Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.04 @ 02:23:43

Player: faqq

Result: Destroyed by G-67 Veteran with Field Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (11)       2200
Robots Destroyed (98)      490
Value Destroyed (2943)     2943
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (1274)               1274
              TOTAL SCORE: 9727

 Bonus
-------
Follower Combat Kills      851
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -177

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     149/150
System Corruption          29%
Temperature                Cool (0)
Movement                   Core (250) Ox4
Location                   -5/Upper Caves

 Parts 
-------
>              --- POWER (2) --------
         Micro Fission Core
>              --- PROPULSION (5) ---
                   (None)
>              --- UTILITY (6) ------
        Medium Storage Unit
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (10) ---
  Experimental Heat Sink
  Experimental Heat Sink
               Energy Well (350)
       Zionite Biocell (600)
      Improved Sensor Array
      Advanced Targeting Computer
      Hardened Medium Armor Plating
      Improved Medium Armor Plating
       Layered Medium Armor Plating
         Heavy Phase Cannon

 Peak State 
------------
>              --- POWER ------------
       Zionite Light DM Reactor
       Zionite Light DM Reactor
>              --- PROPULSION -------
      Improved Carbon-fiber Leg
      Improved Carbon-fiber Leg
               Flexi-carbon Leg
               Flexi-carbon Leg
               Antigrav System
>              --- UTILITY ----------
      Advanced Heat Sink
  Experimental Heat Sink
        Medium Storage Unit
      Enhanced Optical Array
               Signal Interpreter
       Layered Medium Armor Plating
>              --- WEAPON -----------
               Thermic Laser
        Cooled Plasma Rifle
         Heavy Phase Cannon
               KE Penetrator
>              --- INVENTORY --------
         Light Nuclear Core
         Micro Fission Core
      Improved Heat Sink
      Advanced Heat Sink
       Zionite Biocell
      Improved Sensor Array
      Improved Hardlight Generator
  High-powered Shock Rifle
      Advanced Plasma Cannon
[Rating: 92]

