Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 12:22:34 Player: Benny Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (34) 170 Value Destroyed (813) 813 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2883 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 57/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Light Nuclear Core Carbon-fiber Leg Weight Redist. System Structural Scanner Trap Scanner Seismic Detector ECM Suite ECM Suite Propulsion Shielding Hardened Light Armor Plating Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Large Storage Unit Weight Redist. System Signal Interpreter Terrain Scanner > --- WEAPON ----------- Light Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Treads Light Treads Light Treads Improved Treads Weight Redist. System Structural Scanner Trap Scanner Seismic Detector ECM Suite ECM Suite Propulsion Shielding Light Armor Plating Hardened Light Armor Plating Beam Cannon Assault Rifle [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Weapon Welding Torch Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 59 | 4 18 . 23 14 Power 9 | 1 3 . 4 1 Engine 8 | 1 3 . 4 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 26 | 2 6 . 12 6 Treads 11 | . 2 . 8 1 Leg 8 | . 4 . 4 . Wheel 2 | 2 . . . . Hover 5 | . . . . 5 Flight . | . . . . . Utility 12 | 1 5 . 2 4 Device 4 | . 1 . . 3 Storage 4 | 1 3 . . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 3 | . 1 . 2 . Artifact . | . . . . . Weapon 12 | . 4 . 5 3 Energy Gun 2 | . 2 . . . Energy Cannon 1 | . . . . 1 Ballistic Gun 7 | . 2 . 4 1 Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon 1 | . . . 1 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 18 | . 2 . 6 10 Power 1 | . . . . 1 Propulsion 8 | . . . 4 4 Utility 3 | . . . 1 2 Weapon 6 | . 2 . 1 3 Highest Loss Streak 10 | . 1 . 5 10 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 97 100 98 93 Engine 11 | . 14 14 11 2 Treads 22 | . 12 28 36 8 Leg 7 | . 12 . 6 . Wheel 1 | . 2 . . . Hover 2 | . . . . 24 Device 5 | . 9 . . 14 Storage 12 | . 14 14 11 9 Processor 1 | . . . . 9 Protection 6 | . 2 14 10 2 Energy Gun 8 | . 13 14 2 . Ballistic Gun 15 | . 13 14 19 14 Naked Turns . | . . . . . Heaviest Build 38 | 10 29 29 38 33 Greatest Support 83 | 32 40 40 83 83 Greatest Overweight (x) 6 | . . . . 6 Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 8 25 15 15 15 Average Capacity 13 | 7 10 15 15 15 Most Carried 15 | 8 14 15 15 15 Average Carried 11 | 3 8 14 14 13 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 8 14 15 15 12 Class Distribution -------------------- 63% | Mutant 36% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 781 | 192 274 29 286 . Remotely . | . . . . . Salvage Created 961 | . 445 26 338 152 Parts 55 | . 19 4 22 10 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 29 | . 11 2 9 7 Guns 22 | . 10 2 9 1 Cannons 2 | . . . . 2 AOE 3 | . . . . 3 Classes Destroyed 6 | . 5 . 1 . Worker 2 | . 1 . . 1 Recycler 1 | . 1 . . . Watcher 2 | . 1 . 1 . Swarmer 14 | . 5 2 3 4 Grunt 8 | . 6 . 1 1 Sentry 7 | . . . 5 2 Best Kill Streak 7 | . 4 1 5 7 Combat Bots Only 6 | . 3 1 5 6 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging . | . . . . . Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 345 | . 81 20 110 134 Missed 93 | . 24 5 26 38 Damage Taken 3224 | . 633 117 1047 1427 Core 826 | . 143 15 111 557 Absorbed by Shields . | . . . . . Redirected to Shielding 51 | . 9 24 18 . Regen/Repaired (Parts) 13 | . 13 . . . Core Remaining (%) 69 | 100 . 36 72 . Volleys Fired 139 | . 59 11 41 28 Largest 2 | . 2 2 2 2 Hottest 93 | . 70 70 70 93 Shots Fired 258 | . 116 22 79 41 Gun 230 | . 116 22 75 17 Cannon 16 | . . . . 