Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.24 @ 03:47:06

Player: kyerz

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (72)      360
Value Destroyed (2713)     2713
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (1142)               1142
              TOTAL SCORE: 8315

 Bonus
-------
High Alert Combat Kills    128
Follower Combat Kills      519
Entered DSFs               500
Friendly Fire              -5

 Cogmind 
---------
Core Integrity             0/1000
Matter                     175/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (1350) Ox26
Location                   -5/Factory

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (8) ------
    Huge Storage Unit
    Terrain Scan Processor
    Target Analyzer
    Core Analyzer
>   --- WEAPON (3) -------
        (None)
>   --- INVENTORY (25) ---
        (None)

 Peak State 
------------
>              --- POWER ------------
         Light Angular Momentum Engine
               Neutrino Core
>              --- PROPULSION -------
               VSS Leg
      Improved Carbon-fiber Leg
      Improved Carbon-fiber Leg
      Improved Carbon-fiber Leg
>              --- UTILITY ----------
      Advanced Heat Sink
               Huge Storage Unit
               Visual Processing Unit
               Signal Interpreter
               Terrain Scan Processor
               Targeting Computer
               Core Analyzer
      Improved Light Armor Plating
>              --- WEAPON -----------
  High-powered Shock Rifle
               Minigun
               KE Penetrator
>              --- INVENTORY --------
               Carbon-fiber Leg
      Advanced Heat Sink
               Visual Processing Unit
               Target Analyzer
       Layered Medium Armor Plating
               EM Disruption Field
               Hacking Suite
               Authchip [Propulsion]
               Component Analysis Suite
  High-powered Shock Rifle
  High-powered Shock Rifle
               Plasma Rifle
               Wave Gun
               Proton Cannon
      Advanced Beam Cannon
               Flak Gun
               Flak Gun
               Gauss Cannon
         Heavy Missile Launcher
               Power Sword
[Rating: 67]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Light Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Improved Carbon-fiber Leg
  Treads                   Advanced Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Armored Wheel
Utility                    Targeting Computer
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Minigun
  Energy Gun               High-powered Shock Rifle
  Energy Cannon            Proton Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -9  -8  -7  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac DSF Fac Ext Fac 
Slots Evolved              10   | .   .   2   2   2   .   2   .   2   
  Power                    1    | .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   1   .   1   
  Utility                  6    | .   .   2   2   1   .   1   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   
Parts Attached             88   | 6   5   8   8   2   21  9   5   24  
  Power                    12   | 1   1   2   1   1   3   1   .   2   
    Engine                 9    | 1   1   2   1   1   2   .   .   1   
    Core                   3    | .   .   .   .   .   1   1   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               21   | 2   2   .   1   .   8   2   1   5   
    Treads                 2    | .   .   .   .   .   2   .   .   .   
    Leg                    8    | .   .   .   .   .   2   2   1   3   
    Wheel                  11   | 2   2   .   1   .   4   .   .   2   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  23   | 1   1   3   3   1   5   1   2   6   
    Device                 8    | 1   .   .   .   .   2   1   1   3   
    Storage                2    | .   .   2   .   .   .   .   .   .   
    Processor              7    | .   1   1   2   1   .   .   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             6    | .   .   .   1   .   3   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   32   | 2   1   3   3   .   5   5   2   11  
    Energy Gun             10   | 1   .   1   2   .   1   2   2   1   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   1   
    Ballistic Gun          13   | 1   .   2   1   .   3   1   .   5   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   1   
    Launcher               4    | .   1   .   .   .   1   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   2   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   
Parts Lost                 40   | .   .   .   .   .   11  2   .   27  
  Power                    8    | .   .   .   .   .   3   1   .   4   
  Propulsion               9    | .   .   .   .   .   2   .   .   7   
  Utility                  14   | .   .   .   .   .   4   1   .   9   
  Weapon                   9    | .   .   .   .   .   2   .   .   7   
  Highest Loss Streak      11   | .   .   .   .   .   9   1   .   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   96  100 99  100 92  96  94  81  
  Engine                   4    | .   14  11  9   15  9   2   .   1   
  Core                     6    | .   .   .   .   .   2   9   13  4   
  Leg                      13   | .   .   .   .   .   1   20  20  17  
  Wheel                    6    | .   28  22  18  15  12  .   .   .   
  Device                   9    | .   14  11  9   7   5   12  13  5   
  Storage                  6    | .   .   11  9   7   7   6   6   5   
  Processor                24   | .   10  22  27  30  30  26  26  24  
  Protection               3    | .   .   .   9   7   6   4   .   3   
  Energy Gun               5    | .   5   5   8   7   4   4   8   4   
  Ballistic Gun            8    | .   14  15  9   7   8   7   3   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             120  | 7   8   93  99  102 108 111 108 120 
  Greatest Support         72   | 20  24  24  28  28  36  54  54  72  
  Greatest Overweight (x)  31   | .   .   3   4   3   8   2   1   31  
  Average Overweight (x)   1    | .   .   2   3   3   3   1   1   1   
Largest Inventory Capacity 25   | 5   5   25  25  25  25  25  25  25  
  Average Capacity         23   | 5   5   24  25  25  25  25  25  25  
  Most Carried             25   | 5   5   15  25  24  24  21  20  21  
  Average Carried          16   | 3   4   9   18  23  19  18  18  16  
  Final Capacity           25   | 5   5   25  25  25  25  25  25  25  
  Final Carried            25   | 5   5   15  25  23  18  18  19  .   

