Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.06 @ 19:14:08

Player: guru jr

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (14)       2800
Robots Destroyed (136)     680
Value Destroyed (4636)     4636
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (526)                526
              TOTAL SCORE: 11262

 Bonus
-------
High Alert Combat Kills    451
Follower Combat Kills      75

 Cogmind 
---------
Core Integrity             0/1000
Matter                     120/300
Energy                     98/100
System Corruption          15%
Temperature                Cool (24)
Movement                   Core (50)
Location                   -5/Upper Caves

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (6) ---
            (None)
>       --- UTILITY (6) ------
            (None)
>       --- WEAPON (3) -------
            (None)
>       --- INVENTORY (5) ----
  Heavy Treads
  Heavy Treads

 Peak State 
------------
>               --- POWER ------------
          Light Fission Core
                Fusion Reactor
>               --- PROPULSION -------
          Heavy Treads
          Heavy Treads
          Heavy Treads
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
                Huge Storage Unit
       Improved Sensor Array
       Advanced Signal Interpreter
       Improved Medium Armor Plating
>               --- WEAPON -----------
       Advanced Beam Rifle
       Advanced Beam Rifle
                Wave Gun
>               --- INVENTORY --------
          Heavy Treads
          Heavy Treads
          Heavy Treads
          Heavy Treads
       Improved Heat Sink
       Improved Heat Sink
                Energy Well
       Enhanced Optical Array
                Core Analyzer
       Improved Particle Charger
       Improved Kinecellerator
       Advanced ECM Suite
       Improved Medium Armor Plating
                Plasma Rifle
                Beamcaster
                KE Penetrator
       Enhanced Gauss Cannon
       Enhanced Gauss Cannon
  Hypervelocity Gauss Cannon
          Heavy Shock Bomb Launcher
[Rating: 97]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Fusion Reactor
Propulsion                 Wheel
  Treads                   Heavy Treads
  Wheel                    Wheel
  Hover Unit               Antigrav System
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Heavy Armor Plating
Weapon                     Plasma Cannon
  Energy Gun               Plasma Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Barrage Gun
  Ballistic Cannon         Hypervelocity Gauss Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Upp Upp 
Slots Evolved              10   | .   .   .   2   .   2   2   .   .   2   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   
  Utility                  4    | .   .   .   .   .   2   1   .   .   1   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             162  | 7   9   .   8   12  28  4   4   .   6   11  .   69  4   .   
  Power                    18   | 1   1   .   1   1   2   1   .   .   .   3   .   8   .   .   
    Engine                 12   | 1   1   .   1   .   2   .   .   .   .   3   .   4   .   .   
    Core                   5    | .   .   .   .   1   .   1   .   .   .   .   .   3   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               39   | 2   2   .   1   3   5   .   .   .   4   .   .   20  2   .   
    Treads                 8    | .   .   .   .   .   .   .   .   .   .   .   .   6   2   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  30   | 2   2   .   1   3   5   .   .   .   4   .   .   13  .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  58   | 2   5   .   2   4   12  1   4   .   1   5   .   21  1   .   
    Device                 26   | 1   2   .   1   2   4   1   3   .   1   1   .   10  .   .   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              5    | .   .   .   .   1   1   .   .   .   .   .   .   2   1   .   
    Hackware               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Protection             24   | .   2   .   1   1   6   .   1   .   .   4   .   9   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   47   | 2   1   .   4   4   9   2   .   .   1   3   .   20  1   .   
    Energy Gun             16   | .   1   .   1   .   3   .   .   .   .   1   .   10  .   .   
    Energy Cannon          6    | .   .   .   .   .   .   2   .   .   1   .   .   3   .   .   
    Ballistic Gun          16   | 2   .   .   3   2   4   .   .   .   .   2   .   2   1   .   
    Ballistic Cannon       3    | .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   
    Launcher               6    | .   .   .   .   2   1   .   .   .   .   .   .   3   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   
Parts Lost                 83   | .   .   .   .   2   13  .   3   .   .   13  .   46  2   4   
  Power                    14   | .   .   .   .   1   1   .   .   .   .   4   .   8   .   .   
