Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.03.11 @ 04:30:05

Player: D_

Result: Destroyed by B-99 Colossus with Linear Accelerator

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (25)       5000
Robots Destroyed (295)     1475
Value Destroyed (13779)    13779
Prototype IDs (71)         1420
Alien Tech Used (0)        0
Bonus (8839)               8839
              TOTAL SCORE: 35013

 Bonus
-------
High Alert Combat Kills    1822
Follower Combat Kills      2462
Aligned with FarCom        300
Met Data Miner             300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Met R17 at Cetus           500
Met R17 at Research        2000
Friendly Fire              -145

 Cogmind 
---------
Core Integrity             0/1600
Matter                     40/300
Energy                     100/100
System Corruption          33%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (6) ---
                   (None)
>              --- UTILITY (13) -----
                   (None)
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (5) ----
  Experimental Matter Compressor (500)
      Advanced Point Defense System
               Hacking Drone Bay (1/1)
               Dimensional Node Initializer
               Gamma Bomb Array

 Peak State 
------------
>               --- POWER ------------
                Quantum Reactor
     Reinforced Quantum Reactor
>               --- PROPULSION -------
                Centrium Heavy Treads
                Centrium Heavy Treads
                Biometal Heavy Treads
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
       Advanced Energy Well
       Advanced Target Analyzer
   Experimental Core Analyzer
   Experimental Core Analyzer
                Heavy Servo Lattice
       Improved Weapon Cycler
                Graphene Brace
                Thermal Barrier
       Advanced Remote Force Field
       Improved Dynamic Insulation System
>               --- WEAPON -----------
                Gamma Rifle
       Enhanced Quantum Rifle
                Railgun
       Enhanced Hardcell Cannon
>               --- INVENTORY --------
                Particle Reactor
                Biometal Heavy Treads
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
                Matter Compressor
   Experimental Matter Compressor
       Advanced Target Analyzer
       Advanced Target Analyzer
       Advanced Point Defense System
                System Mapper
     Long-range Tractor Beam
                Hacking Drone Bay
                Dimensional Node Initializer
                Gamma Rifle
                Nova Cannon
                Linear Accelerator
                Gamma Bomb Array
[Rating: 210]

 Favorites 
-----------
Power                      Quantum Reactor
  Engine                   F-cell Engine
  Power Core               Neutrino Core
  Reactor                  Quantum Reactor
Propulsion                 Improved Medium Treads
  Treads                   Improved Medium Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   Graphene Brace
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Centrium Medium Armor Plating
Weapon                     Coil Gun
  Energy Gun               Gamma Rifle
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Heavy Missile Launcher
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp War Pro Res Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   2   .   .   .   2   .   .   .   .   2   .   .   2   .   .   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   2   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  11   | .   .   .   .   .   2   1   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   1   2   2   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
Parts Attached             245  | 5   9   6   2   1   15  13  8   2   3   22  3   2   .   3   19  14  10  8   4   .   9   6   23  16  42  
  Power                    27   | .   2   2   .   .   1   1   1   .   .   3   .   .   .   .   2   2   1   2   .   .   1   1   2   2   4   
    Engine                 3    | .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   10   | .   .   2   .   .   1   1   1   .   .   1   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   
    Reactor                14   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   2   .   .   1   1   2   2   4   
  Propulsion               61   | 2   2   .   2   .   7   6   .   1   1   6   .   .   .   .   5   7   4   .   .   .   1   1   6   4   6   
    Treads                 45   | .   .   .   .   .   2   4   .   .   1   6   .   .   .   .   5   7   4   .   .   .   1   1   4   4   6   
    Leg                    3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Wheel                  13   | 2   2   .   2   .   5   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  97   | 1   3   1   .   1   7   5   5   1   1   5   2   2   .   1   8   5   2   4   3   .   7   1   9   5   18  
    Device                 47   | .   2   .   .   .   3   .   2   1   1   .   2   2   .   .   5   3   .   2   2   .   5   1   5   3   8   
    Storage                9    | 1   1   1   .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   1   
    Processor              15   | .   .   .   .   .   .   1   2   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   3   1   5   
    Hackware               8    | .   .   .   .   .   .   2   .   .   .   3   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   
    Protection             18   | .   .   .   .   1   3   1   1   .   .   1   .   .   .   .   2   2   2   .   .   .   .   .   1   1   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   60   | 2   2   3   .   .   .   1   2   .   1   8   1   .   .   2   4   .   3   2   1   .   .   3   6   5   14  
    Energy Gun             12   | 1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   1   .   .   2   1   1   3   
    Energy Cannon          4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   
    Ballistic Gun          26   | 1   1   1   .   .   .   .   2   .   .   4   1   .   .   1   1   .   2   .   .   .   .   1   3   3   5   
    Ballistic Cannon       13   | .   1   1   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   2   .   .   .   .   2   .   4   
    Launcher               4    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  24   | .   .   .   .   .   .   1   .   1   .   4   .   .   .   .   .   .   4   .   2   .   7   .   3   1   1   
  Corrupted Parts          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   
    System Corruption      8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   2   .   .   .   
Parts Lost                 83   | .   4   3   .   .   3   1   3   .   2   2   .   .   .   .   5   1   .   .   .   .   4   6   .   2   47  
  Power                    8    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   5   
  Propulsion               18   | .   2   .   .   .   1   .   1   .   1   .   .   .   .   .   4   1   .   .   .   .   1   2   .   .   5   
  Utility                  32   | .   1   1   .   .   2   1   .   .   1   2   .   .   .   .   1   .   .   .   .   .   1   1   .   .   21  
  Weapon                   25   | .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   2   16  
  Highest Loss Streak      16   | .   2   3   .   .   2   1   2   .   1   1   .   .   .   .   4   1   .   .   .   .   4   3   .   2   16  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Backups            17   | 2   8   10  14  13  14  17  15  15  17  18  19  19  20  20  18  19  19  18  17  18  17  13  16  18  16  
  Power                    1    | 1   1   1   3   3   2   1   .   1   1   1   1   1   1   1   .   1   .   1   1   1   1   .   1   1   .   
  Propulsion               1    | .   1   2   1   .   .   1   1   1   1   1   1   1   2   2   1   1   2   2   2   2   1   .   .   .   .   
  Utility                  10   | .   2   3   5   5   4   8   8   9   11  10  13  13  13  13  13  12  11  10  10  10  11  11  12  11  10  
  Weapon                   3    | .   2   3   5   5   6   7   4   4   4   4   3   3   3   3   2   4   3   4   3   4   3   1   2   3   3   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             36   | .   .   .   .   1   5   4   .   1   1   4   .   1   .   .   2   1   3   3   2   .   3   .   3   1   1   
  Power                    7    | .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   1   1   .   .   .   .   2   .   .   
  Propulsion               4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   
  Utility                  11   | .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   2   .   1   1   1   .   1   .   1   1   .   
  Weapon                   13   | .   .   .   .   1   3   4   .   1   .   1   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   
  Tool/Special             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     88   | .   93  88  71  84  80  90  91  98  96  93  92  93  82  93  98  99  87  83  83  84  80  73  78  81  80  
  Engine                   1    | .   11  5   .   .   .   .   .   .   .   4   6   6   6   6   2   .   .   .   .   .   .   .   .   .   .   
  Core                     3    | .   .   8   14  14  9   6   6   7   7   1   .   .   .   .   7   11  6   .   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   9   10  10  7   6   9   8   7   
  Treads                   21   | .   .   .   .   .   4   16  33  30  27  38  40  40  40  40  34  34  22  15  15  15  14  9   9   13  10  
  Wheel                    3    | .   27  28  28  28  29  20  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   13   | .   11  5   .   .   4   4   3   .   5   4   12  13  13  12  10  16  17  19  25  26  19  14  18  20  23  
  Storage                  7    | .   14  14  14  14  9   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   7   10  7   8   7   
  Processor                8    | .   .   .   .   .   .   6   17  23  16  11  6   6   6   6   10  5   5   5   5   5   7   10  9   8   11  
  Hackware                 1    | .   .   .   .   .   .   12  .   .   .   5   .   .   .   .   .   .   .   5   .   .   .   .   .   .   1   
  Protection               4    | .   .   .   .   13  14  3   7   7   7   4   6   6   6   6   5   5   5   5   5   5   5   5   4   4   2   
  Energy Gun               2    | .   14  5   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   5   4   8   7   4   3   
  Ballistic Gun            7    | .   11  6   .   .   .   .   7   15  7   5   6   6   1   10  11  10  11  10  9   10  8   4   6   11  6   
  Ballistic Cannon         3    | .   2   13  14  14  9   6   3   .   7   4   6   5   .   1   1   3   5   4   2   .   1   .   .   .   3   
Peak Build Rating          210  | 5   8   14  15  16  30  47  47  55  55  75  75  76  76  76  94  94  132 151 154 149 161 137 162 188 210 
  Average Rating           100  | 4   6   9   14  15  24  40  44  47  52  69  74  74  67  75  86  90  120 147 148 149 154 118 140 182 184 
  On Entrance              76   | .   5   8   14  15  16  30  47  43  49  55  72  75  76  76  75  92  93  132 150 149 149 115 108 162 185 
Naked Turns                131  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   131 
Heaviest Build             174  | 8   19  39  39  42  77  77  75  61  68  90  90  95  89  90  109 110 117 126 127 122 126 107 144 159 174 
  Greatest Support         240  | 20  26  26  32  32  64  124 124 104 112 178 178 178 178 178 190 179 240 240 240 240 240 183 220 230 235 
  Greatest Overweight (x)  3    | .   .   1   1   1   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   
  Average Overweight (x)   .    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   10  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 7   9   14  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  19  
  Most Carried             20   | 7   10  15  15  15  16  20  20  19  20  20  20  20  20  20  20  20  20  20  20  20  20  16  20  20  20  
  Average Carried          18   | 2   8   10  14  13  14  18  16  17  19  19  19  19  20  20  18  19  19  19  19  20  19  13  16  19  16  
  Final Capacity           20   | 8   10  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   
  Final Carried            20   | 7   10  15  14  15  16  20  16  19  20  20  20  20  20  20  20  20  20  20  20  20  17  13  20  20  5   

