Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.08 @ 10:38:51 Player: Maha Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (108) 540 Value Destroyed (4274) 4274 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (214) 214 TOTAL SCORE: 9508 Bonus ------- High Alert Combat Kills 214 Cogmind --------- Core Integrity 548/1150 Matter 571/800 Energy 100/100 System Corruption 10% Temperature Cool (9) Movement Core (700) Ox13 Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Improved Heat Sink High-capacity Storage Unit High-capacity Matter Pod Improved Matter Compressor Advanced Visual Processing Unit Improved Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Light Angular Momentum Engine Micro Fission Core Quantum Capacitor High-powered Tractor Beam Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Cryofiber Web Improved Heat Sink Large Storage Unit High-capacity Storage Unit Compact Battery High-capacity Matter Pod Improved Matter Compressor Advanced Visual Processing Unit Improved Signal Interpreter Energy Filter > --- WEAPON ----------- Phase Gun Dispersion Rifle Heavy Proton Cannon Neutron Cannon > --- INVENTORY -------- Light Angular Momentum Engine Micro Fission Core Antimatter Reactor High-powered Tractor Beam Tesla Rifle Phase Gun Long-range Proton Cannon Heavy Proton Cannon Shock Bomb Launcher [Rating: 77] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Improved Signal Interpreter Protection Weapon Shielding Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Proton Cannon Ballistic Gun Heavy Assault Rifle Launcher Shock Bomb Launcher Impact Weapon Power Maul Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power . | . . . . . . . . Propulsion 2 | . . . . 1 . 1 . Utility 8 | . . 1 1 1 2 1 2 Weapon 2 | . . 1 1 . . . . Parts Attached 136 | 8 3 15 15 8 10 53 24 Power 11 | 1 1 1 2 1 1 2 2 Engine 6 | 1 1 1 . . . 2 1 Core 3 | . . . 2 1 . . . Reactor 2 | . . . . . 1 . 1 Propulsion 16 | 2 . . 4 1 . 9 . Treads 9 | 2 . . 4 1 . 2 . Leg 7 | . . . . . . 7 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 37 | 3 2 1 3 3 3 15 7 Device 14 | 1 . . . 2 1 4 6 Storage 15 | 2 1 1 2 1 1 6 1 Processor 4 | . 1 . 1 . 1 1 . Hackware . | . . . . . . . . Protection 4 | . . . . . . 4 . Artifact . | . . . . . . . . Weapon 72 | 2 . 13 6 3 6 27 15 Energy Gun 14 | 1 . 3 1 . . 5 4 Energy Cannon 9 | . . . . . . . 9 Ballistic Gun 22 | 1 . 6 4 2 2 7 . Ballistic Cannon . | . . . . . . . . Launcher 16 | . . 2 . . 1 11 2 Special Weapon . | . . . . . . . . Impact Weapon 8 | . . 2 . . 2 4 . Slashing Weapon 3 | . . . 1 1 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 1 . . 1 1 1 Parts Lost 63 | . . 2 7 3 . 31 20 Power 8 | . . 1 2 1 . 2 2 Propulsion 14 | . . . 3 . . 8 3 Utility 17 | . . . . 1 . 8 8 Weapon 24 | . . 1 2 1 . 13 7 Highest Loss Streak 16 | . . 1 4 3 . 16 9 Average Slot Usage (%) 91 | . 100 94 98 99 100 80 80 Engine 3 | . 14 6 3 . . 1 3 Core 2 | . . . 5 7 4 . . Reactor 1 | . . . . . 1 3 1 Treads 14 | . 28 22 17 23 20 6 . Leg 3 | . . . . . . 7 11 Device 6 | . . . . 6 13 13 9 Storage 21 | . 22 22 27 22 20 17 22 Processor 9 | . 5 11 9 7 13 10 10 Energy Gun 4 | . 14 6 4 1 . 1 8 Energy Cannon 1 | . . . . . . . 8 Ballistic Gun 18 | . 14 25 31 27 22 10 . Naked Turns . | . . . . . . . . Heaviest Build 103 | 15 27 46 69 71 81 87 103 Greatest Support 70 | 40 40 40 40 60 60 70 45 Greatest Overweight (x) 6 | . . 1 2 1 1 4 6 Average Overweight (x) 1 | . . . 1 . 1 1 2 Largest Inventory Capacity 18 | 8 12 16 18 18 18 18 18 Average Capacity 16 | 5 8 16 16 17 18 17 15 Most Carried 18 | 4 10 16 18 18 18 17 13 Average Carried 13 | 2 7 15 15 16 16 13 8 Final Capacity 18 | 8 10 16 18 18 18 18 12 Final Carried 18 | 4 10 15 17 16 18 3 6 Class Distribution -------------------- 22% | Scavenger-Gunner 17% | Gunner 16% | Mutant 16% | Scavenger-Skirmisher 13% | Scavenger-Mutant 7% | Skirmisher 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 3145 | 286 59 613 606 256 45 1037 243 Remotely 47 | 47 . . . . . . . Salvage Created 4203 | 55 95 688 1274 393 45 1091 562 Parts 240 | 4 9 47 67 22 5 55 31 Haulers Intercepted 3 | . . 