Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.10 @ 23:56:15 Player: RNGesus Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (309) 1545 Value Destroyed (10903) 10903 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (6909) 6909 TOTAL SCORE: 24637 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3650 Follower Combat Kills 2352 Met Imprinter 300 Was Imprinted 300 Friendly Fire -193 Cogmind --------- Core Integrity 0/850 Matter 15/300 Energy 150/150 System Corruption 2% Temperature Cool (0) Movement Core (1650) Ox32 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Experimental Heat Sink Huge Storage Unit Enhanced Optical Array Advanced Signal Interpreter Improved Targeting Computer Experimental Thermal Shield > --- WEAPON (2) ------- Improved KE Penetrator > --- INVENTORY (25) --- Light Angular Momentum Engine Improved Cooling System Advanced Matter Compressor (261) Advanced Weapon Cycler Zionite Weapon Casing Hardened Medium Armor Plating Graphene Brace Improved Recalibrator Beamcaster Coil Gun Bore Cannon Mini Grenade Launcher Remote Datajack Segregator Centrium Greatsword Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Huge Storage Unit Enhanced Optical Array Active Sensor Suite Improved Targeting Computer Improved Medium Armor Plating Experimental Thermal Shield > --- WEAPON ----------- Heavy Particle Gun Coil Gun > --- INVENTORY -------- Advanced Heat Sink Experimental Heat Sink Improved Cooling System Experimental Cooling System Improved Signal Interpreter Improved Particle Charger Zionite Weapon Casing Zionite Weapon Casing Graphene Brace Improved Recalibrator Gauss Rifle Improved KE Penetrator Advanced Assault Cannon Bore Cannon Advanced EMP Blaster Guided EMP Blaster Mini Grenade Launcher Heavy Rocket Launcher Rocket Array Rocket Array Remote Datajack Makeshift Hammer Centrium Greatsword [Rating: 100] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Cooled Aerolev Unit Utility Huge Storage Unit Device Experimental Cooling System Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Experimental System Shield Protection Hardened Light Armor Plating Weapon Force Rifle Energy Gun Force Rifle Ballistic Gun Autogun Ballistic Cannon Bore Cannon Launcher Rocket Array Special Weapon Remote Datajack Impact Weapon Makeshift Hammer Slashing Weapon Centrium Greatsword Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Slots Evolved 8 | . . . 2 . 2 2 . . . . 2 . . Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . . . . . Utility 6 | . . . 1 . 1 2 . . . . 2 . . Weapon . | . . . . . . . . . . . . . . Parts Attached 275 | 6 3 3 26 3 54 61 7 7 12 9 39 15 30 Power 20 | 1 . 1 3 . 4 4 . . . . 5 . 2 Engine 17 | 1 . . 3 . 4 4 . . . . 4 . 1 Core 2 | . . 1 . . . . . . . . . . 1 Reactor 1 | . . . . . . . . . . . 1 . . Propulsion 70 | 2 . 1 6 . 21 12 . . 1 5 11 2 9 Treads 32 | 2 . . 6 . 13 6 . . . 1 1 1 2 Leg 26 | . . . . . 7 . . . . 4 8 1 6 Wheel 11 | . . 1 . . 1 5 . . 1 . 2 . 1 Hover 1 | . . . . . . 1 . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 76 | 1 3 . 6 2 12 18 1 3 4 2 9 7 8 Device 31 | . . . . 1 5 9 . 1 1 1 5 3 5 Storage 8 | 1 2 . . . 1 1 . . . . . 2 1 Processor 12 | . . . 1 . 2 3 . . 1 . 2 1 2 Hackware 2 | . . . . . . 1 . . 1 . . . . Protection 23 | . 1 . 5 1 4 4 1 2 1 1 2 1 . Artifact . | . . . . . . . . . . . . . . Weapon 109 | 2 . 1 11 1 17 27 6 4 7 2 14 6 11 Energy Gun 35 | 1 . . 1 . 6 6 2 3 3 1 6 3 3 Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 31 | 1 . 1 8 1 6 9 . . . . 2 . 3 Ballistic Cannon 4 | . . . . . . 2 1 . . 1 . . . Launcher 27 | . . . 2 . 5 5 2 1 1 . 4 2 5 Special Weapon 4 | . . . . . . 2 . . 1 . 1 . . Impact Weapon 2 | . . . . . . . . . 1 . 1 . . Slashing Weapon 6 | . . . . . . 3 1 . 1 . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . 2 . 4 7 . . 1 . 6 3 1 Corrupted Parts 3 | . . . . . . . . . . 3 . . . System Corruption 15 | . . . . . . . . . . 15 . . . Parts Lost 89 | . . 3 11 . 14 17 3 3 . 2 16 1 19 Power 14 | . . 1 3 . 