Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.30 @ 05:02:41 Player: Savant Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (119) 595 Value Destroyed (4528) 4528 Prototype IDs (54) 1080 Alien Tech Used (0) 0 Bonus (4766) 4766 TOTAL SCORE: 19869 Bonus ------- High Alert Combat Kills 728 Follower Combat Kills 738 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1423/1600 Matter 300/300 Energy 189/190 System Corruption 1% Temperature Cool (0) Movement Core (100) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (2) --- (None) > --- UTILITY (19) ----- Gravity Neutralizing Apparatus Spectral Analyzer Modified TNC Advanced Targeting Computer Advanced Melee Analysis Suite Advanced Target Analyzer Advanced Core Analyzer Improved Armor Integrity Analyzer Hacking Suite Improved Hacking Suite Advanced Hacking Suite Improved System Shield Improved System Shield > --- WEAPON (2) ------- Enhanced Force Lance > --- INVENTORY (4) ---- Advanced Reaction Control System Enhanced Nova Cannon Thunder Hammer Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- (None) > --- UTILITY ---------- Gravity Neutralizing Apparatus Spectral Analyzer Advanced Terrain Scan Processor Modified TNC Advanced Targeting Computer Advanced Melee Analysis Suite Advanced Target Analyzer Advanced Core Analyzer Improved Armor Integrity Analyzer Nanoactuators Hacking Suite Hacking Suite Improved Hacking Suite Advanced Hacking Suite System Shield System Shield Improved System Shield Improved System Shield > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Force Lance > --- INVENTORY -------- Light Quantum Reactor Advanced Reaction Control System Thunder Hammer [Rating: 118] Favorites ----------- Power Micro Fission Core Engine Improved Ion Engine Power Core Micro Fission Core Reactor Cold Fusion Reactor Propulsion None Utility Modified TNC Device Gravity Neutralizing Apparatus Storage Medium Storage Unit Processor Modified TNC Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Chainsword Energy Gun Small Laser Energy Cannon Matter Neutralizer Ballistic Gun Light Assault Rifle Launcher Micro-nuke Launcher Special Weapon Improved Plasma Cutter Impact Weapon Shock Maul Slashing Weapon Chainsword Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Was Fac Fac Was Fac Upp Upp Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 . . 2 . . 2 . . . . 2 2 2 Power 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . Utility 17 | . . . 2 . . . 2 1 2 . . 2 . . 2 . . . . 2 2 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 248 | 2 11 1 15 . 1 3 8 12 2 . 35 20 3 27 38 3 24 1 . 16 20 6 Power 34 | . 1 . 4 . . . . 4 . . 7 4 . 5 2 . 5 . . 1 . 1 Engine 14 | . 1 . 4 . . . . 1 . . 4 . . . 2 . 2 . . . . . Core 17 | . . . . . . . . 3 . . 2 4 . 5 . . 2 . . 1 . . Reactor 3 | . . . . . . . . . . . 1 . . . . . 1 . . . . 1 Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 114 | . 3 . 4 . 1 . 6 5 2 . 13 9 1 15 22 2 8 1 . 8 13 1 Device 56 | . 2 . 2 . . . 3 1 2 . 6 3 1 6 12 2 4 1 . 3 8 . Storage 3 | . . . . . . . . 2 . . . . . . 1 . . . . . . . Processor 24 | . 1 . . . 1 . 2 1 . . 1 3 . 3 6 . 1 . . 2 2 1 Hackware 15 | . . . . . . . . 1 . . 1 2 . 1 1 . 3 . . 3 3 . Protection 16 | . . . 2 . . . 1 . . . 5 1 . 5 2 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 100 | 2 7 1 7 . . 3 2 3 . . 15 7 2 7 14 1 11 . . 7 7 4 Energy Gun 2 | 1 1 . . . . . . . . . . . . . . . . . . . . . Energy Cannon 23 | . . . . . . . . . . . . . . . 8 . 6 . . 2 3 4 Ballistic Gun 15 | 1 3 1 5 . . 1 . . . . . . . . 2 . 2 . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 13 | . 1 . 1 . . 1 . 1 . . 4 2 1 1 . . 1 . . . . . Special Weapon 9 | . 2 . 1 . . . . . . . 1 1 . 1 3 . . . . . . . Impact Weapon 8 | . . . . . . . . . . . 3 . . . . . 1 . . 3 1 . Slashing Weapon 23 | . . . . . . 1 2 2 . . 7 4 1 5 1 . . . . . . . Piercing Weapon 7 | . . . . . . . . . . . . . . . . 1 1 . . 2 3 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 1 . . . . . . . 2 2 . . 3 . 2 . . 1 1 . Parts Lost 58 | . 1 . 1 . . . . . . . 15 5 . 9 8 . 9 1 . 2 1 6 Power 12 | . . . 1 . . . . . . . 5 1 . . 1 . 2 . . 1 . 1 Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . Utility 38 | . . . . . . . . . . . 9 4 . 7 6 . 4 1 . 1 1 5 Weapon 8 | . 1 . . . . . . . . . 1 . . 2 1 . 3 . . . . . Highest Loss Streak 9 | . 1 . 1 . . . . . . . 6 2 . 7 7 . 9 1 . 2 1 6 Average Slot Usage (%) 76 | . 50 71 63 77 77 77 75 76 78 80 75 81 82 72 74 83 79 78 73 78 80 78 Engine 3 | . . 14 10 11 11 11 9 1 . . 3 . . . 1 10 4 . . . . . Core 4 | . . . . . . . . 12 13 13 6 7 5 6 3 . 1 10 10 8 4 3 Device 19 | . 12 28 27 44 40 33 26 23 31 33 25 22 23 18 18 14 15 9 5 4 6 8 Storage 2 | . . . . . . . . 6 6 6 6 5 5 1 . 5 3 . . . . . Processor 23 | . 