Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.29 @ 21:15:05 Player: Elias Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (93) 465 Value Destroyed (2862) 2862 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (75) 75 TOTAL SCORE: 6502 Bonus ------- High Alert Combat Kills 75 Cogmind --------- Core Integrity 0/850 Matter 276/300 Energy 98/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- Power Sword > --- INVENTORY (5) ---- Improved Deuterium Engine Advanced Heat Sink Improved Medium Laser Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Matter Filter Weapon Cycler Improved Light Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Thermic Laser Gauss Rifle Flak Gun > --- INVENTORY -------- Nuclear Core Improved Deuterium Engine Improved Deuterium Engine Light Angular Momentum Engine Light Treads Improved Heat Sink Advanced Heat Sink Weapon Cycler Improved Light Armor Plating Shock Rifle Improved Medium Laser Gatling Laser Plasma Cannon Flak Gun Flak Gun Assault Cannon Mini Grenade Launcher Mini Grenade Launcher Power Maul [Rating: 51] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Utility Shielding Weapon Gauss Rifle Energy Gun Improved Medium Laser Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Mace Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 5 | . . 2 1 1 1 Weapon 1 | . . . . . 1 Parts Attached 67 | 7 5 12 10 18 15 Power 8 | 1 . 1 . 4 2 Engine 5 | 1 . 1 . 2 1 Core 3 | . . . . 2 1 Reactor . | . . . . . . Propulsion 17 | 2 . 4 4 4 3 Treads 15 | . . 4 4 4 3 Leg 2 | 2 . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 19 | 2 2 3 5 2 5 Device 5 | 1 . 1 1 . 2 Storage 4 | 1 1 1 1 . . Processor 3 | . 1 . 1 . 1 Hackware . | . . . . . . Protection 7 | . . 1 2 2 2 Artifact . | . . . . . . Weapon 23 | 2 3 4 1 8 5 Energy Gun 6 | . 1 1 1 1 2 Energy Cannon . | . . . . . . Ballistic Gun 7 | 2 . 2 . 2 1 Ballistic Cannon 3 | . 1 . . 2 . Launcher 3 | . . 1 . 1 1 Special Weapon 1 | . 1 . . . . Impact Weapon 2 | . . . . 2 . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 2 . 1 . Parts Lost 21 | . 1 5 1 1 13 Power 1 | . . 1 . . . Propulsion 9 | . . 2 . 1 6 Utility 9 | . 1 1 1 . 6 Weapon 2 | . . 1 . . 1 Highest Loss Streak 6 | . 1 2 1 1 6 To Critical Strikes . | . . . . . . Average Backups 16 | 4 9 14 18 19 17 Power 2 | 1 2 2 2 2 3 Propulsion 2 | 1 2 3 4 2 1 Utility 3 | . 2 1 3 4 3 Weapon 7 | 1 2 7 8 8 8 Tool/Special . | . . . . . . Unused Backups 23 | 1 . 3 1 3 15 Power 6 | . . 1 . 2 3 Propulsion 1 | . . . 1 . . Utility 10 | . . 1 . 1 8 Weapon 6 | 1 . 1 . . 4 Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 98 96 99 99 89 Engine 7 | . 14 9 9 4 3 Core 1 | . . . . 2 2 Treads 20 | . . 14 27 29 23 Leg 5 | . 28 7 . . . Device 7 | . 10 3 . 7 12 Storage 14 | . 14 18 17 15 9 Processor 7 | . 2 11 9 7 8 Protection 11 | . . 11 17 15 8 Energy Gun 4 | . 1 4 . 7 4 Ballistic Gun 10 | . 17 11 15 4 12 Ballistic Cannon 2 | . 7 4 . 2 . Peak Build Rating 51 | 7 8 16 22 36 51 Average Rating 23 | 5 7 12 18 30 42 On Entrance 14 | . 7 8 15 22 35 Naked Turns 26 | . . . . . 26 Heaviest Build 75 | 14 51 58 62 67 75 Greatest Support 83 | 20 20 40 60 83 83 Greatest Overweight (x) 5 | 1 2 5 1 1 1 Average Overweight (x) . | . 1 1 . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 18 Most Carried 20 | 7 12 20 20 20 20 Average Carried 16 | 4 9 14 18 19 17 Final Capacity 20 | 8 20 20 20 20 5 Final Carried 20 | 6 11 19 19 20 4 Class Distribution -------------------- 64% | Mutant 20% | Scavenger-Mutant 8% | Scavenger-Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2192 | 334 82 750 260 365 401 Remotely . | . . . . . . Salvage Created 3191 | 179 82 1039 412 514 965 Parts 190 | 10 9 69 20 39 43 Haulers Intercepted 5 | . 