Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.14 @ 09:49:07

Player: f3-rnm

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (24)      120
Value Destroyed (640)      640
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1360

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     260/300
Energy                     250/250
System Corruption          1%
Temperature                Cool (43)
Movement                   Rolling (295) Ox13
Location                   -9/Recycling

 Parts 
-------
>            --- POWER (1) --------
             Ion Engine (fused)
>            --- PROPULSION (2) ---
      Spiked Treads (fused)
     Compact Wheel
>            --- UTILITY (2) ------
             Humpback
>            --- WEAPON (2) -------
             Barrage Gun
             Barrage Gun
>            --- INVENTORY (35) ---
             Ion Engine
  Subdweller Power Source
      Spiked Treads
             Cargo Storage Unit
             Cargo Storage Unit
    Hardened Light Armor Plating
             Scrap Shield
             Scrap Shield
             Cobbler Unit
             Barrage Gun
             Rocket Launcher
             Flail
   Makeshift Axe
             SUBCON Basin (Full)

 Peak State 
------------
>            --- POWER ------------
             Ion Engine
>            --- PROPULSION -------
      Spiked Treads
     Compact Wheel
>            --- UTILITY ----------
             Humpback
>            --- WEAPON -----------
             Barrage Gun
             Barrage Gun
>            --- INVENTORY --------
             Ion Engine
  Subdweller Power Source
      Spiked Treads
             Cargo Storage Unit
             Cargo Storage Unit
             Scrap Shield
             Scrap Shield
             Cobbler Unit
             Barrage Gun
             Rocket Launcher
   Makeshift Axe
             SUBCON Basin
[Rating: 33]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Spiked Treads
  Treads                   Spiked Treads
  Wheel                    Compact Wheel
Utility                    Scrap Shield
  Storage                  Humpback
  Protection               Scrap Shield
Weapon                     Barrage Gun
  Energy Gun               Small Laser
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Barrage Gun
  Impact Weapon            Flail

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Sub Rec 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             27   | 6   .   19  2   
  Power                    2    | 1   .   1   .   
    Engine                 2    | 1   .   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 2   .   4   .   
    Treads                 5    | 2   .   3   .   
    Leg                    .    | .   .   .   .   
    Wheel                  1    | .   .   1   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 1   .   5   .   
    Device                 .    | .   .   .   .   
    Storage                2    | 1   .   1   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             4    | .   .   4   .   
    Artifact               .    | .   .   .   .   
  Weapon                   13   | 2   .   9   2   
    Energy Gun             1    | .   .   1   .   
    Energy Cannon          2    | .   .   2   .   
    Ballistic Gun          9    | 2   .   6   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 5    | .   .   5   .   
  Power                    1    | .   .   1   .   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   1   .   
  Weapon                   2    | .   .   2   .   
  Highest Loss Streak      2    | .   .   2   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     82   | .   85  81  85  
  Engine                   13   | .   14  13  14  
  Treads                   21   | .   28  23  14  
  Wheel                    3    | .   .   .   14  
  Storage                  6    | .   14  4   14  
  Protection               8    | .   .   11  .   
  Energy Cannon            3    | .   .   5   .   
  Ballistic Gun            23   | .   28  21  27  
Peak Build Rating          33   | 6   6   32  33  
  Average Rating           17   | 4   6   14  32  
  On Entrance              11   | .   6   6   32  
Naked Turns                .    | .   .   .   .   
Heaviest Build             211  | 13  13  211 211 
  Greatest Support         40   | 40  40  40  16  
  Greatest Overweight (x)  13   | .   .   13  13  
  Average Overweight (x)   2    | .   .   .   13  
Largest Inventory Capacity 35   | 8   8   35  35  
  Average Capacity         14   | 7   8   9   35  
  Most Carried             33   | 2   6   26  33  
  Average Carried          12   | 1   5   7   32  
  Final Capacity           35   | 8   8   35  35  
  Final Carried            33   | 2   6   26  33  

 Class Distribution 
--------------------
 30% | Hauler-Mutant
 27% | Subdweller-Mutant
 25% | Mutant
 16% | Derelict-Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
 Subdweller-Mutant | -10/Subcaves
     Hauler-Mutant | -9/Recycling

