Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.24 @ 13:35:15 Player: pinbox Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (89) 445 Value Destroyed (3104) 3104 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (847) 847 TOTAL SCORE: 8436 Bonus ------- Follower Combat Kills 319 Met Imprinter 300 Was Imprinted 300 Friendly Fire -72 Cogmind --------- Core Integrity 0/850 Matter 191/300 Energy 80/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Thermal Shield > --- WEAPON (3) ------- Hammer > --- INVENTORY (5) ---- Energy Filter Transmission Jammer Heavy Machine Gun Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Seismic Detector Salvage Targeting Computer Targeting Computer Improved Targeting Computer Weapon Cycler Experimental Thermal Shield > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Energy Filter Transmission Jammer Thermic Laser Heavy Machine Gun [Rating: 72] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Improved Titanium Leg Treads Improved Medium Treads Leg Improved Titanium Leg Flight Unit VTOL Module Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Makeshift Salvage Targeting Computer Hackware System Shield Weapon EM Pulse Cannon Energy Gun Field Laser Energy Cannon EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Slug Cannon Launcher Heavy Missile Launcher Impact Weapon Great Maul Slashing Weapon Phasing Sabre Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . 4 2 . . . . 2 Power 1 | . . . . . . . . . 1 Propulsion 1 | . . . . 1 . . . . . Utility 5 | . . . 3 1 . . . . 1 Weapon 1 | . . . 1 . . . . . . Parts Attached 116 | 6 5 3 22 17 3 9 3 15 33 Power 18 | 1 1 1 4 3 . . . 2 6 Engine 6 | 1 . 1 . 1 . . . 1 2 Core 10 | . 1 . 4 2 . . . 1 2 Reactor 2 | . . . . . . . . . 2 Propulsion 19 | 2 . . 5 3 . 1 . 4 4 Treads 8 | . . . 4 . . . . 4 . Leg 10 | 2 . . 1 3 . 1 . . 3 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . . . . . . . . 1 Utility 38 | 1 2 1 4 6 2 1 1 7 13 Device 27 | . 1 1 3 5 2 . 1 5 9 Storage 3 | 1 1 . . . . . . . 1 Processor 6 | . . . . 1 . 1 . 2 2 Hackware 2 | . . . 1 . . . . . 1 Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 41 | 2 2 1 9 5 1 7 2 2 10 Energy Gun 13 | . . 1 4 2 1 3 . . 2 Energy Cannon 2 | . . . 1 1 . . . . . Ballistic Gun 15 | 2 . . 3 2 . 1 . 2 5 Ballistic Cannon 4 | . 2 . 1 . . . 1 . . Launcher 1 | . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon 5 | . . . . . . 2 . . 3 Slashing Weapon 1 | . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 10 | . . . 1 1 1 . . 1 6 Corrupted Parts 4 | . . . . . . . . 3 1 System Corruption 17 | . . . . . . . . 8 9 Parts Lost 46 | . . 1 4 2 2 9 . 10 18 Power 5 | . . . . 1 . 1 . 1 2 Propulsion 10 | . . . 2 . . 2 . 2 4 Utility 17 | . . 1 . . 1 3 . 4 8 Weapon 14 | . . . 2 1 1 3 . 3 4 Highest Loss Streak 12 | . . 1 2 2 2 5 . 5 12 To Critical Strikes 1 | . . . . . . . . 1 . Average Backups 5 | 3 6 7 5 7 7 5 4 4 3 Power . | . 1 1 1 1 1 . . . . Propulsion . | 2 3 3 2 1 . . . . . Utility 3 | . . . . 2 4 4 2 2 2 Weapon 1 | . 1 2 . 2 1 . 2 1 1 Tool/Special . | . . . . . . . . . . Unused Backups 17 | . 2 1 1 4 2 1 1 3 2 Power 2 | . . . . 1 1 . . . . Propulsion 4 | . 2 . . 2 . . . . . Utility 5 | . . 1 . 1 1 1 . . 1 Weapon 6 | . . . 1 . . . 1 3 1 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 83 | . 93 100 92 98 97 63 60 91 68 Engine 3 | . 3 10 . . 7 3 . 2 1 Core 2 | . 10 4 8 5 . . . 4 1 Treads 4 | . . . 14 1 . . . 18 3 Leg 13 | . 28 28 2 21 23 19 7 . 3 Device 22 | . 4 14 23 28 21 10 23 29 23 Storage 4 | . 