Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.24 @ 11:59:47 Player: Red Box Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (185) 925 Value Destroyed (7072) 7072 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (3410) 3410 TOTAL SCORE: 16747 Bonus ------- High Alert Combat Kills 971 Follower Combat Kills 1367 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -28 Cogmind --------- Core Integrity 826/1000 Matter 241/300 Energy 105/290 System Corruption 4% Temperature Hot (271) Movement Walking (265) Ox2 Location -5/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Flexi-carbon Leg Improved VSS Leg > --- UTILITY (9) ------ High-capacity Storage Unit Advanced Targeting Computer Weapon Cycler Layered Heavy Armor Plating Thermal Defense Suite Hardlight Generator > --- WEAPON (3) ------- Enhanced Gauss Cannon RU-N14's Throwing Claymores > --- INVENTORY (20) --- Antimatter Reactor Light Antimatter Reactor Energy Well (37) Improved Matter Compressor (300) Advanced Sensor Array Medium Insulated Plating Medium Insulated Plating Improved Powered Armor Hardlight Generator Heavy Ion Cannon Phase Cannon Heavy Phase Cannon Gauss Rifle KE Penetrator Precision Rocket Launcher RU-N14's Throwing Claymores (10) Chainsword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Matter Compressor Advanced Targeting Computer Weapon Cycler Heavy Armor Plating Thermal Defense Suite Hardlight Generator > --- WEAPON ----------- Heavy Ion Cannon Phase Cannon RU-N14's Throwing Claymores > --- INVENTORY -------- Antimatter Reactor Light Antimatter Reactor Energy Well High-capacity Matter Pod Advanced Sensor Array Medium Insulated Plating Medium Insulated Plating Improved Powered Armor Hardlight Generator Heavy Ion Cannon Phase Cannon Heavy Phase Cannon Gauss Rifle KE Penetrator Advanced Assault Cannon Enhanced Gauss Cannon Improved Proton Missile Launcher Precision Rocket Launcher RU-N14's Throwing Claymores Chainsword [Rating: 84] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Flexi-carbon Leg Wheel Compact Wheel Utility Advanced Targeting Computer Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Advanced Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Proton Missile Launcher Special Weapon RU-N14's Throwing Claymores Slashing Weapon Chainsword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Slots Evolved 10 | . . . . . 4 2 . . . . 2 . 2 Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . . 1 . . Utility 7 | . . . . . 3 2 . . . . 1 . 1 Weapon 1 | . . . . . . . . . . . . . 1 Parts Attached 293 | 6 18 6 . 5 59 62 11 20 11 47 4 17 27 Power 14 | 1 1 . . . 3 3 . 1 2 2 . 1 . Engine 13 | 1 1 . . . 3 3 . 1 1 2 . 1 . Core . | . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . 1 . . . . Propulsion 50 | 2 5 1 . 3 10 6 1 2 1 11 1 4 3 Treads 20 | . . . . 2 3 6 1 2 1 5 . . . Leg 22 | 2 . . . . 7 . . . . 5 1 4 3 Wheel 8 | . 5 1 . 1 . . . . . 1 . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 116 | 1 8 . . . 19 35 4 9 1 21 1 4 13 Device 58 | . . . . . 8 23 3 3 . 12 1 1 7 Storage 7 | 1 3 . . . 1 . . . . 1 . . 1 Processor 8 | . 3 . . . 2 2 . 1 . . . . . Hackware 4 | . . . . . 1 2 . . . . . . 1 Protection 39 | . 2 . . . 7 8 1 5 1 8 . 3 4 Artifact . | . . . . . . . . . . . . . . Weapon 113 | 2 4 5 . 2 27 18 6 8 7 13 2 8 11 Energy Gun 10 | . . . . . 9 . . . . . . 1 . Energy Cannon 13 | . . . . . . 2 . 1 1 1 2 4 2 Ballistic Gun 10 | 2 3 1 . . . 2 . . . . . . 2 Ballistic Cannon 45 | . . 2 . 1 13 8 4 5 1 7 . 2 2 Launcher 16 | . 1 1 . 1 2 2 1 2 . 4 . . 2 Special Weapon 7 | . . 1 . . 1 . . . 2 . . 1 2 Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 12 | . . . . . 2 4 1 . 3 1 . . 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . 3 . . . 1 1 . . 3 Corrupted Parts 5 | . . . . . . . . . . 5 . . . System Corruption 38 | . . . . . . . . . . 38 . . . Parts Lost 52 | . 3 2 . . 9 6 2 3 . 