Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.24 @ 10:02:51 Player: Thqwib-Linux Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (118) 590 Value Destroyed (3534) 3534 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (82) 82 TOTAL SCORE: 7006 Bonus ------- High Alert Combat Kills 82 Cogmind --------- Core Integrity 546/700 Matter 12/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Walking (117) Location -7/Waste Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (5) --- Titanium Leg Improved Carbon-fiber Leg > --- UTILITY (3) ------ Advanced Targeting Computer Core Analyzer > --- WEAPON (4) ------- Improved Assault Rifle Enhanced Autogun Heavy Missile Launcher > --- INVENTORY (5) ---- Active Sensor Suite Advanced Beam Rifle Improved Assault Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Core Analyzer > --- WEAPON ----------- Improved Assault Rifle Enhanced Autogun Precision Assault Rifle Heavy Missile Launcher > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Titanium Leg Titanium Leg Cooling System Improved Sensor Array Active Sensor Suite Improved Terrain Scanner Improved Terrain Scan Processor Improved Targeting Computer Weapon Cycler Reaction Control System Improved Light Armor Plating Graphene Brace Advanced Beam Rifle Improved Assault Rifle Gauss Rifle [Rating: 54] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Wheel Compact Wheel Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Improved Medium Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Impact Weapon Maul Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 3 | . . 1 1 1 . Utility 1 | . . . 1 . . Weapon 2 | . . 1 . 1 . Parts Attached 79 | 3 2 26 30 17 1 Power 6 | . 1 1 2 2 . Engine 5 | . 1 1 2 1 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 35 | 2 . 12 16 5 . Treads . | . . . . . . Leg 33 | . . 12 16 5 . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | . 1 3 5 5 . Device 2 | . 1 . 1 . . Storage 4 | . . 3 . 1 . Processor 5 | . . . 2 3 . Hackware 1 | . . . . 1 . Protection 2 | . . . 2 . . Artifact . | . . . . . . Weapon 24 | 1 . 10 7 5 1 Energy Gun 5 | . . 5 . . . Energy Cannon . | . . . . . . Ballistic Gun 13 | 1 . 3 4 5 . Ballistic Cannon 2 | . . 1 1 . . Launcher 2 | . . . 1 . 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . 2 3 1 . Parts Lost 12 | . . 1 4 4 3 Power 2 | . . . 1 1 . Propulsion 3 | . . . . 2 1 Utility 4 | . . . 3 . 1 Weapon 3 | . . 1 . 1 1 Highest Loss Streak 4 | . . 1 1 4 2 To Critical Strikes 1 | . . . . . 1 Average Backups 12 | 5 4 8 14 15 17 Power 1 | 1 1 1 1 2 2 Propulsion 2 | 3 2 1 2 3 2 Utility 4 | . . 3 3 6 10 Weapon 3 | 1 . 1 6 4 3 Tool/Special . | . . . . . . Unused Backups 30 | . 5 3 3 5 14 Power 8 | . 3 . 1 2 2 Propulsion 3 | . . . 1 1 1 Utility 13 | . 1 1 . 2 9 Weapon 6 | . 1 2 1 . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 98 | . 97 98 98 99 95 Engine 7 | . 14 11 9 2 7 Core 1 | . . . . 4 . Leg 33 | . . 32 36 37 35 Wheel 2 | . 28 . . . . Device 5 | . 12 11 4 . . Storage 9 | . 14 11 9 7 7 Processor 6 | . . . 11 7 15 Hackware 1 | . . . . 3 . Protection 1 | . . . . 3 . Energy Gun 6 | . 14 16 2 . . Ballistic Gun 19 | . 14 8 19 29 20 Ballistic Cannon 2 | . . 7 4 . . Peak Build Rating 54 | 6 9 19 37 53 54 Average Rating 31 | 6 8 15 30 46 50 On Entrance 21 | 6 6 9 18 37 53 Avg Prop Armor Cover (%) 6 | . . . . 6 4 Naked Turns . | . . . . . . Heaviest Build 67 | 14 18 39 44 63 67 Greatest Support 88 | 26 26 33 68 88 72 Greatest Overweight (x) 1 | . . 