Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.19 @ 18:44:16 Player: Chair Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (401) 2005 Value Destroyed (18840) 18840 Prototype IDs (26) 520 Alien Tech Used (9) 1800 Bonus (14802) 14802 TOTAL SCORE: 46067 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 7315 Follower Combat Kills 187 Entered DSFs 500 Met Zhirov 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Cogmind --------- Core Integrity 0/1600 Matter 23/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Microactuators Field Recycling Unit (0) Sigix Containment Pod Peak State ------------ > --- POWER ------------ Particle Reactor Quantum Reactor Quantum Reactor > --- PROPULSION ------- Advanced Heavy Treads Advanced Heavy Treads Advanced Heavy Treads > --- UTILITY ---------- Coolant Network High-capacity Storage Unit Machine Analyzer Improved Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Energy Filter Phase Armor Graphene Brace Experimental Hacking Suite > --- WEAPON ----------- Core Cannon Hellfire Missile Launcher Hellfire Missile Launcher > --- INVENTORY -------- Quantum Reactor Light Quantum Reactor Advanced Coolant Injector Matter Compressor Advanced Weapon Cycler Graphene Brace Dynamic Insulation System Transdimensional Reconstructor Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Hellfire Missile Launcher Sigix Containment Pod [Rating: 215] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Reactor Particle Reactor Propulsion Improved Treads Treads Improved Treads Wheel Wheel Utility Machine Analyzer Device Cryofiber Web Storage High-capacity Storage Unit Processor Machine Analyzer Hackware Experimental Hacking Suite Protection Improved Medium Armor Plating Artifact Phase Armor Weapon Cooled Plasma Cannon Energy Gun Medium Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Hellfire Missile Launcher Slashing Weapon Sigix Broadsword Build | -11 -10 -10 -9 -9 -9 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res DSF Acc Slots Evolved 18 | . . . 2 . . 4 2 2 2 . . . . 2 . 2 . 2 Power 2 | . . . . . . . . 1 . . . . . . . 1 . . Propulsion 4 | . . . . . . 2 . . . . . . . . . . . 2 Utility 10 | . . . 2 . . 1 2 1 2 . . . . 1 . 1 . . Weapon 2 | . . . . . . 1 . . . . . . . 1 . . . . Parts Attached 375 | 8 1 . 14 21 1 22 57 56 4 1 3 9 6 25 80 4 17 46 Power 40 | 2 . . 1 1 . . 3 5 1 . . 2 . 3 14 2 3 3 Engine 4 | 2 . . 1 1 . . . . . . . . . . . . . . Core 11 | . . . . . . . 3 5 . . . 2 . 1 . . . . Reactor 25 | . . . . . . . . . 1 . . . . 2 14 2 3 3 Propulsion 49 | 2 . . 1 7 . 2 11 12 . . . . . 3 3 . 2 6 Treads 39 | 2 . . 1 7 . 2 2 11 . . . . . 3 3 . 2 6 Leg . | . . . . . . . . . . . . . . . . . . . Wheel 10 | . . . . . . . 9 1 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 160 | 2 . . 7 3 1 7 27 21 3 1 1 7 4 17 28 1 7 23 Device 110 | 1 . . 3 2 . 5 16 15 2 1 1 5 3 15 18 1 4 18 Storage 11 | 1 . . 1 . 1 . 1 . . . . 1 . . 3 . 2 1 Processor 16 | . . . 2 1 . . 4 2 . . . . 1 1 3 . . 2 Hackware 5 | . . . . . . . . 1 . . . . . 1 2 . 1 . Protection 16 | . . . 1 . . 2 6 3 1 . . 1 . . 1 . . 1 Artifact 2 | . . . . . . . . . . . . . . . 1 . . 1 Weapon 126 | 2 1 . 5 10 . 13 16 18 . . 2 . 2 2 35 1 5 14 Energy Gun 23 | 1 1 . 4 1 . . 2 4 . . . . . . 10 . . . Energy Cannon 41 | . . . . 5 . . 3 9 . . 1 . 2 1 11 . 1 8 Ballistic Gun 12 | 1 . . . 3 . 5 1 . . . . . . . 2 . . . Ballistic Cannon 18 | . . . . . . 5 9 2 . . . . . 1 . . 1 . Launcher 31 | . . . 1 1 . 3 1 3 . . 1 . . . 11 1 3 6 Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . . 1 1 . . 2 3 . . . 4 . 2 11 . . 1 Corrupted Parts 1 | . . . . . . . 1 . . . . . . . . . . . System Corruption 1 | . . . . . . . 1 . . . . . . . . . . . Parts Lost 58 | . . . . 1 . 1 12 10 . . 1 . 2 2 6 . 2 21 Power 9 | . . . . . . . 1 2 . . . . . . 1 . . 5 Propulsion 11 | . . . . . . . 3 1 . . . . . . 1 . 1 5 Utility 22 | . . . . . . 1 4 4 . . 1 . 1 1 3 . 1 6 Weapon 16 | . . . . 1 . . 4 3 . . . . 1 1 1 . . 5 Highest Loss Streak 13 | . . . . 1 . 1 4 4 . . 1 . 1 1 2 . 2 13 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 93 100 98 99 100 99 95 94 94 94 93 93 93 87 82 76 76 78 Engine 3 | . 14 14 11 10 11 7 3 . . . . . . . . . . . Core 2 | . . . . . . . 2 10 5 5 5 6 10 2 . . . . Reactor 3 | . . . . . . . . . 4 5 5 3 . 5 8 13 13 11 Treads 17 | . 28 28 22 21 22 30 20 17 15 15 15 15 15 9 9 8 7 11 Device 16 | . 14 14 16 17 11 14 18 20 15 15 18 18 15 11 14 7 11 17 Storage 6 | . 14 14 11 11 11 7 6 5 5 5 5 5 5 4 4 8 4 3 Processor 17 | . . . 13 15 22 14 13 16 21 21 21 21 24 23 20 17 17 14 Hackware 2 | . . . . . . . . . 5 5 5 5 5 8 4 4 4 3 Protection 1 | . . . 1 . . . 3 1 5 5 1 1 1 . . . . . Energy Gun 2 | . 14 28 21 2 . . . 1 . . . . . . 4 . . . Energy Cannon 8 | . . . . 12 . . 3 12 15 15 14 15 14 13 9 4 4 10 Ballistic Gun 3 | . 8 . . 7 22 14 . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . 7 12 1 . . . . . 4 . . . . Peak Build Rating 215 | 7 7 7 17 23 24 40 60 94 106 105 107 111 107 144 192 201 203 215 Average Rating 90 | 5 6 7 12 18 23 36 52 86 105 105 105 106 101 130 164 198 198 189 On Entrance 79 | . 7 7 7 16 23 24 36 40 94 106 105 107 107 103 140 189 201 194 Naked Turns 23 | . . . . . . . . . . . . . . . . . . 23 Heaviest Build 180 | 15 15 15 29 29 56 66 95 113 119 115 115 117 104 122 163 175 179 180 Greatest Support 210 | 40 40 40 40 46 46 92 92 124 124 124 124 124 124 140 140 140 140 210 Greatest Overweight (x) 8 | . . . . . 1 . 8 8 . . . . . . 1 1 2 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . 1 1 . Largest Inventory Capacity 20 | 8 8 8 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 8 8 8 10 18 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 2 8 8 10 10 18 20 20 20 20 20 20 20 20 20 20 17 20 20 Average Carried 17 | 1 4 7 8 9 15 18 19 18 19 20 19 19 19 19 19 15 15 17 Final Capacity 20 | 8 8 8 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 2 7 8 10 10 18 19 18 20 20 20 20 20 19 20 17 16 18 4 Class Distribution -------------------- 24% | Gunner 21% | Scavenger-Gunner 19% | Mutant 8% | Tank 7% | Alien-Gunner 7% | Skirmisher 5% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Gunner | -7/Factory Tank | -6/Factory Skirmisher | -5/Factory Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Zhirov Scavenger-Gunner | -3/Proximity Caves Hacker-Gunner | -3/Research Scavenger-Gunner | -3/Quarantine Alien-Gunner | -2/Research Alien-Gunner | -2/DSF Gunner | -1/Access Resources | -11 -10 -10 -9 -9 -9 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res DSF Acc Matter Collected 8770 | 301 . 44 216 322 96 479 1791 1184 74 38 69 . 165 529 1816 . 351 1295 Remotely 99 | . . . . . . . . 69 . . . . . . . . . 30 Salvage Created 20848 | 130 . . 741 1311 514 539 1957 3267 166 73 311 . 738 1021 5231 . 316 4533 Parts 815 | 8 . . 43 79 21 34 70 97 2 . 15 . 22 40 220 . 15 149 Haulers Intercepted 24 | . . . 3 6 . 2 2 4 . . . . . 3 2 . . 2 Recyclers Shooed 15 | . . . 1 1 1 2 5 2 . . . . . . . . . 3 Parts Field Recycled 22 | . . . . . . . 22 . . . . . . . . . . . Retrieved Matter 251 | . . . . . . . 251 . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . . . . . 14 . 19 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res DSF Acc Combat Hostiles Destroyed 271 | . . . 11 19 2 6 18 36 2 1 9 . 10 8 74 . 11 64 Guns 36 | . . . 9 7 2 1 1 2 . . . . . . 14 . . . Cannons 139 | . . . . 5 . 1 17 19 2 1 3 . 8 5 36 . 8 34 AOE 72 | . . . . 4 . 4 . 10 . . 5 . . . 19 . 3 27 Classes Destroyed 23 | 2 . . 6 2 . 2 1 2 . . . . . . 5 . 1 2 Worker 21 | . . . 1 1 . . 4 2 1 . . . . . 6 . . 6 Builder 13 | . . . . 1 . 1 3 1 . . . . . . 1 . . 6 Tunneler 6 | 3 . . . . . 1 . . . . . . . . . . . 2 Hauler 24 | . . . 3 6 . 2 2 4 . . . . . 3 2 . . 2 Recycler 41 | 1 . . 3 1 6 4 10 9 . . . . . . . . . 7 Carrier 4 | . . . . . . . . . . . . . . . 4 . . . Mechanic 4 | . . . . . . . . . . . . . . . 3 . . 1 Operator 2 | . . . . . . 1 . . . . . . . . . . . 1 Watcher 20 | . . . 2 2 . 1 3 6 . . . . . 3 2 . . 1 Swarmer 35 | . . . 5 3 . 4 . 5 . . 5 . 4 . . . 4 5 Saboteur 1 | . . . . . . . . . . . . . . . . . . 1 Grunt 87 | . . . 3 6 . . 7 15 . . . . 5 . 25 . . 26 Brawler 11 | . . . . 1 . . . . . . . . . . 8 . . 2 Duelist 17 | . . . . . . . . . . . . . . . 7 . . 10 Protector 4 | . . . . . . . . . . . . . . . 4 . . . Researcher 2 | . . . . . . . . . . . . . . . 2 . . . Sentry 23 | . . . 3 9 2 . . 3 2 1 . . 1 . . . 1 1 Specialist 1 | . . . . . . . . . . . . . . . . . 1 . Hunter 19 | . . . . . . . 2 . . . 2 . . . 6 . 2 7 Programmer 64 | . . . . . . 2 9 11 . . 2 . . 7 21 . 2 10 Heavy 2 | . . . . . . . . 1 . . . . . . . . 1 . Behemoth 3 | . . . . . . . . 1 . . . . . 1 . . . 1 Lightning 3 | . . . . . . . . . . . . . . . 3 . . . Striker 1 | . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 16 | 4 . . 8 5 4 5 6 9 2 1 5 . 5 3 14 . 5 16 Combat Bots Only 12 | . . . 3 3 1 4 5 8 1 1 5 . 5 3 9 . 5 12 Max Kills in Single Turn 5 | 1 . . 2 3 1 2 2 4 1 1 3 . 1 1 5 . 2 5 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . 2 . 2 . 4 . . 3 . . . 3 . 2 5 Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res DSF Acc Hostile Shots Fired 1691 | . . . 54 75 6 34 202 221 27 6 64 . 54 47 333 . 65 503 Missed 488 | . . . 10 23 4 7 58 60 7 3 27 . 14 7 115 . 17 136 Damage Taken 23553 | . . . 486 574 19 591 2502 3314 438 71 553 . 655 891 5273 . 1314 6872 Core 2900 | . . . 97 106 . 42 219 188 . . 41 . 35 25 640 . 248 1259 Absorbed by Shields 2472 | . . . . 162 7 . . 394 80 . 89 . 225 200 . . . 1315 Reduced by Siege Mode 1913 | . . . . . . . . 154 11 . 26 . 55 136 516 . 92 923 Redirected to Core 569 | . . . . . . . . . . . . . . . 309 . 113 147 Redirected to Shielding 18 | . . . . . . . . . . . . . 