Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.31 @ 11:47:50 Player: MOPO3 Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (94) 470 Value Destroyed (2670) 2670 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (659) 659 TOTAL SCORE: 7459 Bonus ------- High Alert Combat Kills 24 Follower Combat Kills 35 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/700 Matter 291/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- Flail > --- INVENTORY (5) ---- Advanced ECM Suite Insulated Plating Improved Grenade Launcher Heavy Rocket Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Coolant Injector Huge Storage Unit 0b10 Alert Chip Advanced Targeting Computer Recoil Stabilizer Layered Light Armor Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Ion Engine Ion Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Treads Light Treads Carbon-fiber Leg Improved Carbon-fiber Leg High-capacity Matter Pod Advanced Signal Interpreter Reactive Plating Reflective Plating Insulated Plating Enhanced Autogun Enhanced Autogun Precision Assault Rifle Heavy Battle Rifle Shock Bomb Launcher Shock Bomb Launcher Grenade Launcher Grenade Launcher Rocket Launcher Hammer Flail [Rating: 54] Favorites ----------- Power Light Nuclear Core Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Improved Carbon-fiber Leg Hover Unit Backup Propulsion III Utility Huge Storage Unit Device Hardlight Generator Storage Huge Storage Unit Processor 0b10 Alert Chip Hackware Makeshift Hacking Suite Protection Layered Light Armor Plating Weapon Flail Energy Gun EM Pulse Gun Ballistic Gun Heavy Battle Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Flail Slashing Weapon Makeshift Sword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . Utility 4 | . . . . . 2 2 . . . . Weapon . | . . . . . . . . . . . Parts Attached 139 | 9 5 2 3 1 35 13 33 15 16 7 Power 10 | 1 1 . . 1 2 . 2 . 2 1 Engine 4 | 1 1 . . . 1 . 1 . . . Core 6 | . . . . 1 1 . 1 . 2 1 Reactor . | . . . . . . . . . . . Propulsion 24 | 2 . . . . 9 . 8 4 1 . Treads 15 | 2 . . . . 4 . 7 2 . . Leg 9 | . . . . . 5 . 1 2 1 . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 45 | 2 4 . 3 . 3 7 9 3 9 5 Device 15 | 1 1 . 2 . . 2 4 . 5 . Storage 6 | 1 2 . . . . . 2 . 1 . Processor 4 | . . . 1 . 1 1 . . 1 . Hackware 1 | . . . . . . . 1 . . . Protection 19 | . 1 . . . 2 4 2 3 2 5 Artifact . | . . . . . . . . . . . Weapon 60 | 4 . 2 . . 21 6 14 8 4 1 Energy Gun 2 | 1 . . . . 1 . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 19 | 3 . 1 . . 6 3 4 2 . . Ballistic Cannon 2 | . . . . . . . 1 1 . . Launcher 23 | . . 1 . . 9 . 7 4 2 . Special Weapon . | . . . . . . . . . . . Impact Weapon 12 | . . . . . 5 3 2 1 . 1 Slashing Weapon 2 | . . . . . . . . . 2 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . . 3 . 2 . . 1 2 . Parts Lost 35 | . 1 . . . 1 1 4 14 . 14 Power 3 | . . . . . . . . 1 . 2 Propulsion 10 | . . . . . . . 2 5 . 3 Utility 16 | . 1 . . . 1 1 . 5 . 8 Weapon 6 | . . . . . . . 2 3 . 1 Highest Loss Streak 7 | . 1 . . . 1 1 2 7 . 6 To Critical Strikes 2 | . . . . . . . 2 . . . Average Slot Usage (%) 82 | . 96 100 99 100 98 97 72 73 70 84 Engine 4 | . 14 14 14 12 1 7 5 4 . . Core 3 | . . . . 1 7 . . . 6 5 Treads 13 | . 28 28 28 28 16 30 22 8 . . Leg 8 | . . . . . 19 . . 10 9 13 Hover 2 | . . . . . . . . . 6 6 Device 5 | . 6 14 6 . . 7 11 4 6 6 Storage 8 | . 14 14 14 14 9 7 5 7 7 7 Processor 5 | . . . 6 14 17 14 2 . 4 4 Hackware 3 | . . . . . . . . 7 7 4 Protection 8 | . 4 . . . 8 12 7 15 8 21 Ballistic Gun 5 | . 28 15 14 14 8 7 2 3 . . Launcher 5 | . . 12 14 14 5 2 2 . 6 7 Impact Weapon 3 | . . . . . 