Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.25 @ 21:39:45 Player: Shadow Pussy wanter Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (89) 445 Value Destroyed (2983) 2983 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7088 Bonus ------- None Cogmind --------- Core Integrity 174/850 Matter 270/300 Energy 64/100 System Corruption 1% Temperature Cool (91) Movement Core (500) Ox9 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Large Storage Unit Advanced Targeting Computer System Shield > --- WEAPON (2) ------- Heavy Flak Cannon > --- INVENTORY (15) --- Wheel Weight Redist. System Weapon Cycler Improved Light Armor Plating Focal Shield Advanced Beam Rifle Gauss Rifle Gauss Cannon Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Combat Airjet Combat Airjet Combat Airjet Combat Airjet Combat Airjet Combat Airjet > --- UTILITY ---------- Disposable Heat Sink Large Storage Unit Targeting Computer Targeting Computer Weapon Cycler System Shield > --- WEAPON ----------- Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Flexi-carbon Leg Wheel Armored Wheel Armored Wheel Improved Heat Sink Weight Redist. System Improved Light Armor Plating Focal Shield Hacking Suite Advanced Beam Rifle Advanced Beam Rifle Gauss Rifle Gauss Cannon Magnetic Acceleration Cannon Heavy Flak Cannon [Rating: 62] Favorites ----------- Power Light Nuclear Core Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Combat Airjet Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Airjet Utility Targeting Computer Device Disposable Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Gauss Cannon Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Slots Evolved 8 | . . . 2 2 2 2 . . Power . | . . . . . . . . . Propulsion 4 | . . . 1 1 . 2 . . Utility 4 | . . . 1 1 2 . . . Weapon . | . . . . . . . . . Parts Attached 78 | 6 5 7 11 13 2 24 4 6 Power 12 | 1 2 1 1 3 . 3 . 1 Engine 5 | 1 2 . . 1 . 1 . . Core 7 | . . 1 1 2 . 2 . 1 Reactor . | . . . . . . . . . Propulsion 26 | 2 . 2 1 6 . 12 . 3 Treads 2 | 2 . . . . . . . . Leg 12 | . . 2 1 3 . 6 . . Wheel 6 | . . . . 3 . . . 3 Hover 6 | . . . . . . 6 . . Flight . | . . . . . . . . . Utility 18 | 1 2 . 4 2 2 4 2 1 Device 8 | . . . 4 . 1 1 2 . Storage 2 | 1 1 . . . . . . . Processor 3 | . 1 . . 1 . . . 1 Hackware 3 | . . . . . . 3 . . Protection 2 | . . . . 1 1 . . . Artifact . | . . . . . . . . . Weapon 22 | 2 1 4 5 2 . 5 2 1 Energy Gun 8 | 1 1 2 2 . . 1 1 . Energy Cannon . | . . . . . . . . . Ballistic Gun 4 | 1 . . 3 . . . . . Ballistic Cannon 7 | . . . . 2 . 3 1 1 Launcher 3 | . . 2 . . . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . 2 . . Parts Lost 38 | . . 2 2 10 . 6 5 13 Power 7 | . . . . 2 . 3 . 2 Propulsion 16 | . . 2 . 5 . 2 1 6 Utility 8 | . . . 1 1 . 1 2 3 Weapon 7 | . . . 1 2 . . 2 2 Highest Loss Streak 8 | . . 2 1 8 . 1 3 8 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 96 | . 99 100 97 94 96 97 95 89 Engine 3 | . 14 . . 1 . . 6 5 Core 5 | . . 13 9 7 7 4 . . Treads 4 | . 28 8 . . . . . . Leg 14 | . . 19 32 20 15 18 . . Wheel 4 | . . . . 12 15 2 . 10 Hover 9 | . . . . . . 17 38 21 Device 7 | . . . 10 9 11 12 5 12 Storage 9 | . 14 14 11 9 7 6 6 6 Processor 12 | . 13 14 11 11 15 13 13 12 Hackware 2 | . . . . . . 4 12 6 Protection 1 | . . . . 4 7 1 . . Energy Gun 5 | . 14 13 4 4 . . 1 5 Ballistic Gun 6 | . 14 14 17 4 . . . . Ballistic Cannon 6 | . . . . 9 15 13 9 5 Naked Turns . | . . . . . . . . . Heaviest Build 51 | 14 29 29 30 40 44 51 50 45 Greatest Support 76 | 40 40 40 36 40 20 76 72 60 Greatest Overweight (x) 3 | . . 1 . 3 2 2 . 