Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.04.28 @ 18:38:20 Player: ChromeKnight Result: Destroyed by Enhanced Grunt with Neutron Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (69) 345 Value Destroyed (2317) 2317 Prototype IDs (217) 4340 Alien Tech Used (0) 0 Bonus (3318) 3318 TOTAL SCORE: 13220 Bonus ------- Follower Combat Kills 40 Met Data Miner 300 Used Data Conduit 3000 Friendly Fire -22 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 7% Temperature Cool (6) Movement Core (300) Ox5 Location -7/Data Miner Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Large Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Light Nuclear Core Enhanced Flexi-carbon Leg Improved Heat Sink Improved Heat Sink Target Analyzer Armor Integrity Analyzer Dirty Bomb Trap Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit Improved Targeting Computer Particle Charger Improved Light Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Gatling Laser > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Armor Integrity Analyzer Pulse Rifle Pulse Rifle Pulse Rifle Gatling Laser [Rating: 49] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Heavy Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Light Assault Rifle Launcher Precision Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Slots Evolved 7 | . 1 2 2 2 . . . Power 1 | . . . . 1 . . . Propulsion . | . . . . . . . . Utility 5 | . 1 2 1 1 . . . Weapon 1 | . . . 1 . . . . Parts Attached 67 | 7 5 14 12 9 16 . 4 Power 9 | 1 1 2 . 2 3 . . Engine 6 | 1 . 2 . 2 1 . . Core 3 | . 1 . . . 2 . . Reactor . | . . . . . . . . Propulsion 11 | 2 1 1 2 3 1 . 1 Treads . | . . . . . . . . Leg 11 | 2 1 1 2 3 1 . 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 21 | 2 1 5 2 4 7 . . Device 11 | . . 2 1 3 5 . . Storage 2 | 1 . 1 . . . . . Processor 3 | 1 . 1 . 1 . . . Hackware . | . . . . . . . . Protection 5 | . 1 1 1 . 2 . . Artifact . | . . . . . . . . Weapon 26 | 2 2 6 8 . 5 . 3 Energy Gun 23 | . 2 6 7 . 5 . 3 Energy Cannon . | . . . . . . . . Ballistic Gun 2 | 2 . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 1 2 . . . . Parts Lost 24 | . . . . . 9 . 15 Power 4 | . . . . . 2 . 2 Propulsion 2 | . . . . . . . 2 Utility 9 | . . . . . 4 . 5 Weapon 9 | . . . . . 3 . 6 Highest Loss Streak 15 | . . . . . 6 . 15 Average Slot Usage (%) 94 | . 100 99 90 92 94 100 71 Engine 8 | . 8 7 8 14 7 7 5 Core 3 | . 3 2 . . 5 7 5 Leg 16 | . 25 20 16 14 14 14 9 Device 15 | . . 10 13 21 19 21 14 Storage 8 | . 12 10 8 7 7 7 7 Processor 10 | . 12 20 10 7 7 7 7 Protection 10 | . 12 9 8 7 12 14 8 Energy Gun 19 | . 3 19 24 21 19 21 14 Ballistic Gun 1 | . 22 . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 61 | 16 22 35 50 61 61 55 55 Greatest Support 35 | 20 20 20 20 35 35 35 35 Greatest Overweight (x) 5 | 2 1 1 4 2 1 1 5 Average Overweight (x) 1 | . . 1 2 1 . 1 1 Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 Average Capacity 9 | 5 8 8 10 10 10 10 10 Most Carried 10 | 3 8 10 10 10 10 10 10 Average Carried 8 | 1 2 8 9 9 8 10 8 Final Capacity 10 | 8 8 10 10 10 10 10 10 Final Carried 10 | 3 8 10 10 10 10 10 7 Class Distribution -------------------- 35% | Hacker-Gunner 32% | Scavenger-Gunner 31% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Matter Collected 938 | 243 121 150 130 80 189 9 16 Remotely . | . . . . . . . . Salvage Created 3041 | . 272 564 760 635 600 73 137 Parts 127 | . 7 40 25 33 18 3 1 Haulers Intercepted 3 | . . 2 1 . . . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Combat Hostiles Destroyed 45 | . 4 10 8 7 12 2 2 Guns 44 | . 4 10 8 7 12 2 1 Classes Destroyed 12 | . 2 5 2 1 2 . . Worker 5 | . . 2 . 3 . . . Builder 2 | . . . . 2 . . . Hauler 3 | . . 2 1 . . . . Recycler 5 | . 1 . 2 2 . . . Watcher 9 | . . 5 4 . . . . Swarmer 4 | . . 2 . . 2 . . Grunt 27 | . 4 7 6 4 4 2 . Brawler 3 | . . . 1 . 2 . . Duelist 1 | . . . . . 