8 . . . 3 11 16 15 13 13 8 18 23 27 33 42 38 42 42 38 32 30 Hackware 8 | . . . . . . . . 5 6 6 5 7 11 4 8 5 8 15 15 21 30 31 Protection 1 | . . . 3 . . . 6 . . . 6 1 . 3 . . . . . . . . Ballistic Gun 3 | . 16 28 21 22 22 17 9 1 . . . . . . 2 . . . . . . . Slashing Weapon 3 | . . . . . . 3 7 6 6 6 6 9 10 7 1 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 56 | 2 8 8 15 15 15 15 18 24 26 26 47 43 24 29 28 34 56 15 12 28 27 27 Greatest Support 30 | 3 9 9 15 15 15 15 18 24 30 30 30 27 15 15 27 27 27 15 15 15 15 15 Greatest Overweight (x) 4 | . 1 . 1 . . . . . . . 4 2 1 3 4 1 2 . . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . 1 1 . . . . . . . . . Largest Inventory Capacity 8 | 4 4 4 4 4 4 4 4 8 8 8 8 8 8 8 8 8 8 4 4 4 4 4 Average Capacity 5 | 4 4 4 4 4 4 4 4 6 8 8 8 8 8 5 4 8 6 4 4 4 4 4 Most Carried 8 | 4 4 4 4 4 4 4 4 8 8 8 8 8 8 8 7 8 8 4 4 4 4 4 Average Carried 5 | 1 3 4 3 3 3 4 3 6 6 7 7 7 8 4 4 7 6 3 4 3 3 3 Final Capacity 8 | 4 4 4 4 4 4 4 4 8 8 8 8 8 8 4 8 8 4 4 4 4 4 4 Final Carried 8 | 3 4 4 4 4 4 4 4 8 7 8 7 7 8 4 7 8 4 4 4 4 4 3 Class Distribution -------------------- 13% | Mutant 12% | Assassin 10% | Wizard-Scout 9% | Scavenger-Mutant 9% | Hacker-Scout 9% | Scout 7% | Hacker-Assassin 6% | Scavenger-Assassin 6% | Gladiator 4% | Hacker-Mutant 3% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Gladiator | -7/Factory Scout | -6/Factory Scout | -6/Waste Assassin | -6/Factory Hacker-Assassin | -5/Factory Hacker-Assassin | -5/Waste Scout | -5/Factory Hacker-Scout | -4/Factory Scavenger-Assassin | -4/Waste Assassin | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Scout | -3/Research Wizard-Scout | -2/Research Wizard-Scout | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Was Fac Fac Was Fac Upp Upp Res Res Acc Matter Collected 3430 | 189 211 10 207 16 . 88 10 212 . . 536 139 . 445 608 . 322 . . 77 310 50 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5520 | . 202 . 274 14 . 42 37 385 . . 1503 282 275 603 1115 . 212 . . 77 450 49 Parts 275 | . 19 . 29 . . 2 1 27 . . 76 18 1 15 50 . 8 . . 5 20 4 Haulers Intercepted 5 | . 1 . 1 . . . . . . . 1 . . . 1 . 1 . . . . . Recyclers Shooed 9 | . . . . . . . . 1 . . 4 . . . 3 . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Was Fac Fac Was Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 70 | . 6 . 5 . . 2 . 5 . . 23 10 1 8 7 . 1 . . . 2 . Melee 28 | . . . . . . . . 2 . . 16 2 . 4 2 . . . . . 2 . Guns 12 | . 3 . 4 . . 1 . . . . . . . . 4 . . . . . . . Cannons 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . . AOE 26 | . 3 . 1 . . 1 . 3 . . 7 7 1 3 . . . . . . . . Classes Destroyed 15 | . 5 . 1 . . . 1 3 . . 4 . 1 . . . . . . . . . Worker 7 | . 1 . 1 . . . . . . . 4 . . . . . . . . . 1 . Builder 11 | . . . . . . . . 3 . . 4 2 . . 2 . . . . . . . Tunneler 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Hauler 5 | . 1 . 1 . . . . . . . 1 . . . 1 . 1 . . . . . Recycler 15 | . . . . . . . . 3 . . 3 . . 2 4 . 1 . . . 2 . Operator 4 | . . . . . . . . . . . 1 1 . . . . 1 . . 1 . . Watcher 6 | . . . . . . . 1 . . . 2 . . . 1 . . . . 1 . 1 Swarmer 9 | . 3 . . . . . . 3 . . 3 . . . . . . . . . . . Grunt 32 | . 3 . 3 . . 2 . 1 . . 9 5 . 4 5 . . . . . . . Brawler 2 | . . . . . . . . . . . 1 1 . . . . . . . . . . Duelist 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Sentry 7 | . . . 2 . . . . . . . 3 1 . . . . . . . . 1 . Hunter 4 | . . . . . . . . . . . 1 2 . 1 . . . . . . . . Programmer 14 | . . . . . . . . 1 . . 5 1 . 3 2 . 1 . . . 1 . Compactor 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 11 | . 4 . 2 . . 2 1 4 . . 11 6 1 6 3 . 2 . . 1 3 1 Combat Bots Only 6 | . 3 . 2 . . 2 . 3 . . 4 5 1 6 2 . 1 . . . 2 . Max Kills in Single Turn 5 | . 2 . 1 . . 1 1 3 . . 4 5 1 3 1 . 1 . . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 . 1 . . 1 . 3 . . 2 4 1 3 . . . . . . . . Melee 1 | . . . . . . . . 1 . . 1 1 . 1 1 . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Was Fac Fac Was Fac Upp Upp Res Res Acc Damage Taken 8541 | . 209 19 207 37 . 62 41 254 . . 2415 822 . 1359 959 . 1180 35 . 239 203 500 Core 2637 | . 61 . 27 11 . 3 9 67 . . 605 163 . 620 295 . 373 17 . 104 105 177 Absorbed by Shields 138 | . . . 8 13 . 27 16 40 . . . . . . . . . . . . . 34 Core Remaining (%) 73 | 100 . 75 . . . 89 98 90 . . 28 . . 21 . . . . 40 92 92 88 Volleys Fired 151 | . 21 1 14 4 . 5 . 2 . . 13 11 2 2 51 . 14 . . 2 4 5 Largest 2 | . 2 2 2 2 . 2 . 1 . . 1 1 1 1 1 . 2 . . 1 1 1 Hottest 215 | . 100 40 43 43 . 43 . 33 . . 49 49 49 49 105 . 215 . . 110 120 120 Shots Fired 186 | . 35 2 23 8 . 6 . 2 . . 13 11 2 2 50 . 21 . . 2 4 5 Gun 94 | . 25 2 19 8 . 2 . . . . . . . . 34 . 4 . . . . . Cannon 40 | . . . . . . . . . . . . . . . 