Cogmind - Beta 12 --- EXPLORER MODE // 2023.06.24 @ 16:05:05 Player: Minty Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (473) 2365 Value Destroyed (25648) 25648 Prototype IDs (55) 1100 Alien Tech Used (4) 800 Bonus (13893) 13893 TOTAL SCORE: 52506 Bonus ------- High Alert Combat Kills 2220 Follower Combat Kills 340 Entered Garrisons 200 Entered DSFs 500 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 146 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Pursued by Intercept 1500 Acquired SGEMP 2000 Friendly Fire -13 Cogmind --------- Core Integrity 0/1600 Matter 273/300 Energy 94/100 System Corruption 34% Temperature Cool (90) Movement Core (100) Ox1 Location -1/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (14) ----- Improved Heat Sink Machine Analyzer Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Improved Hacking Suite > --- WEAPON (8) ------- Heavy Machine Gun > --- INVENTORY (5) ---- Myomer Leg High-density Centrium Leg Relay Coupler [NC] (60) SGEMP Prototype Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Cooling System Advanced Coolant Injector Matter Compressor Improved Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Experimental Core Analyzer Advanced Cloaking Device Improved Medium Armor Plating Heavy Regenerative Plating Quantum Router Long-range Tractor Beam > --- WEAPON ----------- Heavy Tesla Rifle Hypervelocity EM Gauss Rifle Hypervelocity EM Gauss Rifle Hypervelocity Railgun Hypervelocity Railgun Heavy Linear Accelerator Enhanced Force Lance > --- INVENTORY -------- Quantum Reactor Transdimensional Reconstructor Core Expander Integrated Reactor Core Reset Matrix [Rating: 186] Favorites ----------- Power Quantum Reactor Engine Light Ion Engine Power Core Enhanced Nuclear Core Reactor Quantum Reactor Propulsion Myomer Leg Treads Advanced Heavy Siege Treads Leg Myomer Leg Wheel Armored Huge Wheel Utility Advanced Heat Sink Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Heavy Regenerative Plating Weapon Hypervelocity Railgun Energy Gun Gamma Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Hypervelocity Railgun Ballistic Cannon Heavy Linear Accelerator Launcher Rocket Array Special Weapon Welding Torch Impact Weapon Powered Hammer Slashing Weapon Power Sword Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Mat Min Mat Fac Was Fac Fac Fac DSF Fac Upp War Pro Res Arm Lab Res Tes Acc Gar Slots Evolved 18 | . 1 2 . 2 2 . . 2 2 . 2 . . . 2 . . 2 . 1 . Power 1 | . . . . . . . . . . . . . . . . . . . . 1 . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . Utility 11 | . . 2 . 1 1 . . 2 2 . 1 . . . . . . 2 . . . Weapon 6 | . 1 . . 1 1 . . . . . 1 . . . 2 . . . . . . Parts Attached 447 | . 2 10 2 22 15 1 10 28 2 13 18 . 5 37 70 55 11 23 60 44 19 Power 44 | . . 1 . 4 2 . . 1 . 2 3 . . 3 3 5 . 2 7 9 2 Engine 2 | . . . . 2 . . . . . . . . . . . . . . . . . Core 13 | . . 1 . 2 2 . . 1 . 1 2 . . 2 . 2 . . . . . Reactor 29 | . . . . . . . . . . 1 1 . . 1 3 3 . 2 7 9 2 Propulsion 67 | . 1 . 1 7 3 . 1 8 . 3 4 . . 5 10 10 . 3 9 2 . Treads 5 | . . . . . . . . . . . . . . . 2 1 . 1 . 1 . Leg 61 | . 1 . 1 7 3 . 1 8 . 3 4 . . 5 8 9 . 2 8 1 . Wheel 1 | . . . . . . . . . . . . . . . . . . . 1 . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 142 | . . 5 1 4 1 . 8 9 2 4 2 . 1 4 18 15 6 16 19 18 9 Device 89 | . . 4 . 1 . . 5 6 1 3 . . 1 2 11 13 3 8 11 15 5 Storage 2 | . . . . . . . . . . . . . . . . . . 1 1 . . Processor 35 | . . 1 . 2 1 . 2 3 . . 1 . . 1 6 2 . 3 7 2 4 Hackware 5 | . . . . 1 . . . . 1 1 . . . . . . 1 . . 1 . Protection 11 | . . . 1 . . . 1 . . . 1 . . 1 1 . 2 4 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 194 | . 1 4 . 7 9 1 1 10 . 4 9 . 4 25 39 25 5 2 25 15 8 Energy Gun 69 | . 1 2 . 3 3 . . 1 . 1 6 . 1 3 17 5 3 . 11 8 4 Energy Cannon 23 | . . 1 . 1 1 . . 2 . 1 . . 1 3 8 . . . 4 1 . Ballistic Gun 40 | . . . . 1 . . . . . 1 . . . 7 6 11 1 1 7 1 4 Ballistic Cannon 26 | . . . . . 3 . . 2 . . 3 . 1 5 5 6 . . 1 . . Launcher 16 | . . . . 2 1 1 . 3 . 1 . . . 4 1 1 . . . 2 . Special Weapon 5 | . . 1 . . . . . . . . . . 1 . . . 1 . 1 1 . Impact Weapon 5 | . . . . . 1 . 1 1 . . . . . 1 1 . . . . . . Slashing Weapon 5 | . . . . . . . . 1 . . . . . 2 . . . . . 2 . Piercing Weapon 5 | . . . . . . . . . . . . . . . 1 2 . 1 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 38 | . . . . . 3 . . 1 . . 2 . 3 . 2 3 6 7 10 1 . Corrupted Parts 27 | . . 1 . 3 . . . . . 1 2 . . 1 4 1 . . 7 1 6 System Corruption 61 | . . 1 . 8 . . . . . 1 4 . . 1 10 3 . . 18 2 13 Parts Lost 162 | . . 1 . . . . 4 . . 7 2 . . 13 25 7 5 . 40 36 22 Power 13 | . . . . . . . . . . 1 . . . 1 1 . . . 4 3 3 Propulsion 11 | . . . . . . . . . . 1 . . . 1 3 . . . 4 1 1 Utility 56 | . . . . . . . 3 . . 2 1 . . 3 6 3 4 . 12 13 9 Weapon 82 | . . 1 . . . . 1 . . 3 1 . . 8 15 4 1 . 20 19 9 Highest Loss Streak 13 | . . 1 . . . . 3 . . 6 2 . . 12 7 3 3 . 13 9 13 To Critical Strikes 2 | . . . . . . . . . . 1 . . . 1 . . . . . . . Average Slot Usage (%) 90 | . 100 99 100 99 99 100 99 96 . 97 100 100 100 93 90 92 80 84 71 80 58 Core 2 | . . 7 10 6 7 7 7 6 . 1 . 5 5 1 . . . . . . . Reactor 2 | . . . . . . . . . . 3 4 . . 3 4 4 4 4 3 6 3 Treads 1 | . . . . . . . . . . . . . . . 2 1 4 3 1 . 2 Leg 8 | . 25 20 20 16 14 14 14 12 . 10 10 10 10 9 4 5 . . 3 5 . Device 16 | . . 17 20 16 14 14 17 12 . 14 15 15 16 18 17 22 19 20 11 18 14 Storage 3 | . 12 10 10 8 7 7 7 6 . 5 5 5 5 5 2 . . 2 1 . . Processor 19 | . . 2 . 6 14 14 14 22 . 27 30 30 28 25 24 26 14 12 21 22 25 Hackware 1 | . . . . 8 7 7 2 . . 5 1 . . . . . 2 4 1 2 3 Protection 3 | . 12 10 10 1 . . . 5 . . 3 5 5 4 1 . 4 7 4 . . Energy Gun 8 | . 25 20 20 10 9 7 7 4 . 1 13 15 15 6 9 1 7 12 8 6 2 Energy Cannon 3 | . . 5 10 6 4 7 7 7 . 13 2 . 