Cogmind - Beta 9.2 *** ADVENTURER MODE // 2019.12.05 @ 22:01:55 Player: Michael Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (159) 795 Value Destroyed (5893) 5893 Prototype IDs (4) 80 Alien Tech Used (2) 400 Bonus (3455) 3455 TOTAL SCORE: 17723 Bonus ------- High Alert Combat Kills 62 Follower Combat Kills 615 Used Core Reset Matrix 3000 Friendly Fire -222 Cogmind --------- Core Integrity 1265/1600 Matter 300/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (17) ----- Enhanced Optical Array Advanced Terrain Scan Processor System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Micro Fission Core Medium Storage Unit Tactical Quantum Warhead Power Sword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Particle Reactor > --- PROPULSION ------- Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Advanced Launcher Guidance Computer Improved Power Shielding Layered Light Armor Plating Layered Light Armor Plating Layered Medium Armor Plating Advanced Hacking Suite Advanced Hacking Suite Corruption Screen > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Tactical Quantum Warhead > --- INVENTORY -------- Micro Fission Core Micro Fission Core Micro Fission Core Light Antimatter Reactor Light Particle Reactor Medium Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Sensor Array Advanced Terrain Scanner Improved Heavy Armor Plating Plasma Rifle Variable Charge Gun Improved EM Pulse Cannon Heavy Plasma Cannon Advanced Assault Cannon Advanced Assault Cannon Tactical Quantum Warhead Power Sword [Rating: 100] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Improved Propulsion Shielding Artifact Phase Armor Weapon Assault Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Qua Acc Slots Evolved 18 | . . 2 2 2 . . 2 2 2 2 2 . 2 Power 1 | . . . . . . . . . . 1 . . . Propulsion 1 | . . 1 . . . . . . . . . . . Utility 15 | . . 1 1 2 . . 2 2 2 1 2 . 2 Weapon 1 | . . . 1 . . . . . . . . . . Parts Attached 294 | 6 3 16 15 8 . 25 7 88 62 33 21 4 6 Power 18 | 1 1 1 2 . . 3 . 2 3 2 2 1 . Engine 6 | 1 1 1 . . . 1 . 1 . 1 . . . Core 8 | . . . 2 . . 2 . 1 1 . 1 1 . Reactor 4 | . . . . . . . . . 2 1 1 . . Propulsion 28 | 2 1 5 1 3 . 1 1 2 6 2 4 . . Treads . | . . . . . . . . . . . . . . Leg 5 | 2 1 1 1 . . . . . . . . . . Wheel 20 | . . 4 . 3 . 1 1 2 6 2 1 . . Hover . | . . . . . . . . . . . . . . Flight 3 | . . . . . . . . . . . 3 . . Utility 142 | 1 1 7 4 4 . 13 4 51 29 16 10 1 1 Device 65 | . . 4 2 3 . 4 1 28 12 7 4 . . Storage 10 | 1 . 1 1 . . 4 . . 1 1 1 . . Processor 8 | . 1 . 1 . . 1 2 . 2 . 1 . . Hackware 5 | . . . . . . . . 2 1 1 . . 1 Protection 53 | . . 2 . 1 . 4 1 21 13 7 4 . . Artifact 1 | . . . . . . . . . . . . 1 . Weapon 106 | 2 . 3 8 1 . 8 2 33 24 13 5 2 5 Energy Gun 9 | 1 . . . . . 1 . 4 3 . . . . Energy Cannon 23 | . . . 2 . . 1 . 14 3 3 . . . Ballistic Gun 13 | 1 . 3 2 . . . . 2 5 . . . . Ballistic Cannon 31 | . . . 2 1 . 5 2 7 7 6 1 . . Launcher 14 | . . . 2 . . 1 . 6 2 1 2 . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 16 | . . . . . . . . . 