Cogmind - Beta 17.1 *** ADVENTURER MODE // 2026.08.29 @ 01:28:03 Player: F-forge Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (168) 840 Value Destroyed (4873) 4873 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (214) 214 TOTAL SCORE: 9867 Bonus ------- High Alert Combat Kills 179 Follower Combat Kills 35 Cogmind --------- Core Integrity 141/1000 Matter 32/300 Energy 99/100 System Corruption 7% Temperature Cool (18) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Improved Signal Interpreter Improved Transmission Jammer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Armored Wheel Improved Kinecellerator Advanced ECM Suite Heavy Machine Gun Remote Datajack Peak State ------------ > --- POWER ------------ Angular Momentum Engine Fission Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Trap Scanner Improved Signal Interpreter Core Analyzer Hacking Suite > --- WEAPON ----------- Coil Gun Advanced Assault Cannon Heavy Flak Cannon > --- INVENTORY -------- Titanium Leg Improved Carbon-fiber Leg Visual Processing Unit Improved Sensor Array Improved Sensor Array Improved Signal Interpreter Terrain Scanner Advanced Terrain Scan Processor Core Shielding Hacking Suite Magnetic Acceleration Cannon Rocket Launcher Remote Datajack [Rating: 61] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Armored Wheel Utility Hacking Suite Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Core Shielding Weapon Chainsword Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 1 | . . . . . 1 . . Propulsion 3 | . . 1 . 1 . . 1 Utility 5 | . . 1 . 1 1 1 1 Weapon 1 | . . . . . . 1 . Parts Attached 110 | 7 8 15 2 12 10 39 17 Power 18 | 1 . 3 . 1 . 11 2 Engine 12 | 1 . 3 . . . 6 2 Core 6 | . . . . 1 . 5 . Reactor . | . . . . . . . . Propulsion 37 | 2 4 4 . 3 5 14 5 Treads . | . . . . . . . . Leg 35 | 2 4 4 . 3 5 14 3 Wheel 2 | . . . . . . . 2 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 28 | 2 1 5 2 2 2 7 7 Device 11 | 1 . 1 1 1 . 3 4 Storage 3 | 1 1 1 . . . . . Processor 7 | . . 1 . 1 1 1 3 Hackware 2 | . . . . . 1 1 . Protection 5 | . . 2 1 . . 2 . Artifact . | . . . . . . . . Weapon 27 | 2 3 3 . 6 3 7 3 Energy Gun 7 | 1 2 . . 1 . 1 2 Energy Cannon 1 | . . 1 . . . . . Ballistic Gun 8 | 1 1 2 . 1 1 1 1 Ballistic Cannon 5 | . . . . 1 1 3 . Launcher 2 | . . . . 2 . . . Special Weapon 2 | . . . . . 1 1 . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . Unidentified Prototypes 2 | . . 1 . 1 . . . Parts Lost 46 | . . 5 . 3 . 22 16 Power 11 | . . 1 . . . 5 5 Propulsion 13 | . . . . 2 . 6 5 Utility 11 | . . 3 . 1 . 4 3 Weapon 11 | . . 1 . . . 7 3 Highest Loss Streak 9 | . . 3 . 3 . 7 9 To Critical Strikes . | . . . . . . . . Average Backups 11 | . 8 8 12 14 14 13 8 Power . | . . . 1 1 . . 1 Propulsion 1 | . . . 3 3 2 2 . Utility 5 | . 4 4 4 5 6 6 5 Weapon 2 | . 2 2 2 3 4 3 . Tool/Special . | . . . . . . . . Unused Backups 11 | . 1 1 1 2 . 3 3 Power 2 | . . . . 2 . . . Propulsion 2 | . . . . . . 2 . Utility 4 | . 1 . . . . . 3 Weapon 3 | . . 1 1 . . 1 . Tool/Special . | . . . . . . . . Average Slot Usage (%) 90 | . 100 92 99 94 98 93 62 Engine 8 | . 14 11 11 5 7 7 4 Core 2 | . . . . 3 7 4 2 Leg 25 | . 28 26 33 34 28 24 13 Device 7 | . 14 3 3 9 5 7 6 Storage 7 | . 14 11 11 9 7 6 3 Processor 8 | . . 11 11 9 9 7 11 Hackware 4 | . . . . . 6 6 8 Protection 5 | . . 7 7 6 7 8 . Energy Gun 2 | . 14 3 . 6 . . . Ballistic Gun 8 | . 14 17 11 9 7 5 . Ballistic Cannon 3 | . . . . 1 6 5 6 Slashing Weapon 1 | . . . . . . 3 . Peak Build Rating 61 | 7 10 21 22 32 42 61 52 Average Rating 32 | 4 8 15 21 28 38 49 35 On Entrance 21 | . 