Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.22 @ 15:39:19 Player: FreshFromage Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (8) 4000 Regions Visited (27) 5400 Robots Destroyed (200) 1000 Value Destroyed (8225) 8225 Prototype IDs (66) 1320 Alien Tech Used (6) 1200 Bonus (4229) 4229 TOTAL SCORE: 25374 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 25 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Friendly Fire -118 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 100/100 System Corruption 10% Temperature Warm (119) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (16) ----- Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Experimental Cooling System Compact HERF Cannon Core Cannon Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Particle Reactor > --- PROPULSION ------- Advanced Myomer Leg Biometal Leg Enhanced Biometal Leg High-density Centrium Leg > --- UTILITY ---------- Experimental Power Amplifier Advanced Cryofiber Web Advanced Cooling System Experimental Cooling System Large Storage Unit Long-range Sensor Array Advanced Signal Interpreter Seismic Detector Advanced Targeting Computer Experimental Targeting Computer Advanced Weapon Cycler Advanced Transmission Jammer Advanced Thermal Shield Phase Redirector > --- WEAPON ----------- Nova Cannon Nova Cannon > --- INVENTORY -------- Fusion Reactor Antimatter Reactor Antimatter Reactor Light Antimatter Reactor Micro Antimatter Reactor Improved VSS Leg Improved VSS Leg Myomer Leg Myomer Leg Biometal Leg Advanced Energy Well Advanced Sensor Array Advanced Transmission Jammer Compact HERF Cannon Heavy Rocket Launcher [Rating: 166] Favorites ----------- Power Antimatter Reactor Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Wheel Compact Wheel Utility Improved Targeting Computer Device Improved Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Artifact Phase Redirector Weapon Heavy Ion Cannon Energy Gun Improved Medium Laser Energy Cannon Heavy Ion Cannon Launcher Heavy Rocket Launcher Special Weapon Enhanced Flamer Impact Weapon Shock Maul Build | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Slots Evolved 16 | . . 2 . . 4 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Utility 13 | . . 1 . . 3 . . . . 2 . . . . 2 . . . . 1 . . . . 2 . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 318 | 6 15 24 11 2 33 4 12 14 15 31 3 7 . 2 5 2 4 10 2 31 4 . 7 1 32 36 5 Power 30 | 2 . 3 2 . 2 . . 1 1 3 . . . . . . 1 1 . 4 . . 1 1 1 6 1 Engine 8 | 2 . 2 2 . . . . . . 1 . . . . . . 1 . . . . . . . . . . Core 7 | . . 1 . . 2 . . 1 1 1 . . . . . . . . . 1 . . . . . . . Reactor 15 | . . . . . . . . . . 1 . . . . . . . 1 . 3 . . 1 1 1 6 1 Propulsion 53 | 2 4 7 2 . 7 . 1 . . 4 . 2 . . 1 1 2 3 . 3 . . . . 6 6 2 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 49 | 2 4 7 2 . 7 . 1 . . 2 . 1 . . . 1 2 3 . 3 . . . . 6 6 2 Wheel 4 | . . . . . . . . . . 2 . 1 . . 1 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 172 | 1 9 8 1 . 19 4 10 10 10 14 1 5 . . 2 1 1 6 . 21 4 . 6 . 23 16 . Device 98 | . 6 1 . . 10 3 6 4 7 8 1 4 . . 2 . . 4 . 14 2 . 3 . 13 10 . Storage 8 | 1 1 1 . . 1 . . . 1 . . . . . . . . 1 . . . . 2 . . . . Processor 20 | . . 1 1 . 3 . . 6 1 2 . . . . . 1 . 1 . . . . . . 3 1 . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 44 | . 2 5 . . 5 1 4 . 1 4 . 1 . . . . 1 . . 7 2 . 1 . 7 3 . Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Weapon 63 | 1 2 6 6 2 5 . 1 3 4 10 2 . . 2 2 . . . 2 3 . . . . 2 8 2 Energy Gun 14 | 1 2 6 4 . . . . 1 . . . . . . . . . . . . . . . . . . . Energy Cannon 42 | . . . 1 2 5 . 1 1 3 10 1 . . 1 2 . . . 1 3 . . . . 2 7 2 Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 5 | . . . . . . . . . 1 . 1 . . 1 . . . . 1 . . . . . . 1 . Special Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 33 | . . 2 3 . . . . 3 . 3 . 1 . . 1 . . 4 . 2 . . 4 . 2 8 . Parts Lost 65 | . 1 2 4 . 3 . 3 . 8 1 2 . . . . 3 2 . . 3 . . . 1 3 19 10 Power 9 | . . 1 1 . 1 . . . 2 . . . . . . . . . . 1 . . . . . 2 1 Propulsion 20 | . . . 1 . 1 . 2 . 3 . 1 . . . . 2 1 . . 2 . . . . . 3 4 Utility 27 | . . . 1 . . . 1 . 1 1 1 . . . . 1 1 . . . . . . 1 3 12 4 Weapon 9 | . 1 1 1 . 1 . . . 2 . . . . . . . . . . . . . . . . 2 1 Highest Loss Streak 13 | . 1 1 2 . 3 . 1 . 3 1 2 . . . . 2 2 . . 3 . . . 1 2 13 9 To Critical Strikes 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 93 | . 99 99 92 99 99 99 95 91 85 79 98 96 93 93 92 94 91 99 100 94 90 90 89 88 93 95 25 Engine 2 | . 14 5 10 11 3 . . . . . . . . . . . 1 4 . . . . . . . . . Core 1 | . . 5 . . 3 7 7 7 5 1 . . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . 6 6 6 6 5 5 3 . 5 9 10 10 10 10 9 8 1 Leg 20 | . 28 33 32 33 29 30 26 23 17 5 13 12 18 18 16 15 13 22 22 19 20 20 20 20 18 17 6 Wheel 1 | . . . . . . . . . . 7 11 8 . . 1 2 . . . . . . . . . . . Device 17 | . 9 11 11 11 10 6 12 10 6 10 6 17 18 18 23 25 22 21 22 24 24 25 24 25 31 37 7 Storage 6 | . 14 11 11 11 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 3 . Processor 20 | . . . 2 11 25 30 23 26 30 26 26 25 25 25 22 22 27 27 27 25 25 25 25 23 16 13 8 Protection 3 | . 3 10 1 . . . 2 . . 5 11 6 6 6 5 5 5 5 5 1 . . . . 6 1 . Energy Gun 3 | . 27 21 15 8 . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 9 | . . . 