3 2 . . . . 3 . 2 Propulsion 37 | . . 1 2 . 7 7 . 1 . 2 8 . 9 Utility 21 | . . . 3 . 3 4 1 2 . . 3 1 4 Weapon 17 | . . 1 3 . 1 4 2 . . . 2 . 4 Highest Loss Streak 10 | . . 2 3 . 6 10 3 2 . 1 4 1 8 To Critical Strikes 1 | . . . . . . . . . . . . . 1 Average Slot Usage (%) 91 | . 94 99 94 100 98 86 87 79 87 98 83 84 86 Engine 7 | . 14 5 10 11 8 6 7 7 7 7 4 . . Treads 15 | . 28 19 26 33 25 11 7 7 7 . 1 5 4 Leg 5 | . . . . . 6 . . . . 21 21 13 13 Wheel 5 | . . 8 2 . 3 9 15 11 12 5 . . . Device 7 | . . . . . 7 9 7 10 11 7 11 10 14 Storage 9 | . 14 14 11 11 9 6 7 7 7 7 6 10 10 Processor 10 | . . . 1 11 10 16 12 7 12 15 13 19 20 Protection 10 | . 8 14 19 10 8 7 7 8 12 15 6 3 4 Energy Gun 5 | . 14 3 . . 4 3 10 9 5 8 9 8 6 Ballistic Gun 9 | . 14 24 21 22 12 6 . . . . 1 . 1 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 128 | 11 51 55 65 59 110 128 111 116 116 118 116 127 116 Greatest Support 96 | 40 40 40 60 60 80 80 44 16 26 70 91 76 96 Greatest Overweight (x) 32 | 3 1 3 3 . 6 4 6 7 7 10 11 1 32 Average Overweight (x) 2 | . . 2 1 . 3 2 3 6 4 2 2 1 1 Largest Inventory Capacity 25 | 8 20 20 20 20 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 7 13 20 20 20 21 24 25 25 25 25 25 25 25 Most Carried 25 | 4 15 13 20 20 25 25 25 25 25 25 25 25 25 Average Carried 20 | 2 9 11 17 19 20 22 24 24 24 24 23 24 23 Final Capacity 25 | 8 20 20 20 20 25 25 25 25 25 25 25 25 25 Final Carried 25 | 4 13 11 20 20 24 25 24 25 25 25 24 25 16 Class Distribution -------------------- 58% | Scavenger-Mutant 34% | Mutant 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Matter Collected 7007 | 165 202 235 1122 137 1621 1157 148 242 122 306 528 267 755 Remotely . | . . . . . . . . . . . . . . Salvage Created 12301 | 54 455 119 1471 257 2638 2801 219 169 . 30 1437 1286 1365 Parts 620 | 11 37 13 98 17 151 141 14 14 . . 61 6 57 Haulers Intercepted 14 | . . . 4 . 6 4 . . . . . . . Recyclers Shooed 9 | 1 . 1 . 1 1 4 . . . . 1 . . Parts Field Recycled 17 | . . . . . . 17 . . . . . . . Retrieved Matter 97 | . . . . . . 97 . . . . . . . Parts Self-Destructed 42 | . . . . . . . 14 10 . 18 . . . Prevented 15 | . . . . . . . . . . 15 . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Combat Hostiles Destroyed 233 | . 14 8 31 5 48 44 4 4 . 1 30 6 38 Melee 5 | . . . . . . 4 . . . 1 . . . Guns 151 | . 14 8 31 5 37 23 2 1 . . 22 . 8 Cannons 2 | . . . . . . 2 . . . . . . . AOE 74 | . . . . . 11 15 2 3 . . 8 6 29 Classes Destroyed 20 | 1 3 . 5 1 6 2 . . . . . 1 1 Worker 16 | . . . 1 3 6 4 . . . . 1 . 1 Builder 7 | . . . 1 . 2 2 . . . . 2 . . Tunneler 5 | 3 1 . . . 1 . . . . . . . . Hauler 14 | . . . 4 . 6 4 . . . . . . . Recycler 16 | . . . . 1 3 12 . . . . . . . Mechanic 9 | . . . 1 . 1 3 . . . . . . 4 Operator 4 | . 1 . 1 . 2 . . . . . . . . Watcher 3 | . . . . . 3 . . . . . . . . Swarmer 43 | . 6 8 9 4 1 6 . . . 1 8 . . Saboteur 1 | . . . . . . . . . . . . . 1 Grunt 95 | . 8 . 13 1 24 15 2 3 . . 13 . 16 Brawler 7 | . . . . . . 1 . . . . . . 6 Duelist 7 | . . . . . 3 1 1 . . . . . 2 Protector 7 | . . . . . 3 2 . . . . . . 2 Sentry 22 | . . . 9 . 8 1 . . . . 3 . 1 Specialist 10 | . . . . . 6 4 . . . . . . . Hunter 18 | . . . . . 2 5 . . . . 5 . 6 Programmer 15 | . . . . . . 8 1 1 . . 1 . 4 Heavy 2 | . . . . . 1 1 . . . . . . . Compactor 6 | . . . . . . . . . . . . 6 . Decomposer 2 | . . . . . . . . 2 . . . . . Surgeon 2 | . . . . . . . . . . . . . 2 Best Kill Streak 17 | 3 3 3 8 6 9 16 3 3 . 1 7 4 17 Combat Bots Only 16 | . 3 3 8 4 5 10 3 3 . 1 5 4 16 Max Kills in Single Turn 6 | 1 1 1 1 2 4 3 1 2 . 1 3 2 6 Gunslinging 1 | . . . . 1 . . . . . . . . . Exploded 5 | . . . . . 4 3 1 2 . . 2 2 5 Melee 1 | . . . . . . 1 . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Damage Taken 16961 | . 332 420 1726 59 3248 3851 599 331 . 329 2895 57 3114 Core 2031 | . 35 89 194 27 235 352 155 26 . 66 436 27 389 Absorbed by Shields 308 | . . . . . 128 180 . . . . . . . Redirected to Shielding 143 | . . . . . . . . . . . 