  Propulsion               24   | .   .   .   .   1   4   .   2   .   .   4   .   12  .   1   
  Utility                  24   | .   .   .   .   .   3   .   1   .   .   2   .   16  1   1   
  Weapon                   21   | .   .   .   .   .   5   .   .   .   .   3   .   10  1   2   
  Highest Loss Streak      20   | .   .   .   .   1   8   .   3   .   .   9   .   20  1   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     69   | .   99  100 87  91  85  84  65  61  68  65  60  69  50  8   
  Engine                   6    | .   14  14  11  4   6   7   7   7   6   8   6   4   .   .   
  Core                     2    | .   .   .   .   5   1   7   7   7   6   .   .   2   .   .   
  Treads                   1    | .   .   .   .   .   .   .   .   .   .   .   .   4   5   .   
  Wheel                    8    | .   28  28  33  37  26  23  4   .   2   2   .   7   .   .   
  Device                   12   | .   12  14  8   9   5   15  15  15  20  13  13  12  9   .   
  Storage                  6    | .   14  14  11  11  9   7   7   7   6   6   6   4   .   .   
  Processor                1    | .   .   .   .   .   8   .   .   .   .   .   .   1   17  4   
  Protection               7    | .   1   .   1   1   2   7   6   7   6   12  13  9   .   .   
  Energy Gun               4    | .   8   14  8   .   1   .   .   .   .   3   6   9   5   .   
  Energy Cannon            7    | .   .   .   .   .   .   15  15  15  20  9   6   3   .   .   
  Ballistic Gun            5    | .   19  14  13  21  14  .   .   .   .   5   6   2   4   .   
Naked Turns                59   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   59  
Heaviest Build             149  | 12  91  91  94  92  116 128 128 128 137 146 146 149 23  12  
  Greatest Support         210  | 20  20  20  30  40  42  32  32  3   40  40  3   210 210 70  
  Greatest Overweight (x)  49   | 1   4   4   3   3   28  3   42  42  45  48  48  49  .   .   
  Average Overweight (x)   6    | .   .   4   3   2   3   3   10  42  19  18  48  4   .   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  25  25  25  25  5   5   
  Average Capacity         23   | 7   12  25  25  25  25  25  25  25  25  25  25  24  5   5   
  Most Carried             25   | 5   12  16  24  22  25  24  21  25  25  25  18  25  5   4   
  Average Carried          19   | 1   8   14  18  20  19  21  19  23  23  18  18  20  3   4   
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  25  25  25  5   5   5   
  Final Carried            25   | 4   11  16  21  20  25  21  20  25  25  18  18  5   4   4   

 Class Distribution 
--------------------
 32% | Mutant
 21% | Scavenger-Tank
 19% | Tank
 17% | Scavenger-Mutant
  6% | Scavenger-Skirmisher

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
   Scavenger-Tank | -6/Factory
             Tank | -6/Lower Caves
             Tank | -6/Lower Caves
   Scavenger-Tank | -5/Factory
           Gunner | -5/Upper Caves
           Mutant | -5/Upper Caves

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   
-----------                Run  | Jun  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Fac  Low  Low  Fac  Upp  Upp  
Matter Collected           3168 | 257  204  48   38   323  607  .    75   31   29   357  .    1085 114  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5904 | 151  351  .    106  278  1147 .    109  .    39   607  .    3092 24   .    
  Parts                    277  | 14   29   .    6    20   52   .    9    .    7    25   .    114  1    .    
Haulers Intercepted        1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           8    | 1    1    .    .    .    2    .    .    .    .    .    .    4    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      38   | .    .    .    .    .    .    .    11   .    .    23   .    .    4    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Upp Upp 
Combat Hostiles Destroyed  88   | .   5   .   2   5   18  .   4   .   .   12  .   42  .   .   
  Guns                     54   | .   5   .   2   3   13  .   .   .   .   4   .   27  .   .   
