Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.10.31 @ 17:35:57 // Halloween2020/ForbiddenLore Player: Winter Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (147) 735 Value Destroyed (3731) 3731 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (479) 479 TOTAL SCORE: 7925 Bonus ------- High Alert Combat Kills 651 Follower Combat Kills 25 Friendly Fire -197 Cogmind --------- Core Integrity 0/700 Matter 143/300 Energy 70/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Large Storage Unit Large Battery (300) Light Armor Plating Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Large Storage Unit Large Battery Light Armor Plating Improved Shield Generator Improved Shield Generator > --- WEAPON ----------- Shock Rifle Rocket Launcher > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Light Nuclear Core Micro Nuclear Core Aluminum Leg Large Storage Unit Terrain Scanner Weapon Cycler Light Armor Plating Light Armor Plating Heavy Armor Plating Drone Bay Lightning Gun Heavy Proton Cannon Light Assault Rifle Light Assault Rifle Mini Grenade Launcher Mini Grenade Launcher Improved Grenade Launcher [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Improved Shield Generator Storage Large Storage Unit Processor Terrain Scan Processor Protection Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 5 | . . . 1 . 2 2 . Weapon . | . . . . . . . . Parts Attached 89 | 6 6 2 31 12 18 2 12 Power 11 | 1 1 . 5 . 2 . 2 Engine 10 | 1 1 . 5 . 2 . 1 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 29 | 2 2 . 12 7 6 . . Treads 3 | . . . 2 . 1 . . Leg 20 | 2 . . 6 7 5 . . Wheel 2 | . . . 2 . . . . Hover . | . . . . . . . . Flight 4 | . 2 . 2 . . . . Utility 23 | 1 2 2 5 1 5 2 5 Device 8 | . 1 1 1 . 3 . 2 Storage 8 | 1 . 1 3 1 . 1 1 Processor 1 | . 1 . . . . . . Hackware . | . . . . . . . . Protection 6 | . . . 1 . 2 1 2 Artifact . | . . . . . . . . Weapon 26 | 2 1 . 9 4 5 . 5 Energy Gun 9 | 2 . . 4 . 2 . 1 Energy Cannon 3 | . . . . 2 . . 1 Ballistic Gun 7 | . . . 4 1 1 . 1 Ballistic Cannon 3 | . 1 . 1 . . . 1 Launcher 4 | . . . . 1 2 . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 1 1 . . 2 Parts Lost 33 | . 3 . 9 1 9 . 11 Power 4 | . . . 1 . 2 . 1 Propulsion 7 | . . . 5 . 1 . 1 Utility 7 | . . . . . 2 . 5 Weapon 15 | . 3 . 3 1 4 . 4 Highest Loss Streak 9 | . 1 . 3 1 2 . 9 Average Slot Usage (%) 83 | . 70 71 82 93 89 99 52 Engine 9 | . 14 14 10 11 3 7 3 Leg 14 | . 23 . 8 22 25 23 10 Flight 5 | . 3 28 8 . . . . Device 2 | . . 12 . . 8 15 7 Storage 28 | . 14 16 30 33 27 29 18 Protection 2 | . . . 1 . 6 7 3 Energy Gun 10 | . 12 . 15 2 3 7 3 Energy Cannon 1 | . . . . 6 3 . . Ballistic Gun 2 | . . . 2 . 4 . . Ballistic Cannon 1 | . 1 . 3 . . . . Launcher 2 | . . . . 10 5 7 3 Naked Turns 26 | . . . . . . . 26 Heaviest Build 68 | 11 13 12 48 50 59 68 68 Greatest Support 47 | 20 20 10 30 30 47 42 42 Greatest Overweight (x) 16 | 1 . 1 13 16 2 1 5 Average Overweight (x) 1 | . . . 3 1 1 1 1 Largest Inventory Capacity 20 | 6 6 6 16 16 16 20 20 Average Capacity 14 | 5 6 6 13 16 16 19 13 Most Carried 20 | 4 6 6 16 16 16 19 20 Average Carried 12 | 1 2 5 12 15 15 15 12 Final Capacity 20 | 6 6 6 16 16 16 20 4 Final Carried 19 | 1 6 6 16 16 16 19 3 Class Distribution -------------------- 70% | Mutant 22% | Scavenger-Mutant 6% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Waste Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Sto Mat Fac Was Matter Collected 2495 | 198 105 44 949 378 632 . 189 Remotely . | . . . . . . . . Salvage Created 4177 | . 139 . 1289 838 1196 . 715 Parts 257 | . 6 . 95 56 100 . . Haulers Intercepted 3 | . . . 2 1 . . . Recyclers Shooed 8 | . . . 6 1 1 . . Parts Field Recycled 6 | . . . 6 . . . . Retrieved Matter 12 | . . . 12 . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Combat Hostiles Destroyed 92 | . 3 . 27 26 33 . 3 Guns 23 | . 1 . 14 . 8 . . Cannons 20 | . 2 . 13 3 2 . . AOE 47 | . . . . 23 22 . 2 Classes Destroyed 15 | . 1 . 8 1 3 . 2 Worker 18 | . . . 6 3 9 . . Builder 13 | . . . 4 1 8 . . Tunneler 1 | . . . . . 1 . . Hauler 3 | . . . 