136 7 . Regen/Repaired (Parts) 318 | . . . . . 128 . . . . . . . 190 Core Remaining (%) 53 | 100 . 50 . 44 57 . . . . 14 . . . Volleys Fired 749 | 10 39 27 118 13 175 117 44 20 . . 102 8 76 Largest 2 | 2 2 2 2 2 2 2 2 1 . . 2 1 2 Hottest 160 | 60 60 60 46 51 105 160 160 80 . . 160 45 150 Shots Fired 1261 | 19 77 53 226 26 317 182 54 23 . 1 186 8 89 Gun 1132 | 19 77 53 223 26 303 145 21 18 . . 177 . 70 Cannon 51 | . . . . . . 19 30 1 . 1 . . . Launcher 72 | . . . 3 . 14 13 3 4 . . 8 8 19 Special 6 | . . . . . . 5 . . . . 1 . . Kinetic 798 | 10 39 46 223 26 242 105 30 1 . 1 32 . 43 Thermal 385 | 9 38 7 . . 61 59 21 18 . . 145 . 27 Explosive 66 | . . . 3 . 14 13 3 4 . . 8 8 13 Electromagnetic 6 | . . . . . . . . . . . . . 6 Robot Hit Streak 39 | 4 9 6 25 8 31 39 5 3 . 1 19 5 6 Robot Miss Streak 5 | 2 3 4 4 5 4 3 2 3 . . 4 3 4 Penetration Max 1 | . . . . . 1 1 . . . . . . . Secondary Targets 19 | . 1 3 3 2 3 6 . . . . . . 1 Max Gunslinging Chain 1 | . 1 1 1 1 1 1 . . . . . . 1 Shots Hit Robots 922 | 13 49 27 162 21 261 174 14 9 . 2 128 5 57 Core Hits 679 | 4 24 10 56 17 169 103 10 11 . . 72 21 182 Critical Kills 5 | . . . . . 2 3 . . . . . . . Critical Parts Destroyed 16 | . . . 2 . 2 6 . 1 . 2 3 . . Critical Strikes 40 | . . . 2 . 8 17 . 1 . 2 8 . 2 Burn 12 | . . . . . 4 1 . . . . 5 . 2 Destroy 20 | . . . 2 . 4 9 . 1 . 1 3 . . Smash 1 | . . . . . . . . . . 1 . . . Sever 7 | . . . . . . 7 . . . . . . . Melee Attacks 50 | . . . . . . 42 2 . 1 2 3 . . Impact 5 | . . . . . . . . . . 2 3 . . Slashing 45 | . . . . . . 42 2 . 1 . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 12 | . . . . . . 12 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 33440 | 164 617 407 2550 328 6334 8639 566 459 . 63 3829 2572 6912 Guns 15691 | 164 617 407 2490 328 4643 2685 315 213 . . 2803 . 1026 Cannons 276 | . . . . . . 246 . . . 30 . . . Explosions 14620 | . . . 60 . 1672 2907 251 246 . . 1026 2572 5886 Melee 2834 | . . . . . . 2801 . . . 33 . . . Ramming 19 | . . . . . 19 . . . . . . . . Kinetic 10261 | 85 297 358 2490 328 3742 1819 . . . 30 458 . 654 Thermal 5744 | 79 320 49 . . 939 1112 315 213 . . 2345 . 372 Explosive 14255 | . . . 60 . 1634 2907 251 246 . . 1026 2572 5559 Electromagnetic 327 | . . . . . . . . . . . . . 327 Impact 33 | . . . . . . . . . . 33 . . . Slashing 2801 | . . . . . . 2801 . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 21 | . . . . . 4 9 18 21 21 15 1 1 2 Average Corruption 6 | . . . . . 3 6 12 19 21 12 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 236 | . . . . . 55 46 40 41 4 23 9 4 14 Message Errors 60 | . . . . . 9 15 9 12 1 8 2 1 3 Matter Fused 55 | . . . . . 13 5 11 9 2 6 4 . 5 Heat Flow Errors 22 | . . . . . 6 6 5 3 . 1 . 1 . Energy Discharges 32 | . . . . . 8 8 3 4 1 5 . 2 1 Parts Rejected 5 | . . . . . 1 3 . . . . 1 . . Data Loss (minor) 29 | . . . . . 9 4 4 6 . 1 1 . 4 Data Loss (major) 9 | . . . . . 2 1 3 2 . 1 . . . Misfires 13 | . . . . . 5 1 2 3 . 1 . . 1 Alerts 4 | . . . . . . 1 1 1 . . 1 . . Misdirections 1 | . . . . . . . . 1 . . . . . Weapon Failures 6 | . . . . . 2 2 2 . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 952 | . . . . . 24 770 . . . 33 . . 125 Projectiles . | . . . . . . . . . . . . . . Explosions 192 | . . . . . 24 43 . . . . . . 125 Melee 760 | . . . . . . 727 . . . 33 . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 408 | . . . 21 . 73 81 . . . . . 57 176 Shots 20 | . . . 1 . 3 3 . . . . . 3 10 Rammed 1 | . . . . . 1 . . . . . . . . Targets Rammed 1 | . . . . . 1 . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 423 | . 90 90 380 12 374 267 423 208 . 204 278 160 355 Average Temperature 88 | . 31 27 100 9 84 55 157 104 . 114 81 80 143 Received Heat Transfer 3728 | . 111 . 630 6 1090 663 9 60 . 39 435 . 685 Effects 21 | . . . 4 . 7 . 1 . . . 3 . 6 Shutdowns 1 | . . . . . 1 . . . . . . . . Energy Bleed 3 | . . . 1 . 1 . . . . . . . 1 Interference 13 | . . . 1 . 4 . . . . . 3 . 5 Matter Decay 1 | . . . 