Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.04 @ 17:06:48 Player: Michael Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (156) 780 Value Destroyed (4202) 4202 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (3967) 3967 TOTAL SCORE: 16829 Bonus ------- High Alert Combat Kills 526 Follower Combat Kills 630 Met Data Miner 300 Win 3000 Friendly Fire -489 Cogmind --------- Core Integrity 1525/1600 Matter 280/300 Energy 881/890 System Corruption 0% Temperature Cool (9) Movement Flying (32) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Particle Reactor Quantum Reactor > --- PROPULSION (6) --- Cooled Nuclear Pulse Thruster Impulse Thruster Array Impulse Thruster Array > --- UTILITY (12) ----- Large Storage Unit Compact Battery Advanced Weight Redist. System Enhanced Optical Array Long-range Sensor Array Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced Transmission Jammer Layered Medium Armor Plating Advanced Hacking Suite System Shield Improved System Shield > --- WEAPON (5) ------- (None) > --- INVENTORY (10) --- Light Particle Reactor Quantum Reactor Compact Matter Pod (150) Hardcell Cannon Micro-nuke Launcher Shock Maul Peak State ------------ > --- POWER ------------ Micro Fission Core Light Particle Reactor > --- PROPULSION ------- Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Enhanced Optical Array Long-range Sensor Array Layered Medium Armor Plating Advanced Force Field Advanced Hacking Suite Improved System Shield System Restoration Module > --- WEAPON ----------- Heavy Machine Gun Advanced Assault Cannon Hardcell Cannon Molecular Scythe > --- INVENTORY -------- Antimatter Reactor Particle Reactor Centrium Wheel Q-thruster Impulse Thruster Array Impulse Thruster Array Compact Matter Pod Micro-nuke Launcher [Rating: 135] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Reactor Light Particle Reactor Propulsion Aerolev Unit Wheel Wheel Hover Unit Aerolev Unit Flight Unit Impulse Thruster Array Utility Coolant Injector Device Coolant Injector Storage Large Storage Unit Processor Enhanced Optical Array Hackware Advanced Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Array Impact Weapon Shock Maul Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 . 2 2 . . . . 2 2 2 2 2 Power 1 | . . . . . . . . . . . 1 . . . . Propulsion 4 | . . . . . 2 1 . . . . . . 1 . . Utility 10 | . . . 2 . . 1 . . . . 1 2 1 1 2 Weapon 3 | . . 2 . . . . . . . . . . . 1 . Parts Attached 220 | 6 3 14 22 13 6 35 1 2 . 2 24 22 54 10 6 Power 33 | 1 . 3 1 1 . 3 . . . . 4 2 14 4 . Engine 10 | 1 . 3 1 1 . 1 . . . . 2 . 1 . . Core 11 | . . . . . . 2 . . . . 2 2 5 . . Reactor 12 | . . . . . . . . . . . . . 8 4 . Propulsion 43 | 2 . 1 3 3 3 8 . . . 1 4 5 11 . 2 Treads . | . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel 14 | 2 . 1 3 3 3 . . . . . . 1 1 . . Hover 20 | . . . . . . 8 . . . 1 4 4 3 . . Flight 9 | . . . . . . . . . . . . . 7 . 2 Utility 64 | 1 2 2 7 1 2 7 . 2 . . 10 9 15 4 2 Device 33 | . 1 . 1 1 . 3 . 2 . . 5 8 10 1 1 Storage 9 | 1 . 1 1 . 1 2 . . . . 1 . 1 1 . Processor 7 | . . . 1 . . 1 . . . . 1 1 1 2 . Hackware 6 | . . . . . . . . . . . 3 . 2 . 1 Protection 9 | . 1 1 4 . 1 1 . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . Weapon 80 | 2 1 8 11 8 1 17 1 . . 1 6 6 14 2 2 Energy Gun 2 | 1 . 1 . . . . . . . . . . . . . Energy Cannon 2 | . . . . 1 1 . . . . . . . . . . Ballistic Gun 27 | 1 1 5 8 5 . 3 . . . . 1 . 3 . . Ballistic Cannon 24 | . . 2 1 1 . 8 . . . 1 2 1 7 . 1 Launcher 10 | . . . 1 1 . 3 1 . . . 1 2 1 . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 6 | . . . . . . . . . . . . 1 2 2 1 Slashing Weapon 9 | . . . 1 . . 3 . . . . 