Cogmind - Beta 9.2 *** ADVENTURER MODE // 2020.01.02 @ 18:50:08 Player: Michael Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (294) 1470 Value Destroyed (10043) 10043 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (664) 664 TOTAL SCORE: 18357 Bonus ------- High Alert Combat Kills 421 Follower Combat Kills 354 Friendly Fire -111 Cogmind --------- Core Integrity 54/1300 Matter 90/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (100) Ox1 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (14) ----- Advanced Signal Interpreter Advanced Targeting Computer Advanced System Shield > --- WEAPON (3) ------- Vibroblade > --- INVENTORY (4) ---- Medium Storage Unit Long-range Sensor Array Railgun Power Maul Peak State ------------ > --- POWER ------------ Micro Fission Core Antimatter Reactor > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Large Storage Unit High-capacity Storage Unit Matter Compressor Enhanced Optical Array Advanced Signal Interpreter 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Advanced Targeting Computer Layered Medium Armor Plating Hacking Suite Improved System Shield Improved System Backup Module > --- WEAPON ----------- Long-range Proton Cannon Coil Gun Advanced Assault Cannon > --- INVENTORY -------- Micro Nuclear Core Fission Core Micro Fission Core Centrium Wheel High-density Centrium Wheel Power Amplifier Medium Storage Unit Large Matter Pod Long-range Sensor Array Long-range Sensor Array Medium Reflective Plating Medium Insulated Plating Improved Thermal Shield EM Pulse Cannon Heavy Plasma Cannon Heavy Assault Rifle Heavy Missile Launcher Precision Grenade Launcher Rocket Array Scatter Rocket Array Scatter Rocket Array [Rating: 95] Favorites ----------- Power Enhanced Nuclear Core Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Reactor Antimatter Reactor Propulsion Armored Huge Wheel Leg Aluminum Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Power Shielding Weapon Advanced Assault Cannon Energy Gun Gatling Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Impact Weapon Power Maul Slashing Weapon Vibroblade Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Fac Res Slots Evolved 14 | . . 2 2 2 . . 2 . . 2 2 2 Power 1 | . . . . . . . . . . 1 . . Propulsion . | . . . . . . . . . . . . . Utility 12 | . . 1 2 2 . . 2 . . 1 2 2 Weapon 1 | . . 1 . . . . . . . . . . Parts Attached 408 | 6 8 24 16 20 1 107 66 22 3 49 22 64 Power 21 | 1 1 3 1 . . 3 2 1 . 5 1 3 Engine 6 | 1 . 3 1 . . 1 . . . . . . Core 14 | . 1 . . . . 2 2 1 . 5 . 3 Reactor 1 | . . . . . . . . . . . 1 . Propulsion 27 | 2 . 6 4 2 . 5 1 1 . 1 1 4 Treads . | . . . . . . . . . . . . . Leg 4 | 2 . 2 . . . . . . . . . . Wheel 23 | . . 4 4 2 . 5 1 1 . 1 1 4 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 202 | 1 3 4 5 7 . 66 39 13 2 21 13 28 Device 102 | . . . 1 3 . 36 22 8 1 11 5 15 Storage 11 | 1 . 1 1 1 . 3 1 . . 1 . 2 Processor 10 | . 1 1 1 . . 3 1 1 . . 2 . Hackware 5 | . . . . 1 . . 2 . . 1 . 1 Protection 74 | . 2 2 2 2 . 24 13 4 1 8 6 10 Artifact . | . . . . . . . . . . . . . Weapon 158 | 2 4 11 6 11 1 33 24 7 1 22 7 29 Energy Gun 4 | . . 1 1 1 . 1 . . . . . . Energy Cannon 32 | . . . . 1 . 6 9 1 . 5 3 7 Ballistic Gun 46 | 2 2 6 4 3 . 4 5 4 . 7 2 7 Ballistic Cannon 33 | . 2 4 . 2 . 10 5 . 1 5 1 3 Launcher 41 | . . . 1 4 1 12 5 2 . 5 1 10 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . 1 Slashing Weapon 1 | . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 14 | . . 3 2 . . 5 2 . . . . 2 Parts Lost 49 | . . . 