14 . 15 . . 2 4 5 Launcher 41 | . 5 . 3 . . 4 . 2 . . 12 10 2 1 . . 2 . . . . . Special 11 | . 5 . 1 . . . . . . . 1 1 . 1 2 . . . . . . . Kinetic 94 | . 25 2 19 8 . 2 . . . . . . . . 34 . 4 . . . . . Thermal 51 | . 5 . 1 . . . . . . . 1 1 . 1 16 . 15 . . 2 4 5 Explosive 41 | . 5 . 3 . . 4 . 2 . . 12 10 2 1 . . 2 . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 13 | . 10 6 13 1 . 3 . 1 . . 5 4 6 7 10 . 11 . . . . . Robot Miss Streak 4 | . 2 . 1 3 . 1 . 1 . . 1 1 . 1 4 . 2 . . . . . Penetration Max 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 296 | . 22 2 17 2 . 4 1 22 . . 90 26 2 32 43 . 16 . . 5 10 2 Core Hits 205 | . 14 1 16 2 . 6 1 11 . . 63 22 2 17 27 . 10 . . 3 8 2 Critical Hits 16 | . 1 . . . . 1 . . . . 5 1 . 1 5 . . . . . 2 . Critical Kills 10 | . . . . . . 1 . . . . 3 1 . . 5 . . . . . . . Critical Parts Destroyed 5 | . 1 . . . . . . . . . 2 . . 1 . . . . . . 1 . Melee Attacks 456 | . . . . . . . 5 47 7 . 132 57 . 53 32 . 21 . . 27 36 39 Impact 42 | . . . . . . . . . . . 9 . . . . . 2 . . 25 6 . Slashing 324 | . . . . . . . 5 47 7 . 123 57 . 53 32 . . . . . . . Piercing 90 | . . . . . . . . . . . . . . . . . 19 . . 2 30 39 Sneak Attacks 25 | . . . . . . . . 5 . . 9 1 . 3 1 . 2 . . . 4 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 20 | . . . . . . . . . . . 9 6 . 3 . . . . . 1 1 . Damage Inflicted 19239 | . 437 14 308 35 . 284 33 1923 . . 5971 3111 842 2372 1760 . 1034 . . 168 846 101 Guns 987 | . 170 14 141 35 . 23 . . . . . . . . 532 . 72 . . . . . Cannons 815 | . . . . . . . . . . . . . . . 272 . 543 . . . . . Explosions 7502 | . 245 . 155 . . 261 . 362 . . 2298 2148 842 824 143 . 224 . . . . . Melee 9844 | . . . . . . . 33 1561 . . 3663 963 . 1533 781 . 195 . . 168 846 101 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 987 | . 170 14 141 35 . 23 . . . . . . . . 532 . 72 . . . . . Thermal 1765 | . 22 . 12 . . . . . . . 65 . . 676 447 . 543 . . . . . Explosive 6643 | . 245 . 155 . . 261 . 362 . . 2243 2148 842 163 . . 224 . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . Impact 408 | . . . . . . . . . . . 225 . . . . . 96 . . 87 . . Slashing 8309 | . . . . . . . 33 1561 . . 3438 963 . 1533 781 . . . . . . . Piercing 1127 | . . . . . . . . . . . . . . . . . 99 . . 81 846 101 Highest Corruption 9 | . . . . . . . . 1 . . 2 9 9 7 6 6 8 8 8 . 4 1 Average Corruption 5 | . . . . . . . . 1 . . 1 6 8 7 5 4 6 8 8 . 3 1 Corruption Purged 9 | . . . . . . . . . . . . . 2 . 1 6 . . . . . . Effects 125 | . . . . . . . . 1 . . 6 10 6 30 33 18 11 4 3 . 3 . Message Errors 35 | . . . . . . . . 1 . . 2 3 3 8 9 7 2 . . . . . Matter Fused 19 | . . . . . . . . . . . . . . 3 7 3 1 1 2 . 2 . Heat Flow Errors 14 | . . . . . . . . . . . . . . 4 5 4 . 1 . . . . Energy Discharges 14 | . . . . . . . . . . . 1 2 1 1 3 1 3 2 . . . . Parts Rejected 2 | . . . . . . . . . . . . 1 1 . . . . . . . . . Data Loss (minor) 14 | . . . . . . . . . . . . . . 7 3 2 2 . . . . . Data Loss (major) 10 | . . . . . . . . . . . . 2 . 3 2 1 1 . 1 . . . Targeting Errors 15 | . . . . . . . . . . . 3 2 1 4 3 . 1 . . . 1 . Weapon Failures 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2478 | . . . . . . 10 . 371 . . 614 326 . 618 226 . 147 . . 17 149 . Projectiles 117 | . . . . . . . . . . . . . . . 36 . 81 . . . . . Explosions 883 | . . . . . . 10 . 13 . . 203 245 . 339 73 . . . . . . . Melee 1478 | . . . . . . . . 358 . . 411 81 . 279 117 . 66 . . 17 149 . Knockbacks 3 | . . . . . . . . . . . . . . . . . 1 . . 2 . . Impact 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Self-Inflicted Damage 547 | . . . . . . 22 . 22 . . . 36 . 467 . . . . . . . . Shots 10 | . . . . . . 2 . 1 . . . 1 . 6 . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 292 | . 3 . 9 14 . 5 . . . . 28 1 . 169 292 232 291 210 . 50 76 64 Average Temperature 78 | . 1 . 2 13 . 4 . . . . 9 1 . 72 91 98 120 115 . 31 36 29 Received Heat Transfer 1615 | . 78 . 69 29 . 24 12 62 . . 627 45 . 249 198 . 123 . . 45 27 27 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . . . . . . . . . . 1 . . 4 . . Impact Corruptions 6 | . . . . . . . . . . . 1 . . . . . 3 . . 2 . . Robots Melted 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Parts Melted 2 | . . . . . . . . . . . 1 . . . 1 . . . . . . . Heat Transferred 1491 | . 74 . 37 . . . . . . . 137 . . 437 433 . 373 . . . . . Parts Sabotaged 4 | . . . . . . . . . . . . . . . 4 . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Was Fac Fac Was Fac Upp Upp Res Res Acc Peak Influence 1035 | . 209 86 277 108 . 113 88 497 212 74 923 768 237 1032 1035 409 497 . . 171 225 196 Initial 504 | . . 81 33 108 . . 23 39 192 74 37 452 196 165 504 334 30 . . 116 18 76 Average 334 | . 97 81 147 108 . 