Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.26 @ 21:31:50 Player: Aaron Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (82) 410 Value Destroyed (2494) 2494 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (552) 552 TOTAL SCORE: 7856 Bonus ------- High Alert Combat Kills 408 Follower Combat Kills 464 Friendly Fire -320 Cogmind --------- Core Integrity 0/1000 Matter 283/300 Energy 99/100 System Corruption 36% Temperature Cool (9) Movement Core (150) Ox2 Location -5/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Advanced Terrain Scan Processor Makeshift Hacking Suite > --- WEAPON (3) ------- Bore Cannon > --- INVENTORY (5) ---- Light Deuterium Engine Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core > --- PROPULSION ------- Gravmag Array Antigrav System Gyrokinetic Inverter > --- UTILITY ---------- Improved Trap Scanner Improved Terrain Scanner Advanced Terrain Scan Processor Advanced ECM Suite Makeshift Hacking Suite Improved Hacking Suite System Shield Improved Trap Extractor > --- WEAPON ----------- Tesla Rifle Variable Charge Gun Powered Hammer > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Backup Propulsion III [Rating: 81] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Hover Unit Gravmag Array Utility Makeshift Hacking Suite Device Sensor Array Processor Signal Interpreter Hackware Makeshift Hacking Suite Weapon Makeshift Hammer Energy Gun Variable Charge Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Improved Proton Missile Launcher Special Weapon Mining Laser Impact Weapon Makeshift Hammer Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Slots Evolved 10 | . . 2 . . . 6 2 . Power 1 | . . . . . . 1 . . Propulsion 2 | . . . . . . 1 1 . Utility 6 | . . 2 . . . 3 1 . Weapon 1 | . . . . . . 1 . . Parts Attached 114 | 8 5 14 2 4 3 43 20 15 Power 19 | 1 1 2 . 1 . 7 3 4 Engine 10 | 1 1 2 . 1 . 4 . 1 Core 9 | . . . . . . 3 3 3 Reactor . | . . . . . . . . . Propulsion 23 | 2 2 2 . . 1 8 5 3 Treads 5 | 2 . 2 . . . 1 . . Leg 1 | . . . . . . . . 1 Wheel . | . . . . . . . . . Hover 17 | . 2 . . . 1 7 5 2 Flight . | . . . . . . . . . Utility 43 | 2 2 5 1 2 1 18 8 4 Device 29 | 2 2 3 1 . 1 14 5 1 Storage . | . . . . . . . . . Processor 7 | . . 2 . . . 2 2 1 Hackware 7 | . . . . 2 . 2 1 2 Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 29 | 3 . 5 1 1 1 10 4 4 Energy Gun 6 | 1 . . . . . 1 2 2 Energy Cannon 4 | . . 3 . . 1 . . . Ballistic Gun 2 | 1 . . . . . . . 1 Ballistic Cannon 3 | . . 1 . . . 1 . 1 Launcher 5 | . . . . . . 4 1 . Special Weapon 2 | 1 . . . . . 1 . . Impact Weapon 3 | . . 1 . 1 . 1 . . Slashing Weapon 2 | . . . 1 . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . . . . . . 2 . . Unidentified Prototypes 2 | . . . . . . 1 1 . Corrupted Parts 8 | . . 2 . . . 4 . 2 System Corruption 49 | . . 7 . . . 28 . 14 Parts Lost 48 | . 6 . . . 3 14 7 18 Power 11 | . 2 . . . . 3 3 3 Propulsion 10 | . 1 . . . 1 2 1 5 Utility 15 | . 2 . . . . 5 2 6 Weapon 12 | . 1 . . . 2 4 1 4 Highest Loss Streak 13 | . 5 . . . 3 3 5 13 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 88 | . 93 92 99 99 86 82 86 56 Engine 8 | . 13 10 11 11 11 5 6 . Core 1 | . . . . . . 3 3 1 Treads 9 | . 5 21 22 22 10 . . . Hover 8 | . 20 . . . 5 12 16 11 Device 17 | . 25 20 22 11 11 19 19 8 Processor 9 | . . 16 22 11 9 5 7 7 Hackware 14 | . . . . 