1 3 . 3 2 2 . 5 2 31 Power 5 | . . . . . . . . . . 1 . 4 Propulsion 6 | . . . . . . . . . . . 1 5 Utility 17 | . . . 1 . . . 2 1 . 1 1 11 Weapon 21 | . . . . 3 . 3 . 1 . 3 . 11 Highest Loss Streak 9 | . . . 1 2 . 1 2 2 . 2 2 9 Average Slot Usage (%) 93 | . 99 99 98 98 100 94 92 92 93 92 94 84 Engine 2 | . 4 7 9 7 7 3 . . . . . . Core 5 | . 9 3 . . . 3 6 6 6 10 5 5 Leg 1 | . 28 7 . . . . . . . . . . Wheel 7 | . . 14 18 15 15 9 6 6 6 5 5 4 Device 7 | . . . 3 8 15 12 6 6 5 4 4 8 Storage 18 | . 14 11 9 15 15 15 24 26 26 23 21 17 Processor 16 | . 6 11 13 13 7 14 20 18 20 17 25 21 Hackware 6 | . . . . 3 7 7 5 6 6 9 10 8 Protection 3 | . 7 10 17 9 7 2 . . 1 . . 1 Energy Cannon 4 | . . . . 1 7 6 5 7 . 2 3 3 Ballistic Gun 6 | . 20 19 18 8 7 1 3 10 13 8 8 1 Ballistic Cannon 7 | . 7 13 9 3 . 11 9 1 6 4 3 2 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 126 | 12 16 27 43 60 58 91 118 117 95 112 111 126 Greatest Support 36 | 20 20 20 20 24 24 28 28 28 28 28 28 36 Greatest Overweight (x) 4 | . . 2 2 2 2 3 4 4 3 3 3 4 Average Overweight (x) 2 | . . . 1 1 2 2 3 3 3 3 3 3 Largest Inventory Capacity 24 | 6 6 8 10 16 16 24 24 24 24 24 24 24 Average Capacity 19 | 5 6 7 8 16 16 17 24 24 24 24 24 22 Most Carried 24 | 6 6 8 10 16 16 20 24 22 21 24 24 24 Average Carried 17 | 4 5 6 7 13 14 17 22 21 21 22 23 19 Final Capacity 24 | 6 6 8 10 16 16 24 24 24 24 24 24 4 Final Carried 24 | 6 6 8 10 14 16 20 22 21 21 24 21 4 Class Distribution -------------------- 30% | Hauler-Skirmisher 19% | Mutant 12% | Skirmisher 10% | Gunner 9% | Hauler-Mutant 8% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Mutant | -7/Factory Gunner | -7/Waste Skirmisher | -7/Factory Hauler-Skirmisher | -6/Factory Hauler-Skirmisher | -6/Lower Caves Hauler-Skirmisher | -6/Lower Caves Hauler-Skirmisher | -5/Factory Hauler-Skirmisher | -4/Factory Hauler-Skirmisher | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Fac Res Matter Collected 12204 | 226 338 954 754 587 115 3027 2350 417 229 1463 333 1411 Remotely . | . . . . . . . . . . . . . Salvage Created 12410 | . 461 1564 769 509 . 2975 1682 333 56 1760 157 2144 Parts 523 | . 23 109 40 27 . 110 57 16 2 54 6 79 Haulers Intercepted 16 | . . 4 2 . . 7 1 . . 1 . 1 Recyclers Shooed 16 | . 1 . 1 . . 4 4 . . 1 . 5 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . 11 . . . . Prevented 4 | . . . . . . . . 4 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Fac Res Combat Hostiles Destroyed 179 | . 10 34 12 9 . 35 17 10 1 18 2 31 Guns 54 | . 6 21 7 4 . 2 1 2 . 7 1 3 Cannons 70 | . 4 13 5 3 . 22 12 . 1 6 1 3 AOE 53 | . . . . 2 . 11 3 8 . 5 . 24 Classes Destroyed 13 | . 4 5 1 1 . 2 . . . . . . Worker 16 | . . 2 2 . . 6 . . . 1 . 5 Builder 11 | . . 2 . . . 1 4 . . 1 . 3 Tunneler 1 | . . . 1 . . . . . . . . . Hauler 16 | . . 4 2 . . 7 1 . . 1 . 1 Recycler 45 | . 1 2 1 2 . 22 6 . . 5 . 6 Watcher 26 | . 3 3 2 1 . 4 2 . . 5 1 5 Swarmer 32 | . 3 10 . . . 8 . 5 . . . 6 Grunt 76 | . 7 15 9 4 . 14 4 3 . 9 . 11 Brawler 2 | . . . . . . 1 . 1 . . . . Duelist 1 | . . 1 . . . . . . . . . . Sentry 30 | . . 8 3 1 . 6 3 1 . 5 2 1 Hunter 13 | . . . . . . 2 4 . . 2 . 5 Programmer 24 | . . . . 4 . 4 6 . . 2 . 8 Savage 1 | . . . . . . . . . 1 . . . Best Kill Streak 18 | . 4 18 5 4 . 12 5 7 1 6 1 10 Combat Bots Only 8 | . 3 8 4 4 . 4 3 7 1 5 1 8 Max Kills in Single Turn 10 | . 1 2 2 1 . 3 3 3 1 6 1 10 Gunslinging . | . . . . . . . . . . . . . Exploded 8 | . . . . 1 . 3 1 3 . 5 . 8 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Fac Res Damage Taken 12582 | . 