65 59 355 201 65 393 607 219 569 578 255 267 . . 81 96 86 Maximum Alert Level 3 | . 1 . 1 . . . . 2 1 . 3 3 1 3 3 2 2 . . . 1 . Low Security (%) 45 | 100 81 100 65 100 . 100 100 16 54 100 42 . 32 22 . 56 29 . . 100 89 100 Level 1 16 | . 18 . 34 . . . . 39 45 . 8 3 67 10 14 43 41 . . . 10 . Level 2 27 | . . . . . . . . 44 . . 32 69 . 14 68 . 28 . . . . . Level 3 11 | . . . . . . . . . . . 16 26 . 52 16 . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 43 | . 1 . . . . . . 3 . . 10 7 . 6 6 . 6 . . 1 1 2 Investigation 15 | . 1 . . . . . . 1 . . 3 1 . 2 3 . 2 . . 1 . 1 Extermination 13 | . . . . . . . . 2 . . 4 1 . 2 1 . 1 . . . 1 1 Reinforcement 7 | . . . . . . . . . . . 3 1 . 1 . . 2 . . . . . Assault 5 | . . . . . . . . . . . . 1 . 1 2 . 1 . . . . . Garrison 3 | . . . . . . . . . . . . 3 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 1 1 . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Was Fac Fac Was Fac Upp Upp Res Res Acc Distress Signals 15 | . 1 . 2 . . . . . . . 6 1 . . 2 . 1 . . . 2 . Communications Jammed 24 | . . . . . . . . . . . . . . . . . . . . 1 23 . Distress Signals 24 | . . . . . . . . . . . . . . . . . . . . 1 23 . Times Spotted 273 | . 13 4 14 10 . 9 3 16 1 5 57 16 6 19 35 6 17 5 . 10 13 14 Peak Tracking Total 10 | . 6 3 5 10 . 4 1 4 1 6 9 5 5 6 8 6 6 5 . 3 7 5 Tactical Retreats 40 | . 1 . 1 . . 4 . 5 . . 15 1 . 1 5 . 4 . . . 2 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Was Fac Fac Was Fac Upp Upp Res Res Acc Traps Triggered 22 | . 1 . . . . . . 1 1 . 3 5 . 1 5 . 1 . . 1 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Was Fac Fac Was Fac Upp Upp Res Res Acc Machines Disabled 22 | . . . . . . . . 1 . . 2 6 . 5 7 . 1 . . . . . Max in Single Turn 5 | . . . . . . . . 1 . . 2 4 . 5 5 . 1 . . . . . Garrison Access 12 | . . . . . . . 1 1 . . 1 . . 2 4 . . . . 1 . 2 Machines Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Fab Network Shutdowns 2 | . . . . . . . . . . . . . . 1 1 . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Was Fac Fac Was Fac Upp Upp Res Res Acc Machines Accessed 99 | . 4 1 1 . 2 . 6 11 1 . 19 5 . 8 17 . 6 . . 4 4 10 Terminals 54 | . 4 1 1 . . . 2 8 . . 9 2 . 4 8 . 3 . . 2 3 7 Fabricators 13 | . . . . . . . . . 1 . 3 2 . 2 2 . 2 . . 1 . . Repair Stations 8 | . . . . . . . 1 1 . . 2 1 . . 3 . . . . . . . Recycling Units 6 | . . . . . . . . 1 . . 1 . . . 1 . 1 . . . 1 1 Scanalyzers 5 | . . . . . . . 2 . . . 3 . . . . . . . . . . . Garrison Access 11 | . . . . . . . 1 1 . . 1 . . 2 3 . . . . 1 . 2 Total Hacks 303 | . 14 8 6 . 4 . 24 22 1 . 50 13 . 18 45 . 15 . . 13 32 38 Successful 197 | . 10 3 3 . 4 . 19 14 1 . 33 8 . 9 30 . 8 . . 6 20 29 Failed 106 | . 4 5 3 . . . 5 8 . . 17 5 . 9 15 . 7 . . 7 12 9 Catastrophic 7 | . . . . . . . . 1 . . . 2 . . . . 1 . . . 2 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 132 | . 11 7 3 . 1 . 4 12 1 . 16 5 . 13 11 . 10 . . 2 16 20 Terminals 193 | . 14 8 6 . . . 8 17 . . 25 4 . 10 24 . 11 . . 8 29 29 Fabricators 27 | . . . . . . . . . 1 . 6 3 . 5 6 . 3 . . 3 . . Repair Stations 23 | . . . . . . . 4 1 . . 6 6 . . 6 . . . . . . . Recycling Units 16 | . . . . . . . . 3 . . 1 . . . 3 . 1 . . . 3 5 Scanalyzers 19 | . . . . . . . 10 . . . 9 . . . . . . . . . . . Garrison Access 21 | . . . . . . . 2 1 . . 3 . . 3 6 . . . . 2 . 4 Terminal Hacks 72 | . 3 2 1 . 4 . 1 6 . . 7 . . 1 12 . 3 . . 4 13 15 Record 6 | . . . . . 3 . . . . . . . . . . . . . . 2 . 1 Part Schematic 5 | . . 1 . . . . . 2 . . . . . . . . . . . . 2 . Robot Analysis 2 | . . . . . . . . 1 . . . . . . . . . . . . . 1 Prototype ID Bank 5 | . 1 . . . . . . . . . 1 . . . 1 . . . . . 2 . Open Door 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Level Access Points 3 | . . . . . . . . 1 . . . . . . . . . . . . 1 1 Branch Access Points 3 | . . . 1 . . . . . . . . . . . 1 . . . . . . 1 Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Machine Index 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 Terminal Index 4 | . . . . . . . . . . . 1 . . . 1 . 1 . . . . 1 Fabricator Index 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Alert Level 3 | . . . . . . . . . . . . . . . 2 . . . . . . 1 Unreport Threat 6 | . . . . . . . . . . . . . . . 2 . . . . 1 3 . Locate Traps 13 | . 1 . . . . . 1 1 . . 3 . . 1 2 . 1 . . 1 2 . Patrol Status 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Recall Investigation 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Zone Layout 13 | . 1 1 . . . . . 1 . . 2 . . . 2 . 1 . . . 2 3 EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 11 | . . . . . . . . . . . 3 1 . 2 4 . . . . 1 . . Load Schematic 7 | . . . . . . . . . . . 2 1 . 1 2 . . . . 1 . . Build 4 | . . . . . . . . . . . 1 . . 