Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.22 @ 00:34:35 Player: Seralth Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (21) 105 Value Destroyed (496) 496 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2241 Bonus ------- None Cogmind --------- Core Integrity 449/550 Matter 273/300 Energy 16/100 System Corruption 0% Temperature Danger (434) Movement Flying (37) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Flight Unit Improved Flight Unit > --- UTILITY (3) ------ Advanced Weight Redist. System > --- WEAPON (2) ------- EM Pulse Cannon Faulty Improved Assault Rifle > --- INVENTORY (5) ---- Small Matter Pod (50) Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Advanced Weight Redist. System Medium Armor Plating > --- WEAPON ----------- EM Pulse Cannon Heavy Assault Rifle > --- INVENTORY -------- Small Matter Pod Light Armor Plating [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Advanced Weight Redist. System Storage Medium Storage Unit Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 2 | . . 1 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 33 | 7 9 14 3 Power 4 | 1 1 2 . Engine 4 | 1 1 2 . Core . | . . . . Reactor . | . . . . Propulsion 9 | 2 4 3 . Treads 2 | 2 . . . Leg . | . . . . Wheel 2 | . 2 . . Hover . | . . . . Flight 5 | . 2 3 . Utility 8 | 1 2 5 . Device 3 | . 1 2 . Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection 3 | . . 3 . Artifact . | . . . . Weapon 12 | 3 2 4 3 Energy Gun 1 | . . 1 . Energy Cannon 4 | . . 2 2 Ballistic Gun 7 | 3 2 1 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Parts Lost 10 | . . 4 6 Power 4 | . . 2 2 Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon 4 | . . 2 2 Highest Loss Streak 6 | . . 4 6 To Critical Strikes . | . . . . Average Backups 1 | . 1 1 1 Power . | . . . . Propulsion . | . . . . Utility . | . . 1 1 Weapon . | . . . . Tool/Special . | . . . . Unused Backups 6 | . 2 3 1 Power . | . . . . Propulsion 3 | . 2 1 . Utility 3 | . . 2 1 Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 87 | . 90 85 69 Engine 14 | . 14 14 16 Treads 9 | . 13 . . Wheel 3 | . 3 3 . Flight 15 | . 10 27 24 Device 6 | . 3 11 9 Storage 12 | . 14 8 . Protection 1 | . . 2 6 Ballistic Gun 23 | . 28 17 7 Peak Build Rating 22 | 6 7 19 22 Average Rating 8 | 4 6 15 18 On Entrance 8 | . 6 7 19 Naked Turns . | . . . . Heaviest Build 28 | 14 22 26 28 Greatest Support 40 | 40 40 32 24 Greatest Overweight (x) 5 | 4 5 1 1 Average Overweight (x) . | 1 1 . . Largest Inventory Capacity 10 | 8 10 10 5 Average Capacity 8 | 7 9 8 5 Most Carried 6 | 1 4 6 2 Average Carried 1 | . 1 1 1 Final Capacity 10 | 8 10 5 5 Final Carried 2 | . 2 2 1 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 747 | 237 142 368 . Remotely . | . . . . Salvage Created 604 | . 142 398 64 Parts 47 | . 17 28 2 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 19 | . 7 10 2 Guns 19 | . 7 10 2 Classes Destroyed 4 | . 3 1 . Watcher 2 | . 1 1 . Swarmer 10 | . 6 3 1 Grunt 7 | . 1 5 1 Sentry 2 | . . 2 . Best Kill Streak 8 | . 3 8 2 Combat Bots Only 7 | . 3 7 2 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 140 | . 22 55 63 Missed 42 | . 2 26 14 Hits 98 | . 20 29 49 Projectile 98 | . 20 29 49 AOE 2 | . . 2 . Critical Strikes 5 | . . 3 2 Damage Taken 1139 | . 113 492 534 Core 252 | . 30 121 101 Absorbed by Shields . | . . . . Ignored by Resistances 334 | . 41 139 154 Core Remaining (%) 85 | 100 88 69 . Volleys Fired 54 | . 13 30 11 Largest 2 | . 2 2 2 Hottest 86 | . 40 40 86 Shots Fired 94 | . 26 52 16 Gun 87 | . 26 52 9 Cannon 7 | . . . 7 Launcher . | . . . . Special . | . . . . Kinetic 87 | . 26 52 9 Thermal . | . . . . Explosive . | . . . . Electromagnetic 7 | . . . 7 Robot Hit Streak 14 | . 12 14 7 Robot Miss Streak 2 | . 1 2 2 Penetration Max . | . . . . Secondary Targets 3 | . . 3 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 74 | . 19 43 12 Core Hits 32 | . 8 19 5 Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . 1 . Destroy 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 936 | . 205 383 348 Guns 698 | . 203 383 112 Cannons 128 | . . . 128 Explosions 108 | . . . 108 Melee . | . . . . Ramming 2 | . 2 . . Kinetic 698 | . 203 383 112 Thermal 108 | . . . 108 Explosive . | . . . . Electromagnetic 128 | . . . 128 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 . . Average Corruption 1 | . 1 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 1 | . 1 . . Matter Fused 1 | . 1 . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 42 | . . . 42 Shots 1 | . . . 1 Rammed 2 | . 2 . . Targets Rammed 2 | . 2 . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 459 | . . 76 459 Average Temperature 108 | . . 24 258 Received Heat Transfer 492 | . 6 216 270 Effects 1 | . . . 1 Shutdowns 1 | . . . 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 150 | . . . 150 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 147 | . 80 147 52 Initial 52 | . . . 52 Average 19 | . 15 42 19 Influence Increases 533 | . 180 267 86 Destroy 0b10 Robot/C 380 | . 140 200 40 Destroy 0b10 Robot/NC 10 | . 5 5 . Destroy Leader 84 | . 32 52 . Successful Hack 13 | . 3 10 . Disable Machine 9 | . . . 9 Destroy Structure 7 | . . . 7 Lose Combat Pursuer 30 | . . . 30 Influence Decreases 509 | . 180 120 209 Entered New Map 95 | . . . 95 Time Decay 280 | . 180 80 20 Lost Part 82 | . . 40 42 Purge Threat 52 | . . . 