Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.21 @ 16:46:51 // Winter2019/RPGLIKE Player: Buwaro Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (204) 1020 Value Destroyed (7177) 7177 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (3525) 3525 TOTAL SCORE: 14922 Bonus ------- High Alert Combat Kills 2625 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 295/300 Energy 44/990 System Corruption 3% Temperature Cool (0) Movement Rolling (100) Ox1 Location -7/Garrison Parts ------- > --- POWER (3) -------- Improved Deuterium Engine Improved Deuterium Engine Cooled Deuterium Engine > --- PROPULSION (3) --- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY (8) ------ Advanced Heat Sink Improved Cooling System Compact Battery Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Weapon Cycler Improved Shield Generator > --- WEAPON (5) ------- Arc Projector Arc Projector Arc Projector Arc Projector > --- INVENTORY (2) ---- Improved Heat Sink Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine Cooled Deuterium Engine > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Compact Battery Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Weapon Cycler Improved Shield Generator > --- WEAPON ----------- Arc Projector Arc Projector Arc Projector Arc Projector Arc Projector > --- INVENTORY -------- Micro Nuclear Core Improved Heat Sink [Rating: 68] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Wheel Armored Wheel Utility Improved Sensor Array Device Improved Sensor Array Storage Compact Battery Processor Salvage Targeting Computer Protection Heavy Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Slots Evolved 15 | 2 3 3 . 3 2 2 . Power 2 | . . 1 . . 1 . . Propulsion 2 | 1 . . . . . 1 . Utility 7 | . 2 2 . 1 1 1 . Weapon 4 | 1 1 . . 2 . . . Parts Attached 83 | 5 8 11 9 8 14 28 . Power 13 | 1 1 2 2 . 2 5 . Engine 8 | 1 1 2 1 . . 3 . Core 5 | . . . 1 . 2 2 . Reactor . | . . . . . . . . Propulsion 15 | 2 1 4 . 4 . 4 . Treads 4 | . . 2 . 2 . . . Leg . | . . . . . . . . Wheel 11 | 2 1 2 . 2 . 4 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 23 | . 4 2 4 1 5 7 . Device 16 | . 3 1 3 . 4 5 . Storage 1 | . . . . . . 1 . Processor 4 | . 1 1 . . 1 1 . Hackware . | . . . . . . . . Protection 2 | . . . 1 1 . . . Artifact . | . . . . . . . . Weapon 32 | 2 2 3 3 3 7 12 . Energy Gun 23 | 2 2 . . 2 5 12 . Energy Cannon 3 | . . 3 . . . . . Ballistic Gun 5 | . . . 3 1 1 . . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 3 | . . . . 1 1 . 1 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 2 | . . . . 1 1 . . Weapon 1 | . . . . . . . 1 Highest Loss Streak 1 | . . . . 1 1 . 1 Average Slot Usage (%) 97 | . 96 97 99 91 96 99 99 Engine 8 | . 13 16 9 6 3 7 15 Core 6 | . . . 6 6 11 7 . Wheel 15 | . 27 16 16 14 12 14 15 Device 21 | . 12 18 18 14 21 27 26 Storage 1 | . . . . . . 2 5 Processor 12 | . 12 16 16 14 12 10 10 Protection 1 | . . . 5 5 2 . . Energy Gun 18 | . 29 23 . 3 19 25 25 Energy Cannon 1 | . . 4 4 . . . . Ballistic Gun 7 | . . . 20 22 11 . . Naked Turns . | . . . . . . . . Heaviest Build 61 | 7 11 29 29 44 45 61 61 Greatest Support 51 | 20 20 40 24 24 39 51 51 Greatest Overweight (x) 12 | . . 1 1 12 1 1 1 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 2 | . . 2 2 2 2 2 2 Average Capacity 1 | . . 1 2 2 2 2 2 Most Carried 2 | . . 2 2 2 2 2 1 Average Carried . | . . . . . 1 . 1 Final Capacity 2 | . . 2 2 2 2 2 2 Final Carried 1 | . . . . 1 . 