17 14 9 7 7 3 . . . Processor 6 | . . . . 1 7 6 7 11 11 Hackware 3 | . . . 8 7 7 5 . . 2 Energy Gun 5 | . . 9 9 5 5 2 7 4 1 Energy Cannon 2 | . . . 2 9 7 . . . . Ballistic Gun 5 | . 9 . 5 4 7 3 . 9 11 Ballistic Cannon 3 | . 17 18 8 1 . . 6 5 . Slashing Weapon 1 | . . . . . . . 6 2 2 Peak Build Rating 72 | 6 9 10 29 42 54 57 53 68 72 Average Rating 43 | 4 8 9 20 38 42 49 52 54 43 On Entrance 28 | . 6 9 9 29 42 54 46 53 33 Avg Prop Armor Cover (%) 6 | . . . . 6 4 6 . 12 10 Naked Turns 4 | . . . . . . . . . 4 Heaviest Build 49 | 13 19 18 29 32 35 37 30 44 49 Greatest Support 68 | 20 20 20 42 60 40 40 20 60 68 Greatest Overweight (x) 14 | 1 . . . 6 . 4 1 14 5 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 5 Average Capacity 6 | 7 8 8 8 8 8 6 5 5 5 Most Carried 8 | 6 8 8 8 8 8 8 5 5 5 Average Carried 5 | 3 6 7 5 7 7 5 4 4 3 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 5 Final Carried 8 | 6 6 8 8 8 8 3 5 2 3 Class Distribution -------------------- 24% | Gunner 23% | Derelict-Mutant 20% | Mutant 19% | Scavenger-Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Matter Collected 3947 | 191 160 36 584 222 431 493 109 1127 594 Remotely . | . . . . . . . . . . Salvage Created 3115 | 19 152 40 681 435 273 244 . 644 627 Parts 159 | 1 6 5 38 29 16 12 . 28 24 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 3 | . 1 . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 54 | . . 5 . . 12 8 3 26 . Prevented 12 | . . . . . 4 . . 8 . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 74 | . 4 1 18 12 7 8 . 17 7 Melee 3 | . . . . . . 1 . . 2 Guns 38 | . 2 . 8 2 6 3 . 12 5 Cannons 27 | . 2 1 10 8 1 . . 5 . AOE 6 | . . . . 2 . 4 . . . Classes Destroyed 12 | 1 1 1 5 2 . 1 . 1 . Worker 7 | . . . 2 2 . . . . 3 Tunneler 2 | 1 . . . . . . . . 1 Recycler 3 | . . . 1 . . . . . 2 Drone 2 | . . . . . . . . 2 . Watcher 3 | . . . . 3 . . . . . Swarmer 26 | . . . 6 6 3 3 . 6 2 Grunt 20 | . 4 . 7 2 3 . . 4 . Sentry 9 | . . . 4 . . . . 2 3 Hunter 11 | . . . 1 3 1 1 . 3 2 Programmer 1 | . . . . 1 . . . . . Subdweller 1 | . . 1 . . . . . . . Decomposer 1 | . . . . . 1 . . . . Thug 1 | . . . . . . 1 . . . Savage 3 | . . . . . . 3 . . . Best Kill Streak 9 | 1 2 1 9 8 3 4 . 4 6 Combat Bots Only 6 | . 2 1 6 5 3 4 . 4 3 Max Kills in Single Turn 4 | 1 1 1 2 4 3 1 . 2 2 Gunslinging 1 | . . . . . . . . 1 . Exploded 2 | . . . . 2 . 1 . . . Melee 1 | . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 678 | . 10 1 155 47 25 96 . 145 199 Missed 176 | . 2 . 36 8 9 22 . 42 57 Hits 502 | . 8 1 119 39 16 74 . 103 142 Melee 15 | . . . . . 1 13 . . 1 Projectile 487 | . 8 1 119 39 15 61 . 103 141 Critical Strikes 12 | . . . 2 . 1 3 . 4 2 Part Disruptions 2 | . . . . . . . . 2 . Damage Taken 8238 | . 101 190 1483 637 228 1520 . 1584 2495 Core 1787 | . 46 82 280 79 18 181 . 244 857 Absorbed by Shields 24 | . . . . . . . . 24 . Regen/Repaired (Parts) 79 | . . . . 79 . . . . . Core Remaining (%) 55 | 100 . 48 49 . . . . 25 . Volleys Fired 196 | 4 10 2 57 18 10 14 . 50 31 Largest 3 | 2 2 2 3 3 3 2 . 3 3 Hottest 186 | 40 60 60 147 186 143 103 . 131 145 Shots Fired 498 | 8 20 4 148 52 28 26 . 133 79 Gun 341 | 8 12 . 84 29 17 19 . 93 79 Cannon 150 | . 8 4 64 23 11 . . 40 . Launcher 7 | . . . . . . 7 . . . Special . | . . . . . . . . . . Kinetic 344 | 8 20 4 87 16 11 12 . 112 74 Thermal 108 | . . . 53 22 . 7 . 21 5 Explosive 7 | . . . . . . 7 . . . Electromagnetic 39 | . . . 8 14 17 . . . . Robot Hit Streak 12 | 4 10 5 8 9 6 7 . 7 12 Robot Miss Streak 8 | 3 2 1 5 8 2 2 . 