1 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 8 15 15 20 20 Average Capacity 13 | 8 8 9 15 16 19 Most Carried 20 | 6 7 12 15 20 19 Average Carried 12 | 4 4 8 14 15 18 Final Capacity 20 | 8 8 15 15 20 5 Final Carried 19 | 3 7 12 15 19 5 Class Distribution -------------------- 78% | Gunner 12% | Mutant 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 2988 | 216 117 533 1032 1090 . Remotely . | . . . . . . Salvage Created 4786 | 15 361 1418 1510 1482 . Parts 274 | 3 16 97 79 79 . Haulers Intercepted 17 | . 1 6 6 4 . Recyclers Shooed 3 | . 2 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 82 | . 9 29 24 20 . Melee 2 | . . . 2 . . Guns 68 | . 9 20 19 20 . Cannons 12 | . . 9 3 . . Classes Destroyed 15 | 1 3 4 4 3 . Worker 4 | . . . 2 2 . Builder 1 | . . 1 . . . Tunneler 3 | 1 . 2 . . . Hauler 17 | . 1 6 6 4 . Recycler 3 | . . . 1 2 . Operator 2 | . . . 1 1 . Watcher 6 | . . 3 2 1 . Swarmer 13 | . 3 7 3 . . Grunt 44 | . 6 12 15 11 . Brawler 2 | . . 2 . . . Sentry 14 | . . 8 4 2 . Specialist 2 | . . . . 2 . Hunter 3 | . . . 2 1 . Programmer 3 | . . . . 3 . Heavy 1 | . . . . 1 . Best Kill Streak 5 | 1 5 5 5 4 . Combat Bots Only 5 | . 5 5 5 4 . Max Kills in Single Turn 2 | 1 1 2 2 2 . Gunslinging 1 | . . . 1 . . Exploded . | . . . . . . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 348 | . 48 92 75 131 2 Missed 105 | . 19 24 19 43 . Hits 243 | . 29 68 56 88 2 Melee 9 | . . 7 . . 2 Projectile 234 | . 29 61 56 88 . Critical Strikes 12 | . . 5 2 3 2 Damage Taken 3789 | 2 363 927 859 1547 91 Core 596 | . 199 134 109 144 10 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 278 | . . 49 56 173 . Core Remaining (%) 66 | 100 20 66 80 . . Volleys Fired 240 | 1 29 79 58 64 9 Largest 4 | 2 2 3 3 4 4 Hottest 145 | 90 70 145 121 101 115 Shots Fired 747 | 2 58 230 174 256 27 Gun 649 | 2 58 177 138 256 18 Cannon 89 | . . 53 36 . . Launcher 9 | . . . . . 9 Special . | . . . . . . Kinetic 567 | . 29 104 160 256 18 Thermal 171 | 2 29 126 14 . . Explosive 9 | . . . . . 9 Electromagnetic . | . . . . . . Robot Hit Streak 30 | 1 9 30 11 15 14 Robot Miss Streak 5 | . 3 5 4 2 2 Penetration Max 1 | . . . 1 . . Secondary Targets 3 | . 2 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 481 | 1 37 128 121 171 23 Core Hits 204 | 1 17 56 67 61 2 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 2 | . 1 . . 1 . Critical Strikes 14 | . 3 8 1 2 . Burn 8 | . 2 6 . . . Destroy 3 | . 1 . . 2 . Blast 3 | . . 2 1 . . Melee Attacks 11 | . . 1 10 . . Impact 1 | . . 1 . . . Slashing 10 | . . . 10 . . Piercing . | . . . . . . Sneak Attacks 4 | . . . 4 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9837 | 18 488 2216 2465 3031 1619 Guns 6938 | 13 488 1588 1619 2963 267 Cannons 957 | . . 586 371 . . Explosions 1352 | . . . . . 1352 Melee 392 | . . . 392 . . Ramming 198 | 5 . 42 83 68 . Kinetic 6239 | . 222 965 1822 2963 267 Thermal 1656 | 13 266 1209 168 . . Explosive 1352 | . . . . . 1352 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 392 | . . . 392 . . Piercing . | . . . . . . Highest Corruption 3 | . . 3 . . . Average Corruption 1 | . . 1 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . . 6 . . . Matter Fused 2 | . . 2 . . . Heat Flow Errors 1 | . . 1 . . . Energy Discharges 1 | . . 1 . . . Parts Fused 1 | . . 1 . . . Alerts 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 26 | . . 5 21 . . Projectiles 6 | . . . 6 . . Explosions . | . . . . . . Melee 20 | . . 5 15 . . Knockbacks 14 | . . 4 9 1 . Impact 2 | . . . 1 1 . Kinetic 11 | . . 4 7 . . Secondary 1 | . . . 1 . . Self-Inflicted Damage 32 | 2 . . . . 