19 22 16 17 14 Energy Cannon 4 | . . 11 11 11 5 . . . Ballistic Gun 1 | . 14 . . . . . . . Launcher 1 | . . . . . . 3 . . Special Weapon 1 | . 12 . . . . 1 . . Impact Weapon 5 | . . 2 . 10 11 6 5 3 Naked Turns . | . . . . . . . . . Heaviest Build 32 | 7 7 18 20 20 12 29 32 32 Greatest Support 42 | 40 40 40 40 40 40 33 42 42 Greatest Overweight (x) 3 | . 1 . . . 1 1 . 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 4 4 4 5 5 5 5 3 Average Carried 3 | . 3 2 3 4 4 3 3 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 3 2 4 5 5 5 3 1 Class Distribution -------------------- 65% | Hacker-Mutant 9% | Assassin 8% | Mutant 5% | Scavenger-Mutant 4% | Hacker-Ninja 3% | Derelict-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Assassin | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Extension Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Matter Collected 1716 | 249 25 257 50 59 33 627 202 214 Remotely . | . . . . . . . . . Salvage Created 3108 | 34 25 618 23 . 73 1885 278 172 Parts 154 | 8 3 30 5 . . 83 20 5 Haulers Intercepted 4 | . . 1 . . . 3 . . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Combat Hostiles Destroyed 40 | . . 9 . . 1 19 7 4 Melee 7 | . . . . . . 5 . 2 Cannons 7 | . . 6 . . . 1 . . AOE 17 | . . 2 . . . 8 7 . Classes Destroyed 16 | 2 1 5 . . 2 5 1 . Worker 4 | . . 1 . . . 3 . . Builder 10 | . . 3 . . . 7 . . Tunneler 7 | 2 . . 2 . . 1 2 . Hauler 4 | . . 1 . . . 3 . . Recycler 6 | 1 . 3 . . . 2 . . Minesweeper 1 | . . . . . 1 . . . Mechanic 2 | . . . . . . 2 . . Operator 2 | . . . . . . 2 . . Watcher 5 | . 1 1 . . . 3 . . Swarmer 9 | . . 6 . . . 3 . . Cutter 3 | . . . . . . . 3 . Grunt 13 | . . . . . . 5 4 4 Brawler 2 | . . . . . . 2 . . Duelist 1 | . . . . . . 1 . . Sentry 5 | . . 3 . . . 2 . . Programmer 7 | . . . . . 1 6 . . Enhanced Grunt 1 | . . . . . . 1 . . Best Kill Streak 6 | 2 1 4 1 . 1 6 4 2 Combat Bots Only 4 | . . 3 . . 1 4 4 3 Max Kills in Single Turn 4 | 1 1 2 1 . 1 3 4 1 Gunslinging . | . . . . . . . . . Exploded 4 | . . 2 . . . 3 4 . Melee 1 | . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Hostile Shots Fired 434 | . 24 35 . . 36 159 58 122 Missed 182 | . 10 11 . . 12 78 26 45 Damage Taken 5189 | . 456 260 54 . 303 1308 1129 1679 Core 1396 | . 64 50 16 . 28 236 357 645 Absorbed by Shields 107 | . . 20 . . . . . 87 Regen/Repaired (Parts) 388 | . . . . . . 211 177 . Core Remaining (%) 80 | 100 74 . . . 76 72 . . Volleys Fired 125 | 5 14 28 2 . 15 46 10 5 Largest 2 | 2 1 2 1 . 1 2 1 2 Hottest 225 | 120 100 112 56 . 56 103 225 150 Shots Fired 157 | 10 14 50 4 . 15 48 10 6 Gun 26 | 6 4 . . . . 1 10 5 Cannon 78 | . . 50 4 . 15 8 . 1 Launcher 36 | . . . . . . 36 . . Special 17 | 4 10 . . . . 3 . . Kinetic 36 | 5 4 17 . . . 8 . 2 Thermal 28 | 5 10 . . . . . 9 4 Explosive . | . . . . . . . . . Electromagnetic 90 | . . 33 4 . 15 37 1 . Robot Hit Streak 13 | 5 3 8 10 . 9 13 3 7 Robot Miss Streak 12 | 1 1 3 . . 1 12 3 1 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 182 | 9 3 33 2 . 17 87 9 22 Core Hits 89 | 4 2 15 2 . 5 46 9 6 Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed 10 | . . . . . 2 7 . 1 Critical Strikes 14 | . . 1 . . 3 7 . 3 Corrupt 1 | . . 1 . . . . . . Smash 11 | . . . . . 3 7 . 1 Sever 2 | . . . . . . . . 2 Melee Attacks 165 | . . . 4 1 6 93 31 30 Impact 141 | . . . . 1 6 82 29 23 Slashing 13 | . . . 