7 3 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . . . . . 1 . 2 . Max Gunslinging Chain 2 | . . . . . . 1 . 2 . Shots Hit Robots 317 | 4 14 3 86 36 17 20 . 76 61 Core Hits 177 | 2 8 1 49 32 16 14 . 30 25 Critical Kills 4 | . . . . . . 1 . 2 1 Critical Parts Destroyed 4 | . . . . . . . . 2 2 Critical Strikes 14 | . . . . 3 . 1 . 5 5 Burn 3 | . . . . 2 . . . . 1 Destroy 6 | . . . . . . . . 5 1 Corrupt 1 | . . . . 1 . . . . . Smash 4 | . . . . . . 1 . . 3 Melee Attacks 18 | . . . . . . 9 . 2 7 Impact 16 | . . . . . . 9 . . 7 Slashing 2 | . . . . . . . . 2 . Piercing . | . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 1 | . . . . . . 1 . . . Damage Inflicted 7765 | 52 180 53 1364 1197 473 983 . 1688 1775 Guns 3913 | 52 110 . 650 287 261 143 . 1074 1336 Cannons 1900 | . 69 53 714 331 198 . . 535 . Explosions 1213 | . . . . 579 . 634 . . . Melee 680 | . . . . . . 180 . 79 421 Ramming 59 | . 1 . . . 14 26 . . 18 Kinetic 4188 | 52 179 53 772 132 235 79 . 1388 1298 Thermal 1534 | . . . 448 763 . 64 . 221 38 Explosive 749 | . . . . 115 . 634 . . . Electromagnetic 555 | . . . 144 187 224 . . . . Impact 601 | . . . . . . 180 . . 421 Slashing 79 | . . . . . . . . 79 . Piercing . | . . . . . . . . . . Highest Corruption 17 | . . . . 3 3 17 17 11 9 Average Corruption 5 | . . . . 3 3 9 17 8 9 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 144 | . . . . 14 50 28 3 45 4 Message Errors 46 | . . . . 3 21 8 1 12 1 Matter Fused 35 | . . . . 4 10 8 . 13 . Heat Flow Errors 16 | . . . . 2 4 3 . 6 1 Energy Discharges 11 | . . . . 3 3 1 . 3 1 Parts Rejected 2 | . . . . . . 1 . 1 . Parts Fused 2 | . . . . . 2 . . . . Data Loss (minor) 12 | . . . . 1 4 4 1 2 . Data Loss (major) 8 | . . . . 1 1 1 1 4 . Misfires 5 | . . . . . 2 1 . 1 1 Alerts 5 | . . . . . 3 1 . 1 . Weapon Failures 2 | . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . Overflow Damage 617 | . . . . 179 . 89 . 29 320 Projectiles 6 | . . . . . . . . 6 . Explosions 253 | . . . . 179 . 74 . . . Melee 358 | . . . . . . 15 . 23 320 Knockbacks 16 | . 1 . 10 2 . 1 . 2 . Impact 1 | . . . . . . 1 . . . Kinetic 15 | . 1 . 10 2 . . . 2 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 407 | . . . . 92 . 307 . . 8 Shots 8 | . . . . 1 . 7 . . . Rammed 6 | . . . . . . . . . 6 Targets Rammed 16 | . 1 . 1 . 1 7 . . 6 Kicked 9 | . 1 . . . 1 7 . . . Crushed 1 | . . . 1 . . . . . . Highest Temperature 848 | . 36 . 537 154 281 227 . 327 848 Average Temperature 163 | . 15 . 222 36 113 69 . 99 245 Received Heat Transfer 1209 | . 57 6 396 72 99 147 . 210 222 Effects 32 | . . . 8 . . . . 1 23 Shutdowns 4 | . . . 3 . . . . 1 . Energy Bleed 5 | . . . 1 . . . . . 4 Interference 6 | . . . 1 . . . . . 5 Matter Decay 3 | . . . 1 . . . . . 2 Short Circuit 5 | . . . 1 . . . . . 4 Damage (minor) 2 | . . . . . . . . . 2 Damage (major) 5 | . . . 1 . . . . . 4 Damage (core) 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 8 | . . . . . . . . 1 7 Impact Corruptions 8 | . . . . . . 1 . . 7 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . . . . . 2 . Heat Transferred 2565 | . . . 820 953 . 111 . 481 200 Parts Sabotaged 4 | . . . . . . . . . 4 Parts Stolen 3 | . . . . . 1 2 . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Maximum Alert Level 1 | . . . . 1 . . . . . Low Security (%) 97 | 100 100 . 100 92 . . . . 100 Level 1 2 | . . . . 7 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 223 | 5 81 . 197 223 . . . . 183 Initial 183 | . . . . 84 . . . . 183 Average 91 | . 39 . 108 93 . . . . 97 Influence Increases 2548 | 5 140 . 