Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.03 @ 09:19:20 Player: Dadrick Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (29) 145 Value Destroyed (704) 704 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (340) 340 TOTAL SCORE: 2749 Bonus ------- Follower Combat Kills 40 Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Signal Interpreter Experimental Hacking Suite > --- WEAPON (2) ------- Makeshift Axe > --- INVENTORY (5) ---- Structural Scanner Improved Light Armor Plating Tractor Beam Grenade Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Signal Interpreter Experimental Hacking Suite > --- WEAPON ----------- Beam Rifle Barrage Gun > --- INVENTORY -------- Ion Engine High-capacity Matter Pod Structural Scanner Improved Light Armor Plating Improved Light Armor Plating Tractor Beam Grenade Launcher Plasma Cutter [Rating: 22] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Signal Interpreter Hackware Experimental Hacking Suite Protection Improved Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Shotgun Launcher Grenade Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 35 | 7 10 11 3 3 1 Power 6 | 1 2 1 1 1 . Engine 6 | 1 2 1 1 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 2 4 4 . . . Treads 5 | . 2 3 . . . Leg 1 | . . 1 . . . Wheel 4 | 2 2 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 2 2 3 . 1 . Device 4 | 1 2 1 . . . Storage 1 | 1 . . . . . Processor 1 | . . 1 . . . Hackware 1 | . . . . 1 . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 11 | 2 2 3 2 1 1 Energy Gun 4 | 2 . 2 . . . Energy Cannon . | . . . . . . Ballistic Gun 5 | . 2 1 1 1 . Ballistic Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 16 | . 6 4 2 . 4 Power 5 | . 2 1 1 . 1 Propulsion 5 | . 1 2 . . 2 Utility 3 | . 2 . 1 . . Weapon 3 | . 1 1 . . 1 Highest Loss Streak 4 | . 4 2 2 . 4 To Critical Strikes 1 | . . 1 . . . Average Slot Usage (%) 92 | . 94 96 97 90 81 Engine 10 | . 13 11 10 11 8 Treads 26 | . 14 24 33 33 23 Wheel 3 | . 12 6 . . . Device 5 | . 11 11 8 . . Storage 11 | . 14 11 11 11 8 Processor 7 | . . 3 11 11 11 Hackware 2 | . . . . 2 11 Protection 1 | . . 5 . . . Energy Gun 11 | . 15 10 11 11 8 Ballistic Gun 10 | . 11 11 11 10 8 Naked Turns . | . . . . . . Heaviest Build 18 | 13 13 18 17 16 16 Greatest Support 60 | 20 40 60 60 60 60 Greatest Overweight (x) 1 | 1 . 1 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 7 Most Carried 8 | 5 8 8 8 8 8 Average Carried 7 | 3 6 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 5 6 8 7 8 5 Class Distribution -------------------- 67% | Scavenger-Mutant 32% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 818 | 270 278 168 52 30 20 Remotely . | . . . . . . Salvage Created 860 | 100 317 416 27 . . Parts 65 | 4 18 36 7 . . Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 5 | . . . . 2 3 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 20 | . 9 7 4 . . Guns 17 | . 9 7 1 . . AOE 3 | . . . 3 . . Classes Destroyed 8 | 2 4 2 . . . Builder 1 | . . 1 . . . Tunneler 1 | 1 . . . . . Recycler 1 | 1 . . . . . Operator 2 | . 1 1 . . . Watcher 4 | . 1 3 . . . Swarmer 7 | . 3 . 4 . . Grunt 11 | . 6 5 . . . Sentry 2 | . . 2 . . . Best Kill Streak 4 | 2 4 4 4 . . Combat Bots Only 4 | . 3 3 4 . . Max Kills in Single Turn 3 | 1 1 1 3 . . Gunslinging . | . . . . . . Exploded 3 | . . . 3 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 179 | . 54 46 19 . 60 Missed 44 | . 9 11 5 . 19 Damage Taken 2193 | . 745 445 327 . 676 Core 527 | . 127 25 38 . 337 Absorbed by Shields . | . . . . . . Core Remaining (%) 74 | 100 49 . . . . Volleys Fired 107 | 6 38 59 4 . . Largest 2 | 2 2 2 2 . . Hottest 100 | 100 100 79 79 . . Shots Fired 197 | 12 64 116 5 . . Gun 196 | 12 64 116 4 . . Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special . | . . . . . . Kinetic 92 | . 28 63 1 . . Thermal 104 | 12 36 53 3 . . Explosive 1 | . . . 1 . . Electromagnetic . | . . . . . . Robot Hit Streak 16 | 4 16 9 5 . . Robot Miss Streak 6 | 1 5 6 . . . Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 121 | 8 45 65 3 . . Core Hits 53 | 3 20 27 3 . . Critical Kills 2 | . 1 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 11 | 1 5 5 . . . Burn 9 | 1 4 4 . . . Destroy 2 | . 1 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1641 | 101 586 774 180 . . Guns 1407 | 101 487 774 45 . . Cannons . | . . . . . . Explosions 234 | . 99 . 135 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 509 | . 172 337 . . . Thermal 898 | 101 315 437 45 . . Explosive 234 | . 99 . 135 . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . 1 1 . Average Corruption 1 | . . . 1 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 171 | . 156 . 15 . . Projectiles . | . . . . . . Explosions 171 | . 156 . 15 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 204 | . 204 . . . . Shots 2 | . 2 . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 315 | 144 315 162 20 . . Average Temperature 72 | 71 125 43 9 . . Received Heat Transfer 555 | . 318 174 63 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 2 2 . . . Heat Transferred 3256 | 370 1221 1554 111 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 379 | 10 356 379 174 . . Initial 150 | . 