Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.03.03 @ 18:53:52 Player: Cogchaaaan Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (111) 555 Value Destroyed (2953) 2953 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (849) 849 TOTAL SCORE: 11797 Bonus ------- Follower Combat Kills 102 Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -53 Cogmind --------- Core Integrity 0/1600 Matter 116/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (15) ----- Improved Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Compact Battery (200) Variable Charge Gun Enhanced Hardcell Cannon Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Fission Core > --- PROPULSION ------- Improved Flight Unit Xenon Bombardment Thruster Q-thruster Q-thruster Q-thruster Q-thruster > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Improved Terrain Scan Processor Hacking Suite Hacking Suite > --- WEAPON ----------- Variable Charge Gun Axe > --- INVENTORY -------- Compact Battery ECM Suite Insulated Plating Improved Grenade Launcher Plasma Cutter [Rating: 85] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Reactive Plating Weapon Improved Light Cannon Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Plasma Cutter Impact Weapon Maul Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . 2 2 . . . 4 2 2 2 2 Power 1 | . . . . . . . . . . . 1 . . . Propulsion 4 | . . . 1 . . 2 . . . 1 . . . . Utility 13 | . . . 1 . 2 . . . . 3 1 2 2 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 95 | 8 13 2 19 4 14 9 3 4 1 4 3 8 2 1 Power 13 | 1 2 . 3 . 3 1 1 . . . . 1 1 . Engine 6 | 1 2 . 3 . . . . . . . . . . . Core 6 | . . . . . 3 1 1 . . . . 1 . . Reactor 1 | . . . . . . . . . . . . . 1 . Propulsion 32 | 2 3 . 7 2 4 4 1 1 1 1 1 5 . . Treads 14 | . 2 . 6 2 4 . . . . . . . . . Leg 3 | 2 1 . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 15 | . . . 1 . . 4 1 1 1 1 1 5 . . Utility 29 | 2 5 . 6 1 2 4 1 2 . 2 2 1 1 . Device 12 | 1 3 . 2 1 2 1 . . . 1 . 1 . . Storage 5 | 1 2 . 1 . . 1 . . . . . . . . Processor 4 | . . . . . . 1 . . . 1 1 . 1 . Hackware 2 | . . . . . . . . 2 . . . . . . Protection 6 | . . . 3 . . 1 1 . . . 1 . . . Artifact . | . . . . . . . . . . . . . . . Weapon 21 | 3 3 2 3 1 5 . . 1 . 1 . 1 . 1 Energy Gun 9 | 2 1 1 1 1 2 . . . . . . 1 . . Energy Cannon 3 | . . . 1 . 1 . . . . 1 . . . . Ballistic Gun 2 | 1 . . . . 1 . . . . . . . . . Ballistic Cannon 4 | . 2 . 1 . 1 . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . 1 Impact Weapon 1 | . . 1 . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 2 . 2 . . . . . . . 1 . Parts Lost 40 | . 2 . 4 . 9 . 4 . 3 . 2 9 3 4 Power 6 | . 1 . 1 . 1 . 1 . . . . 2 . . Propulsion 17 | . . . . . 3 . 2 . 3 . 2 5 1 1 Utility 11 | . 1 . 1 . 2 . 1 . . . . 2 2 2 Weapon 6 | . . . 2 . 3 . . . . . . . . 1 Highest Loss Streak 8 | . 2 . 3 . 8 . 3 . 3 . 2 6 3 3 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 18 | 2 12 19 22 22 24 9 9 9 10 9 8 6 7 6 Power 1 | . 1 1 1 1 1 . . . . . 1 . . . Propulsion 3 | 1 2 2 4 4 4 1 . . 1 . . . . . Utility 6 | . 5 8 7 7 7 4 4 6 6 5 3 3 3 1 Weapon 7 | . 4 8 8 9 9 2 2 2 2 2 2 1 3 3 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 23 | . 2 1 2 . 2 9 . 1 2 . . . . 4 Power . | . . . . . . . . . . . . . . . Propulsion 4 | . 