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Sub Rec 
Matter Collected           919  | 264 28  591 36  
  Remotely                 .    | .   .   .   .   
Salvage Created            802  | .   106 623 73  
  Parts                    65   | .   5   54  6   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      9    | .   .   9   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Sub Rec 
Combat Hostiles Destroyed  21   | .   1   19  1   
  Guns                     19   | .   1   17  1   
  Cannons                  2    | .   .   2   .   
Classes Destroyed          7    | .   3   3   1   
  Worker                   1    | .   1   .   .   
  Builder                  2    | .   1   .   1   
  Swarmer                  7    | .   .   7   .   
  Grunt                    1    | .   1   .   .   
  Sentry                   1    | .   .   .   1   
  Cobbler                  1    | .   .   1   .   
  Subdweller               12   | .   .   12  .   
Best Kill Streak           3    | .   2   3   2   
  Combat Bots Only         3    | .   1   3   1   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Sub  Rec  
Hostile Shots Fired        196  | .    2    183  11   
  Missed                   77   | .    1    71   5    
Damage Taken               1881 | .    10   1782 89   
  Core                     257  | .    .    227  30   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              96   | 1    11   79   5    
  Largest                  2    | 2    2    2    2    
  Hottest                  110  | 40   40   110  56   
Shots Fired                188  | 2    21   155  10   
  Gun                      167  | 2    21   134  10   
  Cannon                   21   | .    .    21   .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  149  | 2    21   116  10   
  Thermal                  39   | .    .    39   .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         17   | 1    6    17   2    
  Robot Miss Streak        5    | 1    2    5    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    .    1    1    
    Max Gunslinging Chain  1    | .    .    1    1    
Shots Hit Robots           126  | 1    13   105  7    
  Core Hits                45   | .    5    38   2    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    2    
  Critical Strikes         3    | .    .    1    2    
    Destroy                2    | .    .    1    1    
    Smash                  1    | .    .    .    1    
Melee Attacks              3    | .    .    .    3    
  Impact                   3    | .    .    .    3    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2086 | 6    131  1772 177  
  Guns                     1793 | 6    131  1549 107  
  Cannons                  223  | .    .    223  .    
  Explosions               .    | .    .    .    .    
  Melee                    70   | .    .    .    70   
  Ramming                  .    | .    .    .    .    
  Kinetic                  1628 | 6    131  1384 107  
  Thermal                  388  | .    .    388  .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   70   | .    .    .    70   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    1    1    1    
  Average Corruption       1    | .    1    1    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  35   | .    3    28   4    
    Message Errors         10   | .    1    7    2    
    Matter Fused           8    | .    .    8    .    
    Heat Flow Errors       2    | .    .    2    .    
    Energy Discharges      4    | .    .    2    2    
    Parts Fused            2    | .    .    2    .    
    Data Loss (minor)      2    | .    1    1    .    
    Data Loss (major)      3    | .    .    3    .    
    Misfires               1    | .    .    1    .    
    Alerts                 1    | .    .    1    .    
    Weapon Failures        2    | .    1    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            70   | .    .    .    70   
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    70   | .    .    .    70   
Knockbacks                 1    | .    .    .    1    
  Impact                   1    | .    .    .    1    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        193  | .    6    193  34   
  Average Temperature      30   | .    6    35   17   
  Received Heat Transfer   483  | .    6    441  36   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           1    | .    .    .    1    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       3    | .    .    .    3    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             4    | .    .    4    .    
  Heat Transferred         671  | .    .    671  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Sub Rec 
Peak Influence             70   | .   70  .   38  
  Initial                  .    | .   .   .   .   
  Average                  13   | .   34  .   7   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 .   100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   4   .   .   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   2   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Sub Rec 
Distress Signals           1    | .   .   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              41   | .   8   31  2   
  Peak Tracking Total      5    | .   2   5   2   
  Tactical Retreats        5    | .   .   5   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Sub Rec 
Traps Triggered            3    | .   3   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Sub Rec 
Machines Disabled          3    | .   .   3   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Sub Rec 
Machines Accessed          7    | .   .   2   5   
  Terminals                4    | .   .   .   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                11   | .   .   2   9   
  Successful               8    | .   .   2   6   
  Failed                   3    | .   .   .   3   
    Catastrophic           1    | .   .   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   10   | .   .   .   10  
  Terminals                8    | .   .   .   8   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   .   2   1   
  Part Schematic           1    | .   .   .   1   
  Open Door                1    | .   .   1   .   
  Release Object           1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         5    | .   .   .   5   
  Terminals                4    | .   .   .   4   
    Skim                   4    | .   .   .   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   .   1   
    Tunnel                 1    | .   .   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   .   .   2   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Sub Rec 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Sub Rec 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Sub Rec 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Yrd  Mat  Sub  Rec  
Turns Passed               5125 | 78   351  3613 1083 
Spaces Moved               2050 | 44   140  1510 356  
  Core                     5    | 5    .    .    .    
  Treads                   1667 | 39   140  1488 .    
  Legs                     .    | .    .    .    .    
  Wheels                   378  | .    .    22   356  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  295  
  Average Speed            222  | 147  160  213  295  
  Slowest Speed            660  | 160  160  660  295  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       33   | 3    24   56   51   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    1    1    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             9    | .    .    9    .    
Spaces Dug                 2    | .    .    .    2    
Terrain Destroyed          6    | .    .    4    2    
  Melee                    2    | .    .    .    2    
  Projectile               4    | .    .    4    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -9   
---------                  Run  | Yrd  Mat  Sub  Rec  
Total                      2430 | 52   247  1755 376  
  Wait                     203  | .    93   105  5    
  Move                     2047 | 43   139  1509 356  
  Hop                      .    | .    .    .    .    
  Pick Up                  27   | 2    4    16   5    
  Fast Attach              13   | 6    .    7    .    
  Attach                   7    | .    .    7    .    
  Detach                   .    | .    .    .    .    
  Swap                     7    | .    .    5    2    
  Drop                     16   | .    .    16   .    
  Fire                     96   | 1    11   79   5    
  Melee                    3    | .    .    .    3    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            11   | .    .    11   .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Subcaves
-9/Recycling