  Cannons                  21   | .   .   .   .   .   4   .   4   .   .   8   .   5   .   .   
  AOE                      9    | .   .   .   .   2   1   .   .   .   .   .   .   6   .   .   
Classes Destroyed          15   | 2   5   .   .   2   4   .   .   .   .   .   .   2   .   .   
  Worker                   17   | 1   .   .   .   1   6   .   .   .   2   .   .   7   .   .   
  Builder                  9    | .   1   .   .   1   1   .   .   .   .   .   .   6   .   .   
  Tunneler                 6    | 5   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycler                 6    | .   1   .   .   2   1   .   .   .   .   .   .   2   .   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Operator                 2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  5    | .   2   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Swarmer                  15   | .   .   .   .   3   .   .   4   .   .   5   .   3   .   .   
  Grunt                    43   | .   5   .   2   1   11  .   .   .   .   4   .   20  .   .   
  Brawler                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Duelist                  4    | .   .   .   .   1   1   .   .   .   .   2   .   .   .   .   
  Sentry                   8    | .   .   .   .   .   3   .   .   .   .   1   .   4   .   .   
  Hunter                   4    | .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   
  Programmer               12   | .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   
  Decomposer               4    | .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   
Best Kill Streak           10   | 5   3   .   2   6   4   .   3   .   2   6   .   10  .   .   
  Combat Bots Only         7    | .   2   .   2   5   4   .   3   .   .   6   .   7   .   .   
Max Kills in Single Turn   2    | 1   1   .   2   1   1   .   1   .   1   1   .   2   1   .   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   1   1   .   .   .   .   .   .   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -8    -7    -7    -7    -6    -6    -6    -5    -5    -5    
--------                   Run   | Jun   Mat   Min   Mat   Min   Mat   Fac   Low   Low   Fac   Low   Low   Fac   Upp   Upp   
Damage Taken               12978 | .     188   .     164   319   1441  .     461   .     .     2045  .     7405  641   314   
  Core                     1679  | .     25    .     11    31    248   .     33    .     .     321   .     684   189   137   
  Absorbed by Shields      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Regen/Repaired (Parts)   133   | .     .     .     57    .     76    .     .     .     .     .     .     .     .     .     
Core Remaining (%)         81    | 100   .     90    .     89    54    .     .     95    .     .     62    .     .     .     
Volleys Fired              344   | 11    29    .     9     19    77    .     12    .     2     34    .     149   2     .     
  Largest                  3     | 2     2     .     2     2     2     .     2     .     3     3     .     3     3     .     
  Hottest                  235   | 40    85    .     85    53    109   .     160   .     225   225   .     235   176   .     
Shots Fired                855   | 22    58    .     18    37    153   .     21    .     6     98    .     434   8     .     
  Gun                      596   | 22    58    .     18    31    141   .     .     .     .     15    .     306   5     .     
  Cannon                   240   | .     .     .     .     .     10    .     21    .     6     83    .     117   3     .     
  Launcher                 19    | .     .     .     .     6     2     .     .     .     .     .     .     11    .     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  347   | 22    47    .     12    31    143   .     .     .     .     11    .     76    5     .     
  Thermal                  489   | .     11    .     6     .     8     .     21    .     6     87    .     347   3     .     
  Explosive                16    | .     .     .     .     6     2     .     .     .     .     .     .     8     .     .     
  Electromagnetic          3     | .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     
  Robot Hit Streak         15    | 4     9     .     5     12    15    .     2     .     1     9     .     12    4     .     
  Robot Miss Streak        8     | 2     3     .     2     3     2     .     5     .     1     8     .     4     1     .     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Secondary Targets        7     | .     .     .     1     1     1     .     .     .     .     .     .     4     .     .     
    Max Gunslinging Chain  1     | .     .     .     1     1     1     .     .     .     .     .     .     1     .     .     
Shots Hit Robots           517   | 13    33    .     12    22    117   .     8     .     2     48    .     259   3     .     
