Cogmind - Beta 16 --- EXPLORER MODE // 2025.11.03 @ 12:34:36 Player: K.K.Y. Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (107) 535 Value Destroyed (4955) 4955 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1028) 1028 TOTAL SCORE: 10478 Bonus ------- High Alert Combat Kills 99 Follower Combat Kills 247 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -18 Cogmind --------- Core Integrity 0/850 Matter 516/550 Energy 227/265 System Corruption 2% Temperature Cool (31) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (6) --- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (6) ------ Advanced Heat Sink Medium Storage Unit Matter Compressor System Guard System Guard System Guard > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Carbon-fiber Leg Advanced Heat Sink Improved Energy Well (400) Enhanced Optical Array System Guard Remote Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Hybrid Antimatter Reactor > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Triangulator Advanced Terrain Scanner System Guard System Guard > --- WEAPON ----------- Cooled Pulse Rifle Improved Heavy Machine Gun > --- INVENTORY -------- Advanced VSS Leg Advanced Heat Sink Improved Energy Well Enhanced Optical Array Advanced ECM Suite Wave Gun Proton Cannon Cooled Particle Cannon Magnetic Acceleration Cannon Remote Datajack [Rating: 74] Favorites ----------- Power Hybrid Antimatter Reactor Engine Reinforced Deuterium Engine Power Core Neutrino Core Reactor Hybrid Antimatter Reactor Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Was Fac Slots Evolved 9 | . 1 2 2 2 . . 2 . . Power 1 | . . . 1 . . . . . . Propulsion 4 | . . . 1 1 . . 2 . . Utility 4 | . 1 2 . 1 . . . . . Weapon . | . . . . . . . . . . Parts Attached 105 | 7 . 2 9 6 15 8 2 2 54 Power 18 | 1 . 1 1 2 4 . . 1 8 Engine 9 | 1 . 1 1 1 1 . . . 4 Core 5 | . . . . 1 2 . . . 2 Reactor 4 | . . . . . 1 . . 1 2 Propulsion 33 | 2 . . 3 2 4 6 2 1 13 Treads . | . . . . . . . . . . Leg 33 | 2 . . 3 2 4 6 2 1 13 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 35 | 2 . 1 3 2 3 1 . . 23 Device 17 | . . 1 1 1 2 . . . 12 Storage 5 | 1 . . 1 . . . . . 3 Processor 10 | 1 . . . 1 . . . . 8 Hackware 1 | . . . . . . 1 . . . Protection 2 | . . . 1 . 1 . . . . Artifact . | . . . . . . . . . . Weapon 19 | 2 . . 2 . 4 1 . . 10 Energy Gun 7 | 2 . . . . 1 1 . . 3 Energy Cannon 3 | . . . . . . . . . 3 Ballistic Gun 8 | . . . 2 . 3 . . . 3 Ballistic Cannon 1 | . . . . . . . . . 1 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . . . . . 5 Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 1 | . . . . . . . . . 1 Parts Lost 48 | . . . 3 . 5 . . 1 39 Power 10 | . . . 1 . 2 . . . 7 Propulsion 17 | . . . 1 . . . . . 16 Utility 11 | . . . 1 . 2 . . . 8 Weapon 10 | . . . . . 1 . . 1 8 Highest Loss Streak 7 | . . . 3 . 2 . . 1 7 To Critical Strikes . | . . . . . . . . . . Average Backups 8 | . . . 5 9 9 10 8 9 9 Power . | . . . . 1 1 1 1 1 . Propulsion 1 | . . . . 1 2 2 . . . Utility 2 | . . . 1 1 2 2 2 2 4 Weapon 3 | . . . 2 5 4 5 5 5 3 Tool/Special . | . . . . . . . . . . Unused Backups 16 | . . . 1 . 5 1 . . 9 Power 1 | . . . . . 