Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.14 @ 18:23:02 Player: Thargothule Result: Core melted Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (14) 70 Value Destroyed (375) 375 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1345 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 217/300 Energy 537/600 System Corruption 0% Temperature Critical (673) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (2) -------- Ion Engine Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Large Battery Targeting Computer > --- WEAPON (3) ------- Beam Rifle > --- INVENTORY (5) ---- Light Treads Huge Storage Unit High-capacity Battery (250) Visual Processing Unit Peak State ------------ > --- POWER ------------ Ion Engine Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Battery Targeting Computer > --- WEAPON ----------- Beam Rifle Beam Cannon Light Assault Rifle > --- INVENTORY -------- Aluminum Leg Huge Storage Unit High-capacity Battery Visual Processing Unit [Rating: 10] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Storage Large Battery Processor Targeting Computer Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power 1 | . . 1 Propulsion . | . . . Utility . | . . . Weapon 1 | . . 1 Parts Attached 17 | 5 10 2 Power 3 | 1 1 1 Engine 3 | 1 1 1 Core . | . . . Reactor . | . . . Propulsion 5 | 2 3 . Treads . | . . . Leg 5 | 2 3 . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 3 | . 3 . Device . | . . . Storage 2 | . 2 . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 6 | 2 3 1 Energy Gun 1 | . . 1 Energy Cannon 1 | . 1 . Ballistic Gun 4 | 2 2 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 3 | . . 3 Power . | . . . Propulsion 1 | . . 1 Utility . | . . . Weapon 2 | . . 2 Highest Loss Streak 2 | . . 2 To Critical Strikes . | . . . Average Backups 3 | . 3 4 Power . | . . . Propulsion . | . . . Utility 1 | . . 2 Weapon . | . 1 . Tool/Special . | . . . Unused Backups 3 | . 1 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon 1 | . 1 . Tool/Special . | . . . Average Slot Usage (%) 85 | . 87 80 Engine 14 | . 14 14 Leg 25 | . 27 20 Storage 7 | . 5 11 Processor 11 | . 11 11 Energy Gun 1 | . . 5 Energy Cannon 3 | . 1 10 Ballistic Gun 21 | . 26 6 Peak Build Rating 10 | 5 7 10 Average Rating 6 | 3 6 7 On Entrance 3 | . 5 6 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 86 | 7 86 20 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 4 | . 4 1 Average Overweight (x) . | . . . Largest Inventory Capacity 25 | 5 25 5 Average Capacity 5 | 5 5 5 Most Carried 5 | 2 5 5 Average Carried 3 | . 3 4 Final Capacity 5 | 5 5 5 Final Carried 4 | 2 4 4 Class Distribution -------------------- 86% | Mutant 13% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 549 | 241 204 104 Remotely . | . . . Salvage Created 491 | 38 204 249 Parts 34 | 1 17 16 Haulers Intercepted 1 | . . 1 Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 12 | 1 7 4 Guns 11 | 1 7 3 Cannons 1 | . . 1 Classes Destroyed 5 | 1 1 3 Hauler 1 | . . 1 Watcher 1 | . . 1 Swarmer 3 | . 3 . Grunt 8 | 1 4 3 Sentry 1 | . . 1 Best Kill Streak 3 | 1 3 3 Combat Bots Only 3 | 1 3 3 Max Kills in Single Turn 2 | 1 1 2 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 101 | 5 64 32 Missed 30 | 2 23 5 Hits 71 | 3 41 27 Projectile 71 | 3 41 27 Critical Strikes 1 | . . 1 Damage Taken 1166 | 32 382 752 Core 511 | . 65 446 Absorbed by Shields . | . . . Core Remaining (%) 87 | 100 74 . Volleys Fired 55 | 3 32 20 Largest 3 | 2 2 3 Hottest 136 | 40 40 136 Shots Fired 119 | 6 64 49 Gun 100 | 6 64 30 Cannon 19 | . . 19 Launcher . | . . . Special . | . . . Kinetic 85 | 6 64 15 Thermal 34 | . . 