Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.23 @ 03:20:46 Player: Null_error Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (39) 195 Value Destroyed (1111) 1111 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-42) -42 TOTAL SCORE: 6524 Bonus ------- Friendly Fire -42 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (14) ----- Advanced Salvage Targeting Computer Advanced Melee Analysis Suite Propulsion Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Light Antimatter Reactor Improved Heat Sink Improved Medium Armor Plating Hypervelocity Gauss Cannon Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Heavy Treads > --- UTILITY ---------- Improved Cooling System Advanced Visual Processing Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Beamcaster Heavy Beamcaster > --- INVENTORY -------- Medium Treads Hover Unit Cesium-ion Thruster Structural Scanner Improved Signal Interpreter [Rating: 57] Favorites ----------- Power Antimatter Reactor Engine Light Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Aluminum Leg Wheel Wheel Hover Unit Cooled Airjet Flight Unit Improved Flight Unit Utility Advanced Targeting Computer Device Improved Cooling System Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Beamcaster Energy Gun Heavy Beamcaster Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Impact Weapon Heavy Hammer Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Slots Evolved 12 | . . 2 2 2 . . 2 2 . . 2 Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 12 | . . 2 2 2 . . 2 2 . . 2 Weapon . | . . . . . . . . . . . . Parts Attached 76 | 6 4 9 7 11 10 5 . 3 11 1 9 Power 9 | 1 . 2 1 . 2 . . . 3 . . Engine 4 | 1 . 2 . . . . . . 1 . . Core 3 | . . . 1 . . . . . 2 . . Reactor 2 | . . . . . 2 . . . . . . Propulsion 12 | 2 1 2 2 1 1 . . 2 . . 1 Treads 2 | . . . . . 1 . . 1 . . . Leg 3 | 2 1 . . . . . . . . . . Wheel 1 | . . . . 1 . . . . . . . Hover 3 | . . . 2 . . . . 1 . . . Flight 3 | . . 2 . . . . . . . . 1 Utility 37 | 1 2 3 3 7 4 5 . 1 4 . 7 Device 10 | . 1 1 1 . 2 1 . 1 2 . 1 Storage 1 | 1 . . . . . . . . . . . Processor 16 | . 1 2 1 7 . 1 . . . . 4 Hackware 3 | . . . 1 . . 1 . . . . 1 Protection 7 | . . . . . 2 2 . . 2 . 1 Artifact . | . . . . . . . . . . . . Weapon 18 | 2 1 2 1 3 3 . . . 4 1 1 Energy Gun 10 | 1 1 . . 1 3 . . . 2 1 1 Energy Cannon 2 | . . 1 . 1 . . . . . . . Ballistic Gun 4 | 1 . 1 . 1 . . . . 1 . . Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 . . . 1 . . . Parts Lost 35 | . . 4 3 . . 1 3 1 14 2 7 Power 5 | . . 1 1 . . . 1 . 2 . . Propulsion 6 | . . 1 1 . . . 1 . 2 . 1 Utility 16 | . . 1 1 . . . . 1 8 . 5 Weapon 8 | . . 1 . . . 1 1 . 2 2 1 Highest Loss Streak 7 | . . 4 3 . . 1 3 1 7 2 3 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 70 | . 95 72 64 63 89 91 68 56 51 18 24 Engine 1 | . 14 9 . . . . . . . . . Reactor 2 | . . . . . 6 7 4 . . . . Treads 3 | . . . . . 5 7 5 3 1 . . Leg 2 | . 28 9 . . . . . . . . . Hover 1 | . . . 16 . . . . 4 1 . . Flight 1 | . . 12 . . . . . . . . 1 Device 5 | . 1 12 17 . 1 7 6 10 7 5 . Storage 1 | . 14 5 . . . . . . . . . Processor 31 | . 7 9 15 50 48 45 40 29 24 5 14 Hackware 1 | . . . 3 . . 1 6 5 1 . 1 Protection 3 | . . . . . 8 6 . . 1 . 4 Energy Gun 7 | . 14 1 . 1 13 14 5 . . 6 2 Ballistic Gun 2 | . 14 9 . 2 1 . . . 1 . . Peak Build Rating 57 | 6 7 13 16 29 57 57 50 36 42 17 38 Average Rating 34 | 5 6 9 11 24 51 56 46 34 27 13 23 On Entrance 19 | . 6 7 6 . 29 57 50 25 33 12 4 Naked Turns 11 | . . . 7 4 . . . . . . . Heaviest Build 42 | 11 12 15 13 10 42 36 22 2 18 9 9 Greatest Support 70 | 20 20 20 12 10 70 70 70 28 28 3 15 Greatest Overweight (x) 5 | 2 . 