2 . 1 . . 1 . . . . . . . . Utility 7 | . . . . . . 2 . 1 2 . . . . 2 Weapon 12 | . . 1 1 . 2 6 . . . . . . . 2 Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 99 100 99 99 98 81 83 84 92 57 63 65 35 14 Engine 8 | . 13 14 11 11 3 . . . . . . . . . Core 1 | . . . . . 5 7 7 7 7 5 5 6 . . Treads 24 | . 24 28 32 32 27 1 . . . . . . . . Flight 4 | . . . . . . 34 37 33 38 17 19 22 6 1 Device 13 | . 13 14 11 11 26 8 7 7 7 5 8 8 3 . Storage 10 | . 14 14 11 11 9 7 7 7 7 5 5 3 4 1 Processor 1 | . . . . . . 6 7 7 7 10 10 9 8 7 Hackware 1 | . . . . . . . . 11 15 11 10 9 7 3 Protection 6 | . . . 10 11 8 6 6 . . . 2 . . . Energy Gun 5 | . 12 2 7 2 8 . . . . . . . . . Energy Cannon 2 | . . . 3 8 . . . . . . . . . . Ballistic Gun 2 | . 12 . . . 7 . . . . . . . . . Ballistic Cannon 8 | . 2 24 11 11 . . . . . . . . . . Peak Build Rating 85 | 7 11 11 19 23 28 26 29 37 40 38 53 85 56 31 Average Rating 19 | 5 8 11 17 18 25 24 26 32 39 33 46 64 42 19 On Entrance 23 | . 7 11 11 17 23 22 24 26 37 30 34 37 46 31 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 110 | 14 54 54 106 108 110 22 22 20 20 17 24 27 14 10 Greatest Support 63 | 20 40 40 60 60 63 22 24 25 27 17 24 43 24 16 Greatest Overweight (x) 3 | . 1 1 1 1 1 . . . 1 . 1 . . 3 Average Overweight (x) . | . . 1 . 1 1 . . . . . . . . . Largest Inventory Capacity 25 | 8 20 20 25 25 25 25 10 10 10 10 10 10 10 10 Average Capacity 20 | 7 15 20 24 25 25 10 10 10 10 10 10 8 10 7 Most Carried 25 | 4 20 20 25 23 25 23 10 10 10 10 10 9 9 9 Average Carried 18 | 3 12 19 22 22 24 8 9 9 9 9 8 5 7 6 Final Capacity 25 | 8 20 20 25 25 25 10 10 10 10 10 10 10 10 5 Final Carried 23 | 4 20 19 21 23 23 9 8 10 10 10 9 6 9 4 Class Distribution -------------------- 48% | Scavenger-Mutant 37% | Mutant 5% | Hacker-Sprinter 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Storage Hacker-Sprinter | -7/Recycling Hacker-Sprinter | -7/Scraptown Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Scout | -3/Research Hacker-Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Fac Res Res Acc Matter Collected 1877 | 195 289 43 629 105 406 . 140 40 30 . . . . . Remotely . | . . . . . . . . . . . . . . . Salvage Created 4017 | 67 746 . 1835 55 1212 . . . . . 102 . . . Parts 226 | 5 44 . 104 2 67 . . . . . 4 . . . Haulers Intercepted 12 | . 2 . 4 . 5 . . . . . 1 . . . Recyclers Shooed 2 | . 1 . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Fac Res Res Acc Combat Hostiles Destroyed 77 | . 17 . 36 2 22 . . . . . . . . . Guns 50 | . 17 . 17 . 16 . . . . . . . . . Cannons 27 | . . . 19 2 6 . . . . . . . . . Classes Destroyed 11 | 2 4 . 4 . 1 . . . . . . . . . Worker 4 | . . . 3 . 1 . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . Hauler 12 | . 2 . 4 . 5 . . . . . 1 . . . Recycler 4 | 1 . . 2 . 1 . . . . . . . . . Mechanic 3 | . . . 2 . 1 . . . . . . . . . Watcher 9 | . 3 . 4 . 2 . . . . . . . . . Swarmer 15 | . 4 . 3 . 8 . . . . . . . . . Grunt 46 | . 13 . 23 1 9 . . . . . . . . . Duelist 2 | . . . 1 1 . . . . . . . . . . Sentry 14 | . . . 9 . 5 . . . . . . . . . Zionite 1 | . . . . . 1 . . . . . . . . . Best Kill Streak 7 | 2 4 . 7 2 5 . . . . . 1 . . . Combat Bots Only 6 | . 4 . 6 2 4 . . . . . . . . . Max Kills in Single Turn 2 | 1 1 . 2 1 2 . . . . . 