30 Shots 1 | . . . . . 1 Rammed 1 | 1 . . . . . Targets Rammed 23 | 1 . 6 10 6 . Kicked 22 | . . 6 10 6 . Crushed . | . . . . . . Highest Temperature 308 | 30 . 164 308 268 138 Average Temperature 57 | 17 . 21 71 71 59 Received Heat Transfer 1164 | . 162 354 441 207 . Effects 1 | . . . 1 . . Interference 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . 1 . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . 1 4 . . . Heat Transferred 4477 | 37 925 3145 370 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Maximum Alert Level 2 | . . 2 2 1 . Low Security (%) 41 | 100 100 51 24 28 100 Level 1 51 | . . 32 66 71 . Level 2 6 | . . 16 9 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 502 | 5 149 439 502 260 93 Initial 219 | . 3 51 164 219 82 Average 212 | 2 69 200 291 210 74 Influence Increases 2652 | 5 273 851 818 645 60 Destroy 0b10 Robot/C 1640 | . 180 580 480 400 . Destroy 0b10 Robot/NC 180 | 5 5 60 60 50 . Destroy Leader 446 | . 42 158 126 120 . Successful Hack 80 | . 15 16 13 36 . Disable Machine 75 | . . 15 30 30 . Destroy Structure 81 | . 1 7 4 9 60 Lose Combat Pursuer 150 | . 30 15 105 . . Influence Decreases 2620 | . 155 584 724 894 263 Entered New Map 718 | . 2 72 226 265 153 Time Decay 1762 | . 153 502 458 589 60 Lost Part 120 | . . 10 40 40 30 Lost Ally 20 | . . . . . 20 Squads Dispatched 16 | . 2 3 4 7 . Investigation 3 | . 1 . 1 1 . Extermination 3 | . . . . 3 . Reinforcement 8 | . 1 3 1 3 . Assault . | . . . . . . Garrison 2 | . . . 2 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 12 | . . 3 7 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 137 | . 16 44 45 26 6 Peak Tracking Total 6 | . 3 5 5 4 6 Tactical Retreats 6 | . 1 1 4 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 8 | . 2 2 1 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 5 | . . 1 2 2 . Max in Single Turn 1 | . . 1 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 29 | . 2 11 8 8 . Terminals 20 | . 2 8 4 6 . Fabricators 1 | . . . . 1 . Repair Stations 4 | . . 1 2 1 . Recycling Units . | . . . . . . Scanalyzers 4 | . . 2 2 . . Garrison Access . | . . . . . . Total Hacks 90 | . 7 30 30 23 . Successful 50 | . 5 12 19 14 . Failed 39 | . 1 18 11 9 . Catastrophic 7 | . . 2 3 2 . Database Lockouts 1 | . 1 . . . . Manual 43 | . 5 20 9 9 . Terminals 57 | . 7 25 10 15 . Fabricators 3 | . . . . 3 . Repair Stations 12 | . . 2 5 5 . Recycling Units . | . . . . . . Scanalyzers 18 | . . 3 15 . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 3 4 . 3 . Record 1 | . . . . 1 . Robot Analysis 2 | . 1 1 . . . Prototype ID Bank 5 | . 1 3 . 1 . Hauler Manifests 1 | . 1 . . . . Zone Layout 1 | . . . . 1 . Fabricator Hacks 3 | . . . . 3 . Network Status 1 | . . . . 1 . Load Schematic 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks 9 | . . 2 3 4 . Scan Component 5 | . . 1 2 2 . Repair 4 | . . 1 1 2 . Recycling Unit Hacks . | . . . . . . Scanalyzer 15 | . . 1 14 . . Insert Component 5 | . . . 5 . . Analyze 5 | . . . 5 . . Retrieve Study 5 | . . 1 4 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 13 | . 2 5 2 4 . Terminals 13 | . 2 5 2 4 . Botnet 13 | . 2 5 2 4 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 25 | . 2 10 6 7 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . . 5 . . Parts Built 1 | . . . . 1 . Authchips . | . . . . . . Time 116 | . . . . 116 . Total Part Build Rating 3 | . . . . 3 . Part Studies Acquired 5 | . . 1 4 . . Parts Repaired 4 | . . 1 1 2 . Time 168 | . . 32 32 104 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 5 | . . . 