6 13 14 15 15 14 14 12 13 12 12 11 11 11 11 11 10 8 5 5 5 5 6 8 1 Peak Build Rating 166 | 5 11 20 22 20 37 38 39 51 42 60 59 66 66 66 79 79 79 100 96 119 119 119 121 119 142 166 114 Average Rating 67 | 3 10 18 18 19 30 37 38 39 36 43 58 62 66 65 73 76 73 82 95 110 118 119 118 117 133 150 48 On Entrance 64 | . 5 11 19 20 19 37 37 38 41 27 59 58 66 66 66 79 76 79 96 95 119 119 119 119 114 141 94 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 108 | 12 23 27 27 27 47 43 49 51 51 56 56 55 55 57 61 61 58 71 62 85 80 74 74 74 97 108 32 Greatest Support 120 | 20 20 36 36 33 50 50 50 40 40 32 32 60 60 60 60 55 70 100 100 100 100 100 100 100 118 120 115 Greatest Overweight (x) 13 | . 1 . . . . . 1 1 11 13 3 3 . . 3 3 1 . . . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . 1 1 1 2 . . . 1 . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 13 | 7 9 10 10 10 10 15 15 15 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 5 Most Carried 15 | 3 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 4 Average Carried 13 | 1 8 9 9 9 10 14 14 14 13 12 14 13 15 15 14 15 14 14 14 14 15 15 14 15 13 14 3 Final Capacity 15 | 8 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 2 10 10 9 10 15 15 15 15 11 15 14 15 15 15 15 15 15 15 15 15 15 15 15 15 14 5 4 Class Distribution -------------------- 58% | Mutant 39% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Scavenger-Mutant | -5/Warlord Mutant | -4/Proximity Caves Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Zhirov Mutant | -3/Proximity Caves Mutant | -3/Research Mutant | -3/Quarantine Alien-Mutant | -2/Research Resources | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ----------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Matter Collected 3545 | 190 177 258 127 . 310 78 115 . 236 126 214 171 . 92 . 68 35 90 86 258 77 . 80 10 245 462 40 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9781 | . 417 1301 791 . 644 63 363 . 167 374 32 27 . 99 40 257 177 . 405 1163 290 . 466 175 1006 1423 101 Parts 525 | . 28 77 35 . 44 3 15 . 12 23 5 1 . 4 2 7 10 . 17 51 14 . 4 17 66 84 6 Haulers Intercepted 11 | . 1 3 3 . . . . . . . . . . . . . . . . 3 . . . . 1 . . Recyclers Shooed 6 | . . 2 . . . . . . . 1 . . . . . . . . . 3 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 108 | . . . . . . 3 16 . 12 . 6 6 . 2 . 6 9 . 16 . 14 . 2 16 . . . Prevented 7 | . . . . . . . 5 . . . 1 . . . . . . . . . 1 . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Combat Hostiles Destroyed 148 | . 10 14 16 . 8 1 9 . 7 4 3 1 . 7 . 4 3 . 13 7 7 . . 4 10 18 2 Guns 35 | . 10 14 11 . . . . . . . . . . . . . . . . . . . . . . . . Cannons 90 | . . . 2 . 8 1 8 . 4 4 1 1 . 3 . 4 3 . 7 7 7 . . 4 10 14 2 AOE 14 | . . . . . . . . . 3 . 2 . . 4 . . . . 5 . . . . . . . . Classes Destroyed 17 | . 4 3 1 . 3 . 1 . 2 1 . . . . . . . . . . 1 . . . . 1 . Worker 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Builder 5 | . . 2 . . 1 . . . . . . . . . . . . . . 1 . . . . . 1 . Hauler 11 | . 1 3 3 . . . . . . . . . . . . . . . . 3 . . . . 1 . . Recycler 10 | . . 4 . . 2 . . . . 1 . . . . . . . . . 3 . . . . . . . Mechanic 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Operator 3 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . . Drone 4 | . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . Watcher 21 | . 3 5 . . 2 . . . . . . . . . 1 . . . . 2 . . . . 5 3 . Swarmer 42 | . 3 1 4 . . . 4 . 4 . 3 1 . 4 . . . . 9 . 5 . . 3 . . 1 Grunt 38 | . 7 5 9 . 3 . 3 . . . . . . . . 1 2 . 4 . . . . . . 4 . Brawler 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Duelist 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Sentry 22 | . . 8 3 . 1 1 . . . . . . . 1 . 1 1 . . 1 1 . . . 1 3 . Hunter 9 | . . . . . 2 . 1 . . 2 . . . . . 2 . . . . . . . . 2 . . Programmer 29 | . . . . . 2 . . . . 2 . . . . . . . . . 6 . . . 1 7 10 1 Behemoth 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 8 | . 3 5 8 . 6 1 4 . 4 2 3 1 . 5 1 2 2 . 5 4 5 . . 3 3 4 1 Combat Bots Only 6 | . 3 2 6 . 3 1 4 . 4 1 3 1 . 5 . 2 2 . 5 2 5 . . 3 3 4 1 Max Kills in Single Turn 3 | . 2 2 1 . 2 1 1 . 3 1 2 1 . 2 1 1 1 . 2 1 1 . . 1 1 2 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . 3 . 2 . . 2 . . . . 2 . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Hostile Shots Fired 1007 | . 59 61 71 . 39 26 44 . 83 38 34 . . 21 . 29 14 . 49 15 14 . . 6 61 173 170 Missed 330 | . 22 16 15 . 15 14 8 . 35 12 13 . . 5 . 7 6 . 15 6 5 . . 2 20 57 57 Damage Taken 12994 | . 378 660 611 . 513 109 599 . 757 750 218 . . 351 . 387 191 . 563 565 137 . . 94 818 2767 2526 Core 3229 | . 56 119 122 . 28 16 57 . 13 327 . . . 73 . 42 24 . 98 69 12 . . 25 59 627 1462 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Core 172 | . . . . . . . . . . . . . . . . . . . . . . . . . . 172 . Ignored by Resistances 203 | . . . . . 6 . . . . 3 . . . . . . . . . 14 . . . . 100 80 . Regen/Repaired (Parts) 509 | . . 72 . . . . . . . . . . . . . . . 125 . 312 . . . . . . . Core Remaining (%) 71 | 100 77 . . 39 . . . . 83 . . . . 52 . . . . 83 . . . . 90 . 47 . Volleys Fired 718 | . 54 67 51 2 33 2 25 . 29 25 32 3 . 15 6 33 8 5 21 63 16 . 16 6 105 87 14 Largest 2 | . 2 2 2 1 2 2 2 . 2 2 1 2 . 2 2 2 2 2 2 2 1 . 