4 . . . 2 7 Piercing . | . . . . . . . . . Sneak Attacks 22 | . . . . . 1 20 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . 1 Damage Inflicted 9291 | 140 24 906 116 . 362 5673 1398 672 Guns 336 | 44 24 . . . . 22 144 102 Cannons 986 | . . 757 47 . 75 107 . . Explosions 4117 | . . 149 69 . . 2867 1032 . Melee 3738 | . . . . . 287 2677 222 552 Ramming 18 | . . . . . . . . 18 Kinetic 371 | 31 24 194 . . . 107 . 15 Thermal 1379 | 109 . 149 69 . . 120 845 87 Explosive 1431 | . . . . . . 1119 312 . Electromagnetic 2354 | . . 563 47 . 75 1650 19 . Impact 3645 | . . . . . 287 2677 199 482 Slashing 93 | . . . . . . . 23 70 Piercing . | . . . . . . . . . Highest Corruption 36 | . 17 7 8 8 2 32 12 36 Average Corruption 15 | . 17 2 7 8 1 25 12 21 Corruption Purged 3 | . . . . . . 3 . . Corruption Blocked . | . . . . . . . . . Effects 88 | . 3 2 12 2 3 47 . 19 Message Errors 18 | . 1 . 1 . 1 11 . 4 Matter Fused 29 | . 1 1 5 . 1 17 . 4 Heat Flow Errors 12 | . . 1 3 . . 5 . 3 Energy Discharges 7 | . 1 . 1 1 . 3 . 1 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 8 | . . . . . 1 6 . 1 Data Loss (major) 5 | . . . . 1 . 2 . 2 Misfires 3 | . . . 2 . . 1 . . Misdirections 4 | . . . . . . 2 . 2 Weapon Failures 1 | . . . . . . . . 1 Overload Shots 3 | . . . . . . . 3 . Overflow Damage 1702 | . . 44 . . 143 1380 48 87 Projectiles 21 | . . 21 . . . . . . Explosions 185 | . . 23 . . . 114 48 . Melee 1496 | . . . . . 143 1266 . 87 Knockbacks 21 | . . 2 . . 2 15 1 1 Impact 17 | . . . . . 2 13 1 1 Kinetic 4 | . . 2 . . . 2 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 164 | . . 26 . . . 18 113 7 Shots 3 | . . 1 . . . 1 1 . Rammed 7 | . . . . . . . . 7 Targets Rammed 7 | . . . . . . . . 7 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 278 | 60 92 204 274 . 220 278 227 242 Average Temperature 68 | 29 39 42 87 . 97 77 80 94 Received Heat Transfer 1142 | . 99 34 . . . 234 144 631 Siege Activations . | . . . . . . . . . Robots Corrupted 5 | . . . . . 1 4 . . Combat Hostiles 4 | . . . . . 1 3 . . Parts Fried 31 | . . 6 . . 3 21 . 1 Impact Corruptions 51 | . . . . . 5 43 . 3 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1459 | 237 . 150 50 . . 150 724 148 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 9 | . . 3 2 . . 4 . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Peak Influence 854 | 15 38 333 109 . . 854 662 432 Initial 403 | . 9 9 90 . . 2 403 295 Average 312 | 6 30 182 102 . . 377 549 347 Maximum Alert Level 3 | . . 1 . . . 3 2 2 Low Security (%) 41 | 100 100 44 100 . . 36 . . Level 1 18 | . . 55 . . . 10 . 90 Level 2 30 | . . . . . . 31 100 9 Level 3 9 | . . . . . . 21 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 28 | . 2 3 . . . 15 4 4 Investigation 16 | . 2 2 . . . 6 3 3 Extermination 5 | . . . . . . 5 . . Reinforcement 6 | . . 1 . . . 3 1 1 Assault 1 | . . . . . . 1 . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . 1 . . . 1 . 1 Haulers Reinforced 1 | . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Distress Signals 6 | . 1 . . . . 3 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 129 | . 16 10 . . 2 57 24 20 Peak Tracking Total 10 | . 10 3 . . 1 7 8 7 Tactical Retreats 20 | . 1 1 . . 1 8 5 4 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Traps Triggered 6 | . . . 2 . . 1 . 3 Indirectly 1 | . . . . . . 