Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.08 @ 04:32:35 Player: Conner Result: Destroyed by B-86 Titan with Hardcell Cannon Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (168) 840 Value Destroyed (6104) 6104 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (3789) 3789 TOTAL SCORE: 17233 Bonus ------- Pacifist 200 High Alert Combat Kills 784 Follower Combat Kills 2610 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -605 Cogmind --------- Core Integrity 0/1150 Matter 299/300 Energy 99/100 System Corruption 23% Temperature Cool (9) Movement Core (50) Location -4/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Fission Core Light Antimatter Reactor Light Antimatter Reactor Peak State ------------ > --- POWER ------------ Angular Momentum Engine Quantum Reactor > --- PROPULSION ------- Improved Heavy Treads Advanced Heavy Siege Treads Wheel > --- UTILITY ---------- Improved Cryofiber Web Advanced Heat Sink Experimental Heat Sink Improved Coolant Injector Large Storage Unit Visual Processing Unit Improved Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Variable Charge Gun Phase Gun Phase Gun > --- INVENTORY -------- Light Ion Engine Light Angular Momentum Engine Light Angular Momentum Engine Micro Fission Core Light Antimatter Reactor Light Antimatter Reactor Improved Focal Shield Improved Focal Shield High-powered Shock Rifle Plasma Rifle [Rating: 115] Favorites ----------- Power Antimatter Reactor Engine Angular Momentum Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Utility Large Storage Unit Device Improved Cryofiber Web Storage Large Storage Unit Processor 0b10 Decoder Chip [Looter] Hackware System Shield Protection Makeshift Armor Plating Weapon Cooled Plasma Cannon Energy Gun Cooled Phase Gun Energy Cannon Cooled Plasma Cannon Ballistic Gun Coil Gun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Special Weapon Molecular Deconstructor Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Gar Slots Evolved 12 | . . 2 2 2 2 . . . . . . 2 2 . . . Power 1 | . . . . . . . . . . . . . 1 . . . Propulsion 3 | . . . . 1 2 . . . . . . . . . . . Utility 7 | . . 2 2 1 . . . . . . . 2 . . . . Weapon 1 | . . . . . . . . . . . . . 1 . . . Parts Attached 294 | 6 3 18 39 17 2 12 14 5 11 2 13 71 15 5 52 9 Power 32 | 1 . 1 4 3 1 . 2 . . . . 6 2 1 6 5 Engine 10 | 1 . . 3 . . . . . . . . 3 2 . 1 . Core 10 | . . 1 1 3 1 . 1 . . . . 1 . . . 2 Reactor 12 | . . . . . . . 1 . . . . 2 . 1 5 3 Propulsion 92 | 2 . 5 12 5 1 2 4 2 6 . 5 29 3 2 14 . Treads 19 | . . 2 . . . 2 1 1 2 . 5 3 1 1 1 . Leg 25 | . . 3 5 . . . . . 4 . . 13 . . . . Wheel 47 | 2 . . 7 5 1 . 3 1 . . . 13 1 1 13 . Hover 1 | . . . . . . . . . . . . . 1 . . . Flight . | . . . . . . . . . . . . . . . . . Utility 104 | . 3 7 13 8 . 7 4 3 5 2 6 21 5 1 17 2 Device 68 | . 1 2 11 7 . 5 1 2 3 . 3 17 2 1 11 2 Storage 13 | . 2 3 1 1 . . . 1 . . . . . . 5 . Processor 3 | . . . . . . . . . . . 1 1 . . 1 . Hackware 4 | . . . . . . 1 . . . . . . 3 . . . Protection 16 | . . 2 1 . . 1 3 . 2 2 2 3 . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 66 | 3 . 5 10 1 . 3 4 . . . 2 15 5 1 15 2 Energy Gun 29 | 2 . 3 5 . . 1 . . . . . 6 5 . 7 . Energy Cannon 5 | . . . . . . . 3 . . . . . . . 2 . Ballistic Gun 11 | 1 . 1 2 . . . . . . . . 1 . . 5 1 Ballistic Cannon 17 | . . 1 3 1 . 2 . . . . 1 6 . 1 1 1 Launcher 1 | . . . . . . . 1 . . . . . . . . . Special Weapon 3 | . . . . . . . . . . . 1 2 . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . 2 . . . 1 2 1 . . 1 3 . . 5 . Parts Lost 115 | . . 7 15 6 3 2 2 1 2 . 3 43 2 . 23 6 Power 14 | . . 1 3 1 . . 1 . . . . 3 . . 4 1 Propulsion 34 | . . 2 3 4 1 . . . 2 . 1 15 . . 5 1 Utility 38 | . . 1 4 1 2 1 1 1 . . 1 16 2 . 6 2 Weapon 29 | . . 3 5 . . 1 . . . . 1 9 . . 8 2 Highest Loss Streak 10 | . . 7 5 3 3 2 1 1 2 . 3 10 2 . 10 5 Average Slot Usage (%) 86 | . 86 92 97 98 66 73 88 83 81 93 85 84 87 77 88 60 Core 1 | . . 6 6 7 6 6 3 . . . . 1 . . . 4 Reactor 4 | . . . . . . . 2 6 6 6 6 2 5 5 7 3 Treads 11 | . . 