4 3 2 2 5 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . . . 1 . . 1 . 1 1 . Parts Lost 46 | . . . 1 . . 2 . 5 15 2 18 1 2 Power 1 | . . . . . . . . . 1 . . . . Propulsion 12 | . . . 1 . . 1 . . 3 . 5 1 1 Utility 19 | . . . . . . 1 . 2 5 . 10 . 1 Weapon 14 | . . . . . . . . 3 6 2 3 . . Highest Loss Streak 14 | . . . 1 . . 2 . 2 8 2 14 1 2 Average Slot Usage (%) 91 | . 91 99 99 94 92 91 92 93 93 99 80 26 20 Engine 2 | . 14 11 1 . . . . 1 . 3 3 . . Core 3 | . . . 7 7 7 7 6 3 1 3 . 3 3 Leg 1 | . 28 8 7 . . . . . . . . . . Wheel 12 | . . 23 19 17 15 15 12 11 9 14 10 . . Device 9 | . . 6 9 20 23 19 5 7 7 11 8 . . Storage 14 | . 14 11 14 15 15 16 20 17 15 14 10 . . Processor 17 | . 6 11 9 7 7 8 26 23 25 23 16 8 8 Hackware 4 | . . . . . . . . 4 9 8 7 4 4 Protection 2 | . . 4 3 1 . . . 2 3 2 8 . . Energy Gun 1 | . 14 . . . . . 6 2 . . . . . Energy Cannon 3 | . . . 2 7 7 3 6 7 . 4 . . . Ballistic Gun 3 | . 14 21 19 2 . . . . 6 . . . . Ballistic Cannon 7 | . . . 5 11 15 18 6 4 5 6 4 . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 175 | 12 12 36 45 53 47 121 117 128 136 154 175 12 5 Greatest Support 40 | 20 20 34 34 40 40 40 40 40 40 36 36 14 7 Greatest Overweight (x) 14 | . . 1 1 1 1 3 2 3 5 4 14 . 1 Average Overweight (x) 1 | . . . 1 1 1 1 2 2 2 3 3 . . Largest Inventory Capacity 28 | 6 6 10 14 14 14 28 28 28 28 28 28 4 4 Average Capacity 22 | 5 6 9 12 14 14 20 28 28 28 28 23 4 4 Most Carried 28 | 6 6 10 14 14 14 25 25 28 28 25 24 4 4 Average Carried 20 | 3 5 8 11 13 14 18 23 27 26 21 19 3 3 Final Capacity 28 | 6 6 10 14 14 14 28 28 28 28 28 4 4 4 Final Carried 28 | 6 6 10 14 14 14 23 25 28 19 25 4 4 4 Class Distribution -------------------- 23% | Hauler-Mutant 15% | Mutant 14% | Skirmisher 8% | Hacker-Mutant 8% | Hacker-Assassin 7% | Hauler-Skirmisher 6% | Hacker-Skirmisher 6% | Hauler-Gunner 4% | Hacker-Gunner 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Waste Skirmisher | -7/Factory Hauler-Skirmisher | -6/Factory Hauler-Mutant | -5/Factory Hacker-Skirmisher | -4/Factory Hacker-Assassin | -3/Research Hacker-Assassin | -2/Research Mutant | -2/Quarantine Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Qua Acc Matter Collected 5568 | 169 151 422 493 85 145 566 71 1526 960 521 308 . 151 Remotely . | . . . . . . . . . . . . . . Salvage Created 6643 | . 257 645 915 75 137 599 71 1788 1267 537 231 . 121 Parts 339 | . 20 50 46 2 . 27 3 94 55 22 18 . 2 Haulers Intercepted 4 | . 1 1 1 . . . . 1 . . . . . Recyclers Shooed 4 | . 1 . 1 . . . . 1 . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Qua Acc Combat Hostiles Destroyed 118 | . 6 16 21 1 1 8 1 33 19 6 6 . . Melee 7 | . . . . . . . . . 2 . 5 . . Guns 40 | . 6 16 9 . . . 1 . 8 . . . . Cannons 42 | . . . 1 . 1 4 . 21 9 6 . . . AOE 28 | . . . 11 . . 4 . 12 . . 1 . . Classes Destroyed 13 | . 5 1 5 . 1 1 . . . . . . . Worker 7 | . . . 2 . . 1 . 1 3 . . . . Builder 6 | . 1 1 . . . 1 . . 1 1 1 . . Hauler 4 | . 1 1 1 . . . . 1 . . . . . Recycler 9 | . . . 2 . . 2 . 3 . 1 . . 1 Mechanic 1 | . . . 