3 3 4 . . . 1 1 . Ballistic Gun 5 | . 12 1 . 6 . . . . . 3 2 . . 3 5 15 10 8 6 4 4 Ballistic Cannon 5 | . . . . . 12 14 14 8 . 1 7 10 6 7 3 7 5 4 1 2 . Launcher 1 | . . . . 8 4 6 3 4 . 1 . . . . 2 . . . . 1 . Impact Weapon 1 | . . . . . 2 . 3 2 . . . . . 3 2 . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . 2 3 4 4 1 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 132 | 19 21 32 34 38 52 52 53 62 61 64 64 58 67 88 102 114 118 132 120 117 55 Greatest Support 80 | 20 20 20 20 34 35 35 35 40 40 40 43 43 43 50 63 80 80 80 80 80 80 Greatest Overweight (x) 13 | . 1 1 1 2 1 1 1 1 1 3 1 1 1 2 13 2 1 3 12 2 6 Average Overweight (x) . | . 1 . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 . Largest Inventory Capacity 15 | . 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 15 5 5 Average Capacity 7 | . 10 10 10 10 10 10 10 10 10 10 10 10 10 10 8 5 5 5 5 5 5 Most Carried 10 | . 10 10 10 10 10 10 10 10 10 8 10 10 10 10 10 5 5 5 5 5 5 Average Carried 7 | . 9 8 9 9 9 10 9 9 9 6 8 9 9 7 7 4 4 5 4 3 4 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 Final Carried 10 | 7 10 9 10 10 10 10 10 10 8 7 10 10 9 10 5 5 5 5 5 4 5 Class Distribution -------------------- 30% | Scavenger-Executioner 15% | Hacker-Skirmisher 14% | Scavenger-Assassin 8% | Hacker-Executioner 6% | Hacker-Assassin 6% | Scavenger-Gunner 5% | Hacker-Tank 4% | Scavenger-Mutant 3% | Hacker-Gunner Dominant Class ---------------- Hacker-Tank | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -9/Mines Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Mutant | -7/Waste Hacker-Skirmisher | -7/Factory Hacker-Assassin | -6/Factory Hacker-Assassin | -5/Factory Hacker-Gunner | -5/DSF Scavenger-Executioner | -4/Factory Scavenger-Executioner | -4/Upper Caves Scavenger-Executioner | -4/Warlord Scavenger-Executioner | -3/Proximity Caves Scavenger-Assassin | -3/Research Scavenger-Assassin | -3/Armory Hacker-Executioner | -3/Lab Hacker-Executioner | -2/Research Scavenger-Executioner | -2/Testing Scavenger-Executioner | -1/Access Scavenger-Mutant | -1/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Jun Mat Mat Min Mat Fac Was Fac Fac Fac DSF Fac Upp War Pro Res Arm Lab Res Tes Acc Gar Matter Collected 12806 | 200 37 109 5 462 395 331 572 612 . 303 296 33 . 841 1343 2763 350 696 1291 1839 328 Remotely 1448 | . . . . . . . . . . . . . . . . . . 600 848 . . Salvage Created 25104 | . 343 408 110 1162 656 1374 867 1407 . 505 543 33 15 1037 4159 3626 306 261 3164 4091 1037 Parts 1130 | . 24 26 5 86 48 4 35 67 . 30 28 2 . 40 180 185 11 13 132 167 47 Haulers Intercepted 3 | . . . . . . . . 1 . . . . . . 1 . . . . 1 . Recyclers Shooed 14 | . . . . 1 1 . . 1 . . . . . . 6 . . . . 5 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Mat Min Mat Fac Was Fac Fac Fac DSF Fac Upp War Pro Res Arm Lab Res Tes Acc Gar Combat Hostiles Destroyed 349 | . 7 9 . 15 9 6 16 19 . 13 7 . 1 22 57 53 4 3 39 54 15 Melee 23 | . . . . . . . . . . . . . . 1 6 3 4 . 9 . . Guns 144 | . 6 7 . 10 2 . 1 3 . 1 5 . . 6 17 27 . 1 19 27 12 Cannons 117 | . . 1 . 4 6 . 9 14 . 11 2 . 1 5 16 22 . 2 9 15 . AOE 52 | . 1 1 . . 1 6 5 2 . 1 . . . 9 13 1 . . . 11 1 Classes Destroyed 24 | . 4 1 1 4 2 1 1 1 . 2 . 1 . 1 . 1 . . 3 1 . Worker 28 | . . . . 1 3 . 1 5 . . 1 . . . 10 . . . 2 5 . Builder 27 | . . . 1 3 5 . 1 3 . . . . . . 4 . . . . 10 . Tunneler 3 | . . . . . 2 . . . . . . . . . . . . . . 1 . Hauler 3 | . . . . . . . . 1 . . . . . . 1 . . . . 1 . Recycler 19 | . 1 . 1 2 1 . 1 2 . . . . . . 5 . . . . 6 . Mechanic 3 | . . . . 1 . . . . . . . . . . . 1 . . 1 . . Operator 9 | . . . . 2 1 . 1 1 . . 1 . . . . 1 . 1 . 1 . Watcher 32 | . 3 2 . 3 5 . 3 3 . . 1 . . . 6 4 . . 1 1 . Swarmer 46 | . 4 3 . 1 . . . 2 . 8 . . . 6 7 9 . . 2 . 4 Grunt 113 | . 3 3 . 7 5 . 7 8 . . . . 1 5 25 11 3 . 11 20 4 Brawler 10 | . . . . . . . . . . . . . . 3 2 2 . 1 . 2 . Duelist 4 | . . . . . . . 1 . . . . . . . . . . . . 3 . Protector 1 | . . . . . . . . . . . . . . . . . . . . 1 . Researcher 2 | . . . . . . . . . . . . . . . . . . . 2 . . Sentry 32 | . . 3 . 6 2 . 6 2 . . 3 . . 2 . 5 . . 1 2 . Demolisher 6 | . . . . . . . . . . . . . . . . 5 . 1 . . . Specialist 5 | . . . . . . . . . . 2 . . . . . 1 . . 2 . . Hunter 43 | . . . . 1 . . 1 3 . 2 2 . . 4 9 6 . 1 2 8 4 Programmer 70 | . . . . . 2 . 1 4 . . 2 . . 2 13 14 . . 15 14 3 Heavy 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . Compactor 6 | . . . . . . 6 . . . . . . . . . . . . . . . Tracker 4 | . . . . . . . . . . . . . . . . . . . 2 2 . Combat Programmer 4 | . . . . . . . . . . . . . . . . . . . 2 2 . Striker 1 | . . . . . . . . . . . . . . . . . . . 1 . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . 1 . . Samaritan 1 | . . . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 17 | . 3 5 2 4 8 3 8 7 . 5 6 . 1 5 11 7 3 1 5 17 4 Combat Bots Only 10 | . 2 5 . 3 3 3 8 5 . 5 5 . 1 5 7 7 3 1 5 10 4 Max Kills in Single Turn 5 | . 1 1 1 2 5 1 3 3 . 1 1 1 1 3 3 2 1 1 2 5 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . 1 Exploded 3 | . 1 1 . . 1 1 2 1 . 1 . . . 3 2 1 . . . 2 1 Melee 1 | . . . . . . . . . . . . . . 1 1 1 1 . 1 . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . 1 . . . . A5 (-3/Lab) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Jun Mat Mat Min Mat Fac Was Fac Fac Fac DSF Fac Upp War Pro Res Arm Lab Res Tes Acc Gar Damage Taken 28178 | . 58 369 . 366 145 28 1025 489 . 1259 351 . 60 2256 4369 2845 1081 54 6803 3775 2845 Core 4720 | . 12 75 . 36 3 7 101 60 . 174 28 . . 400 697 216 73 . 1223 375 1240 Absorbed by Shields 410 | . . . . . . . . . . . . . . . 156 134 . . . . 120 Redirected to Shielding 235 | . . . . . . . . . . . 8 . . 101 21 . 105 . . . . Regen/Repaired (Parts) 300 | . . . . . . . 44 63 . . . . 50 . . . . . 