1 2 . . . . Recyclers Shooed 7 | . . 2 . . . 4 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 83 | . 4 17 21 5 1 27 8 Melee 1 | . . . . . . 1 . Guns 56 | . 3 12 21 5 1 11 3 Cannons 2 | . . . . . . . 2 AOE 23 | . 1 5 . . . 15 2 Classes Destroyed 14 | 1 3 4 2 1 . 2 1 Worker 10 | . . 2 1 . . 4 3 Builder 3 | . . 1 1 . . 1 . Tunneler 1 | . . . . . . . 1 Hauler 3 | . . 1 2 . . . . Recycler 4 | 1 . . . 1 . 1 1 Watcher 4 | . 1 1 . . . 1 1 Swarmer 16 | . 3 4 . . . 5 4 Saboteur 1 | . . . . . . 1 . Grunt 29 | . 1 8 12 . . 8 . Brawler 1 | . . . 1 . . . . Duelist 1 | . . . . . . 1 . Sentry 17 | . . 5 6 3 . 3 . Hunter 5 | . . . 2 1 . 2 . Programmer 13 | . . . . 1 1 7 4 Best Kill Streak 7 | 1 2 4 7 3 1 7 5 Combat Bots Only 6 | . 2 4 4 3 1 6 4 Max Kills in Single Turn 5 | 1 1 2 2 1 1 5 2 Gunslinging 1 | . . . 1 . . . . Exploded 4 | . 1 2 . . . 4 2 Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 8871 | . 80 600 916 644 52 4350 2229 Core 1488 | . 19 39 124 28 16 660 602 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 83 | 100 92 90 77 96 98 34 . Volleys Fired 221 | 2 12 34 46 16 1 83 27 Largest 4 | 2 2 3 4 4 4 4 4 Hottest 347 | 60 60 102 125 97 102 125 347 Shots Fired 618 | 4 19 94 184 61 4 188 64 Gun 548 | 4 19 89 184 61 4 157 30 Cannon 32 | . . . . . . . 32 Launcher 38 | . . 5 . . . 31 2 Special . | . . . . . . . . Kinetic 448 | 2 7 64 162 61 4 148 . Thermal 88 | . . 9 22 . . 5 52 Explosive 24 | . . 5 . . . 19 . Electromagnetic 58 | 2 12 16 . . . 16 12 Robot Hit Streak 24 | 3 4 24 19 9 6 14 8 Robot Miss Streak 4 | . 3 3 4 2 . 4 4 Penetration Max 1 | . . . . . . 1 . Secondary Targets 4 | . . . 2 2 . . . Max Gunslinging Chain 1 | . . . 1 1 . . . Shots Hit Robots 411 | 3 10 56 130 40 3 130 39 Core Hits 225 | 1 6 35 53 15 2 80 33 Critical Hits 5 | 1 . 1 1 . . 1 1 Critical Kills 3 | . . 1 1 . . 1 . Critical Parts Destroyed 2 | 1 . . . . . . 1 Melee Attacks 46 | . . 3 . 3 19 21 . Impact 36 | . . 3 . . 12 21 . Slashing 10 | . . . . 3 7 . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12206 | 56 123 1654 1829 500 63 6150 1831 Guns 6453 | 56 96 880 1828 500 63 2421 609 Cannons 733 | . . . . . . . 733 Explosions 4925 | . 27 774 . . . 3635 489 Melee 47 | . . . . . . 47 . Ramming 48 | . . . 1 . . 47 . Kinetic 5047 | 26 23 624 1581 500 63 2230 . Thermal 3206 | . 27 387 247 . . 1165 1380 Explosive 2461 | . . 460 . . . 2001 . Electromagnetic 1397 | 30 73 183 . . . 660 451 Impact 47 | . . . . . . 47 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 10 | . . . . . 1 9 10 Average Corruption 4 | . . . . . 1 4 5 Corruption Purged . | . . . . . . . . Effects 48 | . . . . . 1 27 20 Message Errors 11 | . . . . . . 7 4 Matter Fused 11 | . . . . . . 6 5 Heat Flow Errors 4 | . . . . . . 3 1 Energy Discharges 5 | . . . . . . 3 2 Data Loss (minor) 7 | . . . . . 1 4 2 Misfires 2 | . . . . . . . 2 Targeting Errors 6 | . . . . . . 3 3 Weapon Failures 2 | . . . . . . 1 1 Overload Shots . | . . . . . . . . Overflow Damage 330 | . . 33 . . . 255 42 Projectiles 19 | . . . . . . . 19 Explosions 311 | . . 33 . . . 255 23 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 213 | . 31 47 . . . 66 69 Shots 11 | . 1 1 . . . 5 4 Rammed 15 | . . . 1 . . 12 2 Targets Rammed 16 | . . . 1 . . 13 2 Kicked . | . . . . . . . . Crushed 1 | . . . . . . 1 . Highest Temperature 551 | . 12 115 234 101 42 211 551 Average Temperature 67 | . 10 36 54 36 25 42 192 Received Heat Transfer 1572 | . 12 207 360 180 . 684 129 Effects 1 | . . . . . . . 1 Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Parts Fried 6 | . . . . . . 3 3 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 3 | . . 1 1 . . 1 . Heat Transferred 3264 | . 50 374 629 . . 