1 . . . . . . . . . . Watcher 13 | . 1 1 2 . . 3 . 6 . . . . . Swarmer 38 | . 3 6 7 . . 3 . 15 . . 4 . . Grunt 39 | . 3 7 10 . . 2 . 11 6 . . . . Duelist 3 | . . . 1 . . . . 2 . . . . . Sentry 19 | . . 3 2 1 . 2 1 1 7 2 . . . Hunter 3 | . . . 1 . . . . 1 1 . . . . Programmer 15 | . . . . . . 1 . 3 5 4 2 . . Compactor 1 | . . . . . 1 . . . . . . . . Surgeon 1 | . . . . . . 1 . . . . . . . Best Kill Streak 19 | . 5 4 19 1 1 5 1 5 4 2 3 . 1 Combat Bots Only 7 | . 5 4 7 1 1 3 1 5 3 2 3 . . Max Kills in Single Turn 6 | . 1 2 3 1 1 6 1 4 2 1 2 . 1 Gunslinging 1 | . . 1 . . . . . . . . . . . Exploded 4 | . . . 2 . . 3 . 4 . . 1 . . Melee 1 | . . . . . . . . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Qua Acc Damage Taken 11757 | . 89 302 637 42 18 695 158 2004 3431 720 3250 50 361 Core 2326 | . 8 61 101 17 9 53 29 225 378 107 1003 . 335 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 81 | 100 96 84 81 . . 88 96 77 67 91 . 30 . Volleys Fired 364 | . 31 51 43 6 1 35 5 113 46 28 5 . . Largest 3 | . 2 2 3 1 3 3 3 3 3 3 1 . . Hottest 217 | . 70 70 123 56 144 149 145 217 186 215 36 . . Shots Fired 816 | . 61 101 120 6 3 79 11 238 130 62 5 . . Gun 353 | . 61 101 74 . . 6 3 41 67 . . . . Cannon 430 | . . . 38 6 3 72 8 184 60 59 . . . Launcher 33 | . . . 8 . . 1 . 13 3 3 5 . . Special . | . . . . . . . . . . . . . . Kinetic 521 | . 31 99 102 . 2 65 5 89 99 29 . . . Thermal 150 | . 30 2 . . . . . 87 17 14 . . . Explosive 33 | . . . 8 . . 1 . 13 3 3 5 . . Electromagnetic 112 | . . . 10 6 1 13 6 49 11 16 . . . Robot Hit Streak 65 | . 25 32 21 5 4 16 18 32 65 37 . . . Robot Miss Streak 2 | . 2 1 2 1 . 2 . 2 2 1 . . . Penetration Max 2 | . . . . . . . . . 2 . . . . Secondary Targets 3 | . 1 1 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . Shots Hit Robots 583 | . 48 79 77 5 2 47 7 150 109 40 16 . 3 Core Hits 313 | . 16 36 53 2 1 24 3 83 59 20 13 . 3 Critical Hits 13 | . . 2 . . . . . . 10 . 1 . . Critical Kills 4 | . . . . . . . . . 4 . . . . Critical Parts Destroyed 8 | . . 2 . . . . . . 5 . 1 . . Melee Attacks 69 | . . . . . . . . . 11 15 31 6 6 Impact . | . . . . . . . . . . . . . . Slashing 69 | . . . . . . . . . 11 15 31 6 6 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . 1 . . 1 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 16786 | . 472 1111 2559 94 23 1672 126 5195 2852 1323 1147 . 212 Guns 4298 | . 472 1111 738 . . 81 39 677 1180 . . . . Cannons 6473 | . . . 554 94 23 911 87 2832 953 1019 . . . Explosions 4711 | . . . 1267 . . 680 . 1686 444 123 511 . . Melee 1209 | . . . . . . . . . 258 121 625 . 205 Ramming 95 | . . . . . . . . . 17 60 11 . 7 Kinetic 6716 | . 173 1099 1059 . 22 833 49 1395 1555 531 . . . Thermal 3163 | . 299 12 201 . . 315 . 1657 345 334 . . . Explosive 3905 | . . . 1066 . . 365 . 1494 444 25 511 . . Electromagnetic 1698 | . . . 233 94 1 159 77 649 233 252 . . . Impact . | . . . . . . . . . . . . . . Slashing 1209 | . . . . . . . . . 258 121 625 . 205 Piercing . | . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . 6 2 2 3 2 2 3 3 Average Corruption 2 | . . . . . . 6 2 1 1 1 1 3 3 Corruption Purged . | . . . . . . . . . . . . . . Effects 42 | . . . . . . 10 7 16 6 3 . . . Message Errors 9 | . . . . . . 3 2 3 . 1 . . . Matter Fused 2 | . . . . . . 1 . . 1 . . . . Heat Flow Errors 5 | . . . . . . 2 2 . 1 . . . . Energy Discharges 9 | . . . . . . 1 2 3 1 2 . . . Data Loss (minor) 8 | . . . . . . 1 1 5 1 . . . . Targeting Errors 6 | . . . . . . 1 . 4 1 . . . . Weapon Failures 3 | . . . . . . 1 . 1 1 . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 661 | . . . 54 . . 196 . 185 17 38 70 . 101 Projectiles 225 | . . . 14 . . 43 . 115 15 38 . . . Explosions 322 | . . . 40 . . 153 . 70 2 . 57 . . Melee 114 | . . . . . . . . . . . 13 . 101 Knockbacks 30 | . . . 4 . . 5 . 9 4 8 . . . Impact . | . . . . . . . . . . . . . . Kinetic 28 | . . . 4 . . 4 . 9 4 7 . . . Secondary 2 | . . . . . . 1 . . . 1 . . . Self-Inflicted Damage 257 | . . . 12 . . 111 . 54 8 30 39 . 3 Shots 7 | . . . 1 . . 3 . 2 . . 1 . . Rammed 7 | . . . . . . . . . 1 1 3 . 2 Targets Rammed 7 | . . . . . . . . . 1 1 3 . 2 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 392 | . 146 24 9 . . 246 146 282 392 283 11 . . Average Temperature 80 | . 48 8 5 . . 76 72 78 100 115 7 . . Received Heat Transfer 1926 | . 24 162 270 24 . 105 60 360 426 45 387 9 54 Effects 6 | . . . . . . . . 1 2 3 . . . Shutdowns 1 | . . . . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . . . . 1 . . . . Interference 4 | . . . . . . . . 1 . 3 . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . Parts Fried 9 | . . . . 1 . 3 2 . . 3 . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 5 | . 1 . . . . . . 2 . 2 . . . Heat Transferred 4524 | . 888 37 150 . . 200 . 2344 555 350 . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . 3 . . 1 . 2 . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Qua Acc Peak Influence 559 | . 178 425 559 227 133 335 46 365 316 230 143 84 196 Average Influence 111 | . 107 229 283 190 93 74 29 124 110 64 80 50 96 Maximum Alert Level 2 | . . 2 2 1 . 1 . 1 1 1 . . . Low Security (%) 79 | 100 100 38 24 81 100 93 100 68 83 86 100 100 100 Level 1 19 | . . 56 55 18 . 6 . 31 16 13 . . . Level 2 1 | . . 5 19 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 28 | . 1 3 2 . . 6 . 5 5 3 3 . . Investigation 3 | . 1 . . . . 1 . 1 . . . . . Extermination 12 | . . . . . . 3 . 2 3 2 2 . . Reinforcement 13 | . . 3 2 . . 2 . 2 2 1 1 . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 2 . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Qua Acc Distress Signals 15 | . . 5 1 . . 1 1 1 3 . 1 . 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 248 | . 8 31 29 2 3 22 3 49 40 10 28 6 17 Peak Tracking Total 12 | . 4 6 7 1 2 5 2 6 10 3 12 6 10 Tactical Retreats 18 | . . 4 1 1 . 2 . 3 3 . 3 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Qua Acc Traps Triggered 10 | . 1 . . 1 . . 1 2 5 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 6 | . . . 6 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Qua Acc Machines Disabled 14 | . . . 