11 . 9 7 Power 4 | . . . . . . 1 . 1 . 1 . 1 . Propulsion 14 | . 1 1 . . 1 3 . 1 . 4 . 2 1 Utility 26 | . 2 . . . 8 2 2 . . 5 . 5 2 Weapon 8 | . . 1 . . . . . 1 . 1 . 1 4 Highest Loss Streak 5 | . 1 2 . . 2 2 2 3 . 4 . 5 5 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 98 | . 97 98 100 100 97 99 99 99 99 98 100 89 91 Engine 8 | . 14 14 14 14 9 7 7 7 7 6 6 6 5 Treads 14 | . . . . 12 3 22 23 22 23 17 . . . Leg 5 | . 2 . . . 23 . . . . 3 26 24 22 Wheel 4 | . 24 27 28 15 . . . . . . . . . Device 12 | . . . . . 10 13 14 13 15 23 26 16 21 Storage 8 | . 14 14 14 14 9 7 7 7 7 7 6 6 5 Processor 11 | . 10 14 14 14 10 18 21 10 7 7 6 6 5 Protection 12 | . 1 . . . 12 9 8 20 23 12 13 14 11 Energy Gun 1 | . . . . . 8 . . . . . . . . Energy Cannon 1 | . . . . . . 2 . . . 3 13 7 7 Ballistic Gun 2 | . 27 7 . . . . 2 . . . . . 3 Ballistic Cannon 10 | . . 18 28 27 8 10 12 14 8 8 . 4 . Slashing Weapon 1 | . . . . . . . . . 4 . . . 2 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 119 | 11 30 33 33 33 73 89 78 99 99 104 85 112 119 Greatest Support 84 | 20 32 32 32 43 78 84 78 84 84 78 70 75 75 Greatest Overweight (x) 2 | 1 1 1 1 1 1 1 . 1 1 2 1 2 2 Average Overweight (x) . | . . . 1 . . . . . 1 1 1 1 1 Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 14 15 15 15 16 20 20 20 20 20 20 20 20 Most Carried 20 | 6 15 15 15 15 20 20 20 20 20 20 19 20 20 Average Carried 18 | 3 13 14 14 14 15 19 19 19 19 19 18 19 19 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 15 15 15 15 20 20 19 20 20 20 18 20 17 Class Distribution -------------------- 70% | Mutant 15% | Scavenger-Mutant 12% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/DSF Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Matter Collected 7677 | 245 430 214 . 274 1830 1466 330 492 126 1071 . 203 996 Remotely . | . . . . . . . . . . . . . . Salvage Created 6740 | . 450 151 . 92 1901 1071 88 208 . 1287 . 327 1165 Parts 330 | . 32 17 . 5 93 68 4 8 . 48 . 19 36 Haulers Intercepted 11 | . 2 . . . 5 1 . . . 1 . . 2 Recyclers Shooed 4 | . . . . . 2 . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 68 | . . . . . . . 4 24 2 38 . . . Prevented 19 | . . . . . . . . . . 19 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Combat Hostiles Destroyed 154 | . 8 9 . 4 49 26 3 8 . 23 . 9 15 Guns 24 | . 6 5 . . 10 2 . . . . . . 1 Cannons 85 | . . 1 . 2 33 18 2 4 . 13 . 8 4 AOE 40 | . 2 3 . 2 5 4 1 4 . 8 . 1 10 Classes Destroyed 20 | . 5 1 . . 2 5 1 1 . 2 . 2 1 Worker 10 | . 1 . . . 2 2 . . . . . . 5 Builder 3 | . . . . . . 3 . . . . . . . Tunneler 1 | . . 1 . . . . . . . . . . . Hauler 11 | . 2 . . . 5 1 . . . 1 . . 2 Recycler 5 | . . . . . 2 . . . . . . . 3 Operator 1 | . . . . . . 1 . . . . . . . Watcher 9 | . 3 . . . 3 3 . . . . . . . Swarmer 19 | . 2 6 . . 6 . . 4 . 1 . . . Cutter 4 | . . . . . . . . . . . . 4 . Grunt 87 | . 6 3 . 4 32 12 1 2 . 16 . 3 8 Duelist 2 | . . . . . . 1 . . . 1 . . . Protector 2 | . . . . . . . . . . 1 . . 1 Sentry 20 | . . . . . 11 6 1 1 . 1 . . . Demolisher 1 | . . . . . . . . . . . . . 1 Specialist 4 | . . . . . . . . . . . . 2 2 Hunter 4 | . . . . . . 1 . . . 2 . . 1 Programmer 8 | . . . . . . 6 . . . . . . 2 Behemoth 1 | . . . . . . . . . . 1 . . . Thief 1 | . . . . . . . . 1 . . . . . Mutant 1 | . . . . . . . 1 . . . . . . Best Kill Streak 12 | . 4 3 . 3 11 6 2 3 . 4 . 5 12 Combat Bots Only 10 | . 3 3 . 3 9 3 2 3 . 4 . 5 10 Max Kills in Single Turn 4 | . 3 3 . 2 3 4 1 3 . 2 . 1 4 Gunslinging 1 | . . 1 . . . . . . . . . . . Exploded 4 | . 2 3 . 2 3 1 1 3 . 2 . 1 4 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Damage Taken 11672 | . 454 216 . 99 1833 2530 277 840 . 2209 . 1478 1736 Core 1343 | . 66 94 . 46 172 322 12 110 . 214 . 133 174 Absorbed by Shields 1025 | . . . . . 192 251 2 171 . 125 . . 284 Redirected to Shielding 410 | . . . . . 100 . 2 42 . 62 . 109 95 Regen/Repaired (Parts) 277 | . 