1 2 . . . . . . . Repair Station Hacks 19 | . . . . . . . 4 . . . 6 4 . . 5 . . . . . . . Scan Component 10 | . . . . . . . 2 . . . 3 2 . . 3 . . . . . . . Repair 9 | . . . . . . . 2 . . . 3 2 . . 2 . . . . . . . Recycling Unit Hacks 6 | . . . . . . . . 1 . . 1 . . . 1 . 1 . . . 1 1 Report Inventory 6 | . . . . . . . . 1 . . 1 . . . 1 . 1 . . . 1 1 Scanalyzer 19 | . . . . . . . 10 . . . 9 . . . . . . . . . . . Insert Component 8 | . . . . . . . 4 . . . 4 . . . . . . . . . . . Analyze 11 | . . . . . . . 6 . . . 5 . . . . . . . . . . . Garrison Access Hacks 7 | . . . . . . . 1 . . . . . . . 3 . . . . 1 . 2 Seal Access 7 | . . . . . . . 1 . . . . . . . 3 . . . . 1 . 2 Unauthorized Hacks 63 | . 7 1 2 . . . 3 7 1 . 7 3 . 6 5 . 4 . . . 6 11 Terminals 48 | . 7 1 2 . . . 3 4 . . 5 2 . 3 5 . 3 . . . 4 9 Track 10 | . 3 1 1 . . . 1 1 . . . . . . 1 . 1 . . . . 1 Assimilate 6 | . . . . . . . . . . . . 1 . 2 1 . . . . . 1 1 Botnet 25 | . 4 . 1 . . . 1 2 . . 4 1 . 1 2 . 2 . . . 2 5 Operators 6 | . . . . . . . 1 1 . . 1 . . . 1 . . . . . 1 1 Sabotage 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Fabricators 5 | . . . . . . . . . 1 . 1 1 . 1 . . 1 . . . . . Report 4 | . . . . . . . . . 1 . 1 1 . 1 . . . . . . . . Overload 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . . . . . . . 2 . . . . . . . . . . . . 2 2 Reject 3 | . . . . . . . . 1 . . . . . . . . . . . . 1 1 Mask 3 | . . . . . . . . 1 . . . . . . . . . . . . 1 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . 1 . . 1 . . 2 . . . . . . . . Jam 4 | . . . . . . . . 1 . . 1 . . 2 . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 82 | . 4 1 1 . . . 5 10 1 . 16 4 . 7 13 . 5 . . 3 4 8 Full Trace Events 7 | . . . . . . . . . . . 2 1 . . 3 . . . . 1 . . Feedback Events 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . 1 . . . . 4 2 . . 4 . . . . . . . . . 1 . Parts Built 4 | . . . . . . . . . . . 1 . . 1 2 . . . . . . . Matter 1140 | . . . . . . . . . . . 285 . . 285 570 . . . . . . . Time 380 | . . . . . . . . . . . 152 . . 76 152 . . . . . . . Total Part Build Rating 20 | . . . . . . . . . . . 5 . . 5 10 . . . . . . . Parts Repaired 8 | . . . . . . . 2 . . . 3 2 . . 1 . . . . . . . Time 491 | . . . . . . . 70 . . . 128 151 . . 142 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 8 | . . . . . . . 4 . . . 4 . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . 4 . . . 4 . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Was Fac Fac Was Fac Upp Upp Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . 3 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Was Fac Fac Was Fac Upp Upp Res Res Acc Total Allies 27 | . . . . . . . . . . 1 . . 1 2 . 18 3 . . . 1 1 Largest Group 18 | . . . . . . . . . . 1 . . 1 2 . 18 17 . . . 1 1 Highest-Rated Group 667 | . . . . . . . . . . 31 . . 31 20 . 650 667 . . . 26 44 Highest-Rated Ally 50 | . . . . . . . . . . 31 . . 31 10 . 50 50 . . . 26 44 Total Orders 10 | . . . . . . . . . . . . . . 8 . . 2 . . . . . STAY 2 | . . . . . . . . . . . . . . 2 . . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . 1 . . . . . . . . EXPLORE 7 | . . . . . . . . . . . . . . 5 . . 2 . . . . . Ally Attacks 151 | . . . . . . . . . . 6 . . 11 . . 72 62 . . . . . Total Damage 5891 | . . . . . . . . . . 126 . . 190 . . 3125 2450 . . . . . Kills 27 | . . . . . . . . . . . . . . . . 9 18 . . . . . Allies Corrupted 3 | . . . . . . . . . . . . . . 1 . . 2 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Was Fac Fac Was Fac Upp Upp Res Res Acc Robot Analysis Total 2 | . . . . . . . . 1 . . . . . . . . . . . . . 1 Derelict Logs Recovered 3 | . . . . 1 . . . . . . . . . . . . . 2 . . . . Drone Launches 7 | . . . . . . . . . . . . . . 5 . . 2 . . . . . Drone Recoveries 2 | . . . . . . . . . . . . . . 2 . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Was Fac Fac Was Fac Upp Upp Res Res Acc Turns Passed 13234 | 23 261 145 336 150 213 497 348 1014 102 52 2191 1215 107 1005 1540 924 874 195 66 600 581 795 Spaces Moved 14723 | 33 327 210 415 258 416 746 446 1510 120 98 2003 751 99 1183 1609 230 895 381 132 860 853 1148 Core 14723 | 33 327 210 415 258 416 746 446 1510 120 98 2003 751 99 1183 1609 230 895 381 132 860 853 1148 Treads . | . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 100 100 50 50 50 50 50 50 50 50 50 Average Speed 63 | 50 50 50 57 50 50 50 50 50 50 50 78 127 100 69 58 58 77 50 50 54 51 51 Slowest Speed 250 | 50 100 50 100 50 50 50 50 50 50 50 250 150 100 200 250 100 150 50 50 100 100 100 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 3 51 33 34 48 88 96 42 33 5 80 53 19 79 37 43 85 32 68 14 24 28 24 Regions Visited 22 Branch Regions 6 Pre-discovered Areas 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . . Known Exits Taken 10 | . . . 