Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.12.08 @ 20:30:22 Player: NinjaBub504 Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (82) 410 Value Destroyed (2148) 2148 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-59) -59 TOTAL SCORE: 4399 Bonus ------- High Alert Combat Kills 81 Follower Combat Kills 27 Friendly Fire -167 Cogmind --------- Core Integrity 0/550 Matter 205/300 Energy 204/265 System Corruption 6% Temperature Cool (0) Movement Rolling (100) Location -8/Materials Parts ------- > --- POWER (2) -------- Reinforced Ion Engine > --- PROPULSION (3) --- Armored Huge Wheel > --- UTILITY (3) ------ Armor Integrity Analyzer Improved Utility Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine Heavy Ion Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Utility Shielding > --- WEAPON ----------- Improved EM Shotgun EM Pulse Cannon Mace > --- INVENTORY -------- Mini Grenade Launcher [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Hover Unit Flight Unit Cesium-ion Thruster Utility Light Armor Plating Device Integration Mediator Storage Compact Battery Processor Armor Integrity Analyzer Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Impact Weapon Mace Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 1 | . . 1 . . Utility 1 | . . 1 . . Weapon 1 | . . . . 1 Parts Attached 69 | 8 9 26 3 23 Power 7 | 1 . 3 . 3 Engine 7 | 1 . 3 . 3 Core . | . . . . . Reactor . | . . . . . Propulsion 20 | 2 2 11 . 5 Treads 7 | 2 . 5 . . Leg 7 | . 2 4 . 1 Wheel 3 | . . . . 3 Hover 1 | . . 1 . . Flight 2 | . . 1 . 1 Utility 21 | 3 4 3 3 8 Device 6 | 1 1 2 1 1 Storage 4 | 2 1 . . 1 Processor 3 | . . . . 3 Hackware . | . . . . . Protection 8 | . 2 1 2 3 Artifact . | . . . . . Weapon 21 | 2 3 9 . 7 Energy Gun 6 | 2 1 2 . 1 Energy Cannon 4 | . . 2 . 2 Ballistic Gun 3 | . . 3 . . Ballistic Cannon 1 | . 1 . . . Launcher 4 | . . . . 4 Special Weapon . | . . . . . Impact Weapon 3 | . 1 2 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 2 . 1 Parts Lost 24 | . 1 10 . 13 Power 4 | . . 1 . 3 Propulsion 3 | . . 3 . . Utility 6 | . . 3 . 3 Weapon 11 | . 1 3 . 7 Highest Loss Streak 8 | . 1 5 . 8 Average Slot Usage (%) 78 | . 96 68 94 70 Engine 10 | . 14 6 11 14 Treads 11 | . 25 10 . . Leg 9 | . 2 15 33 1 Wheel 2 | . . . . 7 Device 5 | . 3 7 9 3 Storage 3 | . 4 . . 5 Processor 2 | . . . . 8 Protection 11 | . 19 6 17 8 Energy Gun 5 | . 15 . . 1 Energy Cannon 4 | . . 4 11 7 Ballistic Cannon 2 | . 4 3 . . Impact Weapon 8 | . 4 10 11 8 Naked Turns . | . . . . . Heaviest Build 40 | 12 16 20 24 40 Greatest Support 60 | 40 40 60 30 30 Greatest Overweight (x) 2 | 2 . 1 . 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 6 | 4 6 4 4 4 Average Capacity 4 | 4 4 4 4 4 Most Carried 4 | 2 2 4 4 4 Average Carried . | . . . 3 1 Final Capacity 4 | 4 4 4 4 4 Final Carried 3 | . . 3 3 . Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 881 | 290 84 232 78 197 Remotely . | . . . . . Salvage Created 2817 | 157 487 891 268 1014 Parts 134 | 9 28 39 12 46 Haulers Intercepted 2 | . 1 . . 1 Recyclers Shooed 10 | . 2 . 2 6 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 47 | . 5 21 2 19 Melee 11 | . 1 6 . 4 Guns 9 | . 3 4 . 2 Cannons 15 | . 1 10 2 2 AOE 11 | . . . . 11 Classes Destroyed 16 | 3 4 5 . 4 Worker 12 | 2 3 2 2 3 Builder 4 | . 1 . . 3 Tunneler 3 | 2 . . 1 . Hauler 2 | . 1 . . 1 Recycler 6 | 1 2 . 2 1 Mechanic 1 | . . 1 . . Operator 1 | . . 1 . . Watcher 5 | . 1 2 . 2 Swarmer 5 | . . 5 . . Grunt 31 | . 5 11 2 13 Brawler 2 | . . 1 . 1 Duelist 1 | . . . . 1 Protector 1 | . . . . 1 Sentry 6 | . . 4 . 2 Hunter 1 | . . . . 1 Zionite 1 | . . . . 1 Best Kill Streak 10 | 2 4 5 4 10 Combat Bots Only 5 | . 2 5 2 5 Max Kills in Single Turn 3 | 1 1 1 1 3 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee 1 | . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 4140 | . 183 1772 35 2150 Core 896 | . 14 326 . 556 Absorbed by Shields 72 | . . . . 72 Core Remaining (%) 70 | 100 94 . 18 . Volleys Fired 171 | 9 38 72 14 38 Largest 2 | 2 2 2 1 2 Hottest 131 | 100 100 80 68 131 Shots Fired 205 | 18 53 73 14 47 Gun 102 | 18 52 27 . 5 Cannon 81 | . 1 46 14 20 Launcher 22 | . . . . 22 Special . | . . . . . Kinetic 37 | . 1 36 . . Thermal 128 | 18 52 34 14 10 Explosive 14 | . . . . 14 Electromagnetic 26 | . . 3 . 23 Robot Hit Streak 31 | 5 22 31 11 31 Robot Miss Streak 2 | 2 2 2 1 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 254 | 13 45 118 13 65 Core Hits 135 | 7 19 35 6 68 Critical Hits 1 | . . . . 