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Discovered new exit (range 16)
   79 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  408 | -10/Materials | Discovered new exit (range 4)
  430 | -10/Materials | Entered Subcaves
  479 | -10/Subcaves  | Learned 2 Materials zone layouts
  617 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  617 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Beam Cannon
  736 | -10/Subcaves  | A Subdweller sparked back to life
  736 | -10/Subcaves  | A Subdweller sparked back to life
  736 | -10/Subcaves  | A Subdweller sparked back to life
  790 | -10/Subcaves  | Found Prototype Device
  794 | -10/Subcaves  | Learned location of Zion (-7)
 1151 | -10/Subcaves  | Shifting Twisted Machinery released Spk. Treads
 1153 | -10/Subcaves  | Shifting Twisted Machinery released Scrap Shield
 1452 | -10/Subcaves  | Discovered new exit (range 8)
 1499 | -10/Subcaves  | Core integrity fell below 50%
 1586 | -10/Subcaves  | Build established: Subdweller-Mutant
 2833 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2996 | -10/Subcaves  | Build established: Derelict-Mutant
 3158 | -10/Subcaves  | Core integrity fell below 20%
 3552 | -10/Subcaves  | Found SUBCON Basin
 3843 | -10/Subcaves  | Build established: Hauler-Mutant
 4043 | -10/Subcaves  | Entered Recycling
 5126 | -9/Recycling  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
Trojan loaded successfully.
  Testing...
  Terminal linked with 3 systems.
  Please expand to 1 more system!
04734_ System corrupted: Energy discharge (-55).
04823_ KJNJL&SDD&9MPX/CGNEU%#EZJPERC49EE3Y6:
04994_ System corrupted: Energy discharge (-87).
05110_ Sneak attack on U-05 Engineer.
05110_ U-05 Engineer suffers critical hit (Smash).
05110_ Destroyed Wheel.
05110_ Destroyed Terrain Scan Processor.
05110_ Destroyed Lgt. Ion Engine.
05110_ U-05 Engineer system corrupted by crushing effect. <x3>
05110_ U-05 Engineer knocked back.
05110_ U-05 Engineer sends out distress signal.
05111_ U-05 Engineer system terminally corrupted.
05113_ Acquired 18 matter.
05116_ Acquired 2 matter.
05123_ Y-45 Defender destroyed.
05123_ Switching to secondary target: Y-45 Defender.

 Map 
-----
+----------------------------------------------------+
|            ??????????????????????????????????????? |
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|            ??????????????????????????????????????? |
|            ????????????????????###########?####### |
|            ?????????????????????       | ??#     + |
|            ?????????????????????         ??#     # |
|            ??????????????????????  ! !  ???#"""  # |
|            ?????????????????????? !     ???#"""  # |
|            ???????????????????????%    ????#"""  # |
|            ???????????????????????  %  ????#"""  # |
|            ????????????????????????   ?????#"""  # |
|            ????##+###+?????????????  !?????#     + |
|            ????#      ?????????????#+#??????"""  # |
|            ????#      ######???????# #???????""  # |
|            ????#     [##;#######???# #????????"  # |
|            ????#    [=%=!@     ##### #????????"  # |
|            ????#  Y  !######## #"""# #????????"  # |
|            ????#      #??????# #"T"# #????????   # |
|            ???##       ??????#       #???#####?### |
|            ???#       #??????#       ##??#"""#???# |
|            ???##      #??????#       "#?##"T"##### |
|            ????#   ##+########  """  T#?#        # |
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|            ????#   #????#######??#   #???????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             800
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
 Plasma Cutter | -9/Recycling | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MetafiberMultinovaNetwork
  Manual?         0
Play Time         00:15:54
  Cumulative      234.8 hours
  Start           2024.08.14 @ 09:35:44
  End             2024.08.14 @ 09:49:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          246
  Rogue           210
  Adventurer      36
  Explorer        0
Win Type          -
  Total           10
  Types           3/0/7/0/0/0/0/0/0
Lore%             61
Gallery%          81
Achievement%      71
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8c261622-7d85-459e-aab6-24c881f47d5d