2 1 . 2 . . . 5 2 1 Average Overweight (x) . | . . . . . . . . . 1 1 . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 8 6 5 5 5 5 5 5 5 5 5 Most Carried 8 | 2 8 8 5 5 5 5 5 5 3 4 5 Average Carried 4 | 1 5 6 4 4 5 5 5 4 . 3 4 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 2 8 5 4 5 5 5 5 4 2 4 5 Class Distribution -------------------- 96% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Matter Collected 1027 | 193 129 123 126 . 226 8 . . 130 . 92 Remotely . | . . . . . . . . . . . . Salvage Created 1771 | 115 129 168 28 30 397 551 63 . 290 . . Parts 72 | 9 10 15 1 2 4 23 2 . 6 . . Haulers Intercepted 2 | . 1 1 . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . 4 . . Prevented 2 | . . . . . . . . . 2 . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Combat Hostiles Destroyed 31 | . 4 7 . 1 . 11 1 . 7 . . Melee 3 | . . . . . . . . . 3 . . Guns 25 | . 4 7 . . . 11 1 . 2 . . Cannons 1 | . . . . 1 . . . . . . . AOE 1 | . . . . . . . . . 1 . . Classes Destroyed 11 | 2 3 . 1 . . 4 . . 1 . . Builder 1 | . . . . . . 1 . . . . . Tunneler 3 | 3 . . . . . . . . . . . Hauler 2 | . 1 1 . . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . Watcher 1 | . . . 1 . . . . . . . . Swarmer 14 | . 3 6 . 1 . . . . 4 . . Grunt 12 | . 1 1 . . . 7 1 . 2 . . Brawler 1 | . . . . . . . . . 1 . . Duelist 1 | . . . . . . 1 . . . . . Sentry 2 | . . . . . . 2 . . . . . Programmer 1 | . . . . . . 1 . . . . . Best Kill Streak 4 | 4 4 4 1 1 . 4 1 . 2 . . Combat Bots Only 4 | . 4 4 . 1 . 3 1 . 2 . . Max Kills in Single Turn 1 | 1 1 1 1 1 . 1 1 . 1 . . Gunslinging . | . . . . . . . . . . . . Exploded 1 | . . . . . . . . . 1 . . Melee 1 | . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Hostile Shots Fired 561 | . 24 59 36 13 . 117 36 23 78 24 151 Missed 200 | . 9 21 13 3 . 39 11 9 15 10 70 Damage Taken 5674 | . 144 420 422 140 . 823 397 330 1129 277 1592 Core 2631 | . 11 128 243 54 . 78 187 96 466 203 1165 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 46 | . . . . . . . . . . . 46 Core Remaining (%) 71 | 100 95 68 55 . . 81 78 . . 23 . Volleys Fired 149 | 6 16 45 . 1 14 30 5 . 31 . 1 Largest 2 | 2 2 2 . 2 2 2 1 . 1 . 1 Hottest 162 | 60 60 88 . 92 162 162 81 . 69 . 81 Shots Fired 221 | 12 32 48 . 2 30 61 5 . 30 . 1 Gun 217 | 12 32 45 . 1 30 61 5 . 30 . 1 Cannon 4 | . . 3 . 1 . . . . . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 78 | 6 16 45 . 1 1 . . . 9 . . Thermal 142 | 6 16 3 . . 29 61 5 . 21 . 1 Explosive . | . . . . . . . . . . . . Electromagnetic 1 | . . . . 1 . . . . . . . Robot Hit Streak 34 | 5 9 13 . 14 26 34 12 . 20 . 1 Robot Miss Streak 6 | 6 2 3 . . 1 1 . . 4 . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . . . . . . 2 . . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . . Shots Hit Robots 181 | 5 23 36 1 1 26 51 5 . 32 . 1 Core Hits 69 | 5 7 13 1 1 4 24 4 . 10 . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 2 | . 1 . 1 . . . . . . . . Critical Strikes 9 | . 1 . 1 . 1 1 1 . 4 . . Burn 4 | . . . . . 1 1 1 . 1 . . Destroy 1 | . 1 . . . . . . . . . . Smash 1 | . . . 1 . . . . . . . . Sever 3 | . . . . . . . . . 3 . . Melee Attacks 25 | . . . 2 . . . . . 23 . . Impact 2 | . . . 2 . . . . . . . . Slashing 23 | . . . . . . . . . 23 . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 3568 | 87 285 392 95 24 574 1141 111 . 816 9 34 Guns 2845 | 87 285 331 . . 574 1119 111 . 313 . 25 Cannons 85 | . . 61 . 24 . . . . . . . Explosions . | . . . . . . . . . . . . Melee 556 | . . . 53 . . . . . 503 . . Ramming 82 | . . . 42 . . 22 . . . 9 9 Kinetic 632 | 30 143 331 . . . . . . 128 . . Thermal 2274 | 57 142 61 . . 