 Class Distribution 
--------------------
 38% | Mutant
 32% | Scavenger-Tank
  7% | Hacker-Mutant
  4% | Scavenger-Gunner
  4% | Tank
  3% | Skirmisher
  3% | Commander-Tank
  3% | Gunner
  3% | Commander-Gunner

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
         Mutant | -10/Exiles
         Mutant | -9/Mines
         Mutant | -8/Materials
  Hacker-Mutant | -7/Factory
         Mutant | -7/Lower Caves
         Mutant | -7/Zion
         Mutant | -6/Proximity Caves
         Mutant | -6/Factory
         Mutant | -6/Lower Caves
         Mutant | -6/Lower Caves
         Mutant | -6/Data Miner
         Mutant | -5/Proximity Caves
           Tank | -5/Factory
         Gunner | -5/Extension
 Commander-Tank | -5/Cetus
 Scavenger-Tank | -4/Factory
 Scavenger-Tank | -4/Upper Caves
 Scavenger-Tank | -4/Upper Caves
 Scavenger-Tank | -4/Warlord
 Scavenger-Tank | -3/Proximity Caves
 Scavenger-Tank | -3/Research
 Scavenger-Tank | -2/Research
 Scavenger-Tank | -1/Access

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
-----------                Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Matter Collected           14376 | 258  311  86   66   174  861  755  515  57   520  836  207  169  .    270  1173 805  335  498  208  66   262  407  794  1342 3401 
  Remotely                 3817  | .    .    .    .    .    .    .    335  .    .    .    .    .    .    .    359  207  .    66   .    .    .    .    .    636  2214 
Salvage Created            14483 | 130  419  93   .    173  804  348  249  .    277  407  31   34   .    179  1872 1071 218  315  295  58   .    380  19   2334 4777 
  Parts                    700   | 7    32   13   .    10   42   28   9    .    14   17   5    .    .    8    81   30   7    17   7    8    .    24   .    127  214  
Haulers Intercepted        6     | .    1    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
Recyclers Shooed           21    | .    1    1    .    1    .    .    .    .    .    2    .    .    .    .    10   1    .    .    .    .    .    .    .    1    4    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      63    | .    .    .    .    .    .    .    .    .    13   .    .    .    .    7    .    .    .    .    11   20   .    12   .    .    .    
  Prevented                15    | .    .    .    .    .    .    .    .    .    2    .    6    .    .    .    .    .    .    .    .    .    .    7    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp War Pro Res Res Acc 
Combat Hostiles Destroyed  225  | .   7   7   .   6   13  9   7   .   10  10  1   1   .   8   21  12  3   5   4   1   .   12  1   28  59  
  Guns                     102  | .   7   1   .   .   .   .   1   .   3   .   .   .   .   1   13  11  3   3   2   1   .   4   .   28  24  
  Cannons                  98   | .   .   3   .   6   13  9   6   .   7   10  1   1   .   .   6   1   .   2   .   .   .   .   .   .   33  
  AOE                      25   | .   .   3   .   .   .   .   .   .   .   .   .   .   .   7   2   .   .   .   2   .   .   8   1   .   2   
Classes Destroyed          20   | 2   4   .   .   1   3   2   2   .   .   .   1   .   .   .   1   1   .   1   .   .   .   1   .   .   1   
  Worker                   10   | .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   1   
  Builder                  14   | .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   2   5   
  Tunneler                 6    | 2   1   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Recycler                 21   | 1   1   .   .   1   2   1   .   .   .   .   .   .   .   .   5   3   .   .   .   .   .   .   .   .   7   
  Mechanic                 3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  9    | .   3   .   .   .   3   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   
  Swarmer                  54   | .   3   6   .   4   .   .   .   .   6   .   .   .   .   8   .   2   .   1   .   .   .   7   1   4   12  
  Grunt                    61   | .   4   1   .   2   6   4   .   .   3   5   .   .   .   .   8   5   .   2   3   .   .   .   .   10  8   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   
  Sentry                   25   | .   .   .   .   .   6   2   .   .   1   1   .   1   .   .   2   3   .   2   1   .   .   .   .   1   5   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Hunter                   16   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   .   2   .   2   8   
  Programmer               46   | .   .   .   .   .   .   3   .   .   .   4   .   .   .   .   6   .   .   .   .   1   .   2   .   9   21  
  Heavy                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Cetus Guard              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Butcher                  5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | 2   2   3   .   5   7   2   4   .   2   3   1   1   .   4   10  4   3   1   4   1   .   4   1   10  6   
  Combat Bots Only         9    | .   2   3   .   4   3   2   4   .   2   3   1   1   .   4   3   3   2   1   4   1   .   4   1   9   6   
Max Kills in Single Turn   3    | 1   2   2   .   1   1   1   1   .   1   1   1   1   .   3   2   3   1   1   2   1   .   2   1   2   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Exploded                 3    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   3   2   .   .   .   2   .   .   2   1   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -10   -9    -8    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -2    -1    
--------                   Run   | Yrd   Mat   Min   Exi   Min   Mat   Fac   Low   Zio   Pro   Fac   Low   Low   Dat   Pro   Fac   Ext   Cet   Fac   Upp   Upp   War   Pro   Res   Res   Acc   
Hostile Shots Fired        2207  | .     49    19    .     39    46    140   47    .     93    80    36    54    .     18    108   44    7     24    21    11    287   66    1     153   864   
  Missed                   705   | .     18    4     .     9     13    59    16    .     33    30    12    29    .     4     28    12    3     8     4     6     98    33    .     40    246   
Damage Taken               25191 | .     365   203   .     268   481   597   769   .     631   702   342   67    .     188   1532  607   90    283   343   83    3087  688   123   1997  11745 
  Core                     2627  | .     46    34    .     23    80    120   107   .     61    20    .     .     .     26    24    12    .     .     .     .     207   23    .     226   1618  
  Absorbed by Shields      5545  | .     .     .     .     .     .     232   .     .     64    175   105   121   .     12    465   148   39    78    102   30    1019  .     46    1185  1724  
  Reduced by Siege Mode    165   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     78    87    
  Redirected to Shielding  9     | .     .     .     .     .     9     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ignored by Resistances   757   | .     .     .     .     .     19    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     217   521   
  Regen/Repaired (Parts)   277   | .     .     .     .     .     .     219   .     .     .     .     .     .     .     .     .     .     .     .     .     .     58    .     .     .     .     
Core Remaining (%)         83    | 100   .     .     .     58    85    .     .     .     58    .     .     .     .     94    .     .     96    .     .     .     .     80    100   84    .     
Volleys Fired              1068  | 8     45    16    .     18    95    72    32    .     26    52    6     7     .     18    111   60    10    25    10    7     10    30    7     105   298   
  Largest                  4     | 2     2     2     .     1     1     1     2     .     2     2     2     2     .     2     3     3     3     3     3     3     1     3     4     4     4     
  Hottest                  288   | 70    80    80    .     50    50    50    50    .     65    104   74    90    .     90    161   288   115   125   158   158   51    190   240   199   233   
Shots Fired                2010  | 16    90    25    .     18    95    72    37    .     52    84    12    13    .     24    245   125   29    63    21    16    10    55    10    289   609   
  Gun                      1206  | 16    88    9     .     .     .     .     10    .     26    32    6     6     .     11    164   96    20    40    18    16    .     44    5     249   350   
  Cannon                   778   | .     2     14    .     18    95    72    27    .     26    52    6     7     .     9     81    29    9     22    .     .     10    .     1     40    258   
  Launcher                 26    | .     .     2     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     1     3     .     .     11    4     .     1     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1497  | 8     45    15    .     18    95    72    37    .     52    64    12    12    .     11    179   110   29    62    14    14    10    8     4     188   438   
  Thermal                  435   | 8     45    8     .     .     .     .     .     .     .     17    .     1     .     9     66    15    .     .     4     2     .     20    2     101   137   
  Explosive                25    | .     .     2     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     1     3     .     .     11    4     .     .     
  Electromagnetic          53    | .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     16    .     .     34    
  Robot Hit Streak         28    | 9     6     4     .     4     5     11    7     .     7     8     6     3     .     5     17    14    17    12    6     7     1     6     .     28    28    
  Robot Miss Streak        13    | .     7     2     .     3     4     2     2     .     3     3     1     1     .     2     2     2     2     2     3     1     .     12    13    3     8     
  Penetration Max          2     | .     .     .     .     .     1     .     .     .     .     2     .     .     .     .     1     2     1     1     .     .     .     .     .     2     2     
  Secondary Targets        15    | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     5     
    Max Gunslinging Chain  1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
Shots Hit Robots           1123  | 9     53    13    .     12    49    42    27    .     29    45    10    8     .     11    154   70    23    37    14    12    1     20    .     171   313   
  Core Hits                541   | 4     24    9     .     5     20    13    7     .     19    21    3     2     .     12    61    29    9     13    13    2     .     23    5     86    161   
  Critical Kills           16    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     4     2     2     .     .     .     .     .     .     6     
  Critical Parts Destroyed 19    | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     1     1     2     1     1     .     .     .     6     5     
  Critical Strikes         74    | 1     1     .     .     3     9     8     .     .     .     2     .     .     .     .     4     6     5     4     2     2     .     .     .     6     21    
    Burn                   2     | 1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Destroy                38    | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     3     5     4     4     2     2     .     .     .     6     11    
    Blast                  33    | .     .     .     .     3     9     8     .     .     .     1     .     .     .     .     1     1     1     .     .     .     .     .     .     .     9     
    Corrupt                1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Melee Attacks              2     | .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 2     | .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           38792 | 114   562   390   .     679   2478  2361  1167  .     606   1369  169   213   .     861   4790  2183  608   1177  764   387   56    1388  77    5088  11305 
  Guns                     19979 | 114   547   58    .     .     .     .     107   .     283   522   63    47    .     43    3066  1573  411   741   428   387   .     580   .     5088  5921  
  Cannons                  15965 | .     15    141   .     679   2448  2361  1060  .     323   847   106   166   .     223   1294  610   197   436   .     .     41    .     .     .     5018  
  Explosions               2824  | .     .     191   .     .     30    .     .     .     .     .     .     .     .     595   430   .     .     .     336   .     .     808   77    .     357   
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  24    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    .     .     .     9     
  Kinetic                  30396 | 24    233   148   .     679   2448  2361  1167  .     606   1332  169   213   .     43    3638  1910  608   1177  320   360   41    135   .     3871  8913  
  Thermal                  5222  | 90    329   51    .     .     .     .     .     .     .     .     .     .     .     223   1152  273   .     .     108   27    .     244   .     1217  1508  
  Explosive                2174  | .     .     191   .     .     .     .     .     .     .     .     .     .     .     595   .     .     .     .     336   .     .     808   77    .     167   
  Electromagnetic          976   | .     .     .     .     .     30    .     .     .     .     37    .     .     .     .     .     .     .     .     .     .     .     201   .     .     708   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         33    | .     .     .     .     .     .     2     2     .     .     1     1     1     1     1     7     7     7     .     .     .     8     10    4     4     33    
  Average Corruption       5     | .     .     .     .     .     .     1     1     .     .     1     1     1     1     1     3     1     2     .     .     .     3     8     3     2     16    
  Corruption Purged        14    | .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     1     7     .     .     .     .     .     .     4     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  304   | .     .     .     .     .     .     4     1     .     .     19    6     3     2     7     22    11    6     .     .     .     2     30    11    26    154   
    Message Errors         75    | .     .     .     .     .     .     .     1     .     .     3     3     .     .     2     7     2     1     .     .     .     1     9     2     9     35    
    Matter Fused           67    | .     .     .     .     .     .     1     .     .     .     4     1     1     1     2     5     4     3     .     .     .     .     8     2     4     31    
    Heat Flow Errors       26    | .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     1     3     .     .     .     .     .     5     .     3     12    
    Energy Discharges      32    | .     .     .     .     .     .     .     .     .     .     5     1     2     .     .     2     .     1     .     .     .     .     1     3     1     16    
    Parts Rejected         7     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     2     3     
    Parts Fused            5     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     2     
    Data Loss (minor)      30    | .     .     .     .     .     .     .     .     .     .     3     .     .     .     1     2     1     .     .     .     .     .     3     3     1     16    
    Data Loss (major)      17    | .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     1     1     .     .     .     .     .     2     1     1     9     
    Misfires               9     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     3     .     .     .     .     .     .     1     .     .     3     
    Alerts                 5     | .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     1     .     .     .     .     .     .     .     .     1     1     
    Misdirections          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Weapon Failures        29    | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     3     24    
Overload Shots             7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     .     .     .     1     .     .     
Overflow Damage            1237  | .     .     9     .     155   163   154   136   .     .     33    .     .     .     109   158   .     .     50    21    .     .     37    .     .     212   
  Projectiles              954   | .     .     .     .     155   163   154   136   .     .     33    .     .     .     76    20    .     .     50    .     .     .     .     .     .     167   