1 Average Overweight (x) . | . . . . . 2 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 15 Most Carried 15 | 6 13 15 15 15 15 15 15 12 Average Carried 12 | 3 10 13 11 13 14 14 13 10 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 6 13 13 15 15 15 15 12 8 Class Distribution -------------------- 64% | Mutant 28% | Scavenger-Mutant 6% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Matter Collected 2527 | 272 125 198 115 406 104 893 223 191 Remotely . | . . . . . . . . . Salvage Created 3109 | 87 222 225 160 902 119 669 135 590 Parts 126 | 1 13 13 7 42 6 20 9 15 Haulers Intercepted 4 | . . . . 3 . 1 . . Recyclers Shooed 1 | . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . 9 13 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Combat Hostiles Destroyed 70 | . 5 9 5 12 3 15 6 15 Guns 29 | . 5 6 5 5 . . 2 6 Cannons 35 | . . . . 5 3 14 4 9 AOE 5 | . . 2 . 2 . 1 . . Classes Destroyed 13 | 1 3 . 1 4 . 2 . 2 Worker 3 | . . . . . . 3 . . Builder 1 | . . . . 1 . . . . Tunneler 1 | . . . . . . 1 . . Hauler 4 | . . . . 3 . 1 . . Recycler 6 | 1 1 . . 3 . 1 . . Operator 2 | . . . . 1 . 1 . . Watcher 2 | . 1 . . . 1 . . . Swarmer 23 | . 3 3 3 . . 3 5 6 Grunt 30 | . 2 6 . 6 3 7 . 6 Brawler 1 | . . . . . . . . 1 Duelist 1 | . . . . . . . . 1 Sentry 11 | . . . 2 5 . 3 1 . Hunter 4 | . . . . 1 . 2 . 1 Best Kill Streak 11 | 1 3 3 3 11 3 5 4 7 Combat Bots Only 7 | . 3 3 3 6 3 4 4 7 Max Kills in Single Turn 2 | 1 2 2 1 2 1 2 1 2 Gunslinging 1 | . . 1 . . . . . . Exploded 2 | . . 1 . 2 . 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Damage Taken 5615 | . 311 402 298 1101 93 1630 445 1335 Core 1037 | . 87 52 65 157 . 355 85 236 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 42 | . . . 42 . . . . . Core Remaining (%) 79 | 100 . 44 83 71 100 . . . Volleys Fired 244 | 4 25 32 19 50 7 65 13 29 Largest 2 | 2 2 2 2 2 2 2 2 2 Hottest 114 | 70 70 70 40 96 96 106 114 114 Shots Fired 467 | 8 50 51 37 99 14 125 25 58 Gun 230 | 8 50 45 37 55 . . 6 29 Cannon 231 | . . . . 44 14 125 19 29 Launcher 6 | . . 6 . . . . . . Special . | . . . . . . . . . Kinetic 353 | 4 25 26 37 74 14 125 19 29 Thermal 83 | 4 25 19 . . . . 6 29 Explosive 6 | . . 6 . . . . . . Electromagnetic 25 | . . . . 25 . . . . Robot Hit Streak 21 | 3 14 11 17 21 6 12 8 11 Robot Miss Streak 4 | 1 2 2 1 2 2 4 2 3 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . 1 2 . 2 . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . Shots Hit Robots 335 | 5 35 34 33 82 8 81 16 41 Core Hits 152 | 2 11 14 11 31 4 34 8 37 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 26 | 1 1 1 . 4 1 14 . 4 Burn 5 | 1 1 1 . . . . . 2 Blast 21 | . . . . 4 1 14 . 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7132 | 60 445 709 279 1638 230 2301 434 1036 Guns 2373 | 60 445 375 279 654 . . 120 440 Cannons 4268 | . . . . 903 230 2225 314 596 Explosions 491 | . . 334 . 81 . 76 . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 5205 | 10 247 211 279 1093 230 2225 314 596 Thermal 1053 | 50 198 164 . 81 . . 120 440 Explosive 410 | . . 334 . . . 76 . . Electromagnetic 464 | . . . . 464 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 1 Average Corruption 1 | . . . . . . 1 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 9 | . . . . . . 4 1 4 Matter Fused 3 | . . . . . . 2 . 1 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . 2 . . Misfires 1 | . . . . . . . 1 . Alerts 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 134 | . . . . 30 24 71 9 . Projectiles 112 | . . . . 25 24 54 9 . Explosions 22 | . . . . 5 . 17 . . Melee . | . . . . . . . . . Knockbacks 49 | . . . . 