Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.12 @ 00:07:16 Player: parasect Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (145) 725 Value Destroyed (4191) 4191 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (501) 501 TOTAL SCORE: 8777 Bonus ------- High Alert Combat Kills 301 Entered Garrisons 200 Cogmind --------- Core Integrity 685/700 Matter 212/300 Energy 100/100 System Corruption 4% Temperature Warm (150) Movement Hovering (116) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Hover Unit Hover Unit > --- UTILITY (5) ------ Large Storage Unit Experimental Sensor Array Improved Signal Interpreter Hacking Suite Hacking Suite > --- WEAPON (2) ------- Chainsword > --- INVENTORY (15) --- Advanced Terrain Scanner Advanced Terrain Scan Processor Weapon Cycler Transmission Jammer Advanced ECM Suite Hardened Medium Armor Plating Improved Medium Armor Plating Improved Shield Generator Heavy Particle Cannon Improved Assault Rifle Improved Assault Rifle Gauss Cannon Heavy Rocket Launcher Heavy Missile Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Hover Unit Hover Unit Hover Unit Gravmag System Gravmag System > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Improved Signal Interpreter Hacking Suite Hacking Suite > --- WEAPON ----------- Advanced Assault Cannon Chainsword > --- INVENTORY -------- Advanced Heat Sink Advanced Terrain Scanner Advanced Terrain Scan Processor Weapon Cycler Advanced ECM Suite Hardened Medium Armor Plating Improved Medium Armor Plating Improved Shield Generator Heavy Particle Cannon Improved Assault Rifle Improved Assault Rifle Rocket Launcher Heavy Missile Launcher Improved Datajack Plasma Cutter [Rating: 47] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Precision Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Slots Evolved 6 | . . . 2 . 2 . 2 . Power . | . . . . . . . . . Propulsion 3 | . . . 1 . 1 . 1 . Utility 3 | . . . 1 . 1 . 1 . Weapon . | . . . . . . . . . Parts Attached 117 | 1 7 18 40 2 7 15 27 . Power 17 | . 2 2 7 1 1 1 3 . Engine 15 | . 2 2 7 1 1 1 1 . Core 2 | . . . . . . . 2 . Reactor . | . . . . . . . . . Propulsion 39 | . . 2 19 . 3 6 9 . Treads 34 | . . 2 19 . 3 6 4 . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover 5 | . . . . . . . 5 . Flight . | . . . . . . . . . Utility 29 | 1 2 6 6 1 . 7 6 . Device 13 | 1 . 6 1 . . 4 1 . Storage 4 | . 2 . 1 . . . 1 . Processor 3 | . . . 1 1 . . 1 . Hackware 2 | . . . . . . . 2 . Protection 7 | . . . 3 . . 3 1 . Artifact . | . . . . . . . . . Weapon 32 | . 3 8 8 . 3 1 9 . Energy Gun 6 | . . 1 3 . 2 . . . Energy Cannon 1 | . . . . . . . 1 . Ballistic Gun 15 | . 1 5 5 . 1 . 3 . Ballistic Cannon 2 | . . . . . . . 2 . Launcher 4 | . 1 2 . . . 1 . . Special Weapon 1 | . . . . . . . 1 . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . 1 . . . . . 1 . Unidentified Prototypes 7 | . . 1 4 . 1 . 1 . Parts Lost 16 | . . 8 1 . . 4 1 2 Power 3 | . . 2 1 . . . . . Propulsion 6 | . . 1 . . . 2 1 2 Utility 3 | . . 2 . . . 1 . . Weapon 4 | . . 3 . . . 1 . . Highest Loss Streak 2 | . . 2 1 . . 1 1 2 To Critical Strikes . | . . . . . . . . . Average Backups 17 | 6 15 19 19 20 18 19 14 14 Power . | 1 1 1 1 1 1 1 . . Propulsion 6 | 4 5 5 8 8 7 8 1 . Utility 5 | . 