143 . . Core Remaining (%) 72 | 100 95 . 81 93 . . 84 92 . 82 . . . 62 . . 24 . 12 . . Volleys Fired 652 | . 17 24 4 41 22 15 28 33 . 19 13 . 2 36 105 71 6 5 75 90 46 Largest 7 | . 3 3 3 4 5 5 5 5 . 4 5 . 5 6 7 7 5 6 7 7 4 Hottest 530 | . 110 190 153 186 288 288 252 278 . 280 339 . 335 343 530 409 286 313 480 433 216 Shots Fired 2282 | . 51 53 12 104 87 19 118 115 . 72 64 . 10 88 307 355 20 30 283 405 89 Gun 1417 | . 51 39 8 69 24 2 29 29 . 14 43 . 6 43 210 236 13 25 229 258 89 Cannon 772 | . . 12 4 24 63 3 84 74 . 55 21 . 4 38 86 116 7 5 50 126 . Launcher 80 | . . . . 11 . 14 5 12 . 3 . . . 7 11 3 . . . 14 . Special 13 | . . 2 . . . . . . . . . . . . . . . . 4 7 . Kinetic 1064 | . 17 9 . 33 44 2 56 37 . 21 26 . 2 38 88 308 20 15 114 185 49 Thermal 629 | . 17 11 . 17 43 3 57 66 . 36 12 . . 4 94 15 . . 109 137 8 Explosive 52 | . . . . . . 14 5 1 . . . . . 7 11 . . . . 14 . Electromagnetic 506 | . 17 33 12 54 . . . 11 . 15 26 . 4 29 97 32 . 15 60 69 32 Entropic 31 | . . . . . . . . . . . . . 4 10 17 . . . . . . Robot Hit Streak 62 | . 16 19 20 17 15 16 25 54 . 26 26 . 6 35 62 42 9 11 26 32 46 Robot Miss Streak 3 | . 2 2 2 3 2 2 2 3 . 2 1 . 1 3 3 2 2 1 2 2 1 Penetration Max 2 | . . . . 1 . . . . . . . . . 1 1 2 . 1 1 1 1 Secondary Targets 8 | . 1 2 . 1 . . . . . . . . . . 2 . . . 1 . 1 Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . . . . . 1 . . . 1 . 1 Shots Hit Robots 1782 | . 31 39 6 73 46 18 78 83 . 47 39 2 8 78 297 241 33 23 268 296 76 Core Hits 1030 | . 16 15 3 43 30 20 40 84 . 36 26 . 4 74 153 104 14 12 124 190 42 Critical Kills 58 | . . . . 1 1 . 1 1 . . 5 . . 2 10 26 . 1 4 3 3 Critical Parts Destroyed 91 | . . . . . . . 1 . . . . . 1 1 21 44 3 1 5 6 8 Critical Strikes 255 | . 2 1 . 3 3 . 5 2 . . 5 . 3 4 57 88 7 4 26 32 13 Burn 32 | . 1 1 . 1 . . 1 . . . . . . . 8 . . . 10 9 1 Meltdown 4 | . . . . . . . 1 1 . . . . . . 1 . . . . 1 . Destroy 136 | . . . . 1 . . . . . . 5 . . 2 22 73 3 2 9 8 11 Blast 26 | . . . . . 2 . 1 1 . . . . . . . 10 . 1 1 10 . Corrupt 17 | . 1 . . 1 . . . . . . . . . . 5 3 . 1 3 2 1 Smash 10 | . . . . . 1 . 2 . . . . . . . 7 . . . . . . Sever 4 | . . . . . . . . . . . . . . 1 . . . . 1 2 . Impale 11 | . . . . . . . . . . . . . . . 3 2 4 . 2 . . Detonate 3 | . . . . . . . . . . . . . 1 1 1 . . . . . . Sunder 12 | . . . . . . . . . . . . . 2 . 10 . . . . . . Melee Attacks 211 | . . . . . 4 . 12 10 . 1 1 2 . 9 63 21 31 1 47 9 . Impact 71 | . . . . . 4 . 12 7 . . . . . 3 45 . . . . . . Slashing 22 | . . . . . . . . 3 . 1 1 2 . 6 . . . . . 9 . Piercing 118 | . . . . . . . . . . . . . . . 18 21 31 1 47 . . Sneak Attacks 27 | . . . . . 3 . 2 5 . . 1 2 . . 11 . . 1 1 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . . . . . . 4 . . . 1 . . Damage Inflicted 66248 | . 394 672 97 1892 2580 3145 2731 3203 . 1652 1090 152 366 3657 13240 5898 1298 573 8195 13220 2193 Guns 22243 | . 354 437 72 921 334 25 477 519 . 100 519 . 96 932 4537 2269 54 186 3844 4674 1893 Cannons 20492 | . . 148 25 497 951 84 1267 1681 . 1303 247 . 194 847 2924 3065 238 304 2204 4513 . Explosions 14883 | . 40 87 . 474 1031 3036 510 577 . 249 240 . 76 1550 2874 99 . . . 3746 294 Melee 8580 | . . . . . 264 . 477 426 . . 84 152 . 327 2894 465 1003 83 2124 281 . Ramming 23 | . . . . . . . . . . . . . . 1 11 . 3 . 2 . 6 Kinetic 17485 | . 68 74 . 463 589 57 721 716 . 336 220 . 31 787 1456 4247 292 378 2642 3453 955 Thermal 17455 | . 179 187 . 374 1145 52 1023 1620 . 883 275 . 76 261 2330 519 . . 2697 5308 526 Explosive 12092 | . . . . 31 582 3036 510 130 . . 240 . . 1382 2794 . . . . 3387 . Electromagnetic 8310 | . 147 411 97 1024 . . . 311 . 433 271 . 57 425 2128 667 . 112 730 791 706 Impact 3210 | . . . . . 264 . 477 193 . . . . . 163 2113 . . . . . . Slashing 914 | . . . . . . . . 233 . . 84 152 . 164 . . . . . 281 . Piercing 4456 | . . . . . . . . . . . . . . . 781 465 1003 83 2124 . . Entropic 2303 | . . . . . . . . . . . . . 202 474 1627 . . . . . . Highest Corruption 50 | . . 1 1 8 . 8 11 . . 1 6 6 6 3 26 37 50 . 31 21 34 Average Corruption 17 | . . 1 1 6 . 6 9 . . 1 4 6 6 1 12 35 47 . 15 9 29 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 18 | . . . . . . . . . . . . . . . . . . 18 . . . Effects 502 | . . 3 2 22 . 4 44 . . 2 4 1 3 7 64 162 45 . 73 37 29 Message Errors 110 | . . 2 2 3 . . 13 . . . 2 . 1 1 19 29 14 . 12 7 5 Matter Fused 85 | . . 1 . 6 . 1 12 . . 1 2 1 . 2 6 27 4 . 12 5 5 Heat Flow Errors 69 | . . . . 6 . . 5 . . . . . . 1 10 24 9 . 8 3 3 Energy Discharges 59 | . . . . 1 . 1 3 . . . . . 1 1 10 21 7 . 5 5 4 Parts Rejected 11 | . . . . . . . . . . . . . . . 1 2 . . 5 1 2 Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 53 | . . . . 3 . 2 4 . . 1 . . 1 1 7 10 3 . 10 5 6 Data Loss (major) 27 | . . . . 2 . . 3 . . . . . . 1 1 8 6 . 4 2 . Misfires 18 | . . . . . . . 2 . . . . . . . 2 8 . . 3 3 . Alerts 9 | . . . . . . . 2 . . . . . . . 1 3 . . 1 2 . Misdirections 7 | . . . . . . . . . . . . . . . 1 4 . . 1 . 1 Weapon Failures 53 | . . . . 1 . . . . . . . . . . 6 26 2 . 12 4 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2264 | . . . . 6 257 . 240 122 . . 44 64 . 76 774 49 38 . 225 369 . Projectiles 484 | . . . . . 17 . 1 15 . . . . . . 102 44 . . 181 124 . Explosions 576 | . . . . 6 184 . . 44 . . . . . 39 58 . . . . 245 . Melee 1204 | . . . . . 56 . 239 63 . . 44 64 . 37 614 5 38 . 44 . . Knockbacks 66 | . . . . . 1 . 2 3 . 3 4 . . 5 19 5 2 1 5 16 . Impact 15 | . . . . . 1 . . . . . . . . 1 13 . . . . . . Kinetic 43 | . . . . . . . 2 3 . 2 4 . . 3 4 5 2 1 4 13 . Secondary 8 | . . . . . . . . . . 1 . . . 1 2 . . . 1 3 . Self-Inflicted Damage 650 | . . . . 62 . 29 140 22 . 23 . . . 141 107 37 . . 1 82 6 Shots 45 | . . . . 4 . 3 10 3 . 1 . . . 9 5 8 . . . 