1 . . 3 . 5 2 . 1 2 . Max in Single Turn 4 | . . . 1 . . 2 . 4 1 . 1 1 . Garrison Access 4 | . . . . . . 1 . 2 . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Qua Acc Machines Accessed 84 | . 4 5 4 1 . 17 6 22 9 6 6 . 4 Terminals 38 | . 3 3 2 1 . 8 3 8 2 3 2 . 3 Fabricators 8 | . . . . . . 3 . 2 2 . 1 . . Repair Stations 10 | . . 1 . . . 2 1 3 . 2 1 . . Recycling Units 12 | . 1 1 1 . . 2 . 4 2 . 1 . . Scanalyzers 9 | . . . 1 . . 1 1 3 2 . 1 . . Garrison Access 7 | . . . . . . 1 1 2 1 1 . . 1 Total Hacks 231 | . 10 14 29 5 . 38 22 48 32 16 11 . 6 Successful 152 | . 6 8 26 3 . 20 15 24 28 11 9 . 2 Failed 79 | . 4 6 3 2 . 18 7 24 4 5 2 . 4 Catastrophic 9 | . 1 . . 1 . 3 2 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 54 | . 7 5 4 5 . 6 10 7 4 4 1 . 1 Terminals 108 | . 8 9 10 5 . 19 11 20 7 10 4 . 5 Fabricators 23 | . . . . . . 6 . 4 11 . 2 . . Repair Stations 24 | . . 2 . . . 3 4 8 . 5 2 . . Recycling Units 21 | . 2 3 1 . . 5 . 6 3 . 1 . . Scanalyzers 44 | . . . 18 . . 3 5 7 9 . 2 . . Garrison Access 11 | . . . . . . 2 2 3 2 1 . . 1 Terminal Hacks 44 | . 4 4 6 2 . 7 4 4 3 7 2 . 1 Part Schematic 2 | . . . . . . 1 1 . . . . . . Level Access Points 8 | . 1 1 . . . 1 1 1 1 1 . . 1 Branch Access Points 1 | . . . . . . . . . . 1 . . . Machine Index 1 | . . . . . . . . . . 1 . . . Terminal Index 8 | . 1 1 1 1 . 1 1 . 1 1 . . . Fabricator Index 1 | . . . . . . . . . . . 1 . . Unreport Threat 4 | . . . 1 . . 1 . 1 1 . . . . Locate Traps 12 | . . 2 2 1 . 1 1 2 . 2 1 . . Disarm Traps 1 | . . . 1 . . . . . . . . . . Recall Investigation 2 | . . . . . . 1 . . . 1 . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . Zone Layout 2 | . 1 . . . . 1 . . . . . . . Fabricator Hacks 18 | . . . . . . 3 . 2 11 . 2 . . Load Schematic 9 | . . . . . . 2 . 2 4 . 1 . . Build 9 | . . . . . . 1 . . 7 . 1 . . Repair Station Hacks 18 | . . 2 . . . 2 4 7 . 2 1 . . Scan Component 11 | . . 1 . . . 1 2 4 . 2 1 . . Repair 7 | . . 1 . . . 1 2 3 . . . . . Recycling Unit Hacks 13 | . 1 1 1 . . 3 . 3 3 . 1 . . Recycle Component 2 | . . . . . . 1 . . 1 . . . . Retrieve Components 11 | . 1 1 1 . . 2 . 3 2 . 1 . . Scanalyzer 40 | . . . 18 . . 2 5 4 9 . 2 . . Insert Component 18 | . . . 8 . . 1 2 2 4 . 1 . . Analyze 22 | . . . 10 . . 1 3 2 5 . 1 . . Garrison Access Hacks 4 | . . . . . . 1 . 2 . 1 . . . Seal Access 4 | . . . . . . 1 . 2 . 1 . . . Unauthorized Hacks 37 | . 3 2 2 2 . 5 6 7 4 2 2 . 2 Terminals 15 | . 1 1 1 1 . 2 2 2 2 1 1 . 1 Botnet 14 | . 1 1 1 1 . 2 2 2 2 1 1 . . Disrupt 1 | . . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 68 | . 3 5 2 1 . 15 6 18 7 3 4 . 4 Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . 8 . . 2 3 1 4 . 1 . . Parts Built 13 | . . . . . . 1 . . 10 . 2 . . Matter 1066 | . . . . . . 146 . . 796 . 124 . . Time 365 | . . . . . . 73 . . 261 . 31 . . Total Part Build Rating 43 | . . . . . . 3 . . 36 . 4 . . Parts Repaired 7 | . . 1 . . . 1 2 3 . . . . . Time 235 | . . 32 . . . 19 82 102 . . . . . Parts Recycled 2 | . . . . . . 