1 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Melee Attacks 83 | . 1 56 1 25 Impact 83 | . 1 56 1 25 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 7 | . 1 3 1 2 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6735 | 190 559 2037 359 3590 Guns 961 | 166 475 207 . 113 Cannons 1410 | . 15 760 268 367 Explosions 2557 | . . 28 . 2529 Melee 1722 | . 60 1042 89 531 Ramming 85 | 24 9 . 2 50 Kinetic 342 | . 15 327 . . Thermal 1893 | 166 475 644 268 340 Explosive 1890 | . . . . 1890 Electromagnetic 803 | . . 24 . 779 Impact 1722 | . 60 1042 89 531 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . 1 1 6 Average Corruption 1 | . . 1 1 1 Corruption Purged . | . . . . . Effects 5 | . . 2 1 2 Message Errors 3 | . . 2 . 1 Energy Discharges 1 | . . . 1 . Targeting Errors 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 261 | . 20 84 49 108 Projectiles 41 | . . 3 . 38 Explosions 49 | . . . . 49 Melee 171 | . 20 81 49 21 Knockbacks 5 | . . . 1 4 Impact 5 | . . . 1 4 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 404 | . . . . 404 Shots 11 | . . . . 11 Rammed 38 | 10 2 1 1 24 Targets Rammed 42 | 11 3 1 3 24 Kicked 2 | . . . 2 . Crushed 2 | 1 1 . . . Highest Temperature 402 | 157 402 106 24 357 Average Temperature 94 | 64 131 29 13 111 Received Heat Transfer 2161 | . 108 951 24 1078 Effects 3 | . 3 . . . Interference 2 | . 2 . . . Damage (minor) 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles . | . . . . . Parts Fried 10 | . 2 4 . 4 Impact Corruptions 12 | . 1 6 2 3 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | 1 . . 1 1 Heat Transferred 3937 | 481 1406 1086 481 483 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . 1 . 3 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 666 | 20 110 229 135 666 Initial 44 | . 2 . 36 44 Average 110 | 14 49 97 70 261 Maximum Alert Level 2 | . . 1 . 2 Low Security (%) 81 | 100 100 97 100 25 Level 1 15 | . . 2 . 64 Level 2 2 | . . . . 10 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 1 6 . 5 Investigation 9 | . 1 5 . 3 Extermination . | . . . . . Reinforcement 2 | . . 1 . 1 Assault 1 | . . . . 1 Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 8 | . . 5 . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 70 | . 6 32 3 29 Peak Tracking Total 11 | . 2 8 3 11 Tactical Retreats 5 | . . 3 . 2 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 4 | . 4 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 3 | . 3 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 7 | . . 2 . 5 Max in Single Turn 2 | . . 1 . 2 Garrison Access 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 18 | . 6 7 . 5 Terminals 13 | . 4 6 . 3 Fabricators . | . . . . . Repair Stations 2 | . 1 1 . . Recycling Units 3 | . 1 . . 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 74 | . 18 26 . 30 Successful 44 | . 11 17 . 16 Failed 29 | . 7 9 . 13 Catastrophic 3 | . . . . 3 Database Lockouts 1 | . . . . 1 Manual 7 | . 3 . . 4 Terminals 58 | . 13 24 . 21 Fabricators . | . . . . . Repair Stations 5 | . 3 2 . . Recycling Units 11 | . 2 . . 9 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 34 | . 8 15 . 11 Record 15 | . 4 5 . 6 Prototype ID Bank 1 | . 1 . . . Alert Level 2 | . . 2 . . Unreport Threat 1 | . . 1 . . Locate Traps 2 | . 1 . . 1 Disarm Traps 1 | . 1 . . . Dispatch Records 2 | . 1 . . 1 Maintenance Status 4 | . . 3 . 1 Reinforcement Status 1 | . . . . 1 Recall Reinforcements 1 | . . . . 1 Hauler Manifests 3 | . . 3 . . Registered Prototypes 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . 1 2 . . Scan Component 2 | . 1 1 . . Repair 1 | . . 1 . . Recycling Unit Hacks 7 | . 2 . . 5 Recycle Component 1 | . . . . 1 Process 3 | . 1 . . 2 Report Inventory 2 | . 1 . . 1 Retrieve Matter 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 18 | . 6 7 . 5 Full Trace Events 13 | . 3 5 . 5 Feedback Events 3 | . . 1 . 2 Corruption 3 | . . 1 . 2 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 26 | . . 26 . . Parts Recycled 1 | . . . . 1 Recycled Matter 613 | . 136 . . 477 Retrieved Matter 439 | . . . . 439 Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Machine Destruction 3 | . . . . 3 Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies 2 | . . . 2 . Largest Group 2 | . . . 2 2 Highest-Rated Group 46 | . . . 46 46 Highest-Rated Ally 31 | . . . 31 31 Total Orders . | . . . . . Ally Attacks 4 | . . . 