 Class Distribution 
--------------------
 48% | Scavenger-Skirmisher
 22% | Mutant
 18% | Scavenger-Mutant
  6% | Scavenger-Gunner
  3% | Scavenger-Assassin

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -7/Factory
     Scavenger-Mutant | -7/DSF
 Scavenger-Skirmisher | -6/Factory
 Scavenger-Skirmisher | -6/Extension
     Scavenger-Mutant | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -6   -6   -5   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  DSF  Fac  Ext  Fac  
Matter Collected           1779 | 193  20   293  104  .    238  343  95   493  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            2807 | 96   163  450  106  .    221  393  59   1319 
  Parts                    141  | 8    3    36   5    .    13   14   2    60   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    
Recyclers Shooed           7    | .    .    .    .    .    .    .    3    4    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac DSF Fac Ext Fac 
Combat Hostiles Destroyed  55   | 1   2   10  2   .   9   8   1   22  
  Guns                     39   | 1   .   10  2   .   5   7   1   13  
  Cannons                  1    | .   .   .   .   .   .   .   .   1   
  AOE                      14   | .   2   .   .   .   4   .   .   8   
Classes Destroyed          14   | 2   2   5   .   .   2   3   .   .   
  Worker                   2    | .   .   .   .   .   .   1   .   1   
  Builder                  4    | .   .   1   .   .   .   .   .   3   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   
  Recycler                 4    | .   1   1   .   .   .   .   .   2   
  Operator                 2    | .   1   .   .   .   .   .   1   .   
  Watcher                  3    | .   .   1   .   .   .   1   .   1   
  Swarmer                  14   | .   .   4   .   .   3   3   .   4   
  Grunt                    20   | 1   2   4   .   .   2   2   .   9   
  Brawler                  2    | .   .   1   .   .   .   .   .   1   
  Sentry                   9    | .   .   1   2   .   .   1   1   4   
  Specialist               3    | .   .   .   .   .   3   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   1   .   2   
  Programmer               3    | .   .   .   .   .   .   1   .   2   
  Heavy                    1    | .   .   .   .   .   1   .   .   .   
Best Kill Streak           10   | 3   3   4   1   .   6   3   1   10  
  Combat Bots Only         8    | 1   2   3   1   .   6   3   1   8   
Max Kills in Single Turn   3    | 1   2   2   1   .   1   1   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   .   .   .   1   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -6   -6   -5   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  DSF  Fac  Ext  Fac  
Damage Taken               6721 | 56   36   348  92   .    1285 921  112  3871 
  Core                     1506 | 11   .    74   .    .    220  180  16   1005 
  Absorbed by Shields      40   | .    .    .    .    .    .    .    .    40   
Core Remaining (%)         85   | 95   95   81   100  .    68   .    76   .    
Volleys Fired              196  | 7    6    34   12   .    26   32   15   64   
  Largest                  3    | 2    2    2    2    .    2    2    2    3    
  Hottest                  168  | 60   60   65   81   .    81   103  129  168  
Shots Fired                367  | 14   12   68   16   .    50   55   23   129  
  Gun                      348  | 14   10   68   16   .    42   55   23   120  
  Cannon                   5    | .    .    .    .    .    .    .    .    5    
  Launcher                 14   | .    2    .    .    .    8    .    .    4    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  236  | 7    6    53   12   .    26   23   7    102  
  Thermal                  63   | .    .    .    4    .    16   23   12   8    
  Explosive                13   | .    2    .    .    .    8    .    .    3    
  Electromagnetic          55   | 7    4    15   .    .    .    9    4    16   
  Robot Hit Streak         16   | 4    4    16   11   .    14   14   9    10   
  Robot Miss Streak        6    | 3    2    5    3    .    3    4    3    6    