1 . . Sentry 4 | . . 1 . 2 1 . . Hunter 3 | . . . 1 1 1 . . Programmer 1 | . . . . . 1 . . Enhanced Grunt 2 | . . . . . . . 2 Best Kill Streak 11 | . 3 6 5 11 6 2 1 Combat Bots Only 6 | . 2 4 3 4 6 2 1 Max Kills in Single Turn 2 | . 1 2 1 2 2 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Damage Taken 3434 | . 108 201 192 181 1001 28 1723 Core 810 | . 16 28 57 7 72 . 630 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 93 | 100 93 93 89 . . . . Volleys Fired 142 | . 16 28 34 17 28 3 16 Largest 3 | . 2 2 3 3 3 3 3 Hottest 221 | . 40 126 189 183 221 221 221 Shots Fired 350 | . 32 57 99 51 72 9 30 Gun 350 | . 32 57 99 51 72 9 30 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 32 | . 32 . . . . . . Thermal 318 | . . 57 99 51 72 9 30 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 74 | . 14 62 74 32 27 27 38 Robot Miss Streak 2 | . 2 . 1 2 1 . 1 Penetration Max . | . . . . . . . . Secondary Targets 11 | . 1 3 1 2 3 1 . Max Gunslinging Chain 1 | . 1 1 1 1 1 1 . Shots Hit Robots 289 | . 26 48 79 41 58 9 28 Core Hits 139 | . 12 21 27 22 25 5 27 Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5546 | . 267 892 1429 1035 1334 144 445 Guns 5540 | . 267 892 1429 1035 1330 144 443 Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 6 | . . . . . 4 . 2 Kinetic 267 | . 267 . . . . . . Thermal 5273 | . . 892 1429 1035 1330 144 443 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . 1 5 . . 7 7 7 Average Corruption 5 | . 1 5 . . 6 7 7 Corruption Purged . | . . . . . . . . Effects 59 | . . 12 . . 23 12 12 Message Errors 13 | . . 4 . . 3 5 1 Matter Fused 14 | . . . . . 7 3 4 Heat Flow Errors 4 | . . . . . 2 2 . Energy Discharges 3 | . . 1 . . 2 . . Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 8 | . . 4 . . 2 1 1 Data Loss (major) 2 | . . . . . . 1 1 Misfires 3 | . . 1 . . 2 . . Targeting Errors 10 | . . 2 . . 4 . 4 Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 2 | . . . . . 2 . . Shots . | . . . . . . . . Rammed 4 | . . . . . 1 . 3 Targets Rammed 4 | . . . . . 1 . 3 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 474 | . 40 252 444 419 474 202 182 Average Temperature 117 | . 16 85 129 153 174 71 72 Received Heat Transfer 1263 | . 99 120 126 117 426 27 348 Effects 8 | . . . 3 1 4 . . Shutdowns 3 | . . . . 1 2 . . Energy Bleed 1 | . . . 1 . . . . Interference 2 | . . . 2 . . . . Short Circuit 1 | . . . . . 1 . . Damage (minor) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 16 | . . 5 2 1 6 . 2 Heat Transferred 10194 | . . 1887 2775 1665 2188 274 1405 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Peak Influence 221 | . 136 205 221 204 . . . Initial 53 | . . 40 53 49 . . . Average 95 | . 56 113 127 59 . . . Maximum Alert Level 1 | . . 1 1 1 . . . Low Security (%) 86 | 100 100 94 67 94 . . . Level 1 13 | . . 5 32 5 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 3 | . . 1 1 1 . . . Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 3 | . . 1 1 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Distress Signals 5 | . . 3 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 74 | . 7 21 16 11 13 2 4 Peak Tracking Total 9 | . 3 6 4 3 9 2 3 Tactical Retreats 1 | . . . 1 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Traps Triggered 5 | . 2 1 2 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused 1 | . . . . . . . 1 Traps Extracted . | . . . . . . . . Installed 1 | . . . . . . . 1 Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Machines Disabled 2 | . . . 1 1 . . . Max in Single Turn 1 | . . . 1 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Machines Accessed 10 | . 2 2 1 1 . . 4 Terminals 6 | . 2 2 1 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 41 | . 8 4 1 3 . . 25 Successful 37 | . 7 3 1 1 . . 25 Failed 4 | . 1 1 . 2 . . . Catastrophic 1 | . . . . 1 . . . Database Lockouts . | . . . . . . . . Manual 13 | . 