Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.14 @ 13:35:26

Player: Demise

Result: Destroyed by 8R-AWN with 8R-AWN's Boregun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (50)      250
Value Destroyed (940)      940
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (327)                327
              TOTAL SCORE: 3277

 Bonus
-------
High Alert Combat Kills    27
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/400
Matter                     189/300
Energy                     53/100
System Corruption          27%
Temperature                Cool (0)
Movement                   Rolling (120) Ox2
Location                   -9/Exiles

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
        Compact Wheel
        Compact Wheel
>               --- UTILITY (4) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
       Hardened Light Armor Plating
                Supersonic Drone Bay (0/1)
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
                Ion Engine
          Light Treads
                Flight Unit
                Flight Unit
                Flight Unit
                Flight Unit
                Flight Unit
                Flight Unit
                Flight Unit
          Large Storage Unit
          Large Storage Unit
         Medium Matter Pod (100)
       Hardened Light Armor Plating

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
          Light Treads
                Aluminum Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
       Hardened Light Armor Plating
       Hardened Light Armor Plating
>               --- WEAPON -----------
          Heavy Assault Rifle
                Katana
>               --- INVENTORY --------
                Ion Engine
          Light Treads
        Compact Wheel
        Compact Wheel
                Flight Unit
                Flight Unit
                Flight Unit
                Flight Unit
                Flight Unit
                Flight Unit
                Flight Unit
          Large Storage Unit
          Large Storage Unit
         Medium Matter Pod
       Hardened Light Armor Plating
       Hardened Light Armor Plating
                Supersonic Drone Bay
                Grenade Launcher
[Rating: 18]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Min Exi 
Slots Evolved              2    | .   .   2   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             36   | 3   .   26  .   7   
  Power                    2    | .   .   2   .   .   
    Engine                 2    | .   .   2   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | 2   .   5   .   2   
    Treads                 5    | 1   .   4   .   .   
    Leg                    1    | .   .   1   .   .   
    Wheel                  3    | 1   .   .   .   2   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  18   | 1   .   13  .   4   
    Device                 2    | .   .   1   .   1   
    Storage                9    | 1   .   6   .   2   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             7    | .   .   6   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   7    | .   .   6   .   1   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          5    | .   .   5   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        1    | .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
Parts Lost                 19   | .   .   11  .   8   
  Power                    3    | .   .   2   .   1   
  Propulsion               4    | .   .   2   .   2   
  Utility                  4    | .   .   2   .   2   
  Weapon                   8    | .   .   5   .   3   
  Highest Loss Streak      8    | .   .   4   .   8   
Average Slot Usage (%)     93   | .   100 89  100 96  
  Engine                   9    | .   14  8   11  10  
  Treads                   12   | .   14  13  11  10  
  Leg                      8    | .   .   7   11  10  
  Wheel                    1    | .   14  1   .   .   
  Storage                  23   | .   28  23  22  22  
  Protection               16   | .   .   13  22  21  
  Energy Gun               1    | .   14  .   .   .   
  Ballistic Gun            12   | .   14  13  11  10  
  Slashing Weapon          7    | .   .   6   11  10  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             87   | 13  13  55  55  87  
  Greatest Support         40   | 20  10  40  20  32  
  Greatest Overweight (x)  28   | 1   1   4   2   28  
  Average Overweight (x)   2    | .   1   1   2   3   
Largest Inventory Capacity 20   | 8   8   20  16  20  
  Average Capacity         15   | 7   8   16  16  18  
  Most Carried             18   | 8   8   17  16  18  
  Average Carried          14   | 6   7   14  16  16  
  Final Capacity           20   | 8   8   16  16  20  
  Final Carried            16   | 8   8   16  16  13  

 Class Distribution 
--------------------
 77% | Mutant
 17% | Hauler-Mutant
  4% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
        Mutant | -9/Mines
 Hauler-Mutant | -9/Exiles