2 2 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 3 . 1 . 1 . . . . . . 1 . . Parts Lost 41 | . . 1 4 . . 6 . . . . 8 8 11 2 1 Power 3 | . . . . . . . . . . . . 1 2 . . Propulsion 16 | . . . 2 . . 3 . . . . 4 4 2 . 1 Utility 11 | . . . 1 . . 2 . . . . 2 2 3 1 . Weapon 11 | . . 1 1 . . 1 . . . . 2 1 4 1 . Highest Loss Streak 5 | . . 1 2 . . 5 . . . . 4 4 5 1 1 Average Slot Usage (%) 91 | . 99 98 94 99 92 93 91 99 100 100 91 80 80 71 68 Engine 4 | . 14 11 8 9 7 1 . . . . 4 4 . . . Core 2 | . . . . . . 4 6 6 6 6 5 5 5 . . Wheel 8 | . 28 21 14 18 23 . . . . . . 1 . . . Hover 10 | . . . . . . 30 33 33 33 33 28 18 3 . . Flight 2 | . . . . . . . . . . . . . 10 13 12 Device 10 | . . . 6 9 7 13 13 19 20 20 11 18 14 14 11 Storage 7 | . 14 11 9 9 7 6 6 6 6 6 5 5 4 7 8 Processor 6 | . . . . 9 7 6 6 6 6 6 9 10 10 5 12 Hackware 2 | . . . . . . . . . . . 4 5 7 8 8 Protection 5 | . 12 11 19 9 7 3 . . . . . . . 4 4 Energy Cannon 1 | . . . . . 11 3 . . . . . . . . . Ballistic Gun 13 | . 20 32 29 28 10 8 6 6 6 6 2 1 2 3 . Ballistic Cannon 5 | . . 6 5 6 7 7 6 6 6 6 4 1 8 . 2 Slashing Weapon 2 | . . . 1 . . 2 6 6 6 6 8 3 . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 90 | 13 18 35 50 49 65 62 62 65 63 63 71 50 89 90 79 Greatest Support 90 | 20 20 20 20 20 60 73 73 73 59 73 78 66 90 90 90 Greatest Overweight (x) 14 | . . 1 14 2 2 . 1 1 1 1 . . 3 . . Average Overweight (x) . | . . . 2 1 . . . . 1 . . . . . . Largest Inventory Capacity 12 | 6 6 8 10 10 12 12 12 12 12 12 12 10 10 10 10 Average Capacity 10 | 5 6 6 9 10 10 10 12 12 12 12 11 10 10 10 10 Most Carried 12 | 4 6 8 10 10 12 12 12 12 12 12 12 10 10 10 10 Average Carried 9 | 1 5 6 8 9 10 9 11 11 12 11 11 9 8 9 5 Final Capacity 12 | 6 6 8 10 10 12 12 12 12 12 12 10 10 10 10 10 Final Carried 12 | 4 6 7 10 10 12 12 11 12 12 12 10 9 7 10 6 Class Distribution -------------------- 42% | Mutant 33% | Tank 14% | Hacker-Mutant 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Tank | -8/Storage Tank | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Matter Collected 6431 | 185 123 638 1005 722 321 821 122 194 . 255 350 491 916 198 90 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 6174 | . 44 827 1115 1133 339 531 168 73 . 106 213 462 918 245 . Parts 304 | . 4 49 69 68 15 23 8 . . 11 17 13 20 7 . Haulers Intercepted 11 | . . 3 . 4 . 2 . . . . . . 1 1 . Recyclers Shooed 8 | . . 1 1 . . . . . . . 1 2 3 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . 5 . . 10 . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Combat Hostiles Destroyed 89 | . 1 12 17 12 1 11 6 1 . 4 7 11 6 . . Melee 6 | . . . 2 . . . . . . . 2 1 1 . . Guns 36 | . 1 9 12 10 . 3 . . . . 1 . . . . Cannons 11 | . . 3 2 2 . 3 . . . . . . 1 . . AOE 36 | . . . 1 . 1 5 6 1 . 4 4 10 4 . . Classes Destroyed 14 | . 1 8 1 2 . . . 1 . . . . 1 . . Worker 16 | . . 1 5 5 . 2 . . . . 2 . 1 . . Builder 7 | . . 1 3 2 . . . . . . 1 . . . . Tunneler 2 | . . . . . . . . . . . . . 1 1 . Hauler 11 | . . 3 . 4 . 2 . . . . . . 1 1 . Recycler 20 | . . 2 4 3 3 . . . . . . 2 5 1 . Operator 3 | . . 1 1 . 1 . . . . . . . . . . Watcher 7 | . . 2 . 2 1 . . . . . . . 2 . . Swarmer 37 | . . 3 3 1 . 4 3 . . 4 4 10 5 . . Grunt 23 | . 1 3 7 4 . 5 2 . . . 1 . . . . Brawler 2 | . . . . 1 . . 1 . . . . . . . . Duelist 3 | . . . . 3 . . . . . . . . . . . Sentry 16 | . . 6 5 3 1 1 . . . . . . . . . Hunter 3 | . . . 2 . . 1 . . . . . . . . . Programmer 5 | . . . . . . . . 1 . . 2 1 1 . . Enhanced Grunt 1 | . . . . . . . . . . 1 . . . . . Best Kill Streak 11 | . 1 4 8 11 2 6 3 1 . 4 8 5 6 1 . Combat Bots Only 7 | . 1 3 3 7 1 4 3 1 . 4 5 5 5 . . Max Kills in Single Turn 5 | . 1 2 2 1 1 3 3 1 . 3 3 5 2 1 . Gunslinging 1 | . . 