1 . . Trap Hack Attempts 7 | . . . . . . 7 . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 4 | . . . . . . 4 . . Reused 4 | . . . . . . 3 1 . Traps Extracted 1 | . . . . . . 1 . . Installed 6 | . . . . . . 5 1 . Triggered 4 | . . . . . . 3 1 . Most Traps Carried 6 | . . . . . 6 6 1 . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Machines Disabled 36 | . . 1 . . . 27 6 2 Max in Single Turn 4 | . . 1 . . . 4 4 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Machines Accessed 39 | . 7 7 1 . . 14 6 4 Terminals 24 | . 6 6 . . . 6 2 4 Fabricators 4 | . . . . . . 2 2 . Repair Stations 4 | . . . . . . 3 1 . Recycling Units 4 | . 1 1 . . . 2 . . Scanalyzers 2 | . . . . . . 1 1 . Garrison Access . | . . . . . . . . . Total Hacks 167 | . 34 30 1 . . 62 25 15 Successful 102 | . 18 13 1 . . 43 20 7 Failed 62 | . 15 16 . . . 18 5 8 Catastrophic 6 | . . 3 . . . 2 1 . Database Lockouts 3 | . 1 1 . . . 1 . . Manual 67 | . 20 20 . . . 18 7 2 Terminals 110 | . 31 28 . . . 28 8 15 Fabricators 14 | . . . . . . 7 7 . Repair Stations 22 | . . . . . . 16 6 . Recycling Units 10 | . 3 2 . . . 5 . . Scanalyzers 10 | . . . . . . 6 4 . Garrison Access . | . . . . . . . . . Terminal Hacks 42 | . 12 7 1 . . 11 4 7 Record 2 | . . 1 . . . . 1 . Part Schematic 1 | . . . . . . . . 1 Robot Analysis 8 | . 3 2 . . . 2 1 . Prototype ID Bank 6 | . 1 3 . . . 1 . 1 Open Door 5 | . . . 1 . . . 1 3 Level Access Points 1 | . . . . . . 1 . . Branch Access Points 1 | . 1 . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . Terminal Index 3 | . 1 . . . . 1 1 . Alert Level 2 | . 1 . . . . 1 . . Unreport Threat 3 | . . . . . . 3 . . Dispatch Records 1 | . 1 . . . . . . . Surveillance Status 1 | . . . . . . . . 1 Patrol Status 1 | . . . . . . 1 . . Registered Components 1 | . . . . . . . . 1 Zone Layout 5 | . 3 1 . . . 1 . . Fabricator Hacks 10 | . . . . . . 5 5 . Network Status 2 | . . . . . . 1 1 . Load Schematic 4 | . . . . . . 2 2 . Build 4 | . . . . . . 2 2 . Repair Station Hacks 14 | . . . . . . 10 4 . Scan Component 7 | . . . . . . 5 2 . Repair 7 | . . . . . . 5 2 . Recycling Unit Hacks 2 | . 1 . . . . 1 . . Report Inventory 2 | . 1 . . . . 1 . . Scanalyzer 10 | . . . . . . 6 4 . Insert Component 5 | . . . . . . 3 2 . Analyze 5 | . . . . . . 3 2 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 24 | . 5 6 . . . 10 3 . Terminals 21 | . 5 5 . . . 8 3 . Track 4 | . . . . . . 3 1 . Assimilate 3 | . . 1 . . . 1 1 . Botnet 14 | . 5 4 . . . 4 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . 1 . . . 2 . . Monitor 1 | . . . . . . 1 . . Reject 2 | . . 1 . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 34 | . 7 7 . . . 12 6 2 Full Trace Events 17 | . 3 3 . . . 6 3 2 Feedback Events 1 | . . . . . . 1 . . Corruption 1 | . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . Robots Built 3 | . . . . . . 2 1 . Authchips . | . . . . . . . . . Time 192 | . . . . . . 152 40 . Total Robot Build Rating 11 | . . . . . . 10 1 . Part Schematics Acquired 22 | . . . . 16 . 3 2 1 Parts Built 4 | . . . . . . 2 2 . Authchips . | . . . . . . . . . Time 142 | . . . . . . 95 47 . Total Part Build Rating 20 | . . . . . . 10 10 . Parts Repaired 7 | . . . . . . 5 2 . Time 264 | . . . . . . 170 94 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 5 | . . . . . . 3 2 . Part Schematics Acquired 5 | . . . . . . 