Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.27 @ 23:37:17 Player: Blanco! Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (75) 375 Value Destroyed (2866) 2866 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (230) 230 TOTAL SCORE: 7091 Bonus ------- High Alert Combat Kills 56 Follower Combat Kills 174 Cogmind --------- Core Integrity 0/850 Matter 118/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (900) Ox17 Location -6/Factory Parts ------- > --- POWER (2) -------- Fusion Compressor > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit Improved Signal Interpreter Hardlight Generator Hacking Suite > --- WEAPON (4) ------- Powered Hammer > --- INVENTORY (15) --- Large Battery (200) Advanced Weight Redist. System Improved Signal Interpreter Improved Terrain Scanner Improved Terrain Scanner Particle Charger Recalibrator Peak State ------------ > --- POWER ------------ Light Deuterium Engine Fission Core > --- PROPULSION ------- Armored Treads Improved Medium Treads Aluminum Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Hacking Suite System Shield > --- WEAPON ----------- Heavy Rocket Launcher Heavy Missile Launcher Power Maul Power Maul > --- INVENTORY -------- Light Ion Engine Light Ion Engine Large Storage Unit Large Battery Advanced Weight Redist. System Improved Terrain Scanner Improved Terrain Scanner Particle Charger Recalibrator Drone Bay Improved Datajack Powered Hammer [Rating: 53] Favorites ----------- Power Nuclear Core Engine Light Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Hardened Medium Armor Plating Weapon Power Maul Energy Gun Heavy Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 2 2 . . 2 Power 1 | . . . . 1 . . . . Propulsion 2 | . . . . . . . . 2 Utility 3 | . . . 1 1 1 . . . Weapon 2 | . . . 1 . 1 . . . Parts Attached 94 | 6 6 4 5 19 16 12 2 24 Power 19 | 1 2 1 1 3 3 . . 8 Engine 10 | 1 2 1 . . 1 . . 5 Core 9 | . . . 1 3 2 . . 3 Reactor . | . . . . . . . . . Propulsion 26 | 2 . . 2 4 5 4 . 9 Treads 8 | . . . . 2 . 2 . 4 Leg 14 | . . . 2 2 5 2 . 3 Wheel 4 | 2 . . . . . . . 2 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 20 | 1 4 . 1 5 2 3 . 4 Device 7 | . . . . 3 . 2 . 2 Storage 5 | 1 3 . . . . . . 1 Processor 4 | . 1 . 1 2 . . . . Hackware 2 | . . . . . . 1 . 1 Protection 2 | . . . . . 2 . . . Artifact . | . . . . . . . . . Weapon 29 | 2 . 3 1 7 6 5 2 3 Energy Gun 5 | 1 . 1 . 1 1 1 . . Energy Cannon . | . . . . . . . . . Ballistic Gun 9 | 1 . 2 . 3 2 1 . . Ballistic Cannon 1 | . . . . . 1 . . . Launcher 5 | . . . . 2 1 1 1 . Special Weapon 1 | . . . . . . . . 1 Impact Weapon 4 | . . . . . 1 1 1 1 Slashing Weapon 3 | . . . 1 1 . 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 Unidentified Prototypes . | . . . . . . . . . Parts Lost 53 | . 1 . 1 9 7 11 3 21 Power 11 | . 1 . . 2 1 2 . 5 Propulsion 16 | . . . 1 2 2 3 1 7 Utility 8 | . . . . 2 1 2 . 3 Weapon 18 | . . . . 3 3 4 2 6 Highest Loss Streak 11 | . 1 . 1 3 3 11 3 7 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 84 | . 92 100 99 98 99 85 82 66 Engine 2 | . 14 14 7 . 2 . . 2 Core 6 | . . . 3 18 11 6 . 3 Treads 3 | . . . . 4 . 8 14 . Leg 8 | . . . 18 12 15 6 . 7 Wheel 2 | . 28 28 3 . . . . 1 Device 3 | . . . . 8 7 6 7 . Storage 8 | . 14 14 11 9 7 7 7 8 Processor 14 | . 7 14 22 18 15 15 15 11 Hackware 4 | . . . . . . 4 7 10 Protection 1 | . . . . . 7 2 . . Energy Gun 1 | . 14 12 . 5 1 . . . Ballistic Gun 5 | . 14 15 22 9 6 3 6 . Ballistic Cannon 1 | . . . . . 6 2 . . Launcher 4 | . . . . 4 4 3 7 6 Impact Weapon 7 | . . . . . 1 11 7 10 Slashing Weapon 3 | . . . 