504 441 170 145 . 501 642 Destroy 0b10 Robot/C 1540 | . 80 . 360 240 140 80 . 380 260 Destroy 0b10 Robot/NC 95 | 5 . . 15 25 . . . 10 40 Destroy Leader 346 | . 20 . 100 66 30 20 . 50 60 Allied During Kill 74 | . . . . . . . . 31 43 Successful Hack 50 | . 9 . 13 28 . . . . . Disable Machine 75 | . . . 15 45 . . . . 15 Destroy Structure 53 | . 1 . 1 37 . . . . 14 Advance Influence 150 | . . . . . . . . . 150 Lose Combat Pursuer 165 | . 30 . . . . 45 . 30 60 Influence Decreases 2485 | 5 100 40 318 477 276 189 . 447 633 Entered New Map 208 | . . 20 . 102 56 9 . . 21 Time Decay 1833 | 5 100 20 278 355 200 170 . 343 362 Lost Part 330 | . . . 40 20 20 10 . 70 170 Lost Ally 114 | . . . . . . . . 34 80 Squads Dispatched 16 | . 1 . 5 3 . . . . 7 Investigation 2 | . . . 1 1 . . . . . Extermination 3 | . . . . 1 . . . . 2 Reinforcement 6 | . 1 . 3 . . . . . 2 Assault . | . . . . . . . . . . Garrison 5 | . . . 1 1 . . . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Distress Signals 2 | . . . 1 . . . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 122 | . 7 2 26 15 8 13 . 30 21 Peak Tracking Total 10 | . 3 2 6 5 3 4 . 7 10 Tactical Retreats 9 | . 1 . . . . 2 . 3 3 ECM-based Alert Blocks 5 | . . . . . . . . 5 . Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Traps Triggered 5 | . . 3 1 1 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Machines Disabled 5 | . . . 1 3 . . . . 1 Max in Single Turn 2 | . . . 1 2 . . . . . Garrison Access 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Machines Accessed 14 | . 1 . 4 7 1 . . 1 . Terminals 9 | . 1 . 3 4 . . . 1 . Fabricators 1 | . . . . 1 . . . . . Repair Stations 1 | . . . . 1 . . . . . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 56 | . 6 . 23 20 1 . . 6 . Successful 35 | . 2 . 14 12 1 . . 6 . Failed 20 | . 4 . 8 8 . . . . . Catastrophic 3 | . . . 2 1 . . . . . Database Lockouts 1 | . . . 1 . . . . . . Manual 19 | . 3 . 3 1 . . 2 . 10 Terminals 45 | . 6 . 21 12 . . . 6 . Fabricators 2 | . . . . 2 . . . . . Repair Stations 5 | . . . . 5 . . . . . Recycling Units 2 | . . . 2 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Terminal Hacks 29 | . 2 . 12 8 1 . . 6 . Record 13 | . . . 6 1 . . . 6 . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . Open Door 1 | . . . . . 1 . . . . Open DSF 1 | . . . . 1 . . . . . Emergency Access Points 1 | . . . 1 . . . . . . Terminal Index 1 | . . . . 1 . . . . . Alert Level 2 | . . . 1 1 . . . . . Locate Traps 1 | . . . 1 . . . . . . Dispatch Records 4 | . 1 . 2 1 . . . . . Maintenance Status 2 | . . . 1 1 . . . . . Investigation Status 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 3 | . . . . 3 . . . . . Scan Component 2 | . . . . 2 . . . . . Repair 1 | . . . . 1 . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . . . Report Inventory 1 | . . . 1 . . . . . . Retrieve Components 1 | . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 1 . 3 5 . . . 1 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . 14 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . Time 38 | . . . . 38 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 9 | . . . 9 . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Total Allies 9 | . . . . . . . 4 . 5 Largest Group 4 | . . . . . . . 4 4 4 Highest-Rated Group 332 | . . . . . . . 160 160 332 Highest-Rated Ally 96 | . . . . . . . 41 41 96 Zionite Dispatches 2 | . . . . . . . . . 2 Light 1 | . . . . . . . . . 1 Recon 1 | . . . . . . . . . 1 Total Orders . | . . . . . . . . . . Ally Attacks 80 | . . . . . . . . 