3 2 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Used RIF Installer . | . . . . . . . . . Robots Hacked 7 | . . . . . . 7 . . Non-combat 7 | . . . . . . 7 . . Combat . | . . . . . . . . . Robot Hacks Applied 12 | . . . . . . 12 . . parse_system 2 | . . . . . . 2 . . no_distress 6 | . . . . . . 6 . . find_fabricator 1 | . . . . . . 1 . . find_dsf 1 | . . . . . . 1 . . find_recycling 1 | . . . . . . 1 . . check_alert 1 | . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 4 | . . . . . . . . 4 Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Total Allies 16 | . . . . 2 . 4 1 9 Largest Group 4 | . . . . 2 2 2 1 4 Highest-Rated Group 192 | . . . . 59 59 192 10 159 Highest-Rated Ally 159 | . . . . 31 31 96 10 159 Total Orders 2 | . . . . . . 1 1 . FOLLOW 1 | . . . . . . 1 . . TUNNEL 1 | . . . . . . . 1 . Ally Attacks 89 | . . . . . 4 52 . 33 Total Damage 2975 | . . . . . 23 1633 . 1319 Kills 12 | . . . . . . 8 . 4 Allies Corrupted 2 | . . . . . . . . 2 Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Robot Analysis Total 8 | . 3 2 . . . 2 1 . Derelict Logs Recovered 4 | . . . 1 1 2 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Turns Passed 6635 | 96 486 594 391 1390 534 1988 773 383 Spaces Moved 4963 | 42 247 288 216 851 520 1854 621 324 Core 67 | 6 . . . . . . . 61 Treads 1559 | 36 47 269 216 851 140 . . . Legs 3 | . . . . . . . . 3 Wheels . | . . . . . . . . . Hover 3334 | . 200 19 . . 380 1854 621 260 Flight . | . . . . . . . . . Fastest Speed 48 | 50 56 60 160 160 60 56 52 48 Average Speed 91 | 144 77 153 160 160 87 62 54 58 Slowest Speed 200 | 160 160 160 160 160 160 120 58 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 3 | . 1 . . . . . 1 1 Exploration Rate (%) 40 | 4 52 18 56 82 69 37 12 32 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 3 | . . . . 3 . . . . Known Exits Taken 5 | . . 1 1 1 . 1 1 . Unknown Exits Taken 3 | 1 1 . . . 1 . . . Scrap Searched 6 | . . . 2 3 1 . . . Spaces Dug 69 | . 10 . 4 . . 26 23 6 Terrain Destroyed 278 | . 10 15 10 . . 153 83 7 Melee 59 | . . . 4 . . 26 23 6 Projectile 14 | . 10 3 . . . . . 1 AOE 205 | . . 12 6 . . 127 60 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Total 6635 | 57 507 389 253 880 577 2535 986 451 Wait 1113 | . 237 49 26 16 30 438 294 23 Move 4955 | 41 246 287 215 850 519 1853 620 324 Hop . | . . . . . . . . . Pick Up 36 | 2 2 5 2 3 1 20 1 . Fast Attach 75 | 8 4 5 2 4 . 27 12 13 Attach 27 | . 1 5 . . 3 11 5 2 Detach 11 | . . . . . 2 5 4 . Swap 12 | . . 4 . . . 5 3 . Drop 53 | 1 3 6 2 6 1 25 6 3 Fire 125 | 5 14 28 2 . 15 46 10 5 Melee 162 | . . . 4 1 6 93 30 28 Ram 7 | . . . . . . . . 7 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 11 | . . . . . . . . 11 Rewire 35 | . . . . . . . . 35 Trap 13 | . . . . . . 12 1 . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Extension History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 6 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Central database locked down 219 | -10/Materials | Identified exit to Mines 498 | -10/Materials | Build established: Scavenger-Mutant 527 | -10/Materials | Crushed by falling debris 527 | -10/Materials | System corruption reached 10% 527 | -10/Materials | Discovered new exit (range 4) 558 | -10/Materials | Lost 5 parts (1p1n2u1w) 583 | -10/Materials | Entered another Materials area 583 | -9/Materials | Evolved 