179 584 377 555 . 1380 1170 824 14 1464 684 5351 Core 2087 | . 22 84 42 52 . 175 135 120 . 131 80 1246 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 84 | 100 91 79 92 . . 67 . . 70 86 93 . Volleys Fired 689 | . 36 72 47 33 . 190 127 12 5 74 27 66 Largest 3 | . 2 3 3 3 . 3 3 3 3 3 3 3 Hottest 219 | . 55 98 85 178 . 176 174 156 106 218 136 219 Shots Fired 1644 | . 72 216 141 81 . 414 251 28 15 210 58 158 Gun 607 | . 57 134 94 50 . 42 34 14 10 109 32 31 Cannon 941 | . 15 82 47 24 . 345 210 10 5 96 21 86 Launcher 96 | . . . . 7 . 27 7 4 . 5 5 41 Special . | . . . . . . . . . . . . . Kinetic 1269 | . 72 216 141 62 . 282 179 14 15 168 51 69 Thermal 186 | . . . . 12 . 105 11 6 . 32 2 18 Explosive 96 | . . . . 7 . 27 7 4 . 5 5 41 Electromagnetic 93 | . . . . . . . 54 4 . 5 . 30 Robot Hit Streak 56 | . 21 28 56 28 . 26 27 52 18 41 20 21 Robot Miss Streak 7 | . 2 4 1 3 . 3 7 1 . 2 3 2 Penetration Max 1 | . . . . . . . . . . 1 . 1 Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 1130 | . 60 147 112 63 . 253 157 21 13 156 27 121 Core Hits 628 | . 26 61 43 25 . 109 54 22 4 97 11 176 Critical Hits 21 | . 1 1 . 2 . 3 5 . . 4 . 5 Critical Kills 6 | . . 1 . 2 . . . . . 2 . 1 Critical Parts Destroyed 15 | . 1 . . . . 3 5 . . 2 . 4 Melee Attacks 4 | . . . . . . . . . . . . 4 Impact 2 | . . . . . . . . . . . . 2 Slashing 2 | . . . . . . . . . . . . 2 Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 32549 | . 661 2297 1695 1283 . 7364 4203 1057 332 4845 575 8237 Guns 7983 | . 496 1450 1108 727 . 390 624 207 180 1831 309 661 Cannons 14642 | . 165 847 587 380 . 5143 3155 157 152 1865 232 1959 Explosions 9844 | . . . . 176 . 1831 424 693 . 1149 . 5571 Melee . | . . . . . . . . . . . . . Ramming 80 | . . . . . . . . . . . 34 46 Kinetic 16218 | . 661 2297 1695 827 . 3327 2318 207 332 2700 471 1383 Thermal 4708 | . . . . 280 . 2348 603 65 . 862 70 480 Explosive 9377 | . . . . 176 . 1689 99 693 . 1149 . 5571 Electromagnetic 2166 | . . . . . . . 1183 92 . 134 . 757 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 5 | . . . . 2 2 3 5 1 . 5 4 3 Average Corruption 2 | . . . . 1 2 2 1 1 . 4 3 2 Corruption Purged 14 | . . . . . . 4 5 1 . . . 4 Effects 103 | . . . . 2 2 55 13 . . 14 . 17 Message Errors 25 | . . . . 1 . 13 1 . . 5 . 5 Matter Fused 24 | . . . . . . 13 2 . . 6 . 3 Heat Flow Errors 16 | . . . . 1 1 10 2 . . . . 2 Energy Discharges 12 | . . . . . 1 4 4 . . . . 3 Data Loss (minor) 12 | . . . . . . 7 2 . . 2 . 1 Targeting Errors 11 | . . . . . . 6 2 . . 1 . 2 Weapon Failures 3 | . . . . . . 2 . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 851 | . . 16 4 17 . 225 269 4 . 146 . 170 Projectiles 676 | . . 16 4 7 . 208 228 . . 141 . 72 Explosions 154 | . . . . 10 . 17 41 4 . 5 . 77 Melee 21 | . . . . . . . . . . . . 21 Knockbacks 79 | . 2 4 8 6 . 37 12 . . 3 . 7 Impact . | . . . . . . . . . . . . . Kinetic 75 | . 2 3 8 6 . 34 12 . . 3 . 7 Secondary 4 | . . 1 . . . 3 . . . . . . Self-Inflicted Damage 483 | . . . . 50 . 176 52 76 . 25 16 88 Shots 19 | . . . . 3 . 6 3 4 . 1 . 2 Rammed 3 | . . . . . . . . . . . 2 1 Targets Rammed 3 | . . . . . . . . . . . 2 1 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 306 | . 42 216 219 252 218 279 306 90 125 288 156 142 Average Temperature 62 | . 12 26 62 38 131 71 87 30 65 81 42 35 Received Heat Transfer 2883 | . 105 192 252 156 . 555 234 270 . 291 126 702 Effects 3 | . . . 3 . . . . . . . . . Interference 3 | . . . 3 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . 1 . . . . 