1 . . . . . . . . . . . . . Exploded 5 | . . . 1 . 1 3 3 1 . 3 2 5 2 . . Melee 1 | . . . 1 . . . . . . . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Damage Taken 9399 | . 12 668 1346 399 226 1141 79 69 . 141 1285 1015 2237 545 236 Core 1355 | . . 89 181 44 27 180 8 28 . 27 109 199 369 19 75 Absorbed by Shields 104 | . . . . 30 . . . . . . . . 74 . . Core Remaining (%) 85 | 100 100 77 . 59 96 . . . . 71 89 82 71 98 95 Volleys Fired 264 | . 4 52 60 51 12 37 3 4 . 2 8 6 19 6 . Largest 4 | . 2 4 4 4 4 4 3 3 . 1 3 1 3 1 . Hottest 188 | . 60 124 129 108 188 173 116 116 . 45 119 57 170 65 . Shots Fired 821 | . 8 186 230 188 33 100 6 9 . 3 18 6 28 6 . Gun 577 | . 8 160 193 148 16 38 2 3 . . 6 . 3 . . Cannon 216 | . . 26 34 40 17 57 2 4 . . 10 2 18 6 . Launcher 28 | . . . 3 . . 5 2 2 . 3 2 4 7 . . Special . | . . . . . . . . . . . . . . . . Kinetic 762 | . 7 177 227 186 23 86 4 7 . . 16 2 21 6 . Thermal . | . . . . . . . . . . . . . . . . Explosive 25 | . . . . . . 5 2 2 . 3 2 4 7 . . Electromagnetic 34 | . 1 9 3 2 10 9 . . . . . . . . . Robot Hit Streak 15 | . 4 15 8 11 8 11 3 5 . 3 3 1 5 . . Robot Miss Streak 7 | . 1 3 7 3 7 4 3 6 . 4 4 3 5 . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 3 | . . 1 2 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . Shots Hit Robots 514 | . 4 113 134 101 15 58 4 9 . 3 20 14 35 4 . Core Hits 293 | . 2 37 51 50 12 39 14 5 . 12 16 24 29 2 . Critical Hits 3 | . . 1 . 1 . . . . . . 1 . . . . Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . 1 . 1 . . . . . . 1 . . . . Melee Attacks 159 | . . . 11 . . 2 . 3 . . 41 21 43 36 2 Impact 99 | . . . . . . . . . . . . 18 43 36 2 Slashing 60 | . . . 11 . . 2 . 3 . . 41 3 . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 18 | . . . 3 . . 1 . . . . 2 2 7 3 . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . 1 . . . . Damage Inflicted 14112 | . 43 1553 2212 1606 405 1612 432 517 . 524 1198 1496 2138 376 . Guns 4631 | . 43 1304 1390 1273 133 343 17 38 . . 60 . 30 . . Cannons 1999 | . . 220 220 327 208 541 27 110 . . 123 . 223 . . Explosions 3638 | . . 29 67 . 64 626 388 139 . 524 383 751 667 . . Melee 3838 | . . . 535 . . 102 . 230 . . 632 745 1218 376 . Ramming 6 | . . . . 6 . . . . . . . . . . . Kinetic 6160 | . 43 1461 1610 1556 133 729 44 148 . . 183 . 253 . . Thermal 29 | . . 29 . . . . . . . . . . . . . Explosive 3478 | . . . . . . 626 388 139 . 524 383 751 667 . . Electromagnetic 601 | . . 63 67 44 272 155 . . . . . . . . . Impact 2292 | . . . . . . . . . . . . 698 1218 376 . Slashing 1546 | . . . 535 . . 102 . 230 . . 632 47 . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 15 | . 1 . 1 1 2 15 15 15 15 15 5 3 7 . . Average Corruption 6 | . 1 . 1 1 1 9 15 15 15 15 3 2 3 . . Corruption Purged 6 | . . . . . . . . . . . . . 6 . . Effects 107 | . . . 4 3 . 9 16 21 3 28 7 4 12 . . Message Errors 14 | . . . . 2 . 2 1 2 1 3 1 1 1 . . Matter Fused 21 | . . . . . . 1 3 4 1 10 . 1 1 . . Heat Flow Errors 7 | . . . . . . 1 2 1 1 1 . . 1 . . Energy Discharges 10 | . . . . . . . 1 2 . 1 2 1 3 . . Data Loss (minor) 15 | . . . 2 . . 1 1 3 . 4 1 . 3 . . Data Loss (major) 5 | . . . . . . . 1 1 . 3 . . . . . Misfires 2 | . . . . . . . . 1 . 1 . . . . . Alerts 1 | . . . . . . . 1 . . . . . . . . Misdirections 18 | . . . . . . 3 5 6 . 4 . . . . . Targeting Errors 11 | . . . 2 1 . 1 1 1 . 1 1 1 2 . . Weapon Failures 3 | . . . . . . . . . . . 2 . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1205 | . . 19 70 . 21 21 . 78 . 3 105 325 502 61 . Projectiles 71 | . . . . . 21 . . 26 . . . . 24 . . Explosions 78 | . . 19 . . . 21 . 1 . 3 . 13 21 . . Melee 1056 | . . . 70 . . . . 51 . . 105 312 457 61 . Knockbacks 23 | . . . . 