11 7 7 2 6 . Naked Turns . | . . . . . . . . . Heaviest Build 55 | 11 28 33 35 48 55 53 40 55 Greatest Support 50 | 20 20 20 20 40 30 49 40 50 Greatest Overweight (x) 17 | . 1 1 3 13 2 2 1 17 Average Overweight (x) 1 | . . 1 1 1 1 . . 2 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 Most Carried 15 | 3 9 15 15 15 15 15 12 15 Average Carried 11 | 1 5 9 13 13 12 11 11 10 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 2 9 15 14 13 15 15 10 7 Class Distribution -------------------- 43% | Scavenger-Mutant 37% | Mutant 11% | Hacker-Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Matter Collected 1993 | 231 99 41 135 540 239 377 22 309 Remotely . | . . . . . . . . . Salvage Created 2850 | . 112 56 255 793 329 396 22 887 Parts 119 | . 6 4 23 48 17 1 2 18 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 2 | . . . . . . 1 1 . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 56 | . 3 1 6 22 8 7 1 8 Melee 4 | . . . . . 2 2 . . Guns 25 | . 3 1 6 13 2 . . . Cannons 1 | . . . . . 1 . . . AOE 17 | . . . . 9 1 4 1 2 Classes Destroyed 14 | . 1 1 . 6 1 4 . 1 Worker 5 | . . . . . . . . 5 Builder 2 | . . . . 1 . . . 1 Tunneler 1 | . . . . 1 . . . . Recycler 3 | . . . . . . . . 3 Operator 4 | . . . . 1 1 . . 2 Watcher 4 | . . . . 2 1 . . 1 Swarmer 5 | . . . . 4 1 . . . Grunt 31 | . 3 . 5 14 3 3 . 3 Brawler 2 | . . . . . . 2 . . Duelist 2 | . . . . . 2 . . . Sentry 8 | . . 1 1 3 2 1 . . Hunter 4 | . . . . 1 . . 1 2 Programmer 3 | . . . . . . . . 3 Decomposer 1 | . . . . . . 1 . . Packrat 1 | . . . . . . 1 . . Mutant 1 | . . . . . . 1 . . Best Kill Streak 8 | . 2 1 3 8 3 4 1 5 Combat Bots Only 7 | . 2 1 3 7 3 4 1 2 Max Kills in Single Turn 3 | . 1 1 1 2 1 2 1 3 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . 2 1 2 1 1 Melee 1 | . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Hostile Shots Fired 543 | . 26 2 34 101 94 83 4 199 Missed 148 | . 7 . 12 21 31 22 . 55 Damage Taken 6858 | . 234 27 263 1248 845 1214 296 2731 Core 1497 | . 36 . 67 194 92 251 2 855 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 51 | . . . . . 51 . . . Core Remaining (%) 76 | 100 . 85 83 64 . . 50 . Volleys Fired 112 | . 14 1 16 46 11 17 2 5 Largest 3 | . 2 2 2 3 3 2 1 2 Hottest 130 | . 70 70 46 130 112 78 39 78 Shots Fired 224 | . 28 2 32 94 33 24 2 9 Gun 157 | . 28 2 32 77 14 4 . . Cannon 17 | . . . . . 11 6 . . Launcher 50 | . . . . 17 8 14 2 9 Special . | . . . . . . . . . Kinetic 137 | . 14 1 32 58 25 7 . . Thermal 34 | . 14 1 . 19 . . . . Explosive 50 | . . . . 17 8 14 2 9 Electromagnetic 3 | . . . . . . 3 . . Robot Hit Streak 11 | . 3 3 11 8 8 10 5 6 Robot Miss Streak 6 | . 6 . 4 3 3 1 . 1 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 213 | . 13 2 21 88 30 31 2 26 Core Hits 131 | . 9 2 9 65 15 18 2 11 Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 13 | . 1 . . . 1 3 . 8 Critical Strikes 19 | . 3 . . 2 3 3 . 8 Burn 3 | . 2 . . 1 . . . . Destroy 2 | . 1 . . 1 . . . . Blast 1 | . . . . . 1 . . . Smash 12 | . . . . . 1 3 . 8 Sever 1 | . . . . . 1 . . . Melee Attacks 71 | . . . . 10 15 17 . 29 Impact 50 | . . . . . 6 15 . 29 Slashing 21 | . . . . 10 9 2 . . Piercing . | . . . . . . . . . Sneak Attacks 12 | . . . . 2 1 2 . 7 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 6 | . . . . . 1 2 . 3 Damage Inflicted 7885 | . 162 20 326 2659 963 1827 107 1821 Guns 1826 | . 162 20 326 1081 147 90 . . Cannons 327 | . . . . . 221 106 . . Explosions 2914 | . . . . 1328 247 833 107 399 Melee 2813 | . . . . 250 348 798 . 1417 Ramming 5 | . . . . . . . . 5 Kinetic 1697 | . 