  Penetration Max          1    | .    .    .    .    .    .    .    .    1    
  Secondary Targets        6    | .    .    2    .    .    1    2    .    1    
    Max Gunslinging Chain  1    | .    .    1    .    .    1    1    .    1    
Shots Hit Robots           281  | 8    6    45   13   .    38   45   21   105  
  Core Hits                206  | 4    9    20   5    .    21   23   13   111  
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    1    .    .    
  Critical Strikes         2    | .    .    .    1    .    .    1    .    .    
    Burn                   1    | .    .    .    1    .    .    .    .    .    
    Smash                  1    | .    .    .    .    .    .    1    .    .    
Melee Attacks              4    | .    .    .    .    .    .    4    .    .    
  Impact                   4    | .    .    .    .    .    .    4    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           6831 | 106  245  547  195  .    1171 1042 422  3103 
  Guns                     4605 | 106  64   547  195  .    568  856  419  1850 
  Cannons                  141  | .    .    .    .    .    .    .    .    141  
  Explosions               1896 | .    181  .    .    .    603  .    .    1112 
  Melee                    186  | .    .    .    .    .    .    186  .    .    
  Ramming                  3    | .    .    .    .    .    .    .    3    .    
  Kinetic                  3129 | 42   35   359  153  .    394  340  140  1666 
  Thermal                  1084 | .    .    .    42   .    174  394  207  267  
  Explosive                1678 | .    181  .    .    .    603  .    .    894  
  Electromagnetic          751  | 64   29   188  .    .    .    122  72   276  
  Impact                   186  | .    .    .    .    .    .    186  .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    .    2    2    4    
  Average Corruption       2    | .    .    .    .    .    .    1    2    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  17   | .    .    .    .    .    .    5    7    5    
    Message Errors         4    | .    .    .    .    .    .    2    2    .    
    Matter Fused           3    | .    .    .    .    .    .    1    .    2    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    1    2    
    Energy Discharges      2    | .    .    .    .    .    .    1    1    .    
    Data Loss (minor)      3    | .    .    .    .    .    .    .    2    1    
    Data Loss (major)      1    | .    .    .    .    .    .    .    1    .    
    Misfires               1    | .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            119  | .    .    .    .    .    26   85   .    8    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               34   | .    .    .    .    .    26   .    .    8    
  Melee                    85   | .    .    .    .    .    .    85   .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      157  | .    .    .    .    .    21   .    .    136  
  Shots                    4    | .    .    .    .    .    1    .    .    3    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             3    | .    .    .    .    .    .    .    3    .    
  Kicked                   3    | .    .    .    .    .    .    .    3    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        213  | 26   40   51   80   .    6    84   172  213  
  Average Temperature      32   | 11   16   26   31   .    4    31   42   53   
  Received Heat Transfer   873  | 30   21   111  27   .    27   99   36   522  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              4    | .    .    .    .    .    .    2    .    2    
  Impact Corruptions       2    | .    .    .    .    .    .    2    .    .    
Robots Melted              1    | .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    1    .    .    
  Parts Melted             2    | .    .    .    1    .    .    .    1    .    
  Heat Transferred         2159 | .    .    .    173  .    444  850  407  285  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac DSF Fac Ext Fac 
