Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.27 @ 11:01:45 Player: Not_Jesus8 Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (33) 165 Value Destroyed (640) 640 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (452) 452 TOTAL SCORE: 2777 Bonus ------- Follower Combat Kills 152 Met Imprinter 300 Cogmind --------- Core Integrity 14/400 Matter 300/300 Energy 97/100 System Corruption 1% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Small Storage Unit Terrain Scan Processor > --- WEAPON (2) ------- Phasing Sabre > --- INVENTORY (8) ---- Advanced Weight Redist. System Experimental Sensor Array Improved Terrain Scanner Authchip [Propulsion] Authchip [Propulsion] Phasing AFG Scythe Phasing Sabre Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Light Armor Plating Phasing AFG > --- WEAPON ----------- Flail Scythe > --- INVENTORY -------- Advanced Weight Redist. System Experimental Sensor Array Improved Terrain Scanner Terrain Scan Processor Authchip [Propulsion] Authchip [Propulsion] Phasing Sabre Phasing Sabre [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Light Armor Plating Weapon Scythe Ballistic Gun Assault Rifle Impact Weapon Flail Slashing Weapon Scythe Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 24 | 7 . 12 1 3 1 Power 3 | 1 . 2 . . . Engine 2 | 1 . 1 . . . Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 7 | 2 . 3 1 1 . Treads . | . . . . . . Leg 7 | 2 . 3 1 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 2 . 4 . 2 . Device 2 | 1 . . . 1 . Storage 1 | 1 . . . . . Processor 1 | . . . . 1 . Hackware 1 | . . 1 . . . Protection 3 | . . 3 . . . Artifact . | . . . . . . Weapon 6 | 2 . 3 . . 1 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 2 | 2 . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 2 | . . 2 . . . Slashing Weapon 2 | . . 1 . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 10 | . . 4 . . 6 Power 2 | . . 1 . . 1 Propulsion 4 | . . 1 . . 3 Utility 3 | . . 2 . . 1 Weapon 1 | . . . . . 1 Highest Loss Streak 6 | . . 2 . . 6 To Critical Strikes . | . . . . . . Average Backups 7 | . 4 7 7 7 8 Power . | . . . . . . Propulsion . | . . . 1 . . Utility 4 | . 3 3 3 4 6 Weapon 2 | . 1 3 3 1 2 Tool/Special . | . . . . . . Unused Backups 15 | . 1 4 2 2 6 Power . | . . . . . . Propulsion . | . . . . . . Utility 10 | . 1 3 1 . 5 Weapon 5 | . . 1 1 2 1 Tool/Special . | . . . . . . Average Slot Usage (%) 90 | . 100 81 88 90 96 Engine 10 | . 14 7 11 11 10 Leg 31 | . 28 27 33 33 31 Device 2 | . 14 2 . . . Storage 11 | . 14 11 11 11 11 Processor 2 | . . . . 1 11 Protection 9 | . . 10 11 11 10 Ballistic Gun 4 | . 28 7 . . . Impact Weapon 8 | . . 1 11 11 11 Slashing Weapon 9 | . . 7 11 11 11 Peak Build Rating 27 | 7 8 15 13 27 20 Average Rating 13 | 5 7 11 12 15 17 On Entrance 9 | . 7 8 12 13 17 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 35 | 12 12 19 15 35 17 Greatest Support 30 | 20 20 30 30 30 30 Greatest Overweight (x) 1 | . . . . 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 1 8 8 8 8 8 Average Carried 7 | . 4 7 7 7 8 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 1 8 8 6 8 8 Class Distribution -------------------- 79% | Scavenger-Mutant 20% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 589 | 181 156 182 30 30 10 Remotely . | . . . . . . Salvage Created 888 | 44 245 431 82 . 86 Parts 69 | 6 21 31 3 . 8 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 9 | . . . . 3 6 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 24 | . 8 9 4 . 3 Melee 14 | . . 8 3 . 3 Guns 9 | . 8 1 . . . Classes Destroyed 10 | 1 5 3 . . 1 Worker 1 | . 1 . . . . Builder 2 | . . 2 . . . Tunneler 3 | 3 . . . . . Hauler 1 | . 1 . . . . Recycler 1 | . . 1 . . . Operator 1 | . 1 . . . . Swarmer 15 | . 6 4 3 . 2 Grunt 6 | . 2 3 1 . . Sentry 2 | . . 2 . . . Programmer 1 | . . . . . 1 Best Kill Streak 4 | 2 4 4 2 . 2 Combat Bots Only 3 | . 3 3 2 . 2 Max Kills in Single Turn 1 | 1 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 194 | . 42 41 34 . 77 Missed 59 | . 14 10 14 . 21 Hits 135 | . 28 31 20 . 56 Projectile 135 | . 28 31 20 . 56 Critical Strikes 2 | . . 2 . . . Damage Taken 1620 | . 255 337 196 . 832 Core 402 | . 16 54 24 . 308 Absorbed by Shields . | . . . . . . Core Remaining (%) 96 | 100 93 . . . . Volleys Fired 39 | 3 31 5 . . . Largest 2 | 2 2 2 . . . Hottest 40 | 40 40 40 . . . Shots Fired 78 | 6 62 10 . . . Gun 78 | 6 62 10 . . . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 78 | 6 62 10 . . . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 9 | 3 6 9 . . . Robot Miss Streak 3 | 1 3 . . . . Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 88 | 4 34 28 15 . 7 Core Hits 37 | 4 16 12 2 . 3 Critical Kills 2 | 1 . . . . 1 Critical Parts Destroyed 2 | . . 1 1 . . Critical Strikes 5 | 1 . 2 1 . 1 Destroy 2 | 1 . 1 . . . Smash 2 | . . . 1 . 1 Sever 1 | . . 1 . . . Melee Attacks 69 | . . 31 23 3 12 Impact 27 | . . 2 17 3 5 Slashing 42 | . . 29 6 . 7 Piercing . | . . . . . . Sneak Attacks 7 | . . 5 2 . . Combat Hostiles . | . . . . . . Follow-up Attacks 6 | . . . 4 . 2 Damage Inflicted 2094 | 45 376 871 528 . 274 Guns 504 | 45 376 83 . . . Cannons . | . . . . . . Explosions . | . . . . . . Melee 1586 | . . 784 528 . 274 Ramming 4 | . . 4 . . . Kinetic 504 | 45 376 83 . . . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 526 | . . . 404 . 122 Slashing 1060 | . . 784 124 . 152 Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Matter Fused 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 243 | . . 98 121 . 24 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 243 | . . 98 121 . 24 Knockbacks 2 | . . . 2 . . Impact 2 | . . . 2 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 1 | . . 1 . . . Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 16 | . 12 16 . . . Average Temperature 9 | . 8 9 . . . Received Heat Transfer 273 | . 60 147 66 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 2 | . . . 2 . . Impact Corruptions 5 | . . . 5 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 179 | 10 126 179 110 . . Initial 50 | . 6 32 50 . . Average 62 | 1 70 71 54 . . Influence Increases 953 | 15 208 355 290 . 85 Destroy 0b10 Robot/C 600 | . 160 180 200 . 60 Destroy 0b10 Robot/NC 45 | 15 15 15 . . . Destroy Leader 132 | . 32 50 40 . 10 Allied During Kill 20 | . . . 20 . . Successful Hack 16 | . . 16 . . . Disable Machine 30 | . . 30 . . . Destroy Structure 5 | . 1 4 . . . Lose Combat Pursuer 105 | . . 60 30 . 15 Influence Decreases 943 | 5 140 303 320 100 75 Entered New Map 230 | . 4 46 80 100 . Time Decay 603 | 5 136 237 180 . 45 Lost Part 50 | . . 20 . . 30 Lost Ally 60 | . . . 60 . . Squads Dispatched 3 | . 1 2 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . 2 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 52 | . 14 17 12 . 9 Peak Tracking Total 6 | . 5 5 3 . 6 Tactical Retreats 6 | . . 4 1 . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . . 2 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 5 | . . 5 . . . Terminals 5 | . . 5 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 16 | . . 16 . . . Successful 6 | . . 6 . . . Failed 10 | . . 10 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 16 | . . 16 . . . Terminals 16 | . . 16 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . 2 . . . Terminal Index 1 | . . 1 . . . Recall Reinforcements 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . . 4 . . . Terminals 4 | . . 4 . . . Botnet 4 | . . 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . . 5 . . . Full Trace Events 2 | . . 2 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 3 | . . . 3 . . Largest Group 3 | . . . 3 . . Highest-Rated Group 40 | . . . 40 . . Highest-Rated Ally 16 | . . . 16 . . Total Orders . | . . . . . . Ally Attacks 41 | . . . 41 . . Total Damage 485 | . . . 485 . . Kills 6 | . . . 6 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 435 | 33 281 121 . . . Seismic 435 | 33 281 121 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2929 | 70 281 556 367 1338 317 Spaces Moved 2063 | 43 153 336 221 1070 240 Core 1 | 1 . . . . . Treads . | . . . . . . Legs 2062 | 42 153 336 221 1070 240 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 121 | 118 120 120 120 123 120 Slowest Speed 190 | 120 120 120 120 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 3 30 32 41 86 24 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . 3 . Spaces Dug 6 | . . 4 . 1 1 Terrain Destroyed 6 | . . 4 . 1 1 Melee 6 | . . 4 . 1 1 Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2314 | 53 195 433 298 1083 252 Wait 91 | . 3 32 55 . 1 Move 2058 | 42 152 335 220 1069 240 Hop . | . . . . . . Pick Up 21 | 1 8 6 1 5 . Fast Attach 15 | 7 . 7 . 1 . Attach 1 | . . 1 . . . Detach . | . . . . . . Swap 9 | . . 5 1 2 1 Drop 18 | . 1 10 4 3 . Fire 39 | 3 31 5 . . . Melee 61 | . . 31 17 3 10 Ram . | . . . . . . Kick 1 | . . 