2 . Rammed 6 | . . . . . . . . . . . . . . 1 . . 3 . 2 . . Targets Rammed 6 | . . . . . . . . . . . . . . 1 . . 3 . 2 . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 595 | . 263 338 126 265 354 168 279 313 . 138 183 . 96 119 257 249 214 274 595 474 208 Average Temperature 87 | . 97 161 49 68 97 89 62 77 . 51 52 . 53 39 75 66 76 62 100 105 120 Received Heat Transfer 4394 | . 36 228 . 189 36 . 285 81 . 354 36 . 27 310 830 365 90 . 930 477 120 Effects 11 | . . 1 . . . . . . . . . . . . . . . . 6 4 . Shutdowns 3 | . . . . . . . . . . . . . . . . . . . 3 . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . 1 . . Damage (minor) 2 | . . 1 . . . . . . . . . . . . . . . . 1 . . Damage (major) 4 | . . . . . . . . . . . . . . . . . . . . 4 . Damage (core) 1 | . . . . . . . . . . . . . . . . . . . 1 . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . 1 . Total Turns 11 | . . . . . . . . . . . . . . . . . . . . 11 . Longest Duration 11 | . . . . . . . . . . . . . . . . . . . . 11 . Robots Corrupted 7 | . . . . 1 . . . . . . . . . 1 2 . . . 1 . 2 Combat Hostiles 6 | . . . . 1 . . . . . . . . . 1 1 . . . 1 . 2 Parts Fried 54 | . . 2 2 2 2 . 5 4 . . 1 . . 1 21 3 . . 6 . 5 Impact Corruptions 37 | . . . . . 2 . 7 2 . . . . . 1 24 . . . . 1 . Robots Melted 5 | . . . . . . . 1 1 . . . . . . 1 . . . 1 1 . Combat Hostiles 4 | . . . . . . . 1 . . . . . . . 1 . . . 1 1 . Parts Melted 58 | . . 1 . 1 2 . 6 4 . . 1 . . . 7 . . . 16 19 1 Heat Transferred 22990 | . 531 470 . 805 1249 74 1554 2421 . 1218 370 . 50 211 3633 444 . . 3922 5340 698 Parts Sabotaged 4 | . . . . . . . . . . . . . . 4 . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 13 | . 1 2 . 6 . . . 1 . 1 . . . . . . . . . 1 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Mat Min Mat Fac Was Fac Fac Fac DSF Fac Upp War Pro Res Arm Lab Res Tes Acc Gar Peak Influence 1028 | . 208 326 21 359 310 128 379 409 . 256 357 . . . 650 590 . 50 269 1028 738 Initial 441 | . . 8 7 5 51 7 69 28 . . 99 . . . 20 185 . . . 39 441 Average 181 | . 67 151 9 121 95 66 158 94 . 111 134 . . . 266 210 . 8 69 657 583 Maximum Alert Level 3 | . 1 1 . 1 1 . 1 2 . 1 1 . . . 2 2 . . 1 3 3 Low Security (%) 66 | . 93 67 100 74 80 100 60 91 100 77 77 . . . 37 43 . 100 96 13 . Level 1 21 | . 6 32 . 25 19 . 39 4 . 22 22 . . . 39 48 . . 3 7 . Level 2 8 | . . . . . . . . 3 . . . . . . 23 7 . . . 22 91 Level 3 4 | . . . . . . . . . . . . . . . . . . . . 56 8 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . 1 . . . . . . . . . . . Squads Dispatched 80 | . . 1 . 3 5 . 8 8 . 2 1 . . 1 11 7 . 1 14 18 . Investigation 11 | . . . . 2 2 . 2 3 . . . . . . . 1 . . 1 . . Extermination 26 | . . . . . 2 . 2 3 . . 1 . . . 5 5 . . 5 3 . Reinforcement 20 | . . 1 . 1 1 . 1 2 . 2 . . . . 5 1 . . 2 4 . Assault 5 | . . . . . . . . . . . . . . 1 1 . . . 1 2 . Garrison 11 | . . . . . . . 3 . . . . . . . . . . . 2 6 . Intercept 7 | . . . . . . . . . . . . . . . . . . 1 3 3 . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . . 1 . . . . 2 . Haulers Reinforced 5 | . . . . . . . . 1 . . . . . . 2 . . . . 2 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Jun Mat Mat Min Mat Fac Was Fac Fac Fac DSF Fac Upp War Pro Res Arm Lab Res Tes Acc Gar Distress Signals 29 | . 1 . . 3 1 . 1 1 . . . . 1 . 4 2 . 9 1 5 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 507 | . 12 12 . 19 22 5 23 25 . 13 9 . 2 23 88 65 4 5 60 86 34 Peak Tracking Total 16 | . 4 5 . 3 5 2 4 4 . 4 3 . 2 7 8 6 3 2 7 11 16 Tactical Retreats 18 | . . . . 1 . . 1 1 . . 1 . . . 9 1 . . 1 . 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Mat Min Mat Fac Was Fac Fac Fac DSF Fac Upp War Pro Res Arm Lab Res Tes Acc Gar Traps Triggered 11 | . . . . 1 1 . 2 1 . 1 1 . . . 2 . . . . . 2 Indirectly 1 | . . . . . . . . 1 . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . 3 . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . . . . . . . 1 9 . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Jun Mat Mat Min Mat Fac Was Fac Fac Fac DSF Fac Upp War Pro Res Arm Lab Res Tes Acc Gar Machines Disabled 71 | . . . 1 7 19 . 10 7 . . 4 . . . 1 11 3 . 3 3 2 Max in Single Turn 6 | . . . 1 2 6 . 3 5 . . 2 . . . 1 4 1 . 1 1 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . 1 1 . . Garrison Relay 1 | . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Jun Mat Mat Min Mat Fac Was Fac Fac Fac DSF Fac Upp War Pro Res Arm Lab Res Tes Acc Gar Machines Accessed 43 | . 2 . . 3 4 . 4 6 1 . 2 . 5 . 1 5 2 1 4 1 2 Terminals 23 | . 2 . . 3 2 . 1 3 1 . 2 . . . . 5 . . 2 . 2 Fabricators 5 | . . . . . 2 . . 1 . . . . . . 1 . . . 1 . . Repair Stations 2 | . . . . . . . 1 1 . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 . . . . . . . . . . 1 1 1 . Total Hacks 136 | . 5 . . 28 13 . 10 14 1 . 3 . 12 . 6 11 20 1 8 2 2 Successful 95 | . 3 . . 21 7 . 4 6 1 . 2 . 12 . 5 6 20 1 4 1 2 Failed 41 | . 2 . . 7 6 . 6 8 . . 1 . . . 1 5 . . 4 1 . Catastrophic 7 | . . . . 2 . . 1 2 . . . . . . . 1 . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 61 | . 1 . . 22 9 . 6 8 . . 1 . . . 4 7 1 . 2 . . Terminals 68 | . 5 . . 28 8 . 1 6 1 . 3 . . . . 11 . . 3 . 2 Fabricators 18 | . . . . . 5 . . 3 . . . . . . 6 . . . 4 . . Repair Stations 8 | . . . . . . . 5 3 . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . 2 . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . 2 . . . . . . . . . . 1 1 2 . Terminal Hacks 65 | . 2 . . 19 1 . . 1 1 . 1 . 12 . . 5 20 . 1 . 2 Record 32 | . . . . 1 1 . . . . . . . 10 . . . 20 . . . . Prototype ID Bank 14 | . 1 . . 13 . . . . . . . . . . . . . . . . . Open Door 7 | . . . . . . . . . . . . . 2 . . 3 . . 1 . 1 Open DSF 1 | . . . . . . . . . 1 . . . . . . . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . 1 . . . . . . . . . . . 