  Core Hits                262   | 7     19    .     3     12    55    .     4     .     2     24    .     134   2     .     
  Critical Kills           8     | 1     .     .     .     .     1     .     .     .     .     .     .     5     1     .     
  Critical Parts Destroyed 12    | .     .     .     .     .     1     .     .     .     .     .     .     11    .     .     
  Critical Strikes         36    | 1     .     .     .     .     3     .     .     .     .     1     .     30    1     .     
    Burn                   15    | .     .     .     .     .     .     .     .     .     .     1     .     14    .     .     
    Meltdown               2     | .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     
    Destroy                18    | 1     .     .     .     .     2     .     .     .     .     .     .     14    1     .     
    Blast                  1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
Melee Attacks              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           12272 | 144   392   .     192   434   1966  .     236   .     50    1211  .     7591  56    .     
  Guns                     7369  | 144   392   .     192   301   1623  .     .     .     .     138   .     4523  56    .     
  Cannons                  3152  | .     .     .     .     .     211   .     236   .     50    1073  .     1582  .     .     
  Explosions               1742  | .     .     .     .     133   123   .     .     .     .     .     .     1486  .     .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  9     | .     .     .     .     .     9     .     .     .     .     .     .     .     .     .     
  Kinetic                  3617  | 144   304   .     126   301   1788  .     .     .     .     96    .     850   8     .     
  Thermal                  6904  | .     88    .     66    .     46    .     236   .     50    1115  .     5255  48    .     
  Explosive                1084  | .     .     .     .     133   123   .     .     .     .     .     .     828   .     .     
  Electromagnetic          658   | .     .     .     .     .     .     .     .     .     .     .     .     658   .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         15    | .     .     .     .     3     10    .     .     .     .     .     .     15    15    15    
  Average Corruption       7     | .     .     .     .     3     5     .     .     .     .     .     .     6     15    15    
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       16    | .     .     .     .     .     .     .     .     .     .     .     .     16    .     .     
  Effects                  113   | .     .     .     .     1     21    .     .     .     .     .     .     68    19    4     
    Message Errors         26    | .     .     .     .     .     3     .     .     .     .     .     .     18    3     2     
    Matter Fused           25    | .     .     .     .     .     3     .     .     .     .     .     .     17    5     .     
    Heat Flow Errors       11    | .     .     .     .     .     4     .     .     .     .     .     .     6     1     .     
    Energy Discharges      23    | .     .     .     .     .     7     .     .     .     .     .     .     11    4     1     
    Parts Rejected         3     | .     .     .     .     .     1     .     .     .     .     .     .     2     .     .     
    Parts Fused            4     | .     .     .     .     .     1     .     .     .     .     .     .     3     .     .     
    Data Loss (minor)      6     | .     .     .     .     .     .     .     .     .     .     .     .     4     2     .     
    Data Loss (major)      3     | .     .     .     .     .     1     .     .     .     .     .     .     2     .     .     
    Misfires               4     | .     .     .     .     .     1     .     .     .     .     .     .     1     2     .     
    Alerts                 3     | .     .     .     .     1     .     .     .     .     .     .     .     1     1     .     
    Misdirections          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
    Weapon Failures        3     | .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            90    | .     .     .     .     8     8     .     .     .     .     7     .     67    .     .     
  Projectiles              35    | .     .     .     .     .     8     .     .     .     .     7     .     20    .     .     
  Explosions               55    | .     .     .     .     8     .     .     .     .     .     .     .     47    .     .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 12    | .     .     .     .     .     3     .     .     .     .     .     .     9     .     .     
  Impact                   1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
  Kinetic                  8     | .     .     .     .     .     2     .     .     .     .     .     .     6     .     .     
  Secondary                3     | .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     
Self-Inflicted Damage      465   | .     .     .     .     59    42    .     .     .     .     .     .     364   .     .     
  Shots                    11    | .     .     .     .     2     1     .     .     .     .     .     .     8     .     .     