  Explosions               283   | .     .     9     .     .     .     .     .     .     .     .     .     .     .     33    138   .     .     .     21    .     .     37    .     .     45    
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 73    | .     .     1     .     2     13    12    7     .     .     3     1     .     .     .     4     4     .     5     .     .     1     .     .     .     20    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  66    | .     .     1     .     2     11    11    5     .     .     3     1     .     .     .     4     3     .     4     .     .     1     .     .     .     20    
  Secondary                7     | .     .     .     .     .     2     1     2     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     
Self-Inflicted Damage      213   | .     .     9     .     .     .     .     .     .     .     .     .     .     .     .     157   .     .     .     43    .     .     .     .     .     4     
  Shots                    4     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     1     .     .     .     .     .     .     
  Rammed                   3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     2     
Targets Rammed             3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     2     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        541   | 40    159   60    .     141   136   450   58    .     62    300   48    50    .     227   253   456   .     64    355   66    324   343   198   332   541   
  Average Temperature      70    | 18    51    28    .     50    41    59    19    .     24    65    21    25    .     87    37    126   .     26    99    25    184   79    80    121   118   
  Received Heat Transfer   2344  | .     147   81    .     51    279   147   127   .     72    201   .     20    .     .     113   98    15    21    64    6     274   .     .     171   457   
  Effects                  15    | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     2     .     .     .     .     .     11    
    Shutdowns              4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     2     
    Energy Bleed           2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     
    Interference           5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
    Damage (minor)         1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Damage (major)         3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
Siege Activations          4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     
  Total Turns              111   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     70    41    
  Longest Duration         51    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     51    41    
Martial Activations        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shielding Activations      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Disrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              10    | .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     4     
  Impact Corruptions       2     | .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             4     | .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
  Heat Transferred         6917  | 333   1036  148   .     .     .     .     .     .     .     .     .     .     .     350   1333  335   .     .     148   37    .     296   .     1443  1458  
Parts Sabotaged            3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                           | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
-------                    Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Maximum Alert Level        4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    2    3    .    .    .    .    3    2    4    
  Low Security (%)         52    | 100  100  100  .    100  100  100  .    .    .    100  .    .    .    .    49   35   .    24   .    .    .    .    .    39   3    
  Level 1                  14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    43   6    24   .    .    .    .    .    35   29   
  Level 2                  21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    41   8    93   6    .    .    .    .    71   25   30   
  Level 3                  8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    45   .    .    .    .    28   .    13   
  Level 4                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   
  Level 5                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Peak Influence             1415  | 10   65   113  .    106  103  130  .    .    .    172  .    .    .    .    661  754  564  1081 .    .    .    .    900  542  1415 
  Initial                  900   | .    .    .    .    .    33   6    .    .    .    .    .    .    .    .    .    305  414  270  .    .    .    .    900  231  308  
  Average                  293   | 2    24   21   .    61   44   27   .    .    .    42   .    .    .    .    273  298  472  524  .    .    .    .    608  295  635  
Influence Increases        11789 | 15   255  188  .    216  517  464  35   .    298  419  20   20   .    200  988  1149 400  1621 190  114  203  265  1023 884  2305 
  Destroy 0b10 Robot/C     5480  | .    140  140  .    160  260  180  20   .    220  200  20   20   .    160  420  600  160  560  140  80   20   220  20   560  1180 
  Destroy 0b10 Robot/NC    425   | 15   30   5    .    10   70   30   .    .    .    .    .    .    .    5    55   30   10   50   .    .    .    5    .    40   70   
  Destroy Leader           1002  | .    38   30   .    20   90   52   10   .    20   60   .    .    .    20   104  44   .    120  .    10   .    40   10   92   242  
  Allied During Kill       1262  | .    .    .    .    5    3    .    5    .    13   .    .    .    .    .    2    358  170  659  35   9    3    .    .    .    .    
  Successful Hack          250   | .    17   .    .    .    15   91   .    .    .    22   .    .    .    .    14   4    16   44   .    .    .    .    12   .    15   
  Disable Machine          435   | .    .    .    .    15   30   45   .    .    .    15   .    .    .    .    120  45   .    45   .    .    .    .    15   45   60   
  Destroy Structure        1150  | .    .    13   .    6    49   36   .    .    .    17   .    .    .    .    168  38   44   128  .    .    .    .    66   102  483  
  Advance Influence        900   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    900  .    .    
  Partial Spotted          15    | .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Lose Combat Pursuer      870   | .    30   .    .    .    .    30   .    .    45   90   .    .    .    15   105  30   .    15   15   15   180  .    .    45   255  
Influence Decreases        8464  | 15   255  188  .    130  536  346  112  .    298  286  103  20   .    200  364  714  330  834  498  402  157  265  612  600  1199 
  Time Decay               7009  | 15   225  158  .    130  436  341  105  .    238  275  103  20   .    200  314  644  270  482  478  382  47   225  612  580  729  
  Lost Part                735   | .    30   30   .    .    22   5    7    .    .    11   .    .    .    .    50   10   .    .    .    .    40   40   .    20   470  
  Lost Ally                512   | .    .    .    .    .    20   .    .    .    60   .    .    .    .    .    .    60   60   202  20   20   70   .    .    .    .    
  Purge Threat             208   | .    .    .    .    .    58   .    .    .    .    .    .    .    .    .    .    .    .    150  .    .    .    .    .    .    .    
Squads Dispatched          73    | .    1    .    .    1    4    6    .    .    .    7    .    .    .    .    10   .    .    8    .    .    .    .    2    12   22   
  Investigation            7     | .    .    .    .    .    .    1    .    .    .    2    .    .    .    .    1    .    .    3    .    .    .    .    .    .    .    
  Extermination            27    | .    .    .    .    .    .    4    .    .    .    5    .    .    .    .    4    .    .    2    .    .    .    .    .    5    7    
  Reinforcement            27    | .    1    .    .    .    4    1    .    .    .    .    .    .    .    .    5    .    .    1    .    .    .    .    2    7    6    
  Assault                  11    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    9    
  Garrison                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Intercept                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    9    
Construction Impeded       6     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    2    
Haulers Reinforced         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    1    
Active Scanning Responses  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp War Pro Res Res Acc 
Distress Signals           23   | .   3   .   .   .   .   .   .   .   .   1   .   .   .   .   3   3   2   1   .   .   .   .   7   1   2   
Communications Jammed      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Distress Signals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Times Spotted              412  | .   19  7   .   9   19  14  8   .   14  21  2   1   .   8   31  28  8   24  7   3   39  13  8   36  93  
  Peak Tracking Total      30   | .   5   3   .   4   3   3   3   .   4   4   2   1   .   4   5   6   5   3   6   3   30  4   4   6   16  
  Tactical Retreats        35   | .   2   .   .   .   .   1   .   .   3   3   .   .   .   1   5   2   .   1   1   1   5   .   .   3   7   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp War Pro Res Res Acc 
Traps Triggered            20   | .   .   1   .   .   .   10  .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp War Pro Res Res Acc 
Machines Disabled          31   | .   .   .   .   1   2   3   .   .   .   1   .   1   .   .   8   3   .   3   1   .   .   .   1   3   4   
  Max in Single Turn       4    | .   .   .   .   1   1   1   .   .   .   1   .   1   .   .   4   1   .   1   .   .   .   .   1   1   2   
  Garrison Access          6    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp War Pro Res Res Acc 
Machines Accessed          74   | .   7   1   2   .   6   11  .   .   .   16  .   1   4   .   4   3   2   7   .   2   3   .   2   .   3   
  Terminals                39   | .   7   .   .   .   6   7   .   .   .   7   .   .   .   .   3   3   2   3   .   .   .   .   .   .   1   
  Fabricators              7    | .   .   .   .   .   .   1   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Garrison Access          7    | .   .   .   .   .   .   1   .   .   .   4   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
Total Hacks                211  | .   21  1   5   .   23  26  .   .   .   37  .   1   31  .   8   8   4   25  .   6   6   .   4   .   5   
  Successful               133  | .   9   1   5   .   14  15  .   .   .   20  .   1   31  .   4   6   2   10  .   6   6   .   1   .   2   
  Failed                   78   | .   12  .   .   .   9   11  .   .   .   17  .   .   .   .   4   2   2   15  .   .   .   .   3   .   3   
    Catastrophic           18   | .   3   .   .   .   1   3   .   .   .   5   .   .   .   .   .   1   1   2   .   .   .   .   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   61   | .   13  .   1   .   14  7   .   .   .   17  .   .   .   .   .   2   1   4   .   .   2   .   .   .   .   
  Terminals                107  | .   21  .   .   .   23  15  .   .   .   18  .   .   .   .   6   8   4   10  .   .   .   .   .   .   2   
  Fabricators              18   | .   .   .   .   .   .   2   .   .   .   12  .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   
  Repair Stations          14   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Garrison Access          13   | .   .   .   .   .   .   3   .   .   .   6   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   
Terminal Hacks             99   | .   7   1   5   .   12  6   .   .   .   8   .   1   31  .   2   6   2   5   .   6   6   .   .   .   1   
  Record                   28   | .   .   .   4   .   .   .   .   .   .   .   .   1   11  .   .   .   1   .   .   5   5   .   .   .   1   
  Part Schematic           14   | .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   1   .   1   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        9    | .   1   .   .   .   1   .   .   .   .   2   .   .   3   .   1   1   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     4    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Emergency Access Points  3    | .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              5    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Locate Traps             10   | .   2   .   .   .   3   1   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              6    | .   1   .   .   .   1   2   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Proto ID Catalog         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           6    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Scan Component           5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Insert Component         3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Analyze                  2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Seal Access              5    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         12   | .   2   .   .   .   2   3   .   .   .   4   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Terminals                10   | .   2   .   .   .   2   3   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 9    | .   2   .   .   .   2   2   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Fabnet                 2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         54   | .   7   .   .   .   6   11  .   .   .   12  .   .   .   .   4   2   1   7   .   .   .   .   2   .   2   
  Full Trace Events        7    | .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   3   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   .   .   .   .   2   .   .   .   .   .   .   12  .   .   1   .   1   .   .   .   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   148  | .   .   .   .   .   .   .   .   .   .   84  .   .   .   .   64  .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  24   | .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   16  .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     19   | .   .   .   .   .   .   19  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp War Pro Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   1   .   .   2   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   1   .   .   2   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabnet Peak Effective %    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   6   6   6   2   2   2   2   .   .   .   .   
  Autooverrided            8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   1   .   .   2   .   .   .   .   
Robots Rewired             23   | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   15  .   .   1   .   5   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Total Allies               50    | .    .    .    .    1    .    .    2    3    .    .    .    .    .    .    2    28   5    1    1    .    7    .    .    .    .    
  Largest Group            23    | .    .    .    .    1    1    .    2    5    5    .    .    .    .    .    1    22   23   23   2    1    5    .    .    .    .    
  Highest-Rated Group      1149  | .    .    .    .    31   31   .    40   127  127  .    .    .    .    .    41   784  1149 1137 192  48   294  .    .    .    .    
  Highest-Rated Ally       159   | .    .    .    .    31   31   .    20   31   31   .    .    .    .    .    41   159  159  159  96   48   68   .    .    .    .    
Total Orders               9     | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    3    .    .    1    .    .    .    .    .    1    .    
  RETURN                   9     | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    3    .    .    1    .    .    .    .    .    1    .    
Ally Attacks               391   | .    .    .    .    9    4    .    2    .    8    .    .    .    .    .    5    133  60   145  10   3    12   .    .    .    .    
  Total Damage             10515 | .    .    .    .    107  64   .    74   .    81   .    .    .    .    .    122  2589 1334 5064 372  123  585  .    .    .    .    
  Kills                    79    | .    .    .    .    2    .    .    1    .    1    .    .    .    .    .    .    22   7    39   3    3    1    .    .    .    .    
Allies Corrupted           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    