574 1119 111 . 185 . 25 Explosive . | . . . . . . . . . . . . Electromagnetic 24 | . . . . 24 . . . . . . . Impact 53 | . . . 53 . . . . . . . . Slashing 503 | . . . . . . . . . 503 . . Piercing . | . . . . . . . . . . . . Highest Corruption 20 | . . . 3 1 1 2 . . 20 20 1 Average Corruption 3 | . . . 2 1 1 1 . . 19 20 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 32 | . . . . . 6 11 . . 7 7 1 Message Errors 4 | . . . . . . 3 . . . 1 . Matter Fused 7 | . . . . . 1 2 . . 2 2 . Heat Flow Errors 2 | . . . . . . 1 . . 1 . . Energy Discharges 3 | . . . . . 1 2 . . . . . Parts Rejected 1 | . . . . . . . . . . 1 . Parts Fused 1 | . . . . . . 1 . . . . . Data Loss (minor) 8 | . . . . . 2 . . . 2 3 1 Data Loss (major) 1 | . . . . . . . . . 1 . . Misfires 3 | . . . . . 2 1 . . . . . Alerts 1 | . . . . . . 1 . . . . . Weapon Failures 1 | . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 70 | . . . 53 . . . . . 17 . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 70 | . . . 53 . . . . . 17 . . Knockbacks 2 | . . . 1 . . . . . . 1 . Impact 2 | . . . 1 . . . . . . 1 . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 27 | . . . 19 . . . . . . 4 4 Shots . | . . . . . . . . . . . . Rammed 13 | . . . 4 . . 6 . . . 2 1 Targets Rammed 14 | . . . 4 . . 7 . . . 2 1 Kicked . | . . . . . . . . . . . . Crushed 1 | . . . . . . 1 . . . . . Highest Temperature 351 | . 24 36 5 . 351 141 99 . 62 . 38 Average Temperature 67 | . 11 14 5 . 118 48 48 . 32 . 21 Received Heat Transfer 1239 | . 48 117 72 27 . 333 153 144 162 . 183 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 . . Impact Corruptions 1 | . . . 1 . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . 1 . . Parts Melted 10 | . . . . . . 6 2 . 2 . . Heat Transferred 4150 | 125 325 111 . . 999 1850 259 . 444 . 37 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Peak Influence 364 | 20 144 364 175 125 31 186 41 34 . . 307 Initial 153 | . 13 60 153 45 31 . 21 19 . . 17 Average 58 | 6 64 159 123 43 16 63 20 24 . . 66 Maximum Alert Level 1 | . . 1 . . . . . . . . 1 Low Security (%) 96 | 100 100 68 100 100 100 100 100 100 . . 95 Level 1 3 | . . 31 . . . . . . . . 4 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 10 | . . 1 2 . . 2 . 2 . . 3 Investigation 1 | . . . . . . 1 . . . . . Extermination 3 | . . . . . . 1 . 1 . . 1 Reinforcement 6 | . . 1 2 . . . . 1 . . 2 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Distress Signals 7 | . . 4 2 . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 128 | . 5 19 17 11 1 12 5 4 13 2 39 Peak Tracking Total 17 | . 3 12 16 6 1 4 4 4 5 2 17 Tactical Retreats 20 | . 1 3 1 3 . . . . 5 . 7 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Traps Triggered 6 | . . . . 2 . 1 . 2 . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Machines Disabled . | . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Machines Accessed 10 | . 2 2 1 1 . 2 . . . . 2 Terminals 9 | . 2 2 1 1 . 1 . . . . 2 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Total Hacks 26 | . 7 6 5 2 . 2 . . . . 4 Successful 15 | . 6 3 4 1 . 1 . . . . . Failed 11 | . 1 3 1 1 . 1 . . . . 4 Catastrophic 5 | . . 1 . 1 . 1 . . . . 2 Database Lockouts . | . . . . . . . . . . . . Manual 23 | . 6 6 4 2 . 1 . . . . 4 Terminals 25 | . 7 6 5 2 . 1 . . . . 4 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Terminal Hacks 4 | . 1 . 2 1 . . . . . . . Record 2 | . 1 . 1 . . . . . . . . Unreport Threat 2 | . . . 1 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . Unlock Access 1 | . . . . . . 1 . . . . . Unauthorized Hacks 9 | . 4 3 2 . . . . . . . . Terminals 9 | . 4 3 2 . . . . . . . . Track 5 | . 