1 1 Class Distribution -------------------- 28% | Scavenger-Gunner 18% | Skirmisher 14% | Tank 11% | Scavenger-Skirmisher 8% | Generator-Gunner 7% | Scavenger-Tank 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Tank | -8/Materials Tank | -8/Garrison Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Generator-Gunner | -7/Garrison Resources | -11 -10 -9 -8 -8 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Matter Collected 2126 | 232 58 150 383 696 382 220 5 Remotely . | . . . . . . . . Salvage Created 7615 | . 626 732 1323 1019 1458 2023 434 Parts 498 | . 32 70 80 57 92 145 22 Haulers Intercepted 2 | . 1 . 1 . . . . Recyclers Shooed 1 | . . . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Combat Hostiles Destroyed 165 | . 11 20 24 22 31 45 12 Guns 125 | . 6 14 17 22 25 32 9 Cannons 7 | . . . 7 . . . . AOE 24 | . 5 5 . . 5 7 2 Classes Destroyed 16 | . 6 3 1 2 3 1 . Worker 10 | . 2 2 1 . 1 4 . Builder 11 | . 1 1 . . 2 7 . Tunneler 1 | . . 1 . . . . . Hauler 2 | . 1 . 1 . . . . Recycler 6 | . 2 . 1 . . 3 . Carrier 1 | . . . . . 1 . . Operator 2 | . . . . . 2 . . Watcher 6 | . . 1 1 . 2 2 . Swarmer 40 | . 6 8 4 4 2 9 7 Grunt 70 | . 5 7 9 8 19 18 4 Brawler 7 | . . . . 2 3 2 . Duelist 5 | . . . . 1 2 1 1 Protector 3 | . . . . . 1 2 . Sentry 31 | . . 5 9 6 4 7 . Hunter 4 | . . . 2 1 . 1 . Programmer 5 | . . . . . . 5 . Best Kill Streak 10 | . 9 10 5 10 8 7 6 Combat Bots Only 10 | . 8 3 5 10 8 5 6 Max Kills in Single Turn 5 | . 4 3 2 2 5 3 2 Gunslinging 1 | . . . 1 1 . 1 . Exploded 5 | . 3 2 . . 5 2 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Damage Taken 7932 | . 223 711 1260 1040 1205 2340 1153 Core 5993 | . 175 566 938 702 882 1825 905 Absorbed by Shields 2609 | . . 188 440 398 325 821 437 Redirected to Core 5288 | . 153 464 830 571 762 1693 815 Core Remaining (%) 83 | 100 87 83 . . 62 . . Volleys Fired 410 | . 31 54 58 59 65 117 26 Largest 5 | . 3 3 3 5 5 5 5 Hottest 400 | . 120 204 204 186 320 400 275 Shots Fired 1493 | . 67 146 174 182 247 548 129 Gun 1421 | . 67 128 120 182 247 548 129 Cannon 72 | . . 18 54 . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 370 | . . . 120 176 74 . . Thermal 397 | . . 18 54 6 173 146 . Explosive . | . . . . . . . . Electromagnetic 726 | . 67 128 . . . 402 129 Robot Hit Streak 32 | . 5 13 14 20 21 32 21 Robot Miss Streak 7 | . 7 5 3 3 7 6 6 Penetration Max 1 | . . . . 1 . . . Secondary Targets 22 | . . 1 6 5 2 6 2 Max Gunslinging Chain 2 | . . 1 1 2 1 1 1 Shots Hit Robots 991 | . 27 82 121 136 142 407 76 Core Hits 477 | . 22 35 55 55 91 185 34 Critical Hits 6 | . . . 1 3 2 . . Critical Kills 4 | . . . 1 2 1 . . Critical Parts Destroyed 2 | . . . . 1 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 16343 | . 747 1393 2131 1870 3051 6091 1060 Guns 12068 | . 447 946 1176 1870 2544 4318 767 Cannons 825 | . . 164 661 . . . . Explosions 3450 | . 300 283 294 . 507 1773 293 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 3898 | . . . 1176 1826 896 . . Thermal 6954 | . 300 447 661 44 1648 3561 293 Explosive 801 | . . . 294 . 507 . . Electromagnetic 4690 | . 447 946 . . . 2530 767 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . 1 2 2 2 3 3 Average Corruption 1 | . . 1 2 2 2 1 3 Corruption Purged . | . . . . . . . . Effects 54 | . . 1 5 9 22 10 7 Message Errors 11 | . . . 1 5 3 1 1 Matter Fused 2 | . . . . . . 1 1 Heat Flow Errors 5 | . . . 1 . 2 2 . Energy Discharges 6 | . . 1 . . 5 . . Data Loss (minor) 7 | . . . 2 . 2 2 1 Targeting Errors 17 | . . . 1 3 8 2 3 Weapon Failures 6 | . . . . 1 2 2 1 Overload Shots . | . . . . . . . . Overflow Damage 328 | . 2 . 40 . 3 266 17 Projectiles 12 | . . . 12 . . . . Explosions 316 | . 2 . 28 . 3 266 17 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 1071 | . 83 50 285 . 64 521 68 Shots 23 | . 4 2 3 . 1 11 2 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 280 | . 180 275 243 168 208 280 108 Average Temperature 68 | . 