7 . . . 6 9 12 17 26 22 5 . 9 2 . Leg 2 | . . 5 12 . . . . . 3 . . 7 . . . . Wheel 7 | . 28 7 4 21 6 6 12 13 2 . . 11 14 6 19 4 Device 21 | . 8 12 24 37 26 23 20 17 15 20 20 27 28 21 18 16 Storage 9 | . 6 20 18 15 13 7 6 9 11 6 6 5 5 1 9 13 Processor 1 | . . . . . . . . . . . 3 4 5 5 3 . Hackware 3 | . . . . . . 4 6 6 6 6 . . 1 15 12 8 Protection 6 | . . 6 9 . . 3 11 2 3 13 13 6 4 . . . Energy Gun 2 | . 14 11 7 . . 2 3 . . . . 2 14 4 4 . Energy Cannon 5 | . . . . . . . 1 13 13 13 4 . . . 1 . Ballistic Cannon 3 | . . 7 9 15 13 9 5 . . . 3 4 . 2 . 4 Naked Turns 24 | . . . . . . . . . . . . . . . . 24 Heaviest Build 82 | 7 24 63 74 82 80 71 61 61 62 63 68 65 72 69 76 59 Greatest Support 155 | 26 26 40 26 32 16 140 140 38 148 148 148 146 30 155 155 10 Greatest Overweight (x) 20 | . . 10 20 6 6 4 3 2 2 . . 20 2 6 2 5 Average Overweight (x) 1 | . . . 2 2 5 2 . 1 . . . . 1 . . 3 Largest Inventory Capacity 18 | 4 10 18 18 18 18 18 10 10 10 10 10 10 10 10 10 10 Average Capacity 11 | 4 5 14 18 18 18 11 10 10 10 10 10 10 10 5 8 9 Most Carried 18 | 2 7 18 18 18 18 17 10 10 10 10 10 10 10 10 10 8 Average Carried 10 | 1 3 13 17 17 17 10 9 9 10 10 9 9 9 5 8 3 Final Capacity 18 | 4 10 18 18 18 18 10 10 10 10 10 10 10 10 4 10 4 Final Carried 18 | 2 7 18 18 18 17 10 9 10 10 10 10 10 10 4 9 3 Class Distribution -------------------- 78% | Scavenger-Mutant 12% | Mutant 3% | Scavenger-Tank 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Tank | -4/Factory Hacker-Mutant | -4/Waste Scavenger-Tank | -4/Factory Scavenger-Mutant | -4/Garrison Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Gar Matter Collected 7710 | 216 . 305 926 205 . 803 303 1386 784 20 187 1519 100 . 951 5 Remotely 50 | . . . . . . . . . . . . . . . 50 . Salvage Created 8831 | . . 830 1278 376 . 1089 309 428 298 . 81 1649 136 620 1737 . Parts 314 | . . 35 61 12 . 6 14 15 4 . 2 74 7 8 76 . Haulers Intercepted 7 | . . 1 3 . . . 1 . . . . . . . 2 . Recyclers Shooed 7 | . . . 2 . . . . . . . . 3 . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 66 | . . . . . . . . 18 10 . 38 . . . . . Prevented 4 | . . . . . . . . . . . 4 . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Gar Combat Hostiles Destroyed 110 | . . 16 20 9 . 5 3 3 5 . 1 31 2 2 13 . Guns 38 | . . 12 8 . . 1 . . . . . 7 2 2 6 . Cannons 60 | . . 3 11 9 . 4 2 3 5 . 1 16 . . 6 . AOE 3 | . . 1 1 . . . 1 . . . . . . . . . Classes Destroyed 18 | . . 9 3 . . 1 . 3 . . . 2 . . . . Worker 13 | . . 1 5 . . . . . . . . 5 . . 2 . Builder 7 | . . . 2 . . . . . . . . 2 . . 3 . Tunneler 3 | . . 1 . . . . 1 . . . . 1 . . . . Hauler 7 | . . 1 3 . . . 1 . . . . . . . 2 . Recycler 13 | . . 1 3 2 . . 1 . . . . 1 . . 5 . Operator 2 | . . 1 1 . . . . . . . . . . . . . Watcher 8 | . . 1 3 . . . . . . . . 3 1 . . . Swarmer 16 | . . . 3 4 . . 1 . . . 1 4 . . 3 . Grunt 52 | . . 13 13 3 . . . . 2 . . 18 . . 3 . Brawler 1 | . . 1 . . . . . . . . . . . . . . Duelist 5 | . . . . . . . . . . . . 5 . . . . Sentry 11 | . . 2 3 2 . . 1 1 . . . 2 . . . . Hunter 5 | . . . 1 . . . 1 . . . . . . . 3 . Programmer 10 | . . . . . . . . 1 1 . . 2 2 . 4 . Behemoth 1 | . . . . . . . . 1 . . . . . . . . Compactor 7 | . . . . . . 5 . . . . . . . 2 . . Enhanced Grunt 1 | . . . . . . . . . . . 1 . . . . . Z-Light 1 | . . . . . . . . . . . . 1 . . . . Decomposer 5 | . . . . . . . . 5 . . . . . . . . Surgeon 1 | . . . . . . . . 1 . . . . . . . . Thug 3 | . . . . . . . . 1 2 . . . . . . . Wizard 1 | . . . . . . . . . . . . . . . 1 . Best Kill Streak 13 | . . 11 6 5 . 1 1 1 2 . 1 13 2 1 4 . Combat Bots Only 10 | . . 10 3 4 . 1 1 1 2 . 1 10 2 1 4 . Max Kills in Single Turn 2 | . . 1 2 1 . 1 1 2 1 . 1 2 1 1 2 . Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 1 | . . 1 1 . . . 1 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Gar Damage Taken 16170 | . 21 1106 1606 817 159 49 430 638 513 . 562 5607 248 78 3104 1232 Core 2921 | . . 239 243 224 . . 18 47 52 . 12 923 . . 468 695 Absorbed by Shields 567 | . . . 30 52 . . . . . . 20 101 43 . 