1 . . . . Propulsion 2 | . . . . . . 1 . . 1 Utility 4 | . . . . . 1 . . . 3 Weapon 6 | . . . 1 . 3 . . . 2 Tool/Special 3 | . . . . . . . . . 3 Average Slot Usage (%) 86 | . 87 80 82 94 98 95 98 98 78 Engine 4 | . 12 10 12 7 1 7 6 5 2 Core 2 | . . . . 6 5 7 6 1 1 Reactor 3 | . . . . . 6 . . 4 5 Leg 25 | . 25 20 23 27 28 24 35 37 23 Device 12 | . . 10 7 10 11 7 6 6 15 Storage 11 | . 12 10 8 14 14 14 12 12 9 Processor 8 | . 12 10 8 9 14 9 6 6 5 Hackware 1 | . . . . . . 4 6 6 . Protection 2 | . . . 4 4 1 7 6 6 . Energy Gun 5 | . 25 20 9 . . 7 6 6 4 Energy Cannon 1 | . . . . . . . . . 2 Ballistic Gun 6 | . . . 6 14 13 6 6 5 3 Peak Build Rating 74 | 7 7 8 21 35 58 53 60 66 74 Average Rating 48 | 4 7 8 14 32 51 48 59 64 59 On Entrance 29 | . 7 7 8 21 35 50 53 60 58 Avg Prop Armor Cover (%) 5 | . . . . . 4 4 . . 7 Naked Turns . | . . . . . . . . . . Heaviest Build 61 | 17 17 20 30 36 61 47 47 57 58 Greatest Support 124 | 20 20 20 35 62 75 83 123 123 124 Greatest Overweight (x) 13 | . . . 1 . 1 . . . 13 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 8 10 10 10 10 10 10 10 10 10 Most Carried 10 | 5 1 1 10 10 10 10 10 10 10 Average Carried 8 | . . . 5 9 9 10 8 9 9 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | . 1 1 8 10 10 10 8 10 7 Class Distribution -------------------- 78% | Hacker-Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Garrison Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Was Fac Matter Collected 3832 | 212 19 59 321 174 847 103 82 105 1910 Remotely 96 | . . . . . . . . . 96 Salvage Created 5744 | . 19 182 477 155 898 30 . 215 3768 Parts 229 | . 2 11 24 4 42 6 . 1 139 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 5 | . . . . . . . . . 5 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Was Fac Combat Hostiles Destroyed 87 | . . 3 12 3 20 . . 1 48 Guns 64 | . . 3 12 3 20 . . 1 25 Cannons 12 | . . . . . . . . . 12 AOE 3 | . . . . . . . . . 3 Classes Destroyed 16 | . 1 3 2 1 4 . . 1 4 Worker 3 | . . . . . . . . . 3 Builder 2 | . . . . . . . . . 2 Recycler 6 | . . . . . . . . . 6 Operator 4 | . . . 1 1 . 1 . . 1 Watcher 5 | . 1 2 . . . . . . 2 Swarmer 6 | . . . 3 . 3 . . . . Cutter 2 | . . . . . 2 . . . . Grunt 42 | . . 1 6 1 8 . . . 26 Brawler 2 | . . . . . 1 . . . 1 Duelist 5 | . . 1 . . . . . . 4 Sentry 8 | . . 1 3 1 . . . . 3 Specialist 3 | . . . . . 1 . . . 2 Hunter 7 | . . . . 1 2 . . . 4 Programmer 10 | . . . . . 3 . . . 7 Heavy 1 | . . . . . . . . . 1 Compactor 1 | . . . . . . . . 1 . Best Kill Streak 7 | . 1 2 4 2 4 1 . 1 7 Combat Bots Only 7 | . . 2 4 2 4 . . 1 7 Max Kills in Single Turn 3 | . 1 1 2 1 1 1 . 1 3 Gunslinging 1 | . . . 1 . . . . . . Exploded 3 | . . . . . . . . . 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Was Fac Hostile Shots Fired 834 | . . 12 69 65 151 2 . 2 533 Missed 215 | . . 3 15 22 34 1 . 1 139 Hits 619 | . . 9 54 43 117 1 . 1 394 Melee 24 | . . . . . 10 . . 1 13 Projectile 595 | . . 9 54 43 107 1 . . 381 AOE 4 | . . . . . 2 . . . 2 Critical Strikes 29 | . . . 2 . 5 . . 1 21 Part Disruptions 3 | . . . . . 1 . . . 2 Damage Taken 6985 | . . 72 475 208 1203 35 . 31 4961 Core 1112 | . . 