Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 23:43:22 Player: Ragonath Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (39) 195 Value Destroyed (1402) 1402 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (974) 974 TOTAL SCORE: 5531 Bonus ------- Follower Combat Kills 774 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 208/325 System Corruption 4% Temperature Critical (511) Movement Treading (160) Location -7/Garrison Parts ------- > --- POWER (1) -------- Antimatter Reactor > --- PROPULSION (5) --- Light Treads Light Treads Medium Treads > --- UTILITY (5) ------ Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON (2) ------- Phase Cannon Phase Cannon > --- INVENTORY (5) ---- Reinforced Fission Core System Shield Beamcaster Barrage Gun Grenade Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Small Storage Unit Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Advanced Assault Cannon Gauss Cannon > --- INVENTORY -------- Reinforced Fission Core Huge Storage Unit System Shield Barrage Gun Gauss Cannon Grenade Launcher Remote Datajack [Rating: 39] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Backup Propulsion III Utility Small Storage Unit Device Shield Generator Storage Small Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Beamcaster Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Special Weapon Remote Datajack Build | -11 -10 -10 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Was Fac Gar Slots Evolved 6 | . . . 4 2 . . . Power . | . . . . . . . . Propulsion 3 | . . . 2 1 . . . Utility 3 | . . . 2 1 . . . Weapon . | . . . . . . . . Parts Attached 51 | 4 5 4 12 10 10 1 5 Power 7 | . 1 1 2 1 2 . . Engine 3 | . 1 . 1 1 . . . Core 2 | . . 1 1 . . . . Reactor 2 | . . . . . 2 . . Propulsion 14 | 2 . 1 7 1 . 1 2 Treads 11 | 2 . 1 4 1 . 1 2 Leg 3 | . . . 3 . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | 1 3 . 3 4 5 . . Device 2 | . . . . 2 . . . Storage 4 | 1 3 . . . . . . Processor 2 | . . . 1 1 . . . Hackware . | . . . . . . . . Protection 8 | . . . 2 1 5 . . Artifact . | . . . . . . . . Weapon 14 | 1 1 2 . 4 3 . 3 Energy Gun 3 | . . . . 1 2 . . Energy Cannon 2 | . . . . . . . 2 Ballistic Gun 3 | 1 1 1 . . . . . Ballistic Cannon 5 | . . 1 . 3 . . 1 Launcher . | . . . . . . . . Special Weapon 1 | . . . . . 1 . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . Parts Lost 11 | . . . 1 3 7 . . Power 1 | . . . . . 1 . . Propulsion 2 | . . . . . 2 . . Utility 7 | . . . 1 3 3 . . Weapon 1 | . . . . . 1 . . Highest Loss Streak 5 | . . . 1 1 5 . . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 90 | . 97 100 95 98 42 64 68 Engine 7 | . 14 9 5 7 2 . . Core 1 | . . 4 3 . . . . Treads 27 | . 28 28 31 38 5 3 16 Hover 1 | . . . . . 6 15 5 Device 1 | . . . . 5 . . . Storage 16 | . 25 28 18 8 1 . . Processor 4 | . . . 9 13 4 . . Protection 6 | . . . 6 7 11 23 23 Energy Gun 1 | . . . . . 6 15 8 Ballistic Gun 13 | . 28 23 9 1 . . . Ballistic Cannon 5 | . . 4 9 13 2 . 2 Naked Turns 116 | . . . . . 116 . . Heaviest Build 47 | 7 16 20 31 42 43 41 47 Greatest Support 108 | 40 40 40 88 108 108 28 68 Greatest Overweight (x) 6 | . . . 1 . 6 2 1 Average Overweight (x) . | . . . . . . 1 . Largest Inventory Capacity 25 | 8 25 8 8 8 8 5 5 Average Capacity 7 | 6 8 8 8 8 5 5 5 Most Carried 8 | 5 7 8 8 8 8 5 5 Average Carried 6 | 3 5 7 7 7 5 5 5 Final Capacity 8 | 8 8 8 8 8 5 5 5 Final Carried 8 | 5 7 8 7 8 5 5 5 Class Distribution -------------------- 99% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -10 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Sub Mat Fac Was Fac Gar Matter Collected 2036 | 122 407 255 401 500 258 . 93 Remotely . | . . . . . . . . Salvage Created 1321 | . 530 59 358 374 . . . Parts 69 | . 28 6 17 18 . . . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 4 | . 2 . 1 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 3 | . . 3 . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Was Fac Gar Combat Hostiles Destroyed 32 | . 9 2 8 13 . . . Guns 13 | . 9 . 4 . . . . Cannons 19 | . . 2 4 13 . . . Classes Destroyed 9 | . 4 2 1 2 . . . Worker 1 | . . . . 1 . . . Recycler 4 | . 3 . . 1 . . . Watcher 2 | . 1 . . 1 . . . Swarmer 7 | . 3 . . 4 . . . Grunt 15 | . 6 . 4 5 . . . Sentry 5 | . . 1 3 1 . . . Hunter 1 | . . . 1 . . . . Programmer 3 | . . . . 3 . . . Subdweller 1 | . . 