1 . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . 1 Alert Level 4 | . 1 . . 1 . . . 1 . . . . . . . 1 . . . . . Unreport Threat 2 | . . . . 2 . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . . . . . . . 1 . . . . . . . . . . Fabricator Hacks 5 | . . . . . 2 . . . . . . . . . 2 . . . 1 . . Network Status 3 | . . . . . 1 . . . . . . . . . 2 . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . 1 . . Build 1 | . . . . . 1 . . . . . . . . . . . . . . . . Repair Station Hacks 5 | . . . . . . . 3 2 . . . . . . . . . . . . . Scan Component 3 | . . . . . . . 2 1 . . . . . . . . . . . . . Repair 2 | . . . . . . . 1 1 . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . Report Inventory 1 | . . . . . . . 1 . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . 1 . . . . . . . . . . . . . Insert Component 1 | . . . . . . . . 1 . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . . . . . . . . 1 1 1 . Unlock Access 3 | . . . . . . . . . . . . . . . . . . 1 1 1 . Unauthorized Hacks 15 | . 1 . . 2 4 . . 2 . . 1 . . . 3 1 . . 1 . . Terminals 8 | . 1 . . 2 2 . . . . . 1 . . . . 1 . . 1 . . Botnet 7 | . 1 . . 2 1 . . . . . 1 . . . . 1 . . 1 . . Sabotage 1 | . . . . . 1 . . . . . . . . . . . . . . . . Fabricators 7 | . . . . . 2 . . 2 . . . . . . 3 . . . . . . Report 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . 1 . . . . . . Liberate 3 | . . . . . 1 . . 1 . . . . . . 1 . . . . . . Download 1 | . . . . . 1 . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . 1 1 . . . . . . . . . . . . . . 1 . Used 1 | . . . . . 1 . . . . . . . . . . . . . . . . Hacking Detections 25 | . 2 . . 2 3 . 3 6 . . 1 . . . 1 2 . . 3 1 1 Full Trace Events 9 | . . . . 2 . . 2 3 . . . . . . . 1 . . 1 . . Feedback Events 1 | . . . . . . . 1 . . . . . . . . . . . . . . Hackware Fried 1 | . . . . . . . 1 . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . 1 . . . . . . . . . . . . . 3 . . Parts Built 2 | . . . . . 2 . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 53 | . . . . . 53 . . . . . . . . . . . . . . . . Total Part Build Rating 12 | . . . . . 12 . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . 1 1 . . . . . . . . . . . . . Time 57 | . . . . . . . 35 22 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Jun Mat Mat Min Mat Fac Was Fac Fac Fac DSF Fac Upp War Pro Res Arm Lab Res Tes Acc Gar Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 12 | . . . . . . . . . . . . . . . . . . 3 1 4 4 Machine Destruction 5 | . . . . . . . . . . . . . . . . . . . 1 . 4 Programmers 7 | . . . . . . . . . . . . . . . . . . 3 . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 22 | . . . . . . . . . . . . . . 2 . 15 . . 1 1 3 Allies Hacked 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Jun Mat Mat Min Mat Fac Was Fac Fac Fac DSF Fac Upp War Pro Res Arm Lab Res Tes Acc Gar Total Allies 25 | . . . . . 3 . . . . . . . . 2 . 15 . . 1 1 3 Largest Group 8 | . . . . . 3 . . . . . . . . 2 . 8 1 . 1 1 3 Highest-Rated Group 428 | . . . . . 48 . . . . . . . . 112 . 428 42 . 89 60 113 Highest-Rated Ally 89 | . . . . . 16 . . . . . . . . 64 . 65 42 . 89 60 46 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 66 | . . . . . 27 . . . . . . . . 3 . 19 . . 2 4 11 Total Damage 1569 | . . . . . 182 . . . . . . . . 37 . 528 . . 76 219 527 Kills 8 | . . . . . 1 . . . . . . . . . . 3 . . . 1 3 Allies Corrupted 9 | . . . . . . . . . . . . . . . . 6 1 . 1 . 1 Allies Melted 3 | . . . . . . . . . . . . . 1 . . . . 2 . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Mat Min Mat Fac Was Fac Fac Fac DSF Fac Upp War Pro Res Arm Lab Res Tes Acc Gar Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Jun Mat Mat Min Mat Fac Was Fac Fac Fac DSF Fac Upp War Pro Res Arm Lab Res Tes Acc Gar Turns Passed 21726 | . 498 436 362 855 1350 190 1398 2140 8 318 646 28 742 2253 2186 2612 775 1530 1683 1220 496 Spaces Moved 8943 | 1 228 181 181 430 613 74 640 971 4 90 304 12 392 1078 660 887 247 584 729 406 231 Core 71 | . . . . . . . . . . . . . . . 4 . . . 7 . 60 Treads 1831 | . . . . . . . . . . . . . . . 268 285 247 582 217 61 171 Legs 6945 | 1 228 181 181 430 613 74 640 971 4 90 304 12 392 1078 388 602 . 2 409 345 . Wheels 96 | . . . . . . . . . . . . . . . . . . . 96 . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 190 120 190 120 130 195 190 180 195 185 185 185 185 90 120 160 250 190 100 110 50 Average Speed 198 | 120 190 189 190 159 195 195 190 189 195 210 185 185 185 189 234 227 250 250 165 196 133 Slowest Speed 700 | 120 190 190 190 260 200 195 195 195 195 330 185 185 185 270 700 260 250 330 650 260 350 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . 1 . . . . . . . . . 1 . . 1 . Teleports 1 | . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 39 | 2 34 17 46 36 24 65 17 19 . 87 9 3 66 96 18 58 96 28 55 9 39 Regions Visited 21 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . . . . 1 . . . . . . . . . Known Exits Taken 18 | 1 1 1 1 1 . . 1 1 1 . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 5 | . . . 1 . . . . . . . . . . 4 . . . . . . . Spaces Dug 16 | . . . . . 1 . 2 4 . . . . . . 3 3 3 . . . . Terrain Destroyed 1393 | . 6 9 . 79 122 210 158 106 . 3 11 . 19 150 185 72 4 . 5 253 1 Melee 15 | . . . . . 1 . 2 4 . . . . . . 3 3 2 . . . . Projectile 162 | . . . . 3 7 . 11 4 . . 1 . 9 16 17 51 2 . 4 36 1 AOE 1214 | . 6 9 . 76 114 210 145 98 . 3 10 . 10 134 165 17 . . . 217 . Terrain Rammed 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Jun Mat Mat Min Mat Fac Was Fac Fac Fac DSF Fac Upp War Pro Res Arm Lab Res Tes Acc Gar Total 11091 | . 261 230 192 520 714 89 733 1181 5 170 354 16 405 1194 974 1227 320 635 944 596 331 Wait 327 | . . 6 . 8 34 . 24 100 . 42 . 1 . 4 37 40 . 2 7 18 4 Move 8923 | . 