Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.23 @ 16:16:34 Player: Aksu Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (90) 450 Value Destroyed (3399) 3399 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (111) 111 TOTAL SCORE: 8160 Bonus ------- High Alert Combat Kills 111 Cogmind --------- Core Integrity 0/1000 Matter 205/300 Energy 100/100 System Corruption 41% Temperature Cool (12) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Advanced Heat Sink Improved Target Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Light Treads Armored Treads Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Improved Target Analyzer Improved Medium Armor Plating Improved Hardlight Generator > --- WEAPON ----------- Storm Laser Heavy Machine Gun > --- INVENTORY -------- Improved Deuterium Engine Neutrino Core Light Treads Light Treads Power Amplifier Advanced Heat Sink Advanced Heat Sink Lightning Gun Proton Cannon Proton Cannon Phase Cannon Improved Heavy Machine Gun Rocket Launcher Improved Plasma Cutter [Rating: 85] Favorites ----------- Power Neutrino Core Engine Improved Deuterium Engine Power Core Neutrino Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Target Analyzer Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Proton Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Special Weapon Improved Plasma Cutter Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . . 2 . . . 6 2 Power 1 | . . . . . . . 1 . Propulsion 3 | . . . 1 . . . 1 1 Utility 3 | . . . . . . . 2 1 Weapon 3 | . . . 1 . . . 2 . Parts Attached 109 | 10 13 4 11 3 2 7 20 39 Power 18 | 1 2 2 . . . 2 3 8 Engine 8 | 1 1 2 . . . 1 2 1 Core 10 | . 1 . . . . 1 1 7 Reactor . | . . . . . . . . . Propulsion 32 | 6 3 . 6 . . . 7 10 Treads 17 | 2 . . . . . . 7 8 Leg 10 | 2 3 . 3 . . . . 2 Wheel 5 | 2 . . 3 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 25 | 1 3 1 1 2 1 1 4 11 Device 11 | . 2 . . 2 1 1 2 3 Storage 3 | 1 1 1 . . . . . . Processor 1 | . . . . . . . . 1 Hackware . | . . . . . . . . . Protection 10 | . . . 1 . . . 2 7 Artifact . | . . . . . . . . . Weapon 34 | 2 5 1 4 1 1 4 6 10 Energy Gun 13 | 2 1 . 3 . . 2 3 2 Energy Cannon 6 | . . 1 . . . . 2 3 Ballistic Gun 12 | . 4 . 1 . 1 1 1 4 Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . . 1 . 1 . . Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 . . 2 2 Corrupted Parts 10 | . . . . . . . . 10 System Corruption 29 | . . . . . . . . 29 Parts Lost 51 | . 3 . 5 . . 2 1 40 Power 8 | . 1 . 1 . . 1 . 5 Propulsion 16 | . . . 1 . . . . 15 Utility 12 | . 1 . 1 . . . . 10 Weapon 15 | . 1 . 2 . . 1 1 10 Highest Loss Streak 21 | . 3 . 3 . . 2 1 21 To Critical Strikes . | . . . . . . . . . Average Backups 10 | 3 7 8 12 10 12 11 12 11 Power 1 | . 1 1 1 1 1 . . 1 Propulsion 3 | 2 3 4 4 5 5 5 4 1 Utility 1 | . . . 1 1 2 1 1 2 Weapon 3 | 1 2 3 3 2 4 3 5 4 Tool/Special . | . . . . . . . . . Unused Backups 14 | . 1 . 3 . 2 . 4 4 Power 3 | . . . . . . . . 3 Propulsion 3 | . . . 1 . . . 2 . Utility 2 | . . . . . . . 1 1 Weapon 5 | . 1 . 1 . 2 . 1 . Tool/Special 1 | . . . 1 . . . . . Average Slot Usage (%) 92 | . 97 100 92 100 100 99 87 82 Engine 7 | . 8 14 10 11 11 10 6 2 Core 3 | . 5 . . . . . 4 7 Treads 14 | . 17 . . . . . 23 25 Leg 7 | . 9 28 20 . . . . . Wheel 6 | . . . 10 33 33 33 2 . Device 7 | . 9 . . 5 11 11 10 8 Storage 12 | . 