1 . . 1 . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 23 | . 2 9 2 . . 1 . 5 1 . 3 . . Parts Scanalyzed 18 | . . . 8 . . 1 2 2 4 . 1 . . Part Schematics Acquired 17 | . . . 8 . . 1 2 1 4 . 1 . . Parts Damaged 2 | . . . . . . . 1 . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Qua Acc Total Allies 27 | . . . . . 19 . . . . . . 8 . Largest Group 19 | . . . . . 19 10 . . . . . 8 . Highest-Rated Group 487 | . . . . . 487 302 . . . . . 114 . Highest-Rated Ally 35 | . . . . . 35 35 . . . . . 15 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 256 | . . . . . 160 71 . . . . . 25 . Total Damage 7075 | . . . . . 4739 1581 . . . . . 755 . Kills 32 | . . . . . 11 18 . . . . . 3 . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Qua Acc Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Qua Acc Turns Passed 10465 | 56 323 720 459 146 229 1734 589 2693 1339 1291 535 91 260 Spaces Moved 7574 | 38 181 466 277 111 205 1393 402 1740 791 906 360 176 528 Core 149 | 5 . . . . . . . . . . 87 . 57 Treads . | . . . . . . . . . . . . . . Legs 277 | 33 181 63 . . . . . . . . . . . Wheels 6489 | . . 403 277 111 205 1393 402 1740 791 906 261 . . Hover . | . . . . . . . . . . . . . . Flight 659 | . . . . . . . . . . . 12 176 471 Fastest Speed 37 | 50 120 86 96 100 105 105 115 115 115 120 37 37 40 Average Speed 107 | 110 120 99 99 102 105 107 115 120 123 120 108 38 42 Slowest Speed 230 | 120 120 120 100 105 105 125 115 125 140 130 230 40 100 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 7 | . . . . . . . . . . . 2 . 5 Cave-ins Triggered 1 | . . . . . . 1 . . . . . . . Exploration Rate (%) 27 | 3 26 42 31 4 81 30 15 58 21 23 12 24 16 Regions Visited 13 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 7 | . 1 1 . . . 1 1 1 1 1 . . . Unknown Exits Taken 4 | 1 . . 1 . . . . . . . 1 1 . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 177 | . . . 4 . . 4 1 33 8 48 75 2 2 Terrain Destroyed 499 | . . . 87 . 1 57 1 160 18 85 86 2 2 Melee 32 | . . . . . . . . . 5 14 9 2 2 Projectile 70 | . . . 8 . 1 5 1 41 7 7 . . . AOE 397 | . . . 79 . . 52 . 119 6 64 77 . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Qua Acc Total 9045 | 49 234 621 370 137 216 1561 518 2099 1023 1019 456 189 553 Wait 550 | . 10 68 16 7 11 72 98 141 85 26 7 . 9 Move 7550 | 37 180 465 276 111 204 1392 401 1739 791 906 355 175 518 Hop 7 | . . . . . . . . . . . 2 . 5 Pick Up 90 | 6 4 8 8 . . 20 6 12 13 9 4 . . Fast Attach 47 | 6 2 9 5 2 . 3 1 5 7 1 3 2 1 Attach 59 | . . 1 2 2 . 3 2 8 18 6 10 2 5 Detach 34 | . . 3 4 3 . 3 . 2 4 2 5 2 6 Swap 189 | . 1 6 8 4 . 19 4 75 37 26 8 1 . Drop 81 | . 6 10 8 2 . 14 1 4 11 . 23 1 1 Fire 364 | . 31 51 43 6 1 35 5 113 46 28 5 . . Melee 69 | . . . . . . . . . 11 15 31 6 6 Ram 5 | . . . . . . . . . . . 3 . 