2 1 . . . Recycler 6 | . . . 4 1 1 . . Mechanic 1 | . . . . . 1 . . Operator 3 | . . . 1 2 . . . Drone 1 | . . . . . . . 1 Watcher 9 | . . . 3 1 5 . . Swarmer 18 | . . . 9 . 9 . . Grunt 58 | . 3 . 13 23 19 . . Brawler 2 | . . . . 1 1 . . Sentry 10 | . . . 5 2 3 . . Hunter 1 | . . . . . 1 . . Compactor 3 | . . . . . . . 3 Best Kill Streak 18 | . 2 . 8 14 18 . 1 Combat Bots Only 11 | . 2 . 4 11 7 . 1 Max Kills in Single Turn 5 | . 1 . 2 5 5 . 1 Gunslinging . | . . . . . . . . Exploded 5 | . . . . 5 3 . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Was Damage Taken 4864 | . 449 . 1443 312 1394 . 1266 Core 1305 | . 79 . 269 50 192 . 715 Absorbed by Shields 99 | . . . . . 62 . 37 Core Remaining (%) 63 | 100 . 68 . 20 65 . . Volleys Fired 309 | . 24 . 151 28 94 1 11 Largest 2 | . 2 . 2 2 2 1 2 Hottest 112 | . 80 . 112 101 101 50 83 Shots Fired 482 | . 35 . 257 38 134 1 17 Gun 246 | . 23 . 147 . 67 1 8 Cannon 156 | . 12 . 110 15 18 . 1 Launcher 80 | . . . . 23 49 . 8 Special . | . . . . . . . . Kinetic 226 | . 12 . 179 . 35 . . Thermal 141 | . 23 . 70 15 33 . . Explosive 80 | . . . . 23 49 . 8 Electromagnetic 35 | . . . 8 . 17 1 9 Robot Hit Streak 11 | . 6 . 11 6 6 . 4 Robot Miss Streak 7 | . 2 . 6 3 7 1 1 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 284 | . 24 . 161 23 63 . 13 Core Hits 224 | . 4 . 63 51 96 . 10 Critical Hits 4 | . . . 3 . 1 . . Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 3 | . . . 2 . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10995 | . 329 . 2463 2540 4490 . 1173 Guns 2315 | . 191 . 1334 . 783 . 7 Cannons 1656 | . 138 . 1129 184 202 . 3 Explosions 6994 | . . . . 2356 3505 . 1133 Melee . | . . . . . . . . Ramming 30 | . . . . . . . 30 Kinetic 2219 | . 138 . 1745 . 336 . . Thermal 1422 | . 191 . 674 184 373 . . Explosive 6951 | . . . . 2356 3462 . 1133 Electromagnetic 373 | . . . 44 . 319 . 10 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . 1 . . 2 Average Corruption 1 | . . . . 1 . . 2 Corruption Purged . | . . . . . . . . Effects 4 | . . . . 3 . . 1 Message Errors 1 | . . . . 1 . . . Energy Discharges 2 | . . . . 2 . . . Data Loss (minor) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 259 | . 3 . 12 130 75 . 39 Projectiles 15 | . 3 . 12 . . . . Explosions 244 | . . . . 130 75 . 39 Melee . | . . . . . . . . Knockbacks 16 | . 3 . 13 . . . . Impact . | . . . . . . . . Kinetic 14 | . 3 . 11 . . . . Secondary 2 | . . . 2 . . . . Self-Inflicted Damage 348 | . . . . 104 95 . 149 Shots 12 | . . . . 4 4 . 4 Rammed 7 | . . . 1 . . . 6 Targets Rammed 7 | . . . 1 . . . 6 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 362 | . 174 . 294 105 362 . 22 Average Temperature 66 | . 72 . 74 35 70 . 10 Received Heat Transfer 1194 | . 249 . 357 45 543 . . Effects 1 | . . . 1 . . . . Energy Bleed 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Fried 4 | . . . 3 . 1 . . Impact Corruptions 1 | . . . 1 . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . 3 . 1 . . Heat Transferred 3052 | . 425 . 1554 333 740 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Peak Influence 1254 | . 154 75 359 849 1254 570 237 Initial 570 | . . 60 29 91 309 570 199 Average 332 | . 71 71 195 462 790 570 188 Maximum Alert Level 4 | . . . 1 3 4 2 1 Low Security (%) 39 | 100 100 100 46 22 . . 67 Level 1 33 | . . . 53 18 4 . 32 Level 2 17 | . . . . 44 48 100 . Level 3 4 | . . . . 14 14 . . Level 4 5 | . . . . . 32 . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . . . 2 4 7 . . Investigation 3 | . . . 1 2 . . . Extermination . | . . . . . . . . Reinforcement 9 | . . . 1 2 6 . . Assault 1 | . . . . . 1 . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 4 | . . . . . 4 . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Distress Signals 12 | . 2 . 5 1 4 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 152 | . 12 16 52 22 43 1 6 Peak Tracking Total 15 | . 5 15 9 8 6 1 3 Tactical Retreats 8 | . 3 3 . 1 1 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Traps Triggered 3 | . . . 1 1 . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Sto Mat Fac Was Machines Disabled 18 | . . . 