69 . . . 175 33 . . . . . . . Core Remaining (%) 55 | 100 . . . 17 68 . . . . 6 . 84 . Volleys Fired 442 | . 40 16 . 8 135 97 7 18 . 47 . 37 37 Largest 3 | . 2 2 . 2 2 2 2 2 . 2 . 2 3 Hottest 193 | . 50 100 . 78 122 130 92 109 . 150 . 150 193 Shots Fired 855 | . 80 27 . 16 265 182 13 36 . 93 . 74 69 Gun 195 | . 78 16 . . 76 15 1 . . . . . 9 Cannon 610 | . . 4 . 15 183 162 11 32 . 77 . 73 53 Launcher 38 | . 2 2 . 1 5 5 1 4 . 16 . . 2 Special 12 | . . 5 . . 1 . . . . . . 1 5 Kinetic 583 | . 78 20 . 15 183 139 12 29 . 50 . 32 25 Thermal 228 | . . 5 . . 77 38 . 3 . 27 . 41 37 Explosive 23 | . 2 2 . 1 5 2 1 1 . 3 . 1 5 Electromagnetic 21 | . . . . . . 3 . 3 . 13 . . 2 Robot Hit Streak 23 | . 13 5 . 10 13 23 5 13 . 11 . 10 6 Robot Miss Streak 7 | . 4 3 . 2 7 3 1 2 . 3 . 5 5 Penetration Max 1 | . . . . . . 1 . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . Shots Hit Robots 574 | . 48 15 . 11 196 126 9 22 . 64 . 48 35 Core Hits 405 | . 27 12 . 6 178 60 6 11 . 44 . 13 48 Critical Kills 3 | . . . . . . 1 . . . 2 . . . Critical Parts Destroyed 4 | . 1 . . . . . . 1 . 2 . . . Critical Strikes 23 | . 1 . . . 5 6 . 1 . 4 . 1 5 Burn 3 | . . . . . 3 . . . . . . . . Meltdown 1 | . . . . . . 1 . . . . . . . Destroy 6 | . 1 . . . . . . 1 . 4 . . . Blast 6 | . . . . . 2 3 . . . . . . 1 Sever 7 | . . . . . . 2 . . . . . 1 4 Melee Attacks 32 | . . . . . 2 19 5 . 1 2 . . 3 Impact . | . . . . . . . . . . . . . . Slashing 32 | . . . . . 2 19 5 . 1 2 . . 3 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 21544 | . 782 365 . 337 4764 4009 323 906 . 3512 . 1762 4784 Guns 2165 | . 620 124 . . 1006 284 . . . . . . 131 Cannons 11030 | . . 66 . 213 3048 3095 219 561 . 1583 . 1406 839 Explosions 7861 | . 162 127 . 124 710 528 104 345 . 1818 . 316 3627 Melee 213 | . . . . . . 102 . . . 111 . . . Ramming . | . . . . . . . . . . . . . . Kinetic 9039 | . 620 190 . 213 3048 2474 219 481 . 861 . 491 442 Thermal 5262 | . . 48 . . 1301 905 . 109 . 818 . 915 1166 Explosive 4923 | . 162 127 . 124 415 378 104 227 . 636 . 316 2434 Electromagnetic 1880 | . . . . . . 150 . 89 . 1086 . . 555 Impact . | . . . . . . . . . . . . . . Slashing 440 | . . . . . . 102 . . . 111 . 40 187 Piercing . | . . . . . . . . . . . . . . Highest Corruption 38 | . . . . . 3 3 5 5 5 38 . 1 4 Average Corruption 4 | . . . . . 2 2 5 5 5 22 . 1 1 Corruption Purged 3 | . . . . . . 3 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 113 | . . . . . 14 13 7 53 11 9 . 2 4 Message Errors 25 | . . . . . 5 2 . 13 3 1 . . 1 Matter Fused 31 | . . . . . 3 4 3 14 2 3 . 1 1 Heat Flow Errors 17 | . . . . . 3 1 1 8 2 1 . 1 . Energy Discharges 10 | . . . . . 2 2 . 6 . . . . . Parts Rejected 3 | . . . . . . 1 . 1 . . . . 1 Data Loss (minor) 11 | . . . . . 1 . 1 5 2 2 . . . Data Loss (major) 7 | . . . . . . . 1 2 2 2 . . . Misfires 4 | . . . . . . . . 3 . . . . 1 Alerts 3 | . . . . . . 1 1 1 . . . . . Weapon Failures 2 | . . . . . . 2 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 402 | . . 4 . . 55 38 23 36 . 110 . 3 133 Projectiles 152 | . . 4 . . 3 29 17 36 . 45 . 3 15 Explosions 247 | . . . . . 52 6 6 . . 65 . . 118 Melee 3 | . . . . . . 3 . . . . . . . Knockbacks 120 | . . . . 2 72 20 . 6 . 9 . 10 1 Impact . | . . . . . . . . . . . . . . Kinetic 97 | . . . . 2 53 16 . 6 . 9 . 10 1 Secondary 23 | . . . . . 19 4 . . . . . . . Self-Inflicted Damage 232 | . . 13 . . 76 . . 68 . 67 . . 8 Shots 13 | . . 1 . . 2 . . 3 . 5 . . 2 Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 716 | . 36 36 . 153 377 362 201 298 261 324 . 716 456 Average Temperature 98 | . 12 14 . 57 72 101 58 94 134 76 . 178 195 Received Heat Transfer 3541 | . 249 54 . 72 935 708 40 240 . 628 . 166 449 Effects 18 | . . . . . . . . 1 . 1 . 10 6 Shutdowns 4 | . . . . . . . . . . 1 . 2 1 Energy Bleed 2 | . . . . . . . . . . . . 1 1 Interference 2 | . . . . . . . . 1 . . . . 