Peak Influence             585  | 30  145 227 153 69  181 175 204 585 
  Initial                  99   | .   19  1   48  69  51  94  36  99  
  Average                  152  | 7   28  93  103 69  126 83  56  357 
Maximum Alert Level        2    | .   .   1   .   .   .   .   1   2   
  Low Security (%)         77   | 100 100 95  100 100 100 100 98  15  
  Level 1                  13   | .   .   4   .   .   .   .   1   46  
  Level 2                  9    | .   .   .   .   .   .   .   .   37  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   1   .   .   .   
Squads Dispatched          18   | .   .   1   .   .   2   2   1   12  
  Investigation            3    | .   .   1   .   .   .   .   .   2   
  Extermination            2    | .   .   .   .   .   .   1   .   1   
  Reinforcement            5    | .   .   .   .   .   2   1   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 8    | .   .   .   .   .   .   .   .   8   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac DSF Fac Ext Fac 
Distress Signals           3    | .   2   1   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              92   | 1   5   13  4   .   9   11  12  37  
  Peak Tracking Total      6    | 1   3   4   2   .   4   4   4   6   
  Tactical Retreats        4    | .   .   .   .   .   .   1   .   3   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac DSF Fac Ext Fac 
Traps Triggered            6    | .   .   1   .   .   3   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   .   .   6   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -6  -5  
----------                 Run  | Scr Mat Mat Mat Fac DSF Fac Ext Fac 
Machines Disabled          14   | .   1   .   .   .   .   .   4   9   
  Max in Single Turn       4    | .   1   .   .   .   .   .   .   4   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac DSF Fac Ext Fac 
Machines Accessed          29   | .   5   4   1   1   .   6   10  2   
  Terminals                25   | .   3   4   1   1   .   4   10  2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   
Total Hacks                63   | .   18  8   2   2   .   7   22  4   
  Successful               33   | .   15  4   1   1   .   4   7   1   
  Failed                   30   | .   3   4   1   1   .   3   15  3   
    Catastrophic           6    | .   .   1   .   .   .   1   2   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   11   | .   4   2   .   .   .   1   2   2   
  Terminals                55   | .   12  8   2   2   .   5   22  4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   
  Recycling Units          6    | .   6   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   
Terminal Hacks             23   | .   8   2   1   1   .   3   7   1   
  Record                   8    | .   5   2   .   .   .   .   .   1   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   
  Open Door                8    | .   .   .   .   .   .   1   7   .   
  Open DSF                 1    | .   .   .   .   1   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   
  Disarm Traps             2    | .   .   .   .   .   .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   5   .   .   .   .   .   .   .   
  Recycle Component        1    | .   1   .   .   .   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         4    | .   2   2   .   .   .   .   .   .   
  Terminals                4    | .   2   2   .   .   .   .   .   .   
    Track                  3    | .   2   1   .   .   .   .   .   .   
    Operators              1    | .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   2   4   1   .   .   4   8   2   
  Full Trace Events        2    | .   .   1   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             1    | .   1   .   .   .   .   .   .   .   
  Recycled Matter          38   | .   38  .   .   .   .   .   .   .   
  Retrieved Matter         38   | .   38  .   .   .   .   .   .   .   
  Retrieved Components     1    | .   1   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -6  -5  
------------               Run  | Scr Mat Mat Mat Fac DSF Fac Ext Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -6   -6   -5   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  DSF  Fac  Ext  Fac  