 Intel                           | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
-------                    Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Active Infowar (turns)     18191 | .    540  290  .    .    351  1969 426  1350 1121 273  880  803  150  1507 2110 133  .    .    995  1096 761  854  37   1787 758  
  Optics                   4153  | .    .    .    .    .    .    .    423  1350 197  .    .    .    .    .    .    .    .    .    .    .    .    .    .    1787 396  
  Sensors                  7016  | .    .    .    .    .    .    .    .    .    .    .    805  801  150  1506 11   .    .    .    995  1096 761  854  37   .    .    
  Terrain                  3599  | .    .    .    .    .    248  .    .    .    .    .    880  802  150  1505 14   .    .    .    .    .    .    .    .    .    .    
  Seismic                  933   | .    540  290  .    .    103  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  T.N.C.                   5139  | .    .    .    .    .    .    1969 426  1350 1121 273  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machine Analysis         2229  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2096 133  .    .    .    .    .    .    .    .    .    
  Jamming                  911   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    352  559  
Robot Analysis Total       2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Derelict Logs Recovered    8     | .    .    1    .    .    .    .    1    .    1    .    .    .    .    2    .    .    .    .    1    2    .    .    .    .    .    
Drone Launches             9     | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    3    .    .    1    .    .    .    .    .    1    .    
  Drone Recoveries         9     | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    3    .    .    1    .    .    .    .    .    1    .    