1 Matter Decay 2 | . . . . . . . . . . . . 1 1 Short Circuit 2 | . . . . . . . . . . . . 1 1 Damage (minor) 3 | . . . . . . . . . . . . 2 1 Damage (major) 3 | . . . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . 2 . . . Combat Hostiles 2 | . . . . . . . . . . 2 . . . Parts Fried 5 | . . . . . . . . . . 5 . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 3 | . . . . . 1 2 . . . . . . . Combat Hostiles 3 | . . . . . 1 2 . . . . . . . Parts Melted 13 | . . . . . 4 5 . . . 3 . 1 . Heat Transferred 6765 | . . 100 . . 2185 1258 . 161 . 877 . 1036 1148 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . 1 . 2 . 2 . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Peak Influence 1617 | . 295 407 . 103 735 796 . . . . 81 261 1617 Initial 318 | . . 73 . . . 318 . . . . 81 56 126 Average 302 | . 79 205 . 48 365 405 . . . . 81 169 472 Maximum Alert Level 5 | . 1 2 . . 3 3 . . . . . 1 5 Low Security (%) 49 | 100 94 33 . 100 36 27 . . . . 100 46 58 Level 1 24 | . 5 61 . . 25 33 . . . . . 53 3 Level 2 16 | . . 5 . . 25 32 . . . . . . 2 Level 3 7 | . . . . . 13 7 . . . . . . 18 Level 4 1 | . . . . . . . . . . . . . 17 Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Sterilizations 2 | . . . . . 1 . . . . . . 1 . Squads Dispatched 37 | . 1 . . . 14 11 . 1 . 1 . 1 8 Investigation 7 | . 1 . . . 1 2 . 1 . . . . 2 Extermination 6 | . . . . . . 5 . . . . . . 1 Reinforcement 13 | . . . . . 6 3 . . . . . 1 3 Assault 4 | . . . . . 1 1 . . . 1 . . 1 Garrison 7 | . . . . . 6 . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 1 . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Distress Signals 10 | . . . . . 5 4 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 261 | . 17 14 . 4 74 48 3 16 . 37 . 10 38 Peak Tracking Total 9 | . 4 3 . 3 8 5 3 5 . 8 . 4 9 Tactical Retreats 20 | . . 2 . . 2 9 . . . 5 . 2 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Traps Triggered 7 | . 1 . . . 3 1 . . . . . 1 1 Indirectly 1 | . . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed 1 | . . 1 . . . . . . . . . . . Triggered 2 | . . 1 . . . . . . . . . . 1 Most Traps Carried 2 | . . 2 2 . . . . . . . . . . Exploded 2 | . . . . . 2 . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Machines Disabled 28 | . . 2 . . 6 1 1 5 . 1 . 2 10 Max in Single Turn 3 | . . 1 . . 3 1 1 2 . 1 . 1 3 Garrison Access 2 | . . . . . . 1 . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised 2 | . . . . . . 1 . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Machines Accessed 44 | . 10 . 1 . 9 15 . 4 . . 1 . 4 Terminals 21 | . 7 . . . 5 7 . 1 . . 1 . . Fabricators 2 | . . . . . . . . . . . . . 2 Repair Stations 3 | . 1 . . . 1 1 . . . . . . . Recycling Units 8 | . 2 . . . 1 4 . . . . . . 1 Scanalyzers 3 | . . . . . 1 2 . . . . . . . Garrison Access 3 | . . . . . 1 1 . . . . . . 1 Total Hacks 118 | . 28 . 1 . 30 38 . 14 . . 1 . 6 Successful 76 | . 14 . 1 . 21 21 . 14 . . 1 . 4 Failed 40 | . 13 . . . 8 17 . . . . . . 2 Catastrophic 6 | . 2 . . . . 3 . . . . . . 1 Database Lockouts 2 | . 1 . . . 1 . . . . . . . . Manual 57 | . 18 . . . 16 10 . . 5 . . . 8 Terminals 59 | . 21 . . . 16 17 . 4 . . 1 . . Fabricators 3 | . . . . . . . . . . . . . 3 Repair Stations 11 | . 3 . . . 6 2 . . . . . . . Recycling Units 18 | . 4 . . . 2 11 . . . . . . 1 Scanalyzers 10 | . . . . . 5 5 . . . . . . . Garrison Access 6 | . . . . . 1 3 . . . . . . 2 Terminal Hacks 30 | . 6 . 1 . 4 4 . 14 . . 1 . . Record 13 | . . . 1 . . . . 12 . . . . . Part Schematic 1 | . . . . . 1 . . . . . . . . Robot Schematic 1 | . . . . . . 1 . . . . . . . Robot Analysis 2 | . 1 . . . 1 . . . . . . . . Prototype ID Bank 2 | . 1 . . . 1 . . . . . . . . Open Door 2 | . . . . . . . . 2 . . . . . Open DSF 1 | . . . . . . . . . . . 1 . . Branch Access Points 1 | . . . . . . 1 . . . . . . . Terminal Index 2 | . 1 . . . . 1 . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . Locate Traps 2 | . 1 . . . . 1 . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . 1 Repair Station Hacks 10 | . 2 . . . 6 2 . . . . . . . Scan Component 5 | . 1 . . . 3 1 . . . . . . . Repair 5 | . 1 . . . 3 1 . . . . . . . Recycling Unit Hacks 5 | . . . . . . 4 . . . . . . 1 Retrieve Components 5 | . . . . . . 4 . . . . . . 1 Scanalyzer 10 | . . . . . 5 5 . . . . . . . Insert Component 4 | . . . . . 2 2 . . . . . . . Analyze 6 | . . . . . 3 3 . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . Unauthorized Hacks 18 | . 6 . . . 6 5 . . . . . . 1 Terminals 10 | . 5 . . . 4 1 . . . . . . . Botnet 8 | . 4 . . . 3 1 . . . . . . . Operators 2 | . 1 . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 6 | . 1 . . . 1 4 . . . . . . . Reject 6 | . 1 . . . 1 4 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . . . 1 Reprogram 1 | . . . . . 1 . . . . . . . . Jam 1 | . . . . . . . . . . . . . 1 Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 32 | . 9 . . . 9 11 . 1 . . . . 2 Full Trace Events 4 | . 1 . . . . 2 . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . 1 . . 4 . . . . Robots Built 2 | . . . . . . . . . . . . . 2 Authchips 1 | . . . . . . . . . . . . . 1 Time 111 | . . . . . . . . . . . . . 111 Total Robot Build Rating 18 | . . . . . . . . . . . . . 18 Part Schematics Acquired 19 | . . . . . 3 2 . . 14 . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 5 | . 1 . . . 3 1 . . . . . . . Time 149 | . 13 . . . 117 19 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 30 | . . . . . . 29 . . . . . . 1 Parts Scanalyzed 4 | . . . . . 2 2 . . . . . . . Part Schematics Acquired 4 | . . . . . 2 2 . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . 3 . . 2 . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Total Allies 28 | . . . . . 3 12 3 . 4 2 . . 4 Largest Group 4 | . . . . . 3 4 3 3 4 4 . . 4 Highest-Rated Group 208 | . . . . . 15 113 93 93 152 152 . . 208 Highest-Rated Ally 69 | . . . . . 5 31 31 31 40 40 . . 69 Zionite Dispatches 1 | . . . . . . . . . . . . . 1 Demo 1 | . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 145 | . . . . . 24 6 7 18 . 29 . . 61 Total Damage 4683 | . . . . . 150 124 127 317 . 472 . . 3493 Kills 47 | . . . . . 3 3 1 6 . 4 . . 30 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Robot Analysis Total 2 | . 1 . . . 1 . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 2 . . 1 1 1 1 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . . 1 Unaware Analyses 1 | . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Turns Passed 21785 | 77 1441 972 369 831 2887 3202 1872 2249 3955 2418 64 299 1149 Spaces Moved 10737 | 53 886 759 319 581 1313 1548 1128 1033 1637 890 32 89 469 Core 6 | 6 . . . . . . . . . . . . . Treads 6591 | . . . . 212 233 1548 1128 1033 1637 800 . . . Legs 1892 | 47 85 . . . 1080 . . . . 90 32 89 469 Wheels 2248 | . 801 759 319 369 . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 95 100 115 115 123 155 155 155 235 190 190 186 186 Average Speed 174 | 117 100 109 115 131 160 167 156 206 239 238 190 190 187 Slowest Speed 312 | 190 120 115 115 160 193 243 163 240 240 312 190 260 265 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . 1 1 . . . . . 1 Exploration Rate (%) 65 | 4 99 99 58 100 78 36 94 90 91 87 1 69 15 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 10 | . . 1 1 . . . 1 2 4 1 . . . Known Exits Taken 4 | . . 1 . . . 1 . . . 1 1 . . Unknown Exits Taken 8 | 1 1 . 1 1 1 . 1 1 1 . . . . Scrap Searched 20 | . . 2 . 2 . . 6 5 4 1 . . . Spaces Dug 30 | . . 3 . . 3 16 5 . . . . . 3 Terrain Destroyed 399 | . 17 13 . 11 91 56 17 25 . 63 . 22 84 Melee 26 | . . . . . 2 16 5 . . . . . 3 Projectile 60 | . . 3 . . 2 12 2 5 . 18 . 4 14 AOE 313 | . 17 10 . 11 87 28 10 20 . 45 . 18 67 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac DSF Fac Total 12972 | 64 1358 861 322 635 1818 1939 1204 1113 1676 1103 35 159 685 Wait 1022 | . 