 Resources                      | -11  -10  -9   -9   -9   
-----------                Run  | Scr  Mat  Mat  Min  Exi  
Matter Collected           778  | 322  .    423  33   .    
  Remotely                 .    | .    .    .    .    .    
Salvage Created            1554 | 244  58   1184 46   22   
  Parts                    106  | 16   2    78   10   .    
Haulers Intercepted        2    | .    1    1    .    .    
Recyclers Shooed           2    | 1    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Min Exi 
Combat Hostiles Destroyed  36   | .   .   26  4   6   
  Melee                    9    | .   .   5   4   .   
  Guns                     21   | .   .   21  .   .   
  AOE                      6    | .   .   .   .   6   
Classes Destroyed          12   | 3   1   7   .   1   
  Worker                   3    | 2   .   1   .   .   
  Builder                  1    | .   .   1   .   .   
  Tunneler                 5    | 5   .   .   .   .   
  Hauler                   2    | .   1   1   .   .   
  Recycler                 2    | 1   .   1   .   .   
  Operator                 1    | .   .   1   .   .   
  Swarmer                  10   | .   .   6   4   .   
  Grunt                    14   | .   .   14  .   .   
  Brawler                  1    | .   .   1   .   .   
  Duelist                  1    | .   .   1   .   .   
  Sentry                   4    | .   .   4   .   .   
  Assembled                6    | .   .   .   .   6   
Best Kill Streak           6    | 2   1   5   4   6   
  Combat Bots Only         6    | .   .   5   4   6   
Max Kills in Single Turn   4    | 1   1   2   1   4   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 4    | .   .   .   .   4   
  Melee                    1    | .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   
--------                   Run  | Scr  Mat  Mat  Min  Exi  
Damage Taken               2849 | .    .    1570 182  1097 
  Core                     409  | .    .    167  30   212  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  100  .    .    .    
Volleys Fired              122  | 28   8    80   1    5    
  Largest                  2    | 2    2    2    1    1    
  Hottest                  60   | 60   60   60   23   30   
Shots Fired                211  | 56   16   130  1    8    
  Gun                      205  | 56   16   130  1    2    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 6    | .    .    .    .    6    
  Special                  .    | .    .    .    .    .    
  Kinetic                  160  | 28   8    121  1    2    
  Thermal                  45   | 28   8    9    .    .    
  Explosive                6    | .    .    .    .    6    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         17   | 10   10   17   .    3    
  Robot Miss Streak        4    | 2    4    3    1    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        4    | .    .    4    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    
Shots Hit Robots           172  | 37   9    117  5    4    
  Core Hits                78   | 12   2    51   4    9    
  Critical Hits            1    | .    .    1    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              33   | .    .    22   8    3    
  Impact                   .    | .    .    .    .    .    
  Slashing                 33   | .    .    22   8    3    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            2    | .    .    2    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2659 | 385  78   1680 158  358  
  Guns                     1605 | 385  78   1126 .    16   
  Cannons                  .    | .    .    .    .    .    
  Explosions               342  | .    .    .    .    342  
  Melee                    712  | .    .    554  158  .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1195 | 118  21   1040 .    16   
  Thermal                  410  | 267  57   86   .    .    
  Explosive                342  | .    .    .    .    342  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 712  | .    .    554  158  .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         27   | .    .    7    7    27   
  Average Corruption       7    | .    .    6    7    8    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  44   | .    .    18   10   16   
    Message Errors         11   | .    .    3    4    4    
    Matter Fused           5    | .    .    1    2    2    
    Heat Flow Errors       8    | .    .    6    1    1    
    Energy Discharges      7    | .    .    5    1    1    
    Data Loss (minor)      4    | .    .    1    1    2    
    Data Loss (major)      4    | .    .    1    1    2    
    Misfires               4    | .    .    1    .    3    
    Targeting Errors       1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      55   | .    .    .    .    55   
  Shots                    3    | .    .    .    .    3    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        240  | 60   40   212  240  114  
  Average Temperature      49   | 23   22   53   124  49   
  Received Heat Transfer   369  | .    .    369  .    .    
  Effects                  1    | .    .    .    1    .    
    Interference           1    | .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         925  | 600  125  200  .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Min Exi 
Peak Influence             457  | 40  50  457 226 .   
  Average Influence        229  | 19  42  319 139 .   
Maximum Alert Level        2    | .   .   2   1   .   
  Low Security (%)         44   | 100 100 10  90  .   
  Level 1                  38   | .   .   60  9   .   
  Level 2                  17   | .   .   28  .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   .   4   .   .   
  Investigation            2    | .   .   2   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   .   2   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  
---------                  Run  | Scr Mat Mat Min Exi 
Distress Signals           1    | .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              54   | .   1   41  4   8   
  Peak Tracking Total      9    | .   1   7   4   9   
  Tactical Retreats        2    | .   .   2   .   .   