1 . . . . . . . . . . Short Circuit 2 | . . . . . 1 . 1 . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Parts Fried 4 | . . . . . . . . . . 1 . . 3 Impact Corruptions 2 | . . . . . . . . . . 2 . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 22 | . 1 1 . . 1 3 1 1 . . 14 . . Heat Transferred 10610 | 175 675 100 . . 2038 1850 444 296 . . 4292 . 740 Parts Sabotaged 2 | . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Peak Influence 2639 | 15 220 165 526 339 897 1219 . . . . 1047 422 2639 Initial 408 | . 9 40 19 204 . 408 . . . . 86 366 155 Average 465 | 5 87 39 354 157 391 713 . . . . 450 323 1404 Maximum Alert Level 5 | . 1 . 2 1 3 4 . . . . 3 2 5 Low Security (%) 26 | 100 95 100 7 58 16 . . . . . 39 . 2 Level 1 27 | . 4 . 57 41 42 . . . . . 15 59 1 Level 2 25 | . . . 34 . 29 55 . . . . 16 40 7 Level 3 11 | . . . . . 12 28 . . . . 28 . 20 Level 4 5 | . . . . . . 15 . . . . . . 33 Level 5 . | . . . . . . . . . . . . . 2 High Security 2 | . . . . . . . . . . . . . 33 Max Security . | . . . . . . . . . . . . . . Sterilizations 1 | . . . . . 1 . . . . . . . . Squads Dispatched 75 | . 3 . 3 1 9 14 . . . . 15 . 30 Investigation 11 | . 1 . . 1 . 3 . . . . 4 . 2 Extermination 9 | . . . . . . 5 . . . . 3 . 1 Reinforcement 23 | . 2 . 3 . 6 3 . . . . 5 . 4 Assault 22 | . . . . . 3 2 . . . . . . 17 Garrison 10 | . . . . . . 1 . . . . 3 . 6 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . 1 . . . . 3 . 2 Haulers Reinforced 2 | . . . . . . 1 . . . . 1 . . Active Scanning Responses 4 | . . . . . . . . . . . 4 . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Distress Signals 12 | . . . 4 . 4 1 . . . . 2 . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 445 | . 20 12 64 5 86 80 4 7 . 13 55 5 94 Peak Tracking Total 21 | . 4 3 8 3 7 11 3 3 . 4 6 4 21 Tactical Retreats 23 | . . 2 4 . 2 9 . . . 1 3 . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Traps Triggered 8 | . . . 1 . 2 . 1 . . . 3 . 1 Indirectly 1 | . . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused 1 | . . . . . . 1 . . . . . . . Traps Extracted 3 | . . . . 3 . . . . . . . . . Installed 3 | . . . . . . 3 . . . . . . . Triggered 1 | . . . . . . 1 . . . . . . . Most Traps Carried 3 | . . . . 3 3 3 . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Machines Disabled 27 | . . . . . 4 1 . . . . 3 . 19 Max in Single Turn 2 | . . . . . 2 1 . . . . 1 . 2 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Machines Accessed 29 | . 3 . 6 1 6 8 1 . 1 . 2 . 1 Terminals 18 | . 2 . 5 . 5 4 1 . . . 1 . . Fabricators 2 | . . . . . . 2 . . . . . . . Repair Stations 4 | . . . 1 . 1 . . . . . 1 . 1 Recycling Units 3 | . 1 . . . . 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 76 | . 8 . 17 1 17 23 1 . 2 . 3 . 4 Successful 37 | . 5 . 6 1 10 7 1 . 2 . 1 . 4 Failed 37 | . 2 . 10 . 7 16 . . . . 2 . . Catastrophic 6 | . 1 . 1 . 2 2 . . . . . . . Database Lockouts 2 | . 1 . 1 . . . . . . . . . . Manual 55 | . 6 . 8 . 8 8 . . . . 11 . 14 Terminals 49 | . 7 . 15 . 14 10 1 . . . 2 . . Fabricators 5 | . . . . . . 5 . . . . . . . Repair Stations 10 | . . . 2 . 3 . . . . . 1 . 4 Recycling Units 9 | . 1 . . . . 8 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 25 | . 4 . 5 1 8 3 1 . 2 . 1 . . Record 1 | . . . . . . . 1 . . . . . . Part Schematic 6 | . . . 2 . 2 . . . 2 . . . . Robot Analysis 4 | . 3 . . . 1 . . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . Open DSF 1 | . . . . . . . . . . . 1 . . Branch Access Points 1 | . . . . . . 1 . . . . . . . Alert Level 2 | . . . . . 1 1 . . . . . . . Locate Traps 3 | . . . 1 . 1 1 . . . . . . . Hauler Manifests 4 | . 1 . 2 . 1 . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . . . . Build 2 | . . . . . . 2 . . . . . . . Repair Station Hacks 7 | . . . 1 . 2 . . . . . . . 4 Scan Component 4 | . . . 1 . 1 . . . . . . . 2 Repair 3 | . . . . . 1 . . . . . . . 2 Recycling Unit Hacks 2 | . . . . . . 2 . . . . . . . Retrieve Components 2 | . . . . . . 2 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 23 | . 