2 Combat Hostiles 2 | . . . . . . . 1 . . . . 1 Parts Fried 17 | . . . . . . . 7 1 . . . 9 Impact Corruptions 1 | . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 7 | . . . . 2 . 1 . . . 3 . 1 Heat Transferred 7178 | . . . . 523 . 3655 850 100 . 1300 100 650 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . 3 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Fac Res Peak Influence 783 | . 169 783 733 313 49 392 199 . . 390 224 605 Average Influence 150 | . 78 364 483 177 49 154 44 . . 144 88 190 Maximum Alert Level 3 | . . 3 3 1 . 1 . . . 1 1 2 Low Security (%) 70 | 100 100 25 . 57 100 66 100 . . 64 96 57 Level 1 22 | . . 32 36 42 . 33 . . . 35 3 27 Level 2 5 | . . 34 58 . . . . . . . . 14 Level 3 . | . . 7 5 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 55 | . 1 5 2 5 . 10 16 . . 5 3 8 Investigation 5 | . 1 1 . 1 . 1 1 . . . . . Extermination 18 | . . . . 2 . 4 6 . . 1 1 4 Reinforcement 23 | . . 4 1 1 . 4 5 . . 2 2 4 Assault 1 | . . . 1 . . . . . . . . . Garrison 8 | . . . . 1 . 1 4 . . 2 . . Intercept . | . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . 1 2 . . 1 . 1 Haulers Reinforced 5 | . . . . . . 1 1 . . 1 . 2 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Fac Res Distress Signals 15 | . 3 4 1 . . . 2 . . 2 . 3 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 306 | . 15 51 23 14 2 50 30 11 4 33 14 59 Peak Tracking Total 14 | . 3 5 5 4 2 4 4 7 4 6 7 14 Tactical Retreats 11 | . 1 3 1 . . 2 . . . . . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Fac Res Traps Triggered 16 | . 2 3 . 2 . 4 2 . . 2 . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Fac Res Machines Disabled 19 | . . . . . . 6 1 1 . 8 . 3 Max in Single Turn 5 | . . . . . . 3 1 1 . 5 . 1 Garrison Access 7 | . . . . 1 . 2 1 . . 1 1 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Fac Res Machines Accessed 101 | . 7 9 3 6 . 31 16 . . 14 4 11 Terminals 48 | . 5 4 3 1 . 14 7 . . 6 1 7 Fabricators 8 | . . . . 1 . 4 1 . . 1 . 1 Repair Stations 14 | . 1 2 . 1 . 4 3 . . 2 1 . Recycling Units 14 | . 1 1 . 1 . 4 3 . . 2 . 2 Scanalyzers 10 | . . 2 . 1 . 3 1 . . 2 1 . Garrison Access 7 | . . . . 1 . 2 1 . . 1 1 1 Total Hacks 263 | . 15 30 11 10 . 75 43 . . 43 10 26 Successful 176 | . 8 21 7 10 . 50 31 . . 29 7 13 Failed 87 | . 7 9 4 . . 25 12 . . 14 3 13 Catastrophic 16 | . 4 1 . . . 4 . . . 1 2 4 Database Lockouts . | . . . . . . . . . . . . . Manual 72 | . 10 10 9 1 . 16 8 . . 10 . 8 Terminals 125 | . 12 12 11 2 . 28 21 . . 20 1 18 Fabricators 23 | . . . . 2 . 12 4 . . 3 . 2 Repair Stations 32 | . 2 4 . 2 . 9 9 . . 4 2 . Recycling Units 22 | . 1 3 . 1 . 6 5 . . 2 . 4 Scanalyzers 48 | . . 11 . 2 . 15 2 . . 13 5 . Garrison Access 13 | . . . . 1 . 5 2 . . 1 2 2 Terminal Hacks 51 | . 4 3 5 1 . 12 13 . . 8 . 5 Part Schematic 2 | . . . 1 . . . . . . 1 . . Level Access Points 6 | . 1 1 1 . . . 1 . . 2 . . Branch Access Points 2 | . . . . . . 1 . . . . . 1 Emergency Access Points 5 | . . 1 . . . 1 2 . . . . 1 Terminal Index 8 | . 1 . 1 . . 1 2 . . 2 . 1 Scanalyzer Index 2 | . . . 1 . . . . . . 1 . . Unreport Threat 4 | . . . . 1 . . 1 . . 1 . 1 Locate Traps 10 | . 2 1 . . . 2 4 . . . . 1 Patrol Status 1 | . . . . . . 1 . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . Zone Layout 10 | . . . 1 . . 5 3 . . 1 . . Fabricator Hacks 20 | . . . . 2 . 9 4 . . 3 . 2 Load Schematic 9 | . . . . 1 . 4 2 . . 1 . 1 Build 11 | . . . . 1 . 5 2 . . 2 . 1 Repair Station Hacks 24 | . 2 4 . 2 . 5 6 . . 3 2 . Scan Component 14 | . 1 2 . 1 . 4 3 . . 2 1 . Repair 10 | . 