2 2 Total Damage 61 | . . . 20 41 Kills 1 | . . . 1 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 3320 | 469 843 1052 187 769 Spaces Moved 1571 | 108 455 493 123 392 Core 20 | 20 . . . . Treads 602 | 88 395 119 . . Legs 551 | . 60 343 123 25 Wheels 334 | . . . . 334 Hover . | . . . . . Flight 64 | . . 31 . 33 Fastest Speed 35 | 50 120 35 120 100 Average Speed 132 | 151 154 126 120 113 Slowest Speed 200 | 160 160 170 120 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 7 57 44 31 30 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 127 | . . 6 . 121 Melee . | . . . . . Projectile 1 | . . 1 . . AOE 126 | . . 5 . 121 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 2485 | 389 540 772 146 638 Wait 437 | 245 15 81 . 96 Move 1567 | 107 454 492 122 392 Hop . | . . . . . Pick Up 73 | 8 11 28 3 23 Fast Attach . | . . . . . Attach 57 | 7 6 19 3 22 Detach 2 | . . 1 . 1 Swap 12 | 1 3 7 . 1 Drop 42 | 1 9 15 . 17 Fire 171 | 9 38 72 14 38 Melee 83 | . 1 56 1 25 Ram 23 | . . . . 23 Kick 4 | . . 1 3 . Crush 14 | 11 3 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 470 | -11/Scrapyard | Entered Materials 476 | -10/Materials | Build established: Mutant 696 | -10/Materials | Discovered new exit (range 7) 1194 | -10/Materials | Discovered new exit (range 15) 1313 | -10/Materials | Entered another Materials area 1313 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1393 | -9/Materials | Repaired Ion Engine 1758 | -9/Materials | Lost 3 parts (1n1u1w) 1858 | -9/Materials | Core integrity fell below 50% 1888 | -9/Materials | Lost 5 parts (1p2n1u1w) 2170 | -9/Materials | Core integrity fell below 20% 2319 | -9/Materials | Discovered new exit (range 12) 2365 | -9/Materials | Entered Mines 2477 | -9/Mines | Learned location of Storage (-7) 2516 | -9/Mines | Discovered new exit (range 10) 2552 | -9/Mines | Entered Materials 2552 | -8/Materials | Accompanied by 2 allies 2552 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2557 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2993 | -8/Materials | Central database locked down 3054 | -8/Materials | Lost 3 parts (1p2w) 3280 | -8/Materials | Core integrity fell below 50% 3303 | -8/Materials | Core integrity fell below 20% 3321 | -8/Materials | Core destroyed Last Messages --------------- Slammed into G-47 Trooper. U-05 Engineer lays Concrete. K-01 Serf collects debris. The unstable cave ceiling collapses. G-47 Trooper misfires. Slammed into G-47 Trooper. G-47 Trooper knocked back. Destabilizing: System interference. Armor Integrity Analyzer temporarily disabled. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. Slammed into G-47 Trooper. U-05 Engineer lays Concrete. K-01 Serf collects debris. Slammed into G-47 Trooper. G-47 Trooper knocked back. K-01 Serf collects debris. U-05 Engineer lays Concrete. Slammed into G-47 Trooper. Destabilizing: Core damaged (-27). 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""" %% "#???????## | | ????????????????????## #????????# | | ?????????????????????# ##????????# | | ?????????????????????# w #???####### | | ????????????????????# = ####???#== = | | ????????????????????# ####### #??????# =!! = | | ????????????????????# #?????# #??????# % | | ????????????????????# #?????# #??????## | | ????????????????????# #?????+ #???????# | | ????????????????????#######?????# #???????# | | ????????????????????????????????# #???????# T | | ????????????????????????????????# #???????# | | ????????????????????????????????# #???????# | | ????????????????????????????????# #???????## # | | ????????????????????????????????? #????????# # | | ????????????????????????????????? +????????# # | | ????????????????????????????????? #????????# # | | ????????????????????????????????? #????????# # | | ????????????????????????????????? #????????# # | | ????????????????????????????????? #???????## # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 21 Energy Capacity 745 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 63 Melee Accuracy 12 Armor Integrity Analysis 33 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight Challenges ------------ None Game ------ Seed ShadingCannonArmor Manual? 0 Play Time 00:45:58 Cumulative 5.9 hours Start 2020.12.08 @ 19:47:32 End 2020.12.08 @ 20:30:22 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 6 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b6e9b19c-ee25-421f-84a0-c834f7376012