34 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 10 | 3 9 10 Robot Miss Streak 8 | 2 5 8 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 62 | 3 40 19 Core Hits 25 | 2 13 10 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 730 | 36 378 316 Guns 577 | 36 365 176 Cannons 137 | . . 137 Explosions . | . . . Melee . | . . . Ramming 16 | . 13 3 Kinetic 461 | 36 365 60 Thermal 253 | . . 253 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks 1 | . 1 . Impact 1 | . 1 . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed 4 | . 2 2 Kicked 4 | . 2 2 Crushed . | . . . Highest Temperature 805 | . 12 805 Average Temperature 295 | . 6 379 Received Heat Transfer 324 | 18 108 198 Effects 27 | . . 27 Shutdowns 8 | . . 8 Energy Bleed 1 | . . 1 Interference 2 | . . 2 Matter Decay 2 | . . 2 Short Circuit 1 | . . 1 Damage (minor) 4 | . . 4 Damage (major) 3 | . . 3 Damage (core) 6 | . . 6 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . . 1 Heat Transferred 592 | . . 592 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 60 | 20 60 53 Initial 14 | . 13 14 Average 14 | 2 13 21 Influence Increases 310 | 20 170 120 Destroy 0b10 Robot/C 240 | 20 140 80 Destroy 0b10 Robot/NC 10 | . . 10 Destroy Leader 44 | . 30 14 Disable Machine 15 | . . 15 Destroy Structure 1 | . . 1 Influence Decreases 280 | . 156 124 Entered New Map 27 | . 7 20 Time Decay 223 | . 149 74 Lost Part 30 | . . 30 Squads Dispatched 2 | . 2 . Investigation . | . . . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 22 | 1 13 8 Peak Tracking Total 5 | 1 5 5 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 1 | . . 1 Max in Single Turn 1 | . . 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 1 | . 1 . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 2 | . 2 . Successful 2 | . 2 . Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 2 | . 2 . Record 1 | . 1 . Locate Traps 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) . | . . . Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 831 | 112 527 192 Spaces Moved 523 | 90 330 103 Core 26 | 23 3 . Treads . | . . . Legs 497 | 67 327 103 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 118 | 102 121 121 Slowest Speed 400 | 120 400 190 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 21 | 6 46 13 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 639 | 104 401 134 Wait 1 | . 1 . Move 521 | 89 329 103 Hop . | . . . Pick Up 25 | 7 14 4 Fast Attach . | . . . Attach 15 | 5 6 4 Detach 2 | . 2 . Swap 8 | . 7 1 Drop 8 | . 8 . Fire 55 | 3 32 20 Melee . | . . . Ram . | . . . Kick 4 | . 2 2 Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 86 | -11/Scrapyard | Discovered new exit (range 8) 113 | -11/Scrapyard | Entered Materials 352 | -10/Materials | Build established: Mutant 606 | -10/Materials | Discovered new exit (range 7) 640 | -10/Materials | Entered another Materials area 640 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 800 | -9/Materials | Core integrity fell below 50% 832 | -9/Materials | Core integrity fell below 20% 833 | -9/Materials | Core melted Last Messages --------------- U-05 Engineer builds a Door. Power failure, Ion Engine shutdown. W-16 Scout destroyed. Overheating: Matter decay (-42). Overheating: System interference. Lgt. Assault Rifle temporarily disabled. Beam Cannon temporarily disabled. Power failure, Ion Engine shutdown. Beam Rifle broken. Overheating: Short circuit. R-06 Scavenger collects Sml. Laser. Beam Cannon destroyed. Overheating: Lgt. Assault Rifle damaged (-7). R-06 Scavenger collects Ion Engine. Acquired Lgt. Treads. Power failure, Ion Engine shutdown. Overheating: Core damaged (-80). R-06 Scavenger collects Aluminum Leg. Lgt. Assault Rifle destroyed. Overheating: Core damaged (-56). 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