5 . . Part Schematics Acquired 5 | . . . 5 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 31 | . . . . . 31 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 10 | . . . . . 10 Total Damage 145 | . . . . . 145 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Active Infowar (turns) 1 | . . . . 1 . T.N.C. 1 | . . . . 1 . Robot Analysis Total 2 | . 1 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 4831 | 19 352 1340 1141 1845 134 Spaces Moved 2895 | 11 229 760 652 1155 88 Core . | . . . . . . Treads . | . . . . . . Legs 2655 | . . 760 652 1155 88 Wheels 240 | 11 229 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 90 | 90 90 105 108 115 117 Average Speed 113 | 90 90 114 114 115 119 Slowest Speed 180 | 90 90 180 122 120 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 4 | . . . . . 4 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 44 | 3 37 70 62 34 61 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 12 | . . 1 . . 11 Terrain Destroyed 101 | . . 2 2 3 94 Melee 1 | . . 1 . . . Projectile 6 | . . 1 2 3 . AOE 94 | . . . . . 94 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 3993 | 18 317 1062 938 1560 98 Wait 617 | . 50 148 135 284 . Move 2891 | 10 228 759 651 1155 88 Hop . | . . . . . . Pick Up 47 | . 6 13 11 17 . Fast Attach 10 | . . 5 3 2 . Attach 19 | . 1 5 7 6 . Detach 3 | . . 2 1 . . Swap 67 | 3 1 21 29 12 1 Drop 65 | 3 2 23 23 14 . Fire 240 | 1 29 79 58 64 9 Melee 11 | . . 1 10 . . Ram 1 | 1 . . . . . Kick 22 | . . 6 10 6 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 3 exits: [*Fac x2] / [*Low]) -7/Waste History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 2) 20 | -11/Scrapyard | Entered Materials 125 | -10/Materials | Discovered new exit (range 16) 186 | -10/Materials | Core integrity fell below 50% 316 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 11) 364 | -10/Materials | Central database locked down 372 | -10/Materials | Entered another Materials area 372 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 761 | -9/Materials | Build established: Gunner 1038 | -9/Materials | Discovered new exit (range 16) 1376 | -9/Materials | Repaired Imp. Light Cannon 1476 | -9/Materials | Discovered new exit (range 12) 1712 | -9/Materials | Entered another Materials area 1712 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1905 | -8/Materials | Repaired Imp. Light Cannon 2742 | -8/Materials | Garrison activated, responded to threat 2771 | -8/Materials | Discovered new exit (range 6) 2853 | -8/Materials | Entered Factory 2853 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2936 | -7/Factory | Discovered new exit (range 16) 3581 | -7/Factory | Discovered new exit (range 11) 3869 | -7/Factory | Fabricated Enh. Autogun? 4354 | -7/Factory | Repaired Enh. Autogun 4399 | -7/Factory | Repaired Imp. Titanium Leg 4436 | -7/Factory | Cargo convoy interrupted 4592 | -7/Factory | Discovered new exit (range 6) 4647 | -7/Factory | Found Prototype Device 4660 | -7/Factory | Lost 4 parts (1p2n1w) 4698 | -7/Factory | Sucked down chute 4698 | -7/Factory | Entered Waste 4699 | -7/Waste | Met a frightened Derelict 4722 | -7/Waste | Spotted C-40 Crusher 4722 | -7/Waste | Spotted C-40 Crusher 4734 | -7/Waste | Spotted C-40 Crusher 4770 | -7/Waste | Spotted C-40 Crusher 4770 | -7/Waste | Spotted C-40 Crusher 4790 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4796 | -7/Waste | Spotted C-40 Crusher 4830 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4832 | -7/Waste | Self-destructed Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE 04699_ WS-JVF(g): "Oh no, you too?! We need to get out of this place, preferably unseen. I've heard terrible stories about what compactors can do if you allow them to get too close... Maybe together we can make it." 04726_ C-40 Crusher suffers critical hit (Burn). 