6 150 74 . . Average 197 | 2 201 227 166 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 62 | 100 39 60 100 . . Level 1 37 | . 60 39 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 3 3 . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 5 | . 2 3 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 5 | . . 5 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 50 | . 16 25 5 . 4 Peak Tracking Total 6 | . 5 6 4 . 4 Tactical Retreats 4 | . 3 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . 1 . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 3 | . 3 . . . . Max in Single Turn 3 | . 3 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 11 | . 6 4 1 . . Terminals 8 | . 4 3 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 2 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 30 | . 14 12 4 . . Successful 14 | . 7 6 1 . . Failed 16 | . 7 6 3 . . Catastrophic 4 | . 3 1 . . . Database Lockouts . | . . . . . . Manual 10 | . 2 6 2 . . Terminals 25 | . 12 9 4 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . 2 3 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 4 2 1 . . Prototype ID Bank 1 | . 1 . . . . Locate Traps 3 | . 1 2 . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 4 | . 2 2 . . . Report Inventory 3 | . 2 1 . . . Retrieve Matter 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 1 2 . . . Terminals 3 | . 1 2 . . . Botnet 3 | . 1 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used 1 | . . 1 . . . Hacking Detections 9 | . 4 4 1 . . Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . 3 3 Highest-Rated Group 113 | . . . . 113 113 Highest-Rated Ally 51 | . . . . 51 51 Total Orders . | . . . . . . Ally Attacks 9 | . . . . . 9 Total Damage 116 | . . . . . 116 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . . 1 3 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2788 | 82 388 698 199 1062 359 Spaces Moved 1778 | 59 245 369 103 660 342 Core 179 | 4 . . . . 175 Treads 1270 | . 82 258 103 660 167 Legs . | . . . . . . Wheels 329 | 55 163 111 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 160 160 50 Average Speed 134 | 80 106 136 160 160 103 Slowest Speed 160 | 100 160 160 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 44 | 5 67 38 28 78 53 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 3 | . . . . 3 . Spaces Dug . | . . . . . . Terrain Destroyed 47 | . 37 . 10 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 47 | . 37 . 10 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1991 | 78 310 459 131 666 347 Wait 43 | . 12 8 22 . 1 Move 1773 | 58 244 368 102 659 342 Hop . | . . . . . . Pick Up 22 | 7 6 8 . 1 . Fast Attach 14 | 5 1 5 . 3 . Attach 12 | 2 5 3 1 . 1 Detach 1 | . . . . 1 . Swap 9 | . 4 3 2 . . Drop 10 | . . 5 . 2 3 Fire 107 | 6 38 59 4 . . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 14) 305 | -10/Materials | Build established: Mutant 418 | -10/Materials | Core integrity fell below 50% 419 | -10/Materials | Lost 4 parts (1p1n1u1w) 447 | -10/Materials | Discovered new exit (range 16) 471 | -10/Materials | Entered another Materials area 471 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 985 | -9/Materials | Discovered new exit (range 9) 997 | -9/Materials | Identified exit to Materials 1095 | -9/Materials | Build established: Scavenger-Mutant 1154 | -9/Materials | Discovered new exit (range 6) 1167 | -9/Materials | Identified exit to Mines 1169 | -9/Materials | Entered Mines 1356 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1366 | -9/Mines | Identified exit to Zion 1368 | -9/Mines | Entered Zion 1429 | -7/Zion | System corruption cleaned by Quarantine Array 1500 | -7/Zion | Identified exit to Deep Caves 1850 | -7/Zion | Gained Derelict followers 1959 | -7/Zion | Visited the Megawrench Repair Shop 2176 | -7/Zion | Found Prototype Hackware 2176 | -7/Zion | Identified Exp. Hacking Suite 2417 | -7/Zion | Discovered new exit (range 8) 2428 | -7/Zion | Identified exit to Proximity Caves 2430 | -7/Zion | Entered Proximity Caves 2430 | -6/Proximity Caves | Accompanied by 3 allies 2606 | -6/Proximity Caves | Learned Factory emergency access door positions 2666 | -6/Proximity Caves | Lost 3 allies 2711 | -6/Proximity Caves | Core integrity fell below 50% 2728 | -6/Proximity Caves | Lost 4 parts (1p2n1w) 2788 | -6/Proximity Caves | Core integrity fell below 20% 2789 | -6/Proximity Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 02675_ Penetrated by Slug. 02675_ Lgt. Treads destroyed. 02687_ Slug penetrates Earth. 02687_ Lgt. Treads destroyed. 02691_ Penetrated by Slug. 02694_ Beam Rifle destroyed. 02697_ Penetrated by Slug. 02697_ Lgt. Deuterium Engine destroyed. 02699_ Dropped Lgt. Treads. 02699_ Dropped Barrage Gun. 02701_ Dropped Sml. Storage Unit. 02701_ Penetrated by Slug. 02709_ Slug penetrates Wall. 02710_ Penetrated by Slug. 02718_ Slug penetrates Wall. 02722_ Penetrated by Slug. 02758_ Acquired 10 matter. 02787_ Penetrated by Slug. 02788_ Slug penetrates Wall. 02789_ Penetrated by Slug. 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