321 . Core Remaining (%) 64 | 100 100 40 55 68 . . . . . . 84 7 . . . . Volleys Fired 544 | . 2 44 108 25 1 46 28 17 23 . 15 137 5 17 75 1 Largest 3 | . 2 2 2 2 1 2 2 2 2 . 2 2 3 3 3 1 Hottest 401 | . 60 91 104 96 48 126 87 210 210 . 92 141 401 401 209 65 Shots Fired 993 | . 4 88 213 50 1 76 39 34 46 . 24 201 15 33 168 1 Gun 428 | . 4 63 114 . . 10 6 . . . . 67 15 28 121 . Cannon 539 | . . 25 99 50 1 66 32 34 46 . 18 115 . 5 47 1 Launcher 1 | . . . . . . . 1 . . . . . . . . . Special 25 | . . . . . . . . . . . 6 19 . . . . Kinetic 523 | . 2 44 147 50 1 66 24 . . . 6 126 . 5 51 1 Thermal 338 | . . 40 40 . . 10 14 34 46 . 12 36 15 28 63 . Explosive 1 | . . . . . . . 1 . . . . . . . . . Electromagnetic 106 | . 2 4 26 . . . . . . . . 20 . . 54 . Robot Hit Streak 14 | . 1 10 10 9 . 8 5 6 13 . 11 14 3 13 8 2 Robot Miss Streak 14 | . 2 5 4 4 . 2 3 3 2 . 14 8 3 4 4 . Penetration Max 1 | . . . . . . . . . . . . 1 . . 1 . Secondary Targets 5 | . . 3 . . . . . . . . . . 1 . 1 . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . 1 . 1 . Shots Hit Robots 609 | . 1 54 134 28 . 58 23 18 30 . 6 116 7 27 106 1 Core Hits 272 | . . 31 63 14 . 11 13 11 9 . 2 54 5 6 53 . Critical Hits 57 | . . . 1 1 . 2 . 1 . . . 49 . . 3 . Critical Kills 19 | . . . . . . 1 . 1 . . . 16 . . 1 . Critical Parts Destroyed 38 | . . . 1 1 . 1 . . . . . 33 . . 2 . Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 17446 | . 24 834 2551 977 . 1991 745 893 1189 . 129 3596 359 924 3191 43 Guns 6229 | . 24 627 1222 . . 437 79 . . . . 1001 248 784 1807 . Cannons 10378 | . . 181 1293 977 . 1554 555 893 1189 . 129 2580 . 140 847 40 Explosions 682 | . . 26 36 . . . 111 . . . . . 111 . 398 . Melee . | . . . . . . . . . . . . . . . . . Ramming 157 | . . . . . . . . . . . . 15 . . 139 3 Kinetic 8765 | . . 289 1817 977 . 1554 384 . . . . 2649 . 140 915 40 Thermal 6875 | . . 508 508 . . 437 250 893 1189 . 129 573 359 784 1245 . Explosive 111 | . . . . . . . 111 . . . . . . . . . Electromagnetic 1538 | . 24 37 226 . . . . . . . . 359 . . 892 . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 23 | . . . . . . . . . . . 1 3 2 2 23 23 Average Corruption 5 | . . . . . . . . . . . 1 2 1 2 7 23 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 90 | . . . . . . . . . . . 3 19 1 2 52 13 Message Errors 14 | . . . . . . . . . . . 2 4 . . 6 2 Matter Fused 10 | . . . . . . . . . . . . 5 . . 3 2 Heat Flow Errors 14 | . . . . . . . . . . . . 2 1 2 7 2 Energy Discharges 8 | . . . . . . . . . . . 1 3 . . 2 2 Parts Rejected 1 | . . . . . . . . . . . . . . . 1 . Data Loss (minor) 7 | . . . . . . . . . . . . . . . 7 . Data Loss (major) 4 | . . . . . . . . . . . . . . . 2 2 Alerts 1 | . . . . . . . . . . . . . . . 1 . Misdirections 9 | . . . . . . . . . . . . . . . 6 3 Targeting Errors 19 | . . . . . . . . . . . . 4 . . 15 . Weapon Failures 3 | . . . . . . . . . . . . 1 . . 2 . Overload Shots 35 | . . . . . . 7 . 10 6 . . . 1 11 . . Effects 3 | . . . . . . . . 1 1 . . . . 1 . . Energy Bleed 1 | . . . . . . . . . 1 . . . . . . . Heat Surge 1 | . . . . . . . . 1 . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . 1 . . Overflow Damage 578 | . . . 56 19 . . 37 147 86 . 8 21 38 . 166 . Projectiles 348 | . . . 56 19 . . . 147 86 . 8 21 . . 11 . Explosions 230 | . . . . . . . 37 . . . . . 38 . 155 . Melee . | . . . . . . . . . . . . . . . . . Knockbacks 63 | . . 4 22 1 . . 3 . . . . 30 . . 2 1 Impact 2 | . . . . . . . . . . . . . . . 2 . Kinetic 54 | . . 3 21 1 . . 3 . . . . 25 . . . 1 Secondary 7 | . . 1 1 . . . . . . . . 5 . . . . Self-Inflicted Damage 408 | . . . 34 . 51 . . . . . . 7 130 . 185 1 Shots 6 | . . . 1 . 1 . . . . . . . 2 . 2 . Rammed 17 | . . . . . . . . . . . . 3 . . 13 1 Targets Rammed 17 | . . . . . . . . . . . . 3 . . 13 1 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 397 | . . 290 64 138 . . . 93 102 . . 397 116 199 186 . Average Temperature 83 | . . 80 23 56 . . . 43 53 . . 154 57 116 78 . Received Heat Transfer 3345 | . 12 492 691 141 . . 81 . 236 . 35 1317 . . 