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Turns Passed               34202 | 81   663  749  496  272  1096 2011 426  1350 1121 3751 881  856  150  1623 2254 2320 594  1244 1233 1128 1661 864  2009 1790 3579 
Spaces Moved               19548 | 56   562  669  459  191  729  1289 203  831  644  2148 523  505  92   970  1128 1221 305  682  722  677  963  370  1030 780  1799 
  Core                     258   | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    257  
  Treads                   15695 | .    .    .    .    .    .    359  203  831  644  2148 523  505  92   970  1128 1221 305  682  722  677  963  370  1030 780  1542 
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   3595  | 55   562  669  459  191  729  930  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   90   105  115  95   92   160  160  160  160  160  160  160  160  154  154  159  160  160  160  160  160  156  150  50   
  Average Speed            149   | 79   84   101  107  115  106  130  160  160  160  160  160  160  160  160  157  155  161  160  160  160  160  204  177  154  142  
  Slowest Speed            410   | 80   90   105  115  115  120  410  162  160  160  160  160  160  160  160  160  159  162  160  160  160  160  240  240  156  270  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Exploration Rate (%)       56    | 4    86   90   77   41   61   29   20   80   76   56   61   65   70   83   21   90   81   15   73   77   91   52   21   20   40   
  Regions Visited          25
    Branch Regions         16
  Pre-discovered Areas     4     | .    .    .    1    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    .    .    1    .    .    1    .    .    1    1    .    .    .    .    1    .    .    1    .    .    .    .    1    1    .    
  Unknown Exits Taken      17    | 1    1    1    .    1    1    .    1    1    .    .    1    1    1    1    .    1    1    .    1    1    1    1    .    .    .    
Scrap Searched             19    | .    .    3    .    .    .    .    1    2    4    .    1    2    .    1    .    .    .    .    2    1    .    2    .    .    .    
Spaces Dug                 266   | .    .    .    .    .    18   20   .    .    .    17   .    .    .    .    35   1    .    3    .    .    11   28   18   40   75   
Terrain Destroyed          952   | .    .    16   .    7    58   37   7    .    6    21   2    .    .    54   130  26   8    42   44   6    11   163  56   51   207  
  Melee                    2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               511   | .    .    .    .    7    58   37   7    .    6    19   2    .    .    4    67   26   8    33   6    6    11   15   1    50   148  
  AOE                      436   | .    .    16   .    .    .    .    .    .    .    .    .    .    .    50   63   .    .    9    38   .    .    148  55   .    57   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Total                      22775 | 75   669  709  463  217  907  1506 255  851  688  2382 555  538  95   1013 1398 1536 393  789  785  708  1076 422  1199 1167 2379 
  Wait                     1107  | .    43   9    .    4    39   76   1    13   5    91   10   17   .    17   96   73   29   45   28   24   1    10   88   215  173  
  Move                     19523 | 55   561  668  458  190  728  1288 202  830  643  2147 522  504  91   969  1127 1220 304  681  721  676  962  369  1029 779  1799 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  175   | 7    8    5    1    3    14   14   1    4    6    19   4    2    .    .    13   5    10   9    4    .    5    .    15   8    18   
  Fast Attach              123   | 5    2    3    .    .    5    11   1    1    1    9    3    .    2    .    6    3    8    4    2    .    8    5    15   8    21   
  Attach                   105   | .    6    1    .    1    4    8    6    .    1    8    1    .    .    .    9    3    2    3    1    .    3    4    7    6    31   
  Detach                   17    | .    1    .    .    .    .    2    1    .    .    2    .    .    .    .    1    1    2    .    .    .    2    .    4    .    1    
  Swap                     202   | .    1    4    2    .    6    4    1    2    2    25   3    6    .    9    20   20   5    10   8    1    1    4    13   30   25   
  Drop                     218   | .    2    3    2    1    16   15   3    1    4    27   6    2    2    .    15   16   23   12   6    .    14   .    21   16   11   
  Fire                     1068  | 8    45   16   .    18   95   72   32   .    26   52   6    7    .    18   111  60   10   25   10   7    10   30   7    105  298  
  Melee                    2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Escape Stasis            16    | .    .    .    .    .    .    16   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   216   | .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    135  .    .    5    .    69   .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub])
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 5 exits: *Fac / Upp x2 / *Ext x2)
-5/Extension (discovered 3 exits: *Fac x2 / *Cet)
-5/Cetus (discovered 2 exits: *Fac / [*Arc])
-4/Factory (discovered 3 exits: *Res / *Upp x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 2 exits: *Res / Qua)
-2/Research (discovered 4 exits: *Acc x3 / Tes)
-1/Access