1 . . . Gunslinging . | . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Fac Res Res Acc Hostile Shots Fired 786 | . 75 5 135 2 170 . 119 . 23 1 4 103 22 127 Missed 309 | . 17 1 37 . 55 . 75 . 4 . 1 66 9 44 Damage Taken 7206 | . 579 32 1297 70 1508 75 381 . 305 12 58 772 316 1801 Core 2551 | . 125 . 85 . 199 . 66 . 79 12 . 192 170 1623 Absorbed by Shields 17 | . . . . . . . . . . . . 17 . . Ignored by Resistances 138 | . . . 65 . 73 . . . . . . . . . Regen/Repaired (Parts) 185 | . . . 98 . . . . . 87 . . . . . Core Remaining (%) 82 | 100 . 50 . 78 63 . . . 79 98 100 85 88 . Volleys Fired 293 | 6 76 . 105 5 91 . . . . 7 . 3 . . Largest 2 | 2 2 . 2 2 2 . . . . 1 . 1 . . Hottest 225 | 70 70 . 98 97 98 . . . . 65 . 225 . . Shots Fired 575 | 12 152 . 209 10 182 . . . . 7 . 3 . . Gun 405 | 12 148 . 83 . 159 . . . . . . 3 . . Cannon 170 | . 4 . 126 10 23 . . . . 7 . . . . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 285 | 6 78 . 105 5 91 . . . . . . . . . Thermal 290 | 6 74 . 104 5 91 . . . . 7 . 3 . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 25 | 8 25 . 23 5 21 . . . . . . . . . Robot Miss Streak 9 | 1 4 . 9 3 3 . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 . . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . . . Shots Hit Robots 376 | 9 92 . 132 7 133 . . . 2 . 1 . . . Core Hits 167 | 4 44 . 62 3 52 . . . . . 1 . . 1 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . 1 . . . 1 . . . . . . . . . Critical Strikes 15 | 1 1 . 9 . 4 . . . . . . . . . Burn 8 | 1 . . 4 . 3 . . . . . . . . . Destroy 2 | . 1 . . . 1 . . . . . . . . . Blast 5 | . . . 5 . . . . . . . . . . . Melee Attacks 22 | . . 7 1 . . 1 3 . 3 1 1 5 . . Impact 12 | . . 7 1 . . 1 3 . . . . . . . Slashing 10 | . . . . . . . . . 3 1 1 5 . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 6403 | 107 1005 . 2642 177 2319 . . . 69 . 69 . . 15 Guns 4169 | 107 932 . 1129 . 2001 . . . . . . . . . Cannons 1973 | . 60 . 1448 151 314 . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 138 | . . . . . . . . . 69 . 69 . . . Ramming 123 | . 13 . 65 26 4 . . . . . . . . 15 Kinetic 2963 | 32 417 . 1306 99 1109 . . . . . . . . . Thermal 3179 | 75 575 . 1271 52 1206 . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 138 | . . . . . . . . . 69 . 69 . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 10 | . 2 2 . . . 1 1 1 . . . 4 6 10 Average Corruption 2 | . 2 2 . . . 1 1 1 . . . 1 2 5 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 23 | . 3 13 . . . 1 1 1 . . . 1 . 3 Message Errors 5 | . 1 3 . . . . 1 . . . . . . . Matter Fused 3 | . . 1 . . . 1 . . . . . 1 . . Heat Flow Errors 2 | . . 1 . . . . . . . . . . . 1 Energy Discharges 6 | . 1 4 . . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . 1 . . . . . . Parts Fused 2 | . . 2 . . . . . . . . . . . . Data Loss (minor) 4 | . 1 2 . . . . . . . . . . . 1 Overload Shots 3 | . . . . . . . . . . . . 3 . . Overflow Damage 6 | . . . . . 6 . . . . . . . . . Projectiles 6 | . . . . . 6 . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 17 | . . . 14 2 1 . . . . . . . . . Impact 2 | . . . 1 1 . . . . . . . . . . Kinetic 15 | . . . 13 1 1 . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 7 | . . . . . . . . . . . . . . 