Cogmind - Beta 16 *** ADVENTURER MODE // 2026.02.01 @ 17:43:05 Player: 301f1d Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (16) 80 Value Destroyed (395) 395 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1615 Bonus ------- None Cogmind --------- Core Integrity 253/400 Matter 293/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (3) ------ Small Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Ion Engine Light Ion Engine Aluminum Leg Small Matter Pod (50) Terrain Scan Processor Seismic Detector Light Armor Plating Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Structural Scanner Tractor Beam > --- WEAPON ----------- Small Laser Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Armored Wheel Small Matter Pod Terrain Scan Processor Seismic Detector Light Armor Plating Assault Rifle Grenade Launcher [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Tractor Beam Storage Small Storage Unit Weapon Small Laser Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 19 | 6 4 8 1 Power 3 | 1 . 2 . Engine 3 | 1 . 2 . Core . | . . . . Reactor . | . . . . Propulsion 6 | 2 . 3 1 Treads 2 | 2 . . . Leg 4 | . . 3 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | 1 2 2 . Device 3 | . 1 2 . Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 5 | 2 2 1 . Energy Gun 2 | 2 . . . Energy Cannon . | . . . . Ballistic Gun 2 | . 1 1 . Ballistic Cannon . | . . . . Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 8 | . . 1 7 Power 2 | . . 1 1 Propulsion 2 | . . . 2 Utility 2 | . . . 2 Weapon 2 | . . . 2 Highest Loss Streak 7 | . . 1 7 To Critical Strikes . | . . . . Average Backups 6 | 3 7 6 7 Power 1 | . 1 . 1 Propulsion 2 | 2 4 1 1 Utility 1 | . . 2 4 Weapon 1 | . 1 1 1 Tool/Special . | . . . . Unused Backups 7 | . 2 1 4 Power 1 | . . . 1 Propulsion 4 | . 2 1 1 Utility 2 | . . . 2 Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 92 | . 90 92 98 Engine 12 | . 14 11 11 Treads 18 | . 28 7 . Leg 10 | . . 22 33 Device 7 | . 2 11 20 Storage 16 | . 16 18 11 Energy Gun 15 | . 21 11 2 Ballistic Gun 8 | . 4 11 19 Launcher 1 | . 2 . . Peak Build Rating 12 | 6 7 12 12 Average Rating 7 | 4 6 9 11 On Entrance 6 | . 6 7 12 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 20 | 13 15 18 20 Greatest Support 40 | 40 40 40 30 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 6 8 8 8 Most Carried 8 | 6 8 8 8 Average Carried 6 | 3 7 6 7 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 6 7 8 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 668 | 192 241 106 129 Remotely 235 | . . 106 129 Salvage Created 495 | . 124 118 253 Parts 29 | . 14 9 6 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . 1 . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 15 | . 2 2 11 Guns 8 | . 2 2 4 AOE 7 | . . . 7 Classes Destroyed 6 | . 4 1 1 Builder 3 | . 3 . . Recycler 2 | . 1 . 1 Watcher 3 | . 2 1 . Grunt 6 | . 2 . 4 Sentry 2 | . . 2 . Assembled 7 | . . . 7 Best Kill Streak 7 | . 7 3 7 Combat Bots Only 7 | . 2 2 7 Max Kills in Single Turn 4 | . 2 1 4 Gunslinging . | . . . . Exploded 4 | . . . 4 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 128 | . 25 14 89 Missed 36 | . 5 8 23 Hits 92 | . 20 6 66 Melee 9 | . . . 9 Projectile 83 | . 20 6 57 Damage Taken 1183 | . 264 69 850 Core 171 | . 24 . 147 Absorbed by Shields . | . . . . Ignored by Resistances 341 | . 78 20 243 Core Remaining (%) 95 | 100 90 . . Volleys Fired 41 | . 13 9 19 Largest 2 | . 2 2 2 Hottest 70 | . 70 63 53 Shots Fired 82 | . 26 18 38 Gun 72 | . 18 18 36 Cannon . | . . . . Launcher 10 | . 8 . 2 Special . | . . . . Kinetic 50 | . 5 9 36 Thermal 22 | . 13 9 . Explosive 10 | . 8 . 2 Electromagnetic . | . . . . Robot Hit Streak 26 | . 17 13 26 Robot Miss Streak 2 | . 2 2 2 Penetration Max . | . . . . Secondary Targets 2 | . . 1 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 67 | . 20 16 31 Core Hits 52 | . 15 7 30 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1764 | . 778 193 793 Guns 778 | . 157 193 428 Cannons . | . . . . Explosions 986 | . 621 . 365 Melee . | . . . . Ramming . | . . . . Kinetic 571 | . 37 106 428 Thermal 207 | . 120 87 . Explosive 986 | . 621 . 365 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 44 | . 14 . 30 Projectiles . | . . . . Explosions 44 | . 14 . 30 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 53 | . . . 53 Shots 2 | . . . 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 87 | . 87 8 15 Average Temperature 27 | . 36 7 3 Received Heat Transfer 434 | . 165 27 242 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 475 | . 275 200 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 100 | . 100 60 80 Initial . | . . . . Average 18 | . 14 14 40 Influence Increases 317 | . 128 67 122 Destroy 0b10 Robot/C 160 | . 40 40 80 Destroy 0b10 Robot/NC 40 | . 