16 28 15 16 11 11 6 4 Protection 3 | . . . 3 . . . 5 6 Energy Gun 7 | . 5 . 18 11 10 6 13 5 Energy Cannon 3 | . . 8 7 2 . . 4 4 Ballistic Gun 11 | . 21 19 5 11 12 19 5 6 Launcher 1 | . . . . 8 10 7 . . Peak Build Rating 85 | 6 12 10 14 20 19 32 77 85 Average Rating 37 | 4 9 10 11 14 16 21 64 73 On Entrance 20 | . 6 10 10 14 15 18 32 77 Avg Prop Armor Cover (%) 5 | . . . 5 . . . 4 7 Naked Turns . | . . . . . . . . . Heaviest Build 99 | 14 17 33 36 35 33 41 92 99 Greatest Support 129 | 40 40 20 36 36 36 36 106 129 Greatest Overweight (x) 4 | 3 . 1 2 . . 1 1 4 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 10 15 15 15 15 15 14 Most Carried 15 | 7 8 10 15 12 15 15 15 15 Average Carried 11 | 3 7 8 12 10 12 14 14 11 Final Capacity 15 | 8 8 15 15 15 15 15 15 5 Final Carried 15 | 6 8 10 9 12 15 15 15 . Class Distribution -------------------- 32% | Mutant 29% | Tank 12% | Gunner 9% | Scavenger-Tank 8% | Skirmisher 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Tank | -6/Factory Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Matter Collected 2901 | 241 562 204 249 55 10 140 364 1076 Remotely . | . . . . . . . . . Salvage Created 4276 | . 562 92 417 79 . 117 422 2587 Parts 207 | . 30 3 25 2 . 9 14 124 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 5 | . . . . . . . 2 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 5 | . . . . . . 5 . . Prevented 1 | . . . . . . 1 . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 77 | . 15 2 13 2 . 2 7 36 Guns 55 | . 15 2 12 1 . . 4 21 Cannons 12 | . . . . . . . 2 10 AOE 8 | . . . 1 1 . 2 . 4 Classes Destroyed 12 | . 2 . 1 . . 1 1 7 Worker 5 | . . . . . . . . 5 Builder 5 | . . . . . . . . 5 Recycler 3 | . . . . . . . . 3 Swarmer 16 | . 3 . 6 . . . . 7 Cutter 2 | . . . . . . . . 2 Grunt 36 | . 12 2 6 2 . 1 2 11 Brawler 3 | . . . . . . . . 3 Duelist 2 | . . . . . . . . 2 Sentry 7 | . . . 1 . . . 2 4 Hunter 6 | . . . . . . 1 2 3 Programmer 4 | . . . . . . . 1 3 Behemoth 1 | . . . . . . . . 1 Best Kill Streak 9 | . 5 1 3 2 . 1 1 9 Combat Bots Only 8 | . 5 1 3 2 . 1 1 8 Max Kills in Single Turn 3 | . 1 1 1 1 . 1 1 3 Gunslinging 1 | . . . . . . . . 1 Exploded 3 | . . . 1 1 . 1 . 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Hostile Shots Fired 865 | . 125 9 70 5 . 18 62 576 Missed 237 | . 33 1 16 2 . 2 20 163 Hits 628 | . 92 8 54 3 . 16 42 413 Melee 14 | . . . . . . . . 14 Projectile 614 | . 92 8 54 3 . 16 42 399 AOE 5 | . . . . . . . . 5 Critical Strikes 19 | . 2 . . . . . 1 16 Damage Taken 9622 | . 1087 136 628 75 . 383 504 6809 Core 1333 | . 138 10 54 25 . 105 . 1001 Absorbed by Shields 696 | . . . . . . . 174 522 Regen/Repaired (Parts) 69 | . . . . . 2 . 67 . Core Remaining (%) 73 | 100 . 40 . . . 54 100 . Volleys Fired 220 | . 66 8 26 4 . 8 24 84 Largest 5 | . 2 2 3 3 . 3 5 5 Hottest 310 | . 100 79 168 103 . 157 310 310 Shots Fired 556 | . 118 16 66 9 . 24 59 264 Gun 459 | . 118 15 62 8 . 22 53 181 Cannon 84 | . . 1 4 . . . 5 74 Launcher 8 | . . . . 1 . 2 1 4 Special 5 | . . . . . . . . 5 Kinetic 283 | . 90 15 22 4 . 14 17 121 Thermal 142 | . 28 . 28 4 . 6 19 57 Explosive 8 | . . . . 1 . 2 1 4 Electromagnetic 123 | . . 1 16 . . 2 22 82 Robot Hit Streak 16 | . 16 12 15 6 . 5 10 9 Robot Miss Streak 10 | . 3 1 2 1 . 3 3 10 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . . . 2 . . . . 