Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.23 @ 01:09:20

Player: Schmee

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (117)     585
Value Destroyed (3434)     3434
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 8259

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     8/300
Energy                     98/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (5) ---
                    (None)
>               --- UTILITY (6) ------
       Enhanced Optical Array
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (5) ----
       Improved Ion Engine
  High-capacity Storage Unit
   High-powered Tractor Beam
                Gauss Cannon
          Heavy Missile Launcher

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
        Armored Treads
         Medium Treads
>               --- UTILITY ----------
                Huge Storage Unit
       Advanced Visual Processing Unit
       Improved Targeting Computer
       Improved Light Armor Plating
                Reactive Plating
>               --- WEAPON -----------
       Enhanced Autogun
                Gauss Cannon
                Gauss Cannon
>               --- INVENTORY --------
       Improved Ion Engine
       Improved Ion Engine
          Light Treads
          Light Treads
          Light Treads
          Light Treads
  High-capacity Storage Unit
  High-capacity Storage Unit
                Huge Storage Unit
          Large Matter Pod
       Improved Sensor Array
         Medium Armor Plating
       Hardened Medium Armor Plating
                Reactive Plating
                Reactive Plating
   High-powered Tractor Beam
     Long-range Tractor Beam
                Thief Drone Bay
                Minigun
       Enhanced Autogun
       Enhanced Autogun
                Gauss Rifle
           Mini Grenade Launcher
           Mini Grenade Launcher
          Heavy Mace
[Rating: 43]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Improved Targeting Computer
  Device                   Thief Drone Bay
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Medium Laser
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Was Fac Fac Was Fac 
Slots Evolved              8    | .   .   2   .   2   .   2   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   1   .   .   .   1   .   .   1   .   .   
  Utility                  4    | .   .   1   .   2   .   .   .   .   1   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             102  | .   9   15  5   23  20  28  .   1   .   .   1   
  Power                    6    | .   2   1   .   1   .   2   .   .   .   .   .   
    Engine                 6    | .   2   1   .   1   .   2   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               26   | .   2   4   2   5   10  3   .   .   .   .   .   
    Treads                 26   | .   2   4   2   5   10  3   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  30   | .   2   4   1   7   5   10  .   .   .   .   1   
    Device                 8    | .   .   1   .   .   1   6   .   .   .   .   .   
    Storage                2    | .   1   .   .   .   1   .   .   .   .   .   .   
    Processor              5    | .   1   1   .   1   1   .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             15   | .   .   2   1   6   2   4   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   40   | .   3   6   2   10  5   13  .   1   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          26   | .   3   5   1   8   2   7   .   .   .   .   .   
    Ballistic Cannon       5    | .   .   .   .   .   .   4   .   1   .   .   .   
    Launcher               7    | .   .   1   1   1   2   2   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   1   1   .   .   .   .   .   .   
Parts Lost                 6    | .   .   .   3   3   .   .   .   .   .   .   .   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   1   1   .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Highest Loss Streak      3    | .   .   .   3   1   .   .   .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   99  98  98  99  99  97  .   1   .   .   2   
  Engine                   8    | .   14  11  11  9   9   6   .   .   .   .   .   
  Treads                   25   | .   24  32  31  27  27  29  .   .   .   .   .   
  Device                   1    | .   .   .   .   .   4   2   .   .   .   .   .   
  Storage                  8    | .   14  11  11  9   9   6   .   .   .   .   .   
  Processor                12   | .   13  11  11  12  17  14  .   .   .   .   2   
  Protection               11   | .   .   10  11  23  13  12  .   .   .   .   .   
  Ballistic Gun            16   | .   27  22  17  17  16  12  .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   9   .   1   .   .   .   
Naked Turns                559  | .   .   .   .   .   .   43  36  204 202 42  32  
Heaviest Build             124  | 12  29  36  38  46  111 124 .   7   .   .   .   