2 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 6 exits: *Fac x4 / [*Upp x2]) -4/Factory (discovered 5 exits: *Res x4 / [*Ext]) -3/Research (discovered 5 exits: *Res x3 / Tes x2) -2/Research -2/Quarantine -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 357 | -10/Materials | Identified exit to Materials 380 | -10/Materials | Entered another Materials area 380 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 642 | -9/Materials | Discovered new exit (range 8) 932 | -9/Materials | Identified exit to Materials 1075 | -9/Materials | Repaired Arm. Wheel 1100 | -9/Materials | Entered another Materials area 1100 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1421 | -8/Materials | Build established: Gunner 1472 | -8/Materials | Destroyed 7 combat bots 1551 | -8/Materials | Discovered new exit (range 4) 1559 | -8/Materials | Entered Factory 1559 | -7/Factory | Evolved 2 slots: Utility x2 1657 | -7/Factory | Discovered new exit (range 11) 1705 | -7/Factory | Sucked down chute 1705 | -7/Factory | Entered Waste 1717 | -7/Waste | Spotted C-40 Crusher 1773 | -7/Waste | Spotted C-40 Crusher 1792 | -7/Waste | Spotted C-40 Crusher 1799 | -7/Waste | Warlord forces began an assault 1805 | -7/Waste | Allies destroyed C-40 Crusher 1817 | -7/Waste | Spotted C-40 Crusher 1818 | -7/Waste | Allies destroyed C-40 Crusher 1823 | -7/Waste | Allies destroyed C-40 Crusher 1848 | -7/Waste | Spotted C-40 Crusher 1856 | -7/Waste | Destroyed C-40 Crusher 1864 | -7/Waste | Spotted C-40 Crusher 1910 | -7/Waste | Discovered new exit (range 16) 1934 | -7/Waste | Entered Factory 1934 | -7/Factory | Accompanied by 10 allies 2002 | -7/Factory | Build established: Skirmisher 2286 | -7/Factory | Repaired Imp. Grenade Launcher 2423 | -7/Factory | Discovered new exit (range 16) 2465 | -7/Factory | Identified exit to Factory 2675 | -7/Factory | Fabricated Imp. Grenade Launcher (x1) 3363 | -7/Factory | Crushed by falling debris 3596 | -7/Factory | Build established: Hauler-Mutant 3668 | -7/Factory | Entered another Factory area 3668 | -6/Factory | Evolved 2 slots: Utility x2 3838 | -6/Factory | Identified exit to Factory 3956 | -6/Factory | Build established: Hauler-Skirmisher 4009 | -6/Factory | Repaired Imp. Grenade Launcher 4054 | -6/Factory | Repaired Arm. Huge Wheel 4257 | -6/Factory | Entered another Factory area 4257 | -5/Factory | Evolved 2 slots: Utility x2 4402 | -5/Factory | Build established: Hauler-Mutant 4612 | -5/Factory | Repaired Lgt. EM Pulse Cannon? 5147 | -5/Factory | Discovered new exit (range 17) 5292 | -5/Factory | Discovered new exit (range 11) 5675 | -5/Factory | Repaired Arm. Wheel 5780 | -5/Factory | Discovered new exit (range 3) 5965 | -5/Factory | Discovered new exit (range 11) 6188 | -5/Factory | Identified exit to Factory 6233 | -5/Factory | Discovered new exit (range 13) 6755 | -5/Factory | Repaired Imp. Propulsion Shielding 6873 | -5/Factory | Spotted B-75 Beast 6950 | -5/Factory | Entered another Factory area 6950 | -4/Factory | Evolved 2 slots: Utility x2 7172 | -4/Factory | Discovered new exit (range 12) 7372 | -4/Factory | Fabricated Arm. Wheel (x2) 7404 | -4/Factory | Discovered new exit (range 15) 7435 | -4/Factory | Fabricated Arm. Wheel? 