Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 12:19:10 Player: gabr Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (99) 495 Value Destroyed (2537) 2537 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (64) 64 TOTAL SCORE: 6856 Bonus ------- High Alert Combat Kills 64 Cogmind --------- Core Integrity 0/850 Matter 254/300 Energy 97/100 System Corruption 23% Temperature Cool (6) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Transport Network Coupler > --- WEAPON (4) ------- Powered Hammer Power Maul Power Maul > --- INVENTORY (5) ---- Improved Heat Sink Weapon Cycler Improved Reaction Control System System Restoration Module Advanced Trap Extractor (0/8) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Disposable Heat Sink Small Storage Unit Core Analyzer Reaction Control System > --- WEAPON ----------- Lightning Gun Gatling Laser Improved EM Pulse Cannon Improved EM Pulse Cannon > --- INVENTORY -------- Cooled Ion Engine Light Nuclear Core Aerolev Unit Aerolev Unit Compact Battery Improved Sensor Array Shield Generator Katana [Rating: 46] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Utility Large Storage Unit Device High-powered Tractor Beam Storage Large Storage Unit Processor Transport Network Coupler Protection Hardened Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Hammer Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . 2 . . . 2 2 2 Power 1 | . . . . . . . . 1 Propulsion 3 | . . 2 . . . . . 1 Utility 2 | . . . . . . . 2 . Weapon 2 | . . . . . . 2 . . Parts Attached 162 | 7 8 5 6 . 7 48 56 25 Power 20 | 1 1 1 . . . 4 8 5 Engine 14 | 1 1 1 . . . 2 6 3 Core 6 | . . . . . . 2 2 2 Reactor . | . . . . . . . . . Propulsion 52 | 2 4 2 . . 3 18 18 5 Treads 14 | . 2 2 . . 3 6 1 . Leg 14 | 2 . . . . . 1 10 1 Wheel 9 | . 2 . . . . . 5 2 Hover 15 | . . . . . . 11 2 2 Flight . | . . . . . . . . . Utility 38 | 2 2 . 2 . 1 9 15 7 Device 23 | 1 . . 1 . 1 3 10 7 Storage 10 | 1 1 . 1 . . 5 2 . Processor 3 | . . . . . . . 3 . Hackware . | . . . . . . . . . Protection 2 | . 1 . . . . 1 . . Artifact . | . . . . . . . . . Weapon 52 | 2 1 2 4 . 3 17 15 8 Energy Gun 23 | 1 1 . . . 1 4 13 3 Energy Cannon 3 | . . . . . . 1 2 . Ballistic Gun 17 | 1 . 2 4 . 2 8 . . Ballistic Cannon 1 | . . . . . . 1 . . Launcher 1 | . . . . . . 1 . . Special Weapon 1 | . . . . . . . . 1 Impact Weapon 4 | . . . . . . 1 . 3 Slashing Weapon 1 | . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 Unidentified Prototypes 5 | . . 1 . . . 3 1 . Corrupted Parts 5 | . . . . . . . 4 1 System Corruption 21 | . . . . . . . 15 6 Parts Lost 58 | . 5 . 1 . 1 14 13 24 Power 8 | . 1 . . . . . 1 6 Propulsion 16 | . 2 . . . . 4 4 6 Utility 15 | . 1 . 1 . . 4 2 7 Weapon 19 | . 1 . . . 1 6 6 5 Highest Loss Streak 16 | . 5 . 1 . 1 5 6 16 To Critical Strikes 1 | . . . . . . . 1 . Average Slot Usage (%) 89 | . 93 99 98 100 99 96 89 59 Engine 7 | . 13 10 11 11 11 5 4 8 Core 1 | . . . . . . 3 1 1 Treads 17 | . 5 44 44 44 44 16 . . Leg 6 | . 19 . . . . . 17 3 Wheel 1 | . 1 . . . . . 2 7 Hover 5 | . . . . . . 18 5 . Device 9 | . 8 . 2 11 11 4 14 10 Storage 8 | . 14 11 14 11 11 8 4 4 Processor 3 | . . . . . . . 9 6 Protection 1 | . 1 11 3 . . 4 . . Energy Gun 13 | . 14 11 11 11 10 6 23 9 Ballistic Gun 8 | . 14 11 11 11 11 19 . . Naked Turns . | . . . . . . . . . Heaviest Build 108 | 13 31 34 34 34 34 108 37 32 Greatest Support 80 | 20 40 80 80 80 80 80 69 29 Greatest Overweight (x) 10 | . 1 . . . . 