 625 Gun 3184 | 18 101 . 342 371 39 44 131 85 29 6 . 15 77 93 . 119 63 91 63 18 35 287 161 248 162 586 Cannon 189 | . . . . . . . . . . . 1 . . 48 . . 2 . . 37 . 6 5 34 19 37 Launcher 17 | . . . . . . . . . . . . 3 . 2 7 . . 3 . . . . . . . 2 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3060 | 18 101 . 342 257 33 44 131 85 29 6 . 15 77 93 . 119 63 91 63 14 35 287 161 248 162 586 Thermal 309 | . . . . 114 6 . . . . . 1 . . 48 . . 2 . . 37 . 6 5 34 19 37 Explosive 10 | . . . . . . . . . . . . 3 . 2 . . . 3 . . . . . . . 2 Electromagnetic 7 | . . . . . . . . . . . . . . . 7 . . . . . . . . . . . Entropic 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Robot Hit Streak 42 | 11 14 . 14 17 12 5 17 42 10 5 . 7 14 13 6 11 7 14 20 7 12 30 22 19 14 41 Robot Miss Streak 15 | 1 4 . 5 4 7 2 15 5 2 2 . 5 7 2 . 3 5 4 7 2 2 2 5 3 3 6 Penetration Max 2 | . . . . 1 . . . . . . . . . 1 . 1 1 . 1 . 1 1 1 1 2 1 Secondary Targets 75 | . 1 . 5 8 . . 2 1 . . . 3 1 3 . . 2 1 6 2 2 7 8 8 8 7 Max Gunslinging Chain 2 | . 1 . 1 1 . . 1 1 . . . 1 1 1 . . 1 1 1 2 2 2 2 2 2 2 Shots Hit Robots 1946 | 14 67 . 230 240 27 27 102 64 12 3 . 15 46 49 4 68 32 56 37 10 19 165 106 142 87 324 Core Hits 1176 | 6 28 2 66 101 20 6 162 131 21 6 . 33 27 46 10 30 18 35 23 3 11 87 55 71 48 130 Critical Kills 49 | . 1 . . 2 . 6 . . . . . . 1 3 . 2 . . 1 1 . 9 9 4 3 7 Critical Parts Destroyed 40 | . . . . 1 . 1 . . . . . . . 1 . 4 2 . . . . 8 5 6 2 10 Critical Strikes 101 | . 1 . . 6 . 16 . . . . . . 1 4 . 6 2 . 1 1 . 17 14 10 5 17 Burn 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Destroy 98 | . 1 . . 3 . 16 . . . . . . 1 4 . 6 2 . 1 1 . 17 14 10 5 17 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 46413 | 151 720 11 2287 3729 381 552 1775 1518 265 75 . 497 996 2001 784 1770 1075 1852 1075 327 501 5087 3031 4095 2957 8901 Guns 42741 | 151 692 . 2232 3688 381 552 1764 1436 265 66 . 345 981 1372 . 1770 1021 1316 1075 327 501 5012 3011 4095 2882 7806 Cannons 336 | . . . . . . . . . . . . . . 210 . . . . . . . . . . . 126 Explosions 2874 | . . . 8 . . . . 73 . . . 152 . 358 784 . . 536 . . . 75 . . . 888 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 462 | . 28 11 47 41 . . 11 9 . 9 . . 15 61 . . 54 . . . . . 20 . 75 81 Kinetic 41384 | 151 692 . 2232 2425 317 552 1764 1436 265 66 . 345 981 1372 . 1770 1021 1316 1075 297 501 5012 3011 4095 2882 7806 Thermal 1775 | . . . . 1263 64 . . . . . . . . 210 112 . . . . . . . . . . 126 Explosive 2090 | . . . 8 . . . . 73 . . . 152 . 358 . . . 536 . . . 75 . . . 888 Electromagnetic 672 | . . . . . . . . . . . . . . . 672 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 30 | . . . . . . . . . . . . . . . . . . . . 30 . . . . . . Highest Corruption 54 | . . . . . 1 21 23 5 5 5 5 . 4 7 30 54 . . . . . 1 1 3 3 8 Average Corruption 8 | . . . . . 1 15 21 5 5 5 5 . 3 5 14 23 . . . . . 1 1 1 2 4 Corruption Purged 25 | . . . . . . . . . . . . . . . . 25 . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 347 | . . . . . 4 20 77 1 24 12 3 . 6 56 14 57 . . . . . 6 2 5 18 42 Message Errors 79 | . . . . . . 5 17 1 7 2 . . 1 10 3 16 . . . . . 2 . 2 4 9 Matter Fused 70 | . . . . . . 4 17 . 6 4 1 . 1 10 4 11 . . . . . . 1 1 2 8 Heat Flow Errors 34 | . . . . . 1 1 8 . 3 . 1 . . 5 2 8 . . . . . . . . 3 2 Energy Discharges 53 | . . . . . . 2 11 . 3 2 . . 1 15 3 7 . . . . . 1 . . 3 5 Parts Rejected 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Fused 3 | . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . Data Loss (minor) 32 | . . . . . 1 2 5 . . 3 1 . 1 5 2 4 . . . . . 1 . 1 1 5 Data Loss (major) 12 | . . . . . . 1 3 . 1 . . . . 2 . . . . . . . . . . 3 2 Misfires 20 | . . . . . . 2 3 . 4 1 . . 1 3 . 1 . . . . . . . . 2 3 Alerts 11 | . . . . . 1 . 2 . . . . . . 4 . 1 . . . . . 1 . . . 2 Misdirections 3 | . . . . . . . 2 . . . . . . . . 1 . . . . . . . . . . Weapon Failures 29 | . . . . . 1 2 8 . . . . . 1 . . 8 . . . . . 1 1 1 . 6 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 118 | . . . . . . . . . . . . 4 . 48 . . 14 . . . . . . . 45 7 Projectiles 19 | . . . . . . . . . . . . . . 12 . . . . . . . . . . . 7 Explosions 15 | . . . . . . . . . . . . 4 . 11 . . . . . . . . . . . . Melee 84 | . . . . . . . . . . . . . . 25 . . 14 . . . . . . . 45 . Knockbacks 7 | . . . 1 1 . . . . . 1 . . 