18 . . . . . Regen/Repaired (Parts) 205 | . . . 15 90 . . . . . . . . . . 100 . . . Core Remaining (%) 75 | 100 . 100 . . 49 94 74 81 . . . . 87 . 42 . 50 . Volleys Fired 819 | 7 . . 59 71 16 38 86 121 9 3 12 . 19 46 182 . 25 125 Largest 4 | 2 . . 2 2 2 3 3 3 3 3 3 . 3 4 4 . 1 4 Hottest 507 | 70 . . 112 112 46 121 218 218 105 105 105 . 105 221 507 . 300 480 Shots Fired 1990 | 14 . . 117 135 32 96 238 304 25 9 30 . 55 140 454 . 25 316 Gun 508 | 14 . . 116 79 32 49 19 35 . . . . . . 164 . . . Cannon 1389 | . . . . 53 . 41 219 254 25 9 27 . 55 140 258 . 23 285 Launcher 93 | . . . 1 3 . 6 . 15 . . 3 . . . 32 . 2 31 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 459 | 7 . . . 34 32 90 189 47 . . . . . 32 28 . . . Thermal 1245 | 7 . . 116 45 . . 49 242 25 9 27 . 55 87 275 . 23 285 Explosive 93 | . . . 1 3 . 6 . 15 . . 3 . . . 32 . 2 31 Electromagnetic 193 | . . . . 53 . . . . . . . . . 21 119 . . . Robot Hit Streak 40 | 4 . . 20 24 39 40 12 15 8 9 11 . 17 25 38 . 28 24 Robot Miss Streak 7 | 1 . . 3 3 . 6 4 3 1 1 2 . 1 7 3 . 2 3 Penetration Max 2 | . . . . . . . . . . . . . . . 1 . 2 1 Secondary Targets 1 | . . . 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . . Shots Hit Robots 1370 | 7 . . 84 104 26 48 150 199 21 8 17 . 39 84 342 . 21 220 Core Hits 682 | 4 . . 25 41 11 32 65 96 6 2 9 . 17 26 190 . 12 146 Critical Kills 39 | . . . . . 1 . . 5 . . . . 1 4 12 . 6 10 Critical Parts Destroyed 38 | . . . . . . . . . . . . . . 5 16 . 10 7 Critical Strikes 126 | . . . 8 1 1 . 10 8 . . . . 1 11 51 . 18 17 Burn 26 | . . . 8 1 . . 2 2 . . . . . . 13 . . . Meltdown 16 | . . . . . . . . 5 . . . . 1 2 3 . . 5 Destroy 65 | . . . . . 1 . . . . . . . . 8 26 . 18 12 Blast 9 | . . . . . . . 8 1 . . . . . . . . . . Corrupt 10 | . . . . . . . . . . . . . . 1 9 . . . Melee Attacks 7 | . . . . . . . . . . . . . . . 7 . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 7 | . . . . . . . . . . . . . . . 7 . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 67605 | 91 . . 1223 2141 397 1607 4862 8165 718 264 841 . 1278 2716 18857 . 5446 18999 Guns 8001 | 91 . . 1221 895 397 614 367 616 . . . . . . 3800 . . . Cannons 40700 | . . . . 863 . 495 4487 5968 696 264 535 . 1278 2716 7435 . 4900 11063 Explosions 18743 | . . . . 383 . 498 . 1574 . . 306 . . . 7502 . 546 7934 Melee 89 | . . . . . . . . . . . . . . . 89 . . . Ramming 72 | . . . 2 . . . 8 7 22 . . . . . 31 . . 2 Kinetic 8291 | 15 . . . 408 397 1109 3939 1438 . . . . . 399 586 . . . Thermal 36550 | 76 . . 1221 579 . . 915 5146 696 264 535 . 1278 1874 8003 . 4900 11063 Explosive 18611 | . . . . 291 . 498 . 1574 . . 306 . . . 7462 . 546 7934 Electromagnetic 3992 | . . . . 863 . . . . . . . . . 443 2686 . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 89 | . . . . . . . . . . . . . . . 89 . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 27 | . . . . . 1 3 14 13 . . . . . 8 27 . 4 5 Average Corruption 7 | . . . . . 1 1 10 7 . . . . . 4 13 . 2 1 Corruption Purged 2 | . . . . . . . 2 . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 219 | . . . . . . 7 17 72 . . . . . 24 88 . 3 8 Message Errors 50 | . . . . . . 1 4 13 . . . . . 5 23 . 1 3 Matter Fused 47 | . . . . . . 1 6 15 . . . . . 9 16 . . . Heat Flow Errors 26 | . . . . . . 1 . 7 . . . . . 4 11 . 1 2 Energy Discharges 34 | . . . . . . 2 4 11 . . . . . 1 13 . 1 2 Parts Rejected 2 | . . . . . . . . 2 . . . . . . . . . . Parts Fused 1 | . . . . . . . 1 . . . . . . . . . . . Data Loss (minor) 27 | . . . . . . 2 1 11 . . . . . 4 8 . . 1 Data Loss (major) 9 | . . . . . . . . 5 . . . . . 1 3 . . . Misfires 5 | . . . . . . . . 4 . . . . . . 1 . . . Alerts 2 | . . . . . . . . 1 . . . . . . 1 . . . Weapon Failures 16 | . . . . . . . 1 3 . . . . . . 12 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 3528 | . . . . 29 . 56 210 301 7 . 69 . 36 123 748 . 429 1520 Projectiles 2769 | . . . . 18 . 45 210 219 . . 43 . 36 123 421 . 429 1225 Explosions 748 | . . . . 11 . 11 . 82 . . 26 . . . 323 . . 295 Melee 11 | . . . . . . . . . 7 . . . . . 4 . . . Knockbacks 46 | . . . . . . 8 31 6 . . . . . 1 . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 43 | . . . . . . 8 28 6 . . . . . 1 . . . . Secondary 3 | . . . . . . . 3 . . . . . . . . . . . Self-Inflicted Damage 503 | . . . . 36 . 194 3 31 . . 35 . . . 76 . . 128 Shots 14 | . . . . 3 . 3 . 2 . . 1 . . . 3 . . 2 Rammed 9 | . . . 1 . . . 2 3 1 . . . . . 1 . . 1 Targets Rammed 9 | . . . 1 . . . 2 3 1 . . . . . 1 . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 451 | 54 . . 216 264 . 76 277 337 451 . . . . 319 150 . 324 266 Average Temperature 88 | 25 . . 88 91 . 25 91 93 136 . . . . 93 50 . 93 95 Received Heat Transfer 3346 | . . . 123 208 . . 367 527 444 18 . . 104 487 460 . 9 599 Effects 5 | . . . . . . . . . 4 . . . . . . . 1 . Shutdowns 1 | . . . . . . . . . 