1 . . . . . Best Kill Streak 6 | . 4 1 2 6 . . . Combat Bots Only 3 | . 3 1 2 3 . . . Max Kills in Single Turn 1 | . 1 1 1 1 . . . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Was Fac Gar Hostile Shots Fired 271 | . 39 6 41 153 15 . 17 Missed 69 | . 15 1 12 36 1 . 4 Damage Taken 3102 | . 260 109 470 1268 662 . 333 Core 850 | . 56 22 55 111 529 . 77 Absorbed by Shields 207 | . . . . 207 . . . Redirected to Shielding 103 | . . . 103 . . . . Regen/Repaired (Parts) 25 | . . . . . . . 25 Core Remaining (%) 86 | 100 . 68 90 . . . . Volleys Fired 140 | . 34 7 36 47 7 . 9 Largest 2 | . 2 2 2 2 2 . 2 Hottest 170 | . 40 67 67 96 96 . 170 Shots Fired 278 | . 68 14 72 94 12 . 18 Gun 116 | . 68 8 36 . 1 . 3 Cannon 161 | . . 6 36 94 10 . 15 Launcher . | . . . . . . . . Special 1 | . . . . . 1 . . Kinetic 261 | . 68 14 72 94 10 . 3 Thermal 16 | . . . . . 1 . 15 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 18 | . 6 5 14 18 12 . 6 Robot Miss Streak 7 | . 7 2 2 5 1 . . Penetration Max 1 | . . . . 1 . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 166 | . 36 9 44 60 11 . 6 Core Hits 66 | . 23 4 18 20 1 . . Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . Critical Strikes 8 | . 1 . 2 5 . . . Destroy 1 | . 1 . . . . . . Blast 7 | . . . 2 5 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3756 | . 490 193 878 1699 296 . 200 Guns 1023 | . 481 68 474 . . . . Cannons 2716 | . . 125 401 1698 292 . 200 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 17 | . 9 . 3 1 4 . . Kinetic 3539 | . 481 193 875 1698 292 . . Thermal 200 | . . . . . . . 200 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . 4 4 4 4 Average Corruption 3 | . . . . 3 4 4 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 26 | . . . . 1 7 4 14 Message Errors 6 | . . . . . 3 . 3 Matter Fused 4 | . . . . 1 . . 3 Heat Flow Errors 3 | . . . . . . 2 1 Energy Discharges 8 | . . . . . 2 . 6 Data Loss (major) 1 | . . . . . . 1 . Misfires 1 | . . . . . 1 . . Alerts 3 | . . . . . 1 1 1 Overload Shots . | . . . . . . . . Overflow Damage 73 | . . . . 73 . . . Projectiles 73 | . . . . 73 . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 28 | . . 2 7 19 . . . Impact . | . . . . . . . . Kinetic 27 | . . 2 6 19 . . . Secondary 1 | . . . 1 . . . . Self-Inflicted Damage 2 | . . . . . 2 . . Shots . | . . . . . . . . Rammed 6 | . 2 . 1 1 2 . . Targets Rammed 6 | . 2 . 1 1 2 . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 511 | . 2 . 47 498 140 206 511 Average Temperature 101 | . 2 . 14 132 75 97 124 Received Heat Transfer 687 | . 108 . 171 366 . . 42 Effects 2 | . . . . . . . 2 Energy Bleed 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 222 | . . . . . . . 222 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Was Fac Gar Peak Influence 620 | . 208 . 229 212 74 60 620 Initial 74 | . . . 10 45 74 . 51 Average 91 | . 61 . 80 79 15 27 291 Maximum Alert Level 2 | . 1 . 1 1 . . 2 Low Security (%) 90 | 100 89 . 99 97 100 100 58 Level 1 4 | . 10 . . 2 . . 5 Level 2 4 | . . . . . . . 36 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 1 . . 5 . 2 . Investigation 5 | . 1 . . 2 . 2 . Extermination 3 | . . . . 3 . . . Reinforcement . | . . . . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Was Fac Gar Distress Signals 2 | . . . 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 69 | . 12 2 13 18 8 1 15 Peak Tracking Total 7 | . 3 1 3 5 6 1 7 Tactical Retreats 6 | . 1 . 1 3 1 . . Traps | -11 -10 -10 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Was Fac Gar Traps Triggered 2 | . . . . 1 . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Sub Mat Fac Was Fac Gar Machines Disabled 4 | . 1 . 1 2 . . . Max in Single Turn 1 | . 1 . 1 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Was Fac Gar Machines Accessed 10 | . 2 1 2 3 . 1 1 Terminals 6 | . . . 2 3 . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 2 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 25 | . 4 5 3 8 . 4 1 Successful 15 | . 4 5 3 1 . 1 1 Failed 10 | . . . . 7 . 3 . Catastrophic 5 | . . . . 3 . 2 . Database Lockouts . | . . . . . . . . Manual 3 | . . 3 . . . . . Terminals 12 | . . . 3 8 . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . 4 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . . . . 4 . Terminal Hacks 10 | . . 5 3 1 . . 1 Record 7 | . . 5 2 . . . . Prototype ID Bank 1 | . . . 