1 . 6 . 6 6 1 . . . 2 . 1 Full Trace Events 3 | . . . . . . 3 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . Robots Built 1 | . . . . . . 1 . . . . . . . Authchips . | . . . . . . . . . . . . . . Time 58 | . . . . . . 58 . . . . . . . Total Robot Build Rating 3 | . . . . . . 3 . . . . . . . Part Schematics Acquired 28 | . . . 2 . 2 . . . 16 . . . 8 Parts Built 1 | . . . . . . 1 . . . . . . . Authchips . | . . . . . . . . . . . . . . Time 84 | . . . . . . 84 . . . . . . . Total Part Build Rating 4 | . . . . . . 4 . . . . . . . Parts Repaired 3 | . . . . . 1 . . . . . . . 2 Time 180 | . . . . . 13 . . . . . . . 167 Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 20 | . . . . . . 20 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . 3 . . . . 1 . . Non-combat 4 | . . . . . . 3 . . . . 1 . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied 4 | . . . . . . 3 . . . . 1 . . find_chute 1 | . . . . . . . . . . . 1 . . find_recycling 3 | . . . . . . 3 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Total Allies 43 | . . 3 . 1 . 1 . . 15 . 5 18 . Largest Group 18 | . . 3 1 1 1 1 . . 15 15 5 18 18 Highest-Rated Group 638 | . . 40 16 31 31 34 . . 453 453 402 638 638 Highest-Rated Ally 96 | . . 16 16 31 31 34 . . 51 51 96 50 50 Zionite Dispatches 1 | . . . . . . . . . . . 1 . . Light 1 | . . . . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 409 | . . 15 2 . 21 8 . . . 101 84 . 178 Total Damage 11801 | . . 94 . . 146 323 . . . 2001 2211 . 7026 Kills 88 | . . 2 . . 3 2 . . . 17 13 . 51 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Robot Analysis Total 4 | . 3 . . . 1 . . . . . . . . Derelict Logs Recovered 7 | . . 2 . 1 . . 1 1 2 . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Zionite Intel Received 4 | . . . . . . . . . . . 1 . 3 Emergency Access 1 | . . . . . . . . . . . 1 . . Prototype Schematics 1 | . . . . . . . . . . . . . 1 Unaware Analyses 1 | . . . . . . . . . . . . . 1 Trap Installations 1 | . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Turns Passed 20230 | 125 966 948 2798 954 3736 2172 932 849 2026 840 1768 731 1385 Spaces Moved 9518 | 57 450 504 1210 567 1612 1038 539 417 1256 432 651 278 507 Core 14 | 12 . . . . . 1 . . . . . . 1 Treads 3294 | 45 450 139 903 567 519 83 . . . . . 251 337 Legs 1326 | . . . . . 279 . . . . 308 577 27 135 Wheels 4884 | . . 365 307 . 814 954 539 417 1256 124 74 . 34 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 145 145 160 155 100 130 190 135 150 187 190 190 Average Speed 181 | 148 179 171 196 160 190 148 152 191 155 189 209 235 231 Slowest Speed 1650 | 200 240 240 240 160 265 250 190 205 205 260 345 240 1650 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . . . . Exploration Rate (%) 65 | 3 71 99 94 96 98 26 61 67 91 66 27 96 18 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 4 | . 1 1 . 1 . . . . 1 . . . . Known Exits Taken 2 | . . . . . . 1 1 . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . . 1 1 1 . . . Scrap Searched 15 | . . 1 . 1 . . 2 3 5 3 . . . Spaces Dug 48 | . . . 16 . . 3 25 . . . 4 . . Terrain Destroyed 545 | . . . 22 . 59 108 53 8 . 1 48 139 107 Melee 7 | . . . . . . 3 2 . . . 2 . . Projectile 32 | . . . . . . 2 23 1 . 1 4 . 1 AOE 506 | . . . 22 . 59 103 28 7 . . 42 139 106 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Total 11240 | 76 533 540 1443 592 1997 1402 592 446 1333 451 861 344 630 Wait 355 | . 23 6 38 1 81 84 . . 51 2 48 21 . Move 9506 | 56 449 503 1209 566 1611 1037 538 416 1255 431 651 277 507 Hop . | . . . . . . . . . . . . . . Pick Up 153 | 4 13 1 31 4 34 31 1 2 3 2 10 9 8 Fast Attach 78 | 6 1 . 7 . 17 11 . 3 8 4 8 7 6 Attach 85 | . 1 3 8 . 12 24 2 1 1 1 12 5 15 Detach 29 | . 1 . 1 . 3 11 . . 1 1 4 4 3 Swap 112 | . 1 . 11 3 25 26 5 3 3 4 19 3 9 Drop 118 | . 5 . 20 5 38 16 . . 10 4 4 10 6 Fire 749 | 10 39 27 118 13 175 117 44 20 . . 102 8 76 Melee 50 | . . . . . . 42 2 . 1 2 3 . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 1 | . . . . . 