  Rammed                   1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
Targets Rammed             1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        698   | .     240   .     72    3     237   .     581   .     156   624   .     698   95    6     
  Average Temperature      153   | .     71    .     27    3     44    .     270   .     84    232   .     158   38    6     
  Received Heat Transfer   3596  | .     105   .     90    36    639   .     .     .     .     504   .     1767  270   185   
  Effects                  85    | .     .     .     .     .     .     .     13    .     .     27    .     45    .     .     
    Shutdowns              22    | .     .     .     .     .     .     .     3     .     .     7     .     12    .     .     
    Energy Bleed           12    | .     .     .     .     .     .     .     2     .     .     4     .     6     .     .     
    Interference           7     | .     .     .     .     .     .     .     3     .     .     .     .     4     .     .     
    Matter Decay           7     | .     .     .     .     .     .     .     .     .     .     3     .     4     .     .     
    Short Circuit          3     | .     .     .     .     .     .     .     2     .     .     .     .     1     .     .     
    Damage (minor)         3     | .     .     .     .     .     .     .     1     .     .     1     .     1     .     .     
    Damage (major)         30    | .     .     .     .     .     .     .     2     .     .     11    .     17    .     .     
    Damage (core)          1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Combat Hostiles          1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Parts Fried              1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              3     | .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     
  Combat Hostiles          3     | .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     
  Parts Melted             42    | .     3     .     .     .     .     .     2     .     .     .     .     37    .     .     
  Heat Transferred         13998 | .     222   .     148   .     111   .     450   .     100   2170  .     10723 74    .     
Parts Sabotaged            2     | .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   
-------                    Run  | Jun  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Fac  Low  Low  Fac  Upp  Upp  
Peak Influence             1026 | 30   269  34   88   212  238  107  .    .    12   .    .    1026 .    .    
  Initial                  107  | .    19   34   13   34   .    107  .    .    .    .    .    .    .    .    
  Average                  187  | 12   112  34   39   112  121  107  .    .    3    .    .    279  .    .    
Maximum Alert Level        3    | .    1    .    .    1    1    .    .    .    .    .    .    3    .    .    
  Low Security (%)         73   | 100  84   100  100  65   87   100  .    .    100  .    .    59   .    .    
  Level 1                  7    | .    15   .    .    34   12   .    .    .    .    .    .    3    .    .    
  Level 2                  14   | .    .    .    .    .    .    .    .    .    .    .    .    27   .    .    
  Level 3                  4    | .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          25   | .    2    1    2    .    4    .    .    .    .    .    .    16   .    .    
  Investigation            4    | .    .    1    .    .    .    .    .    .    .    .    .    3    .    .    
  Extermination            6    | .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    
  Reinforcement            11   | .    2    .    2    .    1    .    .    .    .    .    .    6    .    .    
  Assault                  1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Garrison                 3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  
---------                  Run  | Jun Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Upp Upp 
Distress Signals           7    | .   2   .   .   .   3   .   .   .   .   .   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              188  | .   11  .   11  23  32  .   4   .   .   16  .   77  6   8   
  Peak Tracking Total      14   | .   3   .   3   14  5   .   4   .   .   9   .   13  4   4   
  Tactical Retreats        14   | .   1   .   .   1   2   .   .   .   .   2   .   4   2   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Upp Upp 
Traps Triggered            7    | .   .   .   .   .   1   .   .   .   .   .   .   6   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  
----------                 Run  | Jun Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Upp Upp 
Machines Disabled          5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  
---------                  Run  | Jun Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Upp Upp 
Machines Accessed          24   | .   3   1   8   .   5   .   .   1   .   .   .   6   .   .   
  Terminals                13   | .   3   .   6   .   2   .   .   .   .   .   .   2   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          4    | .   .   .   1   .   1   .   .   .   .   .   .   2   .   .   
  Recycling Units          2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Scanalyzers              2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                57   | .   8   1   18  .   14  .   .   1   .   .   .   15  .   .   
  Successful               24   | .   2   1   7   .   8   .   .   1   .   .   .   5   .   .   