4 4 4 6 3 3 Peak Build Rating 54 | 7 8 13 20 20 41 54 52 44 52 48 Average Rating 30 | 5 7 11 15 18 31 48 31 34 36 42 On Entrance 23 | . 7 8 13 18 20 36 51 42 21 47 Naked Turns 91 | . . . . . . . 91 . . . Heaviest Build 124 | 12 89 94 94 93 98 103 115 117 111 124 Greatest Support 112 | 40 40 40 40 40 112 112 112 99 38 38 Greatest Overweight (x) 31 | . 2 2 2 2 2 . 5 31 28 6 Average Overweight (x) 2 | . . 2 2 2 . . . 5 6 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 19 25 25 25 25 25 20 25 25 24 Most Carried 25 | 5 14 22 23 25 25 25 25 25 25 25 Average Carried 20 | 3 9 19 22 23 23 24 15 19 22 22 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 5 14 22 23 25 25 25 20 21 24 5 Class Distribution -------------------- 84% | Mutant 15% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Matter Collected 3472 | 411 114 58 . 80 598 359 752 531 439 130 Remotely . | . . . . . . . . . . . Salvage Created 2725 | 218 121 13 . 33 873 244 641 529 . 53 Parts 144 | 11 13 3 . 3 50 22 25 17 . . Haulers Intercepted 4 | . . . . . 4 . . . . . Recyclers Shooed 2 | . . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . 12 5 2 . Prevented 9 | . . . . . . . 9 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 62 | . 5 2 . 1 19 8 12 15 . . Guns 16 | . 5 . . . 5 2 4 . . . Cannons 2 | . . . . . . . 1 1 . . AOE 43 | . . 2 . 1 14 6 6 14 . . Classes Destroyed 15 | 3 2 . . . 4 1 4 1 . . Worker 5 | 2 . . . . 3 . . . . . Builder 11 | . . . . . 6 5 . . . . Tunneler 3 | 3 . . . . . . . . . . Hauler 4 | . . . . . 4 . . . . . Recycler 6 | 1 . . . . 4 1 . . . . Minesweeper 1 | . . . . . . . 1 . . . Mechanic 1 | . . . . . . . . 1 . . Operator 1 | . . . . . 1 . . . . . Swarmer 17 | . 3 2 . . 7 4 . 1 . . Grunt 31 | . 2 . . 1 10 2 7 9 . . Brawler 4 | . . . . . . . 1 3 . . Duelist 2 | . . . . . . . 1 1 . . Sentry 4 | . . . . . 2 . 1 1 . . Hunter 1 | . . . . . . . 1 . . . Programmer 3 | . . . . . . 2 1 . . . Best Kill Streak 16 | 2 3 2 . 1 16 9 4 13 . . Combat Bots Only 12 | . 3 2 . 1 6 6 4 12 . . Max Kills in Single Turn 4 | 1 1 2 . 1 3 4 3 3 . . Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 2 . 1 3 3 3 3 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Hostile Shots Fired 503 | . 24 8 . . 48 21 72 153 . 177 Missed 151 | . 3 5 . . 15 6 20 48 . 54 Damage Taken 6411 | . 201 70 . . 799 205 938 2133 . 2065 Core 839 | . . . . . 120 27 232 237 . 223 Absorbed by Shields 92 | . . . . . . . . . . 92 Redirected to Shielding 21 | . 21 . . . . . . . . . Ignored by Resistances 185 | . . . . . . 27 38 . . 120 Regen/Repaired (Parts) 416 | . . . . . 81 . . . 335 . Core Remaining (%) 92 | 100 . . . 100 78 . . . . . Volleys Fired 173 | 21 20 2 . 8 38 15 37 32 . . Largest 2 | 2 2 1 . 1 2 2 2 2 . . Hottest 74 | 40 40 33 . 33 73 50 72 74 . . Shots Fired 274 | 42 40 2 . 8 60 24 55 43 . . Gun 174 | 42 40 . . 6 30 19 25 12 . . Cannon 15 | . . . . . . . 12 3 . . Launcher 85 | . . 2 . 2 30 5 18 28 . . Special . | . . . . . . . . . . . Kinetic 185 | 42 40 . . 6 26 19 37 15 . . Thermal . | . . . . . . . . . . . Explosive 66 | . . 2 . 2 30 5 3 24 . . Electromagnetic 23 | . . . . . 4 . 15 4 . . Robot Hit Streak 11 | 6 11 1 . 4 11 6 8 6 . . Robot Miss Streak 8 | 2 4 1 . 1 8 1 2 4 . . Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 171 | 25 25 1 . 5 39 17 30 27 . 2 Core Hits 168 | 11 8 1 . 2 54 18 25 49 . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 4 | 1 . . . . 3 . . . . . Critical Strikes 7 | 1 . . . . 3 . 2 1 . . Destroy 2 | 1 . . . . 1 . . . . . Blast 2 | . . . . . . . 2 . . . Smash 3 | . . . . . 2 . . 1 . . Melee Attacks 82 | . . . . . 35 17 3 6 2 19 Impact 82 | . . . . . 35 17 3 6 2 19 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 11 | . . . . . 