 History 
---------
  Turn | Location           | Event
    30 | -11/Scrapyard      | Discovered new exit (range 14)
    82 | -11/Scrapyard      | Entered Materials
    82 | -10/Materials      | Discovered new exit (range 8)
   221 | -10/Materials      | Discovered new exit (range 12)
   252 | -10/Materials      | Discovered new exit (range 10)
   311 | -10/Materials      | Build established: Mutant
   370 | -10/Materials      | Discovered new exit (range 12)
   622 | -10/Materials      | Discovered new exit (range 16)
   745 | -10/Materials      | Entered Mines
   762 | -10/Mines          | Met a Derelict bent on vengeance
   776 | -10/Mines          | Discovered new exit (range 11)
  1066 | -10/Mines          | Lost 3 parts (1p1u1w)
  1095 | -10/Mines          | Discovered new exit (range 7)
  1304 | -10/Mines          | Discovered new exit (range 6)
  1320 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1321 | -10/Mines          | Discovered new exit (range 5)
  1388 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1494 | -10/Mines          | Entered Exiles
  1495 | -10/Exiles         | Identified exit to Mines
  1523 | -10/Exiles         | Met 8R-AWN
  1538 | -10/Exiles         | Met EX-HEX
  1593 | -10/Exiles         | Met EX-DEC
  1617 | -10/Exiles         | Visited The Gauntlet
  1662 | -10/Exiles         | Learned location of Zion (-7)
  1832 | -10/Exiles         | Met EX-BIN
  1846 | -10/Exiles         | Aligned with FarCom system
  1847 | -10/Exiles         | Given EX-Vault access code
  1871 | -10/Exiles         | Opened EX-Vault
  1884 | -10/Exiles         | Found Modified TNC
  1906 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  1990 | -10/Exiles         | Left Exiles lab with Modified TNC
  1990 | -10/Exiles         | Entered Mines
  2137 | -9/Mines           | Met a Derelict testing a Signal Generator
  2248 | -9/Mines           | Discovered new exit (range 5)
  2254 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  2262 | -9/Mines           | Entered Materials
  2262 | -8/Materials       | Accompanied by 1 ally
  2262 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  2975 | -8/Materials       | Discovered new exit (range 14)
  3349 | -8/Materials       | Discovered new exit (range 4)
  3358 | -8/Materials       | Entered Factory
  3358 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  3491 | -7/Factory         | Discovered new exit (range 6)
  3717 | -7/Factory         | Repaired Hvy. Assault Cannon
  3994 | -7/Factory         | Build established: Hacker-Mutant
  4166 | -7/Factory         | Identified exit to Lower Caves
  5322 | -7/Factory         | Identified exit to Factory
  5369 | -7/Factory         | Entered Lower Caves
  5486 | -7/Lower Caves     | Attacked by a faux Warlord
  5651 | -7/Lower Caves     | Learned Factory terminal intel
  5666 | -7/Lower Caves     | Build established: Mutant
  5788 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
  5795 | -7/Lower Caves     | Entered Zion
  5795 | -7/Zion            | Accompanied by 2 allies
  5911 | -7/Zion            | Given the Hacking Drone Bay
  5911 | -7/Zion            | Found Prototype Device
  6151 | -7/Zion            | Learned location of Warlord (-4)
  6889 | -7/Zion            | Gained Derelict followers
  6907 | -7/Zion            | Discovered new exit (range 17)
  7142 | -7/Zion            | Identified Hacking Drone Bay
  7145 | -7/Zion            | Entered Proximity Caves
  7145 | -6/Proximity Caves | Accompanied by 5 allies
  7279 | -6/Proximity Caves | Lost 5 allies
  7296 | -6/Proximity Caves | Spotted B-75 Beast
  7390 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  7894 | -6/Proximity Caves | Learned Factory emergency access door positions
  7974 | -6/Proximity Caves | Discovered exit to Factory (range 16)
  8266 | -6/Proximity Caves | Entered Factory
  8266 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  8268 | -6/Factory         | Loaded intel: 26 terminal locations
  8599 | -6/Factory         | Build established: Hacker-Mutant
  9368 | -6/Factory         | Build established: Mutant
  9523 | -6/Factory         | Discovered new exit (range 15)
 10389 | -6/Factory         | Discovered new exit (range 5)
 11084 | -6/Factory         | Identified exit to Lower Caves
 11575 | -6/Factory         | Fabricated Med. Treads?
 12017 | -6/Factory         | Entered Lower Caves
 12018 | -6/Lower Caves     | Encountered a Warlord checkpoint
 12846 | -6/Lower Caves     | Discovered new exit (range 13)
 12898 | -6/Lower Caves     | Entered another Lower Caves area
 12916 | -6/Lower Caves     | Discovered new exit (range 10)
 13031 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 13547 | -6/Lower Caves     | Encountered a Warlord checkpoint
 13667 | -6/Lower Caves     | Discovered new exit (range 16)
 13716 | -6/Lower Caves     | Found Alien Artifact
 13754 | -6/Lower Caves     | Entered Data Miner
 13754 | -6/Data Miner      | Discovered new exit (range 7)
 13786 | -6/Data Miner      | Met Data Miner
 13818 | -6/Data Miner      | Learned location of Section 7 (-2)
 13818 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 13853 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 13904 | -6/Data Miner      | Entered Proximity Caves
 14023 | -5/Proximity Caves | Learned Factory stockpile data
 14337 | -5/Proximity Caves | Learned Factory emergency access door positions
 14847 | -5/Proximity Caves | Discovered new exit (range 12)
 15527 | -5/Proximity Caves | Entered Factory
 15527 | -5/Factory         | Evolved 2 slots: Power x1, Weapon x1
 15839 | -5/Factory         | Build established: Tank
 16192 | -5/Factory         | Identified exit to Upper Caves
 16192 | -5/Factory         | Identified exit to Extension
 16328 | -5/Factory         | Discovered new exit (range 9)
 16361 | -5/Factory         | Build established: Skirmisher
 16679 | -5/Factory         | Build established: Tank
 16787 | -5/Factory         | Incoming investigation squad redirected
 16833 | -5/Factory         | Fabricated Biometal Medium Treads?
 17278 | -5/Factory         | Local machine network offline
 17393 | -5/Factory         | Lost 4 parts (3n1u)
 17667 | -5/Factory         | Build established: Skirmisher
 17781 | -5/Factory         | Entered Extension
 18201 | -5/Extension       | Build established: Gunner
 18474 | -5/Extension       | Local machine network offline
 18554 | -5/Extension       | Rescued a captive Derelict
 18555 | -5/Extension       | Rescued a captive Derelict
 18668 | -5/Extension       | Rescued A7
 19263 | -5/Extension       | Build established: Commander-Gunner
 19402 | -5/Extension       | Spotted B-75 Beast
 19407 | -5/Extension       | Allies destroyed B-75 Beast
 19425 | -5/Extension       | Spotted B-75 Beast
 19441 | -5/Extension       | Destroyed B-75 Beast
 19497 | -5/Extension       | Discovered new exit (range 3)
 19542 | -5/Extension       | Rescued a captive Derelict
 19543 | -5/Extension       | Rescued a captive Derelict
 19725 | -5/Extension       | Rescued a captive Derelict
 19727 | -5/Extension       | Rescued a captive Derelict
 19870 | -5/Extension       | Rescued a captive Derelict
 19977 | -5/Extension       | Rescued a captive Derelict
 19978 | -5/Extension       | Rescued a captive Derelict
 20022 | -5/Extension       | Discovered new exit (range 10)
 20025 | -5/Extension       | Discovered new exit (range 6)
 20101 | -5/Extension       | Entered Cetus
 20101 | -5/Cetus           | Accompanied by 22 allies (A7)
 20106 | -5/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 20129 | -5/Cetus           | Spotted Cetus Guard
 20130 | -5/Cetus           | Spotted Cetus Guard
 20130 | -5/Cetus           | Spotted Cetus Guard
 20130 | -5/Cetus           | Spotted Cetus Guard
 20134 | -5/Cetus           | Allies destroyed Cetus Guard
 20135 | -5/Cetus           | Allies destroyed Cetus Guard
 20137 | -5/Cetus           | Allies destroyed Cetus Guard
 20147 | -5/Cetus           | Destroyed Cetus Guard
 20200 | -5/Cetus           | Lost 4 allies
 20255 | -5/Cetus           | Started Cetus Manufacturing Module
 20280 | -5/Cetus           | Manufactured an Enhanced Grunt