7 Shots . | . . . . . . . . . . . . . . . Rammed 18 | . 5 . 6 1 1 . . . . . . . . 5 Targets Rammed 18 | . 5 . 6 1 1 . . . . . . . . 5 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 335 | 80 173 214 107 60 15 6 22 . 31 56 . 335 . 201 Average Temperature 41 | 30 50 112 23 27 6 1 9 . 17 29 . 128 . 123 Received Heat Transfer 2025 | . 279 . 540 . 666 . 129 . 120 . 21 162 . 108 Effects 2 | . . . . . . . . . . . . 2 . . Shutdowns 2 | . . . . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 8 | . 2 . 5 . 1 . . . . . . . . . Heat Transferred 7936 | 296 1572 . 3108 111 2849 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Fac Res Res Acc Maximum Alert Level 1 | . . . 1 . . . . . . . . 1 . . Low Security (%) 97 | 100 100 100 89 100 100 100 100 100 . 100 100 96 100 100 Level 1 2 | . . . 10 . . . . . . . . 3 . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 244 | 5 126 114 244 83 170 71 124 32 . 60 43 200 112 85 Initial 98 | . . 18 . 40 4 71 . 32 . . 4 5 98 31 Average 51 | 1 54 17 125 15 34 33 27 8 . 12 26 68 91 16 Influence Increases 3544 | 10 544 171 1196 139 659 22 172 . . 66 46 355 14 150 Destroy 0b10 Robot/C 1700 | . 340 120 720 80 440 . . . . . . . . . Destroy 0b10 Robot/NC 165 | 10 25 . 75 . 50 . . . . . 5 . . . Destroy Leader 492 | . 110 20 216 20 124 . . . . . 2 . . . Allied During Kill 29 | . . 16 . 9 4 . . . . . . . . . Successful Hack 186 | . 9 . 46 . 38 21 19 . . . 39 . 14 . Disable Machine 105 | . . 15 60 30 . . . . . . . . . . Destroy Structure 42 | . . . 19 . 3 1 3 . . 6 . 10 . . Partial Spotted 60 | . 15 . . . . . 30 . . . . 15 . . Lose Combat Pursuer 765 | . 45 . 60 . . . 120 . . 60 . 330 . 150 Influence Decreases 3117 | 10 495 189 1092 166 505 93 88 32 . 56 40 185 60 106 Time Decay 2230 | 10 475 149 602 146 393 93 48 32 . 56 20 95 30 81 Lost Part 353 | . 20 . 40 . 88 . 40 . . . 20 90 30 25 Lost Ally 60 | . . 40 . 20 . . . . . . . . . . Purge Threat 474 | . . . 450 . 24 . . . . . . . . . Squads Dispatched 22 | . 7 . 6 . 2 1 2 . . 1 . 1 . 2 Investigation 11 | . 3 . 3 . 2 1 1 . . . . . . 1 Extermination . | . . . . . . . . . . . . . . . Reinforcement 11 | . 4 . 3 . . . 1 . . 1 . 1 . 1 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Fac Res Res Acc Distress Signals 19 | . 3 1 4 1 4 . 2 . . 1 . 2 . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 237 | . 33 6 50 3 41 . 27 . 14 8 1 29 4 21 Peak Tracking Total 15 | . 4 3 7 2 7 . 12 . 10 5 1 15 4 9 Tactical Retreats 21 | . 2 . 3 . . . 4 . . 1 . 6 . 5 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Fac Res Res Acc Traps Triggered 11 | . 4 . 3 . . 1 . . . 1 . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Fac Res Res Acc Machines Disabled 7 | . . 1 4 2 . . . . . . . . . . Max in Single Turn 1 | . . . 1 1 . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Fac Res Res Acc Machines Accessed 53 | . 5 . 12 . 11 7 9 . 3 1 1 . 2 2 Terminals 41 | . 3 . 9 . 10 6 8 . . 1 1 . 1 2 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . Recycling Units 6 | . 2 . 2 . . 1 . . . . . . 1 . Scanalyzers 1 | . . . . . 1 . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . Total Hacks 149 | . 11 . 35 . 37 12 15 . 25 1 2 . 5 6 Successful 88 | . 5 . 20 . 24 3 7 . 25 1 2 . 1 . Failed 61 | . 6 . 15 . 13 9 8 . . . . . 4 6 Catastrophic 15 | . 