Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.16 @ 06:24:22 Player: Hidden Result: Destroyed by ZM-HK1(z) with Makeshift Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (111) 555 Value Destroyed (3118) 3118 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (882) 882 TOTAL SCORE: 8335 Bonus ------- High Alert Combat Kills 282 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/700 Matter 165/300 Energy 35/100 System Corruption 19% Temperature Hot (220) Movement Treading (161) Location -7/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Treads Armored Treads Advanced Treads > --- UTILITY (4) ------ Large Storage Unit Advanced Weight Redist. System > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Large Storage Unit High-capacity Matter Pod (200) Armor Integrity Analyzer Advanced ECM Suite Advanced ECM Suite Advanced ECM Suite Hardlight Generator Pulse Rifle AWS/Autocannon Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Pulse Rifle AWS/Autocannon > --- INVENTORY -------- Improved Ion Engine Armored Treads Armored Treads Advanced Treads Large Storage Unit High-capacity Matter Pod Advanced Weight Redist. System Armor Integrity Analyzer Advanced ECM Suite Advanced ECM Suite Advanced ECM Suite Improved Weapon Shielding Hardlight Generator Heavy Assault Cannon [Rating: 68] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon AWS/Autocannon Energy Gun Pulse Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon AWS/Autocannon Launcher Mini Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Slots Evolved 6 | . . . . . 4 2 . . . Power . | . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . Utility 2 | . . . . . 1 1 . . . Weapon 2 | . . . . . 1 1 . . . Parts Attached 64 | 6 5 8 . 1 16 4 . 5 19 Power 7 | 1 . 3 . . 2 . . . 1 Engine 6 | 1 . 2 . . 2 . . . 1 Core 1 | . . 1 . . . . . . . Reactor . | . . . . . . . . . . Propulsion 23 | 2 . 4 . . 8 1 . . 8 Treads 11 | 2 . . . . 4 1 . . 4 Leg 12 | . . 4 . . 4 . . . 4 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 17 | 1 2 . . 1 5 2 . 2 4 Device 7 | . 1 . . 1 1 1 . 1 2 Storage 3 | 1 1 . . . 1 . . . . Processor 1 | . . . . . . 1 . . . Hackware . | . . . . . . . . . . Protection 6 | . . . . . 3 . . 1 2 Artifact . | . . . . . . . . . . Weapon 17 | 2 3 1 . . 1 1 . 3 6 Energy Gun 4 | . . . . . . 1 . 1 2 Energy Cannon . | . . . . . . . . . . Ballistic Gun 5 | 2 1 . . . . . . . 2 Ballistic Cannon 4 | . 1 . . . 1 . . 1 1 Launcher 3 | . 1 1 . . . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . Unidentified Prototypes 1 | . . . . . 1 . . . . Parts Lost 24 | . . 1 . 2 4 . . . 17 Power 4 | . . . . 1 1 . . . 2 Propulsion 8 | . . 1 . . 2 . . . 5 Utility 5 | . . . . 1 . . . . 4 Weapon 7 | . . . . . 1 . . . 6 Highest Loss Streak 12 | . . 1 . 2 2 . . . 12 To Critical Strikes 1 | . . . . . . . . . 1 Average Backups 10 | 2 5 7 7 5 7 13 13 13 12 Power 1 | . 1 1 1 . . 1 1 1 . Propulsion 1 | 1 2 2 . . . 3 3 2 2 Utility 6 | . . 2 4 4 4 8 8 8 7 Weapon 1 | . 2 1 1 1 . 1 1 1 2 Tool/Special . | . . . . . . . . . . Unused Backups 11 | . 1 . 1 . 2 . 1 . 6 Power 1 | . . . . . 1 . . . . Propulsion . | . . . . . . . . . . Utility 9 | . . . 1 . 1 . 1 . 6 Weapon 1 | . 1 . . . . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 88 | . 92 98 100 97 74 80 84 86 89 Engine 8 | . 14 10 14 14 6 7 7 7 6 Treads 21 | . 28 4 . . 20 30 30 29 26 Leg 7 | . . 23 28 28 10 . . . 1 Device 10 | . 4 14 14 11 9 7 7 11 13 Storage 9 | . 16 14 14 14 9 7 7 7 7 Processor 4 | . . . . . . 