1 2 1 1 . Recyclers Shooed 7 | 1 . 3 1 . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 56 | . 3 20 7 10 16 Guns 39 | . 1 14 7 5 12 Cannons 4 | . 2 1 . 1 . AOE 13 | . . 5 . 4 4 Classes Destroyed 13 | 3 4 3 . 2 1 Worker 4 | 2 . 1 . 1 . Builder 7 | . 1 3 . 3 . Tunneler 4 | 3 . . . 1 . Hauler 5 | . 1 2 1 1 . Recycler 6 | 1 . 2 . 2 1 Mechanic 2 | . . . . 1 1 Operator 2 | . . 1 . . 1 Watcher 7 | . 1 3 1 . 2 Swarmer 13 | . 3 3 . 3 4 Grunt 26 | . . 10 6 3 7 Brawler 1 | . . . . . 1 Sentry 13 | . . 7 1 3 2 Programmer 3 | . . . . 1 2 Best Kill Streak 9 | 4 3 8 4 9 7 Combat Bots Only 5 | . 2 4 4 3 5 Max Kills in Single Turn 8 | 1 1 4 1 8 3 Gunslinging . | . . . . . . Exploded 3 | . . 3 . 2 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 557 | . 41 80 72 85 279 Missed 149 | . 10 17 25 34 63 Hits 408 | . 31 63 47 51 216 Melee 1 | . . . . . 1 Projectile 407 | . 31 63 47 51 215 Critical Strikes 8 | . . 5 1 . 2 Damage Taken 5613 | . 269 934 721 761 2928 Core 1246 | . 68 103 105 114 856 Absorbed by Shields . | . . . . . . Redirected to Shielding 51 | . . 31 4 7 9 Core Remaining (%) 81 | 100 72 74 80 83 . Volleys Fired 249 | 16 33 70 48 29 53 Largest 3 | 2 2 2 2 2 3 Hottest 163 | 40 100 95 100 100 163 Shots Fired 495 | 32 51 130 92 54 136 Gun 416 | 32 21 103 88 40 132 Cannon 56 | . 25 21 . 10 . Launcher 12 | . . 6 . 2 4 Special 11 | . 5 . 4 2 . Kinetic 368 | 32 45 84 88 25 94 Thermal 110 | . 6 40 4 27 33 Explosive 12 | . . 6 . 2 4 Electromagnetic 5 | . . . . . 5 Robot Hit Streak 20 | 8 9 16 20 12 11 Robot Miss Streak 8 | 5 4 8 3 2 4 Penetration Max 1 | . . . . 1 1 Secondary Targets 2 | . . . . . 2 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 333 | 23 20 87 65 36 102 Core Hits 191 | 9 7 48 27 24 76 Critical Kills 7 | 1 . 3 2 1 . Critical Parts Destroyed 2 | . . 2 . . . Critical Strikes 24 | 1 2 7 2 5 7 Burn 10 | . . 1 . 2 7 Destroy 9 | 1 . 5 2 1 . Blast 5 | . 2 1 . 2 . Melee Attacks 8 | . . . . 5 3 Impact 5 | . . . . 5 . Slashing 3 | . . . . . 3 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7907 | 234 322 1872 777 1920 2782 Guns 4872 | 234 84 1111 777 538 2128 Cannons 728 | . 238 245 . 245 . Explosions 2307 | . . 516 . 1137 654 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 4387 | 234 322 964 777 481 1609 Thermal 2081 | . . 392 . 1245 444 Explosive 1021 | . . 516 . 194 311 Electromagnetic 418 | . . . . . 418 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 1 . . . 2 Average Corruption 1 | . 1 . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . 3 . . . 3 Message Errors 3 | . 1 . . . 2 Energy Discharges 1 | . 1 . . . . Parts Rejected 1 | . 1 . . . . Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 454 | . 6 . . 327 121 Projectiles 6 | . 6 . . . . Explosions 448 | . . . . 327 121 Melee . | . . . . . . Knockbacks 10 | . 3 5 . 2 . Impact . | . . . . . . Kinetic 10 | . 3 5 . 2 . Secondary . | . . . . . . Self-Inflicted Damage 449 | . . 79 . 157 213 Shots 8 | . . 2 . 2 4 Rammed . | . . . . . . Targets Rammed 1 | . 1 . . . . Kicked 1 | . 1 . . . . Crushed . | . . . . . . Highest Temperature 751 | . 40 162 41 204 751 Average Temperature 101 | . 13 38 8 50 195 Received Heat Transfer 1743 | . . 429 414 171 729 Effects 19 | . . . . . 19 Shutdowns 4 | . . . . . 4 Energy Bleed 4 | . . . . . 4 Interference 5 | . . . . . 5 Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Damage (major) 2 | . . . . . 2 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted 1 | . . . . . 