8 2 29 . 10 Impact . | . . . . . . . . . Kinetic 43 | . . . . 8 2 26 . 7 Secondary 6 | . . . . . . 3 . 3 Self-Inflicted Damage 225 | . . 9 . 28 . 188 . . Shots 5 | . . 2 . 1 . 2 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 231 | 36 231 168 12 199 134 197 80 91 Average Temperature 74 | 19 91 49 8 92 55 87 33 25 Received Heat Transfer 1896 | . 123 219 72 558 54 522 36 312 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . Parts Melted 1 | . . . . . . . . 1 Heat Transferred 2668 | 222 666 496 . 100 . . 222 962 Parts Sabotaged 2 | . . . . . . . . 2 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Peak Influence 379 | 5 184 308 192 377 235 379 . . Initial 125 | . 3 . 41 80 125 114 . . Average 161 | 2 120 131 125 214 179 211 . . Maximum Alert Level 1 | . . 1 . 1 1 1 . . Low Security (%) 67 | 100 100 73 100 44 42 47 . . Level 1 32 | . . 26 . 55 57 52 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . . . 1 2 1 3 . 1 Investigation 4 | . . . . 1 . 3 . . Extermination . | . . . . . . . . . Reinforcement 3 | . . . 1 1 1 . . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Distress Signals 3 | . . . . 1 . 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 102 | . 7 9 6 18 5 25 6 26 Peak Tracking Total 10 | . 3 3 5 7 2 6 4 10 Tactical Retreats 8 | . 1 . 1 1 . 2 . 3 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Traps Triggered 1 | . . . . . . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Machines Disabled 7 | . . 1 . 2 . 4 . . Max in Single Turn 2 | . . 1 . 1 . 2 . . Garrison Access 1 | . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Machines Accessed 19 | . 2 . 2 5 2 8 . . Terminals 12 | . 2 . 1 4 2 3 . . Fabricators 1 | . . . . . . 1 . . Repair Stations 2 | . . . 1 . . 1 . . Recycling Units 3 | . . . . 1 . 2 . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 54 | . 5 . 4 11 4 30 . . Successful 30 | . 2 . 3 6 3 16 . . Failed 24 | . 3 . 1 5 1 14 . . Catastrophic 4 | . . . . 1 . 3 . . Database Lockouts . | . . . . . . . . . Manual 19 | . 1 . . 5 4 9 . . Terminals 32 | . 5 . 1 8 4 14 . . Fabricators 4 | . . . . . . 4 . . Repair Stations 4 | . . . 3 . . 1 . . Recycling Units 11 | . . . . 3 . 8 . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . . 3 . . Terminal Hacks 17 | . 2 . 1 3 3 8 . . Part Schematic 2 | . . . . . 2 . . . Robot Analysis 1 | . . . . . 1 . . . Level Access Points 1 | . . . . 1 . . . . Branch Access Points 1 | . . . . 1 . . . . Alert Level 5 | . . . . . . 5 . . Unreport Threat 3 | . . . . . . 3 . . Locate Traps 2 | . 2 . . . . . . . Recall Investigation 1 | . . . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . 2 . . Load Schematic 1 | . . . . . . 1 . . Build 1 | . . . . . . 1 . . Repair Station Hacks 2 | . . . 2 . . . . . Scan Component 1 | . . . 1 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks 5 | . . . . 3 . 2 . . Process 2 | . . . . 1 . 1 . . Report Inventory 2 | . . . . 1 . 1 . . Retrieve Matter 1 | . . . . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . Seal Access 1 | . . . . . . 1 . . Unauthorized Hacks 3 | . . . . . . 3 . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . . . . 3 . . Monitor 1 | . . . . . . 1 . . Recyclers 1 | . . . . . . 1 . . Tunnel 1 | . . . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . Used 1 | . . . . . . 1 . . Hacking Detections 14 | . 2 . 1 2 2 7 . . Full Trace Events 3 | . . . . 1 . 2 . . Feedback Events 2 | . . . . . . 2 . . Corruption 1 | . . . . . . 1 . . Hackware Fried 1 | . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . Parts Built 1 | . . . . . . 