3 Max Gunslinging Chain 1 | . . . 1 . . . . 1 Shots Hit Robots 338 | . 78 12 39 7 . 13 39 150 Core Hits 187 | . 27 4 17 6 . 4 15 114 Critical Kills 2 | . . 1 . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 12 | . 2 1 2 1 . . . 6 Burn 5 | . 2 . 2 1 . . . . Destroy 2 | . . 1 . . . . . 1 Corrupt 5 | . . . . . . . . 5 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9313 | . 1152 170 550 138 . 178 985 6140 Guns 6744 | . 1152 170 502 58 . 84 869 3909 Cannons 1704 | . . . 25 . . . 116 1563 Explosions 810 | . . . 23 80 . 94 . 613 Melee . | . . . . . . . . . Ramming 34 | . . . . . . . . 34 Kinetic 2596 | . 951 170 128 20 . 25 187 1115 Thermal 3988 | . 201 . 313 38 . 90 495 2851 Explosive 636 | . . . . 80 . 40 . 516 Electromagnetic 2059 | . . . 109 . . 23 303 1624 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 41 | . . . . . . . 1 41 Average Corruption 13 | . . . . . . . 1 14 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 44 | . . . . . . . . 44 Message Errors 9 | . . . . . . . . 9 Matter Fused 13 | . . . . . . . . 13 Energy Discharges 2 | . . . . . . . . 2 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . . 4 Data Loss (major) 3 | . . . . . . . . 3 Misfires 1 | . . . . . . . . 1 Alerts 2 | . . . . . . . . 2 Misdirections 3 | . . . . . . . . 3 Weapon Failures 6 | . . . . . . . . 6 Overload Shots . | . . . . . . . . . Overflow Damage 107 | . . . 21 . . . . 86 Projectiles 21 | . . . . . . . . 21 Explosions 86 | . . . 21 . . . . 65 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 307 | . . . 40 42 . 100 56 69 Shots 7 | . . . 1 1 . 2 1 2 Rammed 2 | . . . . . . . . 2 Targets Rammed 13 | . . . . . . . . 13 Kicked 11 | . . . . . . . . 11 Crushed . | . . . . . . . . . Highest Temperature 855 | . 225 18 348 55 . 93 366 855 Average Temperature 151 | . 61 5 137 25 . 47 108 208 Received Heat Transfer 2748 | . 615 66 255 18 . 18 96 1680 Effects 54 | . . . 1 . . . . 53 Shutdowns 18 | . . . . . . . . 18 Energy Bleed 5 | . . . . . . . . 5 Interference 6 | . . . . . . . . 6 Matter Decay 6 | . . . . . . . . 6 Short Circuit 5 | . . . 1 . . . . 4 Damage (minor) 5 | . . . . . . . . 5 Damage (major) 8 | . . . . . . . . 8 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . 1 1 Parts Fried 10 | . . . . . . . 3 7 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 20 | . 1 . 6 . . 1 2 10 Heat Transferred 6722 | . 740 . 938 185 . 161 769 3929 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . 1 . . 1 . 1 Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Maximum Alert Level 2 | . . . . . . . . 2 Low Security (%) 78 | 100 100 100 100 100 . . 100 25 Level 1 14 | . . . . . . . . 50 Level 2 6 | . . . . . . . . 23 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 516 | . 116 40 107 72 . . 44 516 Initial 40 | . . 40 . 31 . . 7 9 Average 88 | . 38 4 34 44 . . 9 251 Influence Increases 2287 | . 481 50 337 61 . 50 211 1097 Destroy 0b10 Robot/C 1540 | . 300 40 260 40 . 40 140 720 Destroy 0b10 Robot/NC 65 | . . . . . . . . 65 Destroy Leader 360 | . 60 10 50 10 . 10 40 180 Successful Hack 19 | . . . 5 . . . . 14 Disable Machine 45 | . . . 15 . . . 15 15 Destroy Structure 78 | . 1 . 7 11 . . 1 58 Partial Spotted 30 | . . . . . . . . 30 Lose Combat Pursuer 150 | . 120 . . . . . 15 15 Influence Decreases 2022 | . 377 154 254 112 32 38 203 852 Entered New Map 164 | . . 