130 210 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . 2 . . 1 . Combat Hostiles 3 | . . . . . . . . . . . . 2 . . 1 . Parts Fried 10 | . . . . . . . . . . . . 1 . . 9 . Impact Corruptions 1 | . . . . . . . . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 14 | . . 2 1 . . . . 3 1 . . 3 2 . 2 . Heat Transferred 10309 | . . 1045 1073 . . 461 361 1130 1710 . 200 986 346 1042 1955 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . 1 1 . . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Gar Peak Influence 1348 | . 80 485 335 237 207 61 1348 . . . . 1187 684 239 686 388 Initial 564 | . . 33 171 141 98 61 . . . . . 9 564 239 161 388 Average 340 | . 45 291 209 183 162 17 756 . . . . 589 605 234 427 373 Maximum Alert Level 4 | . . 2 1 1 1 . 4 . . . . 4 2 1 2 1 Low Security (%) 40 | 100 100 28 55 51 44 100 18 . . . . 25 . . 11 . Level 1 26 | . . 32 44 48 55 . 2 . . . . . . 100 27 100 Level 2 21 | . . 39 . . . . 20 . . . . 34 100 . 60 . Level 3 7 | . . . . . . . 31 . . . . 27 . . . . Level 4 4 | . . . . . . . 27 . . . . 12 . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 35 | . . 4 4 2 . . 7 . . . . 9 1 . 8 . Investigation 5 | . . . 2 . . . 1 . . . . . . . 2 . Extermination 8 | . . . . 1 . . 3 . . . . 1 . . 3 . Reinforcement 14 | . . 4 2 1 . . 3 . . . . 2 . . 2 . Assault 6 | . . . . . . . . . . . . 4 1 . 1 . Garrison 2 | . . . . . . . . . . . . 2 . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . . 1 . . . . Haulers Reinforced 2 | . . . . . . . 1 . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Gar Distress Signals 12 | . . 4 2 . . . 1 . . . . 3 . . 2 . Communications Jammed 31 | . . . 31 . . . . . . . . . . . . . Distress Signals 31 | . . . 31 . . . . . . . . . . . . . Times Spotted 284 | . 5 33 40 11 1 6 20 9 11 . 12 72 3 6 48 7 Peak Tracking Total 15 | . 2 11 4 4 1 2 4 3 3 . 5 9 2 2 15 7 Tactical Retreats 21 | . 1 3 3 . . . . . 1 . . 8 . 1 4 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Gar Traps Triggered 16 | . . . 1 2 1 . 2 . . . . 4 1 . . 5 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Gar Machines Disabled 33 | . . 2 3 . 5 . 12 . . . 1 3 2 . 5 . Max in Single Turn 5 | . . 1 1 . 5 . 1 . . . 1 1 2 . 4 . Garrison Access 1 | . . . . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . 1 . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Gar Machines Accessed 22 | . 3 3 5 2 . . 4 1 . 1 . 2 . . 1 . Terminals 11 | . 3 2 4 . . . 2 . . . . . . . . . Fabricators 4 | . . . . 1 . . 1 . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 4 | . . 1 1 1 . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 . Total Hacks 64 | . 18 6 12 4 . . 14 1 . 5 . 2 . . 2 . Successful 31 | . 10 . 5 4 . . 4 1 . 5 . 1 . . 1 . Failed 33 | . 8 6 7 . . . 10 . . . . 1 . . 1 . Catastrophic 10 | . 4 1 1 . . . 4 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 89 | . 17 6 12 4 . . 12 . . 6 1 22 3 . 6 . Terminals 42 | . 18 4 10 . . . 10 . . . . . . . . . Fabricators 5 | . . . . 2 . . 1 . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 9 | . . 2 2 2 . . 3 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . 2 . Terminal Hacks 13 | . 6 . . . . . 1 1 . 5 . . . . . . Record 1 | . . . . . . . 1 . . . . . . . . . Part Schematic 5 | . . . . . . . . . . 5 . . . . . . Open Door 1 | . . . . . . . . 1 . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 1 . . . . 1 . . . . Build 2 | . . . . . . . 1 . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 15 | . 4 . 5 4 . . 2 . . . . . . . . . Terminals 9 | . 4 . 3 . . . 2 . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . . . Botnet 8 | . 3 . 3 . . . 2 . . . . . . . . . Fabricators 2 | . . . . 2 . . . . . . . . . . . . Report 1 | . . . . 1 . . . . . . . . . . . . Siphon 1 | . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . 2 2 . . . . . . . . . . . . Monitor 2 | . . . 1 1 . . . . . . . . . . . . Reject 2 | . . . 1 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 16 | . 3 3 4 1 . . 3 . . . . 2 . . . . Full Trace Events 1 | . . . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built 4 | . . . . . . . 3 . . . . 1 . . . . Matter 570 | . . . . . . . 285 . . . . 285 . . . . Time 304 | . . . . . . . 152 . . . . 152 . . . . Total Robot Build Rating 20 | . . . . . . . 15 . . . . 5 . . . . Part Schematics Acquired 5 | . . . . . . . . . . 5 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . 1 . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . 1 . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . 1 . . . . parse_system 1 | . . . . . . . . . . . . 1 . . . . Relay Couplers Released 2 | . . . . . . . . . . . . 2 . . . . Machine Destruction 2 | . . . . . . . . . . . . 2 . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Gar Total Allies 45 | . . . . . . 19 6 . 1 6 . 5 1 . 7 . Largest Group 18 | . . . . . . 18 18 12 5 7 7 3 1 1 3 . Highest-Rated Group 668 | . . . . . . 668 668 457 212 438 438 210 28 27 210 . Highest-Rated Ally 103 | . . . . . . 50 50 46 99 99 99 70 28 27 103 . Zionite Dispatches 6 | . . . . . . . . . . . . 2 1 . 3 . Heavy 1 | . . . . . . . . . . . . . . . 1 . Light 1 | . . . . . . . . . . . . 1 . . . . Hacker 2 | . . . . . . . . . . . . . . . 2 . Trap Resupply 1 | . . . . . . . . . . . . 1 . . . . Hacking Resupply 1 | . . . . . . . . . . . . . 1 . . . Total Orders 2 | . . . . . . . . . . . . . 2 . . . DROP 2 | . . . . . . . . . . . . . 2 . . . Ally Attacks 415 | . . . . . . 21 151 37 25 . 58 81 . . 42 . Total Damage 11543 | . . . . . . 332 5148 772 598 . 1441 1750 . . 1502 . Kills 83 | . . . . . . 1 34 8 7 . 14 10 . . 9 . Allies Corrupted 2 | . . . . . . . . . . . 1 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 1 1 1 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 17 | . . . . . . . . . . . . 17 . . . . Items 17 | . . . . . . . . . . . . 17 . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Gar Turns Passed 15797 | 46 180 556 1729 556 362 874 761 2288 1291 1990 2216 1188 287 278 1028 167 Spaces Moved 9826 | 43 184 255 740 280 233 539 562 1991 812 1213 1168 589 241 152 696 128 Core 53 | 5 . 1 2 . . . . . . . . 3 . . . 42 Treads 3403 | . . 84 . . . 83 123 . 449 1213 1168 128 . 121 34 . Legs 737 | . . 49 487 . . . . . 174 . . 27 . . . . Wheels 5633 | 38 184 121 251 280 233 456 439 1991 189 . . 431 241 31 662 86 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 110 103 140 110 100 100 105 162 162 80 90 90 85 50 Average Speed 132 | 85 90 142 179 105 149 129 116 104 145 162 163 114 98 147 98 102 Slowest Speed 1050 | 90 90 550 1050 150 150 160 180 105 180 162 165 1050 100 160 160 130 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . 1 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 5 38 30 45 8 4 97 18 98 81 91 98 18 5 76 17 34 Regions Visited 16 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . . . 1 . . . . . Known Exits Taken 2 | . . . . . . . . . . . . 1 . . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 . . 1 1 1 1 1 . . . . . Scrap Searched 10 | . . . . . . . . 2 1 3 4 . . . . . Spaces Dug 4 | . . . . . . . . . . . . 4 . . . . Terrain Destroyed 221 | . . 3 13 14 45 2 2 15 10 . 5 31 17 1 63 . Melee . | . . . . . . . . . . . . . . . . . Projectile 95 | . . . 12 14 . 2 2 15 10 . 5 31 . 1 3 . AOE 126 | . . 3 1 . 45 . . . . . . . 17 . 60 . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Was Fac Gar Total 11698 | 49 192 367 945 494 250 644 631 2166 871 1239 1452 873 279 179 903 164 Wait 685 | . . 11 10 147 . 27 6 145 20 23 236 34 8 1 14 3 Move 9808 | 42 183 254 739 279 233 538 561 1988 811 1212 1167 588 241 151 695 126 Hop 1 | . . . . . . . . 1 . . . . . . . . Pick Up 122 | 1 4 24 20 7 7 10 6 3 . . 5 16 4 . 15 . Fast Attach 133 | 5 2 9 10 . . 6 7 3 10 . 4 40 7 3 27 . Attach 68 | . . 3 14 5 2 5 3 1 . . 1 19 4 . 5 6 Detach 2 | . . . . . . 2 . . . . . . . . . . Swap 96 | 1 1 6 15 12 . 1 5 1 1 2 8 14 4 2 20 3 Drop 192 | . . 16 28 7 7 9 15 7 6 2 15 22 6 5 39 8 Fire 544 | . 2 44 108 25 1 46 28 17 23 . 15 137 5 17 75 1 Melee . | . . . . . . . . . . . . . . . . . Ram 17 | . . . . . . . . . . . . 3 . . 