372 69 . 22 222 127 15 19 7 52 . 1 116 Move 10724 | 52 885 758 318 580 1312 1547 1127 1032 1636 889 31 88 469 Hop . | . . . . . . . . . . . . . . Pick Up 207 | 6 24 6 2 10 44 43 1 15 6 29 . 9 12 Fast Attach 67 | 6 5 . . . 13 7 1 . 8 11 . 7 9 Attach 75 | . 5 3 . . 16 9 2 7 . 18 2 4 9 Detach 12 | . 1 1 . . 5 1 . . . 1 . . 3 Swap 151 | . 8 3 . 5 30 46 8 13 3 18 2 6 9 Drop 197 | . 18 4 2 10 39 43 1 9 15 31 . 7 18 Fire 442 | . 40 16 . 8 135 97 7 18 . 47 . 37 37 Melee 32 | . . . . . 2 19 5 . 1 2 . . 3 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 42 | . . . . . . . 37 . . 5 . . . Trap 1 | . . 1 . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / DSF) -6/DSF -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 84 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Build established: Mutant 315 | -10/Materials | Discovered new exit (range 9) 747 | -10/Materials | Discovered new exit (range 12) 749 | -10/Materials | Central database locked down 783 | -10/Materials | Discovered new exit (range 12) 1169 | -10/Materials | Repaired Assault Rifle 1519 | -10/Materials | Entered Mines 1689 | -10/Mines | Identified exit to Exiles 1697 | -10/Mines | Discovered new exit (range 10) 1698 | -10/Mines | Learned location of Storage (-7) 1740 | -10/Mines | Found a hidden stash of uninstalled traps 1851 | -10/Mines | Discovered new exit (range 8) 1868 | -10/Mines | Core integrity fell below 50% 2486 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2491 | -10/Mines | Entered Exiles 2520 | -10/Exiles | Met 8R-AWN 2541 | -10/Exiles | Met EX-HEX 2574 | -10/Exiles | Met EX-BIN 2590 | -10/Exiles | Met EX-DEC 2595 | -10/Exiles | Learned location of Zion (-7) 2647 | -10/Exiles | Visited The Gauntlet 2848 | -10/Exiles | Discovered new exit (range 14) 2860 | -10/Exiles | Entered Mines 2877 | -9/Mines | Met a Derelict bent on vengeance 2927 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3254 | -9/Mines | Learned Materials terminal intel 3283 | -9/Mines | Discovered new exit (range 14) 3305 | -9/Mines | Core integrity fell below 20% 3358 | -9/Mines | Discovered new exit (range 15) 3437 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3691 | -9/Mines | Entered Materials 3691 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3692 | -8/Materials | Loaded intel: 12 terminal locations 4263 | -8/Materials | Build established: Scavenger-Mutant 4488 | -8/Materials | Repaired Imp. Light Cannon 4542 | -8/Materials | Repaired Broken Adv. Weight Redist. System 4575 | -8/Materials | Repaired Rocket Launcher 4615 | -8/Materials | Build established: Mutant 4828 | -8/Materials | Garrison activated, responded to threat 4996 | -8/Materials | Destroyed 8 combat bots 5573 | -8/Materials | Discovered new exit (range 4) 5691 | -8/Materials | First assault squad dispatched 5778 | -8/Materials | Destroyed 9 combat bots 5882 | -8/Materials | Discovered new exit (range 16) 5958 | -8/Materials | Central database locked down 6191 | -8/Materials | Garrison activated, responded to threat 6280 | -8/Materials | Sterilization system engaged 6280 | -8/Materials | Non-combat units ordered to evacuate 6380 | -8/Materials | Combat units ordered to evacuate 6578 | -8/Materials | Entered Factory 6578 | -7/Factory | Evolved 2 slots: Utility x2 7448 | -7/Factory | Repaired Reflective Plating 7686 | -7/Factory | Identified exit to Storage 7686 | -7/Factory | Identified exit to Lower Caves 7743 | -7/Factory | Crushed by falling debris 9378 | -7/Factory | First assault squad dispatched 9780 | -7/Factory | Entered Lower Caves 9785 | -7/Lower Caves | Build established: Skirmisher 10347 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 11399 | -7/Lower Caves | Crushed by falling debris 11455 | -7/Lower Caves | Discovered new exit (range 13) 11510 