7492 | -4/Factory | Build established: Hacker-Skirmisher 7554 | -4/Factory | Identified exit to Research 7920 | -4/Factory | Fabricated Variable Charge Gun (x2) 7967 | -4/Factory | Fabricated Adv. Assault Cannon (x2) 8027 | -4/Factory | Fabricated Adv. Assault Cannon? 8094 | -4/Factory | Lost 3 parts (1u2w) 8170 | -4/Factory | Lost 8 parts (1p2n2u3w) 8289 | -4/Factory | Entered Research 8289 | -3/Research | Evolved 2 slots: Power x1, Utility x1 8626 | -3/Research | Identified exit to Testing 8626 | -3/Research | Identified exit to Research 8666 | -3/Research | Found Prototype Launcher 8668 | -3/Research | Found Prototype Launcher 8996 | -3/Research | Build established: Hacker-Assassin 9150 | -3/Research | Spotted B-86 Titan 9580 | -3/Research | Entered another Research area 9580 | -2/Research | Evolved 2 slots: Utility x2 9964 | -2/Research | Lost 3 parts (1n1u1w) 9979 | -2/Research | Spotted B-90 Cyclops 10003 | -2/Research | Identified Tactical Quantum Warhead (x2) 10027 | -2/Research | Fabricated Arm. Wheel (x2) 10043 | -2/Research | Core integrity fell below 50% 10092 | -2/Research | Discovered new exit (range 13) 10104 | -2/Research | Lost 14 parts (3n9u2w) 10115 | -2/Research | Entered Quarantine 10145 | -2/Quarantine | Found Alien Artifact 10145 | -2/Quarantine | Identified Core Reset Matrix 10145 | -2/Quarantine | Used Core Reset Matrix 10149 | -2/Quarantine | Detected hypermatrix surge 10149 | -2/Quarantine | Emitted hypermatrix ping 10149 | -2/Quarantine | Sensed 5 artifacts in vicinity 10154 | -2/Quarantine | Assembled emerged from beneath the floor 10179 | -2/Quarantine | Found Phase Armor 10203 | -2/Quarantine | Discovered new exit (range 7) 10206 | -2/Quarantine | Entered Access 10206 | -1/Access | Evolved 2 slots: Utility x2 10274 | -1/Access | Spotted B-99 Colossus 10284 | -1/Access | Build established: Mutant 10313 | -1/Access | Identified exit to Surface 10466 | -1/Access | Self-destructed Last Messages --------------- 10391_ Connecting with Garrison Access... 10395_ W-44 Eye distress signal alerts nearby ally. 10399_ Acquired 30 matter. 10405_ Slug penetrates Wall. 10424_ Xenon Bombardment Thruster destroyed. 10427_ Penetrated by Slug. 10427_ Slug penetrates Wall. 10441_ Penetrated by Slug. 10441_ Slug penetrates Wall. 10442_ Dropped Lgt. Antimatter Reactor. 10443_ Slammed into Y-72 Warden. 10444_ Adv. Hacking Suite destroyed. 10444_ System corrupted by crushing effect (+3). 10444_ Destabilizing: Short circuit. 10444_ Enh. Optical Array permanently disabled. 10447_ Penetrated by Slug. 10447_ Slug penetrates Wall. 10456_ C-30 ARC bursts open, deploying its payload. 10456_ H-88 Terminator unfolds itself. 10456_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ? ?? ?????????#G """ ! # """ #???# | | # +????????#"" " # """ #???# " | | # #????????#"" # " #???# """ | | # #????????#"" # / #???# """ | | # #????????# # #???# " | | # #????????# # #???# | | ????????# " #???# | | ###############+##########+#############+### | | "" "%" | | ! 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