3 . 2 . 1 4 3 . . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 51 | . 6 . 19 . 12 7 3 . . 1 1 . . 2 Terminals 103 | . 7 . 28 . 32 11 13 . . 1 2 . 3 6 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . . . . . . Recycling Units 12 | . 4 . 5 . . 1 . . . . . . 2 . Scanalyzers 5 | . . . . . 5 . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . . . . . . Terminal Hacks 61 | . 1 . 11 . 15 2 5 . 25 . 1 . 1 . Record 25 | . . . . . . . . . 25 . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . Open Door 4 | . . . . . . . 4 . . . . . . . Level Access Points 3 | . . . . . 1 . . . . . 1 . 1 . Branch Access Points 4 | . . . 1 . 1 1 1 . . . . . . . Emergency Access Points 3 | . 1 . 2 . . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . Unreport Threat 5 | . . . 3 . 2 . . . . . . . . . Locate Traps 11 | . . . 4 . 7 . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . Zone Layout 3 | . . . 1 . 1 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . Recycling Unit Hacks 5 | . 2 . 2 . . 1 . . . . . . . . Retrieve Components 5 | . 2 . 2 . . 1 . . . . . . . . Scanalyzer 4 | . . . . . 4 . . . . . . . . . Insert Component 2 | . . . . . 2 . . . . . . . . . Analyze 2 | . . . . . 2 . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . Unauthorized Hacks 15 | . 2 . 5 . 5 . 1 . . 1 1 . . . Terminals 13 | . 2 . 3 . 5 . 1 . . 1 1 . . . Track 1 | . . . . . 1 . . . . . . . . . Botnet 11 | . 2 . 3 . 3 . 1 . . 1 1 . . . Skim 1 | . . . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . . 2 . . . . . . . . . . . Reject 1 | . . . 1 . . . . . . . . . . . Mask 1 | . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 38 | . 4 . 8 . 8 6 7 . . . 1 . 2 2 Full Trace Events 7 | . . . 2 . 2 1 1 . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . Time 26 | . . . 26 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 32 | . 10 . 20 . . 2 . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Fac Res Res Acc Total Allies 5 | . . 3 . 2 . . . . . . . . . . Largest Group 3 | . . 3 . 2 1 . . . . . . . . . Highest-Rated Group 40 | . . 40 . 39 8 . . . . . . . . . Highest-Rated Ally 31 | . . 16 . 31 8 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 39 | . . 27 . 12 . . . . . . . . . . Total Damage 374 | . . 183 . 191 . . . . . . . . . . Kills 8 | . . 6 . 2 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Fac Res Res Acc Active Infowar (turns) 3952 | 15 825 . . . 1658 184 227 161 414 240 53 175 . . Sensors 1455 | . 1 . . . . 184 227 161 414 240 53 175 . . Terrain 199 | . . . . . . . . . . 4 41 154 . . Seismic 2497 | 15 824 . . . 1658 . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Fac Res Res Acc Turns Passed 11187 | 107 1431 1344 2510 2093 1810 201 227 161 414 240 53 250 62 284 Spaces Moved 8069 | 66 602 540 841 538 615 552 477 515 1284 572 130 661 118 558 Core 315 | 12 . . . . . . . . . . . . . 303 Treads 3052 | . 518 540 841 538 615 . . . . . . . . . Legs 138 | 54 84 . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 4564 | . . . . . . 552 477 515 1284 572 130 661 118 255 Fastest Speed 25 | 50 120 240 160 240 240 28 28 27 27 34 31 25 39 45 Average Speed 108 | 107 183 240 239 240 240 28 28 29 27 34 33 28 40 48 Slowest Speed 240 | 120 240 240 240 240 240 28 31 31 112 34 112 39 45 200 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 61 | . . . . . . 