1 . . . . . . . . . Interference 3 | . . . . . . . . . 3 . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . 1 . Siege Activations 64 | . . . . . . . . 4 1 1 2 . 3 6 25 . 2 20 Total Turns 1048 | . . . . . . . . 69 7 3 24 . 44 96 424 . 54 327 Longest Duration 120 | . . . . . . . . 41 7 3 20 . 26 31 47 . 48 120 Robots Corrupted 5 | . . . . 3 . . . . . . . . . . 2 . . . Combat Hostiles 4 | . . . . 3 . . . . . . . . . . 1 . . . Parts Fried 24 | . . . . 3 . . . . . . . . . 2 19 . . . Impact Corruptions 1 | . . . . . . . . . 1 . . . . . . . . . Robots Melted 25 | . . . 3 . . . . 7 . . 1 . 2 3 4 . . 5 Combat Hostiles 20 | . . . 2 . . . . 5 . . 1 . 2 3 4 . . 3 Parts Melted 123 | . . . 7 5 . . 5 34 3 3 5 . 8 10 20 . . 23 Heat Transferred 38389 | 222 . . 3811 1519 . . 2174 8177 1100 400 800 . 2000 2600 8844 . . 6742 Parts Sabotaged 10 | . . . . . . . . . . . . . . . . . . 10 Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res DSF Acc Peak Influence 2622 | 20 26 15 229 264 207 816 319 909 528 . . . . 170 2232 1255 1413 2622 Initial 1255 | . 13 9 5 74 96 785 266 142 431 . . . . 67 33 1255 941 847 Average 447 | 6 19 14 90 175 95 502 107 509 445 . . . . 59 678 1255 1289 1516 Maximum Alert Level 5 | . . . 1 1 1 3 1 3 2 . . . . . 5 4 4 5 Low Security (%) 47 | 100 100 100 90 62 77 . 81 9 . . . . . 100 41 . . . Level 1 16 | . . . 9 37 22 41 18 26 . . . . . . 2 . . . Level 2 12 | . . . . . . 33 . 33 100 . . . . . 19 . . . Level 3 10 | . . . . . . 24 . 30 . . . . . . 11 . 8 25 Level 4 8 | . . . . . . . . . . . . . . . 14 100 91 37 Level 5 2 | . . . . . . . . . . . . . . . 9 . . 15 High Security 1 | . . . . . . . . . . . . . . . 1 . . 21 Max Security . | . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . 1 . Squads Dispatched 68 | . . . 1 2 . 3 9 10 . . . . . 3 18 . 1 21 Investigation 7 | . . . . 2 . . 1 2 . . . . . . 1 . . 1 Extermination 24 | . . . . . . 2 6 4 . . . . . 3 7 . . 2 Reinforcement 14 | . . . 1 . . . 2 4 . . . . . . 1 . 1 5 Assault 21 | . . . . . . 1 . . . . . . . . 9 . . 11 Garrison 2 | . . . . . . . . . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . 1 . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . 1 1 . . . . . . . . . 2 Haulers Reinforced 6 | . . . . . . . 1 2 . . . . . . 1 . . 2 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res DSF Acc Distress Signals 14 | . . . 3 3 . . . 2 . . . . . . 4 . . 2 Communications Jammed 1 | . . . . . . . . 1 . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 395 | . . . 24 24 2 9 40 44 3 1 9 . 11 12 101 . 13 102 Peak Tracking Total 14 | . . . 4 4 1 4 11 7 3 1 5 . 5 2 7 . 4 14 Tactical Retreats 15 | . . . 1 3 . . 6 . . . . . 1 . 3 . 1 . Traps | -11 -10 -10 -9 -9 -9 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res DSF Acc Traps Triggered 10 | . . . . 1 . . 3 1 . . . . . 1 3 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res DSF Acc Machines Disabled 52 | . . . 2 2 . 12 4 6 . . . . . 1 21 . . 4 Max in Single Turn 12 | . . . 1 1 . 12 1 1 . . . . . 1 2 . . 1 Garrison Access 2 | . . . . . . 1 . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res DSF Acc Machines Accessed 86 | . 3 1 2 9 15 8 12 12 . . . 6 . 4 11 1 . 2 Terminals 52 | . 3 1 1 7 6 4 7 8 . . . . . 4 8 1 . 2 Fabricators 5 | . . . . . . 1 1 3 . . . . . . . . . . Repair Stations 6 | . . . 1 1 . . 2 . . . . . . . 2 . . . Recycling Units 15 | . . . . 1 9 2 2 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . . . . 1 . . . Total Hacks 234 | . 12 5 4 23 36 18 34 26 . . . 35 . 9 26 2 . 4 Successful 125 | . 6 1 2 14 16 6 15 11 . . . 35 . 6 11 1 . 1 Failed 108 | . 6 4 2 9 20 12 18 15 . . . . . 3 15 1 . 3 Catastrophic 24 | . 1 . 1 3 3 3 3 4 . . . . . . 5 . . 1 Database Lockouts 1 | . . . . . . . 1 . . . . . . . . . . . Manual 77 | . 11 5 . 9 17 4 15 5 . . . . . 4 6 . . 1 Terminals 144 | . 12 5 2 18 24 8 23 17 . . . . . 9 20 2 . 4 Fabricators 15 | . . . . . . 3 5 7 . . . . . . . . . . Repair Stations 12 | . . . 2 4 . . 3 . . . . . . . 3 . . . Recycling Units 23 | . . . . 1 12 5 3 2 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . 2 . . . . . . . . 3 . . . Terminal Hacks 81 | . 4 1 . 8 6 1 5 7 . . . 35 . 4 9 1 . . Record 42 | . . . . . . . . 1 . . . 35 . 1 5 . . . Part Schematic 6 | . . . . 3 . 1 1 1 . . . . . . . . . . Robot Analysis 8 | . 3 1 . . 2 . 1 1 . . . . . . . . . . Prototype ID Bank 2 | . . . . 1 1 . . . . . . . . . . . . . Open Door 3 | . . . . 2 . . . . . . . . . . 1 . . . Open DSF 1 | . . . . . . . . . . . . . . . . 1 . . Level Access Points 2 | . . . . . . . 1 . . . . . . . 1 . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . Machine Index 1 | . . . . . . . . 1 . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . 1 . . . Repair Station Index 1 | . . . . . . . . . . . . . . 1 . . . . Alert Level 1 | . . . . . . . . 1 . . . . . . . . . . Unreport Threat 3 | . . . . 