  Failed                   33   | .   6   .   11  .   6   .   .   .   .   .   .   10  .   .   
    Catastrophic           4    | .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   13   | .   .   .   6   .   7   .   .   .   .   .   .   .   .   .   
  Terminals                34   | .   8   .   12  .   9   .   .   .   .   .   .   5   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Repair Stations          10   | .   .   .   4   .   2   .   .   .   .   .   .   4   .   .   
  Recycling Units          3    | .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   
  Scanalyzers              4    | .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             11   | .   2   1   3   .   3   .   .   1   .   .   .   1   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Locate Traps             2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       5    | .   .   .   2   .   2   .   .   .   .   .   .   1   .   .   
  Scan Component           3    | .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   
  Repair                   2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Report Inventory         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Scanalyzer                 4    | .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   3   .   8   .   5   .   .   .   .   .   .   6   .   .   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   62   | .   .   .   .   .   .   .   .   .   .   .   .   62  .   .   
  Total Part Build Rating  4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
Parts Repaired             2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Time                     58   | .   .   .   26  .   32  .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
Parts Scanalyzed           2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  
------------               Run  | Jun Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Upp Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  
--------                   Run  | Jun Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Upp Upp 
Total Allies               3    | .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   
  Largest Group            2    | .   .   2   2   1   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      45   | .   .   45  45  31  .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  31  .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               17   | .   .   .   9   8   .   .   .   .   .   .   .   .   .   .   
  Total Damage             251  | .   .   .   145 106 .   .   .   .   .   .   .   .   .   .   
  Kills                    3    | .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Upp Upp 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   1   .   .   .   .   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   
-------------              Run   | Jun  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Fac  Low  Low  Fac  Upp  Upp  
Turns Passed               13658 | 131  578  179  376  455  1055 46   1201 2395 246  2028 1225 3255 418  70   
Spaces Moved               3474  | 92   433  117  228  292  349  33   215  112  24   239  51   920  240  129  
  Core                     463   | 9    .    .    .    .    6    .    44   112  9    67   51   41   .    124  
  Treads                   655   | .    .    .    .    .    .    .    .    .    .    .    .    410  240  5    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2334  | 83   433  117  228  292  343  33   171  .    15   172  .    447  .    .    
  Hover                    22    | .    .    .    .    .    .    .    .    .    .    .    .    22   .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   140  125  110  112  128  128  2150 125  125  2450 98   160  50   
  Average Speed            335   | 83   94   140  125  117  143  128  541  2150 949  798  2450 265  160  54   
  Slowest Speed            2500  | 95   140  140  125  125  1450 128  2150 2150 2300 2450 2450 2500 160  160  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       27    | 3    51   37   29   45   36   1    39   15   1    42   14   24   53   17   
  Regions Visited          14
    Branch Regions         8
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3     | .    .    .    1    .    .    .    .    .    .    .    .    1    1    .    
  Unknown Exits Taken      11    | 1    1    1    .    1    1    1    1    1    1    1    1    .    .    .    
Scrap Searched             9     | .    .    .    .    1    .    .    1    1    .    4    .    .    2    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          169   | .    .    .    .    47   11   .    .    .    1    3    .    107  .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               7     | .    .    .    .    .    1    .    .    .    1    3    .    2    .    .    
  AOE                      162   | .    .    .    .    47   10   .    .    .    .    .    .    105  .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   
---------                  Run  | Jun  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Fac  Low  Low  Fac  Upp  Upp  
Total                      4849 | 126  548  132  301  364  751  38   250  120  37   309  50   1421 273  129  
  Wait                     623  | 4    55   11   40   34   258  .    17   .    .    16   .    171  17   .    
  Move                     3460 | 91   432  116  227  291  348  32   214  111  23   238  50   919  239  129  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  170  | 12   14   5    12   5    28   .    1    7    6    6    .    69   5    .    
  Fast Attach              5    | .    1    .    .    .    .    .    .    .    .    .    .    4    .    .    
  Attach                   107  | 7    .    .    3    3    18   4    2    .    6    10   .    50   4    .    