1035 1176 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . 1 . . . . 1 3 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 625 | 5 129 205 438 125 67 625 425 Initial 252 | . 3 20 20 56 60 . 252 Average 150 | 1 37 79 182 64 38 268 201 Maximum Alert Level 2 | . . 1 2 . . 2 2 Low Security (%) 72 | 100 100 91 59 100 100 45 52 Level 1 16 | . . 8 33 . . 15 44 Level 2 11 | . . . 7 . . 38 2 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 22 | . 2 3 1 2 2 8 4 Investigation 4 | . 1 2 . . 1 . . Extermination 7 | . . . . 1 1 3 2 Reinforcement 8 | . 1 1 1 1 . 3 1 Assault 2 | . . . . . . 1 1 Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Construction Impeded 3 | . . . . . . 2 1 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 10 | . 1 3 3 . . 3 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 152 | . 9 38 46 7 2 37 13 Peak Tracking Total 6 | . 3 6 5 4 1 6 4 Tactical Retreats 19 | . 1 4 12 . . 2 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 8 | . . 2 . . 1 3 2 Indirectly 5 | . . . . . . 3 2 Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . . 1 1 Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 26 | . . 3 1 . . 7 15 Max in Single Turn 8 | . . 3 1 . . 4 8 Garrison Access 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 19 | . 3 4 5 . 2 3 2 Terminals 15 | . 2 4 3 . 2 2 2 Fabricators 1 | . . . . . . 1 . Repair Stations 1 | . . . 1 . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 47 | . 9 11 13 . 3 5 6 Successful 25 | . 5 8 8 . 1 1 2 Failed 22 | . 4 3 5 . 2 4 4 Catastrophic 6 | . . 1 2 . 1 1 1 Database Lockouts . | . . . . . . . . Manual 10 | . 5 1 2 . . . 2 Terminals 38 | . 7 11 8 . 3 3 6 Fabricators 2 | . . . . . . 2 . Repair Stations 3 | . . . 3 . . . . Recycling Units 2 | . 2 . . . . . . Scanalyzers 2 | . . . 2 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 19 | . 3 8 4 . 1 1 2 Record 2 | . . . . . . . 2 Emergency Access Points 1 | . . 1 . . . . . Alert Level 7 | . 1 2 2 . 1 1 . Unreport Threat 4 | . . 2 2 . . . . Locate Traps 2 | . 1 1 . . . . . Recall Investigation 2 | . . 2 . . . . . Recall Reinforcements 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer 2 | . . . 2 . . . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Tunnel 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 2 2 5 . 2 3 2 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 32 | . . . 32 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 7565 | 93 574 1229 1389 639 848 1852 941 Spaces Moved 3468 | 49 314 578 580 310 422 825 390 Core 25 | 9 . . . . . 16 . Treads 2620 | 40 314 578 580 310 422 376 . Legs 823 | . . . . . . 433 390 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 180 160 180 50 150 Average Speed 175 | 139 160 175 180 179 180 168 194 Slowest Speed 300 | 160 160 180 200 180 180 250 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 5 45 49 54 5 13 24 8 Regions Visited 7 Branch Regions . Pre-discovered Areas 1 | . 1 . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 52 | . . 3 . 3 18 28 . Terrain Destroyed 415 | . 4 82 . 3 18 288 20 Melee 44 | . . 3 . 3 18 20 . Projectile 21 | . . . . . . 14 7 AOE 350 | . 4 79 . . . 254 13 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 4428 | 69 368 718 813 353 479 1126 502 Wait 336 | . 24 58 135 . 12 87 20 Move 3461 | 48 313 577 579 309 421 824 390 Hop . | . . . . . . . . Pick Up 144 | 11 11 20 25 14 10 29 24 Fast Attach . | . . . . . . . . Attach 90 | 7 . 7 10 6 2 41 17 Detach 12 | . . . . . . 7 5 Swap 46 | 1 3 8 5 2 8 12 7 Drop 56 | . 5 11 12 3 6 9 10 Fire 221 | 2 12 34 46 16 1 83 27 Melee 46 | . . 3 . 3 19 21 . Ram 2 | . . . . . . . 2 Kick . | . . . . . . . . Crush 14 | . . . 1 . . 