1 1 . 1 . . . . . . . . . . . Locate Traps 3 | . 1 . . 1 . . . . . . . . . . 1 . . . Recall Reinforcements 1 | . . . . . . . . 1 . . . . . . . . . . Hauler Manifests 2 | . . . . . . . 1 . . . . . . 1 . . . . Zone Layout 3 | . . . . . 1 . . 1 . . . . . 1 . . . . Fabricator Hacks 3 | . . . . . . . 2 1 . . . . . . . . . . Load Schematic 2 | . . . . . . . 1 1 . . . . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . . . . . Repair Station Hacks 8 | . . . 2 4 . . 1 . . . . . . . 1 . . . Scan Component 5 | . . . 1 2 . . 1 . . . . . . . 1 . . . Repair 3 | . . . 1 2 . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . . . . . . 2 2 1 . . . . . . . . . . Retrieve Matter 3 | . . . . . . 2 1 . . . . . . . . . . . Retrieve Components 2 | . . . . . . . 1 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 27 | . 2 . . 2 10 2 5 2 . . . . . 2 1 . . 1 Terminals 15 | . 2 . . 1 1 . 5 2 . . . . . 2 1 . . 1 Track 1 | . . . . . . . 1 . . . . . . . . . . . Botnet 14 | . 2 . . 1 1 . 4 2 . . . . . 2 1 . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 12 | . . . . 1 9 2 . . . . . . . . . . . . Reject 1 | . . . . . . 1 . . . . . . . . . . . . Recyclers 1 | . . . . . . 1 . . . . . . . . . . . . Tunnel 10 | . . . . 1 9 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . . . Used 1 | . . . . . . 1 . . . . . . . . . . . . Hacking Detections 68 | . 3 1 1 8 8 7 12 11 . . . . . 4 11 . . 2 Full Trace Events 14 | . . 1 . 2 6 . 1 2 . . . . . . 1 . . 1 Feedback Events 1 | . . . . . 1 . . . . . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . . . . . 2 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . 3 . 1 1 1 . . . . . . 2 . . . Parts Built 1 | . . . . . . . 1 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 53 | . . . . . . . 53 . . . . . . . . . . . Total Part Build Rating 6 | . . . . . . . 6 . . . . . . . . . . . Parts Repaired 3 | . . . 1 2 . . . . . . . . . . . . . . Time 109 | . . . 32 77 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 13 | . . . . . . . 3 10 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res DSF Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . 2 . . . Machine Destruction 2 | . . . . . . . . . . . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res DSF Acc Total Allies 10 | . . 2 . . . . . . . . . . . . . . . 8 Largest Group 8 | . . 2 2 . . . . . . . . . . . . . . 8 Highest-Rated Group 111 | . . 45 45 . . . . . . . . . . . . . . 111 Highest-Rated Ally 31 | . . 31 31 . . . . . . . . . . . . . . 15 Total Orders 2 | . . . . . . . . . . . . . . 2 . . . . EXPLORE 1 | . . . . . . . . . . . . . . 1 . . . . RETURN 1 | . . . . . . . . . . . . . . 1 . . . . Ally Attacks 37 | . . . 25 . . . . . . . . . . . . . . 12 Total Damage 572 | . . . 353 . . . . . . . . . . . . . . 219 Kills 5 | . . . 3 . . . . . . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res DSF Acc Robot Analysis Total 8 | . 3 1 . . 2 . 1 1 . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . . 1 1 . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . 2 . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res DSF Acc Turns Passed 20219 | 99 196 196 962 1541 1156 1622 2899 2635 235 292 525 344 902 1411 3320 76 416 1392 Spaces Moved 9293 | 44 117 118 406 707 488 831 1418 1220 114 167 286 195 477 729 1381 31 131 433 Core 4 | 4 . . . . . . . . . . . . . . . . . . Treads 8779 | 40 117 118 406 707 488 831 1095 1033 114 167 286 195 477 729 1381 31 131 433 Legs . | . . . . . . . . . . . . . . . . . . . Wheels 510 | . . . . . . . 323 187 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 95 101 166 166 166 166 166 145 145 225 225 145 Average Speed 166 | 150 160 160 160 160 224 160 149 167 166 166 166 166 166 149 172 225 225 175 Slowest Speed 330 | 160 160 160 160 160 240 160 240 330 166 166 166 166 166 166 225 225 305 270 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . 1 . . . . . 1 Exploration Rate (%) 40 | 3 22 34 33 72 86 24 29 29 3 37 56 62 65 23 89 1 74 18 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 14 | . . . . 2 9 . . . . . . 3 . . . . . . Known Exits Taken 10 | . . . . . . . 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . . . . Scrap Searched 5 | . . 1 . . . . . . . 1 1 . 2 . . . . . Spaces Dug 38 | . . . . . . 1 3 4 . . . . . 10 16 . . 4 Terrain Destroyed 944 | . . . 7 11 . 35 49 156 1 1 37 . 8 33 253 . 108 245 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 371 | . . . . . . 4 49 47 1 1 11 . 8 33 45 . 76 96 AOE 573 | . . . 7 11 . 31 . 109 . . 26 . . . 208 . 32 149 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res DSF Acc Total 12668 | 59 127 125 610 995 517 1061 2034 1583 140 175 312 214 548 965 2029 40 235 899 Wait 1618 | . 2 7 98 148 4 136 388 96 10 5 11 . 35 128 279 . 