1 2 . 1 . 1 3 . . 1 1 . Recycling Unit Hacks 15 | . 1 1 . 1 . 5 2 . . 2 . 3 Recycle Component 2 | . . . . . . 1 . . . . . 1 Retrieve Components 13 | . 1 1 . 1 . 4 2 . . 2 . 2 Scanalyzer 39 | . . 9 . 2 . 13 2 . . 9 4 . Insert Component 20 | . . 4 . 1 . 7 1 . . 5 2 . Analyze 19 | . . 5 . 1 . 6 1 . . 4 2 . Garrison Access Hacks 7 | . . . . 1 . 2 1 . . 1 1 1 Seal Access 7 | . . . . 1 . 2 1 . . 1 1 1 Unauthorized Hacks 50 | . 2 10 6 2 . 11 6 . . 9 . 4 Terminals 19 | . 1 4 2 1 . 3 3 . . 3 . 2 Assimilate 2 | . . 2 . . . . . . . . . . Botnet 16 | . 1 2 2 1 . 3 2 . . 3 . 2 Disrupt 1 | . . . . . . . 1 . . . . . Fabricators 1 | . . . . . . 1 . . . . . . Prioritize 1 | . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . Used 1 | . . . . . . . . . . 1 . . Hacking Detections 71 | . 5 5 . 4 . 24 12 . . 10 3 8 Full Trace Events 1 | . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 19 | . . 4 1 1 . 5 1 . . 5 2 . Parts Built 17 | . . . . 2 . 6 3 . . 4 . 2 Matter 1690 | . . . . 124 . 814 336 . . 248 . 168 Time 627 | . . . . 20 . 287 168 . . 124 . 28 Total Part Build Rating 50 | . . . . 4 . 18 12 . . 8 . 8 Parts Repaired 10 | . 1 2 . 1 . 1 3 . . 1 1 . Time 316 | . 26 52 . 26 . 44 124 . . 22 22 . Parts Recycled 2 | . . . . . . 1 . . . . . 1 Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 45 | . 10 9 . . . 9 9 . . 8 . . Parts Scanalyzed 18 | . . 4 . 1 . 6 1 . . 4 2 . Part Schematics Acquired 17 | . . 4 . 1 . 5 1 . . 4 2 . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Fac Res Total Allies 3 | . . 1 . . . . . 2 . . . . Largest Group 2 | . . 1 . . . . . 2 2 2 . . Highest-Rated Group 58 | . . 10 . . . . . 58 58 58 . . Highest-Rated Ally 29 | . . 10 . . . . . 29 29 29 . . Total Orders 6 | . . 1 . . . . . . . . . 5 ROAM 1 | . . . . . . . . . . . . 1 FOLLOW 1 | . . 1 . . . . . . . . . . EXPLORE 2 | . . . . . . . . . . . . 2 RETURN 2 | . . . . . . . . . . . . 2 Ally Attacks 53 | . . . . . . . . 1 18 34 . . Total Damage 808 | . . . . . . . . 18 267 523 . . Kills 11 | . . . . . . . . 1 3 7 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 . . . . Drone Launches 6 | . . . . . . . . . . . . 6 Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 36 | . . . . . . . . . . 13 11 12 Garrisons 3 | . . . . . . . . . . 1 1 1 Patrols 10 | . . . . . . . . . . 5 1 4 Reinforcements 3 | . . . . . . . . . . . 3 . Guards 20 | . . . . . . . . . . 7 6 7 Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Fac Res Turns Passed 16234 | 56 685 1079 472 741 85 4501 3462 1024 114 1736 681 1598 Spaces Moved 10104 | 41 409 579 275 527 76 2980 2044 730 72 1055 398 918 Core 41 | 10 . . . . . . . . . . . 31 Treads . | . . . . . . . . . . . . . Legs 631 | 31 409 191 . . . . . . . . . . Wheels 9432 | . . 388 275 527 76 2980 2044 730 72 1055 398 887 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 90 90 100 110 110 130 130 130 130 130 50 Average Speed 121 | 102 120 100 90 107 110 117 130 130 130 130 130 130 Slowest Speed 150 | 120 120 150 100 110 110 130 140 140 130 130 130 140 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . . . Exploration Rate (%) 43 | 3 83 57 25 14 70 83 46 98 11 32 7 32 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 7 | . 1 1 1 . . 1 . . 1 1 1 . Unknown Exits Taken 3 | 1 . . . . . . 1 1 . . . . Scrap Searched 2 | . . . . . . . . 2 . . . . Spaces Dug 365 | . . . 1 21 . 138 111 . . 4 78 12 Terrain Destroyed 968 | . . 5 1 30 . 247 154 93 1 155 94 188 Melee 3 | . . . . . . . . . . . . 3 Projectile 94 | . . 5 1 . . 26 35 2 1 19 4 1 AOE 871 | . . . . 