25 55 Total Damage 1740 | . . . . . . . . 726 1014 Kills 13 | . . . . . . . . 4 9 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Active Infowar (turns) 8234 | . . 133 703 763 2445 416 1898 1218 658 Optics 333 | . . . 333 . . . . . . Seismic 7922 | . . 133 703 763 2298 416 1898 1198 513 Triangulation 145 | . . . . . . . . . 145 Jamming 2585 | . . . . 140 2445 . . . . ECM 296 | . . . . . . . . 20 276 Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 1 . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . 1 Main Access 1 | . . . . . . . . . 1 Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Turns Passed 9912 | 82 223 194 703 806 2643 1018 1898 1483 862 Spaces Moved 5670 | 46 149 145 318 464 1958 607 913 706 364 Core 169 | 5 . . . 5 . 97 . 2 60 Treads 1156 | . . . 271 29 . . . 645 211 Legs 4327 | 41 149 145 47 430 1958 510 913 59 75 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 18 | . . . . . . . . . 18 Fastest Speed 50 | 50 120 120 120 130 130 130 130 160 50 Average Speed 152 | 116 120 120 149 133 130 150 199 166 191 Slowest Speed 750 | 120 120 120 160 350 130 250 200 750 300 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 42 | 3 26 9 36 15 94 70 87 70 10 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 12 | . . . . . 2 3 2 5 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 146 | . . . . 38 . 96 . 12 . Melee . | . . . . . . . . . . Projectile 12 | . . . . . . . . 12 . AOE 134 | . . . . 38 . 96 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Total 6562 | 67 176 161 439 616 2036 667 988 943 469 Wait 348 | . . 3 . 79 49 13 64 139 1 Move 5661 | 45 148 144 317 463 1957 606 912 705 364 Hop . | . . . . . . . . . . Pick Up 77 | 12 6 4 16 14 3 2 4 10 6 Fast Attach 68 | . 1 2 5 6 2 7 2 14 29 Attach 64 | 6 4 2 17 12 2 6 1 9 5 Detach 18 | . . 1 6 4 2 1 1 1 2 Swap 9 | . . . 4 3 . . . . 2 Drop 83 | . 6 3 16 17 5 3 4 13 16 Fire 196 | 4 10 2 57 18 10 14 . 50 31 Melee 17 | . . . . . . 8 . 2 7 Ram 6 | . . . . . . . . . 6 Kick 9 | . 1 . . . 1 7 . . . Crush 1 | . . . 1 . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 5 | . . . . . 5 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x4) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 297 | -10/Materials | Discovered new exit (range 8) 306 | -10/Materials | Entered Subcaves 307 | -10/Subcaves | Approached by a straggling Scientist 333 | -10/Subcaves | Build established: Mutant 384 | -10/Subcaves | Core integrity fell below 50% 467 | -10/Subcaves | Discovered new exit (range 12) 500 | -10/Subcaves | Entered Materials 500 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 920 | -8/Materials | Garrison activated, responded to threat 1113 | -8/Materials | Central database locked down 1120 | -8/Materials | Discovered new exit (range 15) 1163 | -8/Materials | Core integrity fell below 50% 1203 | -8/Materials | Entered Factory 1203 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1305 | -7/Factory | Repaired Ion Cannon 1621 | -7/Factory | Build established: Scavenger-Gunner 1723 | -7/Factory | Garrison activated, responded to threat 1982 | -7/Factory | Discovered new exit (range 11) 2009 | -7/Factory | Entered Lower Caves 2158 | -7/Lower Caves | Build established: Gunner 2541 | -7/Lower Caves | Learned Factory stockpile data 4455 | -7/Lower Caves | Found Prototype Device 4455 | -7/Lower Caves | Identified Heart of Steel 4592 | -7/Lower Caves | Build established: Mutant 4627 | -7/Lower Caves | Discovered new exit (range 9) 4652 | -7/Lower Caves | Entered another Lower