1 1 . . . . . . . . . . 1 1 Impact 7 | . . . 1 1 . . . . . 1 . . 1 1 . . . . . . . . . . 1 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 148 | . . . 22 . . . . 126 . . . . . . . . . . . . . . . . . . Shots 3 | . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . Rammed 28 | . 4 3 . 3 . . 2 1 . 2 . . 4 2 . . 1 . . . . . 2 . 1 3 Targets Rammed 43 | . 5 4 9 5 . . 2 1 . 2 . . 4 2 . . 1 . . . . . 2 . 1 5 Kicked 11 | . . . 9 2 . . . . . . . . . . . . . . . . . . . . . . Crushed 4 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 2 Highest Temperature 472 | . 7 . 116 379 358 88 256 55 131 . 227 6 60 245 221 279 108 224 148 8 16 344 340 452 472 389 Average Temperature 94 | . 4 . 40 71 113 34 114 23 58 . 135 4 23 74 100 92 42 96 68 5 8 119 160 114 130 149 Received Heat Transfer 2816 | . 219 . 213 981 24 . 63 57 36 6 . 27 81 67 13 . 45 123 72 . . 246 262 38 72 171 Effects 13 | . . . . 2 2 . . . . . . . . . . 2 . . . . . . . 3 3 1 Shutdowns 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Interference 7 | . . . . . 2 . . . . . . . . . . 2 . . . . . . . 2 1 . Short Circuit 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 . Siege Activations 53 | . . . . . . 3 4 3 1 . . . 2 5 2 2 1 4 2 . 3 7 2 3 1 8 Total Turns 574 | . . . . . . 23 34 49 20 . . . 26 25 4 46 2 28 26 . 67 80 27 22 7 88 Longest Duration 55 | . . . . . . 14 19 24 20 . . . 18 9 3 41 2 14 20 . 55 21 21 10 7 25 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 9 | . . . . . . . . . . . . . . 1 7 . . . . . . . . . 1 . Combat Hostiles 7 | . . . . . . . . . . . . . . . 7 . . . . . . . . . . . Parts Fried 7 | . . . . . . . . . . . . . . 1 4 . . . . . . . . . 2 . Impact Corruptions 3 | . . . . . . . . . . . . . . 1 . . 1 . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 3615 | . . . . 3071 148 . . . . . . . . 185 100 . . . . . . . . . . 111 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Ext Cet Arc Fac Upp Upp War Pro Res Tes Res Acc Com Maximum Alert Level 3 | . . . . 2 1 . . . . . . . 1 3 2 1 3 . . . . 3 3 2 2 3 Low Security (%) 59 | 100 100 100 100 73 95 100 100 100 . . . . 85 70 . 33 61 . . . . 42 . . . . Level 1 13 | . . . . 14 4 . . . . . . . 14 3 . 66 2 . . . . 22 . 23 32 25 Level 2 23 | . . . . 12 . . . . . . . . . 22 100 . 34 . . . . 23 51 76 67 54 Level 3 4 | . . . . . . . . . . . . . . 3 . . . . . . . 12 48 . . 19 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1035 | 10 92 5 95 470 211 . 192 167 . . . . 228 797 617 374 716 . . . . 811 905 605 604 1035 Initial 459 | . . . . 28 211 . . 51 . . . . 30 78 444 210 34 . . . . . 442 459 362 230 Average 222 | 1 19 . 23 142 55 . 77 77 . . . . 83 185 550 239 210 . . . . 295 678 463 443 537 Influence Increases 11986 | 20 302 5 466 1029 97 . 532 424 65 20 . 246 386 1303 323 337 950 383 428 48 120 1187 675 542 581 1517 Destroy 0b10 Robot/C 7000 | . 240 . 280 680 60 . 360 260 60 20 . 180 200 680 160 80 320 280 340 40 100 680 420 260 380 920 Destroy 0b10 Robot/NC 575 | 20 10 5 50 80 5 . 70 10 5 . . . 15 45 10 45 30 5 . . . 20 35 45 10 60 Destroy Leader 1328 | . 52 . 92 186 32 . 102 62 . . . 20 62 76 . . 84 30 20 . 20 156 46 70 70 148 Allied During Kill 1210 | . . . . . . . . . . . . 46 25 286 93 88 390 68 38 8 . 62 52 8 7 39 Successful Hack 18 | . . . . . . . . 5 . . . . 4 7 . . . . . . . . 2 . . . Disable Machine 525 | . . . 30 30 . . . 60 . . . . 45 15 . 90 45 . . . . 60 30 15 . 105 Destroy Structure 880 | . . . 14 8 . . . 27 . . . . 20 134 30 34 66 . . . . 104 60 99 54 230 Lose Combat Pursuer 450 | . . . . 45 . . . . . . . . 15 60 30 . 15 . 30 . . 105 30 45 60 15 Influence Decreases 11227 | 20 302 5 397 632 563 . 427 416 178 20 . 198 274 668 591 765 353 576 345 601 153 400 645 754 825 1119 Entered New Map 3276 | . . . . 41 255 . . 54 42 . . . 18 82 351 317 65 258 97 586 33 . 345 358 243 131 Time Decay 6731 | 20 287 5 362 471 308 . 427 352 136 20 . 158 216 396 180 428 208 278 238 15 120 380 230 356 542 598 Lost Part 640 | . 15 . 35 120 . . . 10 . . . . 10 10 20 . . . 10 . . . 10 40 10 350 Lost Ally 580 | . . . . . . . . . . . . 40 30 180 40 20 80 40 . . . 20 60 . 30 40 Squads Dispatched 62 | . 2 . 4 3 2 . 5 1 . . . . 5 6 . . 5 . 1 . . 9 5 3 4 7 Investigation 5 | . . . 1 1 . . . . . . . . . 2 . . . . . . . . . . . 1 Extermination 20 | . . . . . 1 . 4 1 . . . . 1 . . . 1 . . . . 