Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.03 @ 22:34:53

Player: ChromeKnight

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (13)      65
Value Destroyed (219)      219
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 684

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     280/300
Energy                     81/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Hovering (120) Ox1
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
  Improved Hover Unit
>          --- UTILITY (2) ------
    Medium Storage Unit
     Light Armor Plating
>          --- WEAPON (2) -------
           Mace
           Mace
>          --- INVENTORY (8) ----
           Hover Unit
    Medium Matter Pod (40)
           Grenade Launcher
           Mace

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
  Improved Hover Unit
  Improved Hover Unit
>          --- UTILITY ----------
     Small Storage Unit
>          --- WEAPON -----------
           Mace
           Mace
>          --- INVENTORY --------
           Hover Unit
  Improved Hover Unit
  Improved Hover Unit
           Grenade Launcher
           Mace
           Mace
[Rating: 11]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Improved Hover Unit
  Leg                      Aluminum Leg
  Hover Unit               Improved Hover Unit
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     Mace
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Mace

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             18   | 6   9   3   
  Power                    3    | 1   2   .   
    Engine                 3    | 1   2   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   4   1   
    Treads                 .    | .   .   .   
    Leg                    2    | 2   .   .   
    Wheel                  .    | .   .   .   
    Hover                  5    | .   4   1   
    Flight                 .    | .   .   .   
  Utility                  3    | 1   1   1   
    Device                 .    | .   .   .   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   5    | 2   2   1   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 2   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          3    | .   2   1   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 4    | .   .   4   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      4    | .   .   4   
Average Slot Usage (%)     83   | .   84  78  
  Engine                   13   | .   14  8   
  Leg                      5    | .   6   .   
  Hover                    22   | .   21  26  
  Storage                  14   | .   14  14  
  Ballistic Gun            5    | .   6   .   
  Impact Weapon            21   | .   20  26  
Naked Turns                .    | .   .   .   
Heaviest Build             15   | 10  15  15  
  Greatest Support         20   | 20  20  16  
  Greatest Overweight (x)  2    | .   2   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 6   10  8   
  Average Capacity         6    | 5   6   8   
  Most Carried             6    | 1   6   6   
  Average Carried          4    | .   4   5   
  Final Capacity           8    | 6   8   8   
  Final Carried            6    | 1   6   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           432  | 214 148 70  
  Remotely                 .    | .   .   .   
Salvage Created            265  | .   169 96  
  Parts                    13   | .   9   4   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  12   | .   8   4   
  Melee                    2    | .   .   2   
  Guns                     5    | .   5   .   
Classes Destroyed          4    | .   3   1   
  Operator                 1    | .   1   .   
  Swarmer                  9    | .   6   3   
  Grunt                    2    | .   2   .   
  Sentry                   1    | .   .   1   
Best Kill Streak           3    | .   3   3   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               694  | .   276 418 
  Core                     253  | .   51  202 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              13   | .   13  .   
  Largest                  2    | .   2   .   
  Hottest                  40   | .   40  .   
Shots Fired                26   | .   26  .   
  Gun                      26   | .   26  .   
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  26   | .   26  .   
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         4    | .   4   .   
  Robot Miss Streak        2    | .   2   .   
  Penetration Max          .    | .   .   .   
  Secondary Targets        2    | .   2   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           34   | .   22  12  
  Core Hits                10   | .   7   3   
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              24   | .   10  14  
  Impact                   24   | .   10  14  
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            1    | .   1   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        3    | .   2   1   
Damage Inflicted           573  | .   360 213 
  Guns                     150  | .   150 .   
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    423  | .   210 213 
  Ramming                  .    | .   .   .   
  Kinetic                  150  | .   150 .   
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   423  | .   210 213 
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            119  | .   100 19  
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    119  | .   100 19  
Knockbacks                 1    | .   1   .   
  Impact                   1    | .   1   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        16   | .   16  .   
  Average Temperature      9    | .   9   .   
  Received Heat Transfer   171  | .   72  99  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              7    | .   6   1   