4 6 5 5 4 4 6 8 Weapon 4 | 1 2 4 4 6 6 6 5 5 Tool/Special . | . . . . . . . . . Unused Backups 37 | 6 2 3 10 . . . 7 9 Power 2 | 1 . . . . . . 1 . Propulsion 10 | 2 2 2 4 . . . . . Utility 12 | 1 . . 1 . . . 3 7 Weapon 12 | 2 . 1 5 . . . 2 2 Tool/Special 1 | . . . . . . . 1 . Average Slot Usage (%) 97 | . 100 96 99 100 99 99 90 88 Engine 9 | . 14 11 10 11 9 9 . . Treads 18 | . . 8 32 33 35 35 3 . Leg 8 | . 28 19 . . . . . . Hover 4 | . . . . . . . 32 30 Device 10 | . 14 13 13 . 9 11 5 7 Storage 11 | . 14 14 11 11 9 9 7 7 Processor 4 | . . . 3 11 9 9 7 7 Hackware 2 | . . . . . . . 14 15 Protection 3 | . . . 4 11 9 6 . . Energy Gun 5 | . . 2 11 11 9 9 . . Ballistic Gun 15 | . 27 25 10 11 9 8 4 . Peak Build Rating 47 | 7 9 18 22 21 27 30 47 46 Average Rating 19 | 6 8 9 17 21 25 26 38 43 On Entrance 18 | 6 7 9 10 20 21 27 27 42 Avg Prop Armor Cover (%) 19 | . . . . . . . 19 . Naked Turns . | . . . . . . . . . Heaviest Build 61 | 15 50 53 58 57 60 61 39 37 Greatest Support 83 | 20 20 40 60 60 83 83 60 34 Greatest Overweight (x) 6 | . 2 4 . . . 1 6 2 Average Overweight (x) . | . 1 1 . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 15 Average Capacity 18 | 8 19 20 20 20 20 20 15 15 Most Carried 20 | 8 20 20 20 20 20 20 20 15 Average Carried 17 | 6 15 19 19 20 18 19 14 14 Final Capacity 20 | 8 20 20 20 20 20 20 15 15 Final Carried 20 | 8 19 20 20 20 20 20 15 15 Class Distribution -------------------- 48% | Mutant 47% | Scavenger-Mutant 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Matter Collected 3423 | 372 284 532 849 42 198 477 669 . Remotely . | . . . . . . . . . Salvage Created 5052 | 193 388 511 1540 99 672 1048 601 . Parts 295 | 14 31 29 90 5 32 69 25 . Haulers Intercepted 12 | . 1 . 6 . 2 . 3 . Recyclers Shooed 9 | . . 2 4 . 1 . 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented 3 | . . . . . . . . 3 Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Combat Hostiles Destroyed 101 | . 10 18 25 2 11 34 1 . Guns 78 | . 7 8 25 2 11 24 1 . AOE 22 | . 3 10 . . . 9 . . Classes Destroyed 13 | 3 5 1 1 . . 1 2 . Worker 4 | 2 . 1 1 . . . . . Builder 1 | . . . . . . . 1 . Tunneler 6 | 5 . 1 . . . . . . Hauler 12 | . 1 . 6 . 2 . 3 . Recycler 10 | 1 . 1 2 . 1 . 5 . Operator 4 | . 3 . . . . . 1 . Watcher 7 | . 2 . 4 . 1 . . . Swarmer 41 | . 7 8 7 . 3 16 . . Grunt 36 | . 3 8 9 2 4 10 . . Duelist 2 | . . . 1 . 1 . . . Sentry 20 | . . 2 8 . 3 7 . . Specialist 1 | . . . . . . 1 . . Programmer 1 | . . . . . . . 1 . Best Kill Streak 10 | 3 3 8 8 2 5 10 2 . Combat Bots Only 10 | . 3 7 5 2 3 10 1 . Max Kills in Single Turn 3 | 1 3 3 1 1 2 2 1 . Gunslinging 1 | . . . . . . 1 . . Exploded 3 | . 3 3 . . . 2 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Hostile Shots Fired 435 | . 36 76 121 7 25 134 29 7 Missed 116 | . 7 18 27 2 5 47 7 3 Hits 319 | . 29 58 94 5 20 87 22 4 Melee 4 | . . . . . 4 . . . Projectile 315 | . 29 58 94 5 16 87 22 4 Critical Strikes 15 | . . 2 5 . 3 4 1 . Damage Taken 4208 | . 297 814 1214 67 350 1118 286 62 Core 409 | . 34 79 154 . 14 113 15 . Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 9 | . 9 . . . . . . . Core Remaining (%) 72 | 100 . 54 . 61 . 76 . . Volleys Fired 416 | 27 31 58 115 5 37 91 50 2 Largest 2 | 2 2 2 2 2 2 2 2 1 Hottest 84 | 40 40 70 84 84 84 84 84 40 Shots Fired 732 | 54 61 103 212 10 74 151 65 2 Gun 672 | 54 60 90 212 10 74 143 29 . Cannon 35 | . . . . . . . 