2 1 2 3 4 Reinforcement 25 | . 2 . 3 2 1 . 1 . . . . . 1 2 . . 4 . . . . 5 2 1 . 1 Assault 9 | . . . . . . . . . . . . . . 2 . . . . 1 . . 2 2 . 1 1 Garrison 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . 1 . . . 1 . . . . . 1 . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Ext Cet Arc Fac Upp Upp War Pro Res Tes Res Acc Com Distress Signals 21 | . 1 . . 5 . . . . . . . . . 1 2 . 6 . . . . 1 . 3 . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 510 | . 27 . 22 54 4 5 24 18 3 1 . 8 15 35 8 17 18 14 16 18 4 44 31 42 20 62 Peak Tracking Total 10 | . 6 . 4 6 1 2 4 5 3 1 . 4 4 5 5 1 8 5 9 7 3 6 10 7 7 9 Tactical Retreats 22 | . . . . 3 . . . . . . . . 1 4 1 . 1 . 1 . . 5 1 2 2 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Ext Cet Arc Fac Upp Upp War Pro Res Tes Res Acc Com Traps Triggered 11 | . 1 . 1 2 1 . 1 . . . . . 3 . . . . . . . . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Ext Cet Arc Fac Upp Upp War Pro Res Tes Res Acc Com Machines Disabled 38 | . . . 2 2 . . . 4 . . . . 3 2 . 6 3 . 1 1 . 4 2 1 . 7 Max in Single Turn 2 | . . . 2 1 . . . 2 . . . . 1 . . 1 2 . 1 1 . 1 1 1 . 1 Garrison Access 2 | . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Ext Cet Arc Fac Upp Upp War Pro Res Tes Res Acc Com Machines Accessed 21 | . . . . 1 1 . 4 3 1 . . . 1 1 . . 4 . . 2 . . 1 1 1 . Terminals 8 | . . . . . 1 . 3 2 . . . . 1 1 . . . . . . . . . . . . Fabricators 2 | . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Scanalyzers 4 | . . . . . . . 1 . . . . . . . . . 1 . . . . . 1 1 . . Garrison Access 3 | . . . . 1 . . . . . . . . . . . . 1 . . . . . . . 1 . Total Hacks 37 | . . . . 1 1 . 8 5 1 . . . 2 1 . . 6 . . 6 . . 2 3 1 . Successful 19 | . . . . 1 . . 3 1 1 . . . 1 1 . . 2 . . 6 . . 1 2 . . Failed 17 | . . . . . 1 . 5 4 . . . . 1 . . . 4 . . . . . 1 . 1 . Catastrophic 5 | . . . . . . . 2 2 . . . . . . . . 1 . . . . . . . . . Database Lockouts 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Manual 51 | . . . . . 1 . 1 2 . . . . 6 5 1 . 6 . . . . 8 . 8 2 11 Terminals 12 | . . . . . 1 . 4 4 . . . . 2 1 . . . . . . . . . . . . Fabricators 3 | . . . . . . . . 1 . . . . . . . . 2 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Scanalyzers 10 | . . . . . . . 4 . . . . . . . . . 1 . . . . . 2 3 . . Garrison Access 3 | . . . . 1 . . . . . . . . . . . . 1 . . . . . . . 1 . Terminal Hacks 9 | . . . . . . . . . 1 . . . 1 1 . . . . . 6 . . . . . . Prototype ID Bank 5 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . . Open Door 4 | . . . . . . . . . 1 . . . 1 1 . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Scanalyzer 6 | . . . . . . . 3 . . . . . . . . . . . . . . . 1 2 . . Retrieve Study 6 | . . . . . . . 3 . . . . . . . . . . . . . . . 1 2 . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . Seal Access 2 | . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Terminals 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Botnet 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . . . 2 . . . . . 1 . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 15 | . . . . . 1 . 4 3 . . . . 1 . 1 . 3 . . . . . 1 . 1 . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . . . 15 . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 5 | . . . . . . . 2 . . . . . . . . . . . . . . . 1 2 . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Ext Cet Arc Fac Upp Upp War Pro Res Tes Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 12 | . . . . . . . . . . . . . . 10 . . . . 2 . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Ext Cet Arc Fac Upp Upp War Pro Res Tes Res Acc Com Total Allies 42 | . . . . . . . . . . . 4 . 3 16 5 . 2 . 2 . . 5 . 2 1 2 Largest Group 9 | . . . . . . . . . . . 4 4 2 9 8 8 7 2 2 2 2 4 4 2 1 2 Highest-Rated Group 686 | . . . . . . . . . . . 158 158 170 404 684 684 686 180 94 94 94 346 338 162 81 192 Highest-Rated Ally 159 | . . . . . . . . . . . 41 41 85 159 159 159 103 91 47 47 47 103 101 81 81 96 Zionite Dispatches 9 | . . . . . . . . . . . . . 2 2 . . 1 . . . . 2 . 1 1 . Heavy 3 | . . . . . . . . . . . . . 1 . . . 1 . . . . 1 . . . . Light 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hacker 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Kinetic Resupply 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Heavy Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Total Orders 15 | . . . . . . . . . . . . . 