13 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat / *Min / *Sto x2) -8/Materials -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 378 | -10/Materials | Discovered new exit (range 12) 667 | -10/Materials | Identified exit to Materials 668 | -10/Materials | Entered another Materials area 668 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 924 | -9/Materials | Discovered new exit (range 16) 1036 | -9/Materials | Identified exit to Storage 1174 | -9/Materials | Build established: Gunner 1274 | -9/Materials | Discovered new exit (range 12) 1296 | -9/Materials | Identified exit to Mines 1394 | -9/Materials | Discovered exit to Storage (range 7) 1595 | -9/Materials | Discovered new exit (range 12) 1613 | -9/Materials | Identified exit to Materials 1897 | -9/Materials | Entered another Materials area 1897 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2592 | -8/Materials | Lost 4 parts (1p1n2w) 2711 | -8/Materials | Build established: Scavenger-Gunner 2899 | -8/Materials | Repaired Hvy. Assault Rifle 3038 | -8/Materials | Discovered new exit (range 15) 3124 | -8/Materials | Identified exit to Factory 3286 | -8/Materials | Entered Factory 3286 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3543 | -7/Factory | Discovered new exit (range 16) 3568 | -7/Factory | Identified exit to Factory 3841 | -7/Factory | Lost 3 parts (1p1u1w) 3925 | -7/Factory | Entered another Factory area 3925 | -6/Factory | Evolved 2 slots: Utility x2 4211 | -6/Factory | Build established: Scavenger-Skirmisher 4718 | -6/Factory | Discovered new exit (range 14) 4741 | -6/Factory | Identified exit to Factory 4773 | -6/Factory | Entered another Factory area 4773 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5337 | -5/Factory | Build established: Skirmisher 5430 | -5/Factory | Lost 3 parts (2n1w) 5637 | -5/Factory | Discovered new exit (range 7) 5641 | -5/Factory | Lost 3 parts (1u2w) 5650 | -5/Factory | Identified exit to Upper Caves 5933 | -5/Factory | Build established: Mutant 5958 | -5/Factory | Garrison activated, responded to threat 5993 | -5/Factory | Lost 6 parts (1p2u3w) 6245 | -5/Factory | Build established: Scavenger-Mutant 6309 | -5/Factory | First assault squad dispatched 6424 | -5/Factory | Core integrity fell below 50% 6465 | -5/Factory | Lost 16 parts (1p5n5u5w) 6564 | -5/Factory | Discovered new exit (range 12) 6623 | -5/Factory | Identified exit to Factory 6625 | -5/Factory | Entered another Factory area 6625 | -4/Factory | Evolved 2 slots: Utility x2 7018 | -4/Factory | Build established: Scavenger-Tank 7222 | -4/Factory | Lost 5 parts (1n4u) 7320 | -4/Factory | Lost 6 parts (1p1n1u3w) 7423 | -4/Factory | Found Quantum Capacitor 7555 | -4/Factory | System corruption reached 10% 7566 | -4/Factory | Self-destructed Last Messages --------------- 07544_ U-05 Engineer lays Concrete. 07544_ R-10 Processor collects Adv. Visual Processing Unit. 07545_ Hvy. Proton Cannon destroyed. 07546_ U-05 Engineer lays Concrete. 07547_ R-10 Processor collects Antigrav System. 07549_ System corrupted: Matter fused (-6). 07549_ U-05 Engineer lays Concrete. 07551_ P-80 Master resets U-05 Engineer, system corruption cleaned. 07551_ U-05 Engineer lays Concrete. 07551_ R-10 Processor collects Seismic Analyzer. 07553_ U-05 Engineer lays Concrete. 07554_ Hvy. Proton Cannon destroyed. 07555_ U-05 Engineer lays Concrete. 07555_ R-10 Processor collects Lgt. Ion Engine. 07556_ U-05 Engineer lays Concrete. 07556_ Slammed into P-80 Master. 07557_ Antimatter Reactor destroyed. 07557_ U-05 Engineer lays Concrete. 07562_ Imp. Heat Sink destroyed. 07562_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | # # ## ! #! | | # | # ## " # | | #####+######+######+"############+###*= # | | ! ! ^* # | | !!! [= #"#### | | !!! 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Challenges ------------ None Game ------ Seed InsulatedBombardmentRailgun Manual? 0 Play Time 01:19:13 Cumulative 29.3 hours Start 2021.12.08 @ 09:18:24 End 2021.12.08 @ 10:38:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 34 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 124402a1-c1b6-4fe7-92e2-7a32d39e728d