 Favorites 
-----------
Power                      Zionite Light DM Reactor
  Engine                   Angular Momentum Engine
  Power Core               Micro Fission Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Flexi-carbon Leg
  Treads                   Improved Medium Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Compact Wheel
  Hover Unit               Zionite Glidesys I
Utility                    Signal Interpreter
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Hardened Medium Armor Plating
Weapon                     Particle Cannon
  Energy Gun               Thermic Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp 
Slots Evolved              10   | .   .   2   .   .   .   6   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               3    | .   .   1   .   .   .   1   .   .   1   .   .   
  Utility                  4    | .   .   1   .   .   .   2   .   .   1   .   .   
  Weapon                   2    | .   .   .   .   .   .   2   .   .   .   .   .   
Parts Attached             187  | 10  8   17  3   6   22  19  3   46  38  12  3   
  Power                    20   | 2   1   1   .   2   2   1   1   6   2   2   .   
    Engine                 12   | 2   1   1   .   2   2   1   .   2   .   1   .   
    Core                   4    | .   .   .   .   .   .   .   .   1   2   1   .   
    Reactor                4    | .   .   .   .   .   .   .   1   3   .   .   .   
  Propulsion               53   | 4   2   5   3   1   3   5   .   18  10  2   .   
    Treads                 10   | 2   .   2   .   1   1   .   .   4   .   .   .   
    Leg                    31   | 2   2   2   .   .   2   5   .   10  7   1   .   
    Wheel                  7    | .   .   1   3   .   .   .   .   3   .   .   .   
    Hover                  5    | .   .   .   .   .   .   .   .   1   3   1   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  70   | 2   1   2   .   3   8   9   2   15  21  5   2   
    Device                 50   | 1   .   1   .   3   5   4   2   14  14  4   2   
    Storage                7    | 1   1   .   .   .   .   2   .   1   2   .   .   
    Processor              2    | .   .   1   .   .   .   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             11   | .   .   .   .   .   3   2   .   .   5   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   44   | 2   4   9   .   .   9   4   .   7   5   3   1   
    Energy Gun             15   | 1   2   3   .   .   1   1   .   5   1   1   .   
    Energy Cannon          6    | .   .   2   .   .   1   .   .   .   1   1   1   
    Ballistic Gun          11   | 1   2   2   .   .   1   2   .   .   3   .   .   
    Ballistic Cannon       6    | .   .   .   .   .   3   1   .   2   .   .   .   
    Launcher               5    | .   .   2   .   .   3   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   1   .   1   .   1   .   4   4   .   .   
Parts Lost                 49   | .   .   5   .   .   8   .   6   3   6   7   14  
  Power                    7    | .   .   .   .   .   1   .   1   2   .   2   1   
  Propulsion               18   | .   .   3   .   .   3   .   2   1   2   3   4   
  Utility                  9    | .   .   1   .   .   1   .   .   .   2   .   5   
  Weapon                   15   | .   .   1   .   .   3   .   3   .   2   2   4   
  Highest Loss Streak      12   | .   .   3   .   .   5   .   6   2   2   3   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   100 88  97  100 98  84  61  89  99  89  81  
  Engine                   7    | .   14  11  11  11  10  9   7   5   .   2   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   1   6   10  
  Reactor                  1    | .   .   .   .   .   .   .   .   4   9   1   .   
  Treads                   3    | .   .   5   2   4   3   3   .   6   3   .   .   
  Leg                      15   | .   28  15  11  6   14  15  13  12  22  19  14  
  Wheel                    7    | .   .   3   17  22  14  .   .   3   .   .   .   
  Device                   12   | .   14  10  11  11  10  11  11  17  14  10  9   
  Storage                  8    | .   14  11  11  11  11  9   2   2   3   5   5   
  Processor                10   | .   .   9   11  11  11  9   13  13  11  11  10  
  Protection               1    | .   .   .   .   .   .   .   .   .   3   5   3   
  Energy Gun               6    | .   9   5   .   .   .   2   .   18  13  5   9   
  Energy Cannon            9    | .   .   10  22  22  12  6   3   .   3   8   4   
  Ballistic Gun            3    | .   18  5   .   .   2   7   6   .   3   3   .   
  Ballistic Cannon         1    | .   .   .   .   .   6   3   3   3   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             83   | 14  30  37  37  39  61  83  83  46  64  62  46  
  Greatest Support         76   | 40  20  20  32  32  32  65  65  70  76  76  51  
  Greatest Overweight (x)  10   | 2   1   10  2   1   3   3   1   4   .   1   4   
  Average Overweight (x)   .    | .   .   1   1   1   1   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  5   10  10  10  
  Average Capacity         11   | 7   10  15  15  15  15  15  9   5   6   10  10  
  Most Carried             15   | 4   14  15  15  15  15  15  15  5   10  10  10  
  Average Carried          11   | 2   8   14  14  14  14  14  9   4   6   9   9   
  Final Capacity           15   | 8   15  15  15  15  15  15  5   5   10  10  10  
  Final Carried            15   | 4   14  15  15  15  14  14  5   5   10  10  10  

 Class Distribution 
--------------------
 35% | Scavenger-Mutant
 24% | Mutant
 15% | Scavenger-Tank
 10% | Scavenger-Skirmisher
  6% | Messiah-Skirmisher
  5% | Messiah-Tank

 Dominant Class 
----------------
     Scavenger-Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -7/Zion
     Scavenger-Mutant | -6/Proximity Caves
 Scavenger-Skirmisher | -6/Factory
 Scavenger-Skirmisher | -6/Waste
 Scavenger-Skirmisher | -6/Factory
         Messiah-Tank | -5/Factory
       Scavenger-Tank | -5/Upper Caves
       Scavenger-Tank | -5/Upper Caves