  Greatest Support         88   | 20  40  60  60  60  60  88  3   3   3   3   3   
  Greatest Overweight (x)  2    | .   .   .   1   .   1   1   .   2   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  15  15  25  25  5   5   5   5   5   
  Average Capacity         16   | 8   9   15  15  15  21  24  5   5   5   5   5   
  Most Carried             25   | 8   10  15  15  15  25  25  5   5   5   5   5   
  Average Carried          15   | 6   8   12  14  14  20  24  5   4   5   5   4   
  Final Capacity           25   | 8   15  15  15  15  25  5   5   5   5   5   5   
  Final Carried            25   | 8   10  15  14  15  25  5   5   5   5   5   5   

 Class Distribution 
--------------------
 59% | Mutant
 20% | Scavenger-Mutant
 16% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -8/Storage
             Tank | -7/Factory
           Mutant | -7/Waste
           Mutant | -7/Factory
           Mutant | -6/Factory
           Mutant | -6/Waste
           Mutant | -6/Factory

 Resources                      | -11  -10  -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Sto  Fac  Was  Fac  Fac  Was  Fac  
Matter Collected           3524 | 215  541  271  220  873  752  652  .    .    .    .    .    
  Remotely                 358  | .    .    .    .    .    .    358  .    .    .    .    .    
Salvage Created            4337 | 21   541  433  138  1382 1214 608  .    .    .    .    .    
  Parts                    276  | 5    32   28   11   71   91   38   .    .    .    .    .    
Haulers Intercepted        17   | .    2    2    .    6    6    1    .    .    .    .    .    
Recyclers Shooed           12   | 1    1    .    1    6    2    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Was Fac Fac Was Fac 
Combat Hostiles Destroyed  80   | .   9   9   8   20  20  14  .   .   .   .   .   
  Guns                     51   | .   9   4   3   18  12  5   .   .   .   .   .   
  Cannons                  4    | .   .   .   .   .   .   4   .   .   .   .   .   
  AOE                      25   | .   .   5   5   2   8   5   .   .   .   .   .   
Classes Destroyed          15   | 1   4   3   3   1   1   2   .   .   .   .   .   
  Worker                   3    | .   2   .   .   1   .   .   .   .   .   .   .   
  Builder                  5    | .   .   .   1   .   3   1   .   .   .   .   .   
  Tunneler                 2    | 1   .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   17   | .   2   2   .   6   6   1   .   .   .   .   .   
  Recycler                 5    | .   .   1   1   1   1   1   .   .   .   .   .   
  Operator                 3    | .   .   .   .   1   1   1   .   .   .   .   .   
  Watcher                  5    | .   2   2   .   1   .   .   .   .   .   .   .   
  Swarmer                  12   | .   .   3   3   .   3   3   .   .   .   .   .   
  Grunt                    44   | .   9   5   .   17  7   6   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   14   | .   .   1   .   3   9   1   .   .   .   .   .   
  Demolisher               2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   3   .   .   .   .   .   
  Assembled                3    | .   .   .   3   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | 1   3   7   3   5   7   6   .   .   .   .   .   
  Combat Bots Only         7    | .   2   7   3   4   5   5   .   .   .   .   .   
Max Kills in Single Turn   4    | 1   1   4   3   2   3   2   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   4   3   2   3   2   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Sto  Fac  Was  Fac  Fac  Was  Fac  
Hostile Shots Fired        720  | .    48   24   23   83   69   349  .    22   101  .    1    
  Missed                   268  | .    15   12   3    17   17   148  .    12   44   .    .    
Damage Taken               5382 | .    409  177  672  1098 768  1276 .    128  836  .    18   
  Core                     1418 | .    15   22   53   61   10   320  .    83   836  .    18   
  Absorbed by Shields      560  | .    .    .    .    .    .    560  .    .    .    .    .    
  Ignored by Resistances   159  | .    .    .    .    .    13   146  .    .    .    .    .    
  Regen/Repaired (Parts)   606  | .    .    140  .    170  296  .    .    .    .    .    .    
Core Remaining (%)         80   | 100  94   .    81   .    87   .    .    42   .    .    .    
Volleys Fired              299  | 5    55   20   17   80   73   49   .    .    .    .    .    
  Largest                  3    | 2    2    2    2    2    2    3    .    .    .    .    .    
  Hottest                  144  | 70   40   46   46   50   50   144  .    .    .    .    .    
Shots Fired                584  | 10   110  38   26   156  135  109  .    .    .    .    .    
  Gun                      526  | 10   110  36   21   152  124  73   .    .    .    .    .    
  Cannon                   28   | .    .    .    .    .    .    28   .    .    .    .    .    
  Launcher                 30   | .    .    2    5    4    11   8    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  549  | 5    110  36   21   152  124  101  .    .    .    .    .    
  Thermal                  5    | 5    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                30   | .    .    2    5    4    11   8    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         38   | 3    25   9    5    38   18   8    .    .    .    .    .    