Total Allies               8    | .    .    .    .    .    .    .    8    .    
  Largest Group            7    | .    .    .    .    .    .    .    7    3    
  Highest-Rated Group      361  | .    .    .    .    .    .    .    361  224  
  Highest-Rated Ally       159  | .    .    .    .    .    .    .    159  159  
Total Orders               .    | .    .    .    .    .    .    .    .    .    
Ally Attacks               73   | .    .    .    .    .    .    .    65   8    
  Total Damage             1974 | .    .    .    .    .    .    .    1888 86   
  Kills                    12   | .    .    .    .    .    .    .    10   2    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac DSF Fac Ext Fac 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -6   -6   -5   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  DSF  Fac  Ext  Fac  
Turns Passed               4437 | 85   176  492  371  5    289  995  858  1166 
Spaces Moved               2007 | 64   173  261  209  3    103  402  397  395  
  Core                     27   | 18   .    .    .    .    .    .    .    9    
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     1180 | .    .    .    .    .    6    402  397  375  
  Wheels                   800  | 46   173  261  209  3    97   .    .    11   
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   90   135  140  135  190  190  175  
  Average Speed            174  | 71   83   131  140  140  154  214  190  229  
  Slowest Speed            1600 | 80   90   135  150  140  260  260  190  1600 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 9    41   23   21   .    86   10   45   11   
  Regions Visited          8
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    1    .    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          159  | .    3    .    .    .    57   .    .    99   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    .    .    .    1    
  AOE                      158  | .    3    .    .    .    57   .    .    98   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  -6  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac DSF Fac Ext Fac 
Total                      2618 | 91  194 347 274 4   190 478 475 565 
  Wait                     157  | .   .   24  20  .   2   17  50  44  
  Move                     1999 | 63  172 260 208 2   102 401 396 395 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  101  | 13  5   18  19  .   17  9   4   16  
  Fast Attach              3    | .   3   .   .   .   .   .   .   .   
  Attach                   65   | 6   1   7   7   2   16  4   3   19  
  Detach                   .    | .   .   .   .   .   .   .   .   .   
  Swap                     20   | .   1   1   1   .   5   5   2   5   
  Drop                     56   | 2   6   3   7   .   11  6   2   19  
  Fire                     196  | 7   6   34  12  .   26  32  15  64  
  Melee                    4    | .   .   .   .   .   .   4   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     3    | .   .   .   .   .   .   .   3   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            14   | .   .   .   .   .   11  .   .   3   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-6/Extension
-5/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   46 | -11/Scrapyard | Discovered new exit (range 8)
   86 | -11/Scrapyard | Entered Materials
  254 | -10/Materials | Discovered new exit (range 10)
  262 | -10/Materials | Entered another Materials area
  262 | -9/Materials  | Evolved 2 slots: Utility x2
  307 | -9/Materials  | Build established: Mutant
  698 | -9/Materials  | Discovered new exit (range 18)
  754 | -9/Materials  | Entered another Materials area
  754 | -8/Materials  | Evolved 2 slots: Utility x2
 1020 | -8/Materials  | Discovered new exit (range 18)
 1052 | -8/Materials  | Build established: Scavenger-Skirmisher
 1125 | -8/Materials  | Entered Factory
 1125 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 1130 | -7/Factory    | Identified exit to DSF