1 1 2 2 1 Hottest 226 | . 115 115 124 68 145 130 130 . 160 180 85 175 . 180 188 180 180 180 180 180 40 . 40 40 160 226 120 Shots Fired 1086 | . 100 128 100 2 54 4 50 . 55 38 32 5 . 24 9 45 16 6 34 72 16 . 16 6 122 138 14 Gun 307 | . 100 128 79 . . . . . . . . . . . . . . . . . . . . . . . . Cannon 764 | . . . 21 2 54 4 50 . 54 38 30 5 . 19 9 45 16 6 30 72 16 . 16 6 122 135 14 Launcher 15 | . . . . . . . . . 1 . 2 . . 5 . . . . 4 . . . . . . 3 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 1040 | . 100 102 100 2 54 4 50 . 54 38 30 5 . 19 9 45 16 6 30 72 16 . 16 6 122 135 9 Explosive 15 | . . . . . . . . . 1 . 2 . . 5 . . . . 4 . . . . . . 3 . Electromagnetic 31 | . . 26 . . . . . . . . . . . . . . . . . . . . . . . . 5 Robot Hit Streak 33 | . 9 24 13 . 17 20 33 . 9 16 2 3 . 6 3 12 13 . 20 22 8 . 7 6 19 21 5 Robot Miss Streak 6 | . 5 6 3 . 2 . 2 . 3 4 1 . . 3 1 1 1 . 1 1 1 . 1 1 2 3 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 140 | . . . . . . . . . . . . . . . . . . . . 53 16 . 16 6 49 . . Shots Hit Robots 632 | . 59 93 71 . 31 3 39 . 32 18 2 1 . 8 4 17 13 . 27 42 8 . 14 5 54 83 8 Core Hits 289 | . 19 46 22 . 20 2 12 . 9 10 4 1 . 11 . 8 6 . 21 21 8 . 4 4 24 34 3 Critical Kills 7 | . . . 1 . . . 1 . . . . . . . . . . . 1 . . . . . . 4 . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 25 | . 4 6 9 . . . 1 . . . . . . . . . . . 1 . . . . . . 4 . Burn 18 | . 4 6 8 . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 7 | . . . 1 . . . 1 . . . . . . . . . . . 1 . . . . . . 4 . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 21593 | . 820 1692 1369 6 817 81 1050 . 1158 588 301 30 . 551 126 538 499 . 1339 1937 310 . 553 251 2704 4506 367 Guns 3507 | . 820 1554 1133 . . . . . . . . . . . . . . . . . . . . . . . . Cannons 16239 | . . . 236 . 813 81 1050 . 878 588 30 30 . 236 126 538 408 . 795 1937 310 . 553 251 2700 4326 353 Explosions 1669 | . . 119 . . . . . . 280 . 271 . . 315 . . 91 . 544 . . . . . . 49 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 178 | . . 19 . 6 4 . . . . . . . . . . . . . . . . . . . 4 131 14 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 19539 | . 820 1360 1369 . 813 81 1050 . 878 588 30 30 . 236 126 538 499 . 795 1937 310 . 553 251 2700 4326 249 Explosive 1459 | . . . . . . . . . 280 . 271 . . 315 . . . . 544 . . . . . . 49 . Electromagnetic 417 | . . 313 . . . . . . . . . . . . . . . . . . . . . . . . 104 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . . 1 1 1 1 1 . . . 1 . . . . . . . . . . . . . . 4 15 9 Average Corruption 2 | . . 1 1 1 1 1 . . . 1 . . . . . . . . . . . . . . 3 4 4 Corruption Purged 2 | . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 94 | . . 1 3 6 7 . . . . 5 . . . . . . . . . . . . . . 26 43 3 Message Errors 19 | . . 1 . 2 2 . . . . 3 . . . . . . . . . . . . . . 2 8 1 Matter Fused 18 | . . . 2 . 2 . . . . . . . . . . . . . . . . . . . 6 8 . Heat Flow Errors 23 | . . . 1 3 . . . . . 1 . . . . . . . . . . . . . . 5 11 2 Energy Discharges 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 3 . Parts Rejected 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Parts Fused 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . Data Loss (minor) 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 4 . Data Loss (major) 6 | . . . . . 2 . . . . . . . . . . . . . . . . . . . 2 2 . Misfires 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon Failures 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 . Overload Shots 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Overflow Damage 853 | . . . . . . . 14 . 18 6 . . . 9 28 . . . 13 172 . . 113 6 98 329 47 Projectiles 815 | . . . . . . . 14 . . 6 . . . . 28 . . . 2 172 . . 113 6 98 329 47 Explosions 38 | . . . . . . . . . 18 . . . . 9 . . . . 11 . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 173 | . . . . . . . . . . . . . . 36 . . . . . 86 . . . . . 45 6 Shots 5 | . . . . . . . . . . . . . . 1 . . . . . 2 . . . . . 2 . Rammed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Targets Rammed 33 | . . 5 . 1 1 . . . . . . . . . . . . . . . . . . . 1 22 3 Kicked 30 | . . 5 . 1 1 . . . . . . . . . . . . . . . . . . . 1 22 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 580 | . 339 93 232 246 174 138 30 . 144 580 224 120 . 304 136 150 57 62 276 148 . . . . 147 515 257 Average Temperature 76 | . 81 26 56 106 60 74 13 . 51 165 66 60 . 109 54 56 35 32 111 64 . . . . 40 179 183 Received Heat Transfer 1441 | . 135 240 279 . 96 24 153 . 84 . 12 . . 21 . 39 54 . 42 9 9 . . . 27 154 63 Effects 12 | . 1 . . . . . . . . 10 . . . . . . . . . . . . . . . 1 . Shutdowns 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Interference 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Damage (minor) 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Damage (core) 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 10 | . 1 . 3 . . . 1 . . . . . . . . . . . 1 . . . . . . 4 . Combat Hostiles 9 | . . . 3 . . . 1 . . . . . . . . . . . 1 . . . . . . 4 . Parts Melted 42 | . 3 9 5 . . . 2 . . 1 . . . . . . . . 3 3 . . . . 9 7 . Heat Transferred 23682 | . 2479 3343 3330 . 1262 111 1443 . 1522 820 37 37 . 348 187 333 346 . 518 1221 296 . 