33 2 Launcher 22 | . 1 13 . . . 8 . . Special 3 | . . . . . . . 3 . Kinetic 467 | 54 60 88 98 5 37 65 58 2 Thermal 243 | . . 2 114 5 37 78 7 . Explosive 21 | . . 13 . . . 8 . . Electromagnetic 1 | . 1 . . . . . . . Robot Hit Streak 37 | 5 7 13 20 11 31 37 12 . Robot Miss Streak 6 | 3 6 5 3 1 1 4 2 . Penetration Max . | . . . . . . . . . Secondary Targets 11 | . . 1 3 1 . 6 . . Max Gunslinging Chain 1 | . . 1 1 1 . 1 . . Shots Hit Robots 499 | 32 32 65 160 9 64 102 35 . Core Hits 212 | 9 22 32 57 3 25 53 11 . Critical Kills 1 | . . 1 . . . . . . Critical Parts Destroyed 1 | 1 . . . . . . . . Critical Strikes 20 | 1 . 1 9 . 1 8 . . Burn 18 | . . . 9 . 1 8 . . Destroy 2 | 1 . 1 . . . . . . Melee Attacks 24 | . . . . . . . 23 1 Impact . | . . . . . . . . . Slashing 18 | . . . . . . . 17 1 Piercing . | . . . . . . . . . Sneak Attacks 9 | . . . . . . . 9 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9150 | 390 495 1468 2583 144 1114 2240 716 . Guns 7387 | 390 418 774 2583 144 1082 1639 357 . Cannons 110 | . . . . . . . 110 . Explosions 1364 | . 77 686 . . . 601 . . Melee 249 | . . . . . . . 249 . Ramming 40 | . . 8 . . 32 . . . Kinetic 4355 | 390 418 748 1182 54 480 660 423 . Thermal 3167 | . 25 26 1401 90 602 979 44 . Explosive 1287 | . . 686 . . . 601 . . Electromagnetic 52 | . 52 . . . . . . . Impact . | . . . . . . . . . Slashing 249 | . . . . . . . 249 . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . 2 2 . . 4 4 Average Corruption 2 | . . . 2 2 . . 3 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 40 | . . . 16 9 . . 13 2 Message Errors 8 | . . . 2 2 . . 4 . Matter Fused 12 | . . . 7 2 . . 3 . Heat Flow Errors 4 | . . . . 1 . . 2 1 Energy Discharges 6 | . . . 2 2 . . 2 . Parts Rejected 1 | . . . 1 . . . . . Data Loss (major) 7 | . . . 3 2 . . 1 1 Misfires 1 | . . . . . . . 1 . Weapon Failures 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 122 | . . 54 . . . 20 48 . Projectiles . | . . . . . . . . . Explosions 74 | . . 54 . . . 20 . . Melee 48 | . . . . . . . 48 . Knockbacks 1 | . . 1 . . . . . . Impact 1 | . . 1 . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 78 | . . 63 . . . 15 . . Shots 3 | . . 2 . . . 1 . . Rammed 4 | . . 2 . . 2 . . . Targets Rammed 5 | . . 3 . . 2 . . . Kicked 1 | . . 1 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 197 | . 8 30 160 174 45 23 197 . Average Temperature 36 | . 2 7 35 69 19 7 51 . Received Heat Transfer 1638 | . 87 339 522 42 144 450 18 36 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Melted 14 | . . . 10 . . 4 . . Heat Transferred 8288 | . . 74 3922 185 1369 2664 74 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Maximum Alert Level 3 | . . 1 1 . . 3 2 . Low Security (%) 69 | 100 100 96 82 100 100 8 . . Level 1 15 | . . 3 17 . . 8 69 . Level 2 8 | . . . . . . 37 30 . Level 3 5 | . . . . . . 46 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 1030 | 10 147 217 232 132 186 1030 545 . Initial 540 | . . 22 60 82 . 114 540 . Average 193 | 2 47 104 112 27 65 643 372 . Influence Increases 3464 | 40 385 591 878 50 296 956 268 . Destroy 0b10 Robot/C 2020 | . 200 360 500 40 220 680 20 . Destroy 0b10 Robot/NC 220 | 40 30 15 65 . 20 . 