2 . 3 . 2 . . . 5 10 1 . Impact 13 | . . . . . . . . . . . . 5 7 1 . Kinetic 10 | . . . . 2 . 3 . 2 . . . . 3 . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 292 | . . . . 3 13 22 42 26 . 112 23 11 40 . . Shots 14 | . . . . . 1 1 2 1 . 5 1 1 2 . . Rammed 1 | . . . . 1 . . . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 525 | . 4 352 525 197 126 199 176 199 172 117 144 198 169 102 5 Average Temperature 90 | . 3 69 147 70 55 73 65 73 91 59 79 76 64 34 5 Received Heat Transfer 1317 | . 6 141 450 177 18 72 18 . . . 171 . 111 99 54 Effects 11 | . . 1 10 . . . . . . . . . . . . Shutdowns 2 | . . . 2 . . . . . . . . . . . . Energy Bleed 4 | . . . 4 . . . . . . . . . . . . Interference 2 | . . . 2 . . . . . . . . . . . . Short Circuit 2 | . . 1 1 . . . . . . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 24 | . . . . 1 2 . . . . . . 6 12 3 . Impact Corruptions 30 | . . . . . . . . . . . . 9 19 2 . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 50 | . . 50 . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . 1 . . 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Peak Influence 1050 | . 101 375 551 881 1050 868 . . . . 288 347 322 273 152 Average Influence 323 | . 49 219 336 493 734 574 . . . . 118 169 131 127 97 Maximum Alert Level 3 | . . 1 2 3 3 3 . . . . 1 1 1 1 . Low Security (%) 45 | 100 100 33 9 32 . . . . . . 87 79 92 78 100 Level 1 23 | . . 66 52 10 . 30 . . . . 12 20 7 21 . Level 2 14 | . . . 38 15 32 47 . . . . . . . . . Level 3 15 | . . . . 40 67 21 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 23 | . 1 1 2 4 2 4 . . . . 3 2 3 1 . Investigation 1 | . . . . . . 1 . . . . . . . . . Extermination 3 | . . . . . 1 . . . . . . 1 1 . . Reinforcement 12 | . 1 1 2 2 . 2 . . . . . 1 2 1 . Assault 3 | . . . . 1 1 1 . . . . . . . . . Garrison 4 | . . . . 1 . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Distress Signals 15 | . . 1 3 . . 2 . . . . 2 1 4 1 1 Communications Jammed 2 | . . . . . . . . . . . . . . . 2 Distress Signals 2 | . . . . . . . . . . . . . . . 2 Times Spotted 227 | . 2 20 35 29 8 21 3 1 . 4 28 19 29 17 11 Peak Tracking Total 11 | . 1 4 9 9 2 6 3 1 . 4 11 8 8 11 11 Tactical Retreats 16 | . . . 1 1 . . . . . . 6 1 3 3 1 Traps | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Traps Triggered 12 | . 1 . 1 3 . 2 . . . . 1 . 4 . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . 1 2 . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Machines Disabled 16 | . 1 1 2 3 4 4 . . . . . . 1 . . Max in Single Turn 3 | . 1 1 1 1 3 1 . . . . . . 1 . . Garrison Access 5 | . . . 1 . . . . . . . 1 . 1 2 . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Machines Accessed 87 | . 3 6 6 7 13 3 . 2 3 . 9 9 13 9 4 Terminals 41 | . 2 3 4 7 5 . . . . . 1 7 5 4 3 Fabricators 6 | . . . . . 3 1 . . . . 1 . 1 . . Repair Stations 8 | . . 1 . . 2 . . . . . 3 . 2 . . Recycling Units 9 | . 1 1 1 . 1 2 . . . . . 1 1 1 . Scanalyzers 8 | . . 1 . . 2 . . . . . 1 . 2 2 . Garrison Access 10 | . . . 1 . . . . . . . 3 1 2 2 1 Total Hacks 229 | . 10 14 14 14 32 6 . 5 22 . 24 25 32 24 7 Successful 134 | . 6 11 8 7 20 1 . 5 22 . 12 12 18 11 1 Failed 95 | . 4 3 6 7 12 5 . . . . 12 13 14 13 6 Catastrophic 18 | . . 2 2 3 2 1 . . . . . 2 2 2 2 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 35 | . 3 6 2 1 4 . . . . . . 10 6 3 . Terminals 106 | . 7 9 12 14 12 . . . . . 3 20 13 12 4 Fabricators 14 | . . . . . 7 3 . . . . 2 . 2 . . Repair Stations 22 | . . 2 . . 4 . . . . . 11 . 5 . . Recycling Units 15 | . 3 1 1 . 2 3 . . . . . 2 1 2 . Scanalyzers 26 | . . 2 . . 7 . . . . . 3 . 7 7 . Garrison Access 19 | . . . 1 . . . . . . . 5 3 4 3 3 Terminal Hacks 72 | . 