10 . 1 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9551 | 254 253 137 . 226 2786 1240 1231 3322 . 102 Guns 1531 | 254 253 . . 109 324 233 266 92 . . Cannons 255 | . . . . . . . 212 43 . . Explosions 6230 | . . 137 . 117 1594 979 659 2744 . . Melee 1535 | . . . . . 868 28 94 443 . 102 Ramming . | . . . . . . . . . . . Kinetic 1758 | 254 253 . . 109 296 233 478 135 . . Thermal 47 | . . . . . . . 47 . . . Explosive 5513 | . . 137 . 117 1594 979 136 2550 . . Electromagnetic 698 | . . . . . 28 . 476 194 . . Impact 1535 | . . . . . 868 28 94 443 . 102 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 8 | . . . . . 5 . 8 8 8 8 Average Corruption 7 | . . . . . 5 . 6 8 8 7 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 189 | . . . . . 1 . 52 114 14 8 Message Errors 57 | . . . . . . . 16 35 5 1 Matter Fused 48 | . . . . . . . 13 30 3 2 Heat Flow Errors 13 | . . . . . . . 1 8 1 3 Energy Discharges 17 | . . . . . . . 3 12 2 . Parts Rejected 1 | . . . . . . . . 1 . . Data Loss (minor) 28 | . . . . . 1 . 12 12 2 1 Data Loss (major) 8 | . . . . . . . 2 4 1 1 Misfires 6 | . . . . . . . 2 4 . . Alerts 11 | . . . . . . . 3 8 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 1128 | . . 10 . . 486 127 84 361 . 60 Projectiles . | . . . . . . . . . . . Explosions 238 | . . 10 . . 43 124 . 61 . . Melee 890 | . . . . . 443 3 84 300 . 60 Knockbacks 6 | . . . . . 1 1 1 3 . . Impact 6 | . . . . . 1 1 1 3 . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 448 | . . 46 . . 142 . 78 182 . . Shots 18 | . . 1 . . 4 . 5 8 . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 426 | . 12 . . . 72 30 250 426 131 223 Average Temperature 107 | . 7 . . . 28 10 49 146 73 75 Received Heat Transfer 1142 | . 78 . . . 153 36 270 450 . 155 Effects 10 | . . . . . . . . 10 . . Shutdowns 1 | . . . . . . . . 1 . . Energy Bleed 3 | . . . . . . . . 3 . . Interference 1 | . . . . . . . . 1 . . Matter Decay 1 | . . . . . . . . 1 . . Damage (major) 4 | . . . . . . . . 4 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 7 | . . . . . 2 1 1 2 . 1 Combat Hostiles 3 | . . . . . . . . 2 . 1 Parts Fried 17 | . . . . . 10 1 3 2 . 1 Impact Corruptions 29 | . . . . . 12 1 3 10 . 3 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 50 | . . . . . . . 50 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . 4 . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Peak Influence 467 | 30 142 74 . 58 467 399 . . . . Initial 212 | . 19 . . . 22 212 . . . . Average 86 | 13 76 15 . 8 114 181 . . . . Maximum Alert Level 2 | . . . . . 2 1 . . . . Low Security (%) 77 | 100 100 100 . 100 66 44 . . . . Level 1 21 | . . . . . 32 55 . . . . Level 2 . | . . . . . 1 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 13 | . 1 . . . 4 6 . 1 . 1 Investigation 2 | . 1 . . . 1 . . . . . Extermination 2 | . . . . . . 2 . . . . Reinforcement 4 | . . . . . 3 1 . . . . Assault 2 | . . . . . . . . 1 . 1 Garrison 3 | . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Distress Signals 5 | . 1 . . . 4 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 98 | . 10 3 . 1 24 7 25 21 . 7 Peak Tracking Total 12 | . 3 3 . 2 4 5 7 10 . 12 Tactical Retreats 10 | . . . . . 1 . 6 2 . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Traps Triggered 3 | . 1 . . . 1 . 1 . . . Indirectly 1 | . . . . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 4 | . . . . . . . 4 . . . Traps Extracted . | . . . . . . . . . . . Installed 9 | . . . . . . . 9 . . . Triggered 4 | . . . . . . . 4 . . . Most Traps Carried 5 | . . . . . . . 5 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Disabled 9 | . . . . . 3 3 1 2 . . Max in Single Turn 3 | . . . . . 