1 . . . . Open DSF 1 | . . . . 1 . . . Emergency Access Points 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 4 | . 4 . . . . . . Report Inventory 3 | . 3 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 1 . . 2 . 1 . Full Trace Events 4 | . 1 . . 2 . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 4 | . 4 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Sub Mat Fac Was Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . 1 . . Non-combat . | . . . . . . . . Combat 1 | . . . . . 1 . . Robot Hacks Applied 1 | . . . . . 1 . . parse_system 1 | . . . . . 1 . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Was Fac Gar Total Allies 20 | . . . . . 20 . . Largest Group 19 | . . . . . 19 13 13 Highest-Rated Group 465 | . . . . . 465 362 362 Highest-Rated Ally 35 | . . . . . 35 35 35 Total Orders . | . . . . . . . . Ally Attacks 169 | . . . . . 76 7 86 Total Damage 5287 | . . . . . 2497 108 2682 Kills 31 | . . . . . 9 1 21 Allies Corrupted 1 | . . . . . . . 1 Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Was Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Sub Mat Fac Was Fac Gar Turns Passed 5210 | 75 1093 1355 564 1107 413 109 494 Spaces Moved 2714 | 43 432 666 293 603 383 45 249 Core 274 | 5 . . . . 269 . . Treads 2282 | 38 432 666 249 603 24 21 249 Legs 44 | . . . 44 . . . . Wheels . | . . . . . . . . Hover 114 | . . . . . 90 24 . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 120 148 50 236 160 Average Speed 149 | 147 160 160 142 148 98 237 184 Slowest Speed 350 | 160 160 160 190 148 350 240 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 3 56 38 29 19 92 2 43 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 3 | . . 3 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 25 | . . . 10 15 . . . Melee . | . . . . . . . . Projectile 25 | . . . 10 15 . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Was Fac Gar Total 3582 | 54 764 942 372 724 412 46 268 Wait 615 | . 287 262 17 49 . . . Move 2709 | 42 431 665 292 603 382 45 249 Hop . | . . . . . . . . Pick Up 31 | 8 5 2 5 7 4 . . Fast Attach 22 | 1 . . 6 5 5 1 4 Attach 15 | 3 3 . 2 3 4 . . Detach . | . . . . . . . . Swap 14 | . 2 4 4 2 1 . 1 Drop 30 | . . 2 9 7 7 . 5 Fire 140 | . 34 7 36 47 7 . 9 Melee . | . . . . . . . . Ram 2 | . . . . . 2 . . Kick . | . . . . . . . . Crush 4 | . 2 . 1 1 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat] / [*Min x2] / *Sub) -10/Subcaves -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 3 exits: Fac x3) -7/Waste -7/Factory -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 78 | -10/Materials | Discovered new exit (range 14) 212 | -10/Materials | Discovered new exit (range 8) 310 | -10/Materials | Build established: Mutant 790 | -10/Materials | Discovered new exit (range 15) 1094 | -10/Materials | Discovered new exit (range 4) 1169 | -10/Materials | Entered Subcaves 1347 | -10/Subcaves | Learned Materials non-interactive machine intel 1396 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1924 | -10/Subcaves | Visited Clippyterm 1929 | -10/Subcaves | Learned Factory fabricator intel 1929 | -10/Subcaves | Learned 40 Factory zone layouts 2512 | -10/Subcaves | Discovered new exit (range 8) 2524 | -10/Subcaves | Entered Materials 2524 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2525 | -8/Materials | Loaded intel: 49 non-interactive machine locations 2716 | -8/Materials | Discovered new exit (range 7) 2770 | -8/Materials | Discovered new exit (range 7) 3088 | -8/Materials | Entered Factory 3088 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3089 | -7/Factory | Identified exit to Factory 3090 | -7/Factory | Loaded intel: 6 fabricator locations 4195 | -7/Factory | Sucked down chute 4195 | -7/Factory | Entered Waste 4196 | -7/Waste | Met a frightened Derelict 4221 | -7/Waste | Spotted C-40 Crusher 4246 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4247 | -7/Waste | Spotted C-40 Crusher 4249 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4252 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4255 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4286 | -7/Waste | Lost 5 parts (1p2n1u1w) 4291 | -7/Waste | Spotted C-40 Crusher 4300 | -7/Waste | Spotted C-40 Crusher 4301 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4302 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4317 | -7/Waste | Core integrity fell below 50% 4317 | -7/Waste | Spotted C-40 Crusher 4348 | -7/Waste | Spotted C-40 Crusher 4349 | -7/Waste | Core integrity fell below 20% 4391 | -7/Waste | Warlord forces began an assault 4547 | -7/Waste | Allies destroyed C-40 Crusher 4553 | -7/Waste | Allies destroyed C-40 Crusher 4578 | -7/Waste | Lost 4 allies 4582 | -7/Waste | Discovered new exit (range 12) 4608 | -7/Waste | Entered Factory 4608 | -7/Factory | Accompanied by 13 allies 4717 | -7/Factory | Identified exit to Garrison 4717 | -7/Factory | Entered Garrison 4717 | -7/Garrison | Accompanied by 13 allies 5016 | -7/Garrison | Triggered checkpoint 5028 | -7/Garrison | Triggered checkpoint 5061 | -7/Garrison | Lost 4 allies 5119 | -7/Garrison | Discovered new exit (range 10) 5191 | -7/Garrison | Spotted B-75 Beast 5211 | -7/Garrison | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- Dropped Backup Laser III. Acquired Phase Cannon. 7V-4K5(m) repairs Lgt. Treads. Dropped Gauss Cannon. Acquired Phase Cannon. Y-54 Guardian destroyed. The unstable cave ceiling collapses. EXIT=FOUND 7V-4K5(m) repairs 59-TK1(g). 7V-4K5(m) repairs VZ-TCW(d). System corrupted: Energy discharge (-110). The unstable cave ceiling collapses. Acquired 6 matter. Acquired 37 matter. System corrupted: Energy discharge (-130). B-75 Beast springs to life. Overheating: Energy bleed (-73). 59-TK1(g) destroyed. Overheating: Energy bleed (-52). System corrupted: Energy discharge (-82). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????? ???? | | ??????????????????????????????????????????# ???? | | ??????????????????????????????????????????# ##"" | | ??????????????????????????????????????????# | | ??????????????????????????????????????????+ | | ??????????????????????????????????????????# ? | | ??????????????????????????????????????????# ?# | | ??????????????????????????????????????????# ## | | ??????????????????????????????????????????" | | ??????????????????????????????????????????" | | ??????????????????????????????????????????" | | ??????????????????????????????????????????" | | ???????????????????######?????????????????# ## | | ????????????????????[ !!???????########### ## | | ???????????????????? ?+?????+ | | ???????????????????? ????????# % | | ???????????????????? ????????# #?###### * | | ???????????????????? ????????# #???##?## ##%! | | ????????????????????# #????????# #?# # ## ## | | ????????????????????# #????????# #?# ## # | | ????????????????????# #????????# #?# ## # | | ????????????????????# #????????# #?## ??# # | | ?????????????????#### ^#????????# #???#???# ## # | | ?????????????????#!!#dd########## ######### ## # | | ?????????????????# @% m + # | | ?????????????????# ###? | | ?????????????????# ######## #####"#### #??? | | ?????????????????## BB ???????# #???# #??" #??? | | ?????????????????# BB ???????# #???# #??T #??? | | ????????????????# ???????# #???# #??""#??? | | ????????????????## ????##### %#####"#???##??? | | ?????????????????### ##????+ #???????? | | ???????????????????###??????# # ### #???????? | | ????????????????????????????# # ## #???????? | | ????????????????????????????# # ## #???????? | | ????????????????????????????# ### #???????? | | ???????????????????????######+# # #?# ######??? | | ???????????????????????# ### ##!!!#??? | | ???????????????????????# " [[ #??? | | ???????????????????????# < ##+########## ##] ]#??? | | ???????????????????????# ????????????# ######??? | | ???????????????????????###?????????????# #???????? | | ???????????????????????????????????????# #???????? | | ???????????????????????????????????????# #???????? | | ???????????????????????????????????????# #???????? | | ?????????????????????????????????+?????# #???????? | | ???????????????????????????????????????# #???????? | | ???????????????????????????????????????? ????????? | | ???????????????????????????????????????? +???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 21 Energy Capacity 325 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 13 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Please Form A Line The More The Merrier Challenges ------------ None Game ------ Seed ImpulseDimensionalWand Manual? 0 Play Time 00:54:06 Cumulative 5.3 hours Start 2024.04.06 @ 22:49:34 End 2024.04.06 @ 23:43:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5ce81610-8dbe-4a98-96e1-d221d4f7c0f7