 Resources                      | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  
-----------                Run  | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp 
Matter Collected           3138 | 266 361 270 30  49  299 195 .   716 661 291 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            4187 | 121 285 657 88  .   293 191 .   930 927 545 150 
  Parts                    184  | 7   21  36  6   .   16  17  .   30  35  14  2   
Haulers Intercepted        3    | .   .   2   .   .   .   .   .   .   1   .   .   
Recyclers Shooed           13   | 1   1   2   .   .   .   .   .   6   3   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      49   | .   .   .   .   .   26  .   .   .   .   18  5   
  Prevented                7    | .   .   .   .   .   7   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp 
Combat Hostiles Destroyed  69   | .   6   16  .   .   8   3   .   8   15  10  3   
  Guns                     39   | .   6   9   .   .   1   2   .   4   11  4   2   
  Cannons                  12   | .   .   .   .   .   3   1   .   1   3   4   .   
  AOE                      11   | .   .   7   .   .   4   .   .   .   .   .   .   
Classes Destroyed          15   | 3   2   4   .   .   1   3   .   .   .   1   1   
  Worker                   10   | 2   .   .   .   .   .   .   .   7   1   .   .   
  Tunneler                 2    | 1   .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   .   2   .   .   .   .   .   .   1   .   .   
  Recycler                 7    | 1   .   1   1   .   .   .   .   2   2   .   .   
  Operator                 2    | .   .   .   .   .   .   1   .   .   1   .   .   
  Watcher                  4    | .   2   2   .   .   .   .   .   .   .   .   .   
  Swarmer                  27   | .   .   7   .   .   5   .   .   .   10  4   1   
  Grunt                    25   | .   6   4   .   .   2   1   .   5   2   5   .   
  Brawler                  1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Sentry                   7    | .   .   4   .   .   1   .   .   2   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   1   .   .   1   .   .   
  Programmer               4    | .   .   .   .   .   .   1   .   1   2   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Mutant                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           10   | 4   3   10  1   .   3   1   .   4   5   3   2   
  Combat Bots Only         9    | .   2   9   .   .   3   1   .   3   5   3   2   
Max Kills in Single Turn   3    | 1   1   3   1   .   3   1   .   1   2   1   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Exploded                 2    | .   .   2   .   .   2   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -7   -6   -6   -6   -6   -5   -5   -5   
--------                   Run   | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Was  Fac  Fac  Upp  Upp  
Hostile Shots Fired        551   | .    28   60   .    .    125  28   8    107  88   53   54   
  Missed                   150   | .    7    16   .    .    37   5    3    31   19   15   17   
Damage Taken               6826  | .    299  601  .    .    1169 372  251  806  1658 699  971  
  Core                     1640  | .    62   108  .    .    144  31   189  102  619  63   322  
  Absorbed by Shields      313   | .    .    .    .    .    .    .    .    116  155  .    42   
  Ignored by Resistances   150   | .    .    .    .    .    60   90   .    .    .    .    .    
Core Remaining (%)         68    | 100  75   .    .    .    37   .    .    62   .    .    .    
Volleys Fired              244   | 8    26   47   5    .    24   15   .    40   50   22   7    
  Largest                  4     | 2    2    2    2    .    2    4    .    4    4    4    3    
  Hottest                  306   | 60   85   136  136  .    137  176  .    296  296  306  252  
Shots Fired                629   | 16   52   93   10   .    46   55   1    111  153  72   20   
  Gun                      495   | 16   52   85   .    .    12   35   .    109  128  44   14   
  Cannon                   123   | .    .    2    10   .    29   20   1    2    25   28   6    
  Launcher                 11    | .    .    6    .    .    5    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  171   | 8    36   39   .    .    15   30   .    2    25   16   .    
  Thermal                  437   | 8    16   48   10   .    26   15   1    109  128  56   20   
  Explosive                11    | .    .    6    .    .    5    .    .    .    .    .    .    
  Electromagnetic          10    | .    .    .    .    .    .    10   .    .    .    .    .    
  Robot Hit Streak         12    | 4    8    11   12   .    6    3    .    10   12   10   7    
  Robot Miss Streak        6     | 2    3    4    2    .    2    4    .    3    6    4    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    .    .    
  Secondary Targets        2     | .    .    .    .    .    .    .    .    1    1    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    1    1    .    .    
Shots Hit Robots           367   | 9    33   59   5    .    30   29   .    71   83   37   11   
  Core Hits                169   | 5    17   36   1    .    20   9    .    26   34   17   4    
  Critical Kills           5     | .    .    .    .    .    1    2    .    .    1    1    .    
  Critical Parts Destroyed 8     | .    .    .    .    .    3    3    .    .    2    .    .    
  Critical Strikes         34    | .    .    3    .    .    4    5    .    12   5    4    1    
    Burn                   21    | .    .    3    .    .    .    .    .    12   2    3    1    
    Meltdown               2     | .    .    .    .    .    .    .    .    .    1    1    .    
    Destroy                11    | .    .    .    .    .    4    5    .    .    2    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7903  | 100  421  1312 102  .    932  546  .    1343 1968 926  253  
  Guns                     5036  | 100  408  794  .    .    171  245  .    1293 1416 423  186  
  Cannons                  1952  | .    .    .    102  .    377  301  .    50   552  503  67   
  Explosions               895   | .    .    511  .    .    384  .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  20    | .    13   7    .    .    .    .    .    .    .    .    .    
  Kinetic                  1451  | 34   227  272  .    .    234  222  .    50   295  117  .    
  Thermal                  5428  | 66   181  522  102  .    314  215  .    1293 1673 809  253  
  Explosive                895   | .    .    511  .    .    384  .    .    .    .    .    .    
  Electromagnetic          109   | .    .    .    .    .    .    109  .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         29    | .    .    .    .    .    .    .    13   13   4    4    29   
  Average Corruption       6     | .    .    .    .    .    .    .    6    8    3    4    8    
  Corruption Purged        5     | .    .    .    .    .    .    .    .    5    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  87    | .    .    .    .    .    .    .    3    47   7    17   13   
    Message Errors         21    | .    .    .    .    .    .    .    .    10   2    5    4    
    Matter Fused           20    | .    .    .    .    .    .    .    .    16   2    2    .    
    Heat Flow Errors       7     | .    .    .    .    .    .    .    .    5    .    1    1    
    Energy Discharges      9     | .    .    .    .    .    .    .    .    4    1    1    3    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      12    | .    .    .    .    .    .    .    1    6    1    4    .    
    Data Loss (major)      9     | .    .    .    .    .    .    .    .    2    1    2    4    
    Misfires               4     | .    .    .    .    .    .    .    1    1    .    2    .    