52 Squads Dispatched 3 | . 1 1 1 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 2 | . . 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . 2 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 32 | . 9 14 9 Peak Tracking Total 9 | . 3 9 7 Tactical Retreats 2 | . . . 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 8 | . 3 4 1 Terminals 5 | . 3 1 1 Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 18 | . 6 8 4 Successful 11 | . 3 5 3 Failed 7 | . 3 3 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 10 | . 1 6 3 Terminals 11 | . 6 1 4 Fabricators . | . . . . Repair Stations 4 | . . 4 . Recycling Units . | . . . . Scanalyzers 3 | . . 3 . Garrison Access . | . . . . Terminal Hacks 7 | . 3 1 3 Record 1 | . . . 1 Alert Level 3 | . 1 1 1 Unreport Threat 1 | . . . 1 Dispatch Records 2 | . 2 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Refit 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 3 4 1 Full Trace Events 3 | . 1 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 258 | . 207 51 . Structural 258 | . 207 51 . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1287 | 210 744 272 61 Spaces Moved 899 | 104 379 375 41 Core 84 | 61 23 . . Treads 243 | 43 200 . . Legs . | . . . . Wheels 57 | . 26 31 . Hover . | . . . . Flight 515 | . 130 344 41 Fastest Speed 34 | 50 100 34 34 Average Speed 117 | 186 178 41 69 Slowest Speed 460 | 250 460 104 104 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 6 | . . 4 2 Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 16 | 4 30 25 5 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 8 | . . . 8 Melee . | . . . . Projectile . | . . . . AOE 8 | . . . 8 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1029 | 118 417 440 54 Wait 16 | 1 5 10 . Move 885 | 103 378 367 37 Hop 5 | . . 3 2 Pick Up 10 | . 4 6 . Fast Attach 14 | 6 2 3 3 Attach 4 | 3 . 1 . Detach 4 | 3 1 . . Swap 22 | 1 8 13 . Drop 13 | 1 4 7 1 Fire 54 | . 13 30 11 Melee . | . . . . Ram 2 | . 2 . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 15) 211 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 731 | -10/Materials | Discovered new exit (range 15) 955 | -10/Materials | Entered another Materials area 955 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1117 | -9/Materials | Discovered new exit (range 14) 1187 | -9/Materials | Lost 4 parts (2p2w) 1195 | -9/Materials | Destroyed 7 combat bots 1195 | -9/Materials | Discovered new exit (range 13) 1227 | -9/Materials | Entered another Materials area 1227 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1288 | -8/Materials | Self-destructed Last Messages --------------- 01272_ Critical hit (Burn: +37). 01273_ G-47 Trooper destroyed. 01274_ G-47 Trooper IFF system glitched. 01276_ Hvy. Assault Rifle destroyed. 01276_ Imp. Ion Engine destroyed. 01279_ Acquired EM Pulse Cannon. 01280_ U-05 Engineer lays Concrete. 01282_ Ion Engine destroyed. 01282_ U-05 Engineer lays Concrete. 01284_ S-10 Pest destroyed. 01284_ Acquired Prototype Ballistic Gun. 01284_ Identified Imp. Assault Rifle. 01284_ Faulty integration triggers heat surge (+246). 01286_ Terminal disabled. To regain energy, simply wait via the mouse wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. Map ----- +----------------------------------------------------+ | ????????????????????????????" ?????????????? | | ??????????????????????"#####%"?????????????? | | ????????????????????? "T"" ?????????????? | | ????????????????????? ?????????????? | | ?????????????????????"" ! ?????????????? | | ????????????????? """ ?????????????? | | ?????????????????? """ +????????????? | | ??????????????????? #????????????? | | ????????????????????? | #????????????? | | ?????????????????????? #????????????? | | ??????????????????????? #????????????? | | ???????????????????????? ###+#????????? | | ????????????????????????? ?????????? | | ??????????????????????????#" ??????????? | | ???????????????????????????#"%"##+###??????? | | ??????????????????????????##=%*" T #?? | | ??????????????????????????# " ##= #?? | | ??????????????????????????### #????? #?? | | ????????????????????????????#s#????????? #?? | | ????????????????????????#####g##???????????? | | ????????????????????????# s #???????????? | | ????????????????????????# !#???????????? | | ????????????????????????# =% #???????????? | | ????????????????????????# = #???????????? | | ????????????????????????# !r #???????????? | | ????????????????????????#@ #???????????? | | ???????????????######+######+####??????????? | | ???????????? #??????????? | | ???????????? #??????????? | | ???????????? #??????????? | | ????????????? #############+####??????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 17 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Structural Scanner | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Everything Is Under Control One Hack Too Far Risk Taker Uninvited Guest Challenges ------------ None Game ------ Seed FirePartitionScrapsphere Manual? 0 Play Time 00:39:22 Cumulative 1.7 hours Start 2025.05.21 @ 23:49:22 End 2025.05.22 @ 00:34:35 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 3 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 2 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 25x20 Zoom Use 100% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 84300b76-38e2-4cab-9835-bd1fa1f521c5