5 5 5 6 5 . . 5 22 . . 9 4 5 1 Record 17 | . . . . . . . . 4 11 . . 2 . . . Part Schematic 10 | . . 1 . . . . . . 8 . . 1 . . . Robot Analysis 1 | . . . . . 1 . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . Open Door 5 | . . . . 3 . . . 1 . . . . . . 1 Level Access Points 4 | . 1 . . . 1 . . . . . . 1 . 1 . Branch Access Points 6 | . 1 1 1 . 1 . . . . . . 1 . 1 . Emergency Access Points 7 | . . 1 2 . . . . . . . . 1 2 1 . Terminal Index 5 | . 1 1 . . . . . . . . . 1 1 1 . Repair Station Index 1 | . . . . 1 . . . . . . . . . . . Unreport Threat 2 | . . . . 1 . . . . . . . 1 . . . Locate Traps 3 | . 1 . . . . . . . . . . 1 1 . . Extermination Status 1 | . . . . . 1 . . . . . . . . . . Hauler Manifests 2 | . . 1 1 . . . . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . . Zone Layout 4 | . 1 . 1 1 . . . . . . . . . 1 . Fabricator Hacks 9 | . . . . . 5 1 . . . . 2 . 1 . . Load Schematic 5 | . . . . . 2 1 . . . . 1 . 1 . . Build 4 | . . . . . 3 . . . . . 1 . . . . Repair Station Hacks 17 | . . 2 . . 3 . . . . . 8 . 4 . . Scan Component 9 | . . 1 . . 2 . . . . . 4 . 2 . . Repair 8 | . . 1 . . 1 . . . . . 4 . 2 . . Recycling Unit Hacks 7 | . 1 1 1 . 1 . . . . . . 1 1 1 . Retrieve Components 7 | . 1 1 1 . 1 . . . . . . 1 1 1 . Scanalyzer 16 | . . 2 . . 5 . . . . . 1 . 6 2 . Insert Component 10 | . . 1 . . 3 . . . . . 1 . 4 1 . Analyze 6 | . . 1 . . 2 . . . . . . . 2 1 . Garrison Access Hacks 5 | . . . 1 . . . . . . . 1 . 1 2 . Seal Access 5 | . . . 1 . . . . . . . 1 . 1 2 . Unauthorized Hacks 8 | . . 1 1 1 1 . . . . . . 2 1 1 . Terminals 8 | . . 1 1 1 1 . . . . . . 2 1 1 . Assimilate 2 | . . . . . 1 . . . . . . 1 . . . Botnet 6 | . . 1 1 1 . . . . . . . 1 1 1 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . 1 1 . 1 . . . . . . . . . . Used 2 | . . . 1 . 1 . . . . . . . . . . Hacking Detections 62 | . 2 4 3 4 10 3 . . . . 6 8 11 7 4 Full Trace Events 1 | . . . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . 2 . . 1 . . . 8 . . 1 2 1 . Parts Built 7 | . . . . . 6 . . . . . 1 . . . . Matter 811 | . . . . . 592 . . . . . 219 . . . . Time 323 | . . . . . 265 . . . . . 58 . . . . Total Part Build Rating 35 | . . . . . 32 . . . . . 3 . . . . Parts Repaired 8 | . . 1 . . 1 . . . . . 4 . 2 . . Time 262 | . . 26 . . 51 . . . . . 136 . 49 . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 33 | . 2 10 9 . 1 . . . . . . . 9 2 . Parts Scanalyzed 6 | . . 1 . . 2 . . . . . . . 2 1 . Part Schematics Acquired 5 | . . 1 . . 1 . . . . . . . 2 1 . Parts Damaged 1 | . . . . . . . . . . . . . 1 . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Total Allies 16 | . . . . 10 1 3 . . . 1 . 1 . . . Largest Group 10 | . . . . 10 1 3 . . . 1 . 1 . . . Highest-Rated Group 173 | . . . . 173 26 93 . . . 94 . 44 . . . Highest-Rated Ally 94 | . . . . 29 26 31 . . . 94 . 44 . . . Total Orders 5 | . . . . . . . . . . . . . 5 . . EXPLORE 1 | . . . . . . . . . . . . . 1 . . RETURN 4 | . . . . . . . . . . . . . 4 . . Ally Attacks 152 | . . . . 104 . 36 . . . 12 . . . . . Total Damage 2284 | . . . . 1539 . 476 . . . 269 . . . . . Kills 25 | . . . . 14 . 6 . . . 5 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Robot Analysis Total 1 | . . . . . 1 . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 . . . . . Drone Launches 10 | . . . . . . . . . . . . . 10 . . Drone Recoveries 7 | . . . . . . . . . . . . . 7 . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Turns Passed 7594 | 44 147 781 883 648 920 460 258 305 78 543 620 413 965 432 97 Spaces Moved 8339 | 39 156 455 489 398 852 605 406 369 80 462 818 693 1388 879 250 Core 2 | 1 . . 1 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels 2389 | 38 156 455 488 398 852 . . . . . . . 