    Misdirections          2     | .    .    .    .    .    .    .    1    .    .    .    1    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    2    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            34    | .    .    5    15   .    4    .    .    .    10   .    .    
  Projectiles              25    | .    .    .    15   .    .    .    .    .    10   .    .    
  Explosions               9     | .    .    5    .    .    4    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1     | .    .    .    .    .    .    1    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1     | .    .    .    .    .    .    1    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      45    | .    .    44   .    .    1    .    .    .    .    .    .    
  Shots                    3     | .    .    2    .    .    1    .    .    .    .    .    .    
  Rammed                   2     | .    .    2    .    .    .    .    .    .    .    .    .    
Targets Rammed             4     | .    2    2    .    .    .    .    .    .    .    .    .    
  Kicked                   2     | .    2    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        1176  | .    92   165  276  .    630  367  6    457  1176 435  174  
  Average Temperature      170   | .    28   50   121  .    181  119  4    165  311  173  67   
  Received Heat Transfer   1724  | .    165  243  .    .    569  27   .    243  96   219  162  
  Effects                  71    | .    .    .    .    .    9    1    .    13   47   1    .    
    Shutdowns              3     | .    .    .    .    .    1    .    .    2    .    .    .    
    Energy Bleed           7     | .    .    .    .    .    .    1    .    1    4    1    .    
    Interference           26    | .    .    .    .    .    2    .    .    9    15   .    .    
    Matter Decay           7     | .    .    .    .    .    .    .    .    .    7    .    .    
    Short Circuit          5     | .    .    .    .    .    2    .    .    .    3    .    .    
    Damage (minor)         8     | .    .    .    .    .    2    .    .    1    5    .    .    
    Damage (major)         10    | .    .    .    .    .    1    .    .    .    9    .    .    
    Damage (core)          5     | .    .    .    .    .    1    .    .    .    4    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    1    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              8     | .    .    .    .    .    .    .    .    4    1    2    1    
  Combat Hostiles          7     | .    .    .    .    .    .    .    .    3    1    2    1    
  Parts Melted             42    | .    .    4    1    .    .    .    .    11   10   13   3    
  Heat Transferred         13260 | 150  386  1480 185  .    555  370  .    4332 3330 1811 661  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp 
Peak Influence             383  | 20  186 383 56  .   .   129 36  140 187 .   .   
  Initial                  46   | .   13  9   46  .   .   46  21  10  11  .   .   
  Average                  88   | 3   64  207 43  .   .   42  14  51  97  .   .   
Maximum Alert Level        1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Low Security (%)         87   | 100 100 37  100 .   .   100 100 100 100 .   .   
  Level 1                  12   | .   .   62  .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   .   .   .   .   .   3   .   2   6   .   1   
  Investigation            1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Extermination            4    | .   .   .   .   .   .   1   .   1   2   .   .   
  Reinforcement            6    | .   .   .   .   .   .   2   .   .   4   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   1   .   .   1   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp 
Distress Signals           7    | .   2   3   .   .   .   .   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              127  | .   11  19  .   .   20  7   6   17  20  16  11  
  Peak Tracking Total      9    | .   4   5   .   .   7   2   6   3   5   4   9   
  Tactical Retreats        6    | .   .   .   .   .   .   .   .   1   .   2   3   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp 
Traps Triggered            2    | .   .   .   .   .   .   1   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  
----------                 Run  | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp 
Machines Disabled          4    | .   .   1   .   .   2   1   .   .   .   .   .   
  Max in Single Turn       2    | .   .   1   .   .   2   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp 
Machines Accessed          12   | .   2   4   .   .   .   1   .   3   2   .   .   
  Terminals                7    | .   2   4   .   .   .   .   .   .   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   
Total Hacks                29   | .   10  12  .   .   .   1   .   4   2   .   .   
  Successful               12   | .   4   7   .   .   .   .   .   .   1   .   .   
  Failed                   17   | .   6   5   .   .   .   1   .   4   1   .   .   
    Catastrophic           5    | .   .   1   .   .   .   1   .   2   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   34   | .   8   7   .   .   .   3   .   7   9   .   .   
  Terminals                23   | .   10  12  .   .   .   .   .   .   1   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   
Terminal Hacks             12   | .   4   7   .   .   .   .   .   .   1   .   .   
  Robot Analysis           7    | .   3   4   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   1   2   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   2   4   .   .   .   1   .   3   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   14  .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  
------------               Run  | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -7   -6   -6   -6   -6   -5   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Was  Fac  Fac  Upp  Upp  
Total Allies               14   | .    .    .    1    6    .    .    .    4    3    .    .    
  Largest Group            6    | .    .    .    1    6    6    1    .    3    3    2    .    
  Highest-Rated Group      223  | .    .    .    31   223  223  35   .    210  210  134  .    
  Highest-Rated Ally       70   | .    .    .    31   39   39   35   .    70   70   70   .    
Zionite Dispatches         5    | .    .    .    .    .    .    .    .    3    2    .    .    
  Light                    2    | .    .    .    .    .    .    .    .    1    1    .    .    
  Recon                    2    | .    .    .    .    .    .    .    .    1    1    .    .    
  Heavy Resupply           1    | .    .    .    .    .    .    .    .    1    .    .    .    
Total Orders               4    | .    .    .    .    .    .    .    .    2    1    1    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    1    .    .    .    
  PICKUP                   1    | .    .    .    .    .    .    .    .    1    .    .    .    
  EXPLORE                  2    | .    .    .    .    .    .    .    .    .    1    1    .    
Ally Attacks               122  | .    .    .    .    .    47   6    .    25   30   14   .    
  Total Damage             3073 | .    .    .    .    .    1346 200  .    455  663  409  .    
  Kills                    25   | .    .    .    .    .    13   2    .    3    4    3    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    1    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp 
Robot Analysis Total       6    | .   3   3   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   1   1   1   .   .   .   .   .   .   
Drone Launches             5    | .   .   .   .   .   .   .   .   .   3   2   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   1   .   