50 . Destroy Leader 386 | . 56 70 160 10 56 20 14 . Trap Triggered on 0b10 10 | . 10 . . . . . . . Successful Hack 107 | . 54 . 47 . . . 6 . Select Force Hacks 60 | . . . 60 . . . . . Disable Machine 60 | . . 15 . . . 30 15 . Anti-Garrison Action 200 | . . . . . . 200 . . Destroy Structure 131 | . 5 71 1 . . 26 28 . Partial Spotted 60 | . . . . . . . 60 . Lose Combat Pursuer 210 | . 30 60 45 . . . 75 . Influence Decreases 3317 | 40 328 493 821 262 120 102 1000 151 Entered New Map 923 | . . 35 95 130 . 62 490 111 Time Decay 2084 | 40 328 388 566 132 120 . 490 20 Lost Part 150 | . . 70 10 . . 40 10 20 Lost Ally 10 | . . . . . . . 10 . Purge Threat 150 | . . . 150 . . . . . Squads Dispatched 13 | . 2 . 2 . 2 . 7 . Investigation 5 | . . . 2 . . . 3 . Extermination 3 | . . . . . . . 3 . Reinforcement 3 | . 2 . . . . . 1 . Assault . | . . . . . . . . . Garrison 2 | . . . . . 2 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Distress Signals 5 | . 1 . 3 . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 142 | . 19 21 38 2 14 30 15 3 Peak Tracking Total 8 | . 3 4 5 2 4 8 4 3 Tactical Retreats 9 | . 1 3 2 . . . 3 . ECM-based Alert Blocks 2 | . . . . . . . 2 . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Traps Triggered 8 | . . . 1 . . 2 5 . Indirectly . | . . . . . . . . . Trap Hack Attempts 7 | . 7 . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 2 | . 2 . . . . . . . Reused 1 | . 1 . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Machines Disabled 8 | . . 1 . . . 6 1 . Max in Single Turn 1 | . . 1 . . . 1 1 . Garrison Relay 4 | . . . . . . 4 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Machines Accessed 36 | . 9 1 13 . 1 . 12 . Terminals 19 | . 6 1 8 . . . 4 . Fabricators 2 | . . . . . . . 2 . Repair Stations 2 | . 1 . 1 . . . . . Recycling Units 9 | . 2 . 2 . . . 5 . Scanalyzers 3 | . . . 2 . . . 1 . Garrison Access 1 | . . . . . 1 . . . Total Hacks 113 | . 32 3 40 . 1 . 37 . Successful 60 | . 16 1 23 . 1 . 19 . Failed 51 | . 15 2 17 . . . 17 . Catastrophic 4 | . 1 1 . . . . 2 . Database Lockouts 2 | . 1 . . . . . 1 . Manual 61 | . 17 1 24 . . . 19 . Terminals 70 | . 22 3 30 . . . 15 . Fabricators 7 | . . . . . . . 7 . Repair Stations 5 | . 3 . 2 . . . . . Recycling Units 22 | . 7 . 2 . . . 13 . Scanalyzers 8 | . . . 6 . . . 2 . Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 26 | . 10 1 11 . . . 4 . Part Schematic 3 | . 3 . . . . . . . Robot Analysis 7 | . 4 . 3 . . . . . Prototype ID Bank 4 | . 1 . 3 . . . . . Branch Access Points 1 | . . . . . . . 1 . Emergency Access Points 1 | . . . . . . . 1 . Unreport Threat 1 | . . . 1 . . . . . Locate Traps 4 | . 2 . 2 . . . . . Recall Extermination 1 | . . . . . . . 1 . Hauler Manifests 3 | . . . 2 . . . 1 . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . Network Status 1 | . . . . . . . 1 . Load Schematic 1 | . . . . . . . 1 . Repair Station Hacks 2 | . 2 . . . . . . . Scan Component 1 | . 1 . . . . . . . Repair 1 | . 1 . . . . . . . Recycling Unit Hacks 6 | . 2 . . . . . 4 . Retrieve Components 6 | . 2 . . . . . 4 . Scanalyzer 7 | . . . 6 . . . 1 . Insert Component 2 | . . . 2 . . . . . Analyze 1 | . . . 1 . . . . . Retrieve Study 4 | . . . 3 . . . 1 . Garrison Access Hacks 1 | . . . . . 1 . . . Unlock Access 1 | . . . . . 