30 . 221 119 91 . 136 90 184 Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Fac Fac Res Total 12594 | 52 540 912 395 628 77 3624 2618 771 79 1235 507 1156 Wait 1137 | . 71 214 36 34 . 263 348 1 . 45 50 75 Move 10092 | 40 408 578 274 527 75 2979 2042 729 71 1054 397 918 Hop . | . . . . . . . . . . . . . Pick Up 100 | 6 7 9 7 8 1 27 17 . . 7 4 7 Fast Attach 63 | 6 3 10 6 5 . 13 5 2 . 5 2 6 Attach 51 | . 1 2 2 2 . 4 6 2 . 6 4 22 Detach 37 | . 2 2 3 2 . 9 5 1 . 2 2 9 Swap 295 | . 4 12 8 13 1 91 55 18 3 38 16 36 Drop 106 | . 8 13 12 4 . 40 12 1 . 4 3 9 Fire 689 | . 36 72 47 33 . 190 127 12 5 74 27 66 Melee 4 | . . . . . . . . . . . . 4 Ram 3 | . . . . . . . . . . . 2 1 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 9 | . . . . . . 8 1 . . . . . Rewire 5 | . . . . . . . . 5 . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 3 | . . . . . . . . . . . . 3 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research (discovered 2 exits: Qua x2) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 382 | -10/Materials | Discovered new exit (range 15) 455 | -10/Materials | Discovered new exit (range 13) 499 | -10/Materials | Identified exit to Materials 504 | -10/Materials | Discovered new exit (range 8) 599 | -10/Materials | Repaired Assault Rifle 742 | -10/Materials | Entered another Materials area 742 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1057 | -9/Materials | Build established: Gunner 1196 | -9/Materials | Repaired Weapon Shielding 1372 | -9/Materials | Destroyed 8 combat bots 1400 | -9/Materials | Discovered new exit (range 15) 1405 | -9/Materials | Identified exit to Materials 1447 | -9/Materials | Repaired Weapon Shielding 1592 | -9/Materials | Destroyed 7 combat bots 1821 | -9/Materials | Entered another Materials area 1821 | -8/Materials | Evolved 2 slots: Utility x2 2020 | -8/Materials | Identified exit to Factory 2221 | -8/Materials | First assault squad dispatched 2293 | -8/Materials | Entered Factory 2293 | -7/Factory | Evolved 2 slots: Utility x2 2335 | -7/Factory | Repaired Wheel? 2402 | -7/Factory | Fabricated Arm. Wheel (x2) 2666 | -7/Factory | Garrison activated, responded to threat 2819 | -7/Factory | Discovered new exit (range 14) 3034 | -7/Factory | Sucked down chute 3034 | -7/Factory | Entered Waste 3034 | -7/Waste | The area was eerily silent 3050 | -7/Waste | A Compactor rumbled back to life 3050 | -7/Waste | Spotted C-40 Crusher 3060 | -7/Waste | A Compactor rumbled back to life 3060 | -7/Waste | Spotted C-40 Crusher 3104 | -7/Waste | Discovered new exit (range 12) 3119 | -7/Waste | Entered Factory 3173 | -7/Factory | Discovered new exit (range 13) 3294 | -7/Factory | Fabricated Imp. Light Cannon (x2) 4503 | -7/Factory | Fabricated Cld. Ion Engine (x1) 4803 | -7/Factory | Discovered new exit (range 16) 4895 | -7/Factory | Garrison activated, responded to threat 5090 | -7/Factory | Build established: Skirmisher 5317 | -7/Factory | Found Prototype Launcher 5317 | -7/Factory | Identified Rocket Array 5322 | -7/Factory | Found Rocket Array 5423 | -7/Factory | Discovered new exit (range 4) 5781 | -7/Factory | Discovered new exit (range 21) 6186 | -7/Factory | Fabricated Imp. Cooling System? 