2 slots: Utility x2 818 | -9/Materials | Build established: Mutant 1127 | -9/Materials | Discovered new exit (range 16) 1133 | -9/Materials | Central database locked down 1175 | -9/Materials | Identified exit to Mines 1177 | -9/Materials | Entered Mines 1188 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1326 | -9/Mines | Build established: Assassin 1504 | -9/Mines | Learned Materials emergency access door positions 1553 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1565 | -9/Mines | Identified exit to Zion 1568 | -9/Mines | Entered Zion 1640 | -7/Zion | System corruption cleaned by Quarantine Array 1783 | -7/Zion | Learned location of Armory (-3) 1979 | -7/Zion | Build established: Hacker-Mutant 2575 | -7/Zion | Gained Derelict followers 2577 | -7/Zion | Learned location of Warlord (-5) 2612 | -7/Zion | Given A8's code to call for help 2761 | -7/Zion | Given the Hacking Drone Bay 2944 | -7/Zion | Discovered new exit (range 10) 2957 | -7/Zion | Identified exit to Proximity Caves 2958 | -7/Zion | Entered Proximity Caves 2958 | -6/Proximity Caves | Accompanied by 2 allies 2970 | -6/Proximity Caves | Learned Factory security intel 2990 | -6/Proximity Caves | Spotted B-75 Beast 3104 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 3245 | -6/Proximity Caves | Lost 3 parts (1n2w) 3489 | -6/Proximity Caves | Discovered new exit (range 4) 3492 | -6/Proximity Caves | Entered Factory 3492 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 3671 | -6/Factory | Fabricated E-15 Imp (x2) 3770 | -6/Factory | Fabricated Mak. Hover Unit (x2) 3842 | -6/Factory | Repaired Mak. Power Source 4036 | -6/Factory | Enhanced Grunt warped into view, answering call for help 4038 | -6/Factory | Enhanced Grunt warped into view, answering call for help 4068 | -6/Factory | Repaired Sensor Array 4118 | -6/Factory | Repaired Mak. Hover Unit 4470 | -6/Factory | Identified exit to Factory 4470 | -6/Factory | Central database locked down 4524 | -6/Factory | Lost 3 parts (1p1u1w) 4532 | -6/Factory | System corruption reached 10% 4646 | -6/Factory | Lost 3 parts (2u1w) 4893 | -6/Factory | System corruption reached 30% 4930 | -6/Factory | Repaired Imp. Proton Missile Launcher 4957 | -6/Factory | Repaired Gravmag Array 5204 | -6/Factory | Found Prototype Launcher 5207 | -6/Factory | Found Prototype Launcher 5242 | -6/Factory | First assault squad dispatched 5480 | -6/Factory | Entered another Factory area 5480 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5481 | -5/Factory | Identified exit to Extension 5481 | -5/Factory | Identified Scatter Rocket Array (x2) 5567 | -5/Factory | Fabricated Imp. Trap Scanner? 5954 | -5/Factory | Repaired Gravmag Array 6000 | -5/Factory | Repaired Adv. ECM Suite 6244 | -5/Factory | Fabricated T-07 Excavator (x1) 6247 | -5/Factory | Crushed by falling debris 6247 | -5/Factory | System corruption reached 10% 6253 | -5/Factory | Entered Extension 6267 | -5/Extension | Disrupted transfer network 6282 | -5/Extension | Lost 5 parts (2p2u1w) 6360 | -5/Extension | Rescued a captive Derelict 6361 | -5/Extension | Rescued a captive Derelict 6398 | -5/Extension | Rescued a captive Derelict 6398 | -5/Extension | Rescued a captive Derelict 6469 | -5/Extension | Lost 4 parts (1p1n1u1w) 6471 | -5/Extension | Lost 5 allies 6488 | -5/Extension | Crushed by falling debris 