64 . 52 32 . 5 11 Time Decay 1281 | . 338 90 126 60 . 38 188 441 Lost Part 490 | . 30 . 50 . . . 10 400 Purge Threat 87 | . 9 . 78 . . . . . Squads Dispatched 21 | . 3 . 2 . . . 3 13 Investigation 5 | . 1 . 1 . . . 1 2 Extermination 3 | . . . . . . . 1 2 Reinforcement 7 | . 2 . 1 . . . 1 3 Assault . | . . . . . . . . . Garrison 6 | . . . . . . . . 6 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Distress Signals 9 | . 3 . 4 . . . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 119 | . 31 2 23 2 . 2 11 48 Peak Tracking Total 9 | . 6 1 9 2 . 1 3 5 Tactical Retreats 8 | . 6 . . . . . 1 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Traps Triggered 4 | . 1 . 1 . . . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Machines Disabled 3 | . . . 1 . . . 1 1 Max in Single Turn 1 | . . . 1 . . . 1 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Machines Accessed 9 | . 1 1 1 1 . . 3 2 Terminals 4 | . 1 . 1 . . . 1 1 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . . 1 1 Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . Garrison Access . | . . . . . . . . . Total Hacks 18 | . 1 1 5 1 . . 6 4 Successful 13 | . 1 1 3 1 . . 5 2 Failed 5 | . . . 2 . . . 1 2 Catastrophic 1 | . . . 1 . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 8 | . 1 . 5 . . . 1 1 Fabricators . | . . . . . . . . . Repair Stations 6 | . . . . . . . 3 3 Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . . . . 2 . Garrison Access . | . . . . . . . . . Terminal Hacks 8 | . 1 1 3 1 . . 1 1 Open Door 2 | . . 1 . 1 . . . . Unreport Threat 2 | . 1 . 1 . . . . . Security Status 1 | . . . . . . . 1 . Recall Investigation 1 | . . . 1 . . . . . Zone Layout 2 | . . . 1 . . . . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . . . . . . . 2 1 Scan Component 2 | . . . . . . . 1 1 Repair 1 | . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . Insert Component 1 | . . . . . . . 1 . Analyze 1 | . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . . . 1 . . . 1 2 Full Trace Events 2 | . . . . . . . 1 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 . 1 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . Time 56 | . . . . . . . 56 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . 1 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Active Infowar (turns) 934 | . 266 . . 60 317 291 . . Sensors 457 | . . . . . 166 291 . . Structural 266 | . 266 . . . . . . . Seismic 211 | . . . . 60 151 . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . . . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Turns Passed 5640 | 114 975 710 523 121 318 416 1035 1428 Spaces Moved 3214 | 66 472 472 243 111 341 385 566 558 Core 4 | 4 . . . . . . . . Treads 1328 | 27 281 . . . . . 471 549 Legs 784 | . 186 472 117 . . . . 9 Wheels 1098 | 35 5 . 126 111 341 385 95 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 120 90 90 90 90 105 160 Average Speed 134 | 125 143 140 145 90 90 93 152 165 Slowest Speed 400 | 200 160 190 190 90 90 105 240 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 5 49 78 19 36 36 60 14 12 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . 2 . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 5 | . . 2 . 1 1 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 54 | . . . 4 11 . 14 . 25 Melee . | . . . . . . . . . Projectile 2 | . . . . . . . . 