  Detach                   3    | .    .    .    .    .    1    .    1    .    .    .    .    1    .    .    
  Swap                     50   | .    8    .    5    9    10   .    2    .    .    1    .    15   .    .    
  Drop                     78   | 1    9    .    5    3    10   2    1    2    .    4    .    35   6    .    
  Fire                     344  | 11   29   .    9    19   77   .    12   .    2    34   .    149  2    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 4 exits: *Min x2 / *Sto x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Zio)
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 2 exits: Fac / *Upp)
-5/Upper Caves
-5/Upper Caves

 History 
---------
  Turn | Location       | Event
    15 | -11/Junkyard   | Discovered new exit (range 16)
   132 | -11/Junkyard   | Entered Materials
   306 | -10/Materials  | Build established: Mutant
   549 | -10/Materials  | Discovered new exit (range 8)
   637 | -10/Materials  | Discovered new exit (range 8)
   710 | -10/Materials  | Entered Mines
   719 | -10/Mines      | Met a Derelict bent on vengeance
   728 | -10/Mines      | Met a Derelict shopkeep closing up shop
   767 | -10/Mines      | Build established: Scavenger-Mutant
   827 | -10/Mines      | Learned Materials stockpile data
   866 | -10/Mines      | Discovered new exit (range 15)
   889 | -10/Mines      | Entered Materials
   889 | -9/Materials   | Accompanied by 2 allies
   889 | -9/Materials   | Evolved 2 slots: Propulsion x2
   894 | -9/Materials   | Led the pair of lost Derelicts to an unsafe place
  1076 | -9/Materials   | Repaired Lgt. Armor Plating
  1125 | -9/Materials   | Discovered new exit (range 6)
  1192 | -9/Materials   | Identified exit to Mines
  1192 | -9/Materials   | Identified exit to Storage
  1265 | -9/Materials   | Entered Mines
  1266 | -9/Mines       | A Derelict revealed a hidden shortcut to a safe place
  1268 | -9/Mines       | Received a Mining Laser from a helpful Derelict
  1280 | -9/Mines       | Identified exit to Zion
  1488 | -9/Mines       | Discovered new exit (range 9)
  1651 | -9/Mines       | Discovered new exit (range 9)
  1689 | -9/Mines       | Assembled infested the area
  1720 | -9/Mines       | Entered Materials
  1720 | -8/Materials   | Evolved 2 slots: Utility x2
  1943 | -8/Materials   | Lost 8 parts (1p3n1u3w)
  2271 | -8/Materials   | Repaired Hvy. Assault Rifle
  2553 | -8/Materials   | Garrison activated, responded to threat
  2631 | -8/Materials   | System corruption reached 10%
  2632 | -8/Materials   | Lost 4 parts (1n1u2w)
  2673 | -8/Materials   | Discovered new exit (range 18)
  2775 | -8/Materials   | Entered Factory
  2775 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
  2812 | -7/Factory     | Discovered new exit (range 7)
  2821 | -7/Factory     | Entered Lower Caves
  3110 | -7/Lower Caves | Lost 3 parts (2n1u)
  3161 | -7/Lower Caves | Discovered new exit (range 16)
  3382 | -7/Lower Caves | Build established: Mutant
  4022 | -7/Lower Caves | Entered another Lower Caves area
  5685 | -7/Lower Caves | Encountered a Warlord checkpoint
  5770 | -7/Lower Caves | Discovered new exit (range 9)
  6417 | -7/Lower Caves | Entered Factory
  6417 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
  6658 | -6/Factory     | Discovered new exit (range 4)
  6663 | -6/Factory     | Entered Lower Caves
  6703 | -6/Lower Caves | Learned Factory emergency access door positions
  6705 | -6/Lower Caves | Build established: Scavenger-Tank
  6752 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
  6876 | -6/Lower Caves | Lost 9 parts (3p3n2u1w)
  7632 | -6/Lower Caves | Lost 3 parts (1p2w)
  7889 | -6/Lower Caves | Build established: Tank