1 3 1 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Accessed 17 | . 3 . . . 5 6 2 1 . . Terminals 10 | . 2 . . . 3 5 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . Recycling Units 2 | . 1 . . . . 1 . . . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 52 | . 11 . . . 18 15 7 1 . . Successful 32 | . 5 . . . 12 7 7 1 . . Failed 20 | . 6 . . . 6 8 . . . . Catastrophic 7 | . 1 . . . 1 5 . . . . Database Lockouts . | . . . . . . . . . . . Manual 31 | . 8 . 1 . 8 13 . . 1 . Terminals 31 | . 9 . . . 9 13 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 7 | . . . . . 7 . . . . . Recycling Units 4 | . 2 . . . . 2 . . . . Scanalyzers 2 | . . . . . 2 . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 15 | . 2 . . . 1 4 7 1 . . Record 8 | . 1 . . . 1 . 6 . . . Part Schematic 1 | . . . . . . 1 . . . . Open Door 2 | . . . . . . . 1 1 . . Open DSF 1 | . . . . . . 1 . . . . Branch Access Points 2 | . 1 . . . . 1 . . . . Unreport Threat 1 | . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 6 | . . . . . 6 . . . . . Scan Component 3 | . . . . . 3 . . . . . Repair 3 | . . . . . 3 . . . . . Recycling Unit Hacks 2 | . 1 . . . . 1 . . . . Retrieve Components 2 | . 1 . . . . 1 . . . . Scanalyzer 2 | . . . . . 2 . . . . . Insert Component 1 | . . . . . 1 . . . . . Analyze 1 | . . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 6 | . 2 . . . 2 2 . . . . Terminals 6 | . 2 . . . 2 2 . . . . Botnet 6 | . 2 . . . 2 2 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 11 | . 2 . . . 4 5 . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 1 . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . . . . . 3 . . . . . Time 90 | . . . . . 90 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 8 | . 1 . . . . 7 . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Total Allies 4 | . . . . 2 . . 2 . . . Largest Group 2 | . . . . 2 1 . 2 . . . Highest-Rated Group 62 | . . . . 45 31 . 62 . . . Highest-Rated Ally 31 | . . . . 31 31 . 31 . . . Total Orders . | . . . . . . . . . . . Ally Attacks 6 | . . . . 4 2 . . . . . Total Damage 82 | . . . . 42 40 . . . . . Kills 1 | . . . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . . . . 1 1 1 1 Drone Launches 1 | . . . 1 . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Turns Passed 20164 | 243 470 1383 843 734 3062 941 2443 3719 5716 610 Spaces Moved 5839 | 106 178 423 262 223 969 506 1247 744 1004 177 Core 428 | 2 . . . . . . 286 101 39 . Treads 3792 | 104 178 423 262 223 601 506 852 643 . . Legs 1276 | . . . . . 368 . 109 . 622 177 Wheels . | . . . . . . . . . . . Hover 343 | . . . . . . . . . 343 . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 320 320 320 160 160 50 240 265 265 Average Speed 312 | 157 226 320 320 320 197 160 179 486 565 302 Slowest Speed 1600 | 160 320 320 320 320 260 160 480 1600 1450 540 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . 1 . . . . 2 Exploration Rate (%) 46 | 5 28 72 43 52 43 14 76 79 84 16 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 3 | . 1 . . . . 1 1 . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 . . 1 1 . Scrap Searched 17 | . . 2 . 2 . . 3 4 5 1 Spaces Dug 46 | . . . . . 20 10 2 . . 14 Terrain Destroyed 447 | . . 26 . 15 191 19 23 159 . 14 Melee 46 | . . . . . 20 10 2 . . 14 Projectile 2 | . . . . 1 . . . 1 . . AOE 399 | . . 26 . 14 171 9 21 158 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Total 7376 | 139 208 451 269 237 2006 592 1401 807 1043 223 Wait 961 | . . 18 . 5 878 23 19 . . 18 Move 5829 | 105 177 422 261 222 968 505 1246 743 1003 177 Hop . | . . . . . . . . . . . Pick Up 114 | 4 6 7 2 1 28 11 39 6 9 1 Fast Attach 40 | 7 1 . 2 . 