6 3 1 3 . . . Terminals 16 | . 8 4 1 3 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 37 | . 7 3 1 1 . . 25 Record 14 | . 2 1 . . . . 11 Part Schematic 7 | . . . . . . . 7 Robot Schematic 4 | . . . . . . . 4 Robot Analysis 4 | . 3 1 . . . . . Prototype ID Bank 3 | . . . . . . . 3 Level Access Points 1 | . . 1 . . . . . Branch Access Points 2 | . 1 . . 1 . . . Zone Layout 2 | . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . 1 1 . . . . . Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 7 | . . . . . . . 7 Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired 3 | . . . . . 2 . 1 Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Total Allies 3 | . . . . . 2 . 1 Largest Group 2 | . . . . . 2 . 1 Highest-Rated Group 94 | . . . . . 32 . 94 Highest-Rated Ally 94 | . . . . . 16 . 94 Total Orders . | . . . . . . . . Ally Attacks 14 | . . . . . 10 . 4 Total Damage 205 | . . . . . 105 . 100 Kills 1 | . . . . . 1 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Robot Analysis Total 119 | . 3 1 . . . . 115 Derelict Logs Recovered 2 | . . . . . 1 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Turns Passed 3709 | 56 244 710 693 568 781 451 206 Spaces Moved 2012 | 43 151 397 313 321 420 284 83 Core 18 | 14 . . . . . . 4 Treads . | . . . . . . . . Legs 1994 | 29 151 397 313 321 420 284 79 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 150 180 155 125 155 150 Average Speed 154 | 99 122 150 180 155 154 155 161 Slowest Speed 300 | 150 150 150 240 180 155 155 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 4 35 32 29 10 51 49 76 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 28 | . . . . . . . 28 Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched 1 | . . . . . 1 . . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Total 2317 | 52 181 466 367 354 488 288 121 Wait 19 | . . . . . 15 . 4 Move 2005 | 42 150 396 312 320 419 283 83 Hop . | . . . . . . . . Pick Up 28 | 3 6 10 2 2 3 1 1 Fast Attach 26 | 7 3 3 7 . 5 . 1 Attach 16 | . 1 3 2 2 5 . 3 Detach . | . . . . . . . . Swap 25 | . 1 8 3 7 6 . . Drop 40 | . 4 18 7 6 3 1 1 Fire 142 | . 16 28 34 17 28 3 16 Melee . | . . . . . . . . Ram 3 | . . . . . . . 3 Kick 1 | . . . . . 1 . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 11 | . . . . . 3 . 8 Trap 1 | . . . . . . . 1 Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner (discovered 1 exit: *Pro) History --------- Turn | Location | Event 12 | -11/Scrapyard | Identified exit to Materials 12 | -11/Scrapyard | Discovered exit to Materials (range 15) 57 | -11/Scrapyard | Entered Materials 57 | -10/Materials | Evolved 1 slot: Utility x1 181 | -10/Materials | Identified exit to Mines 181 | -10/Materials | Discovered exit to Mines (range 15) 181 | -10/Materials | Identified exit to Materials 181 | -10/Materials | Discovered exit to Materials (range 18) 301 | -10/Materials | Entered another Materials area 301 | -9/Materials | Evolved 2 slots: Utility x2 323 | -9/Materials | Build established: Hacker-Mutant 398 | -9/Materials | Identified exit to Materials 1011 | -9/Materials | Entered another Materials area 1011 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1459 | -8/Materials | Build established: Hacker-Gunner 1676 | -8/Materials | Identified exit to Factory 1676 | -8/Materials | Discovered exit to Factory (range 16) 1704 | -8/Materials | Entered Factory 1704 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1874 | -7/Factory | Identified exit to Storage 1874 | -7/Factory | Identified exit to Lower Caves 2272 | -7/Factory | Entered Lower Caves 2319 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2387 | -7/Lower Caves | Lost 6 parts (3u3w) 2428 | -7/Lower Caves | Lost 3 parts (2p1u) 2699 | -7/Lower Caves | Build established: Scavenger-Gunner 2767 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3011 | -7/Lower Caves | Identified exit to Lower Caves 3011 | -7/Lower Caves | Discovered exit to Lower Caves (range 10) 3053 | -7/Lower Caves | Entered another Lower Caves area 3114 | -7/Lower Caves | Identified exit to Factory 3114 | -7/Lower Caves | Discovered exit to Factory (range 6) 3420 | -7/Lower Caves | Identified exit to Data Miner 3478 | -7/Lower Caves | Encountered a Warlord checkpoint 3504 | -7/Lower Caves | Entered Data Miner 3504 | -7/Data Miner | Identified exit to Proximity Caves 3504 | -7/Data Miner | Discovered exit to Proximity Caves (range 6) 3534 | -7/Data Miner | Met Data Miner 3562 | -7/Data Miner | Learned location of Section 7 (-2) 3562 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3590 | -7/Data Miner | Received God Mode back door access code from Data Miner 3604 | -7/Data Miner | Interfaced with the Data Conduit 3682 | -7/Data Miner | Core integrity fell below 50% 3694 | -7/Data Miner | Core integrity fell below 20% 3708 | -7/Data Miner | Lost 15 parts (2p2n5u6w) 3710 | -7/Data Miner | Destroyed by Enhanced Grunt with Neutron Cannon Last Messages --------------- 03658_ Imp. Titanium Leg destroyed. 03662_ Pulse Rifle destroyed. 03667_ Acquired 16 matter. 03673_ Acquired Enh. Flexi-carbon Leg. 03675_ Dropped Fire Trap. 03676_ Installed Fire Trap. 03677_ Carbon-fiber Leg destroyed. 03677_ Imp. Heat Sink destroyed. 03681_ Slammed into Enhanced Grunt. 03685_ System corrupted: Matter fused (-10). 03687_ Slammed into Enhanced Grunt. 03690_ Enhanced Grunt triggered Fire Trap. 03690_ Burning plasma bursts from the floor. 03690_ Enhanced Grunt shuts down. 03693_ Attempting to rewire Enhanced Grunt. 03698_ Enhanced Grunt heat spikes uncontrollably. 03698_ Attempting to rewire Enhanced Grunt. 03700_ Enhanced Grunt rewired. 03705_ Enhanced Grunt overheating. 03708_ Enhanced Grunt suffers critical hit. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????????????####?????? | | ??????###############?????##???????### #?????? | | ?????"""""" """"""""###### #?#????## #?????? | | ????"""""" " " " # # # # ## > ##?????? | | ????"""""" @% ######? | | ????"""""" % g% #? | | ???""""""" g #? | | ???"""""" #? | | ???""""""" ##? | | ????"""""" """"""""""""""""#####?? | | ????""""""" """"###############?????? | | ????""""""" """""###???????????????????? | | ?????"""""""" "#####?????????????????????? | | ??????######"## "#?????????????????????????? | | ???????????#"### "#?????????????????????????? | | ???????????#"### "#?????????????????????????? | | ???????????#"## "#?????????????????????????? | | ???????????#?## "#?????????????????????????? | | ?????????????# "#?????????????????????????? | | ?????????????### "#?????????????????????????? | | ???????????????# "##????????????????????????? | | ??????????????## ""#????????????????????????? | | ???????????#?## ""#????????????????????????? | | ??????????##"#"X ""#????????????????????????? | | ??????????""""" "####?????????????????????? | | ??????????""""" X"""""?????????????????????? | | ??????????##"#"X "##"#?????????????????????? | | ???????????#?## X""""#?????????????????????? | | ??????????????## "##"#?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 25 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 40 Targeting Accuracy 6 Particle Charging 15 Salvage Targeting 1 Offensive Hacking 20 Item Schematics ----------------- Lgt. Regenerative Plating | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MatterKineticWand Manual? 0 Play Time 00:21:07 Cumulative 172.9 hours Start 2021.04.28 @ 18:19:39 End 2021.04.28 @ 18:38:20 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 357 Rogue 203 Adventurer 148 Explorer 6 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 80 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/X11 Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 69340acd-daa8-4a63-9a53-ea8fb4b077be