 Traps                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Min Exi 
Traps Triggered            1    | .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  
----------                 Run  | Scr Mat Mat Min Exi 
Machines Disabled          2    | .   .   1   .   1   
  Max in Single Turn       1    | .   .   1   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  
---------                  Run  | Scr Mat Mat Min Exi 
Machines Accessed          8    | .   3   4   .   1   
  Terminals                7    | .   3   4   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                22   | .   8   13  .   1   
  Successful               9    | .   3   5   .   1   
  Failed                   13   | .   5   8   .   .   
    Catastrophic           6    | .   2   4   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   22   | .   8   13  .   1   
  Terminals                21   | .   8   13  .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             2    | .   .   1   .   1   
  Branch Access Points     1    | .   .   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         7    | .   3   4   .   .   
  Terminals                7    | .   3   4   .   .   
    Track                  3    | .   1   2   .   .   
    Botnet                 4    | .   2   2   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   3   3   .   .   
  Full Trace Events        2    | .   1   1   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  
------------               Run  | Scr Mat Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  
--------                   Run  | Scr Mat Mat Min Exi 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               1    | .   .   .   .   1   
  GOTO                     1    | .   .   .   .   1   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             1    | .   .   .   .   1   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   
-------------              Run  | Scr  Mat  Mat  Min  Exi  
Turns Passed               2240 | 174  116  1074 421  455  
Spaces Moved               959  | 80   103  390  199  187  
  Core                     1    | .    .    .    .    1    
  Treads                   745  | 2    .    359  199  185  
  Legs                     .    | .    .    .    .    .    
  Wheels                   213  | 78   103  31   .    1    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            80   | 80   90   90   200  120  
  Average Speed            180  | 91   90   188  200  229  
  Slowest Speed            1450 | 160  90   200  200  1450 
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       30   | 5    21   36   40   50   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    .    1    .    
Scrap Searched             1    | .    .    .    1    .    
Spaces Dug                 2    | .    .    2    .    .    
Terrain Destroyed          22   | .    .    2    .    20   
  Melee                    2    | .    .    2    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      20   | .    .    .    .    20   

 Actions                        | -11 -10 -9  -9  -9  
---------                  Run  | Scr Mat Mat Min Exi 
Total                      1248 | 132 112 583 217 204 
  Wait                     48   | 10  .   38  .   .   
  Move                     955  | 79  102 389 198 187 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  27   | 7   1   13  5   1   
  Fast Attach              14   | 1   .   13  .   .   
  Attach                   14   | 2   .   7   .   5   
  Detach                   5    | .   .   5   .   .   
  Swap                     8    | .   .   6   .   2   
  Drop                     22   | 5   1   10  5   1   
  Fire                     122  | 28  8   80  1   5   
  Melee                    33   | .   .   22  8   3   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Min x2 / *Sto)
-9/Mines
-9/Exiles

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 3)
  175 | -11/Scrapyard | Entered Materials
  261 | -10/Materials | Discovered new exit (range 11)
  291 | -10/Materials | Entered another Materials area
  291 | -9/Materials  | Evolved 2 slots: Utility x2
  311 | -9/Materials  | Discovered new exit (range 16)
  477 | -9/Materials  | Lost 4 parts (1p1n1u1w)
 1048 | -9/Materials  | Build established: Mutant
 1288 | -9/Materials  | Identified exit to Mines
 1288 | -9/Materials  | Identified exit to Storage
 1365 | -9/Materials  | Entered Mines
 1504 | -9/Mines      | Assembled infested the area
 1509 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1776 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1778 | -9/Mines      | Discovered new exit (range 5)
 1786 | -9/Mines      | Entered Exiles
 1840 | -9/Exiles     | Met 8R-AWN
 1870 | -9/Exiles     | Met EX-HEX
 2016 | -9/Exiles     | Met EX-BIN
 2049 | -9/Exiles     | Aligned with FarCom system
 2052 | -9/Exiles     | Given EX-Vault access code
 2107 | -9/Exiles     | Opened EX-Vault
 2124 | -9/Exiles     | Found Supersonic Drone Bay
 2180 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2192 | -9/Exiles     | Attacked by the Exiles
 2207 | -9/Exiles     | Core integrity fell below 50%
 2210 | -9/Exiles     | System corruption reached 10%
 2227 | -9/Exiles     | Core integrity fell below 20%
 2241 | -9/Exiles     | Destroyed by 8R-AWN with 8R-AWN's Boregun

 Last Messages 
---------------
02230_ as-03204 destroyed.
02230_ BIN's Workstation disabled.
02230_ HV Slug penetrates Wall. <x3>
02230_ HV Slug penetrates Earth.
02232_ HV Slug penetrates Wall. <x4>
02235_ Penetrated by HV Slug.
02235_ HV Slug penetrates Earth.
02235_ Penetrated by HV Slug.
02235_ HV Slug penetrates Earth.
02237_ Penetrated by HV Slug.
02237_ Grenade Launcher destroyed.
02237_ HV Slug penetrates Earth.
02237_ Penetrated by HV Slug.
02237_ HV Slug penetrates Earth.
02239_ Trailblazer released from Supersonic Drone Bay.
02239_ Penetrated by HV Slug.
02239_ HV Slug penetrates Earth.
02239_ Penetrated by HV Slug.
02239_ HV Slug penetrates Earth.
02241_ Penetrated by HV Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                44
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoilTransportRedistributor
  Manual?         0
Play Time         00:18:42
  Cumulative      199.9 hours
  Start           2020.05.14 @ 13:18:53
  End             2020.05.14 @ 13:35:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          258
  Rogue           247
  Adventurer      11
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             51
Gallery%          64
Achievement%      45
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 53e621c4-509d-44fc-a517-3acbc35e7882