  Robot Miss Streak        4    | 1    3    4    2    3    3    3    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    1    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    1    .    .    .    .    .    .    
Shots Hit Robots           398  | 6    75   21   16   124  93   63   .    .    .    .    .    
  Core Hits                213  | 1    28   18   13   61   55   35   .    1    1    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    .    .    .    .    .    .    
  Critical Strikes         5    | .    .    .    .    .    1    4    .    .    .    .    .    
    Destroy                1    | .    .    .    .    .    1    .    .    .    .    .    .    
    Blast                  4    | .    .    .    .    .    .    4    .    .    .    .    .    
Melee Attacks              2    | .    .    .    .    1    1    .    .    .    .    .    .    
  Impact                   1    | .    .    .    .    .    1    .    .    .    .    .    .    
  Slashing                 1    | .    .    .    .    1    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8747 | 75   992  654  574  2267 2313 1814 .    12   46   .    .    
  Guns                     5911 | 75   969  295  229  1938 1510 895  .    .    .    .    .    
  Cannons                  359  | .    .    .    .    .    .    359  .    .    .    .    .    
  Explosions               2327 | .    .    359  345  281  791  551  .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  150  | .    23   .    .    48   12   9    .    12   46   .    .    
  Kinetic                  6258 | 63   969  295  229  1938 1510 1254 .    .    .    .    .    
  Thermal                  12   | 12   .    .    .    .    .    .    .    .    .    .    .    
  Explosive                2327 | .    .    359  345  281  791  551  .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    .    .    1    7    7    7    2    11   11   
  Average Corruption       2    | .    .    .    .    .    1    2    7    7    2    7    11   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  38   | .    .    .    .    .    8    19   .    8    1    .    2    
    Message Errors         8    | .    .    .    .    .    2    3    .    3    .    .    .    
    Matter Fused           10   | .    .    .    .    .    2    6    .    1    .    .    1    
    Heat Flow Errors       6    | .    .    .    .    .    1    3    .    1    .    .    1    
    Energy Discharges      9    | .    .    .    .    .    1    6    .    2    .    .    .    
    Data Loss (minor)      2    | .    .    .    .    .    1    .    .    1    .    .    .    
    Data Loss (major)      3    | .    .    .    .    .    1    1    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            81   | .    .    26   45   .    10   .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               81   | .    .    26   45   .    10   .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    .    .    2    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    .    2    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      253  | .    .    37   64   33   94   .    .    5    20   .    .    
  Shots                    8    | .    .    2    2    1    3    .    .    .    .    .    .    
  Rammed                   19   | .    2    .    .    3    2    1    .    3    8    .    .    
Targets Rammed             22   | .    3    .    .    5    2    1    .    3    8    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  3    | .    1    .    .    2    .    .    .    .    .    .    .    
Highest Temperature        470  | 27   2    29   31   173  378  470  .    71   2    .    136  
  Average Temperature      81   | 11   2    9    13   50   76   144  .    37   2    .    80   
  Received Heat Transfer   1972 | .    225  78   42   621  324  421  .    51   210  .    .    
  Effects                  12   | .    .    .    .    .    .    12   .    .    .    .    .    
    Shutdowns              1    | .    .    .    .    .    .    1    .    .    .    .    .    
    Interference           7    | .    .    .    .    .    .    7    .    .    .    .    .    
    Matter Decay           2    | .    .    .    .    .    .    2    .    .    .    .    .    
    Short Circuit          1    | .    .    .    .    .    .    1    .    .    .    .    .    
    Damage (minor)         1    | .    .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         37   | 37   .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Was Fac Fac Was Fac 
Peak Influence             428  | 5   215 230 164 375 394 334 116 171 428 179 140 
  Initial                  179  | .   3   17  2   63  46  179 116 81  83  149 125 
  Average                  140  | 1   79  96  125 182 213 102 116 116 199 167 125 
Maximum Alert Level        2    | .   1   1   .   1   1   1   .   .   2   .   .   
  Low Security (%)         70   | 100 91  73  100 51  44  80  100 100 59  100 100 
  Level 1                  29   | .   8   26  .   48  55  19  .   .   33  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   6   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   6   1   .   1   3   6   .   2   2   .   .   
  Investigation            5    | .   3   .   .   .   .   .   .   1   1   .   .   
  Extermination            3    | .   .   .   .   .   .   2   .   1   .   .   .   