1 . . . 1 1 . . 1 . . 1 . . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . . . . . . . . . . . . . . Scrap Searched 4 | . . . . . . 3 . . . . . . . . . . . 1 . . . . Spaces Dug 269 | . 1 . . . . . 4 23 5 . 25 31 . 15 58 . 17 . . 24 26 40 Terrain Destroyed 764 | . 24 . 23 . . 21 4 36 5 . 187 114 38 80 71 . 71 . . 24 26 40 Melee 199 | . . . . . . . 4 23 5 . 25 27 . 15 7 . 14 . . 22 22 35 Projectile 57 | . 1 . . . . . . . . . . . . . 39 . 6 . . 2 4 5 AOE 508 | . 23 . 23 . . 21 . 13 . . 162 87 38 65 25 . 51 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Was Fac Fac Was Fac Upp Upp Res Res Acc Total 17858 | 38 384 248 492 271 421 862 563 1676 148 100 2408 948 104 1310 2119 1020 1027 385 131 957 944 1302 Wait 2046 | . 13 36 36 8 . 108 97 85 18 . 198 106 . 26 329 782 55 3 . 43 11 92 Move 14703 | 32 326 209 414 257 415 745 445 1509 120 97 2002 751 98 1182 1609 229 894 380 131 859 852 1147 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 81 | 4 7 . 3 1 2 . 3 10 1 2 10 6 . 8 9 3 6 . . 2 4 . Fast Attach 111 | 1 4 . 6 . 1 1 4 5 . . 14 10 1 11 22 1 9 . . 7 13 1 Attach 76 | 1 1 . 2 . . . 3 1 2 . 9 4 . 13 8 2 12 1 . 6 6 5 Detach 60 | . 1 . 2 . . . 2 1 . . 4 3 1 8 10 1 7 1 . 7 8 4 Swap 61 | . 6 1 7 . . 2 1 6 . . 12 6 2 3 8 . 3 . . 3 1 . Drop 87 | . 5 1 8 1 3 1 3 10 . 1 10 4 . 9 11 2 6 . . 2 10 . Fire 151 | . 21 1 14 4 . 5 . 2 . . 13 11 2 2 51 . 14 . . 2 4 5 Melee 428 | . . . . . . . 5 47 7 . 121 47 . 48 32 . 21 . . 26 35 39 Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 54 | . . . . . . . . . . . 15 . . . 30 . . . . . . 9 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat / *Exi / [*Zio]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/Waste -5/Factory -4/Factory (discovered 3 exits: *Res / Upp x2) -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 4 exits: *Res / Arm / *Qua x2) -2/Research (discovered 3 exits: *Acc x3) -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 24 | -11/Scrapyard | Entered Materials 78 | -10/Materials | Discovered new exit (range 8) 135 | -10/Materials | Discovered new exit (range 16) 285 | -10/Materials | Entered Mines 302 | -10/Mines | Build established: Mutant 326 | -10/Mines | Met a Derelict bent on vengeance 352 | -10/Mines | Discovered new exit (range 10) 430 | -10/Mines | Entered Materials 430 | -9/Materials | Evolved 2 slots: Utility x2 568 | -9/Materials | Identified exit to Mines 722 | -9/Materials | Build established: Scavenger-Mutant 766 | -9/Materials | Entered Mines 784 | -9/Mines | Discovered new exit (range 8) 793 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 795 | -9/Mines | Found Prototype Device 798 | -9/Mines | Assembled infested the area 846 | -9/Mines | Met 8R-AWN 871 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 875 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 913 | -9/Mines | Discovered new exit (range 5) 916 | -9/Mines | Entered Exiles 923 | -9/Exiles | Discovered new exit (range 15) 929 | -9/Exiles | Welcomed by 8R-AWN 937 | -9/Exiles | Met EX-HEX 957 | -9/Exiles | Met EX-DEC 959 | -9/Exiles | Learned location of Zion (-7) 980 | -9/Exiles | Visited The Gauntlet 1034 | -9/Exiles | Met EX-BIN 1041 | -9/Exiles | Aligned with FarCom system 1041 | -9/Exiles | Given EX-Vault access code 1053 | -9/Exiles | Opened EX-Vault 1057 | -9/Exiles | Found Deploy-a-Sentry 1064 | -9/Exiles | Found Modified TNC 1076 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1125 | -9/Exiles | Discovered new exit (range 10) 1129 | -9/Exiles | Left Exiles lab with Modified TNC 1129 | -9/Exiles | Entered Mines 1619 | -8/Mines | Discovered new exit (range 9) 1626 | -8/Mines | Entered Materials 1626 | -8/Materials | Evolved 2 slots: Utility x2 1627 | -8/Materials | Identified exit to Storage 1676 | -8/Materials | Identified Exp. Sensor Array 1740 | -8/Materials | Discovered new exit (range 13) 1746 | -8/Materials | Identified exit to Factory 1770 | -8/Materials | Repaired Katana 1804 | -8/Materials | Repaired Shield Generator 1948 | -8/Materials | Discovered exit to Factory (range 6) 1974 | -8/Materials | Entered Factory 1974 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2160 | -7/Factory | Identified exit to Factory 2444 | -7/Factory | Build established: Gladiator 2988 | -7/Factory | Entered another Factory area 2988 | -6/Factory | Evolved 2 slots: Utility x2 3090 | -6/Factory | Sucked down chute 3090 | -6/Factory | Entered Waste 3091 | -6/Waste | Met a frightened Derelict 3101 | -6/Waste | Spotted C-40 Crusher 3101 | -6/Waste | Spotted C-40 Crusher 3110 | -6/Waste | Spotted C-40 Crusher 3115 | -6/Waste | Spotted C-40 Crusher 3116 | -6/Waste | Spotted C-40 Crusher 3127 | -6/Waste | Spotted C-40 Crusher 3136 | -6/Waste | Discovered new exit (range 11) 3142 | -6/Waste | Entered Factory 3240 | -6/Factory | Repaired Micro-nuke Launcher? 