1 5 . 2 3 . . . . . . . 2 2 STAY 2 | . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . FOLLOW 2 | . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . DROP 3 | . . . . . . . . . . . . . 1 1 . . . . . . . . . . 1 . EXPLORE 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 RETURN 6 | . . . . . . . . . . . . . . 3 . . 1 . . . . . . . 1 1 Ally Attacks 366 | . . . . . . . . . . . . 28 18 130 16 22 50 15 10 5 8 22 16 14 1 11 Total Damage 11931 | . . . . . . . . . . . . 679 509 3135 405 1011 2362 836 200 101 219 827 892 298 . 457 Kills 72 | . . . . . . . . . . . . 4 4 19 2 3 15 5 5 . . 6 6 1 . 2 Allies Corrupted 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Ext Cet Arc Fac Upp Upp War Pro Res Tes Res Acc Com Active Infowar (turns) 9232 | 39 573 . 991 1056 . . 1340 788 745 492 1987 418 398 . . . . . . . . 2 . . 403 . Optics 7 | . . . . . . . . . . . . . . . . . . . . . . 2 . . 5 . Seismic 5829 | 39 573 . . . . . . 779 745 492 1987 418 398 . . . . . . . . . . . 398 . T.N.C. 3396 | . . . 991 1056 . . 1340 9 . . . . . . . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 2 . . . . . . 1 2 2 . . . . . . . 2 . . . . . . . Drone Launches 7 | . . . . . . . . . . . . . . 3 . . 1 . . . . . . . 1 2 Drone Recoveries 7 | . . . . . . . . . . . . . . 3 . . 1 . . . . . . . 1 2 Zionite Intel Received 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 2 Branch Access 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Ext Cet Arc Fac Upp Upp War Pro Res Tes Res Acc Com Turns Passed 27181 | 120 1147 351 1595 2275 923 406 1470 806 745 492 1987 418 655 2164 372 1058 736 607 512 1770 663 1146 494 813 1550 1906 Spaces Moved 12522 | 59 400 143 695 753 360 130 773 415 420 298 1201 249 274 1050 186 504 397 309 274 990 327 495 156 368 423 873 Core 24 | 17 . . . . . . . . . . . . . . . . . . . . . . . . . 7 Treads 11690 | 42 400 143 111 529 360 130 773 415 420 298 1201 249 274 1050 186 504 397 309 274 990 327 495 156 368 423 866 Legs 808 | . . . 584 224 . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 120 190 240 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 148 157 157 156 50 Average Speed 170 | 138 237 240 176 225 240 184 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 156 157 160 156 162 Slowest Speed 330 | 160 320 240 330 320 240 240 160 160 160 160 160 160 160 250 160 250 160 160 160 160 160 231 157 233 157 253 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 12 | . . . . . . . . . . . . . . 10 . . . . . . . . . 2 . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Exploration Rate (%) 47 | 5 78 57 64 83 11 95 33 20 51 50 89 45 7 74 56 91 14 50 53 83 52 18 24 18 10 38 Regions Visited 26 Branch Regions 14 Pre-discovered Areas 5 | . . 2 . . . . . . . . 2 . . . . . . . 1 . . . . . . . Known Exits Taken 4 | . . . . . . . . . . . . 1 1 . . . 1 . . . . 1 . . . . Unknown Exits Taken 20 | 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 . 1 1 1 1 . 1 1 1 . Scrap Searched 11 | . . . . . . . . . 4 2 2 1 . . . . . 1 1 . . . . . . . Spaces Dug 106 | . . . . . . . . . . . . . . 18 . . 1 . . 32 . 6 2 19 12 16 Terrain Destroyed 537 | . . . 12 4 . 3 . 33 . . . 28 6 73 16 11 9 41 5 38 11 43 23 45 32 104 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 317 | . . . . 4 . 3 . . . . . . 6 52 . 9 9 17 4 38 11 12 18 42 29 63 AOE 184 | . . . 12 . . . . 33 . . . 28 . 19 16 . . 24 . . . 22 . . . 30 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Ext Cet Arc Fac Upp Upp War Pro Res Tes Res Acc Com Total 16686 | 77 500 146 896 1093 404 270 922 514 482 310 1265 256 454 1432 253 684 468 377 321 1129 452 751 344 480 1245 1161 Wait 2512 | . 23 . 38 152 11 89 86 65 43 5 43 . 129 167 35 122 42 37 22 61 121 162 149 23 757 130 Move 12496 | 58 399 142 694 752 360 129 772 414 419 297 1200 248 273 1048 185 503 396 308 273 989 326 494 156 367 422 872 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 166 | . 9 . 36 15 7 5 7 5 6 1 4 . 8 4 6 5 5 3 1 4 . 6 2 9 7 11 Fast Attach 81 | 8 4 . 5 12 . 4 1 . . . . . 5 5 6 8 . . . 3 . 7 3 . 2 8 Attach 77 | . 3 . 11 15 1 1 . 2 4 1 3 . 2 1 3 2 2 . 1 2 . 2 1 7 5 8 Detach 6 | . . . . 4 . . . . . . 1 . . . . . . . . 1 . . . . . . Swap 229 | 1 3 . 3 17 6 8 11 7 . 1 8 2 9 21 2 6 8 10 1 15 . 