16 Launcher 8 | . . . . 8 Special 4 | . . . 4 . Kinetic 136 | . 54 11 54 17 Thermal 114 | . 62 11 25 16 Explosive 8 | . . . . 8 Electromagnetic . | . . . . . Robot Hit Streak 16 | . 16 5 13 9 Robot Miss Streak 5 | . 5 3 5 2 Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 169 | . 74 11 58 26 Core Hits 57 | . 22 3 19 13 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 6 | . 4 1 1 . Burn 6 | . 4 1 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2289 | . 727 104 665 793 Guns 1594 | . 716 104 657 117 Cannons 262 | . . . . 262 Explosions 414 | . . . . 414 Melee . | . . . . . Ramming 13 | . 11 . 2 . Kinetic 874 | . 232 42 483 117 Thermal 988 | . 484 62 180 262 Explosive 414 | . . . . 414 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . 4 4 . 1 Average Corruption 2 | . 2 4 . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 23 | . 13 10 . . Message Errors 6 | . 3 3 . . Matter Fused 3 | . 3 . . . Heat Flow Errors 1 | . . 1 . . Energy Discharges 4 | . 1 3 . . Data Loss (minor) 2 | . 1 1 . . Data Loss (major) 1 | . . 1 . . Misfires 3 | . 3 . . . Alerts 2 | . 1 1 . . Weapon Failures 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 51 | . . . . 51 Shots 2 | . . . . 2 Rammed 3 | . 2 . . 1 Targets Rammed 4 | . 2 . 1 1 Kicked . | . . . . . Crushed 1 | . . . 1 . Highest Temperature 467 | . 220 204 163 467 Average Temperature 77 | . 57 73 49 166 Received Heat Transfer 1047 | . 234 . 291 522 Effects 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 2 | . 1 . . 1 Combat Hostiles 2 | . 1 . . 1 Parts Melted 10 | . 6 1 1 2 Heat Transferred 3195 | . 1739 259 642 555 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 324 | . 290 115 125 324 Initial 27 | . . . . 27 Average 73 | . 73 103 57 101 Maximum Alert Level 1 | . 1 . . 1 Low Security (%) 94 | 100 92 100 100 79 Level 1 5 | . 7 . . 20 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 5 . 2 3 Investigation 7 | . 4 . 1 2 Extermination . | . . . . . Reinforcement 3 | . 1 . 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 3 | . 1 . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 58 | . 29 5 13 11 Peak Tracking Total 9 | . 6 3 6 9 Tactical Retreats 9 | . 5 2 1 1 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 7 | . 6 . . 1 Indirectly 1 | . 1 . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 2 | . 2 . . . Max in Single Turn 2 | . 2 . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 19 | . 9 . 5 5 Terminals 14 | . 7 . 3 4 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 2 | . 1 . 1 . Scanalyzers 2 | . . . 1 1 Garrison Access . | . . . . . Total Hacks 61 | . 23 . 16 22 Successful 44 | . 15 . 11 18 Failed 17 | . 8 . 5 4 Catastrophic 5 | . 3 . 1 1 Database Lockouts . | . . . . . Manual 4 | . 1 . 3 . Terminals 38 | . 19 . 9 10 Fabricators . | . . . . . Repair Stations 2 | . 2 . . . Recycling Units 3 | . 2 . 1 . Scanalyzers 18 | . . . 6 12 Garrison Access . | . . . . . Terminal Hacks 25 | . 13 . 4 8 Record 9 | . 4 . 3 2 Robot Analysis 1 | . 1 . . . Prototype ID Bank 2 | . 1 . . 1 Emergency Access Points 1 | . 1 . . . Alert Level 1 | . 1 . . . Locate Traps 1 | . 1 . . . Dispatch Records 2 | . 1 . . 1 Maintenance Status 1 | . . . 1 . Transport Status 2 | . 1 . . 1 Registered Components 1 | . 1 . . . Zone Layout 4 | . 1 . . 3 Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer 16 | . . . 6 10 Insert Component 8 | . . . 3 5 Analyze 8 | . . . 3 5 Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . . . 1 . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Tunnel 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 16 | . 9 . 3 4 Full Trace Events 4 | . 3 . . 1 Feedback Events 2 | . 1 . . 1 Corruption 2 | . 1 . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 8 | . . . 3 5 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 8 | . . . 3 5 Part Schematics Acquired 8 | . . . 3 5 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 3307 | 71 1363 418 1078 377 Spaces Moved 2003 | 62 816 183 552 390 Core 19 | 13 . . . 6 Treads 1036 | . 345 183 464 44 Legs 478 | . 390 . 88 . Wheels 130 | 49 81 . . . Hover 340 | . . . . 340 Flight . | . . . . . Fastest Speed 38 | 50 100 160 120 38 Average Speed 126 | 89 134 160 153 58 Slowest Speed 350 | 100 160 160 160 350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 43 | 3 92 57 34 30 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 2 | . . 1 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 52 | . . . . 52 Melee . | . . . . . Projectile . | . . . . . AOE 52 | . . . . 52 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 2542 | 75 972 289 707 499 Wait 261 | 2 53 95 62 49 Move 1999 | 61 815 182 551 390 Hop . | . . . . . Pick Up 45 | 8 15 1 13 8 Fast Attach 12 | 4 5 . 3 . Attach 14 | . 4 . 7 3 Detach 2 | . 1 . 1 . Swap 33 | . 9 . 13 11 Drop 33 | . 9 . 15 9 Fire 139 | . 59 11 41 28 Melee . | . . . . . Ram 1 | . . . . 1 Kick . | . . . . . Crush 3 | . 2 . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials -8/Materials (discovered 1 exit: *Fac) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 6) 886 | -10/Materials | Discovered new exit (range 5) 891 | -10/Materials | Discovered new exit (range 15) 1178 | -10/Materials | Repaired Lgt. Ion Engine 1229 | -10/Materials | Discovered new exit (range 10) 1255 | -10/Materials | Core integrity fell below 50% 1435 | -10/Materials | Entered Mines 1481 | -10/Mines | Met a Derelict bent on vengeance 1517 | -10/Mines | Learned location of Recycling (-7) 1841 | -10/Mines | Discovered new exit (range 6) 1853 | -10/Mines | Entered Materials 1853 | -9/Materials | Evolved 2 slots: Propulsion x2 2045 | -9/Materials | Lost 5 parts (3n1u1w) 2149 | -9/Materials | Build established: Scavenger-Mutant 2866 | -9/Materials | Discovered new exit (range 16) 2931 | -9/Materials | Entered another Materials area 2931 | -8/Materials | Evolved 2 slots: Utility x2 3203 | -8/Materials | Discovered new exit (range 13) 3210 | -8/Materials | Identified exit to Factory 3287 | -8/Materials | Core integrity fell below 50% 3302 | -8/Materials | Core integrity fell below 20% 3308 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 03288_ U-05 Engineer lays Concrete. 03289_ Y-45 Defender heat damages Imp. Ion Engine. 03289_ U-05 Engineer lays Concrete. 03290_ Y-45 Defender heat short circuits Lgt. Treads. 03290_ U-05 Engineer lays Concrete. 03292_ Y-45 Defender heat spikes uncontrollably. 03292_ U-05 Engineer lays Concrete. 03294_ Y-45 Defender heat spikes uncontrollably. 03294_ U-05 Engineer lays Concrete. 03295_ Y-45 Defender heat spikes uncontrollably. 03295_ U-05 Engineer lays Concrete. 03297_ Y-45 Defender heat damages core (-6). 03297_ Lgt. Treads melted. 03297_ U-05 Engineer lays Concrete. 03306_ U-05 Engineer builds a Wall. 03306_ U-05 Engineer lays Concrete. 03307_ U-05 Engineer builds a Door. 03307_ U-05 Engineer lays Concrete. 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System | -8/Materials | Scanalyzed Propulsion Shielding | -8/Materials | Scanalyzed Hrd. Light Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force Party Time Challenges ------------ None Game ------ Seed ThermicFluxOptics Manual? 0 Play Time 01:31:39 Cumulative 14.4 hours Start 2024.03.30 @ 20:14:44 End 2024.03.31 @ 12:22:34 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 13 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 806aefb9-18d3-4638-ae24-be2c76e1d989