1 . . Authchips . | . . . . . . . . . Time 36 | . . . . . . 36 . . Total Part Build Rating 3 | . . . . . . 3 . . Parts Repaired 1 | . . . 1 . . . . . Time 38 | . . . 38 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Robot Analysis Total 1 | . . . . . 1 . . . Derelict Logs Recovered 3 | . . 1 . . . . . 2 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Turns Passed 4220 | 125 466 747 396 479 210 951 300 546 Spaces Moved 2742 | 67 235 356 207 265 161 622 423 406 Core 7 | 7 . . . . . . . . Treads 381 | 60 235 86 . . . . . . Legs 807 | . . 270 207 75 . 255 . . Wheels 382 | . . . . 190 161 16 . 15 Hover 1165 | . . . . . . 351 423 391 Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 120 95 110 60 60 64 Average Speed 116 | 148 160 182 120 103 110 109 60 107 Slowest Speed 260 | 160 160 190 120 190 110 260 64 152 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 4 39 63 18 25 4 14 62 33 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 1 . Scrap Searched 5 | . . . . . . . 3 2 Spaces Dug . | . . . . . . . . . Terrain Destroyed 141 | . . 40 . 14 6 72 6 3 Melee . | . . . . . . . . . Projectile 58 | . . . . 12 6 31 6 3 AOE 83 | . . 40 . 2 . 41 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Total 3315 | 82 274 401 320 378 181 782 442 455 Wait 175 | . 5 . 77 31 5 41 3 13 Move 2734 | 66 234 355 206 264 160 621 422 406 Hop . | . . . . . . . . . Pick Up 51 | 6 4 4 6 14 4 12 . 1 Fast Attach 22 | 6 1 1 2 4 1 6 1 . Attach 29 | . . 2 3 8 1 7 3 5 Detach . | . . . . . . . . . Swap 27 | . 4 4 6 1 . 11 . 1 Drop 28 | . 1 3 1 6 3 14 . . Fire 244 | 4 25 32 19 50 7 65 13 29 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . . 5 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 4 exits: *Fac x3 / Sto) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 126 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 480 | -10/Materials | Discovered new exit (range 5) 509 | -10/Materials | Discovered new exit (range 16) 592 | -10/Materials | Entered Mines 649 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 794 | -10/Mines | Core integrity fell below 50% 1031 | -10/Mines | Discovered new exit (range 16) 1062 | -10/Mines | Learned Materials stockpile data 1311 | -10/Mines | Discovered new exit (range 12) 1339 | -10/Mines | Entered Materials 1339 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1391 | -9/Materials | Repaired Lgt. Nuclear Core 1690 | -9/Materials | Build established: Scavenger-Mutant 1701 | -9/Materials | Discovered new exit (range 4) 1735 | -9/Materials | Entered another Materials area 1735 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2011 | -8/Materials | Lost 8 parts (2p3n1u2w) 2028 | -8/Materials | Build established: Mutant 2174 | -8/Materials | Identified exit to Storage 2179 | -8/Materials | Identified exit to Factory 2214 | -8/Materials | Entered Factory 2214 | -7/Factory | Evolved 2 slots: Utility x2 2335 | -7/Factory | Build established: Scavenger-Mutant 2338 | -7/Factory | Discovered new exit (range 8) 2424 | -7/Factory | Entered another Factory area 2424 | -6/Factory | Evolved 2 slots: Propulsion x2 2505 | -6/Factory | Fabricated Hacking Suite? 2773 | -6/Factory | Hacking Suite fried by hacking feedback 3232 | -6/Factory | Build established: Mutant 3362 | -6/Factory | Discovered new exit (range 4) 3375 | -6/Factory | Entered Lower Caves 3543 | -6/Lower Caves | Core integrity fell below 50% 3576 | -6/Lower Caves | Lost 3 parts (1u2w) 3635 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3666 | -6/Lower Caves | Discovered new exit (range 15) 3675 | -6/Lower Caves | Entered another Lower Caves area 3677 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3949 | -6/Lower Caves | Learned location of 1 exit from Factory 4138 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4182 | -6/Lower Caves | Lost 3 parts (1p1u1w) 4221 | -6/Lower Caves | Self-destructed Last Messages --------------- 04207_ C-30 ARC bursts open, deploying its payload. 