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11647 | -7/Lower Caves | Spotted B-75 Beast 11652 | -7/Lower Caves | Entered another Lower Caves area 11652 | -7/Lower Caves | Accompanied by 3 allies 11684 | -7/Lower Caves | Build established: Mutant 11758 | -7/Lower Caves | Encountered a Warlord checkpoint 12016 | -7/Lower Caves | Attracted the attention of an 0b10 base 12035 | -7/Lower Caves | Core integrity fell below 50% 12081 | -7/Lower Caves | Lost 3 parts (1p1n1w) 12167 | -7/Lower Caves | Learned Armory terminal intel 12167 | -7/Lower Caves | Learned Extension security intel 12167 | -7/Lower Caves | Learned Armory stockpile data 12276 | -7/Lower Caves | Discovered new exit (range 5) 12854 | -7/Lower Caves | Learned location of Armory (-3) 12854 | -7/Lower Caves | Identified exit to Factory 12854 | -7/Lower Caves | Learned location of 1 exit from Research 12854 | -7/Lower Caves | Learned 8 Research zone layouts 12854 | -7/Lower Caves | Learned Armory terminal intel 13423 | -7/Lower Caves | Adv. Assault Cannon stolen by Master Thief 13901 | -7/Lower Caves | Entered Zion 14214 | -7/Zion | Discovered new exit (range 13) 14317 | -7/Zion | System corruption cleaned by Quarantine Array 14440 | -7/Zion | Learned location of Recycling (-7) 14629 | -7/Zion | Learned location of Quarantine (-3) 14909 | -7/Zion | Learned location of Warlord (-4) 15231 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 15401 | -7/Zion | Learned location of Extension (-5) 15430 | -7/Zion | Found Prototype Special Weapon 15430 | -7/Zion | Identified RU-N14's Throwing Claymores 16157 | -7/Zion | Opened final containment barrier to the Deep Caves 16193 | -7/Zion | Discovered new exit (range 3) 16193 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 16613 | -7/Zion | Imprinted 16616 | -7/Zion | Declared Zion's savior 17309 | -7/Zion | Found RU-N14's Throwing Claymores 17856 | -7/Zion | Entered Proximity Caves 17856 | -6/Proximity Caves | Accompanied by 4 allies 17901 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18222 | -6/Proximity Caves | Spotted B-75 Beast 18239 | -6/Proximity Caves | Destroyed B-75 Beast 18646 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 18747 | -6/Proximity Caves | Core integrity fell below 20% 18801 | -6/Proximity Caves | Build established: Scavenger-Mutant 18812 | -6/Proximity Caves | Lost 4 parts (1n3u) 20079 | -6/Proximity Caves | System corruption reached 10% 20080 | -6/Proximity Caves | Lost 3 parts (2n1u) 20109 | -6/Proximity Caves | Found Imp. Powered Armor 20195 | -6/Proximity Caves | System corruption reached 30% 20274 | -6/Proximity Caves | Entered Factory 20274 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 20275 | -6/Factory | Identified exit to Factory 20325 | -6/Factory | Identified exit to DSF 20333 | -6/Factory | Spotted B-75 Beast 20338 | -6/Factory | Entered DSF 20363 | -6/DSF | Additional patrols routed to DSF 20549 | -6/DSF | Sterilization system engaged 20550 | -6/DSF | Lost 3 parts (3u) 20569 | -6/DSF | Ambient heat levels rising (+10) 20584 | -6/DSF | Ambient heat levels rising (+10) 20584 | -6/DSF | Discovered exit to Factory (range 12) 20599 | -6/DSF | Ambient heat levels rising (+10) 20614 | -6/DSF | Ambient heat levels rising (+10) 20629 | -6/DSF | Ambient heat levels rising (+10) 20629 | -6/DSF | Lost 5 parts (1p2n1u1w) 20637 | -6/DSF | Entered Factory 20637 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 21040 | -5/Factory | Fabricated H-88 Terminator (x2) 21159 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 21160 | -5/Factory | Zion Demo squad teleported in 21312 | -5/Factory | Crushed by falling debris 21340 | -5/Factory | Garrison activated, responded to threat 21456 | -5/Factory | Cargo convoy interrupted 21537 | -5/Factory | First assault squad dispatched 21762 | -5/Factory | Lost 5 parts (1n1u3w) 21769 | -5/Factory | Destroyed 10 combat bots 21786 | -5/Factory | Self-destructed Last Messages --------------- 21773_ K-01 Serf collects debris. 