7 18 4 2 6 . 17 4 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 52 | 5 94 87 89 98 65 14 83 98 83 20 4 21 5 18 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . . Known Exits Taken 10 | . . . 1 . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . . . . Scrap Searched 6 | . . 1 . 2 . . . . 3 . . . . . Spaces Dug 13 | . . . 1 . . 1 3 . . 3 . 5 . . Terrain Destroyed 27 | . . . 12 . 2 1 3 . . 4 . 5 . . Melee 9 | . . . 1 . . 1 3 . . 1 . 3 . . Projectile 18 | . . . 11 . 2 . . . . 3 . 2 . . AOE . | . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Fac Res Res Acc Total 9789 | 87 784 575 1116 1329 768 593 544 520 1344 605 138 693 128 565 Wait 1163 | 4 49 23 116 777 23 17 78 . 53 . . 14 9 . Move 7940 | 65 601 539 840 537 614 537 442 506 1280 559 129 629 110 552 Hop 54 | . . . . . . 7 16 4 1 6 . 14 3 3 Pick Up 77 | 4 24 2 12 2 13 6 1 3 3 2 . 4 1 . Fast Attach 54 | 7 7 . 11 3 6 2 1 5 . . 2 8 2 . Attach 41 | . 1 . 7 . 9 7 2 . . 6 3 5 . 1 Detach 13 | . . . . . . 1 . . . 5 2 3 2 . Swap 23 | 1 8 2 6 1 1 2 . . 1 . . 1 . . Drop 66 | . 13 2 12 3 10 13 1 2 3 1 1 3 1 1 Fire 293 | 6 76 . 105 5 91 . . . . 7 . 3 . . Melee 22 | . . 7 1 . . 1 3 . 3 1 1 5 . . Ram 5 | . . . . . . . . . . . . . . 5 Kick . | . . . . . . . . . . . . . . . Crush 13 | . 5 . 6 1 1 . . . . . . . . . Escape Stasis 22 | . . . . . . . . . . 18 . 4 . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous 3 | . . . . . . . . . . . . . . 3 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 3 exits: *Mat / [*Exi] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac / *Sto x2 / *Low x2) -7/Storage -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research (discovered 3 exits: *Acc x3) -1/Access History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 108 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 14) 642 | -10/Materials | Discovered new exit (range 16) 934 | -10/Materials | Discovered new exit (range 8) 1062 | -10/Materials | Discovered new exit (range 14) 1539 | -10/Materials | Entered Mines 1546 | -10/Mines | Met a Derelict bent on vengeance 1547 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1602 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 1860 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1860 | -10/Mines | Discovered new exit (range 5) 2055 | -10/Mines | Discovered new exit (range 9) 2380 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2576 | -10/Mines | Excavation squad dispatched 2576 | -10/Mines | A large section of the Mines collapsed 2780 | -10/Mines | Discovered new exit (range 6) 2883 | -10/Mines | Entered Materials 2883 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2996 | -9/Materials | Discovered new exit (range 13) 3362 | -9/Materials | Identified exit to Mines 3843 | -9/Materials | Repaired Lgt. Treads 4130 | -9/Materials | Build established: Scavenger-Mutant 4362 | -9/Materials | Discovered new exit (range 16) 4654 | -9/Materials | Lost 3 parts (1p2w) 4832 | -9/Materials | Discovered new exit (range 3) 5393 | -9/Materials | Entered Mines 5427 | -9/Mines | Learned location of 1 exit from Materials 5453 | -9/Mines | Learned location of Zion (-6) 5482 