04207_ G-67 Veteran unfolds itself. 04207_ G-50 Soldier unfolds itself. 04207_ E-15 Imp unfolds itself. 04208_ Cmb. Airjet blown off. 04208_ Imp. Heat Sink blown off. 04208_ E-15 Imp destroyed. 04209_ G-50 Soldier knocked back. 04210_ Penetrated by Slug. 04210_ Arm. Wheel destroyed. 04211_ Carbon-fiber Leg fries itself beyond repair. 04212_ G-50 Soldier destroyed. 04212_ G-67 Veteran knocked back. 04213_ Targeting Computer destroyed. 04216_ Penetrated by Slug. 04216_ Critical hit (Destroy). 04216_ Cmb. Airjet destroyed. 04218_ Adv. Beam Rifle destroyed. 04219_ Critical hit (Burn: +37). 04219_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????###??????####????????####??????????? | | ???????#####?## ##????## #####????# ##???????### | | ?????### ### ##??## #???## #?????### | | ?????# ## #### ##?## ##???## | | ??##### #?# ????# | | ??# ## #?# ?????# | | ??# ### #?# #??????# | | ??# "" " #?### #### ###???## | | ??# """ " %% #????# #?# ##?## | | ### "" "" % ##????###?# #?# | | # " ### #????????#### ##?# | | # """"% #####?# #???????????# #### | | # """""%##?????## ##?????????## ## | | ## ""% ####????## #####?????# | | ?# # #?????## ##????# ####### | | ?# % #???????## #????## #######???## | | ?## #????????# #?????# #????? | | ??# ## ####?????### ##???### [!= #????? | | ??# ## ##??????## ##??### %"" #????? | | ??## ## #???########### = !"""" ##### | | ??#### ## #??## !%!"%"""" | | ??# ## ##??#% %%## " " ## | | ?## ##???# ! ########%### " ## | | ## ###### %Y##????#"%"## """" | | # ! l####### ### " | | ### ## !!@%%g% % #?# #### # | | ??# #### ## #/! ##;#####;##### #???## | | ??### ##?## ## ##/###?# #??## #????? | | ????## #??# ### ##%#????##???# ## ##????? | | ????## ##?## #?# ##[#???###???# #########?????? | | ????# #??# ### ## #??## ??# #?????????????? | | ????# #??# ## ##?# ?# #???????????##? | | ???## ##??# #?# ## ###??????? #? | | ???# ##??## ## ##??# ##????? #?? | | ???#####???# #### ##???## #???? #?? | | ???????????# %#??####?????# #??? #??? | | ???????????## #???????????# ### #???? | | ????????????# #???????????# ##??? | | ????????????####???????????# #??? | | ???????????????????????????## #??? | | ????????????????????????????## #?? | | ?????????????????????????????## ## # | | ??????????????????????????????##?# # | | ???????????????????????????????? ## | | ??????????????????????????????? ### #? | | ?????????????????????????????? # #?? #? | | ?????????????????????????????## ### ??? #? | | ?????????????????????????????? ??# ??? ##? | | ?????????????????????????????" ??# ??? #?? | | ????????????????????????????#" ??# ???? #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 50 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 13 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hacking Suite | -7/Factory | Hacked System Shield | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightningUtilityPod Manual? 0 Play Time 00:48:02 Cumulative 43.1 hours Start 2022.03.25 @ 20:54:29 End 2022.03.25 @ 21:39:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 75 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 42 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 38e8572f-2de8-4d99-b4e6-9ce850af9e22