43 95 99 108 55 65 44 Received Heat Transfer 1963 | . 30 202 324 300 429 456 222 Effects 6 | . . 3 . . . 3 . Energy Bleed 1 | . . 1 . . . . . Interference 5 | . . 2 . . . 3 . Siege Activations . | . . . . . . . . Robots Corrupted 6 | . . 1 . . . 4 1 Combat Hostiles 6 | . . 1 . . . 4 1 Parts Fried 31 | . 1 5 . . . 18 7 Impact Corruptions . | . . . . . . . . Robots Melted 4 | . . . . . 2 2 . Combat Hostiles 3 | . . . . . 1 2 . Parts Melted 27 | . . . 4 . 11 12 . Heat Transferred 11587 | . 450 596 1184 111 3618 5278 350 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 24 | . 4 4 . . . 12 4 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Peak Influence 1472 | . 347 554 879 1211 1140 1472 1292 Average Influence 729 | . 192 372 679 952 849 824 1126 Maximum Alert Level 4 | . 1 2 3 4 4 4 4 Low Security (%) 6 | 100 53 13 2 . . . . Level 1 8 | . 46 32 8 . . . . Level 2 31 | . . 53 30 26 11 48 . Level 3 36 | . . . 58 34 82 22 53 Level 4 16 | . . . . 39 6 29 46 Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 26 | . 1 3 4 . 6 12 . Investigation 9 | . 1 2 1 . 3 2 . Extermination 4 | . . . . . . 4 . Reinforcement 4 | . . . . . 1 3 . Assault 6 | . . 1 . . 2 3 . Garrison 3 | . . . 3 . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Distress Signals 12 | . . 4 2 . 2 4 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 257 | . 14 40 34 27 44 72 26 Peak Tracking Total 10 | . 5 6 6 9 9 6 10 Tactical Retreats 24 | . . 5 4 4 5 3 3 Traps | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Traps Triggered 15 | . 1 1 2 4 2 4 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 1 | . . . . . . 1 . Reused 4 | . . . . . . 4 . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 6 | . 1 . . . . 5 . Machines | -11 -10 -9 -8 -8 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Machines Disabled 24 | . 4 4 5 1 3 7 . Max in Single Turn 3 | . 2 1 2 1 1 3 . Garrison Relay 1 | . . . . 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Machines Accessed 25 | . 4 5 3 . 4 9 . Terminals 13 | . 3 5 1 . 2 2 . Fabricators 1 | . . . . . . 1 . Repair Stations 2 | . . . 1 . . 1 . Recycling Units 5 | . 1 . . . 1 3 . Scanalyzers 2 | . . . . . 1 1 . Garrison Access 2 | . . . 1 . . 1 . Total Hacks 58 | . 8 10 7 . 5 28 . Successful 38 | . 4 5 5 . 4 20 . Failed 20 | . 4 5 2 . 1 8 . Catastrophic 2 | . 1 . . . . 1 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 26 | . 5 10 3 . 3 5 . Fabricators 1 | . . . . . . 1 . Repair Stations 5 | . . . 2 . . 3 . Recycling Units 12 | . 3 . . . 1 8 . Scanalyzers 10 | . . . . . 1 9 . Garrison Access 4 | . . . 2 . . 2 . Terminal Hacks 14 | . 2 5 2 . 2 3 . Record 1 | . . . 1 . . . . Prototype ID Bank 5 | . 1 2 . . 1 1 . Alert Level 1 | . 1 . . . . . . Locate Traps 1 | . . . . . . 1 . Reprogram Traps 1 | . . . . . . 1 . Transport Status 1 | . . . . . 1 . . Registered Components 2 | . . 1 1 . . . . Zone Layout 2 | . . 2 . . . . . Fabricator Hacks 1 | . . . . . . 1 . Network Status 1 | . . . . . . 1 . Repair Station Hacks 4 | . . . 2 . . 2 . Scan Component 2 | . . . 1 . . 1 . Repair 2 | . . . 1 . . 1 . Recycling Unit Hacks 7 | . 2 . . . 1 4 . Process 1 | . . . . . . 1 . Report Inventory 4 | . 1 . . . 1 2 . Retrieve Matter 1 | . . . . . . 1 . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 9 | . . . . . 1 8 . Insert Component 5 | . . . . . 1 4 . Analyze 4 | . . . . . . 4 . Garrison Access Hacks 3 | . . . 1 . . 2 . Unlock Access 2 | . . . 1 . . 1 . Coupler Status 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . . 2 . . Used . | . . . . . . . . Hacking Detections 16 | . 2 3 3 . 1 7 . Full Trace Events 5 | . 1 1 . . 1 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . 1 . . 1 . Time 54 | . . . 32 . . 22 . Parts Recycled . | . . . . . . . . Recycled Matter 220 | . . . . . . 220 . Retrieved Matter 220 | . . . . . . 220 . Retrieved Components 2 | . 2 . . . . . . Parts Scanalyzed 2 | . . . . . . 2 . Part Schematics Acquired 2 | . . . . . . 2 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Gar Used RIF Installer 1 | . . . . 1 . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 1 | . . . . 1 . . . Machine Destruction 1 | . . . . 1 . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Turns Passed 7461 | 33 552 868 1063 800 1435 2460 250 Spaces Moved 5175 | 33 502 616 715 487 993 1708 121 Core 4 | 3 . . . 1 . . . Treads 56 | . . 54 . 2 . . . Legs . | . . . . . . . . Wheels 5115 | 30 502 562 715 484 993 1708 121 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 90 90 90 90 100 Average Speed 96 | 77 80 96 97 100 99 97 100 Slowest Speed 650 | 80 80 180 100 650 100 100 100 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 51 | 3 85 60 52 78 60 45 28 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . 1 1 1 . 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 244 | . 5 15 70 3 25 109 17 Melee . | . . . . . . . . Projectile 4 | . . . 1 3 . . . AOE 240 | . 5 15 69 . 25 109 17 Actions | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Total 6688 | 37 585 780 949 663 1250 2231 193 Wait 618 | . 39 57 119 46 103 226 28 Move 5170 | 32 501 615 715 486 992 1708 121 Hop . | . . . . . . . . Pick Up 54 | . . 4 8 9 12 21 . Fast Attach 35 | 5 8 7 1 1 3 10 . Attach 38 | . . 2 6 7 8 15 . Detach 1 | . . . . . . 1 . Swap 10 | . . 2 2 . 3 3 . Drop 50 | . 1 9 7 6 9 18 . Fire 410 | . 31 54 58 59 65 117 26 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 24 | . . . . 16 . . 8 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 278 | . 5 30 33 33 55 112 10 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x2 / *Sto / Gar) -7/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 9 | -11/Scrapyard | Discovered new exit (range 15) 14 | -11/Scrapyard | Upgraded with Weapon slot (x1) 34 | -11/Scrapyard | Entered Materials 97 | -10/Materials | Upgraded with Utility slot (x1) 198 | -10/Materials | Destroyed 8 combat bots 209 | -10/Materials | Discovered new exit (range 7) 278 | -10/Materials | Reached level 2 283 | -10/Materials | Discovered new exit (range 10) 338 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 5) 392 | -10/Materials | Identified exit to Mines 456 | -10/Materials | Discovered new exit (range 15) 476 | -10/Materials | Identified exit to Materials 479 | -10/Materials | Upgraded with Weapon slot (x1) 486 | -10/Materials | Upgraded with Utility slot (x1) 586 | -10/Materials | Entered another Materials area 588 | -9/Materials | Reached level 3 734 | -9/Materials | Upgraded with Power slot (x1) 768 | -9/Materials | Upgraded with Utility slot (x1) 922 | -9/Materials | Reached level 4 1117 | -9/Materials | Discovered new exit (range 16) 1130 | -9/Materials | Identified exit to Materials 1233 | -9/Materials | Discovered new exit (range 16) 1260 | -9/Materials | Build established: Skirmisher 1326 | -9/Materials | Upgraded with Utility slot (x1) 1339 | -9/Materials | Discovered exit to Materials (range 16) 1386 | -9/Materials | First assault squad dispatched 1423 | -9/Materials | Discovered exit to Materials (range 16) 1454 | -9/Materials | Entered another Materials area 1456 | -8/Materials | Reached level 5 1481 | -8/Materials | Reached level 6 1575 | -8/Materials | Core integrity fell below 50% 1594 | -8/Materials | Core integrity fell below 20% 1695 | -8/Materials | Reached level 7 1856 | -8/Materials | Discovered new exit (range 8) 1862 | -8/Materials | Identified exit to Factory 1983 | -8/Materials | Discovered exit to Factory (range 16) 2079 | -8/Materials | Garrison activated, responded to threat 2152 | -8/Materials | Build established: Tank 2187 | -8/Materials | Reached level 8 2381 | -8/Materials | Repaired Shield Generator 2517 | -8/Materials | Identified exit to Garrison 2517 | -8/Materials | Entered Garrison 2542 | -8/Garrison | Triggered checkpoint 2546 | -8/Garrison | Reached level 9 2625 | -8/Garrison | Upgraded with Utility slot (x1) 2725 | -8/Garrison | Garrison Relay disabled 2769 | -8/Garrison | Triggered checkpoint 2803 | -8/Garrison | Reached level 10 2840 | -8/Garrison | Destroyed 10 combat bots 2843 | -8/Garrison | Triggered checkpoint 2906 | -8/Garrison | Triggered checkpoint 2930 | -8/Garrison | Triggered checkpoint 2995 | -8/Garrison | Discovered new exit (range 8) 3001 | -8/Garrison | Identified exit to Materials 3032 | -8/Garrison | Triggered checkpoint 3069 | -8/Garrison | Upgraded with Weapon slot (x2) 3170 | -8/Garrison | Triggered checkpoint 3218 | -8/Garrison | Discovered exit to Materials (range 10) 3297 | -8/Garrison | Discovered exit to Materials (range 8) 3313 | -8/Garrison | Installed Relay Interface Framework 3317 | -8/Garrison | Entered Materials 3367 | -8/Materials | Reached level 11 3382 | -8/Materials | Build established: Scavenger-Tank 3657 | -8/Materials | Discovered exit to Factory (range 10) 3928 | -8/Materials | Upgraded with Power slot (x1) 4098 | -8/Materials | Discovered exit to Factory (range 3) 4103 | -8/Materials | Reached level 12 4123 | -8/Materials | Build established: Scavenger-Skirmisher 4517 | -8/Materials | First assault squad dispatched 4599 | -8/Materials | Upgraded with Utility slot (x1) 4684 | -8/Materials | Destroyed 8 combat bots 4752 | -8/Materials | Entered Factory 4754 | -7/Factory | Reached level 13 4897 | -7/Factory | Build established: Scavenger-Gunner 5038 | -7/Factory | Upgraded with Propulsion slot (x1) 5290 | -7/Factory | Reached level 14 5294 | -7/Factory | Upgraded with Utility slot (x1) 5552 | -7/Factory | First assault squad dispatched 5580 | -7/Factory | Repaired Gatling Laser 5853 | -7/Factory | Discovered new exit (range 5) 5856 | -7/Factory | Identified exit to Factory 6100 | -7/Factory | Discovered new exit (range 13) 6182 | -7/Factory | Reached level 15 6199 | -7/Factory | Identified exit to Storage 6280 | -7/Factory | Core integrity fell below 50% 6307 | -7/Factory | Discovered exit to Factory (range 14) 7047 | -7/Factory | Reached level 16 7156 | -7/Factory | Build established: Generator-Gunner 7212 | -7/Factory | Identified exit to Garrison 7212 | -7/Factory | Entered Garrison 7244 | -7/Garrison | Triggered checkpoint 7421 | -7/Garrison | Triggered checkpoint 7422 | -7/Garrison | Triggered checkpoint 7454 | -7/Garrison | Core integrity fell below 20% 7462 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07422_ L-41 Fighter unfolds itself. 07422_ G-47 Trooper unfolds itself. 07428_ C-30 ARC bursts open, deploying its payload. 07428_ G-47 Trooper unfolds itself. 07430_ S-27 Virus IFF system glitched. 07431_ Chain reaction triggered in Imp. Deuterium Engine. 07431_ G-47 Trooper destroyed. 07440_ System corrupted: Arc Projector targeting data glitched. 07443_ S-27 Virus shuts down. 07443_ S-27 Virus destroyed. 07443_ Imp. Melee Analysis Suite fried. 07443_ Microactuators fried. 07443_ L-41 Fighter destroyed. 07443_ Switching to secondary target: G-47 Trooper. 07446_ Arc Projector destroyed. 07449_ Used Protomatter to restore core integrity (+51, depleted) 07450_ System corrupted: Matter fused (-5). [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????