21774_ U-05 Engineer lays Concrete. 21776_ K-01 Serf collects debris. 21777_ U-05 Engineer lays Concrete. 21779_ Overheating: System interference. 21779_ Weapon Cycler temporarily disabled. 21779_ U-05 Engineer lays Concrete. 21779_ K-01 Serf collects debris. 21780_ U-05 Engineer lays Concrete. 21781_ K-01 Serf collects debris. 21781_ U-05 Engineer lays Concrete. 21782_ X-77 Beamer Adv. Cooling System blasted off. 21782_ U-05 Engineer lays Concrete. 21784_ H,JYY0ARV<>UCPB&ZYFN 21784_ U-05 Engineer lays Concrete. 21784_ X-77 Beamer destroyed. 21784_ K-01 Serf collects debris. 21784_ U-05 Engineer lays Concrete. 21785_ K-01 Serf collects debris. 21785_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????# """?######! ##### | | ?????????????????????# """"# # + | | ?????????????????????# """"# # # | | ?????????????????????# """"# # """"""" # | | ??? ###?????????????# """"# + """"""" + | | ??? ????????????# ""??# # """"""" # ### | | ??? ??####+##### ????# # """"""" # # | | ??# ### ###+####### ########### # | | ?? [% #?????????# # | | ? =%=! #### #?????????# # | | ? [% = #??# #?????????# # | | ? != #??# #?????????# # | | ? != #??# #####+##### ### | | ? #####??# #?? | | ?? ############ #??????########## ^ #?? | | ??????? ??# #?????????????????? #?? | | ???????"""" ??# #?????????????????? ? #?? | | ???????"""" ?#=u #????????????????? ??? #?? | | ?????"""""" ?#A ################# ?? ??? | | ??# """"""" # ! ?????? | | ??# # #??????? | | ??#! #??????? | | ??????######## #??????? | | ????????????### * ###????? | | ????????????# = * % g g ???? | | ???????????## =!!! @u k ???? | | ???????????# = !!!! ** g ???? | | ???????????# =![[!!k!% % ???? | | ???????????# ==%%=k!==! ;##+##+#####????? | | ???????????# =%**!%% = ;## #???????? | | ???????????# *%%%!% ##?! ! """ ????????? | | ???????????# % %!% #?? """?????????? | | ???????????# ###; #?? """?????????? | | ????????? #?## #??? ?????????? | | ????????? #??# #???? """ ????????? | | ???????? #??# #???? """ ????????? | | ??????? #??#| #?????""??????????? | | ?????? #??# #?????????????????? | | ?????#####+##########??# #?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????# * #?????????????????? | | ???????????????????????#########?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 99 Energy Generation 16 Energy Capacity 640 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 20 Resistance: EM 20 Propulsion Shielding 33 Utility Shielding 66 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 14 Armor Integrity Analysis 30 Recoil Reduction 3 Particle Charging 20 Kinecelleration 30 Salvage Targeting 1 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Titanium Leg | -8/Materials | Scanalyzed Adv. Weight Redist. System | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Hacked Kinecellerator | -7/Factory | Scanalyzed Reflective Plating | -7/Factory | Scanalyzed Powered Hammer | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Recalibrator | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Adv. Trap Extractor | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Robot Schematics ------------------ D-53 Grenadier | -7/Factory | Hacked A-02 Transporter | -7/Zion | Archive K-01 Serf | -7/Zion | Archive S-27 Virus | -7/Zion | Archive H-88 Terminator | -7/Zion | Archive Fabricated ------------ H-88 Terminator | x2 | -5/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HoverCoreInitializer Manual? 0 Play Time 04:02:18 Cumulative 185.8 hours Start 2022.03.23 @ 23:18:21 End 2022.03.24 @ 11:59:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 171 Rogue 171 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 48 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 21e3155c-edc8-4d8c-9e9a-2fbb4acfcdf9