49 8 326 813 368 133 . . Thermal 393 | . 113 12 . 268 . . . . Explosive 2914 | . . . . 1328 247 833 107 399 Electromagnetic 63 | . . . . . . 63 . . Impact 2276 | . . . . . 164 695 . 1417 Slashing 537 | . . . . 250 184 103 . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . . . . 6 . Average Corruption 6 | . . . . . . . 6 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 1 | . . . . . . . 1 . Matter Fused 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 1524 | . . . . 11 127 358 . 1028 Projectiles 8 | . . . . . . . . 8 Explosions 162 | . . . . 5 . 53 . 104 Melee 1354 | . . . . 6 127 305 . 916 Knockbacks 21 | . . . . . 4 1 . 16 Impact 16 | . . . . . 3 1 . 12 Kinetic 1 | . . . . . 1 . . . Secondary 4 | . . . . . . . . 4 Self-Inflicted Damage 481 | . . . . 49 7 120 4 301 Shots 14 | . . . . 3 1 5 1 4 Rammed . | . . . . . . . . . Targets Rammed 1 | . . . . . . . . 1 Kicked 1 | . . . . . . . . 1 Crushed . | . . . . . . . . . Highest Temperature 234 | . 158 30 27 234 159 162 . 18 Average Temperature 72 | . 87 18 11 86 65 78 . 8 Received Heat Transfer 1926 | . 138 9 162 720 168 360 . 369 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 21 | . . . . . 2 . . 19 Impact Corruptions 47 | . . . . . 4 7 . 36 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1110 | . 481 37 . 592 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Peak Influence 579 | . 89 93 276 579 370 . . 169 Initial 194 | . . 34 35 55 194 . . . Average 124 | . 44 42 152 260 287 . . 45 Maximum Alert Level 2 | . . . 1 2 1 . . . Low Security (%) 76 | 100 100 100 59 48 10 . . 100 Level 1 16 | . . . 40 15 89 . . . Level 2 7 | . . . . 36 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . . . 3 5 1 . . 5 Investigation 3 | . . . 2 1 . . . . Extermination 3 | . . . . . . . . 3 Reinforcement 6 | . . . 1 2 1 . . 2 Assault 1 | . . . . 1 . . . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Distress Signals 1 | . . . . 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 83 | . 5 2 11 35 10 9 1 10 Peak Tracking Total 7 | . 2 2 4 7 3 5 1 3 Tactical Retreats 5 | . 1 . 2 1 . . . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Traps Triggered 2 | . . . . . 1 . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Machines Disabled 12 | . . . . 4 . 1 . 7 Max in Single Turn 3 | . . . . 1 . 1 . 3 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Machines Accessed 5 | . 1 . 1 1 . . . 2 Terminals 2 | . 1 . . . . . . 1 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units 1 | . . . . . . . . 1 Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 15 | . 4 . 3 3 . . . 5 Successful 12 | . 3 . 3 1 . . . 5 Failed 3 | . 1 . . 2 . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 5 | . 4 . . . . . . 1 Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . 3 . . . . Recycling Units 4 | . . . . . . . . 4 Scanalyzers 3 | . . . 3 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 4 | . 3 . . . . . . 1 Record 3 | . 3 . . . . . . . Open DSF 1 | . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . . . . 1 . . . . Scan Component 1 | . . . . 1 . . . . Recycling Unit Hacks 4 | . . . . . . . . 4 Recycle Component 1 | . . . . . . . . 1 Process 1 | . . . . . . . . 1 Report Inventory 1 | . . . . . . . . 1 Retrieve Matter 1 | . . . . . . . . 1 Scanalyzer 3 | . . . 3 . . . . . Insert Component 2 | . . . 2 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . . . 1 1 . . . . Full Trace Events 2 | . . . 1 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled 1 | . . . . . . . . 1 Recycled Matter 51 | . . . . . . . . 