31 5 11 14 29 Drop 162 | 1 2 . 8 15 9 12 9 3 5 2 5 . 11 11 9 7 3 3 1 11 . 11 4 4 5 11 Fire 794 | 9 52 . 92 106 10 22 34 17 5 1 1 6 13 65 7 31 11 16 9 43 5 38 23 59 32 87 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 11 | . . . 9 2 . . . . . . . . . . . . . . . . . . . . . . Crush 31 | . 5 4 . 3 . . 2 1 . 2 . . 4 2 . . 1 . . . . . 1 . 1 5 Escape Stasis 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Rewire 120 | . . . . . . . . . . . . . . 107 . . . . 13 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Extension (discovered 2 exits: *Fac / *Cet) -5/Cetus (discovered 2 exits: *Fac / [*Arc]) -5/Archives (discovered 3 exits: *Fac / [*Hub x2]) -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Testing -2/Research (discovered 3 exits: *Acc / Qua x2) -1/Access -1/Command To Epsilon Eridani History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 121 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 404 | -10/Materials | Discovered new exit (range 9) 510 | -10/Materials | Discovered new exit (range 10) 710 | -10/Materials | Core integrity fell below 50% 729 | -10/Materials | Lost 4 parts (2n1u1w) 861 | -10/Materials | Discovered new exit (range 7) 1268 | -10/Materials | Entered Mines 1295 | -10/Mines | Learned location of Storage (-7) 1559 | -10/Mines | Discovered new exit (range 5) 1592 | -10/Mines | Learned location of 1 exit from Materials 1619 | -10/Mines | Entered Materials 1619 | -9/Materials | Evolved 2 slots: Weapon x2 1620 | -9/Materials | Identified exit to Mines 1896 | -9/Materials | Met 8R-AWN 1911 | -9/Materials | Attacked by 8R-AWN 1967 | -9/Materials | Build established: Scavenger-Gunner 2009 | -9/Materials | Core integrity fell below 50% 2011 | -9/Materials | Destroyed 8R-AWN 2021 | -9/Materials | Found Prototype Ballistic Gun 2025 | -9/Materials | Found Prototype Ballistic Gun 2035 | -9/Materials | Lost 8 parts (3n5w) 2326 | -9/Materials | Discovered new exit (range 10) 2505 | -9/Materials | Build established: Scavenger-Skirmisher 3110 | -9/Materials | Discovered new exit (range 16) 3214 | -9/Materials | Entered another Materials area 3214 | -8/Materials | Evolved 2 slots: Propulsion x2 3625 | -8/Materials | Identified 8R-AWN's Boregun (x2) 3665 | -8/Materials | Lost 5 parts (1p4w) 4722 | -8/Materials | Build established: Scavenger-Gunner 4871 | -8/Materials | Discovered new exit (range 16) 5213 | -8/Materials | Core integrity fell below 50% 5264 | -8/Materials | Discovered new exit (range 4) 5489 | -8/Materials | Entered Factory 5489 | -7/Factory | Evolved 2 slots: Utility x2 6412 | -7/Factory | Sucked down chute 6412 | -7/Factory | Entered Waste 6427 | -7/Waste | EMP discharged 6502 | -7/Waste | Spotted C-40 Crusher 6502 | -7/Waste | Destroyed C-40 Crusher 6527 | -7/Waste | EMP discharged 6527 | -7/Waste | System corruption reached 10% 6558 | -7/Waste | Spotted C-40 Crusher 6578 | -7/Waste | Destroyed C-40 Crusher 6607 | -7/Waste | Spotted C-40 Crusher 6619 | -7/Waste | Destroyed C-40 Crusher 6627 | -7/Waste | EMP discharged 6649 | -7/Waste | Spotted C-40 Crusher 6655 | -7/Waste | Destroyed C-40 Crusher 6657 | -7/Waste | Spotted C-40 Crusher 6658 | -7/Waste | Destroyed C-40 Crusher 6668 | -7/Waste | Spotted C-40 Crusher 6689 | -7/Waste | Destroyed C-40 Crusher 6727 | -7/Waste | EMP discharged 6794 | -7/Waste | Discovered new exit (range 14) 6818 | -7/Waste | Entered Factory 6991 | -7/Factory | Build established: Scavenger-Tank 8237 | -7/Factory | Discovered new exit (range 15) 8288 | -7/Factory | Entered another Factory area 8288 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 9030 | -6/Factory | Discovered new exit (range 12) 9094 | -6/Factory | Entered Lower Caves 9144 | -6/Lower Caves | Encountered a Warlord checkpoint 9402 | -6/Lower Caves | Build established: Tank 9580 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9833 | -6/Lower Caves | Discovered new exit (range 5) 9839 | -6/Lower Caves | Entered another Lower Caves area 9917 | -6/Lower Caves | Encountered a Warlord checkpoint 9927 | -6/Lower Caves | Learned Factory machine intel 9961 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10059 | -6/Lower Caves | Learned 4 Factory zone layouts 10163 | -6/Lower Caves | Found DCF Scrap (13 items) 10307 | -6/Lower Caves | Discovered new exit (range 15) 