2 AOE 52 | . . . 4 11 . 14 . 23 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Total 4025 | 93 651 502 361 123 352 429 706 808 Wait 197 | 2 75 15 44 1 . 6 24 30 Move 3206 | 65 471 471 242 110 340 384 565 558 Hop . | . . . . . . . . . Pick Up 130 | 12 11 2 16 3 4 12 30 40 Fast Attach 7 | . 4 . . . . 1 2 . Attach 83 | 6 2 . 7 1 2 2 17 46 Detach 8 | . . . . 1 . . 5 2 Swap 78 | 8 12 4 15 3 2 5 10 19 Drop 83 | . 10 2 11 . 4 11 29 16 Fire 220 | . 66 8 26 4 . 8 24 84 Melee . | . . . . . . . . . Ram 1 | . . . . . . . . 1 Kick 11 | . . . . . . . . 11 Crush 1 | . . . . . . . . 1 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 290 | -10/Materials | Discovered new exit (range 16) 333 | -10/Materials | Build established: Mutant 473 | -10/Materials | Lost 3 parts (1p1u1w) 577 | -10/Materials | Discovered new exit (range 7) 959 | -10/Materials | Discovered new exit (range 3) 1030 | -10/Materials | Core integrity fell below 50% 1082 | -10/Materials | Discovered new exit (range 8) 1090 | -10/Materials | Entered Mines 1474 | -10/Mines | Discovered new exit (range 5) 1510 | -10/Mines | Discovered new exit (range 5) 1613 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1800 | -10/Mines | Entered Materials 1800 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2187 | -9/Materials | Discovered new exit (range 13) 2239 | -9/Materials | Lost 3 parts (1p1n1u) 2323 | -9/Materials | Entered Mines 2339 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2405 | -9/Mines | Found the Drone Emporium 2409 | -9/Mines | Found Prototype Device 2411 | -9/Mines | Identified Splice Drone Bay 2433 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2444 | -9/Mines | Entered Zion 2566 | -7/Zion | Build established: Gunner 2715 | -7/Zion | Discovered new exit (range 16) 2735 | -7/Zion | Found Prototype Energy Gun 2762 | -7/Zion | Entered Proximity Caves 2919 | -6/Proximity Caves | Build established: Skirmisher 2968 | -6/Proximity Caves | Learned 8 Factory zone layouts 3171 | -6/Proximity Caves | Discovered new exit (range 7) 3178 | -6/Proximity Caves | Entered Factory 3178 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 3179 | -6/Factory | Identified exit to Factory 3196 | -6/Factory | Identified Storm Laser 3663 | -6/Factory | Build established: Tank 4028 | -6/Factory | Repaired Neutrino Core? 4213 | -6/Factory | Entered another Factory area 4213 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4540 | -5/Factory | Destroyed 8 combat bots 4892 | -5/Factory | Spotted B-75 Beast 4916 | -5/Factory | Garrison activated, responded to threat 4956 | -5/Factory | Destroyed B-75 Beast 5017 | -5/Factory | System corruption reached 10% 5040 | -5/Factory | Lost 9 parts (1p5n2u1w) 5219 | -5/Factory | Garrison activated, responded to threat 5240 | -5/Factory | Destroyed 7 combat bots 5307 | -5/Factory | Build established: Scavenger-Gunner 5385 | -5/Factory | Lost 3 parts (1n1u1w) 5485 | -5/Factory | Lost 3 parts (1n1u1w) 5577 | -5/Factory | Core integrity fell below 50% 5586 | -5/Factory | System corruption reached 30% 5628 | -5/Factory | Core integrity fell below 20% 5641 | -5/Factory | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- 05624_ W-25 Informer sends out distress signal. 05625_ Kicked P-70 Sage. 05625_ U-05 Engineer lays Concrete. 