7 67 25 136 26 . . 851 Absorbed by Shields 208 | . . . . 91 117 . . . . Ignored by Resistances 4206 | . . 44 290 194 798 20 . 18 2842 Regen/Repaired (Parts) 57 | . . . . . . . . . 57 Core Remaining (%) 91 | 100 100 98 87 . . 73 . . . Volleys Fired 417 | . 2 14 41 13 94 3 . 22 228 Largest 2 | . 2 2 2 2 2 2 . 2 2 Hottest 145 | . 100 100 100 50 78 83 . 83 145 Shots Fired 664 | . 4 28 66 26 161 6 . 42 331 Gun 570 | . 4 28 66 26 161 6 . 42 237 Cannon 94 | . . . . . . . . . 94 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 342 | . . . 14 26 160 3 . 22 117 Thermal 220 | . 4 28 52 . . . . . 136 Explosive . | . . . . . . . . . . Electromagnetic 102 | . . . . . 1 3 . 20 78 Robot Hit Streak 50 | . 2 11 19 12 23 6 . 20 50 Robot Miss Streak 3 | . 1 1 2 3 3 1 . 2 2 Penetration Max 1 | . . . . . 1 . . . 1 Secondary Targets 6 | . . . 2 1 2 . . . 1 Max Gunslinging Chain 1 | . . . 1 1 1 . . . 1 Shots Hit Robots 548 | . 2 22 59 21 115 4 . 35 290 Core Hits 221 | . 1 9 28 13 40 5 . 6 119 Critical Kills 3 | . . . . . 1 . . 1 1 Critical Parts Destroyed 6 | . . . . 1 2 . . . 3 Critical Strikes 21 | . . 1 5 1 3 . . 1 10 Burn 9 | . . 1 5 . . . . . 3 Destroy 9 | . . . . 1 3 . . 1 4 Blast 2 | . . . . . . . . . 2 Corrupt 1 | . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13089 | . 24 272 895 359 2506 102 . 405 8526 Guns 9815 | . 24 272 895 359 2506 102 . 405 5252 Cannons 2671 | . . . . . . . . . 2671 Explosions 603 | . . . . . . . . . 603 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 6193 | . . . 320 359 2506 67 . 388 2553 Thermal 5268 | . 24 272 575 . . . . . 4397 Explosive . | . . . . . . . . . . Electromagnetic 1628 | . . . . . . 35 . 17 1576 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 18 | . . . . . 9 9 . 17 18 Average Corruption 13 | . . . . . 7 9 . 10 14 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 159 | . . . . . 9 15 . 14 121 Message Errors 36 | . . . . . 3 4 . 3 26 Matter Fused 33 | . . . . . 1 5 . 3 24 Heat Flow Errors 16 | . . . . . . 2 . 3 11 Energy Discharges 22 | . . . . . . 2 . 1 19 Parts Rejected 3 | . . . . . . . . . 3 Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 16 | . . . . . 2 2 . 1 11 Data Loss (major) 9 | . . . . . 2 . . . 7 Misfires 2 | . . . . . . . . . 2 Alerts 5 | . . . . . 1 . . 1 3 Misdirections 1 | . . . . . . . . . 1 Weapon Failures 15 | . . . . . . . . 2 13 Overload Shots 44 | . . . . . . . . . 44 Effects 2 | . . . . . . . . . 2 Heat Surge 1 | . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . 1 Overflow Damage 133 | . . . . . . . . . 133 Projectiles 133 | . . . . . . . . . 133 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 10 | . . . . . . . . . 10 Impact . | . . . . . . . . . . Kinetic 9 | . . . . . . . . . 9 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 598 | . 78 234 488 76 308 255 . 381 598 Average Temperature 141 | . 40 80 192 25 83 80 . 142 202 Received Heat Transfer 2954 | . . 42 423 120 407 12 . . 1950 Effects 46 | . . . 13 . 2 . . 2 29 Shutdowns 24 | . . . 7 . . . . 1 16 Energy Bleed 2 | . . . . . . . . 1 1 Interference 7 | . . . 2 . 2 . . . 3 Matter Decay 5 | . . . . . . . . . 