10 5 6 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 25 | 8 15 15 15 15 15 25 10 10 Average Capacity 11 | 7 13 15 15 15 15 14 7 8 Most Carried 25 | 5 9 15 15 15 15 25 8 6 Average Carried 10 | 3 5 10 14 15 14 13 6 5 Final Capacity 15 | 8 15 15 15 15 15 8 10 5 Final Carried 15 | 5 9 15 15 15 15 8 4 5 Class Distribution -------------------- 45% | Mutant 14% | Scavenger-Mutant 13% | Scavenger-Gunner 8% | Scavenger-Tank 7% | Gunner 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Matter Collected 3009 | 273 66 66 140 29 172 1436 636 191 Remotely 185 | . . . . . 140 . . 45 Salvage Created 3697 | 85 127 201 113 . 294 1440 1161 276 Parts 200 | 9 8 13 14 . 11 75 56 14 Haulers Intercepted 3 | . . . . . . 2 1 . Recyclers Shooed 6 | 1 . 2 . . 1 1 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 68 | . 5 3 7 . 7 33 10 3 Melee 1 | . . . . . . 1 . . Guns 56 | . 5 3 7 . 7 24 9 1 Cannons 6 | . . . . . . 6 . . AOE 2 | . . . . . . . . 2 Classes Destroyed 15 | 2 2 1 . . 1 7 2 . Worker 4 | . . . . . . 1 3 . Builder 7 | . . . . . . 1 6 . Tunneler 2 | 1 . . . . . . . 1 Hauler 3 | . . . . . . 2 1 . Recycler 11 | 1 . 2 . . 1 1 5 1 Mechanic 1 | . . . . . . . 1 . Watcher 3 | . . 1 . . . 2 . . Swarmer 26 | . 3 3 7 . 4 9 . . Cutter 1 | . . . . . . 1 . . Grunt 25 | . 2 . . . 2 15 4 2 Brawler 2 | . . . . . 1 1 . . Duelist 1 | . . . . . . 1 . . Sentry 6 | . . . . . . 4 2 . Hunter 2 | . . . . . . 2 . . Programmer 5 | . . . . . . . 4 1 Best Kill Streak 6 | 2 3 6 4 . 4 5 6 2 Combat Bots Only 5 | . 3 3 4 . 4 5 3 2 Max Kills in Single Turn 2 | 1 1 1 2 . 1 2 2 2 Gunslinging 1 | . . . 1 . . . . . Exploded 2 | . . . . . . . . 2 Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 747 | . 68 25 50 . 40 169 202 193 Missed 213 | . 10 7 13 . 12 40 70 61 Damage Taken 7703 | . 560 141 294 . 360 2045 2116 2187 Core 1911 | . 87 32 21 . 81 393 442 855 Absorbed by Shields 28 | . . . . . . . 28 . Regen/Repaired (Parts) 140 | . . . . . . 102 38 . Core Remaining (%) 59 | 100 65 . . . 66 28 36 . Volleys Fired 261 | 3 18 16 14 . 29 91 64 26 Largest 4 | 2 2 2 2 . 2 4 4 2 Hottest 273 | 60 70 70 70 . 85 174 273 145 Shots Fired 604 | 6 34 32 28 . 52 282 141 29 Gun 535 | 6 34 32 28 . 52 224 135 24 Cannon 63 | . . . . . . 57 6 . Launcher 1 | . . . . . . 1 . . Special 5 | . . . . . . . . 5 Kinetic 298 | 3 18 16 14 . 30 217 . . Thermal 223 | 3 16 16 14 . 22 64 78 10 Explosive 1 | . . . . . . 1 . . Electromagnetic 77 | . . . . . . . 63 14 Robot Hit Streak 14 | 1 4 3 5 . 14 14 11 6 Robot Miss Streak 9 | 1 9 3 4 . 2 8 5 2 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 6 | . . . 2 . 1 1 2 . Max Gunslinging Chain 1 | . . . 1 . 1 1 1 . Shots Hit Robots 382 | 3 16 19 15 . 36 169 100 24 Core Hits 179 | 3 9 10 10 . 13 65 59 10 Critical Kills 2 | . . . . . 1 1 . . Critical Parts Destroyed 2 | . . . . . . 2 . . Critical Strikes 16 | . . 1 2 . 4 5 1 3 Burn 12 | . . 1 2 . 3 2 1 3 Destroy 2 | . . . . . 1 1 . . Smash 2 | . . . . . . 2 . . Melee Attacks 15 | . . . . . . 10 . 5 Impact 14 | . . . . . . 10 . 4 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7197 | 32 196 197 206 . 479 3204 2290 593 Guns 5423 | 32 191 197 206 . 479 2214 1842 262 Cannons 803 | . . . . . . 725 78 . Explosions 498 | . . . . . . 80 370 48 Melee 335 | . . . . . . 185 . 150 Ramming 138 | . 5 . . . . . . 133 Kinetic 2881 | 10 91 83 79 . 274 2344 . . Thermal 2881 | 22 100 114 127 . 205 595 1558 160 Explosive 188 | . . . . . . 80 108 . Electromagnetic 774 | . . . . . . . 624 150 Impact 335 | . . . . . . 185 . 150 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 23 | . . . . . . . 20 23 Average Corruption 14 | . . . . . . . 14 13 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 62 | . . . . . . . 50 12 Message Errors 15 | . . . . . . . 14 1 Matter Fused 20 | . . . . . . . 14 6 Heat Flow Errors 9 | . . . . . . . 7 2 Energy Discharges 6 | . . . . . . . 5 1 Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 4 | . . . . . . . 4 . Alerts 1 | . . . . . . . 