2 1 14 2 11 . Attach 35 | . . . 1 . 4 4 11 8 2 5 Detach 3 | . . . . . . . . 2 1 . Swap 64 | 2 4 2 . 1 29 8 8 5 3 2 Drop 62 | . . . 3 . 24 8 15 . 12 . Fire 173 | 21 20 2 . 8 38 15 37 32 . . Melee 82 | . . . . . 35 17 3 6 2 19 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 4 | . . . . . . . . 3 . 1 Trap 9 | . . . . . . . 9 . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 244 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Identified exit to Mines 306 | -10/Materials | Build established: Mutant 714 | -10/Materials | Entered Mines 721 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1001 | -10/Mines | Discovered new exit (range 7) 1168 | -10/Mines | Learned location of Zion (-7) 1257 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1459 | -10/Mines | Discovered new exit (range 16) 1865 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1869 | -10/Mines | Discovered new exit (range 5) 2097 | -10/Mines | Entered Exiles 2177 | -10/Exiles | Met 8R-AWN 2229 | -10/Exiles | Met EX-HEX 2331 | -10/Exiles | Met EX-BIN 2376 | -10/Exiles | Aligned with FarCom system 2379 | -10/Exiles | Given EX-Vault access code 2459 | -10/Exiles | Opened EX-Vault 2482 | -10/Exiles | Found Prototype Device 2483 | -10/Exiles | Identified Skeleton Box 2497 | -10/Exiles | Found Prototype Device 2497 | -10/Exiles | Identified Supersonic Drone Bay 2528 | -10/Exiles | Found Prototype Processor 2528 | -10/Exiles | Identified 0b10 Alert Chip 2595 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2876 | -10/Exiles | Discovered new exit (range 15) 2940 | -10/Exiles | Left Exiles lab with 0b10 Alert Chip 2940 | -10/Exiles | Entered Mines 3632 | -9/Mines | Discovered new exit (range 9) 3674 | -9/Mines | Entered Materials 3674 | -8/Materials | Accompanied by 1 ally 3674 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3679 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 5075 | -8/Materials | Repaired Lgt. Armor Plating 5103 | -8/Materials | Repaired Seismic Detector 5142 | -8/Materials | Repaired Lgt. Nuclear Core 6708 | -8/Materials | Discovered new exit (range 14) 6714 | -8/Materials | Crushed by falling debris 6736 | -8/Materials | Entered Factory 6736 | -7/Factory | Evolved 2 slots: Utility x2 6949 | -7/Factory | Garrison activated, responded to threat 7497 | -7/Factory | Identified exit to Lower Caves 7677 | -7/Factory | Entered Lower Caves 8100 | -7/Lower Caves | Identified exit to Lower Caves 8157 | -7/Lower Caves | Released all parts (13) 8487 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8488 | -7/Lower Caves | Released all parts (7) 9721 | -7/Lower Caves | A Commander dispatched an escort 9797 | -7/Lower Caves | Learned Factory trap positions 9797 | -7/Lower Caves | Learned Armory emergency access door positions 9797 | -7/Lower Caves | Learned Factory stockpile data 9797 | -7/Lower Caves | Learned Armory stockpile data 9797 | -7/Lower Caves | Learned Extension garrison access intel 10120 | -7/Lower Caves | Entered another Lower Caves area 10120 | -7/Lower Caves | Accompanied by 2 allies 10121 | -7/Lower Caves | Commander's escort returned to base 10205 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 10272 | -7/Lower Caves | Destroyed 12 combat bots 10273 | -7/Lower Caves | Lost 7 parts (3n2u2w) 10356 | -7/Lower Caves | Discovered new exit (range 4) 10398 | -7/Lower Caves | Learned location of 1 exit from Factory 11441 | -7/Lower Caves | Discovered new exit (range 10) 12182 | -7/Lower Caves | Core integrity fell below 50% 12276 | -7/Lower Caves | Spotted B-75 Beast 12376 | -7/Lower Caves | Lost 4 parts (1p1n2u) 13839 | -7/Lower Caves | Entered Zion 14338 | -7/Zion | System corruption cleaned by Quarantine Array 15552 | -7/Zion | Learned location of 1 exit from Factory 16129 | -7/Zion | Found Prototype Device 16129 | -7/Zion | Identified Phasing AFG 16958 | -7/Zion | Found Prototype Launcher 17132 | -7/Zion | Build established: Derelict-Mutant 18071 | -7/Zion | Learned Factory emergency access door positions 18243 | -7/Zion | Rebuked by Imprinter 18708 | -7/Zion | Found Prototype Device 18708 | -7/Zion | Identified Bomb Factory No. 2 19505 | -7/Zion | Discovered new exit (range 15) 19555 | -7/Zion | Entered Proximity Caves 19725 | -6/Proximity Caves | Spotted B-75 Beast 19921 | -6/Proximity Caves | Crushed by falling debris 19921 | -6/Proximity Caves | Core integrity fell below 20% 19944 | -6/Proximity Caves | Crushed by falling debris 19975 | -6/Proximity Caves | Lost 5 parts (1p4u) 20149 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 20165 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- OPIR2X60XXBDMYKNB<9IF/FI4&0ORYZCG/9 PL Knocked back. System corrupted: Component data lost. System corrupted: Heat flow error (+106). Penetrated by Slug. Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." System corrupted: Substantial component data lost. Y-64 Sentinel: "REQUESTING BACKUP." Penetrated by Slug. Mak. Light Armor Plating severed. Backup Propulsion III destroyed. Penetrated by Slug. Reactive Plating destroyed. Reactive Plating severed. Reactive Plating destroyed. Penetrated by Slug. Huge Storage Unit destroyed. Imp. Light Armor Plating destroyed. Slug penetrates Wall. Imp. Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ###???#####??????????# #?????????????????? | | #??## ##?##????????# ##????????????????? | | #?## ##??# #???????#"##" #????????????????? | | ### ##???# ##??#####"#" #????????????????? | | "##????# #### """ ### #????????????? | | ##????## "" #????????????? | | #?????### % #####????????????? | | #???????## ### ####????????????????? | | # #######??## ###?# ##??????????????????? | | # #???# #??## #??????????????????? | | ## ""### #???# #??# #??????????????????? | | ?### " " #???# #?## ##?????#????????????? | | ??## """"# ##### ### "# #????? ???????????? | | ?## %" "" ## #???? ???????????? | | ## ##??? #???????????? | | # "######### ##?## #???????????? | | # "###??????# #?# #???????????? | | ## """ #?###### % ### #???????????? | | ?#### ##"" "## "" ### #???????????? | | ????# #### """" # ## #??????????? | | ????# ## "# #??????????? | | ????# BB "" ########???????????????? | | ????########% BB ## ][#??????????????????????? | | ???????????###### ;##;!#??????????????????????? | | ????????????????# ;/*#[#??????????????????????? | | ????????????????# ## [@#??????????????????????? | | ????????????????# ######l%!?????????????????????? | | ????????????????####????#/*s #???????????????????? | | ????????????????????????#!Y ##???????????????????? | | ????????????????????????# ????????????????????? | | ????????????????????????######???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 700 Resistance: KI 20 Resistance: TH 10 Resistance: EX 25 Resistance: EM 15 Propulsion Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 8 Energy Filtering 30 Offensive Hacking 11 Item Schematics ----------------- Rocket Launcher | -8/Materials | Scanalyzed Hacking Suite | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TeslaTitaniumFlamer Manual? 0 Play Time 01:21:35 Cumulative 22.2 hours Start 2024.08.31 @ 06:22:53 End 2024.08.31 @ 11:47:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 24 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Cog Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 56fd3734-7f7b-48d3-82aa-46ba7550dc0f