6 7 7 6 Protection 3 | . . . . . 8 7 7 2 1 Energy Gun 3 | . . . . . . 4 7 6 7 Ballistic Gun 5 | . 22 14 14 14 . . . . 2 Ballistic Cannon 5 | . 2 5 . . 7 7 7 7 5 Launcher 3 | . 2 7 14 14 1 . . . . Special Melee Weapon 1 | . . . . . . . . 2 4 Peak Build Rating 68 | 6 8 12 14 14 61 66 66 68 55 Average Rating 40 | 4 6 10 12 13 50 64 66 55 48 On Entrance 29 | . 6 8 12 14 11 61 66 66 49 Naked Turns . | . . . . . . . . . . Heaviest Build 107 | 14 16 14 12 13 99 102 102 107 58 Greatest Support 88 | 40 46 46 26 26 80 80 80 80 88 Greatest Overweight (x) 25 | . . . . . 25 1 1 1 6 Average Overweight (x) . | . . . . . . 1 1 . . Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 15 15 15 Average Capacity 12 | 6 8 8 8 8 11 15 15 15 15 Most Carried 15 | 4 8 8 8 8 15 15 15 15 15 Average Carried 11 | 2 5 7 7 7 7 14 14 14 14 Final Capacity 15 | 8 8 8 8 8 15 15 15 15 15 Final Carried 15 | 4 8 8 8 8 15 15 15 15 11 Class Distribution -------------------- 43% | Gunner 21% | Scavenger-Mutant 13% | Mutant 13% | Skirmisher 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Matter Collected 2187 | 239 214 250 . 110 537 . 46 128 663 Remotely . | . . . . . . . . . . Salvage Created 2611 | . 147 136 . 115 1243 . 72 121 777 Parts 161 | . 17 6 . 12 57 . 5 4 60 Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . 10 3 4 Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Combat Hostiles Destroyed 67 | . 6 6 . 10 30 . 4 5 6 Guns 18 | . 4 3 . 2 2 . 2 2 3 Cannons 36 | . . 1 . . 27 . 2 3 3 AOE 13 | . 2 2 . 8 1 . . . . Classes Destroyed 18 | . 5 . . . 8 . 1 . 4 Worker 5 | . 2 . . 1 2 . . . . Builder 5 | . 2 . . . 3 . . . . Hauler 1 | . 1 . . . . . . . . Recycler 1 | . . . . . 1 . . . . Mechanic 1 | . . . . . 1 . . . . Watcher 1 | . . . . . 1 . . . . Swarmer 15 | . 4 3 . 7 . . 1 . . Grunt 30 | . 2 3 . 3 17 . 2 3 . Brawler 4 | . . . . . 4 . . . . Duelist 4 | . . . . . 3 . . 1 . Sentry 3 | . . . . . 3 . . . . Hunter 3 | . . . . . 2 . . 1 . Programmer 1 | . . . . . . . 1 . . Heavy 1 | . . . . . 1 . . . . Zionite 29 | . . . . . . . . . 29 Tinkerer 1 | . . . . . . . . . 1 Surgeon 1 | . . . . . . . . . 1 Martyr 1 | . . . . . . . . . 1 Mutant 5 | . . . . . . . . . 5 Best Kill Streak 10 | . 7 3 . 5 10 . 2 2 7 Combat Bots Only 8 | . 2 3 . 4 8 . 2 2 4 Max Kills in Single Turn 4 | . 3 3 . 2 3 . 1 1 4 Gunslinging . | . . . . . . . . . . Exploded 2 | . 1 2 . 2 1 . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Hostile Shots Fired 465 | . 47 44 . 17 76 . 13 71 197 Missed 120 | . 9 11 . 1 24 . 4 16 55 Hits 345 | . 38 33 . 16 52 . 9 55 142 Melee 52 | . . . . . 1 . . 10 41 Projectile 293 | . 38 33 . 16 51 . 9 45 101 AOE 11 | . . 5 . . . . . . 6 Critical Strikes 22 | . . . . . 5 . . 5 12 Actively Blocked 1 | . . . . . . . . . 1 Damage Taken 6459 | . 393 499 . 261 853 . 138 1005 3310 Core 1094 | . 57 84 . 83 156 . 15 . 699 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 35 | . . . . . . . . . 35 Core Remaining (%) 60 | 100 . . . 10 71 . . . . Volleys Fired 173 | . 15 31 . 12 15 . 5 24 71 Largest 3 | . 2 2 . 2 2 . 1 2 3 Hottest 142 | . 50 50 . 50 50 . 63 115 142 Shots Fired 403 | . 30 48 . 23 94 . 15 32 161 Gun 208 | . 19 31 . 12 10 . 5 18 113 Cannon 158 | . 4 16 . . 70 . 10 14 44 Launcher 37 | . 7 1 . 11 14 . . . 4 Special . | . . . . . . . . . . Kinetic 299 | . 23 47 . 12 80 . 10 14 113 Thermal 67 | . . . . . . . 5 18 44 Explosive 37 | . 7 1 . 11 14 . . . 4 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 15 | . 4 10 . 3 13 . 7 15 9 Robot Miss Streak 5 | . 