 1130 | -7/Factory    | Entered DSF
 1162 | -7/DSF        | Additional patrols routed to DSF
 1257 | -7/DSF        | Lost 9 parts (2p2n4u1w)
 1346 | -7/DSF        | Sterilization system engaged
 1363 | -7/DSF        | Discovered new exit (range 16)
 1366 | -7/DSF        | Ambient heat levels rising (+10)
 1381 | -7/DSF        | Ambient heat levels rising (+10)
 1396 | -7/DSF        | Ambient heat levels rising (+10)
 1411 | -7/DSF        | Ambient heat levels rising (+10)
 1417 | -7/DSF        | Identified exit to Factory
 1419 | -7/DSF        | Entered Factory
 1419 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1554 | -6/Factory    | Build established: Scavenger-Mutant
 1867 | -6/Factory    | Build established: Scavenger-Skirmisher
 2406 | -6/Factory    | Discovered new exit (range 6)
 2412 | -6/Factory    | Identified exit to Extension
 2414 | -6/Factory    | Entered Extension
 2852 | -6/Extension  | Rescued a captive Derelict
 2937 | -6/Extension  | Rescued a captive Derelict
 2976 | -6/Extension  | Rescued A7
 2991 | -6/Extension  | Rescued a captive Derelict
 2996 | -6/Extension  | Rescued a captive Derelict
 3073 | -6/Extension  | Rescued a captive Derelict
 3196 | -6/Extension  | Spotted B-75 Beast
 3202 | -6/Extension  | Rescued a captive Derelict
 3202 | -6/Extension  | Rescued a captive Derelict
 3213 | -6/Extension  | Spotted B-75 Beast
 3226 | -6/Extension  | Allies destroyed B-75 Beast
 3229 | -6/Extension  | Discovered new exit (range 11)
 3231 | -6/Extension  | Allies destroyed B-75 Beast
 3257 | -6/Extension  | Identified exit to Factory
 3272 | -6/Extension  | Entered Factory
 3272 | -5/Factory    | Accompanied by 3 allies (A7)
 3272 | -5/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 3333 | -5/Factory    | Garrison activated, responded to threat
 3496 | -5/Factory    | Lost 3 parts (2p1u)
 3507 | -5/Factory    | Destroyed 8 combat bots
 3839 | -5/Factory    | Build established: Scavenger-Mutant
 4134 | -5/Factory    | Lost 6 parts (1p1n3u1w)
 4285 | -5/Factory    | Garrison activated, responded to threat
 4367 | -5/Factory    | Lost 11 parts (1p4n2u4w)
 4399 | -5/Factory    | Core integrity fell below 50%
 4418 | -5/Factory    | Core integrity fell below 20%
 4438 | -5/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
04408_ U-05 Engineer lays Concrete. <x4>
04410_ Imp. Kinecellerator destroyed.
04410_ U-05 Engineer builds a Wall.
04410_ U-05 Engineer lays Concrete. <x6>
04413_ U-05 Engineer builds a Wall. <x2>
04415_ U-05 Engineer lays Concrete.
04416_ U-05 Engineer builds a Wall.
04418_ U-05 Engineer lays Concrete. <x5>
04420_ U-05 Engineer builds a Wall. <x2>
04423_ U-05 Engineer lays Concrete.
04424_ U-05 Engineer builds a Wall.
04425_ U-05 Engineer lays Concrete. <x2>
04427_ U-05 Engineer builds a Wall.
04427_ U-05 Engineer lays Concrete. <x2>
04429_ U-05 Engineer builds a Wall.
04429_ U-05 Engineer lays Concrete. <x2>
04431_ U-05 Engineer builds a Wall.
04431_ U-05 Engineer lays Concrete. <x4>
04433_ U-05 Engineer destroyed.
04435_ U-05 Engineer builds a Wall. <x2>

 Map 
-----
+----------------------------------------------------+
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| ?????????????????   ?????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          32
Energy Capacity            375
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       85
Armor Coverage             225
Resistance: EM             25
Evasion (%)                50
Targeting Accuracy         5
Target Analysis            5
Core Analysis              6
Recoil Reduction           2
Kinecelleration            40
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hey, That's Mine!

 Challenges 
------------
None

 Game 
------
Seed              DecoderNovaProtection
  Manual?         0
Play Time         01:50:10
  Cumulative      8.7 hours
  Start           2022.12.24 @ 01:49:11
  End             2022.12.24 @ 03:47:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          11
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7b27857f-c7a7-4503-9745-1f3f4253db6b