1 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . 1 . . . . . Trap 3 | . . . . . . 3 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 126 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Central database locked down 318 | -10/Materials | Build established: Mutant 535 | -10/Materials | Discovered new exit (range 11) 1051 | -10/Materials | Discovered new exit (range 8) 1092 | -10/Materials | Entered Mines 1155 | -10/Mines | Learned location of Storage (-7) 1201 | -10/Mines | Learned Materials stockpile data 1407 | -10/Mines | Discovered new exit (range 9) 1593 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2020 | -10/Mines | Discovered new exit (range 15) 2040 | -10/Mines | Entered Materials 2040 | -9/Materials | Accompanied by 1 ally 2040 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2139 | -9/Materials | Lost 3 parts (1n1u1w) 2290 | -9/Materials | Lost 3 parts (1p2w) 2317 | -9/Materials | Destroyed 8 combat bots 2444 | -9/Materials | Discovered new exit (range 14) 3022 | -9/Materials | Build established: Scavenger-Mutant 3490 | -9/Materials | Discovered new exit (range 15) 3502 | -9/Materials | Central database locked down 4053 | -9/Materials | Discovered new exit (range 15) 4365 | -9/Materials | Lost 3 parts (1p2u) 4521 | -9/Materials | Discovered new exit (range 16) 4838 | -9/Materials | Entered Mines 4877 | -9/Mines | Discovered new exit (range 5) 4881 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4944 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4998 | -9/Mines | Discovered new exit (range 8) 5016 | -9/Mines | Met a Derelict shopkeep closing up shop 5200 | -9/Mines | Core integrity fell below 50% 5317 | -9/Mines | Learned location of Zion (-7) 5473 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5729 | -9/Mines | Received a Mining Laser from a helpful Derelict 5792 | -9/Mines | Entered Materials 5792 | -8/Materials | Accompanied by 1 ally 5792 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7065 | -8/Materials | Discovered new exit (range 9) 7290 | -8/Materials | Discovered new exit (range 15) 7337 | -8/Materials | Repaired Lgt. Treads 8326 | -8/Materials | Lost 6 parts (1p3n1u1w) 8397 | -8/Materials | Found Rocket Array 8404 | -8/Materials | Discovered new exit (range 14) 8515 | -8/Materials | Found Rocket Array 8592 | -8/Materials | First assault squad dispatched 9465 | -8/Materials | Sterilization system engaged 9465 | -8/Materials | Non-combat units ordered to evacuate 9528 | -8/Materials | Entered Factory 9528 | -7/Factory | Evolved 2 slots: Utility x2 9591 | -7/Factory | Identified exit to Storage 9591 | -7/Factory | Identified exit to Lower Caves 9928 | -7/Factory | First assault squad dispatched 9944 | -7/Factory | Fabricated Hvy. Rocket Launcher (x1) 10045 | -7/Factory | Build established: Mutant 10559 | -7/Factory | Cargo convoy interrupted 10637 | -7/Factory | Destroyed 10 combat bots 10640 | -7/Factory | Lost 10 parts (1p3n2u4w) 10648 | -7/Factory | Found Prototype Slashing Weapon 10668 | -7/Factory | Found Prototype Hackware 10721 | -7/Factory | Identified Centrium Greatsword 10807 | -7/Factory | Found Powered Armor 10810 | -7/Factory | Found Powered Armor 10912 | -7/Factory | Identified Exp. System Shield 11500 | -7/Factory | Fabricated D-53 Grenadier (x1) 11673 | -7/Factory | Core integrity fell below 50% 11686 | -7/Factory | Garrison activated, responded to threat 11696 | -7/Factory | Found Prototype Device 11700 | -7/Factory | Entered Lower Caves 11725 | -7/Lower Caves | System corruption reached 10% 11794 | -7/Lower Caves | Encountered a Warlord checkpoint 11961 | -7/Lower Caves | Spotted B-75 Beast 12139 | -7/Lower Caves | Identified exit to Lower Caves 12394 | -7/Lower Caves | Crushed by falling debris 12425 | -7/Lower Caves | Lost 3 parts (1u2w) 12632 | -7/Lower Caves | Entered another Lower Caves area 12667 | -7/Lower Caves | Discovered new exit (range 14) 12983 | -7/Lower Caves | Learned Factory terminal intel 13466 | -7/Lower Caves | Discovered new exit (range 6) 13472 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 13481 | -7/Lower Caves | Entered Zion 13544 | -7/Zion | System corruption cleaned by Quarantine Array 13619 | -7/Zion | Found Prototype Special Weapon 13619 | -7/Zion | Identified RU-N14's Throwing Claymores 13803 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 13807 | -7/Zion | Discovered new exit (range 11) 13898 | -7/Zion | Learned Factory stockpile data 14090 | -7/Zion | Given A8's code to call for help 14298 | -7/Zion | Received a hallucinogenic algorithm 14396 | -7/Zion | Build established: Scavenger-Mutant 14463 | -7/Zion | Learned location of Data Miner (-6) 14543 | -7/Zion | Gained Derelict followers 14652 | -7/Zion | Gained Derelict followers 15154 | -7/Zion | Imprinted 15157 | -7/Zion | Declared Zion's savior 15507 | -7/Zion | Entered Proximity Caves 15507 | -6/Proximity Caves | Accompanied by 15 allies 15607 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15688 | -6/Proximity Caves | Core integrity fell below 20% 15802 | -6/Proximity Caves | Spotted B-75 Beast 15827 | -6/Proximity Caves | Allies destroyed B-75 Beast 16331 | -6/Proximity Caves | Discovered new exit (range 7) 16347 | -6/Proximity Caves | Entered Factory 16347 | -6/Factory | Accompanied by 4 allies 16347 | -6/Factory | Evolved 2 slots: Utility x2 16349 | -6/Factory | Loaded intel: 26 terminal locations 16351 | -6/Factory | Identified Active Sensor Suite 16630 | -6/Factory | Build established: Scavenger-Skirmisher 16958 | -6/Factory | Retrieved Zion intel report: Emergency Access 17028 | -6/Factory | Garrison activated, responded to threat 17359 | -6/Factory | Lost 4 parts (1p2n1w) 17548 | -6/Factory | Zion Light squad teleported in 17551 | -6/Factory | Enhanced Grunt warped into view, answering call for help 17552 | -6/Factory | Enhanced Grunt warped into view, answering call for help 17609 | -6/Factory | Terminal network hard line cut 17715 | -6/Factory | Found Prototype Protection 17766 | -6/Factory | Found Prototype Protection 17800 | -6/Factory | Found Prototype Device 17804 | -6/Factory | Identified Exp. Thermal Shield 17806 | -6/Factory | Identified Zio. Weapon Casing (x2) 17994 | -6/Factory | Lost 3 parts (1n2u) 18063 | -6/Factory | Core integrity fell below 50% 18115 | -6/Factory | Sucked down chute 18115 | -6/Factory | Entered Waste 18131 | -6/Waste | Spotted C-40 Crusher 18143 | -6/Waste | Spotted C-40 Crusher 18148 | -6/Waste | Spotted C-40 Crusher 18165 | -6/Waste | Destroyed C-40 Crusher 18165 | -6/Waste | Destroyed C-40 Crusher 18168 | -6/Waste | Spotted C-40 Crusher 18171 | -6/Waste | Destroyed C-40 Crusher 18177 | -6/Waste | Destroyed C-40 Crusher 18213 | -6/Waste | Spotted C-40 Crusher 18218 | -6/Waste | Destroyed C-40 Crusher 18247 | -6/Waste | Build established: Scavenger-Mutant 18283 | -6/Waste | Spotted C-40 Crusher 18293 | -6/Waste | Destroyed C-40 Crusher 18401 | -6/Waste | Warlord forces began an assault 18740 | -6/Waste | Found Broken Antimissile System 18789 | -6/Waste | Discovered new exit (range 13) 18822 | -6/Waste | Identified exit to Factory 18846 | -6/Waste | Entered Factory 18846 | -6/Factory | Accompanied by 18 allies 18887 | -6/Factory | Garrison activated, responded to threat 19096 | -6/Factory | Repaired Exp. Cooling System? 19178 | -6/Factory | Discovered new exit (range 18) 19196 | -6/Factory | First assault squad dispatched 19215 | -6/Factory | Identified exit to Factory 19301 | -6/Factory | Retrieved Zion intel report: Trap Installations 19525 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 19535 | -6/Factory | Repaired Adv. Weapon Cycler? 