10331 | -6/Lower Caves | Entered Zion 10391 | -6/Zion | Discovered new exit (range 16) 10432 | -6/Zion | System corruption cleaned by Quarantine Array 10519 | -6/Zion | Given the Hacking Drone Bay 10519 | -6/Zion | Found Prototype Device 10858 | -6/Zion | Learned location of 1 exit from Proximity Caves 10997 | -6/Zion | Learned Factory emergency access door positions 11363 | -6/Zion | Found Prototype Launcher 11363 | -6/Zion | Identified Rocket Array 11656 | -6/Zion | Given A8's code to call for help 11939 | -6/Zion | Met Imprinter 11966 | -6/Zion | Imprinted 11968 | -6/Zion | Declared Zion's savior 12124 | -6/Zion | Received a hallucinogenic algorithm 12318 | -6/Zion | Entered Proximity Caves 12318 | -5/Proximity Caves | Accompanied by 4 allies 12319 | -5/Proximity Caves | Identified exit to Factory 12387 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12723 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 12736 | -5/Proximity Caves | Entered Factory 12736 | -5/Factory | Accompanied by 1 ally 12736 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 12737 | -5/Factory | Identified exit to Extension 12740 | -5/Factory | Loaded intel: 393 machine locations 12774 | -5/Factory | Zion Kinetic Resupply teleported in 12916 | -5/Factory | Garrison activated, responded to threat 13003 | -5/Factory | Ran a hallucination algorithm 13004 | -5/Factory | Zion Heavy squad teleported in 13035 | -5/Factory | Build established: Executioner 13391 | -5/Factory | Entered Extension 13459 | -5/Extension | Identified Hacking Drone Bay 13505 | -5/Extension | Zion Heavy Resupply teleported in 13787 | -5/Extension | Rescued a captive Derelict 13805 | -5/Extension | Zion Light squad teleported in 14472 | -5/Extension | Found Prototype Protection 14472 | -5/Extension | Identified Zio. Weapon Casing 14496 | -5/Extension | Build established: Scavenger-Executioner 14697 | -5/Extension | Crushed by falling debris 14916 | -5/Extension | Disrupted transfer network 14952 | -5/Extension | Rescued A7 14968 | -5/Extension | Terminal network hard line cut 15191 | -5/Extension | First assault squad dispatched 15524 | -5/Extension | Discovered new exit (range 10) 15525 | -5/Extension | Discovered new exit (range 6) 15555 | -5/Extension | Entered Cetus 15555 | -5/Cetus | Accompanied by 5 allies (A7) 15560 | -5/Cetus | Acquired a Cetus Manufacturing Module code from A7 15580 | -5/Cetus | Spotted Cetus Guard 15581 | -5/Cetus | Spotted Cetus Guard 15584 | -5/Cetus | Spotted Cetus Guard 15584 | -5/Cetus | Spotted Cetus Guard 15589 | -5/Cetus | Allies destroyed Cetus Guard 15590 | -5/Cetus | Destroyed Cetus Guard 15592 | -5/Cetus | Destroyed Cetus Guard 15593 | -5/Cetus | Destroyed Cetus Guard 15679 | -5/Cetus | Started Cetus Manufacturing Module 15698 | -5/Cetus | Discovered new exit (range 15) 15704 | -5/Cetus | Manufactured an Enhanced Grunt 15726 | -5/Cetus | Spotted Cetus Guard 15726 | -5/Cetus | Spotted Cetus Guard 15729 | -5/Cetus | Manufactured an Enhanced Grunt 15737 | -5/Cetus | Destroyed Cetus Guard 15737 | -5/Cetus | Spotted Cetus Guard 15740 | -5/Cetus | Destroyed Cetus Guard 15740 | -5/Cetus | Spotted Cetus Guard 15744 | -5/Cetus | Destroyed Cetus Guard 15750 | -5/Cetus | Destroyed Cetus Guard 15750 | -5/Cetus | Discovered new exit (range 16) 15754 | -5/Cetus | Manufactured an Enhanced Grunt 15758 | -5/Cetus | Scared off Revision 17 15779 | -5/Cetus | Manufactured an Enhanced Grunt 15781 | -5/Cetus | System corruption reached 10% 15804 | -5/Cetus | Manufactured an Enhanced Grunt 15831 | -5/Cetus | System corruption reached 30% 15927 | -5/Cetus | Entered Archives 15927 | -5/Archives | Accompanied by 8 allies (A7) 16117 | -5/Archives | Discovered new exit (range 16) 16217 | -5/Archives | Discovered new exit (range 14) 16434 | -5/Archives | Discovered new exit (range 16) 16985 | -5/Archives | Entered Factory 16985 | -4/Factory | Accompanied by 5 allies 16985 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 17164 | -4/Factory | Spotted B-86 Titan 17384 | -4/Factory | Retrieved Zion intel report: Branch Access 17384 | -4/Factory | Identified exit to Upper Caves 17384 | -4/Factory | Identified exit to Armory 17385 | -4/Factory | Zion Heavy squad teleported in 17721 | -4/Factory | Entered Upper Caves 17721 | -4/Upper Caves | Accompanied