1 . . . Unauthorized Hacks 16 | . 2 . 6 . . . 8 . Terminals 7 | . 1 . 4 . . . 2 . Assimilate 1 | . . . . . . . 1 . Botnet 6 | . 1 . 4 . . . 1 . Fabricators 4 | . . . . . . . 4 . Report 1 | . . . . . . . 1 . Liberate 2 | . . . . . . . 2 . Haulers 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units 5 | . 1 . 2 . . . 2 . Reject 3 | . 1 . . . . . 2 . Tunnel 2 | . . . 2 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 29 | . 8 1 11 . . . 9 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . 3 . 1 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 4 | . . . 3 . . . 1 . Parts Repaired 1 | . 1 . . . . . . . Time 32 | . 32 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 42 | . 15 . . . . . 27 . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Gar Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked 4 | . . . . . . . 4 . Non-combat 4 | . . . . . . . 4 . Combat . | . . . . . . . . . Robot Hacks Applied 6 | . . . . . . . 6 . no_distress 2 | . . . . . . . 2 . find_chute 2 | . . . . . . . 2 . find_fabricator 1 | . . . . . . . 1 . find_dsf 1 | . . . . . . . 1 . Relay Couplers Released 16 | . . . . . . 16 . . Machine Destruction 16 | . . . . . . 16 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 26 | . . . . . . . 26 . Highest-Rated Ally 26 | . . . . . . . 26 . Initial Warlord ECA Mod 5 | . . . . . . . 5 5 Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Active Infowar (turns) 5546 | 54 1597 1329 1536 . 76 . 907 47 Sensors 936 | . . 1 . . . . 888 47 Seismic 4025 | 54 1597 1328 970 . 76 . . . T.N.C. 781 | . . . 781 . . . . . ECM 19 | . . . . . . . 19 . Robot Analysis Total 7 | . 4 . 3 . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Turns Passed 9087 | 153 1597 1697 2199 668 306 1127 1293 47 Spaces Moved 4996 | 48 557 566 978 407 109 512 1773 46 Core 4 | . . . . . . . 4 . Treads 2194 | . . 183 978 407 109 512 5 . Legs 988 | 48 557 383 . . . . . . Wheels . | . . . . . . . . . Hover 1810 | . . . . . . . 1764 46 Flight . | . . . . . . . . . Fastest Speed 44 | 120 120 240 160 160 160 160 44 48 Average Speed 139 | 120 240 253 160 160 160 160 50 77 Slowest Speed 400 | 120 260 400 160 160 160 240 350 176 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 56 | 3 92 97 81 93 14 76 40 11 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 3 | . . 1 2 . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 3 | . . 2 . 1 . . . . Spaces Dug 27 | . . . . . . . 25 2 Terrain Destroyed 143 | . 3 87 . . . 23 28 2 Melee 13 | . . . . . . . 12 1 Projectile 17 | . . . . . . . 16 1 AOE 113 | . 3 87 . . . 23 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Gar Fac Low Total 6388 | 89 753 719 1433 414 167 668 2090 55 Wait 558 | 12 126 55 206 . 3 32 121 3 Move 4988 | 47 556 565 977 406 108 511 1772 46 Hop . | . . . . . . . . . Pick Up 88 | 2 16 10 28 . 3 1 28 . Fast Attach 27 | 1 . 5 10 . 1 6 4 . Attach 35 | . . 5 3 . 3 2 21 1 Detach 15 | . . . 1 . . . 13 1 Swap 97 | . 10 11 35 2 5 13 21 . Drop 128 | . 7 7 58 1 5 12 37 1 Fire 416 | 27 31 58 115 5 37 91 50 2 Melee 24 | . . . . . . . 23 1 Ram . | . . . . . . . . . Kick 1 | . . 1 . . . . . . Crush 4 | . . 2 . . 2 . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 7 | . 7 . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 4 exits: *Fac x3 / [*Mat]) -7/Factory (discovered 3 exits: *Sto / *Low x2) -7/Lower Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 3) 154 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 461 | -10/Materials | Discovered new exit (range 4) 585 | -10/Materials | Discovered new exit (range 10) 654 | -10/Materials | Derelicts attacked the area 819 | -10/Materials | Discovered new exit (range 13) 1127 | -10/Materials | Discovered new exit (range 16) 1498 | -10/Materials | Discovered new exit (range 13) 1503 | -10/Materials | Central database locked down 1506 | -10/Materials | Discovered new exit (range 14) 1647 | -10/Materials | Repaired Imp. Targeting Computer 1751 | -10/Materials | Entered Mines 1853 | -10/Mines | Learned location of Zion (-7) 2297 | -10/Mines | Destroyed 7 combat bots 2375 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2375 | -10/Mines | Discovered new exit (range 5) 2795 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2801 | -10/Mines | Found Prototype Device 2905 | -10/Mines | Discovered new exit (range 8) 3078 | -10/Mines | Identified Exp. Sensor Array 3391 | -10/Mines | Discovered new exit (range 6) 3400 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3448 | -10/Mines | Entered Materials 3448 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3860 | -9/Materials | Discovered new exit (range 10) 3989 | -9/Materials | Build established: Scavenger-Mutant 4545 | -9/Materials | Discovered new exit (range 9) 4980 | -9/Materials | Discovered new exit (range 3) 5247 | -9/Materials | Discovered new exit (range 7) 5647 | -9/Materials | Entered Mines 5790 | -9/Mines | Discovered new exit (range 12) 5932 | -9/Mines | Build established: Mutant 6149 | -9/Mines | Discovered new exit (range 3) 6152 | -9/Mines | Learned 2 Materials zone layouts 6315 | -9/Mines | Entered Materials 6315 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6345 | -8/Materials | Garrison activated, responded to threat 6538 | -8/Materials | Garrison activated, responded to threat 6606 | -8/Materials | Identified exit to Garrison 6621 | -8/Materials | Entered Garrison 6638 | -8/Garrison | Build established: Scavenger-Mutant 6679 | -8/Garrison | Triggered checkpoint 6715 | -8/Garrison | Garrison Relay disabled 6749 | -8/Garrison | Triggered checkpoint 6751 | -8/Garrison | Triggered checkpoint 6804 | -8/Garrison | Triggered checkpoint 6850 | -8/Garrison | Destroyed 10 combat bots 6919 | -8/Garrison | Discovered new exit (range 8) 6963 | -8/Garrison | Triggered checkpoint 7022 | -8/Garrison | Garrison Relay disabled 7137 | -8/Garrison | Triggered checkpoint 7229 | -8/Garrison | Garrison Relay disabled 7279 | -8/Garrison | Discovered new exit (range 12) 7521 | -8/Garrison | Discovered new exit (range 12) 7540 | -8/Garrison | Triggered checkpoint 7609 | -8/Garrison | Discovered new exit (range 5) 7663 | -8/Garrison | Triggered checkpoint 7698 | -8/Garrison | Garrison Relay disabled 7748 | -8/Garrison | Entered Factory 7748 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7888 | -7/Factory | Discovered new exit (range 8) 7956 | -7/Factory | Identified exit to Storage 8050 | -7/Factory | Build established: Hacker-Mutant 8432 | -7/Factory | Build established: Scavenger-Mutant 8522 | -7/Factory | Identified exit to Lower Caves 8881 | -7/Factory | Central database locked down 9041 | -7/Factory | Entered Lower Caves 9088 | -7/Lower Caves | Self-destructed Last Messages --------------- 08971_ Connecting with Terminal... 