1 8 9 . . Max in Single Turn 2 | . . . 1 2 2 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Machines Accessed 17 | . 3 . 6 6 1 1 . Terminals 16 | . 3 . 6 5 1 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 42 | . 7 . 16 14 3 2 . Successful 19 | . 4 . 10 5 . . . Failed 23 | . 3 . 6 9 3 2 . Catastrophic 4 | . 1 . 1 . 1 1 . Database Lockouts . | . . . . . . . . Manual 45 | . 5 . 24 9 5 2 . Terminals 41 | . 7 . 16 13 3 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 10 | . 2 . 4 4 . . . Open Door 2 | . . . . 2 . . . Level Access Points 4 | . 1 . 2 1 . . . Alert Level 1 | . . . 1 . . . . Unreport Threat 1 | . . . 1 . . . . Zone Layout 2 | . 1 . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Unlock Access 1 | . . . . 1 . . . Unauthorized Hacks 8 | . 2 . 6 . . . . Terminals 8 | . 2 . 6 . . . . Botnet 8 | . 2 . 6 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 2 . 6 5 1 1 . Full Trace Events 3 | . . . 1 2 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Sto Mat Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Was Total Allies 3 | . . . . 3 . . . Largest Group 3 | . . . . 3 . . . Highest-Rated Group 29 | . . . . 29 . . . Highest-Rated Ally 13 | . . . . 13 . . . Total Orders . | . . . . . . . . Ally Attacks 8 | . . . . 8 . . . Total Damage 105 | . . . . 105 . . . Kills 1 | . . . . 1 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 4 | . . . . . 2 . 2 Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Sto Mat Fac Was Turns Passed 5082 | 61 292 70 2764 566 895 189 245 Spaces Moved 2151 | 49 244 164 715 338 406 119 116 Core 77 | 14 . . 11 3 . . 49 Treads 52 | . . . 12 . 40 . . Legs 1318 | 35 149 . 355 227 366 119 67 Wheels 163 | . . . 55 108 . . . Hover . | . . . . . . . . Flight 541 | . 95 164 282 . . . . Fastest Speed 34 | 50 37 37 34 100 123 153 50 Average Speed 189 | 101 87 39 318 140 154 153 160 Slowest Speed 920 | 150 120 117 920 850 200 153 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 2 | . 1 1 . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 34 | 3 40 45 57 51 38 4 36 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . 1 . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 . 1 . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 595 | . . . . 179 365 . 51 Melee . | . . . . . . . . Projectile 1 | . . . . 1 . . . AOE 594 | . . . . 178 365 . 51 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Total 2671 | 59 286 167 941 395 541 126 156 Wait . | . . . . . . . . Move 2140 | 48 241 161 714 337 405 119 115 Hop 2 | . 1 1 . . . . . Pick Up 72 | 5 10 1 25 5 13 4 9 Fast Attach 23 | 2 1 . 9 5 6 . . Attach 51 | 4 5 2 15 2 9 2 12 Detach 4 | . . 2 2 . . . . Swap 15 | . . . 7 5 3 . . Drop 47 | . 4 . 17 13 11 . 2 Fire 309 | . 24 . 151 28 94 1 11 Melee . | . . . . . . . . Ram 7 | . . . 1 . . . 6 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 1 | . . . . . . . 1 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Sto) -9/Storage (discovered 2 exits: *Mat / Gar) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 103 | -10/Materials | Identified exit to Materials 301 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 16) 354 | -10/Materials | Entered Mines 367 | -10/Mines | Assembled infested the area 412 | -10/Mines | Discovered exit to Materials (range 10) 424 | -10/Mines | Entered Materials 424 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 532 | -9/Materials | Identified exit to Materials 777 | -9/Materials | Discovered new exit (range 16) 1167 | -9/Materials | Build established: Scavenger-Mutant 1307 | -9/Materials | Lost 3 parts (2n1w) 1505 | -9/Materials | Core integrity fell below 50% 1550 | -9/Materials | Build established: Mutant 3188 | -9/Materials | Entered Storage 3343 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3357 | -9/Storage | Destroyed 11 combat bots 3571 | -9/Storage | Destroyed 9 combat bots 3635 | -9/Storage | Identified exit to Garrison 3654 | -9/Storage | Build established: Scavenger-Mutant 3708 | -9/Storage | Discovered exit to Materials (range 8) 3754 | -9/Storage | Entered Materials 3754 | -8/Materials | Evolved 2 slots: Utility x2 4303 | -8/Materials | Build established: Mutant 4354 | -8/Materials | Destroyed 7 combat bots 4454 | -8/Materials | Discovered new exit (range 16) 4554 | -8/Materials | First assault squad dispatched 4649 | -8/Materials | Entered Factory 4649 | -7/Factory | Evolved 2 slots: Utility x2 4838 | -7/Factory | Sucked down chute 4838 | -7/Factory | Entered Waste 4893 | -7/Waste | Spotted C-40 Crusher 4904 | -7/Waste | Destroyed C-40 Crusher 4925 | -7/Waste | Spotted C-40 Crusher 4929 | -7/Waste | Build established: Hauler-Mutant 4930 | -7/Waste | Spotted C-40 Crusher 4936 | -7/Waste | Destroyed C-40 Crusher 4938 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4941 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4966 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4976 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4979 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4982 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4994 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5004 | -7/Waste | Destroyed C-40 Crusher 5004 | -7/Waste | Crushed by falling debris 5005 | -7/Waste | Core integrity fell below 50% 5019 | -7/Waste | Spotted C-40 Crusher 5025 | -7/Waste | Spotted C-40 Crusher 5035 | -7/Waste | Lost 9 parts (1p1n4u3w) 5049 | -7/Waste | Spotted C-40 Crusher 5052 | -7/Waste | Crushed by Compactor (1 part destroyed) 5074 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5080 | -7/Waste | Core integrity fell below 20% 5083 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- [Achievement: Unlikely Earthworm] Hvy. Armor Plating destroyed. System corrupted by crushing effect (+2). Acquired Lgt. Armor Plating. Acquired Lrg. Storage Unit. Extracted 2 energy. Acquired Lrg. Battery. Carbon-fiber Leg crushed. The unstable cave ceiling collapses. Lrg. Storage Unit crushed. Acquired Prototype Device. Identified Inertial Stasis Machine. Acquired Broken Hvy. Flak Cannon. Acquired Prototype Energy Cannon. Identified Hvy. Proton Cannon. System corrupted: Component data lost. Hvy. Proton Cannon crushed. Broken Hvy. Flak Cannon crushed. Broken Inertial Stasis Machine crushed. Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ??????????????????##### #????????? #?????????? | | ?????????????????### #???????? #?????????? | | ?????????????????# # #???????? #?????????? | | ??????????????????# ## #??????? #?????????? | | ??????????????????# # ######## ######## ?? | | ?????????????????## # ? | | ?????????????????# # ? | | ?????????????????## " ? | | ??????????????????## ? | | ???????????????????#### ##### #####???? | | ????????############??# ###??# #???????? | | ????????# #??# #??# #??????? | | ????????# #??# ###??# #??????? | | ????????# #### #????## ##??????? | | ????????# #??????# ??????? | | ????????# #??????? ?????? | | ????????# ! #??????? ????? | | ????????# #??????? ????? | | ????????# #### #??????? ######????? | | ????????# #??# #???????? #?????????? | | ????????# #??# #???????? #?????????? | | ????????############??#CC #???????? ???????????? | | ????????????????????###CC #?????????????????????? | | ????????????????????# CCCC#?????????????????????? | | ????????????????????# !CCCC#?????????????????????? | | ????????????????????# ] @ #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????### #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????######?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 12 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Armor Coverage 600 Evasion (%) 63 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Dramatic Entrance I Survived The Infestation Let's See Who's Tougher Oops Quick And Dirty Remodeling Significant Disruption Unlikely Earthworm Challenges ------------ None Game ------ Seed Winter Manual? 1 Play Time 00:57:13 Cumulative 7.2 hours Start 2020.10.31 @ 16:36:26 End 2020.10.31 @ 17:35:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 12 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 47a64081-acbf-4af8-a0e6-f043111999a1