6502 | -5/Extension | Rescued A7 6511 | -5/Extension | System corruption reached 30% 6550 | -5/Extension | Core integrity fell below 50% 6555 | -5/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 6568 | -5/Extension | Spotted B-75 Beast 6571 | -5/Extension | Core integrity fell below 20% 6596 | -5/Extension | Lost 13 parts (2p3n5u3w) 6636 | -5/Extension | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Carbon-fiber Leg, Hvy. Laser, Carbon-fiber Leg. Attempting to rewire D1-TAP(b). D1-TAP(b) rewired. G-50 Soldier suffers critical hit (Smash). Destroyed Hvy. Laser. G-50 Soldier system corrupted by crushing effect. Attempting to rewire F7-U3Y(g). System corrupted: Matter fused (-8). Attempting to rewire F7-U3Y(g). F7-U3Y(g) rewired. Destroyed Carbon-fiber Leg. Acquired 13 matter. G-50 Soldier destroyed. D1-TAP(b) destroyed. Acquired Bore Cannon. F7-U3Y(g) destroyed. System corrupted: Bore Cannon jammed. HV Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###???????????????????????#########??????????????? | | #???????????????????????# #####??????????? | | #???????????????????????# % %; ###########? | | #???????????############# %%=g g #? | | #???????????# @/ [=!# ######### #? | | ############# R ###### * #####???????# #? | | #????#########????######## #? | | #?????????????????# # #? | | #/######????????????# # ## | | # #????????????# ! " | | % # #????????????# # | | % / * #????????????#! # | | ######## # * * #????????????# ! # | | ??????### #### # #????????????######## | | ??????# T#?####### #????????????# ### # | | ??????## ##???????########?????????????# ## # | | ???????# #??????????????????????????????# ## | | ???????####??????????????????????????????###"## | | ?????????????????????????????????????????###%[# = | | ?????????????????????????????????????????# [%= | | ?????????????????????????????????????????#*#%#%! | | ?????????????????????????????????????????##### | | ????????????????????????????????????????????###### | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Cloak Strength 2 Evasion (%) 61 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 33 Defensive Hacking 20 Trap Extractor Capacity 6 Item Schematics ----------------- Mak. Terrain Scan Processor | -7/Zion | Archive System Guard | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive 0b10 Decoder Chip [Looter] | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Hvy. Mass Driver | -7/Zion | Archive Imp. Trap Extractor | -6/Factory | Scanalyzed Remote Datajack | -6/Factory | Scanalyzed Cloaking Device | -6/Factory | Scanalyzed Adv. Terrain Scan Processor | -5/Factory | Scanalyzed Scatter Rocket Array | -5/Factory | Scanalyzed Gamma Bomb Array | -5/Extension | Hacked Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive Y-45 Defender | -7/Zion | Archive Fabricated ------------ E-15 Imp | x2 | -6/Factory | Preloaded Mak. Hover Unit | x2 | -6/Factory Imp. Trap Scanner | x2 | -5/Factory T-07 Excavator | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Backstab Power Corrupts Prison Break Challenges ------------ None Game ------ Seed DispersionHybridRail Manual? 0 Play Time 03:28:34 Cumulative 32.8 hours Start 2024.04.26 @ 17:28:06 End 2024.04.26 @ 21:31:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 32 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a954d0d3-2adb-444f-9888-5b420171e916