 Exploration                     | -11  -10  -9   -9   -7   -6   -6   -6   -6   -5   -5   -5   
-------------              Run   | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Was  Fac  Fac  Upp  Upp  
Turns Passed               10996 | 133  757  1225 484  1527 1945 720  125  1628 932  1138 382  
Spaces Moved               6774  | 64   446  523  340  1266 1110 305  146  1023 545  756  250  
  Core                     112   | 5    .    2    .    .    .    .    92   11   .    .    2    
  Treads                   425   | 40   .    232  30   2    55   .    .    66   .    .    .    
  Legs                     3341  | 19   446  110  .    .    286  305  54   572  545  756  248  
  Wheels                   2896  | .    .    179  310  1264 769  .    .    374  .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  110  115  115  115  120  50   50   120  120  120  
  Average Speed            136   | 143  141  188  126  115  161  182  77   127  120  124  123  
  Slowest Speed            550   | 160  190  550  240  240  260  330  190  320  120  190  250  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       49    | 5    62   34   67   90   92   6    76   22   13   92   30   
  Regions Visited          11
    Branch Regions         5
  Pre-discovered Areas     4     | .    .    .    .    4    .    .    .    .    .    .    .    
  Known Exits Taken        7     | .    .    1    1    1    1    .    .    1    1    1    .    
  Unknown Exits Taken      2     | 1    1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             12    | .    .    .    .    4    3    .    .    .    .    4    1    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          95    | .    .    36   .    .    29   2    .    .    11   13   4    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               29    | .    .    .    .    .    .    1    .    .    11   13   4    
  AOE                      65    | .    .    36   .    .    29   .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   -6   -6   -6   -5   -5   -5   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Was  Fac  Fac  Upp  Upp  
Total                      7999 | 84   526  678  384  1344 1213 433  156  1261 709  901  310  
  Wait                     598  | .    22   65   32   38   41   83   6    119  41   103  48   
  Move                     6764 | 63   445  522  339  1265 1109 305  145  1022 544  755  250  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  74   | 3    13   9    2    14   7    4    1    7    10   3    1    
  Fast Attach              83   | 7    1    7    1    2    5    7    1    30   16   6    .    
  Attach                   21   | .    .    2    .    1    4    1    1    2    4    4    2    
  Detach                   4    | .    .    .    .    .    .    .    1    .    1    1    1    
  Swap                     84   | 3    7    8    2    3    13   11   1    14   19   2    1    
  Drop                     114  | .    10   12   3    19   7    7    .    27   24   5    .    
  Fire                     244  | 8    26   47   5    .    24   15   .    40   50   22   7    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      1    | .    .    1    .    .    .    .    .    .    .    .    .    
  Kick                     2    | .    2    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    1    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   9    | .    .    4    .    2    3    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Waste
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves

 History 
---------
  Turn | Location           | Event
    22 | -11/Scrapyard      | Discovered new exit (range 15)
   134 | -11/Scrapyard      | Entered Materials
   315 | -10/Materials      | Build established: Mutant
   691 | -10/Materials      | Discovered new exit (range 5)
   699 | -10/Materials      | Build established: Scavenger-Mutant
   891 | -10/Materials      | Entered another Materials area
   891 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1374 | -9/Materials       | Destroyed 9 combat bots
  1522 | -9/Materials       | Lost 3 parts (2n1w)
  1765 | -9/Materials       | Build established: Mutant
  1970 | -9/Materials       | Discovered new exit (range 12)
  2114 | -9/Materials       | Identified exit to Mines
  2116 | -9/Materials       | Entered Mines
  2143 | -9/Mines           | Discovered new exit (range 7)
  2150 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  2157 | -9/Mines           | Identified exit to Materials
  2576 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  2589 | -9/Mines           | Learned 2 Materials zone layouts
  2594 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  2599 | -9/Mines           | Identified exit to Zion
  2600 | -9/Mines           | Entered Zion
  2600 | -7/Zion            | Accompanied by 1 ally
  2799 | -7/Zion            | Learned location of Armory (-3)
  3051 | -7/Zion            | Learned location of Testing (-3)
  3170 | -7/Zion            | Learned location of Warlord (-4)
  3212 | -7/Zion            | Given the Hacking Drone Bay
  3213 | -7/Zion            | Found Prototype Device
  3213 | -7/Zion            | Identified Hacking Drone Bay
  3338 | -7/Zion            | Gained Derelict followers
  3360 | -7/Zion            | Learned Factory fabricator intel
  3519 | -7/Zion            | Learned location of 1 exit from Lower Caves
  3674 | -7/Zion            | Imprinted
  3676 | -7/Zion            | Declared Zion's savior
  3827 | -7/Zion            | Build established: Scavenger-Mutant
  4075 | -7/Zion            | Discovered new exit (range 11)
  4091 | -7/Zion            | Identified exit to Proximity Caves
  4127 | -7/Zion            | Entered Proximity Caves
  4127 | -6/Proximity Caves | Accompanied by 6 allies
  4128 | -6/Proximity Caves | Identified exit to Factory
  4415 | -6/Proximity Caves | Spotted B-75 Beast
  4443 | -6/Proximity Caves | Allies destroyed B-75 Beast
  4817 | -6/Proximity Caves | Attracted the attention of an 0b10 base
  4864 | -6/Proximity Caves | Lost 5 parts (1p1n1u2w)
  5902 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  5908 | -6/Proximity Caves | Core integrity fell below 50%
  6072 | -6/Proximity Caves | Entered Factory
  6072 | -6/Factory         | Accompanied by 1 ally
  6072 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2
  6073 | -6/Factory         | Identified exit to Lower Caves
  6074 | -6/Factory         | Loaded intel: 6 fabricator locations
  6488 | -6/Factory         | Build established: Scavenger-Skirmisher
  6792 | -6/Factory         | Sucked down chute
  6792 | -6/Factory         | Entered Waste
  6795 | -6/Waste           | Spotted C-40 Crusher
  6807 | -6/Waste           | EMP discharged
  6841 | -6/Waste           | Spotted C-40 Crusher
  6846 | -6/Waste           | Spotted C-40 Crusher
  6849 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  6853 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
  6854 | -6/Waste           | Spotted C-40 Crusher
  6856 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  6856 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  6863 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  6894 | -6/Waste           | Lost 6 parts (1p2n3w)
  6895 | -6/Waste           | Spotted C-40 Crusher
  6898 | -6/Waste           | Spotted C-40 Crusher
  6903 | -6/Waste           | Discovered new exit (range 22)
  6907 | -6/Waste           | EMP discharged
  6907 | -6/Waste           | System corruption reached 10%
  6917 | -6/Waste           | Identified exit to Factory
  6917 | -6/Waste           | Entered Factory
  7006 | -6/Factory         | Zion Recon squad teleported in
  7331 | -6/Factory         | Zion Heavy Resupply teleported in
  7367 | -6/Factory         | Spotted B-75 Beast
  7810 | -6/Factory         | Zion Light squad teleported in
  8140 | -6/Factory         | Terminal network hard line cut
  8324 | -6/Factory         | Build established: Messiah-Skirmisher
  8480 | -6/Factory         | Discovered new exit (range 22)
  8544 | -6/Factory         | Identified exit to Factory
  8545 | -6/Factory         | Entered another Factory area
  8545 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  8884 | -5/Factory         | Build established: Messiah-Tank
  9251 | -5/Factory         | Core integrity fell below 50%
  9252 | -5/Factory         | Zion Light squad teleported in
  9296 | -5/Factory         | Zion Recon squad teleported in
  9367 | -5/Factory         | Discovered new exit (range 12)
  9476 | -5/Factory         | Identified exit to Upper Caves
  9477 | -5/Factory         | Entered Upper Caves
  9477 | -5/Upper Caves     | Accompanied by 2 allies
  9478 | -5/Upper Caves     | Encountered a Warlord checkpoint
  9569 | -5/Upper Caves     | Build established: Scavenger-Tank
  9680 | -5/Upper Caves     | Spotted B-75 Beast
 10057 | -5/Upper Caves     | Destroyed B-75 Beast
 10297 | -5/Upper Caves     | Discovered new exit (range 12)
 10378 | -5/Upper Caves     | Lost 3 parts (1p1n1w)
 10614 | -5/Upper Caves     | Identified exit to Upper Caves
 10615 | -5/Upper Caves     | Entered another Upper Caves area
 10631 | -5/Upper Caves     | Encountered a Warlord checkpoint
 10699 | -5/Upper Caves     | Spotted B-75 Beast
 10892 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 10928 | -5/Upper Caves     | Core integrity fell below 20%
 10929 | -5/Upper Caves     | System corruption reached 10%
 10973 | -5/Upper Caves     | Lost 12 parts (1p3n4u4w)
 10997 | -5/Upper Caves     | Destroyed by G-67 Veteran with Field Laser