6336 | -7/Factory | Repaired Imp. Cooling System 6392 | -7/Factory | Identified exit to Lower Caves 6721 | -7/Factory | Discovered new exit (range 4) 6860 | -7/Factory | Discovered new exit (range 21) 7041 | -7/Factory | Identified exit to Factory 7281 | -7/Factory | Build established: Mutant 7421 | -7/Factory | Fabricated Lrn. Sensor Array (x1) 7467 | -7/Factory | Fabricated Lrn. Sensor Array (x1) 7620 | -7/Factory | Entered another Factory area 7620 | -6/Factory | Evolved 2 slots: Utility x2 7999 | -6/Factory | Repaired Enh. Nuclear Core 8212 | -6/Factory | Garrison activated, responded to threat 8652 | -6/Factory | Repaired Prc. Grenade Launcher 8868 | -6/Factory | Garrison activated, responded to threat 9024 | -6/Factory | Discovered new exit (range 12) 9038 | -6/Factory | Identified exit to Factory 9744 | -6/Factory | Discovered exit to Factory (range 4) 9972 | -6/Factory | Found Prototype Launcher 9972 | -6/Factory | Identified Scatter Rocket Array 9977 | -6/Factory | Found Scatter Rocket Array 10037 | -6/Factory | Build established: Hauler-Skirmisher 10276 | -6/Factory | Repaired EM Pulse Cannon 10308 | -6/Factory | Fabricated Med. Reflective Plating (x1) 10348 | -6/Factory | Build established: Hauler-Mutant 10393 | -6/Factory | Fabricated Arm. Huge Wheel (x2) 10688 | -6/Factory | Crushed by falling debris 10941 | -6/Factory | Discovered new exit (range 21) 11082 | -6/Factory | Entered Lower Caves 11251 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 11308 | -6/Lower Caves | Destroyed 7 combat bots 11764 | -6/Lower Caves | Learned Factory emergency access door positions 12079 | -6/Lower Caves | Discovered new exit (range 3) 12094 | -6/Lower Caves | Learned 4 Factory zone layouts 12106 | -6/Lower Caves | Entered another Lower Caves area 12106 | -6/Lower Caves | Accompanied by 2 allies 12108 | -6/Lower Caves | Ambushed by wild Derelicts 12201 | -6/Lower Caves | Discovered exit to Factory (range 14) 12220 | -6/Lower Caves | Entered Factory 12220 | -5/Factory | Accompanied by 2 allies 12220 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 12221 | -5/Factory | Identified exit to Factory 12242 | -5/Factory | Build established: Hauler-Skirmisher 12504 | -5/Factory | Garrison activated, responded to threat 12775 | -5/Factory | Repaired Arm. Huge Wheel 13562 | -5/Factory | Fabricated Hvy. Assault Rifle? 13689 | -5/Factory | Fabricated Hvy. Assault Rifle? 13956 | -5/Factory | Entered another Factory area 13956 | -4/Factory | Evolved 2 slots: Utility x2 14166 | -4/Factory | Discovered new exit (range 14) 14220 | -4/Factory | Repaired Adv. Assault Cannon 14225 | -4/Factory | Discovered new exit (range 21) 14322 | -4/Factory | Identified exit to Research 14373 | -4/Factory | Identified exit to Upper Caves 14637 | -4/Factory | Entered Research 14637 | -3/Research | Evolved 2 slots: Utility x2 15581 | -3/Research | Fabricated Arm. Huge Wheel (x2) 15751 | -3/Research | Spotted B-86 Titan 15809 | -3/Research | Lost 4 parts (1u3w) 15904 | -3/Research | Lost 3 parts (1p1u1w) 16004 | -3/Research | Identified exit to Quarantine 16078 | -3/Research | Lost 9 parts (3p2n3u1w) 16119 | -3/Research | Core integrity fell below 50% 16157 | -3/Research | Destroyed 8 combat bots 16173 | -3/Research | Lost 7 parts (2n3u2w) 16187 | -3/Research | Core integrity fell below 20% 16211 | -3/Research | Found Prototype Slashing Weapon 16211 | -3/Research | Identified Vibroblade 16235 | -3/Research | Self-destructed Last Messages --------------- 16190_ Slug penetrates Wall. 16192_ Penetrated by Slug. 16195_ Slug penetrates Door. 16196_ System corrupted: Matter fused (-10). 16196_ Arm. Huge Wheel destroyed. 16197_ Dropped Lrn. Sensor Array. 16198_ Penetrated by Slug. 16201_ Dropped Med. Insulated Plating. 16201_ Dropped Adv. Cooling System. 