 20291 | -5/Cetus           | Escorted A7 to Cetus Mainframe
 20305 | -5/Cetus           | Manufactured an Enhanced Grunt
 20330 | -5/Cetus           | Manufactured an Enhanced Grunt
 20355 | -5/Cetus           | Manufactured an Enhanced Grunt
 20380 | -5/Cetus           | Manufactured an Enhanced Grunt
 20415 | -5/Cetus           | Discovered new exit (range 15)
 20458 | -5/Cetus           | Build established: Commander-Tank
 20475 | -5/Cetus           | Destroyed Cetus Guard
 20481 | -5/Cetus           | Spotted Cetus Guard
 20481 | -5/Cetus           | Spotted Cetus Guard
 20481 | -5/Cetus           | Spotted Cetus Guard
 20488 | -5/Cetus           | Allies destroyed Cetus Guard
 20491 | -5/Cetus           | Allies destroyed Cetus Guard
 20493 | -5/Cetus           | Destroyed Cetus Guard
 20503 | -5/Cetus           | Discovered new exit (range 15)
 20511 | -5/Cetus           | Met Revision 17
 20695 | -5/Cetus           | Entered Factory
 20695 | -4/Factory         | Accompanied by 23 allies (A7)
 20695 | -4/Factory         | Evolved 2 slots: Utility x2
 20700 | -4/Factory         | Received a hacking code to weaken MAIN.C
 20884 | -4/Factory         | Identified exit to Upper Caves
 20946 | -4/Factory         | Discovered new exit (range 11)
 21057 | -4/Factory         | Lost 5 allies
 21296 | -4/Factory         | Garrison activated, responded to threat
 21334 | -4/Factory         | Lost 5 allies
 21497 | -4/Factory         | P-70 Sage assimilated allied 6D-G4R(g)
 21603 | -4/Factory         | Build established: Scavenger-Tank
 21727 | -4/Factory         | Found Prototype Device
 21731 | -4/Factory         | First assault squad dispatched
 21939 | -4/Factory         | Entered Upper Caves
 21939 | -4/Upper Caves     | Accompanied by 2 allies
 22017 | -4/Upper Caves     | Entered a destroyed Warlord outpost
 22187 | -4/Upper Caves     | Encountered a Warlord checkpoint
 22195 | -4/Upper Caves     | Learned location of 1 exit from Research
 22668 | -4/Upper Caves     | Identified Exp. Thermal Shield
 22719 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 22928 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 23022 | -4/Upper Caves     | Discovered new exit (range 8)
 23172 | -4/Upper Caves     | Entered another Upper Caves area
 23172 | -4/Upper Caves     | Accompanied by 1 ally
 23208 | -4/Upper Caves     | Discovered new exit (range 13)
 23236 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 23247 | -4/Upper Caves     | Learned 4 Research zone layouts
 23387 | -4/Upper Caves     | Entered an active Warlord outpost
 23479 | -4/Upper Caves     | Learned Factory terminal intel
 24140 | -4/Upper Caves     | Discovered new exit (range 8)
 24300 | -4/Upper Caves     | Entered Warlord
 24509 | -4/Warlord         | Found Prototype Device
 24509 | -4/Warlord         | Identified Minesniffer Drone Bay
 24650 | -4/Warlord         | Received a Watcher feed algorithm from an ecstatic Tinkerer
 24652 | -4/Warlord         | Ran a Watcher feed algorithm
 24865 | -4/Warlord         | Met Warlord
 24890 | -4/Warlord         | Warlord's base attacked by MAIN.C
 25030 | -4/Warlord         | Opened Warlord's prototype stash
 25036 | -4/Warlord         | Found Prototype Reactor
 25036 | -4/Warlord         | Identified Vortex Chain Reactor
 25046 | -4/Warlord         | Found Prototype Device
 25046 | -4/Warlord         | Identified Exp. Phase Shifter
 25054 | -4/Warlord         | Found Prototype Device
 25054 | -4/Warlord         | Identified Thermal Barrier
 25058 | -4/Warlord         | Found Prototype Processor
 25058 | -4/Warlord         | Identified Exp. Core Analyzer
 25078 | -4/Warlord         | Found Prototype Hackware
 25087 | -4/Warlord         | Lost 4 allies
 25240 | -4/Warlord         | Warlord forces counterattacked
 25550 | -4/Warlord         | Spotted B-90 Cyclops
 25565 | -4/Warlord         | Warlord base infiltrated, sounded retreat
 25570 | -4/Warlord         | Spotted B-86 Titan
 25600 | -4/Warlord         | Lost 3 allies
 25620 | -4/Warlord         | Spotted Striker
 25690 | -4/Warlord         | Spotted Striker
 25756 | -4/Warlord         | Lost 12 allies
 25894 | -4/Warlord         | Spotted Executioner
 25894 | -4/Warlord         | Spotted B-90 Cyclops
 25897 | -4/Warlord         | Spotted Executioner
 25948 | -4/Warlord         | Discovered new exit (range 9)
 25961 | -4/Warlord         | Entered Proximity Caves
 25971 | -3/Proximity Caves | Spotter reported a threat
 25971 | -3/Proximity Caves | Spotter reported a threat
 25983 | -3/Proximity Caves | Lost 4 parts (1n1u2w)
 26091 | -3/Proximity Caves | Spotter reported a threat
 26286 | -3/Proximity Caves | Lost 3 parts (1n1u1w)
 26464 | -3/Proximity Caves | System corruption reached 10%
 26474 | -3/Proximity Caves | Lost 3 parts (1p1n1w)
 26500 | -3/Proximity Caves | Spotter reported a threat
 26592 | -3/Proximity Caves | Spotter reported a threat
 26645 | -3/Proximity Caves | Spotter reported a threat
 26685 | -3/Proximity Caves | Spotter reported a threat
 26810 | -3/Proximity Caves | Discovered new exit (range 7)
 26825 | -3/Proximity Caves | Entered Research
 26825 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
 26826 | -3/Research        | Identified exit to Quarantine
 27052 | -3/Research        | Revision forces began assault on 0b10
 27058 | -3/Research        | Met up with Revision 17++
 27552 | -3/Research        | Research terminal network offline
 28087 | -3/Research        | Found Prototype Processor
 28248 | -3/Research        | Discovered new exit (range 15)
 28335 | -3/Research        | Identified Spectral Analyzer
 28358 | -3/Research        | Identified exit to Research
 28485 | -3/Research        | Spotted Striker
 28690 | -3/Research        | Spotted Striker
 28731 | -3/Research        | Found Exp. Core Analyzer
 28834 | -3/Research        | Entered another Research area
 28834 | -2/Research        | Evolved 2 slots: Utility x2
 28835 | -2/Research        | Identified exit to Testing
 29166 | -2/Research        | Identified exit to Access
 29733 | -2/Research        | Destroyed 9 combat bots
 29770 | -2/Research        | Cargo convoy interrupted
 30530 | -2/Research        | Found Heavy Servo Lattice
 30624 | -2/Research        | Entered Access
 30624 | -1/Access          | Evolved 2 slots: Utility x2
 31020 | -1/Access          | Crushed by falling debris
 31020 | -1/Access          | Crushed by falling debris
 31078 | -1/Access          | Lost 5 parts (4u1w)
 31371 | -1/Access          | Spotted B-99 Colossus
 31414 | -1/Access          | Destroyed B-99 Colossus
 31554 | -1/Access          | Found Gamma Bomb Array
 31722 | -1/Access          | Build established: Scavenger-Gunner
 31784 | -1/Access          | System corruption reached 10%
 32149 | -1/Access          | First assault squad dispatched
 32178 | -1/Access          | Incoming assault squad redirected
 32178 | -1/Access          | Incoming assault squad redirected
 32507 | -1/Access          | Build established: Scavenger-Tank
 32721 | -1/Access          | Identified System Mapper
 32996 | -1/Access          | Lost 4 parts (1u3w)
 33153 | -1/Access          | Incoming assault squad redirected
 33391 | -1/Access          | Incoming assault squad redirected
 33491 | -1/Access          | Lost 8 parts (1p2n3u2w)
 33769 | -1/Access          | Build established: Scavenger-Gunner
 33926 | -1/Access          | System corruption reached 30%
 33942 | -1/Access          | Incoming assault squad redirected
 33967 | -1/Access          | Lost 4 parts (1n2u1w)
 34061 | -1/Access          | Incoming assault squad redirected
 34070 | -1/Access          | Released all parts (7)
 34072 | -1/Access          | Core integrity fell below 50%
 34083 | -1/Access          | Incoming assault squad redirected
 34089 | -1/Access          | Incoming assault squad redirected
 34093 | -1/Access          | Core integrity fell below 20%
 34100 | -1/Access          | Lost 16 parts (3p1n7u5w)
 34151 | -1/Access          | Incoming assault squad redirected
 34202 | -1/Access          | Spotted B-99 Colossus
 34203 | -1/Access          | Destroyed by B-99 Colossus with Linear Accelerator