2 2 1 . . . . . . . . Skim 4 | . 2 1 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 9 | . 2 2 1 1 . 1 . . . . 2 Full Trace Events 1 | . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 2 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Turns Passed 4469 | 96 309 326 140 182 731 1069 126 274 714 107 395 Spaces Moved 3305 | 59 208 262 162 220 413 581 77 221 410 90 602 Core 931 | 8 . . 15 51 . . 25 88 271 90 383 Treads 1208 | . . . . . 303 581 52 133 139 . . Legs 311 | 51 208 52 . . . . . . . . . Wheels 279 | . . . . 169 110 . . . . . . Hover 147 | . . . 147 . . . . . . . . Flight 429 | . . 210 . . . . . . . . 219 Fastest Speed 37 | 50 120 37 50 50 80 160 50 50 50 50 40 Average Speed 109 | 114 120 54 59 73 141 160 124 116 139 102 61 Slowest Speed 300 | 150 120 190 120 80 160 160 160 160 300 150 100 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 9 | . . 3 . . . . . . . . 6 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 27 | 4 28 32 24 10 96 18 3 8 68 16 22 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 3 | . . . . . . 1 1 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . . . . . 1 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 4 | . . . . . . . . . 4 . . Terrain Destroyed 4 | . . . . . . . . . 4 . . Melee 4 | . . . . . . . . . 4 . . Projectile . | . . . . . . . . . . . . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Total 3864 | 72 234 396 201 235 530 657 101 238 481 103 616 Wait 260 | . . 79 22 . 90 29 20 . 3 9 8 Move 3278 | 58 207 256 161 220 412 580 76 220 409 89 590 Hop 8 | . . 2 . . . . . . . . 6 Pick Up 17 | 2 6 . 1 2 . 2 . . 1 2 1 Fast Attach 46 | 6 1 4 5 10 3 . . 2 5 1 9 Attach 9 | . . . 2 . . . . 1 6 . . Detach 6 | . . . 2 . . . . 1 3 . . Swap 21 | . 3 5 . 1 7 5 . . . . . Drop 17 | . 1 5 2 1 4 4 . . . . . Fire 149 | 6 16 45 . 1 14 30 5 . 31 . 1 Melee 25 | . . . 2 . . . . . 23 . . Ram 7 | . . . 4 . . . . . . 2 1 Kick . | . . . . . . . . . . . . Crush 7 | . . . . . . 7 . . . . . Escape Stasis 14 | . . . . . . . . 14 . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / Gar) -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 97 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 11) 406 | -10/Materials | Entered another Materials area 406 | -9/Materials | Evolved 2 slots: Utility x2 725 | -9/Materials | Discovered new exit (range 15) 732 | -9/Materials | Entered another Materials area 732 | -8/Materials | Evolved 2 slots: Utility x2 757 | -8/Materials | Lost 4 parts (1p1n1u1w) 865 | -8/Materials | Released all parts (5) 870 | -8/Materials | Discovered new exit (range 6) 872 | -8/Materials | Entered Factory 872 | -7/Factory | Evolved 2 slots: Utility x2 896 | -7/Factory | Lost 3 parts (1p1n1u) 1054 | -7/Factory | Sucked down chute 1054 | -7/Factory | Entered Waste 1054 | -7/Waste | The area was eerily silent 1109 | -7/Waste | Discovered new exit (range 10) 1684 | -7/Waste | A Compactor rumbled back to life 1684 | -7/Waste | Spotted C-40 Crusher 1785 | -7/Waste | Entered Factory 2826 | -7/Factory | Identified exit to Garrison 2831 | -7/Factory | Discovered new exit (range 3) 2834 | -7/Factory | Identified exit to Factory 2854 | -7/Factory | Entered another Factory area 2854 | -6/Factory | Evolved 2 slots: Utility x2 2971 | -6/Factory | Discovered new exit (range 9) 2976 | -6/Factory | Identified exit to Factory 2980 | -6/Factory | Entered another Factory area 2980 | -5/Factory | Evolved 2 slots: Utility x2 2998 | -5/Factory | Lost 3 parts (1p1n1w) 3160 | -5/Factory | Discovered new exit (range 19) 3189 | -5/Factory | Identified exit to Upper Caves 3254 | -5/Factory | Entered Upper