4 5 . 4 3 . 1 2 5 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . . . . . . . . . 5 Max Gunslinging Chain 1 | . . . . . . . . . 1 Autonomous 87 | . . . . . 70 . 10 7 . Shots Hit Robots 232 | . 11 30 . 4 61 . 12 26 88 Core Hits 151 | . 17 15 . 15 38 . 4 8 54 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 14 | . . . . . 7 . 1 1 5 Burn 3 | . . . . . . . . . 3 Blast 11 | . . . . . 7 . 1 1 2 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10159 | . 480 406 . 635 4618 . 789 870 2361 Guns 1997 | . 118 155 . 26 37 . 66 255 1340 Cannons 6400 | . 15 186 . . 4172 . 723 615 689 Explosions 1750 | . 347 57 . 609 405 . . . 332 Melee . | . . . . . . . . . . Ramming 12 | . . 8 . . 4 . . . . Kinetic 7575 | . 133 341 . 26 4209 . 723 615 1528 Thermal 822 | . . . . . . . 66 255 501 Explosive 1750 | . 347 57 . 609 405 . . . 332 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 19 | . . . . . 1 . 1 1 19 Average Corruption 1 | . . . . . 1 . 1 1 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 17 | . . . . . 1 . 7 7 2 Message Errors 3 | . . . . . . . 1 2 . Matter Fused 5 | . . . . . 1 . 1 2 1 Heat Flow Errors 4 | . . . . . . . 3 . 1 Energy Discharges 1 | . . . . . . . . 1 . Data Loss (minor) 3 | . . . . . . . 2 1 . Alerts 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 788 | . . . . 51 425 . 269 38 5 Projectiles 732 | . . . . . 425 . 269 38 . Explosions 56 | . . . . 51 . . . . 5 Melee . | . . . . . . . . . . Knockbacks 22 | . . 2 . . 8 . 4 7 1 Impact . | . . . . . . . . . . Kinetic 22 | . . 2 . . 8 . 4 7 1 Secondary . | . . . . . . . . . . Self-Inflicted Damage 175 | . 22 . . 110 . . . . 43 Shots 5 | . 1 . . 3 . . . . 1 Rammed . | . . . . . . . . . . Targets Rammed 2 | . . 1 . . 1 . . . . Kicked 1 | . . 1 . . . . . . . Crushed 1 | . . . . . 1 . . . . Highest Temperature 345 | . 16 38 . 19 23 . 266 345 344 Average Temperature 78 | . 8 14 . 9 10 . 87 145 86 Received Heat Transfer 1590 | . 144 153 . 33 432 . 45 387 396 Effects 3 | . . . . . . . . 3 . Shutdowns 1 | . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 1739 | . . . . . . . 148 555 1036 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Maximum Alert Level 3 | . . . . 1 3 1 . . . Low Security (%) 62 | 100 100 100 . 93 14 32 . . . Level 1 12 | . . . . 6 4 67 . . . Level 2 21 | . . . . . 69 . . . . Level 3 3 | . . . . . 11 . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 726 | . 91 84 . 251 726 327 . . . Initial 327 | . . 10 . . 94 327 . . . Average 211 | . 38 27 . 32 524 234 . . . Influence Increases 1927 | . 231 159 . 305 1022 . 90 120 . Destroy 0b10 Robot/C 1220 | . 120 120 . 200 600 . 80 100 . Destroy 0b10 Robot/NC 70 | . 25 . . 5 40 . . . . Destroy Leader 234 | . 22 20 . 30 132 . 10 20 . Disable Machine 30 | . . . . . 30 . . . . Anti-Garrison Action 150 | . . . . . 150 . . . . Destroy Structure 148 | . 34 4 . 70 40 . . . . Lose Combat Pursuer 75 | . 30 15 . . 30 . . . . Influence Decreases 1927 | . 202 134 54 62 545 583 227 120 . Entered New Map 667 | . . 19 54 . 149 393 52 . . Time Decay 1200 | . 202 115 . 42 356 190 175 120 . Lost Part 60 | . . . . 20 40 . . . . Squads Dispatched 8 | . 1 . . . 7 . . . . Investigation 2 | . . . . . 2 . . . . Extermination . | . . . . . . . . . . Reinforcement 2 | . 1 . . . 1 . . . . Assault 3 | . . . . . 3 . . . . Garrison 1 | . . . . . 1 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Distress Signals 2 | . 1 . . . 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 119 | . 