16201_ Penetrated by Slug. 16202_ Dropped Lrg. Storage Unit. 16202_ Dropped Hcp. Storage Unit. 16202_ Power Amplifier destroyed. 16203_ Dropped Scatter Rocket Array. 16205_ Lrg. Matter Pod destroyed. 16205_ Penetrated by Slug. 16211_ Acquired Prototype Slashing Weapon. 16211_ Identified Vibroblade. 16220_ &FPZAQOVV8FFIMXHCOU:AM LX9A 16234_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????#???????????????? | | ?????????????????????????? #???????????????? | | ???????????????????????? #???????????????? | | ???????# ############## #???????????????? | | ???????+ #???????????????? | | ???????# @ h #???????????????? | | ???????????#######+#### k#???????????????? | | ?????????????# #????????????????????? | | ?????????????# / #????????????????????? | | ?????????????#!!! #????????????????????? | | ?????????????#!!= +????????????????????? | | ?????????????#!!= #????????????????????? | | ?????????????# ! #????????????????????? | | ?????????????# #????????????????????? | | ?????????????+ #????????????????????? | | ?????????????# #????????????????????? | | ????????????#######/###????????????????????? | | ??????###???# ## #??????????????????????? | | ??????# ??# ## #???????############???? | | ??????# ??# ## #???????# #???? | | ??????# ?# "" ####????# [ ! #???? | | ??????# ]?# ## ??# ##### | | ??????# # ##### ## # ## | | ??????#! ##/###???# #????# ## | | ??????# ! + #???### ###??###+##+##"### | | ??????######## #???# ##### / | | ??????# # ##### ####### | | ??????# " !!!!! #?????# | | ??????# # #####] #?????# | | ??????# # #???# ! ### ####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 39 Energy Capacity 395 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 450 Resistance: KI 50 Resistance: TH 45 Resistance: EX 20 Resistance: EM 40 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 16 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Imp. Light Cannon | -9/Materials | Scanalyzed Cld. Ion Engine | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Scanalyzed Arm. Wheel | -8/Materials | Hacked Imp. Cooling System | -7/Factory | Scanalyzed Arm. Huge Wheel | -7/Factory | Scanalyzed Lrn. Sensor Array | -7/Factory | Scanalyzed Mic. Nuclear Core | -7/Factory | Scanalyzed Med. Insulated Plating | -7/Factory | Scanalyzed Med. Reflective Plating | -7/Factory | Scanalyzed Adv. Assault Cannon | -6/Factory | Scanalyzed Mic. Fission Core | -5/Factory | Scanalyzed Com. HERF Cannon | -5/Factory | Hacked Coil Gun | -5/Factory | Scanalyzed Scatter Rocket Array | -5/Factory | Scanalyzed Imp. System Backup Module | -5/Factory | Scanalyzed Lrn. Proton Cannon | -4/Factory | Scanalyzed EM Pulse Cannon | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Wheel | x2 | -7/Factory Imp. Light Cannon | x2 | -7/Factory Cld. Ion Engine | x1 | -7/Factory Imp. Cooling System | x1 | -7/Factory Lrn. Sensor Array | x1 | -7/Factory Lrn. Sensor Array | x1 | -7/Factory Med. Reflective Plating | x1 | -6/Factory Arm. Huge Wheel | x2 | -6/Factory Hvy. Assault Rifle | x2 | -5/Factory Hvy. Assault Rifle | x2 | -5/Factory Arm. Huge Wheel | x2 | -3/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NetworkShadingNullifier Manual? 0 Play Time 04:54:16 Cumulative 268.2 hours Start 2019.12.29 @ 01:48:03 End 2020.01.02 @ 18:50:08 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 109 Rogue 95 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 36 Gallery% 55 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Tallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: d639c0a6-fc28-4956-8be2-93bbaafa9fca