30 241 Move 9275 | 43 116 117 405 706 487 830 1417 1219 113 166 285 194 476 728 1380 30 130 433 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 190 | 1 6 1 15 17 8 18 28 35 2 . 1 1 4 12 24 1 8 8 Fast Attach 142 | 7 . . 2 10 . 2 19 24 . . . 7 2 7 37 2 9 14 Attach 106 | . 1 . 3 1 . 5 17 15 2 . 1 1 3 7 17 4 4 25 Detach 77 | . 1 . 1 3 . 1 12 9 . . . 2 3 7 15 2 11 10 Swap 135 | 1 . . 9 10 1 15 22 17 2 1 2 3 1 11 28 . 4 8 Drop 263 | . 1 . 17 29 1 16 43 44 1 . . 6 5 19 57 1 14 9 Fire 819 | 7 . . 59 71 16 38 86 121 9 3 12 . 19 46 182 . 25 125 Melee 7 | . . . . . . . . . . . . . . . 7 . . . Ram 1 | . . . . . . . 1 . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 8 | . . . 1 . . . 1 3 1 . . . . . 1 . . 1 Escape Stasis 27 | . . . . . . . . . . . . . . . 2 . . 25 Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -9/Recycling -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine -2/Research -2/DSF -1/Access History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 100 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 13) 296 | -10/Materials | Entered Mines 314 | -10/Mines | Build established: Mutant 470 | -10/Mines | Discovered new exit (range 12) 480 | -10/Mines | Learned Materials garrison access intel 492 | -10/Mines | Entered Materials 492 | -9/Materials | Accompanied by 2 allies 492 | -9/Materials | Evolved 2 slots: Utility x2 497 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1287 | -9/Materials | Repaired Cooling System 1404 | -9/Materials | Discovered new exit (range 4) 1454 | -9/Materials | Entered Storage 1586 | -9/Storage | Build established: Scavenger-Mutant 1869 | -9/Storage | Repaired Lgt. Treads 1890 | -9/Storage | Build established: Mutant 1922 | -9/Storage | Repaired Hvy. Ion Engine 2261 | -9/Storage | Learned location of Armory (-4) 2821 | -9/Storage | Core integrity fell below 50% 2915 | -9/Storage | Used back door to open Recycling access 2915 | -9/Storage | Discovered new exit (range 5) 2995 | -9/Storage | Entered Recycling 4021 | -9/Recycling | Discovered new exit (range 12) 4151 | -9/Recycling | Entered Factory 4151 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 4474 | -7/Factory | Build established: Gunner 4551 | -7/Factory | Search patrols dispatched 5475 | -7/Factory | Discovered new exit (range 10) 5751 | -7/Factory | First assault squad dispatched 5773 | -7/Factory | Entered another Factory area 5773 | -6/Factory | Evolved 2 slots: Utility x2 6045 | -6/Factory | Build established: Skirmisher 6367 | -6/Factory | Build established: Tank 7137 | -6/Factory | Central database locked down 7459 | -6/Factory | Build established: Skirmisher 7768 | -6/Factory | Build established: Gunner 8097 | -6/Factory | Identified exit to Factory 8193 | -6/Factory | Fabricated Smartbomb Launcher (x1) 8206 | -6/Factory | Cargo convoy interrupted 8272 | -6/Factory | System corruption reached 10% 8285 | -6/Factory | Lost 4 parts (2n2u) 8328 | -6/Factory | Lost 3 parts (1p2w) 8541 | -6/Factory | Build established: Tank 8672 | -6/Factory | Entered another Factory area 8672 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8683 | -5/Factory | Lost 4 parts (1n2u1w) 9178 | -5/Factory | Build established: Gunner 9619 | -5/Factory | Build established: Skirmisher 10101 | -5/Factory | Spotted B-75 Beast 10117 | -5/Factory | Destroyed B-75 Beast 10241 | -5/Factory | Lost 4 parts (2p2u) 10359 | -5/Factory | System corruption reached 10% 10382 | -5/Factory | Destroyed 8 combat bots 10384 | -5/Factory | Lost 4 parts (1n1u2w) 11081 | -5/Factory | Build established: Scavenger-Gunner 11287 | -5/Factory | Discovered new exit (range 12) 11305 | -5/Factory | Identified exit to Factory 11307 | -5/Factory | Entered another Factory area 11307 | -4/Factory | Evolved 2 slots: Utility x2 11478 | -4/Factory | Discovered new exit (range 15) 11525 | -4/Factory | Spotted B-86 Titan 11540 | -4/Factory | Identified exit to Upper Caves 11542 | -4/Factory | Entered Upper Caves 11705 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11813 | -4/Upper Caves | Discovered new exit (range 14) 11831 | -4/Upper Caves | Identified exit to Upper Caves 11834 | -4/Upper Caves | Entered another Upper Caves area 12057 | -4/Upper Caves | Learned Research terminal intel 12316 | -4/Upper Caves | Encountered a Warlord checkpoint 12337 | -4/Upper Caves | Discovered new exit (range 15) 12357 | -4/Upper Caves | Identified exit to Zhirov 12359 | -4/Upper Caves | Entered Zhirov 12359 | -4/Zhirov | Discovered new exit (range 3) 12364 | -4/Zhirov | Identified exit to Proximity Caves 12391 | -4/Zhirov | Met Zhirov 12423 | -4/Zhirov | Learned location of Testing (-2) 12423 | -4/Zhirov | Learned location of Command (-1) 12449 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12480 | -4/Zhirov | Found Alien Artifact 12480 | -4/Zhirov | Identified Transdimensional Reconstructor 12480 | -4/Zhirov | Warped through subspace 