Cogmind - Beta 10.2 *** ADVENTURER MODE // 2022.01.27 @ 01:22:12 Player: shisihs Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (48) 240 Value Destroyed (1465) 1465 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3385 Bonus ------- None Cogmind --------- Core Integrity 237/550 Matter 247/300 Energy 450/450 System Corruption 5% Temperature Cool (391) Movement Treading (180) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Deuterium Engine Deuterium Engine > --- PROPULSION (4) --- Light Treads Light Treads > --- UTILITY (3) ------ Large Storage Unit Improved Signal Interpreter Improved Terrain Scan Processor > --- WEAPON (2) ------- EM Pulse Cannon Heavy Particle Cannon > --- INVENTORY (10) --- Light Ion Engine Cesium-ion Thruster Small Storage Unit Large Storage Unit Visual Processing Unit Improved Terrain Scanner Core Analyzer ECM Suite Improved ECM Suite Light Assault Rifle Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Improved Power Shielding > --- WEAPON ----------- Improved Assault Rifle High-powered Shotgun > --- INVENTORY -------- Deuterium Engine Deuterium Engine Cesium-ion Thruster Small Storage Unit Large Storage Unit Visual Processing Unit Improved Terrain Scanner ECM Suite Improved Assault Rifle High-powered Shotgun [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Power Shielding Weapon Improved Assault Rifle Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 2 | . . . 2 Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 49 | 8 1 24 16 Power 10 | 2 . 5 3 Engine 10 | 2 . 5 3 Core . | . . . . Reactor . | . . . . Propulsion 11 | 2 . 4 5 Treads 2 | . . . 2 Leg 5 | 2 . 2 1 Wheel . | . . . . Hover . | . . . . Flight 4 | . . 2 2 Utility 10 | 2 . 6 2 Device 3 | 1 . 2 . Storage 2 | 1 . 1 . Processor 3 | . . 2 1 Hackware . | . . . . Protection 2 | . . 1 1 Artifact . | . . . . Weapon 18 | 2 1 9 6 Energy Gun 5 | . . 4 1 Energy Cannon 2 | . . . 2 Ballistic Gun 9 | 2 . 4 3 Ballistic Cannon . | . . . . Launcher 2 | . 1 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 4 | . . 3 1 Parts Lost 24 | . . 12 12 Power 4 | . . 2 2 Propulsion 7 | . . 2 5 Utility 3 | . . 2 1 Weapon 10 | . . 6 4 Highest Loss Streak 5 | . . 5 5 Average Slot Usage (%) 81 | . 100 78 69 Engine 15 | . 14 17 11 Treads 1 | . . . 8 Leg 12 | . 28 10 2 Flight 3 | . . 3 6 Device 6 | . 14 6 . Storage 11 | . 14 11 9 Processor 7 | . . 8 13 Energy Gun 2 | . . 4 1 Ballistic Gun 16 | . 27 14 10 Naked Turns . | . . . . Heaviest Build 46 | 13 15 40 46 Greatest Support 40 | 3 20 20 40 Greatest Overweight (x) 13 | 4 4 13 13 Average Overweight (x) 1 | 2 . 2 1 Largest Inventory Capacity 10 | 6 6 10 10 Average Capacity 8 | 5 6 9 10 Most Carried 10 | 4 6 10 10 Average Carried 6 | 1 4 7 9 Final Capacity 10 | 6 6 10 10 Final Carried 10 | 1 6 10 10 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1088 | 249 152 256 431 Remotely . | . . . . Salvage Created 1702 | 90 260 740 612 Parts 103 | 6 23 35 39 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 40 | . 8 15 17 Guns 34 | . 6 15 13 Cannons 4 | . . . 4 AOE 2 | . 2 . . Classes Destroyed 9 | 3 3 3 . Worker 2 | 1 . 1 . Tunneler 1 | 1 . . . Recycler 3 | 1 . 1 1 Watcher 2 | . 1 1 . Swarmer 9 | . 3 . 6 Grunt 21 | . 5 9 7 Brawler 1 | . . 1 . Duelist 2 | . . 1 1 Sentry 7 | . . 4 3 Best Kill Streak 5 | 2 4 5 3 Combat Bots Only 4 | . 4 4 3 Max Kills in Single Turn 2 | 1 2 2 1 Gunslinging 1 | . 1 1 . Exploded 2 | . 2 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2847 | . 156 1098 1593 Core 464 | . 16 135 313 Absorbed by Shields . | . . . . Core Remaining (%) 86 | 100 93 66 . Volleys Fired 165 | 7 22 66 70 Largest 2 | 2 2 2 2 Hottest 138 | 40 50 85 138 Shots Fired 253 | 14 33 100 106 Gun 238 | 14 32 98 94 Cannon 12 | . . . 12 Launcher 3 | . 1 2 . Special . | . . . . Kinetic 183 | 14 32 43 94 Thermal 62 | . . 55 7 Explosive 3 | . 1 2 . Electromagnetic 5 | . . . 5 Robot Hit Streak 55 | 6 10 55 18 Robot Miss Streak 4 | 2 3 1 4 Penetration Max . | . . . . Secondary Targets 7 | . 1 2 4 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 204 | 9 23 88 84 Core Hits 88 | 5 13 33 37 Critical Hits 1 | . . . 1 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3466 | 94 359 1374 1639 Guns 2961 | 94 273 1178 1416 Cannons 213 | . . . 213 Explosions 251 | . 75 176 . Melee . | . . . . Ramming 41 | . 11 20 10 Kinetic 2234 | 94 273 451 1416 Thermal 964 | . . 839 125 Explosive 139 | . 75 64 . Electromagnetic 88 | . . . 88 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . . 2 5 Average Corruption 2 | . . 1 5 Corruption Purged . | . . . . Effects 18 | . . 10 8 Message Errors 6 | . . 4 2 Matter Fused 1 | . . . 1 Heat Flow Errors 3 | . . 1 2 Energy Discharges 3 | . . 2 1 Data Loss (minor) 2 | . . 1 1 Targeting Errors 2 | . . 1 1 Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 66 | . . 57 9 Projectiles 9 | . . . 9 Explosions 57 | . . 57 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 143 | . 