 Last Messages 
---------------
10933_ Imp. Cryofiber Web destroyed.
10933_ Enh. Optical Array destroyed.
10933_ System corrupted by crushing effect (+3).
10933_ System corrupted by crushing effect (+5).
10935_ Imp. Hardlight Generator destroyed.
10936_ Acquired Imp. Medium Armor Plating.
10938_ Imp. Melee Analysis Suite fries itself
  beyond repair.
10942_ Penetrated by Slug.
10942_ Exp. Heat Sink destroyed.
10952_ System corrupted: Energy discharge (-58).
10968_ Critical hit (Burn: +37).
10969_ System corrupted: Substantial component
  data lost.
10974_ Slug penetrates G-50 Soldier.
10991_ System corrupted: Substantial component
  data lost.
10991_ Critical hit (Burn: +37).
10994_ Carbon-fiber Leg destroyed.
10995_ Signal Interpreter destroyed.

 Map 
-----
+----------------------------------------------------+
| #?????????????????????  #????????????????????????? |
| #?????????????????????  ##???????????????????????? |
| ???????????#######????   ##??????????????????????? |
| ???????????#      #???    #??????????????????????? |
| ????????????       ###   #???????????????????????? |
| ??????????????          ####??????????????####???? |
| ?????????????? ?       #?# ###????????  ###   ???? |
| ?????????????? ???     ###   #???????#        ???? |
| ?????????????? ????#  ###    ##??????#        ???? |
| #????????????? ????#  ##      ##?????#        #??? |
| ###??????????? ????#%!         #######         #?? |
|   ##?????????? ????#                            ?? |
|    ##????????# #???## ##                        #? |
|     #????????# #????#         !  #####          ## |
|     ##???????# #????##        %  ##?????#       ## |
|      ##??????# #?????##           ####???       #  |
|       ##?????# #??????#              #????         |
|        ###???# #????###             ##??????       |
|          ##??# #??###               ##????????#    |
|           #??# #??#                  #####????#    |
|         ###??# #??#                      ##??##    |
|         #????# #??# ####   g              #?##     |
|         ###### #####???# g      #######   ###      |
|     ##        g b  #####g      ##????##    ##      |
|     ##   #########             #?????#             |
|          #???????#      %@     ##                  |
|         ##???????######       ###        ##        |
| # #######?????????????#      ##?##      ####       |
| ###???????????????????########???########??##  ### |
| ????????????????????????????????????????????####?# |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           104
Energy Generation          49
Energy Capacity            940
Matter Stores              300
Matter Capacity            550
Sight Range                22
Robot Scan Range           15
Terrain Scan Density       10
Base Temperature (-)       150
Armor Coverage             225
Resistance: KI             30
Phase Shifting             5
Evasion (%)                60
Recoil Reduction           2