30 5 5 Destroy Leader 46 | . 14 22 10 Successful Hack 11 | . 11 . . Destroy Structure 45 | . 33 . 12 Lose Combat Pursuer 15 | . . . 15 Influence Decreases 317 | . 128 67 122 Time Decay 258 | . 128 60 70 Lost Part 59 | . . 7 52 Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 40 | . 10 5 25 Peak Tracking Total 20 | . 4 3 20 Tactical Retreats 2 | . . . 2 Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed 1 | . 1 . . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 4 | . 4 . . Successful 3 | . 3 . . Failed 1 | . 1 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 4 | . 4 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 3 . . Prototype ID Bank 1 | . 1 . . Level Access Points 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Active Infowar (turns) 386 | . 117 81 188 Structural 269 | . . 81 188 Seismic 117 | . 117 . . Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . . 1 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 1212 | 72 701 245 194 Spaces Moved 694 | 41 401 153 99 Core 7 | 7 . . . Treads 474 | 34 401 39 . Legs 213 | . . 114 99 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 120 120 Average Speed 146 | 141 160 130 120 Slowest Speed 160 | 160 160 160 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 23 | 3 47 10 33 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 60 | . 45 . 15 Melee . | . . . . Projectile . | . . . . AOE 60 | . 45 . 15 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 802 | 52 435 180 135 Wait 25 | . 11 3 11 Move 691 | 40 400 152 99 Hop . | . . . . Pick Up 15 | 6 4 4 1 Fast Attach 8 | 6 1 1 . Attach 4 | . 1 3 . Detach 1 | . . 1 . Swap 9 | . 2 4 3 Drop 8 | . 3 3 2 Fire 41 | . 13 9 19 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 404 | -10/Materials | Identified exit to Materials 774 | -10/Materials | Entered another Materials area 774 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 942 | -9/Materials | Discovered new exit (range 14) 1019 | -9/Materials | Entered Mines 1175 | -9/Mines | Assembled infested the area 1180 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1213 | -9/Mines | Self-destructed Last Messages --------------- come on!" 01183_ as-28288 destroyed. 01186_ I9-WA3(h) destroyed. 01187_ Acquired 6 matter. 01206_ as-81437 destroyed. 01206_ as-17289 destroyed. 01206_ Tractor Beam destroyed. 01206_ Destroyed Tractor Beam. 01206_ as-38719 destroyed. 01206_ as-73341 destroyed. 01207_ Structural Scanner destroyed. 01210_ as-55064 destroyed. 01210_ as-44148 destroyed. 01210_ Aluminum Leg destroyed. 01210_ Destroyed Aluminum Leg. 01210_ as-79293 destroyed. 01212_ Hvy. Assault Rifle destroyed. 01212_ Aluminum Leg destroyed. 01212_ Imp. Ion Engine destroyed. 01213_ Grenade Launcher destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????######??????????? | | ????????????????????????????????########?????????? | | ??????????????????????##????????### ####????????? | | ??????????????????????# ## ?????## ####???????? | | ?????????????????????## ###????## ########??? | | ?????????????????????## ###????### ########? | | ?????????????????????## ##?????### ## | | ??????????######?????### ##???##### | | #######??###############u ##??###### | | #######??### ######### ######## *%= | | ## ### ### a | | ## """ ### % a a | | ## """ ##### @a %% a | | ## """ # ###### a a | | ## """ ###%######### % | | ## ###=######## ###### | | ## ""????##%##????## ###### ## # | | ## ??????## ##????## ##?###### ## # | | ## ??????##!##????### ###??###### ## # | | ?????????## ##????#########?????####### ## # | | ????????### ##?????#######???????########## ###?? | | ???????#### ###??????????????????????###########?? | | ???????### ###???????????????????????????## ??? | | ??????### ##??????????????????????????????????? | | ????##### ###?????????????????????????????????? | | ??###### #####???????????????????????????????? | | ?##### #####???#######????????????????????? | | ?### ###??#########???????????????????? | | ?## ###### ########??????????????? | | ?## ##### #######??????????????? | | ?### ### ????????????? | | ?######### ????????????? | | ??######### """ ##??????????????????? | | ????????### """ ##??????????????????? | | ????????## """ #### ###??????????????????? | | ????????## """ ###### #####??????????????????? | | ????????## ####?########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Hunted Challenges ------------ None Game ------ Seed MatterNovaMeganuke Manual? 0 Play Time 00:22:59 Cumulative 39.9 hours Start 2026.02.01 @ 11:48:03 End 2026.02.01 @ 17:43:05 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 11 Rogue 0 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 21 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Swanston Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b22578dc-675d-4f55-b959-af6c02cfa1e0