462 185 2035 3182 185 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Peak Influence 436 | . 236 339 436 267 418 . . . . 309 . . . . 167 . . . . 202 . . . . 182 271 151 Initial 367 | . . 9 98 163 367 . . . . 168 . . . . 150 . . . . 59 . . . . 47 45 114 Average 154 | . 101 208 263 186 288 . . . . 134 . . . . 124 . . . . 106 . . . . 81 135 87 Maximum Alert Level 2 | . 1 1 2 1 2 . . . . 1 . . . . . . . . . 1 . . . . . 1 . Low Security (%) 67 | 100 99 38 30 49 . . . . . 75 . . . . 100 . . . . 96 . . . . 100 66 100 Level 1 30 | . . 61 55 50 88 . . . . 24 . . . . . . . . . 3 . . . . . 33 . Level 2 2 | . . . 13 . 11 . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 35 | . 2 2 2 . 5 . . . . 3 . . . . 2 . . . . 5 . . . . 6 5 3 Investigation 7 | . 2 . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 Extermination 15 | . . . . . 2 . . . . 2 . . . . 1 . . . . 3 . . . . 3 4 . Reinforcement 9 | . . 2 . . . . . . . . . . . . . . . . . 1 . . . . 3 1 2 Assault 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Garrison 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Distress Signals 12 | . . 4 1 . 1 . . . . . . . . 1 . . . 1 . 1 . . . . . . 3 Communications Jammed 73 | . . . . . . . . . 3 . . . . 3 . . . . . . . . . . 32 35 . Distress Signals 66 | . . . . . . . . . . . . . . . . . . . . . . . . . 32 34 . Times Spotted 247 | . 18 29 18 . 16 2 11 . 8 5 5 . . 9 3 5 4 4 13 12 7 . . 4 20 29 25 Peak Tracking Total 13 | . 3 5 6 . 4 1 4 . 4 2 4 . . 4 1 2 1 4 4 2 5 . . 2 3 5 13 Tactical Retreats 21 | . 2 4 1 . 1 1 1 . . . 1 . . 1 . 1 . . 1 2 . . . . . . 5 Traps | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Traps Triggered 12 | . 1 1 . . 2 . . . . 1 . . . . . . . . . 1 . . . . 1 5 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 13 | . . . . . . . . . . . 1 . . . . 3 . 9 . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ---------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Machines Disabled 17 | . . 1 . . . . . . . 2 . . . . 1 . . . . 3 . . 2 . 3 5 . Max in Single Turn 2 | . . 1 . . . . . . . 1 . . . . 1 . . . . 2 . . 1 . 1 1 . Garrison Access 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Machines Accessed 95 | . 11 5 7 11 8 . 1 . . 8 1 1 4 . 5 1 1 3 . 9 . . 4 . 4 9 2 Terminals 47 | . 8 2 7 5 4 . . . . 4 . . . . 2 . 1 . . 4 . . . . 3 6 1 Fabricators 6 | . . . . . 2 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . Repair Stations 8 | . 1 2 . . 1 . . . . . . . . . . . . . . 2 . . . . . 2 . Recycling Units 14 | . 2 1 . 6 . . . . . 2 . . . . 2 . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . 1 1 Total Hacks 264 | . 33 23 18 28 20 . 1 . . 22 1 1 29 . 9 1 1 9 . 23 . . 17 . 5 20 3 Successful 140 | . 17 9 8 15 8 . 1 . . 8 1 1 29 . . 1 1 9 . 6 . . 17 . . 9 . Failed 122 | . 15 13 10 13 12 . . . . 14 . . . . 9 . . . . 17 . . . . 5 11 3 Catastrophic 23 | . 3 2 . . 3 . . . . 2 . . . . 5 . . . . 2 . . . . 2 3 1 Database Lockouts 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Manual 73 | . 26 10 3 19 3 . . . . 4 . . . . . . . 1 . 2 . . . . . 3 2 Terminals 139 | . 29 10 18 22 15 . . . . 9 . . . . 5 . 1 . . 10 . . . . 4 15 1 Fabricators 9 | . . . . . 3 . . . . 3 . . . . 1 . . . . 1 . . . . 1 . . Repair Stations 23 | . 2 9 . . 1 . . . . . . . . . . . . . . 8 . . . . . 3 . Recycling Units 22 | . 2 4 . 6 . . . . . 5 . . . . 3 . . . . 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 12 | . . . . . 1 . . . . 5 . . . . . . . . . 2 . . . . . 2 2 Terminal Hacks 99 | . 7 3 8 3 6 . 1 . . 3 1 1 29 . . 1 1 9 . 1 . . 17 . . 8 . Record 20 | . . . . . . . . . . . . . 11 . . . 1 . . 1 . . 5 . . 2 . Part Schematic 14 | . . . . . . . . . . . . . 10 . . . . . . . . . 4 . . . . Robot Schematic 5 | . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Robot Analysis 10 | . 1 3 1 . 1 . . . . . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 19 | . . . 1 2 . . . . . . . . 3 . . . . 8 . . . . 4 . . 1 . Open Door 8 | . . . 2 . . . 1 . . . 1 1 . . . 1 . 1 . . . . . . . 1 . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Branch Access Points 3 | . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Locate Traps 7 | . 2 . 2 . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . Security Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Surveillance Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Zone Layout 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Network Status 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Station Hacks 11 | . 1 5 . . . . . . . . . . . . . . . . . 4 . . . . . 1 . Scan Component 7 | . 1 3 . . . . . . . . . . . . . . . . . 2 . . . . . 1 . Repair 3 | . . 1 . . . . . . . . . . . . . . . . . 2 . . . . . . . Refit 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . 1 . . . . . . . 2 . . . . . . . . . . . . . . . . . Retrieve Components 3 | . . 1 . . . . . . . 2 . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 25 | . 9 . . 12 1 . . . . 2 . . . . . . . . . 1 . . . . . . . Terminals 13 | . 7 . . 6 . . . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Skim 10 | . 5 . . 5 . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabnet 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Mechanics 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Recycling Units 9 | . 2 . . 6 . . . . . 