7 10 21 22 27 39 42 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns 17 | . . . . . . . 17 Heaviest Build 69 | 15 22 36 36 39 46 69 47 Greatest Support 74 | 20 20 36 36 52 65 74 70 Greatest Overweight (x) 2 | 2 1 1 . . 1 1 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 Average Capacity 13 | 6 9 10 15 15 15 15 12 Most Carried 15 | 3 10 10 15 15 15 15 11 Average Carried 11 | 1 8 8 12 14 14 13 8 Final Capacity 15 | 8 10 15 15 15 15 15 5 Final Carried 15 | 3 10 9 15 14 15 11 5 Class Distribution -------------------- 41% | Mutant 39% | Hacker-Mutant 8% | Hacker-Skirmisher 4% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Skirmisher | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Matter Collected 3710 | 253 281 464 64 407 398 1576 267 Remotely . | . . . . . . . . Salvage Created 5593 | 23 699 814 163 904 391 2472 127 Parts 329 | 4 42 67 17 52 21 114 12 Haulers Intercepted 9 | . . 4 . 4 . 1 . Recyclers Shooed 7 | . . . . . . 6 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 109 | . 8 20 2 17 7 51 4 Melee 4 | . . . . . . 4 . Guns 60 | . 8 20 . 5 3 24 . Cannons 31 | . . . 2 2 4 19 4 AOE 13 | . . . . 10 . 3 . Classes Destroyed 14 | 1 6 4 . . 2 1 . Worker 12 | . 2 2 . 1 2 5 . Builder 13 | . 3 1 1 1 2 4 1 Tunneler 5 | 1 . . 2 . . 2 . Hauler 9 | . . 4 . 4 . 1 . Recycler 7 | . 2 . . 1 1 3 . Mechanic 1 | . 1 . . . . . . Operator 1 | . . . . . . 1 . Watcher 11 | . 3 2 . 1 3 1 1 Swarmer 37 | . . 11 . 3 . 23 . Grunt 43 | . 8 3 . 9 3 19 1 Duelist 1 | . . 1 . . . . . Sentry 16 | . . 5 2 5 . 4 . Hunter 3 | . . . . . 3 . . Programmer 9 | . . . . . 1 5 3 Best Kill Streak 12 | 1 4 5 2 11 3 12 1 Combat Bots Only 11 | . 2 4 2 11 2 9 1 Max Kills in Single Turn 4 | 1 2 3 1 3 1 4 1 Gunslinging . | . . . . . . . . Exploded 3 | . . . . 3 . 2 . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Hostile Shots Fired 792 | . 28 81 10 70 62 355 186 Missed 236 | . 8 21 4 23 25 98 57 Hits 556 | . 20 60 6 47 37 257 129 Melee 3 | . . 3 . . . . . Projectile 553 | . 20 57 6 47 37 257 129 AOE 2 | . . . . . . . 2 Critical Strikes 12 | . . . . 3 . 1 8 Damage Taken 7409 | . 231 624 65 599 320 3389 2181 Core 1551 | . 37 65 8 82 19 481 859 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 51 | . . 4 2 13 3 29 . Ignored by Resistances 2095 | . 69 182 18 173 96 957 600 Regen/Repaired (Parts) 310 | . . . . 64 . 246 . Core Remaining (%) 81 | 100 85 . 81 85 97 43 . Volleys Fired 346 | 2 33 59 6 37 36 133 40 Largest 3 | 1 2 2 2 2 2 3 2 Hottest 114 | 20 79 91 91 73 100 114 113 Shots Fired 610 | 2 63 118 12 67 63 233 52 Gun 365 | 2 63 110 6 51 28 98 7 Cannon 236 | . . 8 6 11 34 132 45 Launcher 7 | . . . . 5 . 2 . Special 2 | . . . . . 1 1 . Kinetic 507 | 2 30 93 6 44 62 225 45 Thermal 67 | . 23 25 6 . 1 5 7 Explosive 7 | . . . . 5 . 2 . Electromagnetic 28 | . 10 . . 18 . . . Robot Hit Streak 27 | 2 23 27 8 24 8 20 14 Robot Miss Streak 10 | . 1 2 1 4 7 10 2 Penetration Max 1 | . . . . 1 1 1 . Secondary Targets 2 | . 1 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 506 | 2 50 88 9 55 48 216 38 Core Hits 307 | 1 29 38 6 43 45 135 10 Critical Kills 3 | . . . . . . 3 . Critical Parts Destroyed 1 | . . . . . . 1 . Critical Strikes 26 | . . 1 . . 3 19 3 Burn 1 | . . 1 . . . . . Destroy 4 | . . . . . . 4 . Blast 13 | . . . . . 3 7 3 Sever 8 | . . . . . . 8 . Melee Attacks 52 | . . . . 3 5 44 . Impact . | . . . . . . . . Slashing 44 | . . . . . . 44 . Piercing . | . . . . . . . . Sneak Attacks 22 | . . . . 