8 9 . 7 36 . 4 5 50 Peak Tracking Total 11 | . 3 3 . 4 6 . 2 3 11 Tactical Retreats 7 | . 1 1 . . 1 . . . 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Traps Triggered . | . . . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Machines Disabled 5 | . . . . . 3 . . . 2 Max in Single Turn 1 | . . . . . 1 . . . 1 Garrison Access 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Machines Accessed 9 | . . . 5 . 3 1 . . . Terminals 2 | . . . . . 1 1 . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . Total Hacks 59 | . . . 50 . 8 1 . . . Successful 56 | . . . 50 . 6 . . . . Failed 3 | . . . . . 2 1 . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 5 | . . . 4 . . 1 . . . Terminals 2 | . . . . . 1 1 . . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . . . 3 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 4 | . . . . . 4 . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 51 | . . . 50 . 1 . . . . Record 50 | . . . 49 . 1 . . . . Proto ID Catalog 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 1 | . . . . . 1 . . . . Scan Component 1 | . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 4 | . . . . . 4 . . . . Insert Component 3 | . . . . . 3 . . . . Analyze 1 | . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 3 | . . . . . 2 1 . . . Full Trace Events 2 | . . . . . 2 . . . . Feedback Events 1 | . . . . . 1 . . . . Corruption 1 | . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 16 | . . . . . 1 . . . 15 Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . . . Machine Destruction 1 | . . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . 1 . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Active Infowar (turns) 4989 | . . . . 94 814 387 1058 1180 1456 Sensors 4895 | . . . . . 814 387 1058 1180 1456 Terrain 94 | . . . . 94 . . . . . ECM 29 | . . . . . . . . 19 10 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . 2 1 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Turns Passed 7706 | 97 578 327 992 462 814 387 1058 1180 1811 Spaces Moved 4002 | 55 316 179 825 267 309 153 419 558 921 Core 8 | 3 . . . . 1 . . . 4 Treads 2538 | 52 316 9 . . 187 153 419 558 844 Legs 1456 | . . 170 825 267 121 . . . 73 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 120 120 120 120 250 250 170 133 Average Speed 171 | 154 160 122 120 120 221 250 250 195 167 Slowest Speed 1300 | 160 160 160 120 120 1300 250 250 250 350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 49 | 5 53 49 93 49 26 5 63 64 83 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 3 | . . 1 1 . . . . . 1 Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . 1 . . 2 2 1 Spaces Dug 2 | . . . . . . . . . 2 Terrain Destroyed 246 | . 37 4 . 124 69 . 2 4 6 Melee . | . . . . . . . . . . Projectile 22 | . . . . . 14 . 2 4 2 AOE 224 | . 37 4 . 124 55 . . . 4 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Total 4548 | 64 359 244 828 388 419 158 427 619 1042 Wait 216 | . 12 14 . 105 44 . . 28 13 Move 3993 | 54 315 178 824 266 308 152 418 557 921 Hop . | . . . . . . . . . . Pick Up 42 | 4 7 3 1 2 19 1 2 1 2 Fast Attach 32 | 6 2 2 . . 7 1 . 2 12 Attach 24 | . 1 2 . 1 8 2 . 3 7 Detach 6 | . 1 . . . 2 1 . 1 1 Swap 20 | . 2 7 . 1 3 1 . 1 5 Drop 40 | . 4 6 3 1 12 . 2 2 10 Fire 173 | . 15 31 . 12 15 . 5 24 71 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 1 | . . 1 . . . . . . . Crush 1 | . . . . . 1 . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 99 | -10/Materials | Met a group of wandering Federalists 308 | -10/Materials | Build established: Mutant 374 | -10/Materials | Discovered new exit (range 14) 549 | -10/Materials | Discovered new exit (range 13) 584 | -10/Materials | Discovered new exit (range 15) 676 | -10/Materials | Entered Mines 703 | -10/Mines | Met a Derelict bent on vengeance 738 | -10/Mines | Assembled infested the area 761 | -10/Mines | Met 8R-AWN 909 | -10/Mines | Discovered new exit (range 8) 914 | -10/Mines | Core integrity fell below 50% 975 | -10/Mines | Learned location of Mines (-9) 998 | -10/Mines | Discovered new exit (range 5) 1003 | -10/Mines | Entered Exiles 1055 | -10/Exiles | Welcomed by 8R-AWN 1077 | -10/Exiles | Met EX-HEX 1096 | -10/Exiles | Build established: Scavenger-Mutant 1156 | -10/Exiles | Met EX-DEC 1178 | -10/Exiles | Visited The Gauntlet 1333 | -10/Exiles | Learned location of Zion (-7) 1392 | -10/Exiles | Discovered new exit (range 14) 1483 | -10/Exiles | Met EX-BIN 1577 | -10/Exiles | Aligned with FarCom system 1578 | -10/Exiles | Given EX-Vault access code 1606 | -10/Exiles | Opened EX-Vault 1613 | -10/Exiles | Found AWS/Autocannon 1640 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1995 | -10/Exiles | Left Exiles lab with AWS/Autocannon 1995 | -10/Exiles | Entered Mines 2265 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2270 | -9/Mines | Found Prototype Device 2368 | -9/Mines | Core integrity fell below 20% 2394 | -9/Mines | Discovered new exit (range 9) 2457 | -9/Mines | Entered Materials 2457 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 2457 | -8/Materials | Identified Exp. Sensor Array 2534 | -8/Materials | Garrison activated, responded to threat 2762 | -8/Materials | Destroyed 8 combat bots 3060 | -8/Materials | Build established: Skirmisher 3243 | -8/Materials | Discovered new exit (range 9) 3257 | -8/Materials | First assault squad dispatched 3271 | -8/Materials | Entered Factory 3271 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3482 | -7/Factory | Discovered new exit (range 15) 3658 | -7/Factory | Entered Lower Caves 3958 | -7/Lower Caves | Build established: Gunner 4043 | -7/Lower Caves | Learned Factory terminal intel 4088 | -7/Lower Caves | Learned Factory security intel 4701 | -7/Lower Caves | Discovered new exit (range 6) 4716 | -7/Lower Caves | Entered another Lower Caves area 4790 | -7/Lower Caves | Encountered a Warlord checkpoint 5146 | -7/Lower Caves | AWS/Autocannon suddenly broke down 5494 | -7/Lower Caves | Learned Factory garrison access intel 5830 | -7/Lower Caves | Discovered new exit (range 16) 5896 | -7/Lower Caves | Entered Zion 5980 | -7/Zion | System corruption cleaned by Quarantine Array 6015 | -7/Zion | Learned location of Quarantine (-2) 6303 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6539 | -7/Zion | Learned location of 1 exit from Factory 6983 | -7/Zion | Rebuked by Imprinter 7010 | -7/Zion | Attempted to imprint without authorization 7010 | -7/Zion | Attacked by Zionites 7404 | -7/Zion | Lost 3 parts (1n1u1w) 7503 | -7/Zion | Build established: Scavenger-Gunner 7686 | -7/Zion | System corruption reached 10% 7689 | -7/Zion | Core integrity fell below 50% 7699 | -7/Zion | Core integrity fell below 20% 7707 | -7/Zion | Destroyed by ZM-HK1(z) with Makeshift Laser Last Messages --------------- 07689_ Critical hit (Smash). 07689_ Battle Cannon destroyed. 07689_ System corrupted by crushing effect (+4). 07690_ VZ-RQD(z) overheating. 07692_ VZ-RQD(z) heat damages Mak. Power Source. 