227 180 180 429 613 73 639 970 3 89 303 11 391 1077 659 886 246 583 728 405 231 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 94 | . 9 3 1 4 8 . 10 10 . 2 6 1 1 6 8 10 10 . 3 . 2 Fast Attach 261 | . . 2 . 8 5 . 2 11 . 4 5 . 4 13 40 25 7 22 56 38 19 Attach 65 | . 1 4 . 3 2 . 3 1 2 5 4 . 1 11 12 3 1 . 5 6 1 Detach 45 | . . 3 . . 2 . 1 2 . 2 1 . 2 4 8 2 . 2 4 12 . Swap 133 | . 1 4 2 11 8 1 5 16 . 4 9 . . 13 18 27 3 1 6 4 . Drop 234 | . 6 4 2 16 16 . 9 28 . 2 12 1 4 7 28 51 13 19 10 6 . Fire 652 | . 17 24 4 41 22 15 28 33 . 19 13 . 2 36 105 71 6 5 75 90 46 Melee 205 | . . . . . 4 . 12 10 . 1 1 2 . 9 58 21 31 1 46 9 . Ram 5 | . . . . . . . . . . . . . . 1 1 . . . 2 . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 3 | . . . . . . . . . . . . . . . . . 3 . . . . Escape Stasis 13 | . . . . . . . . . . . . . . . . . . . . . 13 Rewire 128 | . . . . . . . . . . . . . . 13 . 91 . . 2 8 14 Trap 3 | . . . 3 . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory -5/DSF -4/Factory -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Armory (discovered 2 exits: *Res / *Lab) -3/Lab -2/Research -2/Testing -1/Access -1/Garrison History --------- Turn | Location | Event 1 | -11/Junkyard | Identified exit to Materials 1 | -11/Junkyard | Discovered exit to Materials (range 0) 1 | -11/Junkyard | Entered Materials 1 | -10/Materials | Evolved 1 slot: Weapon x1 300 | -10/Materials | Build established: Hacker-Tank 423 | -10/Materials | Identified exit to Materials 423 | -10/Materials | Discovered exit to Materials (range 15) 499 | -10/Materials | Entered another Materials area 499 | -9/Materials | Evolved 2 slots: Utility x2 895 | -9/Materials | Identified exit to Mines 895 | -9/Materials | Discovered exit to Mines (range 9) 935 | -9/Materials | Entered Mines 1004 | -9/Mines | Found a hidden stash of uninstalled traps 1282 | -9/Mines | Identified exit to Materials 1282 | -9/Mines | Discovered exit to Materials (range 8) 1297 | -9/Mines | Entered Materials 1297 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1570 | -8/Materials | Identified exit to Factory 1735 | -8/Materials | Build established: Hacker-Skirmisher 2152 | -8/Materials | Entered Factory 2152 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2300 | -7/Factory | Fabricated Wave Gun? 2309 | -7/Factory | Found Prototype Launcher 2309 | -7/Factory | Identified Rocket Array 3502 | -7/Factory | Sucked down chute 3502 | -7/Factory | Entered Waste 3517 | -7/Waste | EMP discharged 3518 | -7/Waste | Spotted C-40 Crusher 3531 | -7/Waste | Spotted C-40 Crusher 3534 | -7/Waste | Destroyed C-40 Crusher 3549 | -7/Waste | Destroyed C-40 Crusher 3569 | -7/Waste | Spotted C-40 Crusher 3574 | -7/Waste | Destroyed C-40 Crusher 3589 | -7/Waste | Spotted C-40 Crusher 3593 | -7/Waste | Destroyed C-40 Crusher 3606 | -7/Waste | Spotted C-40 Crusher 3612 | -7/Waste | Destroyed C-40 Crusher 3617 | -7/Waste | EMP discharged 3654 | -7/Waste | Spotted C-40 Crusher 3659 | -7/Waste | Destroyed C-40 Crusher 3662 | -7/Waste | Identified exit to Factory 3662 | -7/Waste | Discovered exit to Factory (range 16) 3692 | -7/Waste | Entered Factory 4252 | -7/Factory | System Shield fried by hacking feedback 4315 | -7/Factory | Destroyed 8 combat bots 4350 | -7/Factory | Identified exit to Factory 4350 | -7/Factory | Discovered exit to Factory (range 10) 4382 | -7/Factory | Crushed by falling debris 4382 | -7/Factory | System corruption reached 10% 4413 | -7/Factory | Lost 3 parts (2u1w) 4946 | -7/Factory | Repaired Broken Adv. Heat Sink 5090 | -7/Factory | Entered another Factory area 5090 | -6/Factory | Evolved 2 slots: Utility x2 5692 | -6/Factory | Build established: Hacker-Gunner 6093 | -6/Factory | Build established: Hacker-Assassin 6357 | -6/Factory | Repaired Imp. Cooling System 7015 | -6/Factory | Found Prototype Launcher 7015 | -6/Factory | Identified Scatter Rocket Array 7022 | -6/Factory | Found Scatter Rocket Array 7070 | -6/Factory | Identified exit to Factory 7070 | -6/Factory | Discovered exit to Factory (range 14) 7230 | -6/Factory | Entered another Factory area 7230 | -5/Factory | Evolved 2 slots: Utility x2 7234 | -5/Factory | Identified exit to DSF 7238 | -5/Factory | Entered DSF 7283 | -5/DSF | Additional patrols routed to DSF 7368 | -5/DSF | Lost 6 parts (1p1n2u2w) 7491 | -5/DSF | Sterilization system engaged 7511 | -5/DSF | Ambient heat levels rising (+10) 7526 | -5/DSF | Ambient heat levels rising (+10) 7532 | -5/DSF | Identified exit to Factory 7532 | -5/DSF | Discovered exit to Factory (range 14) 7541 | -5/DSF | Ambient heat levels rising (+10) 7556 | -5/DSF | Ambient heat levels rising (+10) 7556 | -5/DSF | Entered Factory 7556 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 7966 | -4/Factory | Identified exit to Upper Caves 7966 | -4/Factory | Discovered exit to Upper Caves (range 14) 8098 | -4/Factory | Build established: Scavenger-Executioner 8202 | -4/Factory | Entered Upper Caves 8209 | -4/Upper Caves | Met a Warlord Commander 8210 | -4/Upper Caves | Learned location of Warlord (-4) 8211 | -4/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 8211 | -4/Upper Caves | Identified exit to Warlord 8226 | -4/Upper Caves | Found Encrypted Comm Array 8230 | -4/Upper Caves | Entered Warlord 8312 | -4/Warlord | System corruption cleaned by Quarantine Array 8457 | -4/Warlord | Visited the Vortex Lab 8468 | -4/Warlord | Warlord's base attacked by MAIN.C 8484 | -4/Warlord | Found Prototype Energy Gun 8484 | -4/Warlord | Identified Vortex Rail 8505 | -4/Warlord | Found Prototype Energy Cannon 8505 | -4/Warlord | Identified Vortex Driver 8663 | -4/Warlord | Met Warlord 8710 | -4/Warlord | Found Prototype Special Weapon 8710 | -4/Warlord | Identified