3 5 14 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 13418 | 27 808 1600 179 1792 963 6758 1291 Guns 5472 | 27 687 1254 74 794 459 2047 130 Cannons 4217 | . . 122 105 141 503 2205 1141 Explosions 1781 | . 118 224 . 857 . 582 . Melee 1879 | . . . . . . 1879 . Ramming 69 | . 3 . . . 1 45 20 Kinetic 8410 | 27 303 1067 74 680 962 4156 1141 Thermal 1494 | . 349 309 105 . . 601 130 Explosive 1158 | . . 224 . 857 . 77 . Electromagnetic 408 | . 153 . . 255 . . . Impact . | . . . . . . . . Slashing 1879 | . . . . . . 1879 . Piercing . | . . . . . . . . Highest Corruption 7 | . . . . . . 3 7 Average Corruption 2 | . . . . . . 1 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 46 | . . . . . . 29 17 Message Errors 13 | . . . . . . 10 3 Matter Fused 9 | . . . . . . 6 3 Heat Flow Errors 6 | . . . . . . 6 . Energy Discharges 4 | . . . . . . 2 2 Parts Rejected 1 | . . . . . . . 1 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 7 | . . . . . . 2 5 Data Loss (major) 1 | . . . . . . 1 . Misfires 2 | . . . . . . . 2 Weapon Failures 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 497 | . . . . . . 417 80 Projectiles 123 | . . . . . . 43 80 Explosions 107 | . . . . . . 107 . Melee 267 | . . . . . . 267 . Knockbacks 61 | . . . . 2 2 48 9 Impact . | . . . . . . . . Kinetic 53 | . . . . 1 2 42 8 Secondary 8 | . . . . 1 . 6 1 Self-Inflicted Damage 235 | . 31 . . 34 . 168 2 Shots 8 | . 1 . . 4 . 3 . Rammed 1 | . . . . . . . 1 Targets Rammed 14 | . 1 . . . 1 7 5 Kicked 13 | . 1 . . . 1 7 4 Crushed . | . . . . . . . . Highest Temperature 402 | . 139 153 90 180 16 402 127 Average Temperature 65 | . 39 29 32 110 4 90 58 Received Heat Transfer 2530 | . 144 168 27 387 9 1056 739 Effects 10 | . . . . . . 10 . Shutdowns 1 | . . . . . . 1 . Energy Bleed 1 | . . . . . . 1 . Interference 8 | . . . . . . 8 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . 2 . Impact Corruptions 1 | . . . . . . 1 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . 1 1 1 . . 1 . Heat Transferred 2514 | . 708 777 185 . . 585 259 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . 1 . . . . 2 . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Maximum Alert Level 2 | . . 1 . 1 . 2 1 Low Security (%) 88 | 100 100 99 100 87 100 69 95 Level 1 3 | . . . . 12 . 6 4 Level 2 7 | . . . . . . 23 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 640 | 5 51 207 66 279 102 640 219 Initial 219 | . . . 46 . 102 . 219 Average 89 | . 11 81 21 61 23 176 63 Influence Increases 3841 | 5 274 656 55 602 269 1708 272 Destroy 0b10 Robot/C 2200 | . 160 400 40 360 140 1020 80 Destroy 0b10 Robot/NC 300 | 5 55 45 15 45 40 85 10 Destroy Leader 560 | . 36 122 . 100 56 224 22 Allied During Kill 1 | . . . . . 1 . . Successful Hack 120 | . 16 21 . 6 12 34 31 Select Force Hacks 100 | . . . . . . 100 . Disable Machine 90 | . . 18 . 9 . 36 27 Destroy Structure 140 | . 7 5 . 22 5 89 12 Partial Spotted 15 | . . 15 . . . . . Lose Combat Pursuer 315 | . . 30 . 60 15 120 90 Influence Decreases 3841 | 5 274 513 198 338 533 1188 792 Entered New Map 560 | . . . 97 . 162 . 301 Time Decay 2861 | 5 274 463 101 273 351 978 416 Lost Part 355 | . . 50 . 30 . 210 65 Lost Ally 65 | . . . . 35 20 . 10 Squads Dispatched 33 | . . 3 1 2 5 18 4 Investigation 9 | . . . . 2 2 4 1 Extermination 7 | . . . . . 1 4 2 Reinforcement 10 | . . 3 . . 2 4 1 Assault 1 | . . . 1 . . . . Garrison 6 | . . . . . . 6 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced 2 | . . . . . . 2 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Distress Signals 8 | . . 1 . 3 . 4 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 186 | . 