07698_ VZ-RQD(z) heat short circuits Mak. Leg. 07701_ VZ-RQD(z) heat spikes uncontrollably. 07702_ VZ-RQD(z) heat damages core (-3). 07702_ Imp. Heat Sink destroyed. 07703_ ZM-HK1(z) heat short circuits Mak. Power Source. 07704_ System corrupted: Heat flow error (+286). 07704_ VZ-RQD(z) heat damages core (-3). 07704_ VZ-RQD(z) overheating. 07706_ VZ-RQD(z) heat spikes uncontrollably. 07706_ ZM-HK1(z) heat damages Broken Mak. Power Source. 07706_ VZ-RQD(z) overheating. 07707_ VZ-RQD(z) heat damages Mak. Flight Unit, Mak. Power Source, Mak. Laser, Mak. Axe. Map ----- +----------------------------------------------------+ | ???????????# "/"|#???????????????????????????????? | | ???????????#[[ [#???????????????????????????????? | | ???????????#]" "/#???????????????????????????????? | | ???????????#"" ""???###??????????????????????????? | | ????????????# #?###"########???####????????????? | | ???????????## ###""""""##""####"""#####????????? | | ???????????# ###"""""""""""""#""""""#????????? | | ####???????# # " """"""" ""##????????? | | """#??????##"""" """ ""##???????? | | """#######""" "" """#???????? | | """""##""" "" "" """"#???????? | | """""#"" """ """""" """"#???????? | | """"""" """""" #""""" """###?????? | | "" """ """#"" #"""" """""##????? | | """ "#""" """" """""#????? | | """ "#"" ""##??#? | | #"" "" """" ""##"#" | | """ """ """ "" "" """"""" | | ##" "" "" """ """"""""" """ "" | | #"" "" """ "#"""""""" "" "" | | #""" """" "" ""####"""" | | """" ""#"""" """"#""""" | | """ ""#""" """"""" | | " """ "" """""""" """" | | g z zz """ | | z z@ " """"""""""" | | % z=zz """"#"""""""" | | """ ## """ "" #%""z" ##""##"" """""" """ | | """""""""""""""""" """"""""""""" " "" """ | | """###"""""""""""""#"#"""""#""""" | | """"#?##"#""###""######"""####"""" | | """##??######?####????#####??#"" " """ | | ""#?????????????????????????##" " """" | | ""##?????????????????????????##" " """ | | """#?????????????????????????#"" """"" | | ""#?????????????????????????#"" """#"" | | """"##????????????????????????#"" | | """"#????????????????????????#"" ## ## | | """"##????????????????????????#"" " # # | | """##?????????????????????????##"" " """ | | #"#"#??????????????????????????#"" " " """ | | """"#??????????????????????????#"" " " """ | | """"#?????????????????????????#""" " " # # | | " ""#?????????????????????????#""" " ## ## | | "##?????????????????????????#""" " " | | "#?????????????????????????##" " " """" | | """#????????????????????????#"" " """""" | | """#?????????????????????????#"" """""#"#" | | "###?????????????????????????#""" """"##### | | """#???????????????????????????#"" ""##???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Armor Coverage 225 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- Imp. Light Armor Plating | -8/Materials | Scanalyzed EM Disruption Field | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Focal Shield | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Great Axe | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Flak Gun | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive K-01 Serf | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Librarian Monster Robot Respite Serviceable Loadout Significant Disruption Challenges ------------ None Game ------ Seed DisruptionMeleeSuite Manual? 0 Play Time 01:20:19 Cumulative 4.5 hours Start 2025.10.16 @ 04:59:07 End 2025.10.16 @ 06:24:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 28835a76-78ce-4ca9-9bf9-a97b746ddc1d