#####??????????????????????????????????????? | | ??????# #??????????????????????????????????????? | | ??????# #############??????????????????????????? | | ??????# #??????????????????????????? | | ??????# #??????????????????????????? | | ??????############## #??????????????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????# #??????????????????????????? | | ?#???????????????### ##?????????????????????????? | | ?#"###???????????# # "####??????????????????????? | | ?#" #???????######== "##"#######????????????????? | | ??" #???????# "%"* [ ##???????????????? | | ??? #???????# ####[% %[ [ "##??????????????? | | ???# #???????# #??##= ""##### " #??????????????? | | ???# ######### #???# "###??#"* " #??????????????? | | ???# =[%= #???# # #??#" ###??????????????? | | ???####%[*######???# ## # #????????????????? | | ??????# = #????????# #? ##### #????????????????? | | ??????##+##????????# #??#???# #????????????????? | | ????????%#?????????# #??????# #????????????????? | | ???????? #?????????# #?????## ##""""## ##?????? | | ???????? #?????????# ####### #?????? | | ???????? ?????????# s/=g s #?????? | | ????????##?????????# @[%g #?????? | | ???????????????????########## ## ## #?????? | | ????????????????????????????# #? #??? #?????? | | ??????????????????????????? ?????????? | | ??????????????????????????# %[ % ??????? | | ??????????????????????????#% ?????? | | ??????????????????????????#" ?????? | | ??????????????????????????### ## ## ??????? | | ????????????????????????????# #? #?? ??????? | | ????????????????????????????# ?? ?????????? | | ????????????????????????????# ??? ????????? | | ????????????????????????????? ??? ???????? | | ????????????????????????????? ##???"## ????????? | | ????????????????????????????? ^ #????????????????? | | ????????????????????????????? #????????????????? | | ????????????????????????????? #????????????????? | | ????????????????????????????? #????????????????? | | ????????????????????????????? ?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 115 Energy Generation 40 Energy Capacity 990 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Weapon Cycling 15 Evasion (%) 44 Targeting Accuracy 8 Recoil Reduction 2 Particle Charging 15 Salvage Targeting 1 Item Schematics ----------------- Cld. Particle Cannon | -7/Factory | Scanalyzed Imp. VTOL Module | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Can't Touch This First Step to Greatness Made in Tau Ceti IV Oops Please Form A Line Power Corrupts Preemptive Strike Quick And Dirty Remodeling Serviceable Loadout Significant Disruption Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Levels Raised 15 | . 1 2 4 2 2 4 . XP Earned 26359 | 3000 1635 4362 5251 3634 2609 5190 678 XP Spent 19260 | 1000 2100 4200 60 4200 4600 3100 . Upgrades 27 | 2 3 10 2 3 5 2 . Power Slot 2 | . . 1 . . 1 . . Propulsion Slot 2 | 1 . . . . . 1 . Utility Slot 7 | . 2 2 . 1 1 1 . Weapon Slot 4 | 1 1 . . 2 . . . Core Integrity 2 | . . . 2 . . . . Heat Dissipation 5 | . . 5 . . . . . Mass Support 3 | . . . . . 3 . . Inventory Capacity 2 | . . 2 . . . . . Protomatter Created 2402 | . 43 222 240 347 561 871 118 Integrity Restored 5956 | . 99 615 720 711 1166 2441 204 Core 5292 | . 99 545 720 711 924 2089 204 Parts 664 | . . 70 . . 242 352 . Protomatter Decayed 353 | . . 16 43 110 142 27 15 Game ------ Seed SiegeGatlingCanceller Manual? 0 Play Time 02:03:17 Cumulative 9.4 hours Start 2020.01.21 @ 05:08:25 End 2020.01.21 @ 16:46:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 11 Rogue 7 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 5 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f202c64c-d258-4eab-9447-5c4936c0496d