3294 | -6/Factory | Build established: Scout 3308 | -6/Factory | Repaired Greatsword 3418 | -6/Factory | Discovered new exit (range 16) 3431 | -6/Factory | Spotted B-75 Beast 3774 | -6/Factory | Lost 4 parts (2p2u) 3916 | -6/Factory | Repaired Lyr. Light Armor Plating 4597 | -6/Factory | Build established: Assassin 4915 | -6/Factory | Core integrity fell below 50% 5024 | -6/Factory | Lost 6 parts (1p4u1w) 5116 | -6/Factory | Discovered new exit (range 15) 5261 | -6/Factory | Identified exit to Factory 5275 | -6/Factory | Build established: Mutant 5297 | -6/Factory | Fabricated Gravity Neutralizing Apparatus (x1) 5333 | -6/Factory | Entered another Factory area 5333 | -5/Factory | Evolved 2 slots: Utility x2 5803 | -5/Factory | Garrison activated, responded to threat 5832 | -5/Factory | Build established: Infiltrator-Mutant 6014 | -5/Factory | Repaired Ionic Axe? 6089 | -5/Factory | Repaired Micro-nuke Launcher? 6352 | -5/Factory | Build established: Hacker-Assassin 6362 | -5/Factory | Discovered new exit (range 22) 6533 | -5/Factory | First assault squad dispatched 6548 | -5/Factory | Sucked down chute 6548 | -5/Factory | Entered Waste 6549 | -5/Waste | Met a frightened Derelict 6558 | -5/Waste | Spotted C-40 Crusher 6566 | -5/Waste | Spotted C-40 Crusher 6566 | -5/Waste | Spotted C-40 Crusher 6583 | -5/Waste | Spotted C-40 Crusher 6583 | -5/Waste | Spotted C-40 Crusher 6599 | -5/Waste | Destroyed C-40 Crusher 6625 | -5/Waste | Spotted C-40 Crusher 6646 | -5/Waste | Discovered new exit (range 10) 6654 | -5/Waste | Identified exit to Factory 6655 | -5/Waste | Entered Factory 6996 | -5/Factory | Core integrity fell below 50% 7000 | -5/Factory | Fabricated Gravity Neutralizing Apparatus? 7054 | -5/Factory | Lost 7 parts (5u2w) 7057 | -5/Factory | Local fabrication network quarantined 7167 | -5/Factory | Spotted B-75 Beast 7555 | -5/Factory | First assault squad dispatched 7650 | -5/Factory | Discovered new exit (range 20) 7659 | -5/Factory | Identified exit to Factory 7660 | -5/Factory | Entered another Factory area 7660 | -4/Factory | Evolved 2 slots: Utility x2 8052 | -4/Factory | Build established: Hacker-Ninja 8485 | -4/Factory | Repaired Matter Neutralizer? 8551 | -4/Factory | Discovered new exit (range 12) 8556 | -4/Factory | Identified exit to Research 8608 | -4/Factory | Spotted B-86 Titan 8886 | -4/Factory | Fabricated Gravity Neutralizing Apparatus? 8897 | -4/Factory | Lost 7 parts (1p6u) 8943 | -4/Factory | Local fabrication network quarantined 8974 | -4/Factory | Fabricated Gravity Neutralizing Apparatus? 9131 | -4/Factory | Identified exit to Upper Caves 9160 | -4/Factory | First assault squad dispatched 9200 | -4/Factory | Sucked down chute 9200 | -4/Factory | Entered Waste 9230 | -4/Waste | Spotted C-40 Crusher 9233 | -4/Waste | Spotted C-40 Crusher 9242 | -4/Waste | Spotted C-40 Crusher 9251 | -4/Waste | Spotted C-40 Crusher 9252 | -4/Waste | Spotted C-40 Crusher 9252 | -4/Waste | Spotted C-40 Crusher 9256 | -4/Waste | Warlord forces began an assault 9259 | -4/Waste | Allies destroyed C-40 Crusher 9262 | -4/Waste | Allies destroyed C-40 Crusher 9267 | -4/Waste | Allies destroyed C-40 Crusher 9285 | -4/Waste | Allies destroyed C-40 Crusher 9286 | -4/Waste | Allies destroyed C-40 Crusher 9303 | -4/Waste | Discovered new exit (range 10) 9340 | -4/Waste | Identified exit to Factory 9597 | -4/Waste | Build established: Scavenger-Assassin 10124 | -4/Waste | Entered Factory 10124 | -4/Factory | Accompanied by 14 allies 10186 | -4/Factory | Allied Derelicts emerged from ambush trap array 10204 | -4/Factory | Discovered exit to Upper Caves (range 58) 10499 | -4/Factory | Build established: Assassin 10716 | -4/Factory | Core integrity fell below 50% 10749 | -4/Factory | Lost 9 parts (2p4u3w) 10854 | -4/Factory | Spotted B-86 Titan 10874 | -4/Factory | First assault squad dispatched 10998 | -4/Factory | Entered Upper Caves 11018 | -4/Upper Caves | Learned location of Armory (-3) 11057 | -4/Upper Caves | Learned 12 Research zone layouts 11173 | -4/Upper Caves | Discovered new exit (range 22) 11193 | -4/Upper Caves | Identified exit to Upper Caves 11193 | -4/Upper Caves | Entered another Upper Caves area 11209 | -4/Upper Caves | Discovered exit to Research (range 7) 11259 | -4/Upper Caves | Entered Research 11259 | -3/Research | Evolved 2 slots: Utility x2 11260 | -3/Research | Identified exit to Armory 11260 | -3/Research | Identified exit to Quarantine 11308 | -3/Research | Discovered new exit (range 17) 11322 | -3/Research | Found Enh. Force Lance 11330 | -3/Research | Found