13 1 Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 28 | . . . . 12 . . . . . . . . . . . 16 Rewire 2 | . . . 1 . . . . . . . 1 . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: [*Dee] / *Pro) -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -4/Waste -4/Factory -4/Garrison (discovered 1 exit: [*Ext]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 7) 227 | -10/Materials | Entered another Materials area 227 | -9/Materials | Evolved 2 slots: Utility x2 305 | -9/Materials | Build established: Mutant 452 | -9/Materials | Lost 7 parts (1p2n1u3w) 454 | -9/Materials | Core integrity fell below 50% 479 | -9/Materials | Destroyed 10 combat bots 744 | -9/Materials | Build established: Scavenger-Mutant 750 | -9/Materials | Discovered new exit (range 16) 783 | -9/Materials | Entered another Materials area 783 | -8/Materials | Evolved 2 slots: Utility x2 1743 | -8/Materials | Lost 5 parts (1p1n2u1w) 1954 | -8/Materials | Lost 4 parts (1p2n1w) 2220 | -8/Materials | Lost 4 parts (1p1u2w) 2413 | -8/Materials | Discovered new exit (range 16) 2512 | -8/Materials | Entered Factory 2512 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2969 | -7/Factory | Lost 3 parts (2n1u) 3027 | -7/Factory | Discovered new exit (range 16) 3068 | -7/Factory | Entered another Factory area 3068 | -6/Factory | Evolved 2 slots: Propulsion x2 3094 | -6/Factory | Lost 3 parts (1p2n) 3248 | -6/Factory | Spotted B-75 Beast 3334 | -6/Factory | Build established: Mutant 3430 | -6/Factory | Sucked down chute 3430 | -6/Factory | Entered Waste 3431 | -6/Waste | Met a frightened Derelict 3452 | -6/Waste | Lost 3 parts (1n2u) 3500 | -6/Waste | Spotted C-40 Crusher 3506 | -6/Waste | Allies destroyed C-40 Crusher 3556 | -6/Waste | Spotted C-40 Crusher 3571 | -6/Waste | Destroyed C-40 Crusher 3593 | -6/Waste | Spotted C-40 Crusher 3599 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3630 | -6/Waste | Destroyed C-40 Crusher 3667 | -6/Waste | Spotted C-40 Crusher 3781 | -6/Waste | Destroyed C-40 Crusher 3824 | -6/Waste | Spotted C-40 Crusher 3832 | -6/Waste | Destroyed C-40 Crusher 3928 | -6/Waste | Spotted C-40 Crusher 4004 | -6/Waste | Destroyed C-40 Crusher 4057 | -6/Waste | Warlord forces began an assault 4133 | -6/Waste | Build established: Scavenger-Mutant 4260 | -6/Waste | Discovered new exit (range 12) 4304 | -6/Waste | Entered Factory 4304 | -6/Factory | Accompanied by 18 allies 4624 | -6/Factory | Allied Derelicts emerged from ambush trap array 4625 | -6/Factory | Spotted B-75 Beast 4631 | -6/Factory | Allies destroyed B-75 Beast 4739 | -6/Factory | Build established: Mutant 4795 | -6/Factory | Fabricated G-50 Soldier? 5032 | -6/Factory | Discovered new exit (range 15) 5065 | -6/Factory | Entered Lower Caves 5065 | -6/Lower Caves | Accompanied by 12 allies 5076 | -6/Lower Caves | Build established: Scavenger-Mutant 5127 | -6/Lower Caves | Learned Factory security intel 5282 | -6/Lower Caves | Spotted B-75 Beast 5286 | -6/Lower Caves | Destroyed B-75 Beast 5512 | -6/Lower Caves | P-60 Hacker assimilated allied 6K-Y7O(m) 5646 | -6/Lower Caves | Found Prototype Device 5646 | -6/Lower Caves | Identified Heart of Steel 5697 | -6/Lower Caves | Discovered new exit (range 14) 5733 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7353 | -6/Lower Caves | Entered another Lower Caves area 7353 | -6/Lower Caves | Accompanied by 5 allies 7363 | -6/Lower Caves | Discovered new exit (range 8) 7559 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8024 | -6/Lower Caves | Attacked by a faux Warlord 8182 | -6/Lower Caves | Heart of Steel transformed into Warbot 8399 | -6/Lower Caves | Discovered new exit (range 15) 8448 | -6/Lower Caves | Learned Factory stockpile data 8644 | -6/Lower Caves | Entered Zion 8644 | -6/Zion | Accompanied by 1 ally (Warbot) 8696 | -6/Zion | Given A8's code to call for help 8777 | -6/Zion | Discovered new exit (range 14) 9030 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 9435 | -6/Zion | Learned location of 1 