19599 | -6/Factory | Garrison activated, responded to threat 19749 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 19772 | -6/Factory | High security lockdown imminent 19852 | -6/Factory | High security lockdown engaged 19969 | -6/Factory | Destroyed 12 combat bots 20007 | -6/Factory | Lost 8 parts (1p3n3u1w) 20147 | -6/Factory | Core integrity fell below 20% 20177 | -6/Factory | Destroyed 16 combat bots 20177 | -6/Factory | Lost 4 parts (2n2w) 20231 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 20204_ Penetrated by Slug. 20204_ Flexi-carbon Leg destroyed. 20205_ H-66 Slayer system terminally corrupted. 20205_ Lgt. Fission Core fried. 20205_ Targeting Computer fried. 20205_ The unstable cave ceiling collapses. 20227_ C-30 ARC bursts open, deploying its payload. 20227_ H-66 Slayer unfolds itself. 20227_ P-60 Hacker unfolds itself. 20227_ C-30 ARC bursts open, deploying its payload. 20227_ H-66 Slayer unfolds itself. 20227_ P-60 Hacker unfolds itself. 20227_ Slug penetrates Earth. 20228_ Penetrated by Slug. 20228_ Adv. EMP Blaster destroyed. 20228_ Slug penetrates P-60 Hacker. 20229_ Slug penetrates Earth. 20230_ Carbon-fiber Leg destroyed. 20230_ Zio. Biocell destroyed. 20230_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????" ???? #???????????????????????? | | ???^????" ???? #???????????????????????? | | ????? """ "?? #???????????????????????? | | ????? """ ""? #???????????????????????? | | ????? #???????????????????????? | | ????? """ #???????????????????????? | | ?????? """ #???????????????????????? | | ??????^ %%"" #???????????????????????? | | ??????! %"" #???????????????????????? | | ??????! #???????????????????????? | | ??????? #???????????????????????? | | ???????? #???????????????????????? | | ???????? #???????????????????????? | | ????????? ###+####????????????????? | | #####+???# #????????????????? | | # ??# #???#########????? | | # ?# #?? #???? | | # #! """ """ #?? ????? | | # # *""" """ #? ! ?????? | | # ; * %" %"% #? ??????? | | # # =* = % # ???????? | | # # "" # ???????? | | # # ""! C ???????? | | # """% # ???????? | | # =% = # #???? | | # # @%e[ #???? | | # # ##[=!=%!= # = #???? | | # ?# ## [%%!= +???? | | # ## # = p ###########???? | | # # ### ######??? | | # # # % h [ #??? | | # # # #hh #??? | | # h m """????? | | ######### # # """????? | | ????????? # """ #??? | | ???##???## p# #??? | | ??? ?? # g # """ +??? | | ??""""?? # # """????? | | #?"""""? ## ""?????? | | # """""? ## * ????? | | # """"""??# # # ! ???? | | ? ?#### ## % # # # ####??? | | ? """""" # ?? | | ? """""" # %" ?? | | # """""" *% " ?? | | ? """""" # ?? | | # # ??? | | # """"""?# ### #### # #####+####??? | | # """"""?# ##???????????? | | # """""??# #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 27 Energy Capacity 750 Matter Stores 482 Matter Capacity 700 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 800 Resistance: TH 30 Weapon Shielding 100 Point Defense Rating 240 Evasion (%) 40 Targeting Accuracy 16 Armor Integrity Analysis 30 Recoil Reduction 4 Particle Charging 20 Defensive Hacking 16 Trap Extractor Capacity 4 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked Hcp. Storage Unit | -9/Materials | Hacked Lrg. Storage Unit | -8/Materials | Hacked Med. Storage Unit | -8/Materials | Hacked Energy Well | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Lrn. Phase Cannon | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Enh. Nuclear Core | -6/Factory | Z-intel Thermal Defense Suite | -6/Factory | Z-intel Antimatter Cannon | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Hpw. Field Laser | -6/Factory | Z-intel Biomechanical Wings | -6/Factory | Z-intel Shock Maul | -6/Factory | Z-intel Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Hvy. Rocket Launcher | x1 | -7/Factory | Preloaded D-53 Grenadier | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CatalystNeutrinoAnalyzer Manual? 0 Play Time 02:20:19 Cumulative 323.3 hours Start 2022.04.10 @ 19:16:28 End 2022.04.10 @ 23:56:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 475 Rogue 475 Adventurer 0 Explorer 0 Win Type - Total 5 Types 3/0/1/1/0/0/0/0/0 Lore% 79 Gallery% 81 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1a291cf8-b03c-4bb8-98be-57ad9cdb6253