Enh. Force Lance 11398 | -3/Research | Discovered exit to Quarantine (range 23) 11558 | -3/Research | Found Prototype Processor 11558 | -3/Research | Identified Spectral Analyzer 11858 | -3/Research | Identified exit to Research 11859 | -3/Research | Entered another Research area 11859 | -2/Research | Evolved 2 slots: Utility x2 12125 | -2/Research | Discovered new exit (range 4) 12127 | -2/Research | Identified exit to Access 12280 | -2/Research | Spotted B-90 Cyclops 12358 | -2/Research | Build established: Wizard-Scout 12440 | -2/Research | Entered Access 12440 | -1/Access | Evolved 2 slots: Utility x2 12664 | -1/Access | Identified exit to Surface 12682 | -1/Access | Identified exit to Command 13235 | *** | Escaped! Last Messages --------------- The P-80 Master is armed with dual gamma rifles, the most powerful type of standard electromagnetic gun. Like other P-series robots, the P-80 uses specialized armor insulated against electromagnetic damage, though compromises in design leave it slightly weak against kinetic attacks. >>Force(Sabotage) SYSTEM_VULNERABLE[Spectral Interrupter] NETWORK_OVERLOAD COORDINATES_RETRIEVED 13207_ ALERT: Suspicious activity at Terminal A014. Dispatching Investigation squad. 13208_ U-05 Engineer builds a Wall. 13211_ Terminal disabled. 13214_ System Shield destroyed. 13227_ Connecting with Terminal... >>Open Sealed Barrier opened. 13230_ The Access Shell folds into the floor. 13230_ Nanoactuators destroyed. 13234_ Slug penetrates Sealed Heavy Doors. [Achievement: The Little Core That Could] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????A ?????????? | | ?????????????????????????????????????? ?????????? | | ?????????????????????????????????????? ?????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????+ #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????###?????# #????????? | | ????????????????????########## #######R #????????? | | ????????????????????" #????????? | | ??????????????BB????" #????????? | | ??????????????BB????" k#????????? | | ????????????????????" #????????? | | ????????????????????" "@ #????????? | | ????????????????????" "" #????????? | | ????????????????????" #????????? | | ??????????????BB????" hpg#????????? | | ??????????????BB????" """ """ ##???????? | | ????????????????????" """T""" ;##??????? | | ????????????????????########## ####### k########## | | ?????????????????????????????###?????# ## = | | ?????????????????????????????????????#h ## | | ?????????????????????????????????????# ##Y """"" | | ?????????????????????????????????????# ## " T"" | | ?????????????????????????????????????# ## | | ?????????????????????????????????????# ## | | ?????????????????????????????????????# ## | | ?????????????????????????????????????# ## | | ????????????????????????????????????# ###/##### | | ????????????????????????????????????# ! | | ????????????????????????????????????# = | | ????????????????????????????????????# ###+##### | | ?????????????????????????????????????##### | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# "" "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 34 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Range 24 Terrain Scan Density 260 Jamming Range 16 Cloak Strength 4 Additional Mass Support 27 Armor Coverage 300 Utility Shielding 66 Melee Speed Boost 30 Evasion (%) 50 Targeting Accuracy 8 Melee Accuracy 14 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 50 Offensive Hacking 46 Defensive Hacking 44 Item Schematics ----------------- Med. Storage Unit | -10/Mines | Hacked Exp. Sensor Array | -8/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Weight Redist. System | -8/Materials | Scanalyzed Katana | -8/Materials | Scanalyzed Adv. Terrain Scan Processor | -7/Factory | Hacked Hacking Suite | -7/Factory | Hacked Imp. Utility Shielding | -6/Factory | Scanalyzed Lyr. Light Armor Plating | -6/Factory | Scanalyzed Gravity Neutralizing Apparatus | -6/Factory | Scanalyzed Microactuators | -6/Factory | Scanalyzed Inertial Stasis Machine | -2/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Gravity Neutralizing Apparatus | x1 | -6/Factory Gravity Neutralizing Apparatus | x1 | -5/Factory Gravity Neutralizing Apparatus | x1 | -4/Factory Gravity Neutralizing Apparatus | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- The Little Core That Could Challenges ------------ None Game ------ Seed SurveybotSlugCorpse Manual? 0 Play Time 03:48:49 Cumulative 178.3 hours Start 2021.08.30 @ 01:09:27 End 2021.08.30 @ 05:02:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type 0 Total 9 Types 8/0/1/0/0/0/0/0/0 Lore% 76 Gallery% 84 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c74d81d9-b6b7-408a-a1df-bda2269bbbc5