1 . . . . . . . . . . . . . . . . . Recyclers 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Tunnel 8 | . 2 . . 6 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Jam 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 69 | . 9 5 6 5 7 . . . . 8 . . . . 5 . . . . 9 . . . . 4 9 2 Full Trace Events 4 | . . 1 . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . 3 . . . . 5 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 29 | . . . . . . . . 15 . . . . 10 . . . . . . . . . 4 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . 1 . . . . . . . . . . . . . . . . . 2 . . . . . . . Time 152 | . . 64 . . . . . . . . . . . . . . . . . 88 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 11 | . . 9 . . . . . . . 2 . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------------ Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . 1 . . 1 . . 1 . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 3 | . . . . . . . . . . . 1 . . 1 . . 1 . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Fabnet Peak Effective % 3 | . . . . . . . . . 3 3 3 3 3 1 1 1 1 1 . . . . . . . . . Autooverrided 3 | . . . . . . . . . . . 1 . . 1 . . 1 . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Total Allies 20 | . . . 2 . . . . . . . 1 . . 1 . . 1 . . . . . . . . . 15 Largest Group 8 | . . . 2 . . . . . . . 1 . . 1 . . 1 . . . . . . . . . 8 Highest-Rated Group 115 | . . . 62 . . . . . . . 85 . . 49 . . 29 . . . . . . . . . 115 Highest-Rated Ally 85 | . . . 31 . . . . . . . 85 . . 49 . . 29 . . . . . . . . . 15 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 66 | . . . 20 . . . . . . . . . . . . . 2 . . . . . . . . . 44 Total Damage 1311 | . . . 364 . . . . . . . . . . . . . 20 . . . . . . . . . 927 Kills 7 | . . . 6 . . . . . . . . . . . . . . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Robot Analysis Total 10 | . 1 3 1 . 1 . . . . . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 15 | . . . . . . 2 3 1 . . . 1 . 2 . 1 2 . . . 2 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Turns Passed 24546 | 65 1218 1295 641 728 1595 716 991 1626 1142 1331 825 685 95 706 521 1530 580 801 482 1779 506 371 219 582 1720 1580 216 Spaces Moved 15173 | 48 557 674 339 594 1061 547 541 842 447 599 562 468 76 525 378 662 312 625 336 1245 435 338 170 489 1100 947 256 Core 308 | 3 . . . . . . . . 31 57 . . . . . . . . . . . . . . . . 217 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 12908 | 45 557 674 339 594 1061 547 541 842 416 1 . 26 76 525 259 369 312 625 336 1245 435 338 170 489 1100 947 39 Wheels 1957 | . . . . . . . . . . 541 562 442 . . 119 293 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 190 115 115 120 126 126 126 145 125 110 110 110 110 110 110 110 100 106 50 Average Speed 131 | 115 164 120 120 120 120 120 155 189 219 162 119 130 126 126 131 173 173 121 110 110 110 110 110 110 105 109 60 Slowest Speed 700 | 120 190 120 120 120 120 120 190 190 600 700 145 145 126 126 145 200 200 125 110 110 110 110 110 110 110 180 117 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 57 | 4 92 59 50 95 36 82 71 84 65 17 62 65 68 66 13 60 51 89 63 33 68 61 62 75 29 88 10 Regions Visited 27 Branch Regions 19 Pre-discovered Areas 21 | . 7 . . 7 . 1 . . . . . . 1 1 . . . . . . 1 . 3 . . . . Known Exits Taken 24 | . . 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 20 | . . . . . . 2 3 2 3 . 1 1 . 1 . . 1 . 1 . 1 . . 4 . . . Spaces Dug 148 | . . . . . 6 . . . 7 5 14 1 . 4 1 7 . 3 2 53 3 . . . 31 11 . Terrain Destroyed 443 | . . 12 . . 7 . 2 . 33 14 58 2 . 27 3 16 18 3 26 64 8 . . 1 62 83 4 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 242 | . . . . . 7 . 2 . 15 14 29 2 . 8 3 16 3 3 3 22 8 . . 1 62 40 4 AOE 201 | . . 12 . . . . . . 18 . 29 . . 19 . . 15 . 23 42 . . . . . 43 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Total 18985 | 55 754 1038 475 607 1332 601 635 872 551 911 684 538 75 550 393 1005 334 666 420 1638 460 337 202 533 1612 1402 305 Wait 2490 | . 117 239 63 7 168 47 54 . 52 230 88 56 . 9 1 309 10 2 60 271 6 . . 37 354 286 24 Move 15146 | 47 556 673 338 593 1060 546 540 841 446 598 561 467 75 524 377 661 311 624 335 1244 434 337 169 488 1099 946 256 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 102 | 2 8 8 4 1 20 1 3 3 8 11 . 1 . . 2 . 1 8 1 9 . . 1 . 5 5 . Fast Attach 116 | 4 3 8 5 . . . 2 11 1 11 . 4 . . 2 2 2 6 . 9 . . 8 . 12 25 1 Attach 55 | 1 1 3 4 1 7 1 2 1 4 4 1 1 . . 2 . 1 . . 5 . . . . 7 5 4 Detach 9 | . . 1 . . . . . . . . . 1 . . . . . . . 2 . . . . 2 1 2 Swap 151 | 1 11 13 2 1 26 3 8 2 10 16 2 3 . 2 1 . 1 4 2 17 4 . . 1 13 8 . Drop 165 | . 4 21 8 1 17 1 1 14 1 16 . 2 . . 2 . . 17 1 18 . . 8 1 14 17 1 Fire 718 | . 54 67 51 2 33 2 25 . 29 25 32 3 . 15 6 33 8 5 21 63 16 . 16 6 105 87 14 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ram 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Kick 30 | . . 5 . 1 1 . . . . . . . . . . . . . . . . . . . 1 22 . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -9/Materials (discovered 5 exits: [*Mat x2] / [*Min] / *Sto x2) -9/Storage -9/Recycling (discovered 2 exits: *Fac / *Scr) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp / Ext) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Res x2 / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine -2/Research History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Discovered new exit (range 6) 302 | -10/Materials | Build established: Mutant 308 | -10/Materials | Discovered new exit (range 6) 381 | -10/Materials | Central database locked down 620 | -10/Materials | Discovered new exit (range 4) 843 | -10/Materials | Discovered new exit (range 12) 1052 | -10/Materials | Learned location of 2 exits from Subcaves 1096 | -10/Materials | Learned location of 1 exit from Recycling 1177 | -10/Materials | Learned location of Mines (-8) 1215 | -10/Materials | Learned location of 2 exits from Mines 1250 | -10/Materials | Identified exit to Subcaves 1284 | -10/Materials | Entered another Materials area 1284 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1659 | -9/Materials | Discovered new exit (range 5) 1672 | -9/Materials | Discovered new exit (range 13) 1698 | -9/Materials | Identified exit to Storage 1812 | -9/Materials | Discovered new exit (range 16) 1821 | -9/Materials | Build established: Scavenger-Mutant 2090 | -9/Materials | Discovered new exit (range 13) 2324 | -9/Materials | Central database locked down 2330 | -9/Materials | Discovered new exit (range 8) 2338 | -9/Materials | Build established: Mutant 2496 | -9/Materials | Repaired Broken Imp. Medium Laser 2579 | -9/Materials | Entered Storage 2897 | -9/Storage | Identified exit to Recycling 2985 | -9/Storage | Used back door to open Recycling access 3080 | -9/Storage | Core integrity fell below 50% 3157 | -9/Storage | Met a pair of Derelict thieves 3220 | -9/Storage | Entered Recycling 3221 | -9/Recycling | Identified exit to Scraptown 3396 | -9/Recycling | Scanned before Scraplab entrance 3413 | -9/Recycling | Entered Scraplab 3684 | -9/Recycling | Discovered new exit (range 16) 3796 | -9/Recycling | Learned Materials stockpile data 3857 | -9/Recycling | Learned Materials stockpile data 3871 | -9/Recycling | Learned location of 2 exits from Materials 3877 | -9/Recycling | Learned location of 1 exit from Recycling 3880 | -9/Recycling | Learned Materials emergency access door positions 3885 | -9/Recycling | Learned Storage garrison access intel 3902 | -9/Recycling | Learned Materials security intel 3948 | -9/Recycling | Entered Factory 3948 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x3 4241 | -7/Factory | Build established: Scavenger-Mutant 4293 | -7/Factory | Garrison activated, responded to threat 4668 | -7/Factory | Garrison activated, responded to threat 5023 | -7/Factory | Lost 3 parts (1p1n1w) 5302 | -7/Factory | Discovered new exit (range 14) 5304 | -7/Factory | Identified exit to Lower Caves 5543 | -7/Factory | Entered Lower Caves 5647 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5800 | -7/Lower Caves | Spotted B-75 Beast 6116 | -7/Lower Caves | Discovered new exit (range 16) 6128 | -7/Lower Caves | Learned Factory terminal intel 6133 | -7/Lower Caves | Identified exit to Lower Caves 6259 | -7/Lower Caves | Entered another Lower Caves area 6473 | -7/Lower Caves | Discovered new exit (range 2) 6475 | -7/Lower Caves | Identified exit to Factory 6501 | -7/Lower Caves | Encountered a Warlord checkpoint 6527 | -7/Lower Caves | Identified exit to Zion 6657 | -7/Lower Caves | Learned Factory interactive machine intel 7250 | -7/Lower Caves | Entered Zion 7446 | -7/Zion | Discovered new exit (range 12) 7467 | -7/Zion | Identified exit to Proximity Caves 8035 | -7/Zion | Found Prototype Processor 8035 | -7/Zion | Identified Exp. Targeting Computer 8042 | -7/Zion | Found Prototype Processor 8042 | -7/Zion | Identified Spectral Analyzer 8062 | -7/Zion | Learned Factory terminal intel 8670 | -7/Zion | Given the Hacking Drone Bay 8722 | -7/Zion | Found Prototype Device 8722 | -7/Zion | Identified Phasing AFG 8876 | -7/Zion | Entered Proximity Caves 8883 | -6/Proximity Caves | Spotter reported a threat 9622 | -6/Proximity Caves | Spotted B-75 Beast 9769 | -6/Proximity Caves | Lost 3 parts (2n1w) 9826 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 9836 | -6/Proximity Caves | Destroyed B-75 Beast 9958 | -6/Proximity Caves | Discovered exit to Factory (range 8) 10018 | -6/Proximity Caves | Entered Factory 10018 | -6/Factory | Evolved 2 slots: Utility x2 10019 | -6/Factory | Loaded intel: 52 interactive machine locations 10020 | -6/Factory | Loaded intel: 26 terminal locations 10051 | -6/Factory | Build established: Mutant 11062 | -6/Factory | Build established: Scavenger-Mutant 11212 | -6/Factory | Identified exit to Lower Caves 11349 | -6/Factory | Entered Lower Caves 11677 | -6/Lower Caves | Spotted B-75 Beast 12102 | -6/Lower Caves | Discovered new exit (range 8) 12111 | -6/Lower Caves | Identified exit to Lower Caves 12174 | -6/Lower Caves | Entered another Lower Caves area 12174 | -6/Lower Caves | Discovered new exit (range 10) 12193 | -6/Lower Caves | Found Alien Artifact 12193 | -6/Lower Caves | Identified Core Expander 12193 | -6/Lower Caves | Installed Core Expander, added new Utility slot 12217 | -6/Lower Caves | Encountered a Warlord checkpoint 12357 | -6/Lower Caves | Build established: Mutant 12408 | -6/Lower Caves | Identified exit to Factory 12447 | -6/Lower Caves | Learned location of 1 