 Last Messages 
---------------
34103_ Slug penetrates Door.
34103_ Slug penetrates Wall.
34108_ Acquired Unknown Reactor.
34108_ Identified Quantum Reactor.
34110_ Dropped Quantum Reactor.
34115_ Wave Collapse Detector explodes.
34124_ ALERT: Unidentified disturbance in Zone
  6N, multiple assault carriers dispatched.
34124_ Slug penetrates Wall. <x2>
34130_ System corrupted: Component data lost.
34151_ ALERT: Higher priority target reported,
  redirecting assault.
34163_ Penetrated by Slug. <x2>
34166_ ZBZ&ZUU  P>W8#A4XM,8
34188_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal A018.
34192_ ,SDP1>T|YLQBWDARI,6 FA1G:J#
[Achievement: 30k Club]
[Achievement: I Think I Know What's Going On]
[Achievement: Punisher]

 Map 
-----
+----------------------------------------------------+
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| ?????#             #             ### #???????????? |
| ?????#   [[[       #      """    #?# #???????????? |
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| ??????#       #           #?#                      |
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| ???# """""      #      #?????????????????????????? |
| ???# """"       #      #?????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           109
Energy Generation          55
Energy Capacity            1200
Matter Stores              502
Matter Capacity            550
Sight Range                23
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       10
Jamming Range              16
Base Temperature (-)       200
EM Shielding               3
Corruption Block           20
Armor Coverage             1200
Resistance: KI             20
Resistance: TH             50
Core Shielding             20
Point Defense Rating       240
Weapon Cycling             20
Evasion (%)                50
Targeting Accuracy         8
Target Analysis            12
Core Analysis              12
Recoil Reduction           6
Kinecelleration            40
Offensive Hacking          20
Defensive Hacking          14

 Item Schematics 
-----------------
            Assault Cannon | -7/Factory    | Scanalyzed
               Med. Treads | -7/Factory    | Scanalyzed
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
   Tiamat Missile Launcher | -6/Data Miner | Free
    Imp. Matter Compressor | -6/Data Miner | Free
       Cld. Gravmag System | -6/Data Miner | Free
                Shield Leg | -6/Data Miner | Free
         Adv. Focal Shield | -6/Data Miner | Free
        Matter Neutralizer | -6/Data Miner | Free
        Imp. Remote Shield | -6/Data Miner | Free
          Imp. Force Field | -6/Data Miner | Free
    Biometal Medium Treads | -6/Data Miner | Free
   Mic. Antimatter Reactor | -6/Data Miner | Free
     Adv. Shield Generator | -5/Extension  | Hacked
         Huge Storage Unit | -4/Factory    | Hacked

 Robot Schematics 
------------------
  A-15 Conveyor | -6/Data Miner | Free
 R-10 Processor | -6/Data Miner | Free
       E-15 Imp | -6/Data Miner | Free
   G-67 Veteran | -6/Data Miner | Free
   B-60 Warrior | -6/Data Miner | Free

 Fabricated
------------
            Med. Treads | x2 | -6/Factory 
 Biometal Medium Treads | x2 | -5/Factory 

 Repaired
----------
 Hvy. Assault Cannon | 12% | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
30k Club
I Think I Know What's Going On
Punisher
Reappropriation
Revolutionary Research
Ultimate Loadout
What Is This Thing?

 Challenges 
------------
None

 Game 
------
Seed              RestorationPoweredJetlance
  Manual?         0
Play Time         06:11:04
  Cumulative      100.2 hours
  Start           2025.03.10 @ 21:43:26
  End             2025.03.11 @ 04:30:05
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          100
  Rogue           100
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             50
Gallery%          52
Achievement%      48
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 42bd01be-421b-463f-8f83-e1ae42c6bf73