09004_ Triggered Alarm Trap. 09004_ An alarm sounds. 09004_ ALERT: Alarm triggered, dispatching investigation squad. 09009_ U-05 Engineer lays Concrete. 09028_ Hover Unit+ destroyed. 09029_ Dropped Adv. Heat Sink. 09041_ HRFA3YYDVWAJQNJQDB DPE&TEIOQQ:WYC9Q LOCATION=LOWER CAVES GOAL=ESCAPE 09059_ System corrupted: Substantial component data lost. 09068_ C-30 ARC bursts open, deploying its payload. 09068_ G-50 Soldier unfolds itself. 09068_ G-47 Trooper unfolds itself. 09084_ Gravmag System+ destroyed. 09088_ System corrupted: Heat flow error (+150). 09088_ Dropped Mic. Nuclear Core. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????? ??? | | ?????????????????????????????????????????????? ??? | | ???????????????????????????????????????"?????? ??? | | ???????????????????????????????????????" #???? ??? | | ?????????????????????????????????? ???" #Y??? ??? | | ?????????????????????????????????? ??" ??? ??? | | ??????????????????????????????????# ?? ??? ??? | | ??????????????????????????????????# ### ### ??? | | ???????????????????????????????????# ??? | | ???????????????????##???????????????# #??? | | ???????????????????# #???????????????? ###? | | ??????????????????## ########????????? ## | | ????????????#????## # #??????????# | | ?????????? # ?####???##### | | ?????????? @#?## ###?# | | ??????????# ### ### | | ????????????# ## ## ## # | | ????????????# ????# ## ### # ## | | ????????????#????????## ### #?# #"###? | | ??????????????????????# ### "##??? | | ??????????????????????# g # ##???? | | ?????????????????????# g ##### ##???? | | ????????????????????# g ###???# #???? | | ????????????????????# #????## ##???? | | ????????????????????# ## ????# ##???? | | ????????????????????## #### ???# ## #???? | | ?????????????????????# ???# ##### #???? | | ????????????????????# ??? ???## ##??? | | ???????????????????? ??? ????# #??? | | ??????????????????? ?? " ???# #??? | | ????????????????????? ??###"%" ?? ###??? | | ???????????????????????? ????###### #????? | | ???????????????????????????????????# ????? | | ??????????????????????????????????# ????? | | ??????????????????????????????????# ## ????? | | ??????????????????????????????????######?####????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Evasion (%) 56 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Hover Unit | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Hacking Suite | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Targeting Computer | 40% | -10/Materials Studied --------- Hover Unit | -9/Materials | Hacked Rocket Launcher | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Gravmag System | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ParticleReflexTube Manual? 0 Play Time 01:11:04 Cumulative 103.2 hours Start 2026.02.11 @ 17:07:09 End 2026.02.12 @ 00:07:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 90 Adventurer 0 Explorer 0 Win Type - Total 13 Types 10/0/1/1/0/0/0/1/0/0 Lore% 50 Gallery% 50 Achievement% 47 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 05dad674-5a79-47d6-8d2c-f015f925a4b7