 Item Schematics 
-----------------
                    Recalibrator | -7/Zion | Archive
                  Adv. Heat Sink | -7/Zion | Archive
 Mak. Salvage Targeting Computer | -7/Zion | Archive
                     Energy Well | -7/Zion | Archive
               Mak. Shrapnel Gun | -7/Zion | Archive
               Matter Compressor | -7/Zion | Archive
        Hrd. Heavy Armor Plating | -7/Zion | Archive
   Imp. Component Analysis Suite | -7/Zion | Archive
 Imp. Launcher Guidance Computer | -7/Zion | Archive
       System Restoration Module | -7/Zion | Archive
                Flexi-carbon Leg | -7/Zion | Archive
                  Kinecellerator | -7/Zion | Archive
                Hpw. Shock Rifle | -7/Zion | Archive
                  Adv. ECM Suite | -7/Zion | Archive

 Robot Schematics 
------------------
 A-02 Transporter | -7/Zion | Archive
       M-28 Smith | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
The One

 Challenges 
------------
None

 Game 
------
Seed              MasterTractorSheargun
  Manual?         0
Play Time         01:40:04
  Cumulative      18.5 hours
  Start           2024.06.03 @ 15:20:41
  End             2024.06.04 @ 02:23:43
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           11
  Adventurer      8
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          29
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a7903928-9102-45ee-a826-d83fe97947f6