by 2 allies 17907 | -4/Upper Caves | Spotted B-86 Titan 17922 | -4/Upper Caves | Allies destroyed B-86 Titan 18123 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 18136 | -4/Upper Caves | Discovered new exit (range 11) 18328 | -4/Upper Caves | Entered another Upper Caves area 18399 | -4/Upper Caves | Learned location of Armory (-4) 18450 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 18495 | -4/Upper Caves | Destroyed 9 combat bots 18803 | -4/Upper Caves | Discovered new exit (range 8) 18828 | -4/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 18840 | -4/Upper Caves | Entered Warlord 18840 | -4/Warlord | Accompanied by 2 allies 19669 | -4/Warlord | Visited the Vortex Lab 19682 | -4/Warlord | Warlord's base attacked by MAIN.C 19682 | -4/Warlord | Found Prototype Energy Gun 19682 | -4/Warlord | Identified Vortex Rail 19750 | -4/Warlord | Found Prototype Device 19750 | -4/Warlord | Identified Thermal Barrier 19772 | -4/Warlord | Found Prototype Reactor 19772 | -4/Warlord | Identified Vortex Chain Reactor 19779 | -4/Warlord | Found Prototype Processor 19779 | -4/Warlord | Identified Exp. Targeting Computer 20018 | -4/Warlord | Rebuked by Warlord 20032 | -4/Warlord | Warlord forces counterattacked 20357 | -4/Warlord | Warlord base infiltrated, sounded retreat 20358 | -4/Warlord | Enhanced Grunt warped into view 20358 | -4/Warlord | Enhanced Grunt warped into view 20358 | -4/Warlord | Enhanced Grunt warped into view 20358 | -4/Warlord | Enhanced Demolisher warped into view 20358 | -4/Warlord | Enhanced Demolisher warped into view 20358 | -4/Warlord | Enhanced Demolisher warped into view 20404 | -4/Warlord | Spotted Striker 20436 | -4/Warlord | Lost 6 allies 20504 | -4/Warlord | Spotted Striker 20551 | -4/Warlord | Lost 4 allies 20562 | -4/Warlord | Discovered new exit (range 14) 20610 | -4/Warlord | Entered Proximity Caves 20610 | -3/Proximity Caves | Accompanied by 2 allies 21007 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 21259 | -3/Proximity Caves | Discovered new exit (range 4) 21273 | -3/Proximity Caves | Entered Research 21273 | -3/Research | Evolved 2 slots: Weapon x2 21274 | -3/Research | Identified exit to Testing 21658 | -3/Research | Found Prototype Processor 21658 | -3/Research | Identified Exp. Target Analyzer 21716 | -3/Research | Found Prototype Processor 21716 | -3/Research | Identified Spectral Analyzer 22023 | -3/Research | First assault squad dispatched 22194 | -3/Research | Found Gamma Bomb Array 22250 | -3/Research | Zion Heavy squad teleported in 22309 | -3/Research | Zion Hacker squad teleported in 22419 | -3/Research | Entered Testing 22419 | -3/Testing | Accompanied by 4 allies 22488 | -3/Testing | Found Prototype Device 22488 | -3/Testing | Identified Adv. EM Shield 22669 | -3/Testing | First assault squad dispatched 22670 | -3/Testing | Lost 3 allies 22737 | -3/Testing | Destroyed 16 combat bots 22754 | -3/Testing | Discovered new exit (range 8) 22913 | -3/Testing | Entered Research 22913 | -2/Research | Evolved 2 slots: Weapon x2 22965 | -2/Research | Central database locked down 23352 | -2/Research | Assembled infested ambush trap array 23405 | -2/Research | Destroyed 9 combat bots 23492 | -2/Research | Retrieved Zion intel report: Branch Access 23492 | -2/Research | Identified exit to Quarantine 23663 | -2/Research | Discovered new exit (range 15) 23688 | -2/Research | Zion Hacker squad teleported in 23726 | -2/Research | Entered Access 23726 | -1/Access | Accompanied by 1 ally 23726 | -1/Access | Evolved 2 slots: Weapon x2 23961 | -1/Access | Zion Explosive Resupply teleported in 23971 | -1/Access | Found Unknown Launcher 23971 | -1/Access | Identified Fusion Bomb Launcher 24476 | -1/Access | First assault squad dispatched 24503 | -1/Access | Discovered new exit (range 9) 25249 | -1/Access | Terminal network hard line cut 25276 | -1/Access | Entered Command 25296 | -1/Command | Enhanced Grunt warped into view, answering call for help 25297 | -1/Command | Enhanced Grunt warped into view, answering call for help 25446 | -1/Command | Retrieved Zion intel report: Guard Positions 25536 | -1/Command | Destroyed 7 combat bots 25869 | -1/Command | Spotted B-99 Colossus 26029 | -1/Command | Destroyed 7 combat bots 26482 | -1/Command | Retrieved Zion intel report: Trap Installations 26596 | -1/Command | Spotted Alpha 7 26624 | -1/Command | Destroyed Alpha 7 26671 | -1/Command | Terminal network hard line cut 27026 | -1/Command | First assault squad dispatched 27155 | -1/Command | Spotted Alpha 7 27155 | -1/Command | Spotted Striker 27155 | -1/Command | Spotted Striker 27155 | -1/Command | Spotted Executioner 27155 | -1/Command | Spotted Executioner 27155 | -1/Command | Spotted Executioner 27155 | -1/Command | Spotted Executioner 27156 | -1/Command | Spotted B-99 Colossus 27159 | -1/Command | Spotted B-99 Colossus 27176 | -1/Command | Discovered new exit (range 8) 27180 | -1/Command | Core integrity fell below 50% 27182 | *** | Escaped! Last Messages --------------- 27177_ Slug penetrates Wall. 27177_ Penetrated by Slug. 27177_ Slug penetrates Wall. 27177_ Adv. Heavy Treads destroyed. 27177_ Penetrated by Slug. 27178_ Slug penetrates B-99 Colossus. 27178_ Penetrated by Slug. 27178_ Adv. Heavy Siege Treads destroyed. 27179_ Critical hit (Impale). 27180_ Knocked back. 27180_ Penetrated by Slug. 27180_ Exp. Energy Well destroyed. 27180_ Penetrated by Slug. 27180_ Slug penetrates B-99 Colossus. 27180_ Penetrated by Slug. 27180_ Slug penetrates B-99 Colossus. 27181_ Penetrated by Slug. 27181_ Slug penetrates Wall. 27181_ Slug penetrates Executioner. 27181_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | # #??????????# #?????? #????# | | # #??????????# ???? #????# | | # #??????????# ??# #????# == | | # #??????????# ??# #????# = | | # #??????????# ??###############????# = = | | # #??????????# ?????????????????????# | | #######??????????? ?????????????????????#! | | #???????????????? ????????????????????##### | | ????????????? ????????????????????????? | | ???????????? ????????????????????????? | | ??????????? ????????????????????????? | | ??????????? ????????????????????????? | | ??????????? ????????????????????????? | | ######??????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | #???????????##############?????????????????? | | #???????????# #?????????????????? | | #??########## #?????????????????? | | ####" ; #*# ;BB^^^^^^^^ #?????????????????? | | #"# ^^^^^^^!^BB ^ #?????????????????? | | %"^^^^^^E^E*% ^ ^ #?????????????????? | | % =^^^^^^^^^^[%^ "@ #?????????????????? | | %%m^^^^^7^^[K^ "" #?????????????????? | | "^^^^%^%^E^K ^ ^ #?????????????????? | | ####+##"#%^^^^^^^E^BB % #?????????????????? | | ####!#[#!#[#BB^^^^^^^^ #?????????????????? | | #??######### #?????????????????? | | "" #??????????# #?????????????????? | | """#??????????##############?????????????????? | | T"#?????????????????????????????????????????? | | """#?????????????????????????????????????????? | | "" #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ########?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 55 Energy Capacity 1300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 EM Shielding 4 Armor Coverage 600 Weapon Cycling 25 Evasion (%) 55 Targeting Accuracy 20 Target Analysis 10 Core Analysis 6 Recoil Reduction 6 Energy Filtering 50 Salvage Targeting 2 Item Schematics ----------------- Variable Charge Gun | -6/Zion | Archive Stasis Canceller | -6/Zion | Archive Cloaking Device | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Imp. Point Defense System | -6/Zion | Archive Hvy. Gauss Cannon | -6/Zion | Archive Imp. Target Analyzer | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Adv. System Restoration Module | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Adv. Recoil Stabilizer | -6/Zion | Archive Lrn. Phase Cannon | -6/Zion | Archive Robot Schematics ------------------ H-66 Slayer | -6/Zion | Archive E-15 Imp | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Flak Gun | -7/Factory | Hacked Gauss Rifle | -7/Factory | Hacked KE Penetrator | -3/Testing | Hacked Railgun | -2/Research | Hacked Gamma Bomb Array | -2/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FactoryLightShredder Manual? 0 Play Time 03:09:35 Cumulative 265.4 hours Start 2025.12.14 @ 20:23:37 End 2025.12.15 @ 21:16:45 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 150 Rogue 150 Adventurer 0 Explorer 0 Win Type 0 Total 33 Types 15/1/11/1/0/1/2/1/0/1 Lore% 84 Gallery% 73 Achievement% 60 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4a681c9d-4131-4f6e-890c-92c64abdf750