Caves 3545 | -5/Upper Caves | Lost 7 parts (2p2n3u) 3807 | -5/Upper Caves | Core integrity fell below 50% 3842 | -5/Upper Caves | System corruption reached 10% 3872 | -5/Upper Caves | Lost 7 parts (5u2w) 3943 | -5/Upper Caves | Discovered new exit (range 15) 3968 | -5/Upper Caves | Entered another Upper Caves area 4073 | -5/Upper Caves | Discovered new exit (range 5) 4075 | -5/Upper Caves | Entered Factory 4075 | -4/Factory | Evolved 2 slots: Utility x2 4123 | -4/Factory | Noticed a derelict Sapper rigging charges 4424 | -4/Factory | Core integrity fell below 50% 4441 | -4/Factory | Core integrity fell below 20% 4470 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04365_ H-77 Assassin destroyed. 04365_ R-10 Processor destroyed. 04365_ C-35 Carver destroyed. 04365_ H-77 Assassin destroyed. 04365_ Enh. Optical Array destroyed. 04366_ Knocked back. 04368_ Field Recycling Unit destroyed. 04385_ Acquired Imp. Targeting Computer. 04408_ Imp. Targeting Computer destroyed. 04414_ Triggered Ambush Trap. 04414_ B-60 Warrior emerges from a hatch in the floor. 04414_ S-27 Virus emerges from a hatch in the floor. 04418_ Field Propulsion Array destroyed. 04424_ System corrupted: Component data lost. 04433_ Critical hit (Burn: +37). 04437_ K-01 Serf cleans the Garrison Access. 04446_ Adv. Targeting Computer destroyed. 04469_ Slammed into S-27 Virus. Map ----- +----------------------------------------------------+ | # ! """"????????????????????????????? | | # """""???????????????????????????? | | + #?????????????????????????? | | # """???????????????????????????? | | # """""???????????????????????????? | | # """"????????????????????????????? | | # ????????????????????????????? | | # ???????????????????????????? | | #############??????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | ########???????????????????????????????? | | """ #???????????????????????????????? | | "G #???????????????????????????????? | | """ #???????????????????????????????? | | ###########?????????????????????? | | ? # ! #?????????????????????? | | +######????# # #?????????????????????? | | #????# # "" "" #?????????????????????? | | """" #????# # "" "" +?????????????????????? | | """" #????# + """ """ #?????????????????????? | | """" #????# # """ """ #?????????????????????? | | """" ###### #s"""s""" #?????????????????????? | | """" / # s s @s#?????????????????????? | | """" ########+#############?????????????????????? | | """" ## ! #????????????????????????????? | | ## #????????????????????????????? | | ######## #????????????????????????????? | | ???????# #????????????????????????????? | | ???????# #????????????????????????????? | | ???????# #????????????????????????????? | | ???????# #????????????????????????????? | | ???????# #????????????????????????????? | | ???????# #????????????????????????????? | | ???????# #????????????????????????????? | | ???????# #????????????????????????????? | | ???????# #????????????????????????????? | | ???????##############????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 450 Propulsion Shielding 33 Evasion (%) 62 Targeting Accuracy 48 Melee Accuracy 8 Recoil Reduction 2 Salvage Targeting 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Perfect Aim Challenges ------------ None Game ------ Seed HugeGuidedWell Manual? 0 Play Time 00:45:01 Cumulative 70.7 hours Start 2024.10.23 @ 02:38:39 End 2024.10.23 @ 03:20:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 77 Rogue 77 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 49 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(5,10,15) Steam 1 RUN: 9193ef8d-772a-4df1-ad23-b6230f155cd5