exit from Factory 12790 | -6/Lower Caves | Discovered new exit (range 3) 12792 | -6/Lower Caves | Identified exit to Data Miner 12817 | -6/Lower Caves | Build established: Scavenger-Mutant 12859 | -6/Lower Caves | Entered Data Miner 12859 | -6/Data Miner | Discovered new exit (range 6) 12883 | -6/Data Miner | Met Data Miner 12905 | -6/Data Miner | Learned location of Section 7 (-2) 12905 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12926 | -6/Data Miner | Received God Mode back door access code from Data Miner 12953 | -6/Data Miner | Identified exit to Proximity Caves 12954 | -6/Data Miner | Entered Proximity Caves 13065 | -5/Proximity Caves | Spotter reported a threat 13080 | -5/Proximity Caves | Spotted B-75 Beast 13133 | -5/Proximity Caves | Build established: Mutant 13471 | -5/Proximity Caves | Learned location of Warlord (-5) 13477 | -5/Proximity Caves | Learned 4 Factory zone layouts 13636 | -5/Proximity Caves | Discovered exit to Factory (range 6) 13660 | -5/Proximity Caves | Entered Factory 13660 | -5/Factory | Evolved 2 slots: Utility x2 13661 | -5/Factory | Identified exit to Extension 13663 | -5/Factory | Loaded intel: 28 terminal locations 13917 | -5/Factory | Incoming investigation squad redirected 14149 | -5/Factory | Discovered new exit (range 12) 14163 | -5/Factory | Identified exit to Upper Caves 14181 | -5/Factory | Entered Upper Caves 14190 | -5/Upper Caves | Identified exit to Upper Caves 14496 | -5/Upper Caves | Spotted B-75 Beast 15227 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15711 | -5/Upper Caves | Entered another Upper Caves area 15713 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15745 | -5/Upper Caves | Learned Factory stockpile data 16093 | -5/Upper Caves | Learned 4 Factory zone layouts 16199 | -5/Upper Caves | Discovered new exit (range 2) 16200 | -5/Upper Caves | Identified exit to Warlord 16291 | -5/Upper Caves | Entered Warlord 16324 | -5/Warlord | Discovered new exit (range 12) 16464 | -5/Warlord | Build established: Scavenger-Mutant 16590 | -5/Warlord | Visited the Vortex Lab 16602 | -5/Warlord | Warlord's base attacked by MAIN.C 16893 | -5/Warlord | Met Warlord 16917 | -5/Warlord | Opened Warlord's prototype stash 16924 | -5/Warlord | Found Exp. Targeting Computer 16945 | -5/Warlord | Found Prototype Device 16945 | -5/Warlord | Identified System Purifier 16952 | -5/Warlord | Warlord forces counterattacked 17058 | -5/Warlord | Spotted Striker 17067 | -5/Warlord | Spotted Striker 17090 | -5/Warlord | Identified exit to Proximity Caves 17092 | -5/Warlord | Entered Proximity Caves 17093 | -4/Proximity Caves | Lost 9 allies 17235 | -4/Proximity Caves | Build established: Mutant 17480 | -4/Proximity Caves | Spotted B-86 Titan 17558 | -4/Proximity Caves | Discovered new exit (range 6) 17562 | -4/Proximity Caves | Identified exit to Factory 17574 | -4/Proximity Caves | Entered Factory 17574 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 17625 | -4/Factory | Repaired Hrd. Medium Armor Plating 17677 | -4/Factory | Repaired Flexi-carbon Leg 17976 | -4/Factory | Build established: Scavenger-Mutant 18151 | -4/Factory | Found Quantum Capacitor 18432 | -4/Factory | Discovered new exit (range 8) 18439 | -4/Factory | Identified exit to Research 18483 | -4/Factory | Build established: Mutant 18846 | -4/Factory | Discovered exit to Research (range 4) 19099 | -4/Factory | Lost 3 parts (1p2n) 19345 | -4/Factory | Discovered new exit (range 4) 19347 | -4/Factory | Identified exit to Upper Caves 19353 | -4/Factory | Entered Upper Caves 19373 | -4/Upper Caves | Learned location of Quarantine (-3) 19787 | -4/Upper Caves | Learned location of 1 exit from Research 19827 | -4/Upper Caves | Discovered new exit (range 14) 19840 | -4/Upper Caves | Identified exit to Upper Caves 19859 | -4/Upper Caves | Entered another Upper Caves area 19895 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 19925 | -4/Upper Caves | Discovered exit to Research (range 5) 20221 | -4/Upper Caves | Discovered new exit (range 5) 20227 | -4/Upper Caves | Identified exit to Zhirov 20230 | -4/Upper Caves | Entered Zhirov 20230 | -4/Zhirov | Discovered new exit (range 3) 20271 | -4/Zhirov | Learned location of Testing (-2) 20317 | -4/Zhirov | Found Alien Artifact 20317 | -4/Zhirov | Identified Integrated Reactor 20317 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 20448 | -4/Zhirov | Identified exit to Proximity Caves 20449 | -4/Zhirov | Entered Proximity Caves 21031 | -3/Proximity Caves | Entered Research 21031 | -3/Research | Evolved 2 slots: Utility x2 21032 | -3/Research | Identified exit to Quarantine 21577 | -3/Research | Found Prototype Device 21577 | -3/Research | Identified Exp. Thermal Defense Suite 22124 | -3/Research | Spotted B-86 Titan 22738 | -3/Research | Discovered exit to Quarantine (range 11) 22751 | -3/Research | Entered Quarantine 23343 | -3/Quarantine | Identified exit to Research 23357 | -3/Quarantine | Cryocooling Duct disabled 23372 | -3/Quarantine | Ambient heat levels rising (+20) 23372 | -3/Quarantine | Non-combat units ordered to evacuate 23479 | -3/Quarantine | Found Alien Artifact 23479 | -3/Quarantine | Identified Phase Redirector 23506 | -3/Quarantine | Found Alien