exit from Factory 9600 | -6/Zion | Imprinted 9603 | -6/Zion | Declared Zion's savior 9969 | -6/Zion | Opened final containment barrier to the Deep Caves 9973 | -6/Zion | Enhanced Grunt warped into view, answering call for help 9973 | -6/Zion | Enhanced Grunt warped into view, answering call for help 10004 | -6/Zion | Discovered new exit (range 3) 10004 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 10634 | -6/Zion | Entered Proximity Caves 10634 | -5/Proximity Caves | Accompanied by 7 allies (Warbot) 10863 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 11022 | -5/Proximity Caves | Discovered new exit (range 16) 11152 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11560 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 11858 | -5/Proximity Caves | Learned location of Armory (-4) 12020 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 12033 | -5/Proximity Caves | Found Prototype Special Weapon 12033 | -5/Proximity Caves | Identified Molecular Deconstructor 12850 | -5/Proximity Caves | Entered Factory 12850 | -5/Factory | Accompanied by 1 ally 12850 | -5/Factory | Evolved 2 slots: Utility x2 12851 | -5/Factory | Identified exit to Factory 12967 | -5/Factory | Zion Trap Resupply teleported in 13044 | -5/Factory | Fabricated R-10 Processor? 13150 | -5/Factory | Local fabrication network quarantined 13203 | -5/Factory | Destroyed 10 combat bots 13212 | -5/Factory | Lost 7 parts (1p4n1u1w) 13450 | -5/Factory | First assault squad dispatched 13474 | -5/Factory | Lost 5 parts (1n4u) 13521 | -5/Factory | Lost 4 parts (2u2w) 13587 | -5/Factory | Core integrity fell below 50% 13628 | -5/Factory | Lost 10 parts (1p3n2u4w) 13703 | -5/Factory | Lost 5 parts (1p1n2u1w) 13736 | -5/Factory | Zion Light squad teleported in 13738 | -5/Factory | Garrison activated, responded to threat 13880 | -5/Factory | Lost 4 parts (1n3u) 13987 | -5/Factory | Core integrity fell below 20% 14026 | -5/Factory | Discovered exit to Factory (range 14) 14038 | -5/Factory | Entered another Factory area 14038 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 14064 | -4/Factory | Lost 5 parts (3n1u1w) 14288 | -4/Factory | First assault squad dispatched 14298 | -4/Factory | Zion Hacking Resupply teleported in 14325 | -4/Factory | Sucked down chute 14325 | -4/Factory | Entered Waste 14345 | -4/Waste | 1 allies followed down the chute 14348 | -4/Waste | Spotted C-40 Crusher 14366 | -4/Waste | Spotted C-40 Crusher 14372 | -4/Waste | Destroyed C-40 Crusher 14377 | -4/Waste | Spotted C-40 Crusher 14402 | -4/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 14405 | -4/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 14429 | -4/Waste | Destroyed C-40 Crusher 14451 | -4/Waste | Spotted C-40 Crusher 14537 | -4/Waste | Spotted C-40 Crusher 14555 | -4/Waste | Spotted C-40 Crusher 14589 | -4/Waste | Discovered new exit (range 10) 14603 | -4/Waste | Entered Factory 14634 | -4/Factory | Zion Hacker squad teleported in 14727 | -4/Factory | Build established: Hacker-Mutant 14787 | -4/Factory | Found Prototype Device 14787 | -4/Factory | Identified Exp. Terrain Scanner 14900 | -4/Factory | Lost 5 parts (1p1u3w) 15005 | -4/Factory | System corruption reached 10% 15023 | -4/Factory | Lost 4 parts (1p1n1u1w) 15186 | -4/Factory | Zion Heavy squad teleported in 15392 | -4/Factory | First assault squad dispatched 15414 | -4/Factory | Found Prototype Processor 15414 | -4/Factory | Identified Exp. Signal Interpreter 15487 | -4/Factory | Build established: Scavenger-Tank 15518 | -4/Factory | Zion Hacker squad teleported in 15629 | -4/Factory | Identified exit to Garrison 15631 | -4/Factory | Entered Garrison 15660 | -4/Garrison | Lost 10 parts (2p3n2u3w) 15716 | -4/Garrison | Spotted B-86 Titan 15720 | -4/Garrison | Triggered checkpoint 15768 | -4/Garrison | Core integrity fell below 50% 15777 | -4/Garrison | Discovered new exit (range 10) 15784 | -4/Garrison | Attempted to install RIF, but system incompatible 15789 | -4/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 15796 | -4/Garrison | Core integrity fell below 20% 15798 | -4/Garrison | Destroyed by B-86 Titan with Hardcell Cannon Last Messages --------------- 15767_ An explosion rips through the floor. 