Caves area 4676 | -7/Lower Caves | Encountered a Warlord checkpoint 5042 | -7/Lower Caves | Ambushed by wild Derelicts 5183 | -7/Lower Caves | System corruption reached 10% 5220 | -7/Lower Caves | Lost 5 parts (1p2u2w) 5413 | -7/Lower Caves | Spotted B-75 Beast 5464 | -7/Lower Caves | Lost 3 parts (2n1u) 5618 | -7/Lower Caves | Discovered new exit (range 7) 5620 | -7/Lower Caves | Learned Factory interactive machine intel 5670 | -7/Lower Caves | Entered Zion 5768 | -7/Zion | System corruption cleaned by Quarantine Array 5937 | -7/Zion | Found Prototype Device 5950 | -7/Zion | Learned location of Warlord (-4) 5957 | -7/Zion | Build established: Derelict-Mutant 6153 | -7/Zion | Given A8's code to call for help 6511 | -7/Zion | Met Imprinter 6557 | -7/Zion | Imprinted 6559 | -7/Zion | Declared Zion's savior 7508 | -7/Zion | Discovered new exit (range 10) 7568 | -7/Zion | Entered Proximity Caves 7568 | -6/Proximity Caves | Accompanied by 4 allies 7606 | -6/Proximity Caves | Identified Phasing AFG 7693 | -6/Proximity Caves | Spotted B-75 Beast 7712 | -6/Proximity Caves | Allies destroyed B-75 Beast 7920 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8092 | -6/Proximity Caves | Core integrity fell below 50% 8165 | -6/Proximity Caves | Spotter reported a threat 8320 | -6/Proximity Caves | Build established: Scavenger-Gunner 8399 | -6/Proximity Caves | Learned 8 Factory zone layouts 8778 | -6/Proximity Caves | Attracted the attention of an 0b10 base 8844 | -6/Proximity Caves | Lost 3 parts (1n2u) 8875 | -6/Proximity Caves | Learned Research trap positions 8875 | -6/Proximity Caves | Learned Research stockpile data 8957 | -6/Proximity Caves | Discovered new exit (range 8) 9008 | -6/Proximity Caves | Ambushed by research squad 9051 | -6/Proximity Caves | Entered Factory 9051 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9054 | -6/Factory | Loaded intel: 54 interactive machine locations 9067 | -6/Factory | Lost 5 parts (1p1n1u2w) 9161 | -6/Factory | Zion Light squad teleported in 9192 | -6/Factory | Discovered new exit (range 16) 9323 | -6/Factory | Build established: Scavenger-Mutant 9458 | -6/Factory | Retrieved Zion intel report: Main Access 9458 | -6/Factory | Identified exit to Factory 9461 | -6/Factory | Enhanced Grunt warped into view, answering call for help 9463 | -6/Factory | Enhanced Grunt warped into view, answering call for help 9505 | -6/Factory | Found Prototype Device 9505 | -6/Factory | Identified Exp. Thermal Shield 9515 | -6/Factory | Lost 3 allies 9651 | -6/Factory | Garrison activated, responded to threat 9669 | -6/Factory | Zion Recon squad teleported in 9700 | -6/Factory | Spotted B-75 Beast 9766 | -6/Factory | Lost 12 parts (2p2n5u3w) 9830 | -6/Factory | Core integrity fell below 50% 9897 | -6/Factory | Cargo convoy interrupted 9900 | -6/Factory | Core integrity fell below 20% 9913 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- ALERT: Cargo convoy interrupted, initiating access lockdown. [Achievement: Jackpot] Slammed into Y-54 Guardian. Component Analysis Suite broken. Destabilizing: Short circuit. Slammed into H-61 Shepherd. U-05 Engineer builds a Wall. Penetrated by Slug. Slammed into H-61 Shepherd. UTLSCBFRT#3W#&GE7YBW Slammed into H-61 Shepherd. Broken Component Analysis Suite destroyed. U-05 Engineer builds a Wall. Acquired Hammer. Detecting system override signal. U-05 Engineer builds a Wall. R-10 Processor collects Gatling Laser. Acquired Thermal Shield. 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