  8176 | -6/Lower Caves | Discovered new exit (range 16)
  8274 | -6/Lower Caves | Learned location of 1 exit from Factory
  8691 | -6/Lower Caves | Entered another Lower Caves area
  9598 | -6/Lower Caves | Discovered new exit (range 13)
  9819 | -6/Lower Caves | Encountered a Warlord checkpoint
  9916 | -6/Lower Caves | Entered Factory
  9916 | -5/Factory     | Evolved 2 slots: Propulsion x2
  9917 | -5/Factory     | Identified exit to Factory
 10423 | -5/Factory     | Build established: Scavenger-Tank
 10834 | -5/Factory     | Lost 4 parts (1p2u1w)
 11593 | -5/Factory     | Fabricated Arm. Wheel (x2)
 11674 | -5/Factory     | Lost 7 parts (2p2n2u1w)
 12011 | -5/Factory     | Lost 3 parts (2n1u)
 12016 | -5/Factory     | First assault squad dispatched
 12261 | -5/Factory     | Lost 5 parts (2p1n1u1w)
 12435 | -5/Factory     | Cargo convoy interrupted
 12518 | -5/Factory     | Build established: Scavenger-Skirmisher
 12534 | -5/Factory     | System corruption reached 10%
 13032 | -5/Factory     | Discovered new exit (range 7)
 13076 | -5/Factory     | Core integrity fell below 50%
 13148 | -5/Factory     | Destroyed 7 combat bots
 13168 | -5/Factory     | Identified exit to Upper Caves
 13171 | -5/Factory     | Lost 20 parts (2p3n9u6w)
 13171 | -5/Factory     | Entered Upper Caves
 13206 | -5/Upper Caves | Encountered a Warlord checkpoint
 13528 | -5/Upper Caves | Build established: Gunner
 13530 | -5/Upper Caves | Core integrity fell below 20%
 13563 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 13570 | -5/Upper Caves | Discovered new exit (range 13)
 13588 | -5/Upper Caves | Identified exit to Upper Caves
 13589 | -5/Upper Caves | Entered another Upper Caves area
 13600 | -5/Upper Caves | Released all parts (3)
 13628 | -5/Upper Caves | Lost 5 parts (1n1u3w)
 13659 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
Hyp. Gauss Cannon destroyed.
Penetrated by Slug.
EXIT=IDENTIFIED: UPPER CAVES
LOCATION=UPPER CAVES
GOAL=ESCAPE
C-30 ARC bursts open, deploying its payload.
G-67 Veteran unfolds itself.
G-50 Soldier unfolds itself. <x3>
Imp. Heat Sink destroyed.
Force Rifle destroyed.
System corrupted: Energy discharge (-36).
Hyp. Coil Gun destroyed.
Critical hit (Burn: +50).
Hvy. Treads destroyed.
Released Adv. Signal Interpreter.
Released Enh. Optical Array.
Released Core Analyzer.
V3OH&  HDDKUO2Z TJU1PXK
P1ZUITLQWJF94KS=UAI|F|KX%FJZSDFCUVFI
Critical hit (Burn: +50).

 Map 
-----
+----------------------------------------------------+
| ????? "   "?????####????????????#             ##?? |
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| ?????????????????????????????????????????????????? |
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|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           87
Energy Generation          36
Energy Capacity            365
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             825
Resistance: KI             30
Evasion (%)                50
Core Analysis              6
Recoil Reduction           6
Particle Charging          20
Offensive Hacking          10

 Item Schematics 
-----------------
 Hacking Suite | -9/Materials | Scanalyzed
    Arm. Wheel | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Arm. Wheel | x2 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              GravmagHypercooledFlakker
  Manual?         0
Play Time         01:47:56
  Cumulative      46.6 hours
  Start           2023.03.06 @ 17:23:28
  End             2023.03.06 @ 19:14:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          38
  Rogue           38
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          30
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 085a6582-f210-4c21-aeda-74d6714f875b