2 . . Hover 3714 | . . . . . . 605 406 369 80 462 818 693 281 . . Flight 2234 | . . . . . . . . . . . . . 1105 879 250 Fastest Speed 32 | 50 80 80 90 90 90 34 40 40 98 40 40 38 34 34 32 Average Speed 60 | 79 80 88 103 99 96 36 60 74 98 74 40 44 38 34 33 Slowest Speed 750 | 80 80 90 750 100 103 46 98 98 98 98 45 52 120 34 34 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 7 | . . . . . . . . . . . . . 2 3 2 Cave-ins Triggered 2 | . . . . . . 2 . . . . . . . . . Exploration Rate (%) 41 | 4 41 45 49 87 25 23 62 50 74 68 29 29 42 23 11 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . . 1 1 . . . . . Known Exits Taken 5 | . 1 . 1 . 1 . . . . . . 1 . 1 . Unknown Exits Taken 10 | 1 . 1 . 1 . 1 1 1 1 1 1 . 1 . . Scrap Searched 8 | . . . . . . . 1 3 . 4 . . . . . Spaces Dug 84 | . . . . . . 5 . . . . 22 8 23 24 2 Terrain Destroyed 458 | . . 3 5 2 4 67 51 60 . 91 59 48 42 24 2 Melee 69 | . . . . . . 1 . . . . 22 6 18 20 2 Projectile 32 | . . 1 5 2 . 7 . 1 . . 4 2 6 4 . AOE 357 | . . 2 . . 4 59 51 59 . 91 33 40 18 . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Total 10057 | 48 170 711 698 528 929 759 409 383 79 656 1018 752 1709 948 260 Wait 853 | . 1 166 98 29 51 37 . 3 . 187 113 . 156 12 . Move 8310 | 38 155 454 488 397 851 603 405 368 79 461 817 692 1383 873 246 Hop 5 | . . . . . . . . . . . . . 2 2 1 Pick Up 76 | 4 3 8 7 7 4 15 . 2 . 2 6 4 11 2 1 Fast Attach 100 | 6 3 7 7 4 2 6 . 1 . . 10 11 36 6 1 Attach 42 | . . 3 2 . . 9 1 . . . 8 4 8 2 5 Detach 50 | . 1 6 2 1 . 7 . . . . 9 3 14 5 2 Swap 78 | . . 4 13 9 4 20 . 1 . 2 6 7 10 2 . Drop 102 | . 3 11 10 15 5 14 . 1 . 2 7 4 26 2 2 Fire 264 | . 4 52 60 51 12 37 3 4 . 2 8 6 19 6 . Melee 152 | . . . 11 . . 2 . 3 . . 34 21 43 36 2 Ram 1 | . . . . 1 . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 23 | . . . . 14 . 9 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . 1 . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / Min) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage (discovered 2 exits: *Fac / [Rec]) -7/Factory (discovered 6 exits: *Fac x4 / Low x2) -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x3 / *Upp x2) -4/Factory (discovered 6 exits: *Res x4 / Upp x2) -3/Research -2/Research (discovered 5 exits: *Acc x3 / *Qua x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 45 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Identified exit to Mines 152 | -10/Materials | Identified exit to Materials 192 | -10/Materials | Entered another Materials area 192 | -9/Materials | Evolved 2 slots: Weapon x2 205 | -9/Materials | Identified exit to Mines 487 | -9/Materials | Build established: Tank 523 | -9/Materials | Repaired Wheel 933 | -9/Materials | Discovered new exit (range 7) 973 | -9/Materials | Entered another Materials area 973 | -8/Materials | Evolved 2 slots: Utility x2 1350 | -8/Materials | Discovered new exit (range 13) 1786 | -8/Materials | Discovered new exit (range 16) 1817 | -8/Materials | Identified exit to Storage 1856 | -8/Materials | Entered Storage 1981 | -8/Storage | Discovered new exit (range 11) 2001 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2139 | -8/Storage | Garrison activated, responded to threat 2256 | -8/Storage | First assault squad dispatched 2371 | -8/Storage | Destroyed 7 combat bots 2491 | -8/Storage | Discovered new exit (range 14) 2504 | -8/Storage | Entered Factory 2504 | -7/Factory | Evolved 2 slots: Propulsion x2 2682 | -7/Factory | Fabricated Arm. Wheel? 2695 | -7/Factory | Fabricated Centrium Wheel (x2) 2806 | -7/Factory | Local fabrication network quarantined 2819 | -7/Factory | Fabricated Centrium Wheel? 