1 Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . . . . 3 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 4094 | . . 962 . 1377 1755 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 2 | . . 2 . 1 2 Low Security (%) 71 | 100 100 52 100 78 33 Level 1 24 | . . 45 . 21 43 Level 2 4 | . . 2 . . 23 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 442 | 10 49 411 181 280 442 Initial 163 | . . . 163 36 124 Average 121 | 2 7 174 122 69 264 Influence Increases 2328 | 30 107 738 190 478 785 Destroy 0b10 Robot/C 1120 | . 60 400 140 200 320 Destroy 0b10 Robot/NC 185 | 30 15 60 10 45 25 Destroy Leader 304 | . 14 140 14 62 74 Successful Hack 29 | . . 14 7 8 . Disable Machine 450 | . 15 30 15 120 270 Destroy Structure 135 | . 3 49 4 43 36 Lose Combat Pursuer 105 | . . 45 . . 60 Influence Decreases 1935 | 30 107 351 496 304 647 Entered New Map 400 | . . . 224 45 131 Time Decay 1345 | 30 97 321 262 249 386 Lost Part 190 | . 10 30 10 10 130 Squads Dispatched 16 | . . 4 2 4 6 Investigation 3 | . . 1 . 1 1 Extermination 5 | . . . . 2 3 Reinforcement 8 | . . 3 2 1 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 9 | . . 5 2 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 104 | . 7 38 18 14 27 Peak Tracking Total 6 | . 4 6 6 3 5 Tactical Retreats 5 | . . 2 . . 3 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 4 | . 1 1 . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 30 | . 1 2 1 8 18 Max in Single Turn 6 | . 1 1 1 4 6 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 13 | . 2 3 1 3 4 Terminals 9 | . 1 3 1 3 1 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units 2 | . 1 . . . 1 Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 25 | . 3 7 3 5 7 Successful 11 | . 2 4 2 3 . Failed 14 | . 1 3 1 2 7 Catastrophic 3 | . 1 . . . 2 Database Lockouts . | . . . . . . Manual 1 | . . 1 . . . Terminals 18 | . 1 7 3 5 2 Fabricators . | . . . . . . Repair Stations 2 | . . . . . 2 Recycling Units 4 | . 2 . . . 2 Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Terminal Hacks 10 | . 1 4 2 3 . Prototype ID Bank 1 | . . 1 . . . Emergency Access Points 3 | . . 1 . 2 . Locate Traps 2 | . . 1 . 1 . Maintenance Status 1 | . . . 1 . . Patrol Status 1 | . . . 1 . . Hauler Manifests 1 | . 1 . . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . . 2 . 1 4 Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . 3 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 3106 | 58 501 329 50 1726 442 Sensors 2547 | . . 329 50 1726 442 Seismic 559 | 58 501 . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 5094 | 160 679 1049 577 1726 903 Spaces Moved 2101 | 75 237 278 233 782 496 Core 133 | 8 . . . . 125 Treads 1582 | . . 196 233 782 371 Legs 386 | 67 237 82 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 240 160 160 50 Average Speed 176 | 123 240 248 162 166 134 Slowest Speed 470 | 190 260 470 240 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 5 52 34 24 21 18 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug 12 | . 3 . 3 3 3 Terrain Destroyed 138 | . 3 57 3 40 35 Melee 6 | . . . . 3 3 Projectile 7 | . 3 . 3 . 1 AOE 125 | . . 57 . 37 31 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3032 | 114 287 508 339 1147 637 Wait 465 | . 1 120 36 266 42 Move 2096 | 74 236 277 232 781 496 Hop . | . . . . . . Pick Up 79 | 15 7 19 5 18 15 Fast Attach 2 | . . . 1 . 1 Attach 32 | 7 2 8 3 3 9 Detach . | . . . . . . Swap 55 | . 6 9 10 22 8 Drop 45 | 2 1 5 4 23 10 Fire 249 | 16 33 70 48 29 53 Melee 8 | . . . . 5 3 Ram . | . . . . . . Kick 1 | . 