  Reinforcement            9    | .   3   1   .   1   2   1   .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   1   3   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Min Mat Sto Fac Was Fac Fac Was Fac 
Distress Signals           8    | .   1   .   .   .   4   1   .   .   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              177  | .   17  13  13  32  30  34  4   5   21  5   3   
  Peak Tracking Total      13   | .   4   6   3   4   5   13  4   4   13  5   5   
  Tactical Retreats        9    | .   1   .   2   1   .   .   .   1   4   .   .   

 Traps                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Was Fac Fac Was Fac 
Traps Triggered            8    | .   3   .   .   .   1   3   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Mat Min Mat Sto Fac Was Fac Fac Was Fac 
Machines Disabled          5    | .   .   .   .   1   2   2   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   1   1   1   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Min Mat Sto Fac Was Fac Fac Was Fac 
Machines Accessed          32   | .   3   5   1   9   3   3   .   2   5   .   1   
  Terminals                24   | .   3   4   .   7   2   3   .   1   3   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   1   .   2   1   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   1   .   .   
Total Hacks                73   | .   7   16  1   20  7   8   .   4   8   .   2   
  Successful               32   | .   1   8   1   9   6   3   .   1   3   .   .   
  Failed                   41   | .   6   8   .   11  1   5   .   3   5   .   2   
    Catastrophic           14   | .   2   3   .   2   .   3   .   2   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   24   | .   5   3   .   8   .   5   .   1   2   .   .   
  Terminals                52   | .   7   10  .   16  2   8   .   2   5   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          15   | .   .   6   .   4   5   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   2   1   .   .   
Terminal Hacks             20   | .   1   4   1   7   2   3   .   1   1   .   .   
  Part Schematic           1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   1   .   2   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     2    | .   .   .   .   1   .   1   .   .   .   .   .   
  Alert Level              3    | .   .   2   .   1   .   .   .   .   .   .   .   
  Unreport Threat          5    | .   .   2   .   2   .   1   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   1   .   1   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       10   | .   .   4   .   2   4   .   .   .   .   .   .   
  Scan Component           5    | .   .   2   .   1   2   .   .   .   .   .   .   
  Repair                   5    | .   .   2   .   1   2   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   1   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         26   | .   3   3   .   9   1   3   .   2   4   .   1   
  Full Trace Events        3    | .   1   .   .   .   .   .   .   1   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   2   .   1   2   .   .   .   .   .   .   
  Time                     182  | .   .   52  .   32  98  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  
------------               Run  | Yrd Mat Mat Min Mat Sto Fac Was Fac Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  
--------                   Run  | Yrd Mat Mat Min Mat Sto Fac Was Fac Fac Was Fac 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Highest-Rated Group      31   | .   .   .   .   .   .   .   .   .   .   31  .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   .   .   .   31  .   
Total Orders               1    | .   .   .   .   .   1   .   .   .   .   .   .   
  EXPLORE                  1    | .   .   .   .   .   1   .   .   .   .   .   .   
Ally Attacks               15   | .   .   .   .   .   4   .   .   .   .   11  .   
  Total Damage             196  | .   .   .   .   .   7   .   .   .   .   189 .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Was Fac Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   1   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Sto  Fac  Was  Fac  Fac  Was  Fac  
Turns Passed               7269 | 64   1083 752  394  1574 1342 1446 36   272  202  42   62   
Spaces Moved               4032 | 40   533  368  215  738  453  583  71   443  387  83   118  
  Core                     1182 | .    .    .    .    .    .    80   71   443  387  83   118  
  Treads                   2758 | .    481  368  215  738  453  503  .    .    .    .    .    
  Legs                     92   | 40   52   .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  120  160  160  160  160  50   50   50   50   50   50   
  Average Speed            143  | 120  156  160  160  160  209  215  50   60   50   50   50   
  Slowest Speed            243  | 120  160  160  240  160  243  243  50   150  50   50   50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40   | 3    83   37   54   55   66   18   69   11   16   66   5    
  Regions Visited          11
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    1    1    .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    .    .    .    .    1    .    .    .    
Scrap Searched             2    | .    .    .    2    .    .    .    .    .    .    .    .    
Spaces Dug                 1    | .    .    .    .    1    .    .    .    .    .    .    .    
Terrain Destroyed          235  | .    .    9    61   35   73   57   .    .    .    .    .    
  Melee                    1    | .    .    .    .    1    .    .    .    .    .    .    .    
  Projectile               8    | .    .    .    .    .    .    8    .    .    .    .    .    