  Impact Corruptions       9    | .   6   3   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             262  | .   262 172 
  Initial                  102  | .   .   102 
  Average                  156  | .   173 160 
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         56   | 100 42  100 
  Level 1                  43   | .   57  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              20   | .   15  5   
  Peak Tracking Total      5    | .   5   3   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          1    | .   1   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                1    | .   1   .   
  Successful               1    | .   1   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   1   .   
  Security Status          1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               500  | 43  376 81  
Spaces Moved               566  | 33  467 66  
  Core                     9    | 8   1   .   
  Treads                   .    | .   .   .   
  Legs                     65   | 25  40  .   
  Wheels                   .    | .   .   .   
  Hover                    492  | .   426 66  
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  56  56  
  Average Speed            63   | 103 61  58  
  Slowest Speed            150  | 120 150 120 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       35   | 3   79  23  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      645  | 39  518 88  
  Wait                     10   | .   4   6   
  Move                     564  | 32  466 66  
  Hop                      .    | .   .   .   
  Pick Up                  10   | 1   9   .   
  Fast Attach              13   | 6   6   1   
  Attach                   2    | .   .   2   
  Detach                   .    | .   .   .   
  Swap                     3    | .   3   .   
  Drop                     9    | .   9   .   
  Fire                     13   | .   13  .   
  Melee                    21   | .   8   13  
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   44 | -11/Scrapyard | Entered Materials
  259 | -10/Materials | Discovered new exit (range 15)
  342 | -10/Materials | Discovered new exit (range 6)
  356 | -10/Materials | Build established: Mutant
  420 | -10/Materials | Entered Mines
  460 | -10/Mines     | Discovered new exit (range 15)
  485 | -10/Mines     | Core integrity fell below 50%
  493 | -10/Mines     | Core integrity fell below 20%
  501 | -10/Mines     | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
00456_ Searching scrap...
00456_ Found ECM Suite.
00456_ Found Med. Laser.
00456_ Found Tractor Beam.
00456_ Found 24 Matter.
00456_ Found 22 Matter.
00456_ Acquired 24 matter.
00460_ EXIT=FOUND
00472_ Acquired derelict log, extracted data.
Data stored: Storage entrances (x1).
00473_ Lgt. Ion Engine destroyed.
00473_ Imp. Hover Unit destroyed.
00479_ K-01 Serf collects debris. <x2>
00484_ Mace follow-up attack on Y-45 Defender.
00489_ Mace destroyed.
00490_ Hover Unit destroyed.
00492_ Y-45 Defender destroyed.
00495_ K-01 Serf collects debris.
00498_ Acquired Lgt. Armor Plating.
00499_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????#####???????????? |
| ??????????????????????????###???##   ##??????????? |
| ?????????????????????????##  ####     ##?????????? |
| ?????????????????????????#    ##       ##????????? |
| ?????????????????????????#              ########?? |
| ?????????????????????????#                     #?? |
| ?????????????????????????## <      ##          #?? |
| ??????????????????????????##      ###########  #?? |
| ???????????????????????????##     #?????????#  ### |
| ????????????????????????????#     #?????????#  !%  |
| ????????????????????????????#     #?????????#  ! [ |
| ??????????????????????###?###     #?????????###### |
| ?????????????????????##![##      ##??????????????? |
| ?????????????????????#"![=#  #   #???????????????? |
| ?????????????????????#   =/%k#  ##???????????????# |
| ?????????????????????#   @Y!    #???????????????## |
| ?????????????????????#"![ #     #??????#    #####  |
| ?????????????????????##[[##      #????#            |
| ??????????????????????###?##     #????#            |
| ???????????????????????????      #????##           |
| ???????????????????????????     ##?????#         # |
| ???????????????????????????    ##??????##      ##? |
| ???????????????????????????    #????????#     #??? |
| ???????????????????????????   ##????????#     ???? |
| ???????????????????????????  ##????????#     ????? |
| ???????????????????????????###?????????#    ?????? |
| ???????????????????????????????????????    #?????? |
| ????????????????????????????????????????  #??????? |
| ???????????????????????????????????????????####### |
| ???????????????????????????????????????????#T      |
| ???????????????????????????????????????????##      |
| ????????????????????????????????????????????#      |
| ????????????????????????????????????????????#      |
| ????????????????????????????????????????????#      |
| ????????????????????????????????????????????# """  |
| ????????????????????????????????????????????# """  |
| ????????????????????????????????????????????# """  |
| ????????????????????????????????????????????#      |
| ????????????????????????????????????????????###### |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                53

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BattleOmegaSpear
  Manual?         0
Play Time         00:05:04
  Cumulative      117.4 hours
  Start           2021.04.03 @ 22:30:24
  End             2021.04.03 @ 22:34:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          275
  Rogue           122
  Adventurer      148
  Explorer        5
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             62
Gallery%          71
Achievement%      55
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/CogNarrow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 11a9fed4-baec-4a91-a323-88b43712f9c5