1 . Misdirections 4 | . . . . . . . 3 1 Weapon Failures 2 | . . . . . . . 1 1 Overload Shots . | . . . . . . . . . Overflow Damage 167 | . . . . . . 64 74 29 Projectiles 3 | . . . . . . 2 1 . Explosions 75 | . . . . . . . 73 2 Melee 89 | . . . . . . 62 . 27 Knockbacks 10 | . . . . . . 9 . 1 Impact 3 | . . . . . . 2 . 1 Kinetic 7 | . . . . . . 7 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 391 | . . . . . . 33 285 73 Shots 7 | . . . . . . 1 5 1 Rammed 51 | . . . . . . . . 51 Targets Rammed 55 | . 2 . . . . . . 53 Kicked 4 | . 2 . . . . . . 2 Crushed . | . . . . . . . . . Highest Temperature 680 | 20 60 98 80 . 131 680 556 256 Average Temperature 164 | 13 25 38 33 . 64 226 158 72 Received Heat Transfer 1638 | . 168 . . . 171 729 186 384 Effects 79 | . . . . . . 52 27 . Shutdowns 13 | . . . . . . 10 3 . Energy Bleed 8 | . . . . . . 6 2 . Interference 22 | . . . . . . 13 9 . Matter Decay 7 | . . . . . . 6 1 . Short Circuit 5 | . . . . . . 4 1 . Damage (minor) 9 | . . . . . . 7 2 . Damage (major) 13 | . . . . . . 5 8 . Damage (core) 2 | . . . . . . 1 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . . . . 3 . . Impact Corruptions 7 | . . . . . . 4 . 3 Robots Melted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Melted 16 | . 2 2 . . 1 . 10 1 Heat Transferred 7090 | 50 261 407 518 . 740 1369 3095 650 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . . . . . . . 4 1 Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Peak Influence 708 | 10 121 167 229 . 90 708 377 40 Initial 261 | . 6 50 64 . . 35 261 . Average 160 | 4 65 117 199 . 67 289 215 5 Maximum Alert Level 3 | . . . 1 . . 3 1 . Low Security (%) 64 | 100 100 100 42 . 100 31 45 100 Level 1 30 | . . . 57 . . 47 54 . Level 2 4 | . . . . . . 20 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . 1 . . . . 11 4 2 Investigation 3 | . 1 . . . . 1 1 . Extermination 3 | . . . . . . . 2 1 Reinforcement 8 | . . . . . . 6 1 1 Assault 1 | . . . . . . 1 . . Garrison 3 | . . . . . . 3 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Distress Signals 5 | . . . . . . 4 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 106 | . 8 5 7 . 7 52 20 7 Peak Tracking Total 6 | . 4 4 4 . 4 6 3 4 Tactical Retreats 3 | . 2 . . . . 1 . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Traps Triggered 3 | . 1 . . . . 1 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Machines Disabled 8 | . . . . . . 6 2 . Max in Single Turn 2 | . . . . . . 1 2 . Garrison Access 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Machines Accessed 14 | . . . . 4 1 3 5 1 Terminals 3 | . . . . . 1 . 2 . Fabricators 2 | . . . . . . . 1 1 Repair Stations 3 | . . . . . . 1 2 . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 22 | . . . . 4 2 6 9 1 Successful 17 | . . . . 4 1 6 5 1 Failed 5 | . . . . . 1 . 4 . Catastrophic 1 | . . . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual 4 | . . . . . . . 4 . Terminals 7 | . . . . . 2 . 5 . Fabricators 2 | . . . . . . . 1 1 Repair Stations 6 | . . . . . . 3 3 . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 7 | . . . . 4 1 . 2 . Record 4 | . . . . 4 . . . . Prototype ID Bank 1 | . . . . . . . 1 . Alert Level 1 | . . . . . 1 . . . Unreport Threat 1 | . . . . . . . 1 . Fabricator Hacks 2 | . . . . . . . 1 1 Network Status 1 | . . . . . . . 1 . Build 1 | . . . . . . . . 1 Repair Station Hacks 5 | . . . . . . 3 2 . Scan Component 2 | . . . . . . 1 1 . Repair 2 | . . . . . . 1 1 . Refit 1 | . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . Insert Component 1 | . . . . . . 1 . . Analyze 1 | . . . . . . 1 . . Garrison Access Hacks 1 | . . . . . . 1 . . Seal Access 1 | . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . . . . . 1 . 3 1 Full Trace Events 1 | . . . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 1 | . . . . . . . . 1 Authchips . | . . . . . . . . . Time 40 | . . . . . . . . 40 Total Robot Build Rating 1 | . . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . . . 1 1 . Time 82 | . . . . . . 44 38 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . . . . . . . . 2 Non-combat . | . . . . . . . . . Combat 2 | . . . . . . . . 2 Robot Hacks Applied 2 | . . . . . . . . 2 parse_system 2 | . . . . . . . . 2 Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 8 | . . . . . . . . 8 Highest-Rated Ally 8 | . . . . . . . . 8 Total Orders 1 | . . . . . . . . 1 COLLECT 1 | . . . . . . . . 1 Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Turns Passed 5987 | 89 243 248 286 766 546 1204 1601 1004 Spaces Moved 3415 | 58 113 116 148 478 282 825 1070 325 Core 191 | 6 . . . . . . 2 183 Treads 1233 | . 24 116 148 478 282 178 7 . Legs 834 | 52 85 . . . . 4 641 52 Wheels 181 | . 4 . . . . . 118 59 Hover 976 | . . . . . . 643 302 31 Flight . | . . . . . . . . . Fastest Speed 38 | 50 95 160 160 160 160 38 38 50 Average Speed 122 | 112 146 160 160 160 160 82 111 132 Slowest Speed 820 | 120 240 160 160 160 160 820 300 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 5 22 11 34 88 77 43 19 7 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . Scrap Searched 2 | . . . 1 . 1 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 66 | . . . . . . 12 54 . Melee . | . . . . . . . . . Projectile 4 | . . . . . . 4 . . AOE 62 | . . . . . . 8 54 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Total 4738 | 72 158 151 174 480 332 1149 1373 849 Wait 680 | . 5 1 . 1 7 122 132 412 Move 3407 | 57 112 115 147 477 281 824 1069 325 Hop . | . . . . . . . . . Pick Up 52 | 5 8 9 1 1 2 16 8 2 Fast Attach 100 | 7 3 1 2 . 2 29 33 23 Attach 28 | . 4 2 1 . 1 8 10 2 Detach 22 | . 2 1 1 . 1 10 5 2 Swap 34 | . 1 2 3 . 4 11 13 . Drop 85 | . 3 4 5 1 5 28 39 . Fire 261 | 3 18 16 14 . 29 91 64 26 Melee 14 | . . . . . . 10 . 4 Ram 51 | . . . . . . . . 51 Kick 4 | . 2 . . . . . . 2 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 220 | -10/Materials | Discovered new exit (range 9) 295 | -10/Materials | Lost 5 parts (1p2n1u1w) 308 | -10/Materials | Build established: Mutant 333 | -10/Materials | Entered another Materials area 333 | -9/Materials | Evolved 2 slots: Propulsion x2 545 | -9/Materials | Discovered new exit (range 11) 581 | -9/Materials | Entered Mines 764 | -9/Mines | Identified exit to Exiles 837 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 859 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 867 | -9/Mines | Entered Exiles 867 | -9/Exiles | Found Exiles lab abandoned 1614 | -9/Exiles | Discovered new exit (range 14) 1633 | -9/Exiles | Entered Mines 2168 | -8/Mines | Discovered new exit (range 10) 2179 | -8/Mines | Entered Materials 2179 | -8/Materials | Evolved 2 slots: Weapon x2 2592 | -8/Materials | Build established: Scavenger-Tank 2788 | -8/Materials | Lost 5 parts (3u2w) 2883 | -8/Materials | Garrison activated, responded to threat 3006 | -8/Materials | Repaired Gauss Rifle 3114 | -8/Materials | Build established: Tank 3233 | -8/Materials | Lost 3 parts (1n2w) 3355 | -8/Materials | Core integrity fell below 50% 3378 | -8/Materials | Discovered new exit (range 11) 3379 | -8/Materials | First assault squad dispatched 3383 | -8/Materials | Entered Factory 3383 | -7/Factory | Evolved 2 slots: Utility x2 3711 | -7/Factory | Build established: Gunner 3967 | -7/Factory | System corruption reached 10% 4014 | -7/Factory | Build established: Scavenger-Gunner 4618 | -7/Factory | Repaired Imp. Heat Sink 4860 | -7/Factory | Discovered new exit (range 16) 4905 | -7/Factory | Lost 4 parts (2n2w) 4934 | -7/Factory | Core integrity fell below 50% 4984 | -7/Factory | Entered another Factory area 4984 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5011 | -6/Factory | Lost 6 parts (1p2n1u2w) 5155 | -6/Factory | Build established: Mutant 5197 | -6/Factory | Fabricated R-06 Scavenger? 