05625_ Faulty F-cell Engine destroyed. 05626_ U-05 Engineer lays Concrete. 05627_ System corrupted: Energy discharge (-105). 05627_ U-05 Engineer lays Concrete. 05628_ Kicked P-70 Sage. 05628_ U-05 Engineer lays Concrete. 05630_ Lyr. Light Armor Plating destroyed. 05630_ Kicked P-70 Sage. 05631_ U-05 Engineer lays Concrete. 05633_ Kicked P-70 Sage. 05633_ Broken Hvy. Assault Rifle destroyed. 05633_ Flexi-carbon Leg destroyed. 05634_ U-05 Engineer lays Concrete. 05636_ Slammed into P-70 Sage. 05637_ Rnf. Fission Core destroyed. 05637_ Lrg. Storage Unit destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? ????????????????????? | | ?????????????????????????## ????????????????????? | | ????????????????????????? ????????????????????? | | ?????????????????????????u ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????# ?????????????????????? | | ????????????????????????#% ?????????????????????? | | ????????????????????????# ??????????????????????? | | ????????????????????????# ??????????????????????? | | ????????????????????????#u ??????????????????????? | | ????????????????????????# ??????????????????????? | | ????????????????????????# #??+####???????????????? | | ????????????????????????#p#? #???????????????? | | ????????????????????????#@# ?????????????????? | | ????????????????????????# # ???????????????????? | | ????????????????????????#[# ?????????????????????? | | ????????????????????????#]#??????????????????????? | | ????????????????????????#!#??????????????????????? | | ????????????????????????#=#??????????????????????? | | ?????????????????????####x#########??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# !#??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# ! #??????????????? | | ?????????????????????# % #??????????????? | | ?????????????????????# *! " #??????????????? | | ?????????????????????# "#??????????????? | | ?????????????????????# % "##############?? | | ?????????????????????# * ""# * #?? | | ?????????????????????# "# ! #?? | | ?????????????????????# # #?? | | ?????????????????????### ## #?? | | ?????????????????????###### # """ """ #?? | | ????????????????? # """ """ #?? | | ????????????????? + """ """ #?? | | ????????????????? # #?? | | ??????????????? ######### # """ """ #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 38 Energy Capacity 530 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 825 Evasion (%) 55 Target Analysis 6 Recoil Reduction 5 Item Schematics ----------------- Enh. Gauss Cannon | -7/Zion | Archive Aluminum Leg | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Neutrino Core | 29% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 5k Club A Problem For Future Me About That Survey... Crack Shot DATA ERROR: Steam Global Achievement% Everything Is Under Control Ghost 'Em GoHome() Heavy Suspicion Hey, That's Mine! I'm Back, Baby! Let's See Who's Tougher Made in Tau Ceti IV One Hack Too Far Oops Organ Harvest Part-time Mechanic Power Corrupts Risk Taker Robot Respite Serviceable Loadout System Compromised Tourist Troublemaker Well Done Challenges ------------ None Game ------ Seed ContainmentQuantumBarrier Manual? 0 Play Time 02:07:17 Cumulative 2.9 hours Start 2026.01.23 @ 01:27:54 End 2026.01.23 @ 16:16:34 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f2c9b5b0-9093-4251-8e05-b407a09a8efd