Artifact 23506 | -3/Quarantine | Identified Terrabomb 23506 | -3/Quarantine | Used Terrabomb 23828 | -3/Quarantine | Spotted Alpha 7 23838 | -3/Quarantine | Destroyed Alpha 7 24257 | -3/Quarantine | Found Alien Artifact 24257 | -3/Quarantine | Identified Core Reset Matrix 24257 | -3/Quarantine | Used Core Reset Matrix 24261 | -3/Quarantine | Detected hypermatrix surge 24261 | -3/Quarantine | Sensed 6 artifacts in vicinity 24296 | -3/Quarantine | System corruption reached 10% 24321 | -3/Quarantine | Found Core Cannon 24325 | -3/Quarantine | Core integrity fell below 50% 24327 | -3/Quarantine | Discovered exit to Research (range 4) 24331 | -3/Quarantine | Entered Research 24331 | -2/Research | Warlord forces began assault on 0b10 24331 | -2/Research | Evolved 2 slots: Utility x2 24353 | -2/Research | Lost 13 parts (2p2n7u2w) 24441 | -2/Research | Research machine network offline 24450 | -2/Research | Lost 9 parts (1p4n3u1w) 24453 | -2/Research | Core integrity fell below 50% 24462 | -2/Research | Emitted hypermatrix ping 24467 | -2/Research | Assembled emerged from beneath the floor 24505 | -2/Research | Core integrity fell below 20% 24517 | -2/Research | Assembled emerged from beneath the floor 24547 | -2/Research | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- dispatching reinforcements to area. 24488_ Slammed into K-01 Serf. 24491_ LXY19< :LEV|ZUFE CQEQE08F 24491_ Detected hypermatrix ping. 24494_ K-01 Serf cleans the Meson Extractor. 24504_ Door malfunctions. 24509_ Detected hypermatrix ping. 24517_ Assembled emerge from beneath the floor. 24517_ Connecting with Garrison Access... Feedback: System corruption (+1%). 24517_ ALERT: Suspicious activity at Garrison Access R003. Dispatching Investigation squad. 24518_ Slug penetrates Wall. 24523_ System corrupted: Heat flow error (+211). 24532_ Adv. Cryofiber Web destroyed. 24540_ M-36 Artificer repairs Unknown Energy Gun. 24543_ System corrupted: Heat flow error (+297). 24545_ Slammed into P-80 Master. 24547_ Destabilizing: System corrupted (+1). Map ----- +----------------------------------------------------+ | ???????????????# #?#########?????????????????? | | ???????????????# #????????????????????????????? | | ??????????###### #################+####???????? | | ????????# #???##### | | ????????# #???# | | ????????# ##### | | ????????# + ! | | ????????# ##################+######+####### | | ????????# ?????????????????# #?# | | ????????# ??????????????????# #?# | | ??????? ???????????????????# #?##### | | ??????? ????????????????????# #?# | | ??????????????????????????????# #?# | | ??????????????????????????????# #?# | | ??????????????????????????????# #?# ?? | | ??????????????????????????????# #?#???? | | ??????????????????????????????# #?????? | | ??????????????????????????????# #?????? | | ??????????????????????????????# #?????? | | ??????????#???????????????????# #?????? | | ??????????# ####??????????????##############?????? | | ??????????# ?????????????????????????????????? | | ??????????# ????????????????????????????????? | | ??????????#"" ################################# | | ??????????#"" + pm | | ??????????#"" # Y @ g | | ??????????#T # ######p##############+######### | | ??????????#"" ?# #??# % #????# #???? | | ??????????#"" !?# #??# #????# #?? | | ??????????#"" ??# #??# ###### "!%% #?# ! | | ??????????# ??# #??# + / """ #?# | | ??????????# ???# #??# ###### G #?# | | ??????????# ???# #??# #????#! """ ## | | ??????????# ????# #??########????# " ####### | | ?????????#########+#####??????????# #?????? | | ?????????# #??????????# * #?????? | | ?????????# #??????????##########?????? | | ?????????# #?????????????????????????? | | ?????????# !/ #?????????????????????????? | | ?????????# !/ #?????????????????????????? | | ?????????# // #?????????????????????????? | | ?????????########/######?????????????????????????? | | ???????????????? ??????????????????????????????? | | ???????????????? ??????????????????????????????? | | ???????????????? ??????????????????????????????? | | ???????????????? ??????????????????????????????? | | ???????????????? ??????????????????????????????? | | ??????????????? ??????????????????????????????? | | ??????????????? ??????????????????????????????? | | ???????????????? ??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 115 Energy Generation 65 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 16 Power Amplification 40 Additional Mass Support 12 Base Temperature (-) 200 Armor Coverage 375 Resistance: TH 30 Resistance: EM 15 Weapon Cycling 25 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 26 Core Analysis 9 Armor Integrity Analysis 40 Energy Filtering 30 Particle Charging 25 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Integrated Reactor Phase Redirector Terrabomb Core Reset Matrix Core Cannon Achievements -------------- None Challenges ------------ None Game ------ Seed ElectronMiningModule Manual? 0 Play Time 03:58:45 Cumulative 130.1 hours Start 2024.09.22 @ 11:29:20 End 2024.09.22 @ 15:39:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type - Total 4 Types 2/0/1/1/0/0/0/0/0 Lore% 51 Gallery% 56 Achievement% 51 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e41a3710-d06f-4d4f-bdf7-af27d5f96891