  AOE                      226  | .    .    9    61   34   73   49   .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Sto  Fac  Was  Fac  Fac  Was  Fac  
Total                      5066 | 46   677  499  242  1016 763  706  70   449  395  82   121  
  Wait                     483  | .    57   76   4    145  180  21   .    .    .    .    .    
  Move                     4023 | 39   532  367  214  737  452  583  70   442  387  82   118  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  59   | 2    8    10   2    9    16   10   .    1    .    .    1    
  Fast Attach              13   | .    2    4    .    3    2    1    .    .    .    .    1    
  Attach                   14   | .    1    2    3    5    .    2    .    1    .    .    .    
  Detach                   5    | .    1    .    .    2    1    .    .    1    .    .    .    
  Swap                     75   | .    6    9    2    15   18   25   .    .    .    .    .    
  Drop                     71   | .    12   11   .    14   18   14   .    1    .    .    1    
  Fire                     299  | 5    55   20   17   80   73   49   .    .    .    .    .    
  Melee                    2    | .    .    .    .    1    1    .    .    .    .    .    .    
  Ram                      11   | .    .    .    .    .    .    .    .    3    8    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    11   | .    3    .    .    5    2    1    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: Fac / *Sto x2)
-8/Storage
-7/Factory (discovered 2 exits: Low x2)
-7/Waste
-7/Factory
-6/Factory
-6/Waste
-6/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 1)
   65 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  428 | -10/Materials | Discovered new exit (range 9)
  672 | -10/Materials | Discovered new exit (range 5)
 1074 | -10/Materials | Discovered new exit (range 14)
 1148 | -10/Materials | Entered another Materials area
 1148 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1483 | -9/Materials  | Repaired Lgt. Treads
 1511 | -9/Materials  | Repaired Lgt. Treads
 1599 | -9/Materials  | Discovered new exit (range 10)
 1676 | -9/Materials  | Destroyed 7 combat bots
 1879 | -9/Materials  | Discovered new exit (range 8)
 1900 | -9/Materials  | Entered Mines
 1901 | -9/Mines      | Assembled infested the area
 2139 | -9/Mines      | Lost 3 parts (2n1u)
 2179 | -9/Mines      | Learned 2 Materials zone layouts
 2194 | -9/Mines      | Found the Drone Emporium
 2203 | -9/Mines      | Found Prototype Device
 2243 | -9/Mines      | Discovered new exit (range 9)
 2272 | -9/Mines      | Learned Materials terminal intel
 2274 | -9/Mines      | Discovered new exit (range 10)
 2294 | -9/Mines      | Entered Materials
 2294 | -8/Materials  | Evolved 2 slots: Utility x2
 2295 | -8/Materials  | Identified exit to Factory
 2296 | -8/Materials  | Loaded intel: 12 terminal locations
 2332 | -8/Materials  | Identified exit to Storage
 2367 | -8/Materials  | Repaired Hrd. Light Armor Plating
 2597 | -8/Materials  | Build established: Scavenger-Mutant
 3868 | -8/Materials  | Entered Storage
 3966 | -8/Storage    | Identified Thief Drone Bay
 4026 | -8/Storage    | Repaired Arm. Treads
 4092 | -8/Storage    | Repaired Enh. Autogun
 4335 | -8/Storage    | Build established: Mutant
 4845 | -8/Storage    | Learned location of Armory (-4)
 5160 | -8/Storage    | Discovered exit to Factory (range 17)
 5172 | -8/Storage    | Garrison activated, responded to threat
 5210 | -8/Storage    | Entered Factory
 5210 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 5326 | -7/Factory    | Identified exit to Lower Caves
 5493 | -7/Factory    | Build established: Tank
 6407 | -7/Factory    | Garrison activated, responded to threat
 6611 | -7/Factory    | Cargo convoy interrupted
 6613 | -7/Factory    | Released all parts (13)
 6656 | -7/Factory    | Manually triggered Chute Trap
 6656 | -7/Factory    | Sucked down chute
 6656 | -7/Factory    | Entered Waste
 6661 | -7/Waste      | Spotted C-40 Crusher
 6662 | -7/Waste      | Spotted C-40 Crusher
 6666 | -7/Waste      | Spotted C-40 Crusher
 6666 | -7/Waste      | Spotted C-40 Crusher
 6684 | -7/Waste      | Discovered new exit (range 16)
 6684 | -7/Waste      | Spotted C-40 Crusher
 6692 | -7/Waste      | Entered Factory
 6810 | -7/Factory    | Core integrity fell below 50%
 6839 | -7/Factory    | Discovered new exit (range 11)
 6911 | -7/Factory    | Build established: Mutant
 6964 | -7/Factory    | Entered another Factory area
 6964 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 7081 | -6/Factory    | Core integrity fell below 50%
 7131 | -6/Factory    | Core integrity fell below 20%