2943 | -7/Factory | Identified exit to Lower Caves 3102 | -7/Factory | Identified exit to Factory 3171 | -7/Factory | Repaired Imp. Assault Rifle 3304 | -7/Factory | First assault squad dispatched 3424 | -7/Factory | Entered another Factory area 3424 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3477 | -6/Factory | Allied Derelicts emerged from ambush trap array 3589 | -6/Factory | Build established: Mutant 3711 | -6/Factory | Found Prototype Launcher 3715 | -6/Factory | Found Prototype Launcher 3719 | -6/Factory | Crushed by falling debris 3719 | -6/Factory | Identified Rocket Array (x2) 3774 | -6/Factory | First assault squad dispatched 3786 | -6/Factory | Crushed by falling debris 3787 | -6/Factory | System corruption reached 10% 3817 | -6/Factory | Lost 5 parts (3n1u1w) 3875 | -6/Factory | Discovered new exit (range 16) 3884 | -6/Factory | Entered Lower Caves 4067 | -6/Lower Caves | Discovered new exit (range 7) 4142 | -6/Lower Caves | Entered another Lower Caves area 4170 | -6/Lower Caves | Learned location of 1 exit from Factory 4246 | -6/Lower Caves | Encountered a Warlord checkpoint 4438 | -6/Lower Caves | Discovered new exit (range 7) 4447 | -6/Lower Caves | Entered Data Miner 4447 | -6/Data Miner | Discovered new exit (range 6) 4460 | -6/Data Miner | Met Data Miner 4490 | -6/Data Miner | Learned location of Section 7 (-2) 4490 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4503 | -6/Data Miner | Received God Mode back door access code from Data Miner 4525 | -6/Data Miner | Entered Proximity Caves 4539 | -5/Proximity Caves | Escorted by Enhanced Grunt 4825 | -5/Proximity Caves | Discovered new exit (range 10) 5007 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 5068 | -5/Proximity Caves | Entered Factory 5068 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5069 | -5/Factory | Identified exit to Upper Caves 5121 | -5/Factory | Repaired Maneuvering Thrusters 5145 | -5/Factory | Repaired Imp. Assault Rifle 5160 | -5/Factory | Discovered new exit (range 13) 5167 | -5/Factory | Discovered exit to Upper Caves (range 12) 5276 | -5/Factory | Discovered new exit (range 21) 5386 | -5/Factory | Garrison activated, responded to threat 5440 | -5/Factory | Lost 4 parts (2n1u1w) 5443 | -5/Factory | Discovered new exit (range 17) 5489 | -5/Factory | Repaired Greatsword 5516 | -5/Factory | Repaired Cld. Ion Engine 5635 | -5/Factory | Fabricated Aerolev Unit (x1) 5688 | -5/Factory | Entered another Factory area 5688 | -4/Factory | Evolved 2 slots: Utility x2 5723 | -4/Factory | Identified exit to Upper Caves 5826 | -4/Factory | Discovered new exit (range 2) 5897 | -4/Factory | Identified exit to Research 5958 | -4/Factory | P-70 Sage assimilated allied Director 7a 6028 | -4/Factory | Lost 4 parts (2n1u1w) 6101 | -4/Factory | Entered Research 6101 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6273 | -3/Research | Repaired Aerolev Unit 6524 | -3/Research | Lost 4 parts (1n1u2w) 6713 | -3/Research | Found Antimissile System 6750 | -3/Research | Spotted B-86 Titan 6799 | -3/Research | Repaired Adv. Weight Redist. System 6820 | -3/Research | Build established: Hacker-Mutant 7009 | -3/Research | Found Prototype Slashing Weapon 7009 | -3/Research | Identified Molecular Scythe 7022 | -3/Research | Discovered new exit (range 21) 7066 | -3/Research | Entered another Research area 7066 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 7087 | -2/Research | Lost 5 parts (2p1n1u1w) 7101 | -2/Research | Spotted B-90 Cyclops 7154 | -2/Research | Spotted B-90 Cyclops 7155 | -2/Research | Spotted B-90 Cyclops 7377 | -2/Research | Identified exit to Quarantine 7377 | -2/Research | Identified exit to Access 7498 | -2/Research | Entered Access 7498 | -1/Access | Evolved 2 slots: Utility x2 7537 | -1/Access | Spotted B-99 Colossus 7594 | -1/Access | Discovered new exit (range 5) 7595 | *** | Escaped! Last Messages --------------- 07503_ Extracted 40 matter. 