5 138 . Shots 3 | . . 3 . Rammed 6 | . 2 3 1 Targets Rammed 8 | . 2 4 2 Kicked 1 | . . 1 . Crushed 1 | . . . 1 Highest Temperature 552 | . 6 321 552 Average Temperature 121 | . 4 121 126 Received Heat Transfer 1455 | . 69 459 927 Effects 12 | . . 3 9 Shutdowns 1 | . . . 1 Energy Bleed 5 | . . 3 2 Interference 4 | . . . 4 Matter Decay 1 | . . . 1 Short Circuit 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 9 | . . 9 . Heat Transferred 1987 | . . 1802 185 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 292 | 15 98 292 291 Initial 18 | . 8 18 . Average 99 | 4 31 118 143 Maximum Alert Level 1 | . . 1 1 Low Security (%) 82 | 100 100 79 67 Level 1 17 | . . 20 32 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 1 4 2 Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement 5 | . . 3 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . . 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 65 | . 11 28 26 Peak Tracking Total 8 | . 3 8 6 Tactical Retreats 8 | . . 2 6 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 5 | . . 4 1 Max in Single Turn 1 | . . 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 8 | . 3 4 1 Terminals 5 | . 2 2 1 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 2 | . 1 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 17 | . 8 7 2 Successful 9 | . 3 5 1 Failed 8 | . 5 2 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 4 | . 3 1 . Terminals 12 | . 6 4 2 Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units 3 | . 2 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 1 2 1 Unreport Threat 1 | . 1 . . Surveillance Status 1 | . . 1 . Zone Layout 2 | . . 1 1 Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks 3 | . 2 1 . Retrieve Components 3 | . 2 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 2 . 1 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 26 | . . 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 16 | . 6 10 . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2637 | 107 606 1342 582 Spaces Moved 1014 | 44 293 461 216 Core 173 | 44 34 92 3 Treads 163 | . . . 163 Legs 545 | . 259 286 . Wheels . | . . . . Hover . | . . . . Flight 133 | . . 83 50 Fastest Speed 50 | 50 120 150 111 Average Speed 190 | 164 135 237 172 Slowest Speed 700 | 250 250 700 700 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 28 | 4 48 38 24 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 46 | . 8 37 1 Melee . | . . . . Projectile 1 | . . . 1 AOE 45 | . 8 37 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1456 | 66 472 604 314 Wait 172 | . 146 26 . Move 1011 | 43 292 460 216 Hop . | . . . . Pick Up 41 | 8 7 18 8 Fast Attach 9 | . . 3 6 Attach 27 | 7 . 12 8 Detach 1 | . . 1 . Swap 13 | 1 1 9 2 Drop 9 | . 2 5 2 Fire 165 | 7 22 66 70 Melee . | . . . . Ram 2 | . . 2 . Kick 4 | . 2 2 . Crush 2 | . . . 2 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 108 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 406 | -10/Materials | Discovered new exit (range 16) 642 | -10/Materials | Discovered new exit (range 15) 714 | -10/Materials | Entered another Materials area 714 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 811 | -9/Materials | Repaired Lgt. Assault Rifle 1008 | -9/Materials | Discovered new exit (range 4) 1255 | -9/Materials | Lost 5 parts (2p1u2w) 1394 | -9/Materials | Lost 3 parts (1n1u1w) 2050 | -9/Materials | Identified exit to Materials 2056 | -9/Materials | Entered another Materials area 2056 | -8/Materials | Evolved 2 slots: Propulsion x2 2254 | -8/Materials | Lost 5 parts (2n1u2w) 2390 | -8/Materials | Core integrity fell below 50% 2415 | -8/Materials | Lost 4 parts (2p1n1w) 2638 | -8/Materials | Self-destructed Last Messages --------------- 02612_ S-10 Pest destroyed. 02618_ Overheating: System interference. 02618_ Imp. Signal Interpreter temporarily disabled. 02618_ S-10 Pest destroyed. 02618_ System corrupted: Hvy. Particle Cannon targeting data glitched. 02618_ Destroyed Welding Torch. 02619_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 02621_ Power failure, Deuterium Engine shutdown. 02621_ Destroyed Flight Unit. 02621_ S-10 Pest destroyed. 02622_ Acquired 17 matter. 02623_ Overheating: Matter decay (-33). 02625_ Imp. Terrain Scan Processor permanently disabled. 02625_ Overheating: Short circuit. 02626_ Acquired Lgt. Ion Engine. 02627_ Overheating: System interference. 02627_ EM Pulse Cannon temporarily disabled. 02628_ Overheating: Energy bleed (-72). 02628_ System corrupted: Heat flow error (+141). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????########????????????? | | ?????????????????????????????#!!!! !##########???? | | ?????????????????????????????#!!!!!!# #???? | | ?????????????????????????????# # #???? | | ???????????????############### # #???? | | ???????????? # #???? | | ???????????? 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