12571 | -4/Zhirov | Found Alien Artifact 12571 | -4/Zhirov | Identified Integrated Dissipator 12571 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 12703 | -4/Zhirov | Entered Proximity Caves 12902 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13594 | -3/Proximity Caves | Discovered new exit (range 8) 13604 | -3/Proximity Caves | Identified exit to Research 13605 | -3/Proximity Caves | Entered Research 13605 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 13606 | -3/Research | Loaded intel: 24 terminal locations 13912 | -3/Research | Build established: Hacker-Gunner 14624 | -3/Research | Discovered new exit (range 14) 14624 | -3/Research | Spotted B-90 Cyclops 14644 | -3/Research | Destroyed B-90 Cyclops 14670 | -3/Research | Identified exit to Quarantine 14831 | -3/Research | Discovered new exit (range 13) 15016 | -3/Research | Entered Quarantine 15093 | -3/Quarantine | Build established: Scavenger-Gunner 15319 | -3/Quarantine | System corruption reached 10% 15485 | -3/Quarantine | Met incapacitated Sigix Warrior 15485 | -3/Quarantine | Lockdown squad dispatched 15642 | -3/Quarantine | Spotted Lightning 15643 | -3/Quarantine | Spotted Lightning 15644 | -3/Quarantine | Found Alien Reactor 15644 | -3/Quarantine | Identified Matter Drive 15657 | -3/Quarantine | Spotted Lightning 15675 | -3/Quarantine | Destroyed Lightning 15688 | -3/Quarantine | Destroyed Lightning 15702 | -3/Quarantine | Destroyed Lightning 15723 | -3/Quarantine | Found Prototype Energy Cannon 15723 | -3/Quarantine | Identified EMDS 15726 | -3/Quarantine | Found Prototype Device 15726 | -3/Quarantine | Identified Exp. Phase Shifter 15741 | -3/Quarantine | Found EMDS 15969 | -3/Quarantine | Found Prototype Hackware 15969 | -3/Quarantine | Identified Exp. Hacking Suite 16051 | -3/Quarantine | Found Alien Artifact 16051 | -3/Quarantine | Identified Terrabomb 16051 | -3/Quarantine | Used Terrabomb 16363 | -3/Quarantine | Identified exit to Research 16426 | -3/Quarantine | Found Alien Artifact 16426 | -3/Quarantine | Identified Core Reset Matrix 16426 | -3/Quarantine | Used Core Reset Matrix 16430 | -3/Quarantine | Sensed 15 artifacts in vicinity 16473 | -3/Quarantine | Destroyed 7 combat bots 16516 | -3/Quarantine | First assault squad dispatched 16544 | -3/Quarantine | Found Core Cannon 16693 | -3/Quarantine | Found Transdimensional Reconstructor 16697 | -3/Quarantine | Found Transdimensional Reconstructor 16734 | -3/Quarantine | Build established: Gunner 16801 | -3/Quarantine | Found Prototype Launcher 16801 | -3/Quarantine | Identified Hellfire Missile Launcher 16805 | -3/Quarantine | Found Hellfire Missile Launcher 16862 | -3/Quarantine | Found Sigix Broadsword 17135 | -3/Quarantine | Destroyed 8 combat bots 17561 | -3/Quarantine | Found Phase Armor 17748 | -3/Quarantine | Found Sigix Containment Pod 17883 | -3/Quarantine | Destroyed 9 combat bots 18038 | -3/Quarantine | Found Subatomic Replicator 18092 | -3/Quarantine | Core integrity fell below 50% 18095 | -3/Quarantine | Build established: Alien-Gunner 18282 | -3/Quarantine | High security lockdown imminent 18303 | -3/Quarantine | Discovered exit to Research (range 16) 18336 | -3/Quarantine | Entered Research 18336 | -2/Research | Evolved 2 slots: Power x1, Utility x1 18341 | -2/Research | Used Subatomic Replicator to replicate Hellfire Missile Launcher 18410 | -2/Research | Identified exit to DSF 18412 | -2/Research | Entered DSF 18434 | -2/DSF | Additional patrols routed to DSF 18629 | -2/DSF | Sterilization system engaged 18649 | -2/DSF | Ambient heat levels rising (+10) 18664 | -2/DSF | Ambient heat levels rising (+10) 18679 | -2/DSF | Ambient heat levels rising (+10) 18694 | -2/DSF | Ambient heat levels rising (+10) 18709 | -2/DSF | Ambient heat levels rising (+10) 18724 | -2/DSF | Ambient heat levels rising (+10) 18739 | -2/DSF | Ambient heat levels rising (+10) 18754 | -2/DSF | Ambient heat levels rising (+10) 18769 | -2/DSF | Ambient heat levels rising (+10) 18775 | -2/DSF | Discovered new exit (range 15) 18784 | -2/DSF | Ambient heat levels rising (+10) 18799 | -2/DSF | Ambient heat levels rising (+10) 18814 | -2/DSF | Ambient heat levels rising (+10) 18825 | -2/DSF | Identified exit to Access 18828 | -2/DSF | Entered Access 18828 | -1/Access | Evolved 2 slots: Propulsion x2 19200 | -1/Access | Lost 3 parts (2u1w) 19329 | -1/Access | Found Prototype Processor 19329 | -1/Access | Identified Exp. Targeting Computer 19332 | -1/Access | Found Exp. Targeting Computer 19336 | -1/Access | Found Faulty Exp. Targeting Computer 19359 | -1/Access | First assault squad dispatched 19470 | -1/Access | Build established: Gunner 19925 | -1/Access | High security lockdown imminent 19965 | -1/Access | Destroyed 9 combat bots 19990 | -1/Access | Found Unknown Device 19990 | -1/Access | Identified Quantum Capacitor 20005 | -1/Access | High security lockdown engaged 20071 | -1/Access | Garrison activated, responded to threat 20105 | -1/Access | Destroyed 12 combat bots 20108 | -1/Access | Warped through subspace 20108 | -1/Access | Spotted B-99 Colossus 20113 | -1/Access | Core integrity fell below 50% 20144 | -1/Access | Destroyed B-99 Colossus 20158 | -1/Access | Spotted Striker 20167 | -1/Access | Destroyed Striker 20188 | -1/Access | Destroyed 10 combat bots 20193 | -1/Access | Scanned by Researcher 20194 | -1/Access | Released all parts (7) 20199 | -1/Access | Emitted hypermatrix ping 20204 | -1/Access | Assembled emerged from beneath the floor 20204 | -1/Access | Core integrity fell below 20% 20220 | -1/Access | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 20211_ as-04312 destroyed. 20212_ Stasis bubble strength at 92. 20213_ as-00476 suffers critical hit (Burn). 20213_ as-00476 destroyed. 20213_ Held in stasis. 20213_ Investigator is analyzing... 20213_ Stasis bubble strength at 86. 20214_ Stasis bubble strength at 80. 20215_ Stasis bubble strength at 74. 20215_ R-10 Processor collects Corrupted Unknown Wheel. 20216_ Stasis bubble strength at 68. 20216_ Critical hit (Burn: +18). 20217_ Stasis bubble strength at 62. 20217_ Held in stasis. 20217_ Investigator is analyzing... 20218_ Stasis bubble strength at 56. 20218_ R-10 Processor collects Corrupted Graphene Brace. 20219_ Stasis bubble strength at 50. [Achievement: 40k Club] [Achievement: Torch] Map ----- +----------------------------------------------------+ | %[ #??????????????????????????????? | | #|######"#### #??????????????????????????????? | | ############# #????????????????????????????### | | %!* ##??# #????????????????????????????# | | |= + ?? ???????????????????????????# | | ! #??? #####??????????????????????????#"" | | # ? # ????????????????????????????#"" | | +?? # ????????????????????????????#"" | | """#??? ???????????????????????????#T | | = """#??? % ?????????????????????????????#"" | | %| =%* #??? %% ?????????????????????????????#"" | | [ ="""#??? % ?? ?????????????????????????#"" | | %* "" #??? ? ??????????????????????### | | =% #???????% ?????????????????????## | | = % #????? ?????????????????????# # | | ##/######????? %% #######+######??###### #### | | " ? ???? g * | | ????? gci % | | ??? g %g ?? | | ?? ggg ???? | | ?? % ????? | | ?? ?????? | | ??? ! ???????? = % | | ######+#####?????#^%%! R#?????????######### # | | ?????????????????#= % * #?????????????????#### | | ! ?????????????????#% !@%%#????????????????????? | | ###?????????????????# %!]=!#????????????????????? | | ????????????????????# !#????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# % #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# p #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# ##???????????????????? | | ????????????????#####% ;#???????????????????? | | ???????????######%###%=] ##???????????????????? | | ???????????""T"" ]!%!!!= #????????????????????? | | ????????? " " ! /*=/!% #????????????????????? | | ??????# ! =%%% /%!= ###??????????????????? | | ????? / % = ] % # #??????????????????? | | ??????# %[ #?????????????????? | | ??????# %* % # # #????????????????? | | ??????# %* ### #????????????????? | | ????? [%= % ????????????????? | | ????? " ""^ #???????????????? | | ?????? ! "" ##???????????????? | | ?????? = """ #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 162 Coolant Potential 100 Energy Generation 65 Energy Capacity 1180 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Base Temperature (-) 100 EM Shielding 2 Armor Coverage 600 Power Shielding 90 Weapon Cycling 25 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 24 Target Analysis 12 Recoil Reduction 6 Energy Filtering 50 Particle Charging 20 Kinecelleration 30 Offensive Hacking 30 Item Schematics ----------------- Cld. Proton Cannon | -3/Quarantine | Archive Hdn. Centrium Wheel | -3/Quarantine | Archive Robot Schematics ------------------ A-02 Transporter | -3/Quarantine | Archive R-10 Processor | -3/Quarantine | Archive Fabricated ------------ Smartbomb Launcher | x1 | -6/Factory Alien Tech Used ----------------- Transdimensional Reconstructor Integrated Dissipator Matter Drive Terrabomb Core Reset Matrix Phase Armor Sigix Broadsword Core Cannon Subatomic Replicator Achievements -------------- 40k Club Hard Hitter Pyromaniac Torch Turtlemind Ultimate Loadout Challenges ------------ None Game ------ Seed PlatingMiniAxe Manual? 0 Play Time 04:43:36 Cumulative 116.6 hours Start 2025.03.19 @ 13:16:07 End 2025.03.19 @ 18:44:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 93 Rogue 93 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 57 Achievement% 48 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0d998d31-91ed-437a-8e94-fa8ca037a1fc