07503_ Acquired Com. Matter Pod. 07508_ Connecting with Terminal... 07516_ Connecting with Garrison Access... 07529_ Acquired 50 matter. 07552_ C-30 ARC bursts open, deploying its payload. 07552_ L-61 Swordsman unfolds itself. 07552_ G-73 Enforcer unfolds itself. 07553_ Impulse Thruster Array destroyed. 07561_ Connecting with Terminal... 07565_ Penetrated by Slug. 07565_ Slug penetrates U-05 Engineer. 07566_ W-44 Eye distress signal jammed. 07585_ Acquired System Shield. 07590_ W-44 Eye sends out distress signal. 07592_ Connecting with Terminal... >>Open Sealed Barrier opened. 07594_ The Access Shell folds into the floor. 07594_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ??????????# #???????????????????????????????????? | | ??????????# ???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# ########+#####??????????????????????? | | ??????????# # +??????????????????????? | | ??????????# # #??????????????????????? | | ?########## # #??????????????????????? | | ?# # # // #??????????????????????? | | ?# # # /// #??????????????????????? | | ?# " # # /// #??????????????????????? | | ?# """ # # #??????????????????????? | | ?# """ # + #??????????????????????? | | ?# " # # #??????????????????????? | | ?# + # #??????????????????????? | | ?# # # #??????????????????????? | | ?# # # #??????????????????????? | | ?########## ##############??????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ??????????#w "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ##+##?????# +???????????????????????????????????? | | ####### #???????????????????????????????????? | | #???????????????????????????????????? | | = #???????????????????????????????????? | | ###+######???????????????????????????????????? | | # ##????????????????????????????????????????????? | | # #?????????????????????????????????????????????? | | # #?????????????????????????????????????????????? | | # #?????????????????????????????????????????????? | | # #?????????????????????????????????????????????? | | # #?????????????????????????????????????????????? | | # #?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 65 Energy Generation 43 Energy Capacity 890 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 135 Jamming Range 16 Additional Mass Support 9 Armor Coverage 450 Resistance: KI 20 Propulsion Shielding 33 Evasion (%) 69 Melee Accuracy 12 Armor Integrity Analysis 33 Recoil Reduction 6 Matter Filtering 30 Force Boost 4 Offensive Hacking 24 Defensive Hacking 22 Item Schematics ----------------- Hrd. Light Armor Plating | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Hacked Aerolev Unit | -7/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Hyp. Railgun | -4/Factory | Hacked Centrium Wheel | -3/Research | Scanalyzed Rocket Array | -3/Research | Scanalyzed Cld. Nuclear Pulse Thruster | -2/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Wheel | x2 | -7/Factory Centrium Wheel | x2 | -7/Factory | Preloaded Centrium Wheel | x2 | -7/Factory | Preloaded Aerolev Unit | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravmagCoolantSource Manual? 0 Play Time 03:52:22 Cumulative 117.0 hours Start 2020.06.02 @ 18:06:09 End 2020.06.04 @ 17:06:48 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 1 Adventurer 36 Explorer 0 Win Type 0 Total 5 Types 5/0/0/0/0/0/0 Lore% 31 Gallery% 49 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 181594bb-5dbd-41ab-bf2e-1727530120a9