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 5556 | -9/Mines | Assembled infested the area 6690 | -9/Mines | Discovered new exit (range 12) 7093 | -9/Mines | Discovered new exit (range 13) 7486 | -9/Mines | Entered Materials 7486 | -8/Materials | Accompanied by 1 ally 7486 | -8/Materials | Evolved 2 slots: Utility x2 7487 | -8/Materials | Identified exit to Factory 9182 | -8/Materials | Lost 8 parts (1p3n2u2w) 9296 | -8/Materials | Entered Factory 9296 | -7/Factory | Evolved 2 slots: Propulsion x2 9382 | -7/Factory | Discovered new exit (range 16) 9392 | -7/Factory | Identified exit to Lower Caves 9437 | -7/Factory | Identified exit to Storage 9480 | -7/Factory | Discovered new exit (range 6) 9481 | -7/Factory | Identified exit to Factory 9497 | -7/Factory | Entered Storage 9533 | -7/Storage | Met 01-MTF 9608 | -7/Storage | Build established: Scavenger-Sprinter 9700 | -7/Storage | Identified exit to Recycling 9723 | -7/Storage | Used back door to open Recycling access 9724 | -7/Storage | Entered Recycling 9743 | -7/Recycling | Lost 3 parts (1p1n1u) 9766 | -7/Recycling | Discovered new exit (range 5) 9879 | -7/Recycling | Scanned before Scraplab entrance 9883 | -7/Recycling | Entered Scraplab 9885 | -7/Recycling | Discovered new exit (range 2) 9885 | -7/Recycling | Identified exit to Scraptown 9885 | -7/Recycling | Entered Scraptown 9885 | -7/Scraptown | System corruption cleaned by C-Scrubber 9946 | -7/Scraptown | Visited CR-KLE's Repair Center 9950 | -7/Scraptown | CR-KLE repaired 6 parts 9955 | -7/Scraptown | Visited CPS Storage 9962 | -7/Scraptown | Visited UFD Registry 9962 | -7/Scraptown | Registered with UFD as "Hammerbucket" 9967 | -7/Scraptown | Visited DA-N13 Charitable Foundation 9970 | -7/Scraptown | Found DCF Scrap (30 items) 9981 | -7/Scraptown | Visited Derelict Rescue Squad 10016 | -7/Scraptown | Visited Junk Repository 10021 | -7/Scraptown | Visited Supply Room 10025 | -7/Scraptown | Visited Scrapoid Pod Storage 10029 | -7/Scraptown | Visited Chapter 10 10031 | -7/Scraptown | Received an X-ray algorithm 10050 | -7/Scraptown | Build established: Hacker-Sprinter 10058 | -7/Scraptown | Visited Junk Repository 10066 | -7/Scraptown | Visited Junk Cannon Lab 10076 | -7/Scraptown | Visited LU-1G1's Boring Crew 10095 | -7/Scraptown | Visited Awakened 10180 | -7/Scraptown | Discovered new exit (range 5) 10195 | -7/Scraptown | Met Optimus 10195 | -7/Scraptown | Accepted into 0bPrime 10243 | -7/Scraptown | Civil war broke out across Scraptown 10290 | -7/Scraptown | Identified exit to Factory 10299 | -7/Scraptown | Entered Factory 10299 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x3 10327 | -5/Factory | Lost 7 allies 10329 | -5/Factory | Lost 3 parts (3n) 10370 | -5/Factory | Discovered new exit (range 11) 10373 | -5/Factory | Identified exit to Upper Caves 10528 | -5/Factory | Discovered new exit (range 15) 10534 | -5/Factory | Identified exit to Factory 10539 | -5/Factory | Entered another Factory area 10539 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 10553 | -4/Factory | Identified exit to Research 10592 | -4/Factory | Entered Research 10592 | -3/Research | Evolved 2 slots: Utility x2 10659 | -3/Research | Spotted B-86 Titan 10829 | -3/Research | Lost 6 parts (2p2n2u) 10839 | -3/Research | Discovered new exit (range 11) 10842 | -3/Research | Identified exit to Research 10842 | -3/Research | Entered another Research area 10842 | -2/Research | Evolved 2 slots: Utility x2 10845 | -2/Research | Found Prototype Processor 10845 | -2/Research | Identified Exp. Core Analyzer 10855 | -2/Research | Identified exit to Access 10872 | -2/Research | Lost 3 parts (3n) 10904 | -2/Research | Entered Access 10904 | -1/Access | Evolved 2 slots: Utility x2 10925 | -1/Access | Lost 3 parts (1n2u) 11019 | -1/Access | Spotted B-99 Colossus 11019 | -1/Access | Spotted B-99 Colossus 11099 | -1/Access | Core integrity fell below 50% 11134 | -1/Access | Core integrity fell below 20% 11168 | -1/Access | System corruption reached 10% 11180 | -1/Access | Lost 3 parts (2u1w) 11188 | -1/Access | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 11120_ System corrupted: Component data lost. 11122_ Slammed into K-01 Serf. 11126_ Hacking Suite destroyed. 11133_ Triggered Hellfire Trap. 11133_ An explosion rips through the floor. 11133_ K-01 Serf destroyed. 11133_ W-44 Eye destroyed. 11134_ U-05 Engineer lays Concrete. 11136_ K-01 Serf collects debris. 11138_ U-05 Engineer lays Concrete. 11144_ P-80 Master resets K-01 Serf, system corruption cleaned. 11149_ Adv. Signal Interpreter destroyed. 11152_ System corrupted: Energy discharge (-37). 11181_ Door malfunctions. 11183_ Penetrated by Slug. 11185_ W-44 Eye sends out distress signal. 11186_ Penetrated by Slug. 11187_ Slammed into W-44 Eye. 11188_ Slammed into G-73 Enforcer. 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"""""" gl g@ Y k/ ???????? | | ####? """""" ###### #??????????????? | | # """""" ## # #??????????????? | | # ## # #??????????????? | | + ## ### ###??????????????? | | # ##= #?# #????????????????? | | # ## #?# #????????????????? | | "" #? ## #?# #????????????????? | | """" #? ## ### ##???????????????? | | """" #?? ###/### #???????????????? | | """" #??############ ###?????????????? | | """" #???????# ????????? | | """" #???????# ?????? | | "" #???????# ??????? | | "" #???????# ??????? | | % ##??????# ???????? | | % "#??????# ???????? | | ! "#??????# ???????? | | *!! "#??????# ????????? | | / ##??????# ????????? | | ###" #?????###/######### #########?????????? | | ??## #?????# #????# #?????????????????? | | ???# #?????# #????# ##+#?????????????????? | | ???# #?????# #????? #????????????????????? | | ???# #?????# #????? #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 25 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 110 Armor Coverage 150 Resistance: KI 20 Resistance: EM 15 Evasion (%) 65 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Med. Storage Unit | -8/Materials | Scanalyzed Plasma Cutter | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 30% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointyThermicBattery Manual? 0 Play Time 01:31:37 Cumulative 143.2 hours Start 2025.03.03 @ 17:22:24 End 2025.03.03 @ 18:53:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 91 Rogue 91 Adventurer 0 Explorer 0 Win Type - Total 11 Types 10/0/1/0/0/0/0/0/0/0 Lore% 42 Gallery% 48 Achievement% 49 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 63ecf8e0-d10f-4512-ac10-4fc5bc65a0db