1 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 16 | -11/Scrapyard | Discovered new exit (range 15) 161 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 759 | -10/Materials | Discovered new exit (range 13) 788 | -10/Materials | Identified exit to Materials 840 | -10/Materials | Entered another Materials area 840 | -9/Materials | Evolved 2 slots: Utility x2 1868 | -9/Materials | Discovered new exit (range 9) 1885 | -9/Materials | Identified exit to Materials 1889 | -9/Materials | Entered another Materials area 1889 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2427 | -8/Materials | Discovered new exit (range 16) 2450 | -8/Materials | Identified exit to Factory 2466 | -8/Materials | Entered Factory 2466 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2773 | -7/Factory | Build established: Scavenger-Mutant 3309 | -7/Factory | Build established: Mutant 4003 | -7/Factory | Discovered new exit (range 8) 4069 | -7/Factory | Identified exit to Factory 4192 | -7/Factory | Entered another Factory area 4192 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4489 | -6/Factory | Build established: Scavenger-Skirmisher 4689 | -6/Factory | Lost 4 parts (1n3u) 5022 | -6/Factory | Released all parts (9) 5024 | -6/Factory | Core integrity fell below 50% 5027 | -6/Factory | Core integrity fell below 20% 5052 | -6/Factory | Lost 6 parts (4n2u) 5095 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05021_ Broken Lgt. Treads destroyed. 05022_ Released Lgt. Angular Momentum Engine. 05022_ Released Imp. Light Armor Plating. 05022_ Released Thermic Laser. 05022_ Released Hcp. Storage Unit. 05022_ Released Imp. Signal Interpreter. 05022_ Released Weapon Cycler. 05022_ Released Flak Gun. 05022_ Released Adv. Targeting Computer. 05022_ Released Shock Rifle. 05022_ Dropped Gauss Rifle. 05022_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 05023_ Acquired Power Maul. 05024_ G-50 Soldier destroyed. 05024_ Acquired 53 matter. 05027_ Overheating: Core damaged (-161). 05028_ Overheating: Energy bleed (-3). 05045_ Dropped Power Maul. 05047_ Acquired Power Sword. 05066_ /IMSX=3M0O:YJ:HP1RHYC|7NIPA Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | #????????????????????????????????????????????? | | """ #????????????????????????????????????????????? | | """ #??????###??????#????????????????????????????? | | """ #??????# ? ?????????????????????????????? | | ##?????# """ #????????????????????????????? | | "#?????# """ ! #????????????????????????????? | | ####"####### """ #????????????????????????????? | | # ]#????????????????????????????? | | # """ #????????????????????????????? | | # """ #????????????????????????????? | | + """ * #????????????????????????????? | | ########## # #????????????????????????????? | | ?????????# ##+################???????????????????? | | ?????????# p @ #???????????????????? | | ?????????####+############## #???????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????# #???????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? H ???????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ???????????????????????????#+#???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 290 Matter Stores 450 Matter Capacity 600 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Utility Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GatlingReflexBrace Manual? 1 Play Time 00:45:09 Cumulative 30.4 hours Start 2025.05.29 @ 20:22:08 End 2025.05.29 @ 21:15:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 32 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3c9e8051-46c8-46ae-9804-68ed230a4985