Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.02.29 @ 21:17:51

Player: Leosky

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (9)       45
Value Destroyed (72)       72
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1017

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             400/400
Matter                     260/300
Energy                     60/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -9/Materials

 Parts 
-------
>        --- POWER (2) --------
             (None)
>        --- PROPULSION (2) ---
   Light Treads
>        --- UTILITY (3) ------
             (None)
>        --- WEAPON (3) -------
  Medium Laser
  Medium Laser
   Light EM Pulse Cannon
>        --- INVENTORY (4) ----
   Light Treads
  Medium Storage Unit
         Utility Shielding

 Peak State 
------------
>        --- POWER ------------
   Light Ion Engine
>        --- PROPULSION -------
   Light Treads
   Light Treads
>        --- UTILITY ----------
  Medium Storage Unit
>        --- WEAPON -----------
  Medium Laser
  Medium Laser
   Light EM Pulse Cannon
>        --- INVENTORY --------
         Utility Shielding
[Rating: 8]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Medium Storage Unit
  Storage                  Medium Storage Unit
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Light EM Pulse Cannon

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              3    | .   1   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   1   .   
  Weapon                   1    | .   .   1   
Parts Attached             11   | 6   .   5   
  Power                    1    | 1   .   .   
    Engine                 1    | 1   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               3    | 2   .   1   
    Treads                 3    | 2   .   1   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  1    | 1   .   .   
    Device                 .    | .   .   .   
    Storage                1    | 1   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   6    | 2   .   4   
    Energy Gun             4    | 2   .   2   
    Energy Cannon          2    | .   .   2   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 1    | .   .   1   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      1    | .   .   1   
Average Slot Usage (%)     65   | .   75  59  
  Engine                   7    | .   12  4   
  Treads                   21   | .   25  19  
  Storage                  10   | .   12  9   
  Energy Gun               21   | .   25  19  
  Energy Cannon            3    | .   .   5   
Naked Turns                6    | .   .   6   
Heaviest Build             19   | 15  15  19  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 5   8   7   
  Most Carried             4    | 3   1   4   
  Average Carried          1    | .   1   1   
  Final Capacity           8    | 8   8   4   
  Final Carried            3    | 1   1   3   

 Class Distribution 
--------------------
 71% | Hacker-Mutant
 28% | Hacker-Gunner

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Gunner | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           265  | 122 138 5   
  Remotely                 .    | .   .   .   
Salvage Created            236  | 25  192 19  
  Parts                    17   | 2   13  2   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  2    | .   2   .   
  Guns                     2    | .   2   .   
Classes Destroyed          4    | 1   3   .   
  Worker                   4    | 1   3   .   
  Recycler                 1    | .   1   .   
  Watcher                  2    | .   1   1   
  Swarmer                  2    | .   2   .   
Best Kill Streak           5    | 1   5   1   
  Combat Bots Only         2    | .   2   .   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Damage Taken               91   | .   26  65  
  Core                     11   | .   11  .   
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         97   | 100 95  .   
Volleys Fired              27   | 1   15  11  
  Largest                  3    | 2   2   3   
  Hottest                  156  | 100 100 156 
Shots Fired                57   | 2   30  25  
  Gun                      54   | 2   30  22  
  Cannon                   3    | .   .   3   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Thermal                  54   | 2   30  22  
  Explosive                .    | .   .   .   
  Electromagnetic          3    | .   .   3   
  Robot Hit Streak         12   | 1   12  6   
  Robot Miss Streak        1    | .   1   .   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           20   | 1   18  1   
  Core Hits                11   | 1   9   1   
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           240  | 13  215 12  
  Guns                     240  | 13  215 12  
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Thermal                  240  | 13  215 12  
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            28   | .   .   28  
  Projectiles              .    | .   .   .   
  Explosions               28   | .   .   28  
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      65   | .   .   65  
  Shots                    1    | .   .   1   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        240  | 39  234 240 
  Average Temperature      83   | 20  70  108 
  Received Heat Transfer   .    | .   .   .   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             1    | .   1   .   
  Heat Transferred         703  | 37  629 37  
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             94   | 5   94  39  
  Average Influence        30   | .   45  30  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              5    | .   4   1   
  Peak Tracking Total      2    | .   2   1   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                .    | .   .   .   
  Successful               .    | .   .   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               736  | 124 235 377 
Spaces Moved               326  | 54  119 153 
  Core                     24   | 19  .   5   
  Treads                   302  | 35  119 148 
  Legs                     .    | .   .   .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  160 50  
  Average Speed            151  | 121 160 156 
  Slowest Speed            160  | 160 160 160 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       9    | 4   17  6   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        2    | 1   1   .   
  Unknown Exits Taken      .    | .   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          43   | .   .   43  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      43   | .   .   43  

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      514  | 111 134 269 
  Wait                     135  | 44  1   90  
  Move                     324  | 53  118 153 
  Hop                      .    | .   .   .   
  Pick Up                  11   | 7   .   4   
  Fast Attach              3    | .   .   3   
  Attach                   8    | 6   .   2   
  Detach                   .    | .   .   .   
  Swap                     .    | .   .   .   
  Drop                     6    | .   .   6   
  Fire                     27   | 1   15  11  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
   56 | -11/Scrapyard | Identified exit to Materials
   56 | -11/Scrapyard | Discovered exit to Materials (range 14)
  125 | -11/Scrapyard | Entered Materials
  125 | -10/Materials | Evolved 1 slot: Utility x1
  316 | -10/Materials | Build established: Hacker-Mutant
  335 | -10/Materials | Identified exit to Materials
  335 | -10/Materials | Discovered exit to Materials (range 15)
  360 | -10/Materials | Entered another Materials area
  360 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
  737 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00637_ K-01 Serf collects debris.
00638_ U-05 Engineer lays Concrete. <x9>
00643_ U-05 Engineer builds a Wall.
00644_ U-05 Engineer lays Concrete. <x6>
00647_ U-05 Engineer builds a Wall. <x*>
00662_ U-05 Engineer lays Concrete. <x2>
00665_ U-05 Engineer builds a Wall. <x5>
00689_ K-01 Serf collects debris.
00699_ Acquired 5 matter.
00704_ K-01 Serf collects debris.
00720_ Dropped Lgt. Treads. <x2>
00721_ Dropped Med. Laser. <x2>
00722_ Dropped Med. Storage Unit.
00722_ Dropped Lgt. EM Pulse Cannon.
00723_ Acquired Lgt. Treads.
00724_ Acquired Med. Laser.
00726_ Acquired Med. Storage Unit.
00728_ Acquired Lgt. Treads.
00731_ Acquired Lgt. EM Pulse Cannon.
00735_ Acquired Med. Laser.

 Map 
-----
+----------------------------------------------------+
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| ??#    ###+#######   ##+#####???????               |
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| ??#    #  " " #??#   # """  #???????               |
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| ??#    #  """ #??#   #      #???????               |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Evasion (%)                50
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TargetMiniComputer
  Manual?         0
Play Time         00:10:10
  Cumulative      30.2 hours
  Start           2020.02.29 @ 20:53:16
  End             2020.02.29 @ 21:17:51
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          26
  Rogue           0
  Adventurer      21
  Explorer        5
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             14
Gallery%          31
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e0795553-f3fe-4566-8449-27b2b22dbdf3