13 31 2 29 11 75 25 Peak Tracking Total 12 | . 2 4 2 12 2 7 8 Tactical Retreats 15 | . . 2 . 2 1 7 3 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Traps Triggered 8 | . 1 2 . 2 1 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Disabled 10 | . . 2 . 1 . 4 3 Max in Single Turn 3 | . . 2 . 1 . 3 2 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills 5 | . . . . . . 5 . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Accessed 40 | . 6 6 . 5 5 10 8 Terminals 22 | . 5 4 . 2 2 3 6 Fabricators 3 | . . . . . . 3 . Repair Stations 3 | . . . . 1 1 1 . Recycling Units 7 | . 1 1 . 1 . 3 1 Scanalyzers 4 | . . 1 . 1 2 . . Garrison Access 1 | . . . . . . . 1 Total Hacks 106 | . 12 16 . 11 18 25 24 Successful 73 | . 11 12 . 8 8 17 17 Failed 33 | . 1 4 . 3 10 8 7 Catastrophic 1 | . . . . . . 1 . Database Lockouts . | . . . . . . . . Manual 48 | . 7 6 . 5 9 11 10 Terminals 58 | . 10 13 . 5 8 7 15 Fabricators 4 | . . . . . . 4 . Repair Stations 10 | . . . . 2 2 6 . Recycling Units 19 | . 2 1 . 1 . 8 7 Scanalyzers 13 | . . 2 . 3 8 . . Garrison Access 2 | . . . . . . . 2 Terminal Hacks 16 | . 4 5 . 1 2 . 4 Record 1 | . . . . . . . 1 Part Schematic 1 | . . . . . . . 1 Robot Analysis 1 | . . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . Terminal Index 2 | . . . . . 1 . 1 Locate Traps 4 | . 1 2 . . . . 1 Dispatch Records 1 | . 1 . . . . . . Hauler Manifests 2 | . 1 1 . . . . . Zone Layout 3 | . . 1 . 1 1 . . Fabricator Hacks 2 | . . . . . . 2 . Load Schematic 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 8 | . . . . 2 . 6 . Scan Component 4 | . . . . 1 . 3 . Repair 4 | . . . . 1 . 3 . Recycling Unit Hacks 11 | . 1 . . . . 3 7 Recycle Component 3 | . . . . . . . 3 Process 2 | . . . . . . . 2 Retrieve Matter 3 | . . . . . . 1 2 Retrieve Components 3 | . 1 . . . . 2 . Scanalyzer 10 | . . 2 . 3 5 . . Insert Component 4 | . . 1 . 1 2 . . Analyze 3 | . . 1 . 1 1 . . Retrieve Study 3 | . . . . 1 2 . . Garrison Access Hacks 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks 25 | . 6 5 . 2 1 6 5 Terminals 17 | . 5 4 . 1 1 1 5 Assimilate 1 | . . . . . . . 1 Botnet 16 | . 5 4 . 1 1 1 4 Fabricators 2 | . . . . . . 2 . Overload 2 | . . . . . . 2 . Repair Stations . | . . . . . . . . Recycling Units 6 | . 1 1 . 1 . 3 . Reject 6 | . 1 1 . 1 . 3 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used . | . . . . . . . . Hacking Detections 31 | . 4 4 . 3 5 8 7 Full Trace Events 4 | . . . . 1 . 2 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . 1 . 1 1 . 1 Parts Built 2 | . . . . . . 2 . Authchips . | . . . . . . . . Time 36 | . . . . . . 36 . Total Part Build Rating 6 | . . . . . . 6 . Part Studies Acquired 3 | . . . . 1 2 . . Parts Repaired 4 | . . . . 1 . 3 . Time 165 | . . . . 51 . 114 . Parts Recycled 3 | . . . . . . . 3 Recycled Matter 39 | . . . . . . . 39 Retrieved Matter 39 | . . . . . . . 39 Retrieved Components 15 | . 5 . . . . 10 . Parts Scanalyzed 4 | . . 1 . 1 2 . . Part Schematics Acquired 3 | . . 1 . 1 1 . . Parts Damaged 1 | . . . . . 1 . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . . . 2 . . Non-combat 2 | . . . . . 2 . . Combat . | . . . . . . . . Robot Hacks Applied 4 | . . . . . 4 . . find_chute 4 | . . . . . 4 . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 2 | . . . . 1 1 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total Allies 4 | . . . 1 1 1 . 1 Largest Group 1 | . . . 1 1 1 . 1 Highest-Rated Group 31 | . . . 31 31 12 . 26 Highest-Rated Ally 31 | . . . 31 31 12 . 