51 Retrieved Matter 51 | . . . . . . . . 51 Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Total Allies 2 | . . 2 . . . . . . Largest Group 2 | . . 2 2 . . . . . Highest-Rated Group 49 | . . 49 49 . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 21 | . . 1 20 . . . . . Total Damage 376 | . . 22 354 . . . . . Kills 6 | . . 1 5 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . 1 . . Drone Launches 3 | . . . . . . . . 3 Drone Recoveries 1 | . . . . . . . . 1 Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Turns Passed 6084 | 41 183 273 544 836 421 1631 165 1990 Spaces Moved 2905 | 36 137 271 293 280 158 872 92 766 Core 83 | 4 . . . 1 . . . 78 Treads 803 | . . . . 64 . 541 92 106 Legs 1371 | . . . 212 215 158 331 . 455 Wheels 648 | 32 137 271 81 . . . . 127 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 95 95 190 190 120 165 110 Average Speed 184 | 76 93 95 163 223 197 174 170 239 Slowest Speed 900 | 80 95 95 190 700 260 260 250 900 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . Exploration Rate (%) 24 | 3 22 43 18 30 3 76 9 15 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 5 | . . 1 . . . 3 1 . Spaces Dug 41 | . . . . . . 41 . . Terrain Destroyed 452 | . . . . 171 38 143 24 76 Melee . | . . . . . . . . . Projectile 1 | . . . . . . 1 . . AOE 451 | . . . . 171 38 142 24 76 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Total 3306 | 49 166 284 328 381 218 926 99 855 Wait 12 | . . . . . 1 4 . 7 Move 2896 | 35 136 270 292 279 157 871 90 766 Hop . | . . . . . . . . . Pick Up 92 | 8 9 7 8 19 16 6 3 16 Fast Attach 1 | . . . . . . . . 1 Attach 68 | 6 3 1 3 13 9 10 2 21 Detach 6 | . 1 1 . . . . . 4 Swap 25 | . 3 3 2 6 7 2 . 2 Drop 24 | . . 1 7 8 5 1 1 1 Fire 112 | . 14 1 16 46 11 17 2 5 Melee 63 | . . . . 10 12 15 . 26 Ram . | . . . . . . . . . Kick 1 | . . . . . . . . 1 Crush . | . . . . . . . . . Escape Stasis 6 | . . . . . . . 1 5 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 42 | -11/Scrapyard | Entered Materials 205 | -10/Materials | Discovered new exit (range 11) 225 | -10/Materials | Entered Mines 285 | -10/Mines | Learned Materials security intel 313 | -10/Mines | Build established: Mutant 439 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 441 | -10/Mines | Found Prototype Device 449 | -10/Mines | Discovered new exit (range 8) 498 | -10/Mines | Entered Materials 498 | -9/Materials | Accompanied by 2 allies 498 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 503 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 608 | -9/Materials | Identified Exp. Sensor Array 865 | -9/Materials | Discovered new exit (range 15) 901 | -9/Materials | Build established: Scavenger-Mutant 990 | -9/Materials | Identified exit to Materials 1042 | -9/Materials | Entered another Materials area 1042 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1364 | -8/Materials | Lost 3 parts (2n1w) 1554 | -8/Materials | Destroyed 7 combat bots 1568 | -8/Materials | Garrison activated, responded to threat 1799 | -8/Materials | Discovered new exit (range 15) 1842 | -8/Materials | First assault squad dispatched 1876 | -8/Materials | Identified exit to Factory 1878 | -8/Materials | Entered Factory 1878 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2002 | -7/Factory | Discovered new exit (range 15) 2185 | -7/Factory | Build established: Scavenger-Skirmisher 2240 | -7/Factory | Lost 3 parts (1u2w) 2298 | -7/Factory | Identified exit to Lower Caves 2299 | -7/Factory | Entered Lower Caves 2498 | -7/Lower Caves | Build established: Mutant 2751 | -7/Lower Caves | Learned Factory stockpile data 2913 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 3023 | -7/Lower Caves | Lost 11 parts (2p3n2u4w) 3412 | -7/Lower Caves | Encountered a Warlord checkpoint 3468 | -7/Lower Caves | Build established: Scavenger-Mutant 3704 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3850 | -7/Lower Caves | Discovered new exit (range 14) 3929 | -7/Lower Caves | Identified exit to Lower Caves 3930 | -7/Lower Caves | Entered another Lower Caves area 3960 | -7/Lower Caves | Discovered new exit (range 10) 3982 | -7/Lower Caves | Identified exit to Factory 4079 | -7/Lower Caves | Crushed by falling debris 4095 | -7/Lower Caves | Entered Factory 4095 | -6/Factory | Evolved 2 slots: Propulsion x2 4110 | -6/Factory | Lost 3 parts (1n2w) 4117 | -6/Factory | Identified exit to DSF 4414 | -6/Factory | Build established: Hacker-Mutant 4997 | -6/Factory | Build established: Scavenger-Mutant 5176 | -6/Factory | Lost 4 parts (1n3w) 5233 | -6/Factory | Lost 4 parts (3p1n) 5301 | -6/Factory | Core integrity fell below 50% 5342 | -6/Factory | Lost 7 parts (3n2u2w) 5517 | -6/Factory | Core integrity fell below 20% 5569 | -6/Factory | Lost 6 parts (2p2n1u1w) 5805 | -6/Factory | Build established: Mutant 6085 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05519_ G-50 Soldier suffers critical hit (Smash). 05519_ Destroyed Lgt. Angular Momentum Engine. 05519_ Destroyed Adv. Heat Sink. 05519_ G-50 Soldier system corrupted by crushing effect. 05519_ G-50 Soldier knocked back. 05520_ G-50 Soldier system terminally corrupted. 05520_ Carbon-fiber Leg fried. 05524_ Power Maul destroyed. 05532_ Critical hit (Burn: +37). 05534_ Lgt. Ion Engine destroyed. 05538_ Adv. Targeting Computer destroyed. 05539_ G-50 Soldier knocked back. 05548_ M-28 Smith repairs Hvy. Laser. 05553_ Critical hit (Burn: +37). 05559_ Destroyed Hvy. Laser. 05559_ G-50 Soldier system corrupted by crushing effect. 05863_ ALERT: Cargo convoy en route, clear transfer corridor. 05900_ Connecting with DSF Access... 05929_ ALERT: Rogue bot located, Programmers report to Factory Zone 3B. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ?????????????????####??????????? | | ????????????######T ########???? | | #???????????# #???? | | #???????????# #???? | | #???????????# #???? | | #???????????# #???? | | #???????????# #???? | | #????######## #####p#####??? | | #????# # # #??? | | #????# """ # # """ #??? | | #????# """ # # "Y" @ #??? | | #????# """ # # !#??? | | #????# # # """"" #??? | | #????# # # """"" #??? | | #????# # # """ #??? | | ###### # # [ #??? | | ## """ # #?#########??? | | ## """ # #????????????? | | + R" # #????????????? | | ## """ # #????????????? | | %% ## "" # #????????????? | | ## # #????????????? | | #####+### #????????????? | | #????????????? | | #????????????? | | #????????????? | | #????????????? | | #????????????? | | #########+#########????????????? | | ??????? ?????????????????????? | | ????? ?????????????????????? | | ???? ?????????????????????? | | ???# ?????????????????????? | | ???# ?????????????????????? | | ???# """""?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 38 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 45 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club I Spy Safety First Significant Disruption Tourist Challenges ------------ None Game ------ Seed IonProjectionAxe Manual? 0 Play Time 01:41:48 Cumulative 5.6 hours Start 2024.06.27 @ 21:49:40 End 2024.06.27 @ 23:37:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e163ea60-d905-4c49-8a24-884d504128b0