5488 | -6/Factory | Build established: Scavenger-Mutant 5835 | -6/Factory | System corruption reached 10% 5836 | -6/Factory | Lost 16 parts (5p4n4u3w) 5886 | -6/Factory | Core integrity fell below 50% 5949 | -6/Factory | Lost 6 parts (1n3u2w) 5956 | -6/Factory | Core integrity fell below 20% 5988 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 05968_ O-24 Administrator uses terminal to summon reinforcements. 05968_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F003. 05968_ O-24 Administrator locks terminal. 05968_ Acquired Power Maul. 05970_ Acquired Powered Hammer. 05971_ K-01 Serf cleans the Terminal. 05973_ Acquired Power Maul. 05974_ K-01 Serf cleans the Terminal. 05978_ ALERT: Cargo convoy en route, clear transfer corridor. 05978_ K-01 Serf cleans the Terminal. 05979_ System corrupted: Matter fused (-9). 05979_ Destroyed Gravmag System. 05979_ P-60 Hacker system corrupted by crushing effect. 05979_ P-60 Hacker knocked back. 05982_ K-01 Serf cleans the Terminal. 05984_ Destroyed Mic. Nuclear Core. 05984_ P-60 Hacker system corrupted by crushing effect. 05987_ Destroyed Imp. Heat Sink. 05987_ P-60 Hacker system corrupted by crushing effect. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????##??#???????????????????????????????????? | | ????????? ?? #??????????????????????????????????? | | ????????#" " #??????????????????????????????????? | | #########" " #??????????????????????????????????? | | ##" " #??????????????????????????????????? | | ##T " #??????????????????????????????????? | | ##" " #??????????????????????????????????? | | ##" " #??????????????????????????????????? | | ##" " #??????###+##??????????????????????? | | ## " #??????# ##????????????????????? | | ## " ######## ! ???????????????????? | | ## / ?????H?????????????? | | ## # ##+### ???????????????????? | | #####+## # #? ???????????????????????? | | + + #?# #???????????????????????? | | # # ###Y###############?????????? | | ""### ^ # + p """T""" != ????????? | | ^ # ####@ """o""" == ???????? | | ""############ # #??# k == ???????? | | ###??????????# # #??#/ """ ???????? | | #????????????# # #??# """ ????????????? | | #????????????# # #??#/ """ ????????????? | | #########?????? ######??# ????????????? | | #?????? ????????# ??????????? | | #?????? ????????# ##+#######?????????? | | """""" #?????? ????????#######??????????????????? | | #?????? ?????????????????????????????????? | | """""" #??????#?????????????????????????????????? | | #????????????????????????????????????????? | | """""" #????????????????????????????????????????? | | #????????????????????????????????????????? | | #########????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 50 Energy Generation 25 Energy Capacity 465 Matter Stores 364 Matter Capacity 400 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 65 Core Analysis 6 Recoil Reduction 4 Salvage Targeting 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ R-06 Scavenger | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactionAssemblyInterrupter Manual? 0 Play Time 00:45:46 Cumulative 47.0 hours Start 2024.04.05 @ 09:23:20 End 2024.04.05 @ 12:19:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 107 Rogue 107 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 35 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e0108027-9527-4d1c-aa6c-20b6ce4999e4