RU-N14's Throwing Claymores v3 8818 | -4/Warlord | Warlord forces counterattacked 8915 | -4/Warlord | Opened side exit 8958 | -4/Warlord | Identified exit to Proximity Caves 8958 | -4/Warlord | Discovered exit to Proximity Caves (range 10) 8972 | -4/Warlord | Entered Proximity Caves 9527 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9624 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 9721 | -3/Proximity Caves | Lost 12 parts (1p1n3u7w) 11113 | -3/Proximity Caves | Identified exit to Research 11113 | -3/Proximity Caves | Discovered exit to Research (range 12) 11225 | -3/Proximity Caves | Entered Research 11225 | -3/Research | Evolved 2 slots: Weapon x2 11316 | -3/Research | Found Enh. Force Lance 11454 | -3/Research | Found Fusion Bomb Launcher 11709 | -3/Research | Destroyed 7 combat bots 12461 | -3/Research | Build established: Scavenger-Assassin 12542 | -3/Research | Lost 4 parts (4w) 12765 | -3/Research | First assault squad dispatched 12813 | -3/Research | System corruption reached 10% 12944 | -3/Research | Lost 4 parts (1p2u1w) 13000 | -3/Research | Found Unknown Device 13000 | -3/Research | Identified Antimissile System 13021 | -3/Research | Identified exit to Armory 13021 | -3/Research | Discovered exit to Armory (range 17) 13152 | -3/Research | Lost 7 parts (2n2u3w) 13225 | -3/Research | Core integrity fell below 50% 13411 | -3/Research | Entered Armory 13690 | -3/Armory | System corruption reached 30% 14051 | -3/Armory | Found Gamma Bomb Array 14127 | -3/Armory | Found Prototype Device 14127 | -3/Armory | Identified Exp. Thermal Shield 14131 | -3/Armory | Found Prototype Device 14131 | -3/Armory | Identified Exp. EM Disruption Field 14855 | -3/Armory | Destroyed 7 combat bots 14863 | -3/Armory | Lost 3 parts (3w) 14946 | -3/Armory | Identified exit to Research 14946 | -3/Armory | Discovered exit to Research (range 5) 15571 | -3/Armory | P-80 Master assimilated allied Champion 8a 15685 | -3/Armory | Found Enh. Force Lance 15839 | -3/Armory | Build established: Scavenger-Executioner 16016 | -3/Armory | Identified exit to Lab 16016 | -3/Armory | Discovered exit to Lab (range 5) 16023 | -3/Armory | Entered Lab 16023 | -3/Lab | Accompanied by 1 ally 16023 | -3/Lab | Discovered exit to Research (range 9) 16056 | -3/Lab | Unable to decrypt terminal 16120 | -3/Lab | Detected for breach 16121 | -3/Lab | Gained access to the hidden lab's interior 16123 | -3/Lab | Crushed by falling debris 16135 | -3/Lab | Confronted by A5 16154 | -3/Lab | Lost 3 parts (3u) 16170 | -3/Lab | Unable to decrypt terminal 16201 | -3/Lab | Destroyed A5 16235 | -3/Lab | Found Alien Artifact 16264 | -3/Lab | Found Alien Artifact 16285 | -3/Lab | Found Alien Artifact 16310 | -3/Lab | Found Alien Artifact 16351 | -3/Lab | Found Prototype Hackware 16351 | -3/Lab | Identified Quantum Router 16358 | -3/Lab | Found Prototype Protection 16358 | -3/Lab | Identified Hvy. Regenerative Plating 16364 | -3/Lab | Found Prototype Energy Gun 16364 | -3/Lab | Identified Hyp. EM Gauss Rifle 16371 | -3/Lab | Found Hyp. EM Gauss Rifle 16398 | -3/Lab | Unable to decrypt terminal 16461 | -3/Lab | Found Prototype Special Weapon 16550 | -3/Lab | Identified Gui. Remote Datajack 16578 | -3/Lab | Disabled Active System Cloaker 16587 | -3/Lab | MAIN.C forces arrive to investigate 16720 | -3/Lab | Build established: Hacker-Executioner 16798 | -3/Lab | Entered Research 16798 | -2/Research | Warlord forces began assault on 0b10 16798 | -2/Research | Evolved 2 slots: Utility x2 16823 | -2/Research | Distinguished unit "Metalheads" dispatched to help 16902 | -2/Research | Found Prototype Device 16902 | -2/Research | Identified Exp. Shock Absorption System 16908 | -2/Research | Research machine network offline 17044 | -2/Research | Spotted B-90 Cyclops 17383 | -2/Research | Warlord destroyed during the assault 17432 | -2/Research | Borebot progress halted 17666 | -2/Research | Borebot progress halted 17690 | -2/Research | Identified exit to Garrison 17815 | -2/Research | Found Exp. Core Analyzer 17824 | -2/Research | Found Exp. Core Analyzer 17922 | -2/Research | Found Prototype Device 17922 | -2/Research | Identified Exp. Phase Shifter 18094 | -2/Research | Identified exit to Testing 18094 | -2/Research | Discovered exit to Testing (range 13) 18208 | -2/Research | Build established: Scavenger-Executioner 18328 | -2/Research | Entered Testing 18457 | -2/Testing | Found Prototype Launcher 18457 | -2/Testing | Identified Hellfire Missile Launcher 18785 | -2/Testing | Spotted Striker 18825 | -2/Testing | Garrison activated, responded to threat 18897 | -2/Testing | System corruption reached 10% 18911 | -2/Testing | Spotted Striker 18931 | -2/Testing | Lost 3 parts (1u2w) 18992 | -2/Testing | Rewired Striker 19009 | -2/Testing | Identified Integrated Reactor 19009 | -2/Testing | Installed Integrated Reactor, increased core energy generation (+10) 19013 | -2/Testing | Identified Core Expander 19013 | -2/Testing | Installed Core Expander, added new Utility slot 19014 | -2/Testing | Identified Core Reset Matrix 19014 | -2/Testing | Identified Transdimensional Reconstructor 19014 | -2/Testing | Used Core Reset Matrix 19016 | -2/Testing | Identified exit to Garrison 19043 | -2/Testing | Spotted Alpha 7 19083 | -2/Testing | Destroyed Striker 19088 | -2/Testing | Lost 13 parts (2p2n4u5w) 19095 | -2/Testing | Destroyed Alpha 7 19102 | -2/Testing | Core integrity fell below 50% 19120 | -2/Testing | Stole the SGEMP Prototype 19122 | -2/Testing | Warped through subspace 19138 | -2/Testing | Lost 8 parts (2n4u2w) 19490 | -2/Testing | Lost 6 parts (1p1u4w) 19512 | -2/Testing | Core integrity fell below 20% 19708 | -2/Testing | Found Prototype Energy Cannon 19708 | -2/Testing | Identified Null Cannon 19751 | -2/Testing | Intercept squad dispatched 19757 | -2/Testing | Spotted Tracker 19757 | -2/Testing | Spotted Tracker 19763 | -2/Testing | Destroyed Tracker 19771 | -2/Testing | Spotted Combat Programmer 19775 | -2/Testing | Destroyed Combat Programmer 19775 | -2/Testing | Spotted Combat Programmer 19791 | -2/Testing | Destroyed Combat Programmer 19817 | -2/Testing | Lost 3 parts (3w) 19845 | -2/Testing | Destroyed Tracker 19892 | -2/Testing | Identified exit to Access 19892 | -2/Testing | Discovered exit to Access (range 15) 19954 | -2/Testing | System corruption reached 30% 20011 | -2/Testing | Entered Access 20011 | -1/Access | Evolved 1 slot: Power x1 20284 | -1/Access | Found Unknown Launcher 20284 | -1/Access | Identified Fusion Bomb Launcher 20439 | -1/Access | Lost 3 parts (2u1w) 20440 | -1/Access | Crushed by falling debris 20443 | -1/Access | Destroyed 10 combat bots 20446 | -1/Access | Garrison activated, responded to threat 20511 | -1/Access | First assault squad dispatched 20517 | -1/Access | Lost 5 parts (3u2w) 20573 | -1/Access | Lost 9 parts (1p1n2u5w) 20644 | -1/Access | System corruption reached 10% 20901 | -1/Access | Intercept squad dispatched 20926 | -1/Access | Spotted Tracker 20927 | -1/Access | Spotted Tracker 20931 | -1/Access | Destroyed Tracker 20931 | -1/Access | Destroyed Tracker 20931 | -1/Access | Spotted Combat Programmer 20935 | -1/Access | Garrison activated, responded to threat 20950 | -1/Access | Destroyed Combat Programmer 20983 | -1/Access | Spotted Combat Programmer 20987 | -1/Access | Destroyed Combat Programmer 21112 | -1/Access | Lost 4 parts (1u3w) 21222 | -1/Access | Identified exit to Garrison 21231 | -1/Access | Entered Garrison 21253 | -1/Garrison | Lost 6 parts (2u4w) 21326 | -1/Garrison | Triggered checkpoint 21346 | -1/Garrison | Q-Series assembled to engage unique threat in Access 21379 | -1/Garrison | Garrison Relay disabled 21431 | -1/Garrison | P-80 Master assimilated allied TC-JU7(g) 21544 | -1/Garrison | System corruption reached 30% 21568 | -1/Garrison | Spotted B-99 Colossus 21574 | -1/Garrison | Lost 5 parts (3u2w) 21622 | -1/Garrison | Triggered checkpoint 21636 | -1/Garrison | Triggered checkpoint 21663 | -1/Garrison | Core integrity fell below 50% 21684 | -1/Garrison | Core integrity fell below 20% 21695 | -1/Garrison | Triggered checkpoint 21727 | -1/Garrison | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 21689_ Stasis field depleted. 21694_ 8KQ6:WS4Q9VLI>DGDOTCMDGSB 21695_ Beams of light sweep through the air. An alarm sounds. 21696_ Connecting with Garrison Terminal... >>Access(Emergency) Found 52 emergency access points. Map updated. 21701_ Acquired Unknown Energy Gun. 21701_ Identified Gatling Laser. 21705_ S-43 Plague destroyed. 21707_ Unknown Reactor melted. 21707_ S-43 Plague destroyed. 21709_ System corrupted: Component data lost. 21712_ S-43 Plague destroyed. 21713_ Acquired 10 matter. 21717_ Acquired Hvy. Machine Gun. 21718_ Gatling Laser destroyed. 21724_ System corrupted: Heat flow error (+260). 21726_ Acquired Unknown Device. 21726_ Identified Imp. Heat Sink. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ????? ????????????????????????????????? | | ????? ????????????????????????????????? | | ????? ???####???????############??????? | | ????# ???#""""??????# * #??????? | | ????# #??## #######s= #??????? | | ????# +? + g *%% #??????? | | ????# #??###### #####s% Y #??????? | | ????# #??????## #???# l ! #??????? | | ??### #??????#T #???# * @ #??????? | | ??? #??????## ###?# #??????? | | ???? #???????# #?# [ #??????? | | ????# #???????+ #?# [ #??????? | | ????# #???????# #?# [ #??????? | | ##### ######### ###?############??????? | | + #?????????????????????? | | # ### ###########?????????????????????? | | ????# #???????????????????????????????? | | ????# #???????????????????????????????? | | #+### #???????????????????????????????? | | [ #???????????????????????????????? | | = #???????????????????????????????? | | ########???????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ######??????????????????????????/??????? | | +???????????????????????+??+????? | | +?????????????????????+?????????? | | ##### #???????????????????????+??+????? | | ????????????????????????????????/??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 147 Coolant Potential 100 Energy Generation 55 Energy Capacity 415 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 85 Cloak Strength 4 Armor Coverage 975 Resistance: KI 35 Resistance: TH 65 Resistance: EX 35 Resistance: EM 100 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Utility Shielding 66 Weapon Shielding 90 Point Defense Rating 80 Melee Speed Boost 20 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 24 Launcher Accuracy 20 Target Analysis 12 Core Analysis 12 Recoil Reduction 2 Energy Filtering 50 Offensive Hacking 32 Defensive Hacking 25 Item Schematics ----------------- Cld. Impulse Thruster | -2/Testing | Archive Hdn. Centrium Wheel | -2/Testing | Archive Robot Schematics ------------------ A-02 Transporter | -2/Testing | Archive K-01 Serf | -2/Testing | Archive Fabricated ------------ Wave Gun | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- Integrated Reactor Core Expander Core Reset Matrix Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed GhostArmorExoskeleton Manual? 0 Play Time 02:33:51 Cumulative 400.1 hours Start 2023.06.24 @ 00:38:27 End 2023.06.24 @ 16:05:05 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 293 Rogue 88 Adventurer 76 Explorer 129 Win Type - Total 20 Types 18/0/1/0/0/0/0/1/0 Lore% 64 Gallery% 85 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f2efc064-85fa-4807-9ce0-aaffbf720fb2