1 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 9) 300 | -10/Materials | Build established: Mutant 352 | -10/Materials | Entered another Materials area 352 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 816 | -9/Materials | Discovered new exit (range 15) 903 | -9/Materials | Build established: Scavenger-Mutant 908 | -9/Materials | Entered Mines 916 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 943 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 946 | -9/Mines | Found Prototype Device 1214 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 1247 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1275 | -9/Mines | Entered Zion 2192 | -7/Zion | Met Imprinter 2314 | -7/Zion | Found Prototype Device 2314 | -7/Zion | Identified Phasing AFG 2475 | -7/Zion | Learned Factory emergency access door positions 2492 | -7/Zion | Discovered new exit (range 14) 2549 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2613 | -7/Zion | Entered Proximity Caves 2924 | -6/Proximity Caves | Core integrity fell below 50% 2929 | -6/Proximity Caves | Core integrity fell below 20% 2930 | -6/Proximity Caves | Self-destructed Last Messages --------------- repair. 02678_ Mic. Nuclear Core fries itself beyond repair. 02803_ System corrupted: Matter fused (-10). 02849_ Acquired derelict log, extracted data. Data stored: Lower Caves entrances (x1). 02908_ Flail follow-up attack on S-27 Virus. 02909_ Lgt. Ion Engine destroyed. 02914_ S-27 Virus destroyed. 02915_ Aluminum Leg destroyed. 02917_ Acquired 10 matter. 02917_ Aluminum Leg destroyed. 02918_ Lgt. Armor Plating destroyed. 02920_ Aluminum Leg destroyed. 02920_ Flail follow-up attack on S-27 Virus. 02923_ Destroyed Lgt. Nuclear Core. 02928_ Lgt. Nuclear Core fries itself beyond repair. 02928_ S-27 Virus destroyed. 02930_ Flail destroyed. Map ----- +----------------------------------------------------+ | ##???????????????????????????????????????????????? | | ## ????????????????????????????????????? | | #???????????????????????????????????????????? | | ##???????????????????????????????????????????? | | ? ##????????????????????????????????????????????? | | ?? #?????????????????????????????????????????????? | | ???#?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?####????????????????????????????????????????????? | | ## ##???????????????????????????????????????????? | | ##??????????????????????????????????????????? | | # #??????????????????????????????????????????? | | # #??????????????????????????????????????????? | | # #???????????????????????##?????????????????? | | # #??????????????????????# #?????????????????? | | ## ##?????????????????????# ??????????????????? | | ?# ###????????????????????? ??????????????????? | | ?# #??????????????????????? ???????????????????? | | ?# #??????????????????????? ???????????????????? | | ?# #??????????????????????? ????????????????????? | | ## #?????????????????????? #????????????????????? | | #?????????????????????? ####?????????????????? | | #######????????????????s #?????????????????? | | #??????????????##s ######????????????? | | ##### #?????????????##% s #????????????? | | ##### ############### @ s #????????? | | %= s ????????? | | ????????? | | ###################### ## ?????????? | | ?????????????????????## #????????????? | | ??????????????????????#### #????????????? | | ?????????????????????????? ???????????? | | ?????????????????????????? ??????????? | | ?????????????????????????? ## ???????????? | | ?????????????????????????? ##??## ???????????? | | ??????????????????????????## #?????????????????? | | ???????????????????????????? ?????????????????? | | ???????????????????????????? #????????????????? | | ???????????????????????????? #????????????????? | | ?????????????????????????????###?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Armor Coverage 225 Evasion (%) 55 Offensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Adv. ECM Suite | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Gravmag System | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Flak Gun | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Jamming Amplifier | -7/Zion | Archive HERF Cannon | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- I Have A Map? Challenges ------------ None Game ------ Seed WarpFlyingConstruct Manual? 0 Play Time 00:22:37 Cumulative 13.5 hours Start 2025.10.27 @ 10:38:33 End 2025.10.27 @ 11:01:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 21 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7ec1f1b2-a399-489d-9e05-4f8c2190f651