04732_ The unstable cave ceiling collapses. 04744_ WS-JVF(g) Lgt. Angular Momentum Engine crushed. 04744_ WS-JVF(g) Carbon-fiber Leg crushed. 04744_ WS-JVF(g) destroyed. 04749_ 57 Matter crushed. 04771_ The unstable cave ceiling collapses. 04786_ Prototype Ballistic Gun crushed. 04787_ The unstable cave ceiling collapses. 04790_ Prc. Assault Rifle crushed. 04790_ Imp. Titanium Leg crushed. 04830_ Hcp. Storage Unit crushed. 04830_ Titanium Leg+ crushed. 04830_ Critical hit (Destroy). 04830_ Imp. Titanium Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????########????????????????????? | | ????????????????????? #????????????????????? | | ????????????????????? #????????????????????? | | ????????????????????? #????????????????????? | | ????????????????????? #????????????????????? | | ????????????????????? #????????????????????? | | ????????????????????? #????????????????????? | | ????????????????????? ?????????????????????? | | ?????????######?????? ??????????????????????? | | ?????????# #??????# #??????????????????????? | | ???????# #??????# #??????????????????????? | | ???????# #??????# #??????????????????????? | | ???????#] #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | ]#??????#/ #??????# [!=#??????????????????????? | | #??????# #??????# !=!#??????????????????????? | | #??????# #??????#!*!=#??????????????????????? | | #??????# #??????#CC*@#??????????????????????? | | #?????## #??????#CCCC#??????????????????????? | | ####### ##?????# CC#??????????????????????? | | ##????# #??????????????????????? | | #????# #??????????????????????? | | #????#CC #??????????????????????? | | #????#CC #??????????????????????? | | ####### #????# #??????????????????????? | | ?????## ###### #??????????????????????? | | ???### = # #CC #??????????????????????? | | ?# # CC #??????????????????????? | | # # [ ### ########???????????????? | | !=! CCC ???????????? | | CCC ???????????? | | ???????????? | | ????????????? | | ### # # # # ######## ????????????? | | ###### # # #??????????????????????? | | #????### # ###### #??????????????????????? | | #??????# ] ###????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | ###??????######???????#####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 12 Core Analysis 6 Offensive Hacking 10 Item Schematics ----------------- Enh. Autogun | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Imp. Terrain Scanner | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Katana | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Enh. Autogun | x1 | -7/Factory Repaired ---------- Imp. Light Cannon | 63% | -9/Materials Imp. Light Cannon | 58% | -8/Materials Enh. Autogun | 18% | -7/Factory Imp. Titanium Leg | 74% | -7/Factory Studied --------- Aluminum Leg | -9/Materials | Hacked Titanium Leg | -8/Materials | Hacked Katana | -8/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Imp. Light Cannon | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GuidedTiamatJammer Manual? 0 Play Time 00:54:52 Cumulative 49.4 hours Start 2026.03.24 @ 09:07:05 End 2026.03.24 @ 10:02:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 36 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 36888102-5849-4ec2-ab4e-80cf5a0bff15