 7166 | -6/Factory    | Manually triggered Chute Trap
 7166 | -6/Factory    | Sucked down chute
 7166 | -6/Factory    | Entered Waste
 7167 | -6/Waste      | Met a frightened Derelict
 7179 | -6/Waste      | Spotted C-40 Crusher
 7181 | -6/Waste      | EMP discharged
 7181 | -6/Waste      | System corruption reached 10%
 7181 | -6/Waste      | Spotted C-40 Crusher
 7191 | -6/Waste      | Spotted C-40 Crusher
 7200 | -6/Waste      | Spotted C-40 Crusher
 7202 | -6/Waste      | Spotted C-40 Crusher
 7203 | -6/Waste      | Discovered new exit (range 10)
 7208 | -6/Waste      | Entered Factory
 7270 | -6/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
GOAL=ESCAPE
07167_ J6-IDN(g): "Oh no, you too?! We need to get out of this place,
  preferably unseen. I've heard terrible stories about what compactors can
  do if you allow them to get too close... Maybe together we can make it."
07171_ ALERT: Foreign system detected. Charging EMP.
07179_ Focal Shield crushed.
07181_ System corrupted (+9).
07190_ C-40 Crusher suffers critical hit (Burn).
07203_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
07220_ System corrupted: Matter fused (-8).
07240_ Acquired Enh. Optical Array.
07242_ System corrupted: Heat flow error (+173).
07244_ Connecting with Terminal...
07244_ Current location identified: Factory
07252_ Dropped Hcp. Matter Pod.
07253_ Acquired Hcp. Storage Unit.
07268_ W-25 Informer sends out distress signal.
07269_ ALERT: All DSF locations entering lockdown mode.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????#                     |
| ?????????????????????????????#                     |
| ?????????????????????????????#                     |
| ????????????????????##########                     |
| ????????????????????#        #                     |
| ????????????????????#    """ #     ############+## |
| ????????????????????#    """ #     #         #     |
| ????????????????????#!   """ #     # !   !!  #     |
| ????????????????????#        +     +   !  !  #     |
| ????????????????????#        #     #     !!  #     |
| ????????????????????# "T"    #     #         # ""  |
| ????????????????????# """    #     #         # ""S |
| ????????????????????#        #     #         # """ |
| ????????????????????##########     #         #     |
| ?????????????????????????????#     ############### |
| ?????????????????????????????#     #?????????????? |
| ?????????????????????????????#     #?????????????? |
| ?????????????????????????????#     #?????????????? |
| ?????????????????????????????#     #?????????????? |
| ?????????????????????????????#     #?????????????? |
| ???##+######+#################     ####+#####+##?? |
| ??        w                                        |
| ??     s                                  ^        |
| ?       s                              //          |
| ?                                  ^   //          |
| ?                        @             /           |
| ???????#####+#############+###   """     """    ## |
| ????????????????????????     #   """     """    #? |
| ??????????????????????""     #   """     """    #? |
| ????????????????????#"""  !! #               ?? ?? |
| ????????????????????#"F   !! #          !     ???? |
| ????????????????????#"""  !  #     ###########???? |
| ????????????????????#"""     #     #?????????????? |
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| ????????????????????####+#####     /?????????????? |
| ?????????????????????????????#     #?????????????? |
| ?????????????????????????????#     #?????????????? |
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| ??????????????????????????????     #?????????????? |
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| ??????????????????????????????    ???????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             450
Resistance: KI             20
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           4

 Item Schematics 
-----------------
 Lrg. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Wheee!

 Challenges 
------------
None

 Game 
------
Seed              RiotParticleMachine
  Manual?         0
Play Time         01:14:48
  Cumulative      112.4 hours
  Start           2024.04.28 @ 21:41:24
  End             2024.05.23 @ 01:09:20
Sessions          6
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          53
  Rogue           51
  Adventurer      0
  Explorer        2
Win Type          -
  Total           8
  Types           8/0/0/0/0/0/0/0/0
Lore%             52
Gallery%          68
Achievement%      56
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 97e93396-2ace-4dc0-82c3-28c10a64674c