15767_ Wheel destroyed. 15768_ G-67 Veteran knocked back. 15770_ Hardcell Cannon destroyed. 15770_ Dropped Imp. Cryofiber Web. 15771_ Dropped Lrg. Storage Unit. 15771_ Dropped Adv. Matter Compressor. 15772_ Dropped Adv. Heat Sink. 15773_ Discarded Adv. System Shield. 15774_ Dropped Mic. Fission Core. 15777_ EXIT=FOUND 15778_ System corrupted: Substantial component data lost. 15784_ Initiating installation procedure... 15784_ Relay Interface Framework incompatible with system. 15789_ Attempting to access garrison exit controls... 15789_ Remote lockdown engaged. 15794_ Slammed into G-67 Veteran. 15795_ System corrupted: Matter fused (-6). 15795_ Acquired 5 matter. 15795_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#???????????????????????? | | ????????????????? ??????? ???????????????????????? | | ????????????????? ??????? ???????????????????????? | | ????????????????? ??????# ??????? ???????????????? | | ????????????????? ?????? ??????? ???????????????? | | ????????????????? ??????# ??????? ???????????????? | | ????????????????? ??????# ??????? ???????????????? | | ????????????????? ??????# #?????? ???????????????? | | ????????????????# #?????# #?????? ???????????????? | | ????????????????# #?????# #?????? ???????????????? | | ????????????????# #?????# #?????# #????#####?????? | | ????????????????# #???### ###???# #????#"""#?????? | | ????????????????# #??## #???# #????#" "#?????? | | ????????????????# #??# ##??# #????#" "#?????? | | ????????????????# #??# !* #??# #????#" "#?????? | | ????????????????# #??## !!! ##??# #????## ##?????? | | ????????????????# #??# !! #??# #????# #?????? | | ???????##########+##### ######+###### < #?????? | | #??????# BB @ #?????? | | #??????# BB b l g #?????? | | #??????# h h g #?????? | | #??????# ###############+#################?????? | | #??????# #?????????????????????????????????????? | | #??????# #?????????????????????????????????????? | | #??????# #?????????????????????????????????????? | | #??????# #?????????????????????????????????????? | | #######" #?????????????????????????????????????? | | ## #" #?????????????????????????????????????? | | ## #" #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | ## ## #?????????????????????????????????????? | | ## ## #?????????????????????????????????????? | | ^ "?????????????????????????????????????? | | "?????????????????????????????????????? | | "?????????????????????????????????????? | | "?????????????????????????????????????? | | ## ## #?????????????????????????????????????? | | ?# #? #?????????????????????????????????????? | | ? ? ?????????????????????????????????????? | | ? ? ?????????????????????????????????????? | | #?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Coolant Potential 80 Energy Generation 40 Energy Capacity 1240 Matter Stores 487 Matter Capacity 1100 Sight Range 18 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 8 Base Temperature (-) 150 Armor Coverage 375 Resistance: KI 25 Resistance: TH 25 Propulsion Shielding 66 Point Defense Rating 80 Phase Shifting 5 Evasion (%) 50 Recoil Reduction 10 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 26 Defensive Hacking 14 Item Schematics ----------------- Riot Gun | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Tactical Coordination Suite | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ G-50 Soldier | x3 | -6/Factory | Preloaded R-10 Processor | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RocketBackupProjector Manual? 0 Play Time 01:44:10 Cumulative 41.8 hours Start 2022.02.08 @ 02:48:29 End 2022.02.08 @ 04:32:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 67 Rogue 67 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 48 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f25a694d-15b8-4bc9-9ad5-b5cf409316de