26 Total Orders . | . . . . . . . . Ally Attacks 22 | . . . . 15 7 . . Total Damage 281 | . . . . 220 61 . . Kills 2 | . . . . 2 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Active Infowar (turns) 5645 | 6 975 308 96 216 716 2469 859 Optics 148 | . . . . . . . 148 Sensors 2123 | . . . . 130 716 473 804 Terrain 549 | . . 261 96 192 . . . Traps 3009 | . . . . . . 2469 540 Seismic 1028 | 6 975 47 . . . . . Jamming 29 | . . . . . . . 29 ECM 1 | . . . . . . . 1 Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Turns Passed 7677 | 62 975 1110 297 586 967 2551 1129 Spaces Moved 4695 | 38 569 619 278 363 739 1310 779 Core 161 | 12 . . . . . . 149 Treads . | . . . . . . . . Legs 4444 | 26 569 619 278 363 739 1310 540 Wheels 90 | . . . . . . . 90 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 90 90 86 90 120 50 Average Speed 120 | 117 144 137 90 93 108 129 108 Slowest Speed 193 | 150 190 190 90 97 190 193 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 3 76 58 62 41 19 34 19 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 3 | . . . 3 . . . . Spaces Dug 13 | . . . . . 3 7 3 Terrain Destroyed 115 | . 4 1 . 23 6 75 6 Melee 7 | . . . . . . 7 . Projectile 27 | . . . . 3 6 12 6 AOE 81 | . 4 1 . 20 . 56 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total 6041 | 51 658 770 313 536 841 1864 1008 Wait 681 | . 22 60 19 100 31 291 158 Move 4688 | 37 568 618 277 362 738 1309 779 Hop . | . . . . . . . . Pick Up 48 | 5 9 6 6 7 5 8 2 Fast Attach 34 | 5 . 2 1 3 . 11 12 Attach 38 | 2 . 7 . 4 3 15 7 Detach 8 | . . 1 1 1 1 1 3 Swap 80 | . 16 9 2 13 13 25 2 Drop 52 | . 9 8 1 6 8 20 . Fire 346 | 2 33 59 6 37 36 133 40 Melee 52 | . . . . 3 5 44 . Ram 1 | . . . . . . . 1 Kick 13 | . 1 . . . 1 7 4 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 14) 63 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 405 | -10/Materials | Discovered new exit (range 6) 565 | -10/Materials | Discovered new exit (range 7) 774 | -10/Materials | Identified exit to Mines 930 | -10/Materials | Discovered new exit (range 3) 1038 | -10/Materials | Entered another Materials area 1038 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1390 | -9/Materials | Lost 3 parts (1p1u1w) 1575 | -9/Materials | Discovered new exit (range 4) 2026 | -9/Materials | Discovered new exit (range 7) 2103 | -9/Materials | Discovered new exit (range 22) 2148 | -9/Materials | Entered Mines 2158 | -9/Mines | Learned location of 1 exit from Proximity Caves 2375 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2433 | -9/Mines | Discovered new exit (range 15) 2437 | -9/Mines | Met a Derelict testing a Signal Generator 2445 | -9/Mines | Entered Materials 2445 | -8/Materials | Accompanied by 1 ally 2445 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2593 | -8/Materials | Repaired Hvy. Ion Engine 3010 | -8/Materials | Destroyed 11 combat bots 3014 | -8/Materials | Discovered new exit (range 16) 3017 | -8/Materials | Lost 3 parts (2n1u) 3030 | -8/Materials | Identified exit to Factory 3031 | -8/Materials | Entered Factory 3031 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3338 | -7/Factory | Build established: Hacker-Mutant 3874 | -7/Factory | Discovered new exit (range 11) 3996 | -7/Factory | Identified exit to Factory 3998 | -7/Factory | Entered another Factory area 3998 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4439 | -6/Factory | Build established: Hacker-Assassin 4765 | -6/Factory | Build established: Hacker-Mutant 4786 | -6/Factory | Repaired Imp. Titanium Leg 4825 | -6/Factory | Repaired Carbon-fiber Leg 4859 | -6/Factory | Repaired Hrd. Light Armor Plating 5214 | -6/Factory | Fabricated Imp. Sensor Array (x2) 5902 | -6/Factory | Garrison activated, responded to threat 5988 | -6/Factory | Destroyed 9 combat bots 5994 | -6/Factory | Lost 3 parts (2u1w) 6213 | -6/Factory | Lost 7 parts (2p1n1u3w) 6224 | -6/Factory | Garrison activated, responded to threat 6386 | -6/Factory | Core integrity fell below 50% 6416 | -6/Factory | Lost 4 parts (2p2n) 6545 | -6/Factory | Discovered new exit (range 4) 6548 | -6/Factory | Identified exit to Factory 6549 | -6/Factory | Entered another Factory area 6549 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6839 | -5/Factory | Build established: Hacker-Skirmisher 7093 | -5/Factory | Lost 3 parts (1p1n1w) 7379 | -5/Factory | Build established: Hacker-Mutant 7405 | -5/Factory | Released all parts (9) 7435 | -5/Factory | Lost 9 parts (3p3n1u2w) 7603 | -5/Factory | Core integrity fell below 50% 7677 | -5/Factory | Core integrity fell below 20% 7678 | -5/Factory | Self-destructed Last Messages --------------- 07610_ Slammed into K-01 Serf. 07616_ Triggered Tiamat Bomb Trap. 07616_ An explosion rips through the floor. 07616_ Construction Platform disabled. 07617_ Penetrated by Slug. 07618_ Triggered Tiamat Bomb Trap. 07618_ An explosion rips through the floor. 07618_ Slug penetrates Wall. 07621_ Acquired Hvy. Machine Gun. 07626_ The unstable cave ceiling collapses. 07627_ Penetrated by Slug. 07628_ Slug penetrates Wall. 07641_ K-01 Serf cleans the Nuclear Reactor. 07645_ Acquired Imp. Transmission Jammer. 07647_ System corrupted: Matter fused (-7). 07668_ Penetrated by Slug. 07671_ Lgt. Ion Engine destroyed. 07672_ 2|ELZNTV|K8PE|8 0VIZTNBMZYNN 07676_ Target Analyzer destroyed. 07676_ Slug penetrates Recycling Unit. Map ----- +----------------------------------------------------+ | ??????? 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""???????????????????????? | | ????????????# #####+######+###???????????????? | | ????????????# @gg ????????? | | ????????????# g ????????? | | ????????????# g ????????? | | ????????????# ?????????? | | ????????????# ?????????? | | ????????????###########################??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 31 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Jamming Range 14 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 57 Targeting Accuracy 6 Target Analysis 5 Core Analysis 6 Offensive Hacking 30 Item Schematics ----------------- Imp. Sensor Array | -9/Materials | Scanalyzed VSS Leg | -8/Materials | Scanalyzed Datajack | -7/Factory | Scanalyzed Neutrino Core | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Sensor Array | x2 | -6/Factory Repaired ---------- Hvy. Ion Engine | 41% | -8/Materials Imp. Titanium Leg | 35% | -6/Factory Carbon-fiber Leg | 33% | -6/Factory Hrd. Light Armor Plating | 62% | -6/Factory Studied --------- VSS Leg | -8/Materials | Hacked Imp. Aluminum Leg | -7/Factory | Hacked Aluminum Leg | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Into The Breach Not Today, Chutes Ride The Lightning root@ Challenges ------------ None Game ------ Seed MasterFireInjector Manual? 0 Play Time 01:35:19 Cumulative 70.8 hours Start 2026.08.28 @ 23:53:05 End 2026.08.29 @ 01:28:03 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 43 Rogue 0 Adventurer 43 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 36 Achievement% 31 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 55x47 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1800e1b0-a70b-4525-ba45-ef2dc84c2c31