5 Short Circuit 1 | . . . 1 . . . . . . Damage (minor) 6 | . . . 3 . . . . . 3 Damage (core) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . 1 1 Robots Corrupted 6 | . . . . . . . . . 6 Combat Hostiles 6 | . . . . . . . . . 6 Parts Fried 15 | . . . . . . . . . 15 Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . 2 Parts Melted 20 | . . 3 4 . . . . . 13 Heat Transferred 8696 | . 74 888 2072 . . . . . 5662 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Was Fac Maximum Alert Level 2 | . . . . . 2 1 . . . Low Security (%) 86 | 100 100 100 100 100 35 63 100 100 100 Level 1 7 | . . . . . 30 36 . . . Level 2 6 | . . . . . 34 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 621 | . 7 50 130 60 621 268 81 3 126 Initial 241 | . . . . . 41 241 81 1 . Average 81 | . 1 9 44 3 324 179 50 . 16 Influence Increases 2841 | . 13 101 305 113 630 284 . 3 1392 Destroy 0b10 Robot/C 1820 | . . 60 240 60 400 100 . . 960 Destroy 0b10 Robot/NC 110 | . 5 10 5 5 . 15 . . 70 Destroy Leader 440 | . 2 24 60 30 50 30 . . 244 Allied During Kill 8 | . . . . . . 8 . . . Successful Hack 83 | . 6 7 . 18 20 20 . . 12 Disable Machine 84 | . . . . . . 72 . . 12 Anti-Garrison Action 50 | . . . . . 50 . . . . Destroy Structure 126 | . . . . . 65 39 . 3 19 Partial Spotted 15 | . . . . . 15 . . . . Lose Combat Pursuer 105 | . . . . . 30 . . . 75 Influence Decreases 2841 | . 13 101 305 35 87 680 219 9 1392 Entered New Map 566 | . . . . . 37 380 144 5 . Time Decay 1861 | . 13 101 260 35 . 300 75 4 1073 Lost Part 374 | . . . 15 . 50 . . . 309 Purge Threat 40 | . . . 30 . . . . . 10 Squads Dispatched 25 | . . . 2 2 . 3 . . 18 Investigation 7 | . . . 2 . . 1 . . 4 Extermination 7 | . . . . . . 1 . . 6 Reinforcement 8 | . . . . 2 . . . . 6 Assault 1 | . . . . . . . . . 1 Garrison 2 | . . . . . . 1 . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Was Fac Distress Signals 3 | . . 1 1 . . . . . 1 Communications Jammed 5 | . . . . . . . . . 5 Distress Signals 5 | . . . . . . . . . 5 Times Spotted 139 | . 1 7 17 5 25 4 . 4 76 Peak Tracking Total 8 | . 1 4 5 3 3 1 . 2 8 Tactical Retreats 8 | . . . . . 2 . . 1 5 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Was Fac Traps Triggered 9 | . . . . . 2 1 1 . 5 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . . 6 . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Was Fac Machines Disabled 22 | . . . . . 1 18 . . 3 Max in Single Turn 2 | . . . . . 1 . . . 2 Garrison Access 1 | . . . . . . . . . 1 Garrison Relay 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Was Fac Machines Accessed 26 | . 3 4 5 1 2 3 . . 8 Terminals 20 | . 3 3 5 . 2 3 . . 4 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 Recycling Units 2 | . . . . . . . . . 2 Scanalyzers 2 | . . 1 . . . . . . 1 Garrison Access 1 | . . . . 1 . . . . . Total Hacks 68 | . 9 11 16 1 4 7 . . 20 Successful 35 | . 3 7 6 1 2 4 . . 12 Failed 33 | . 6 4 10 . 2 3 . . 8 Catastrophic 1 | . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 51 | . 9 8 16 . 4 7 . . 7 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . . . . 2 Recycling Units 6 | . . . . . . . . . 6 Scanalyzers 8 | . . 3 . . . . . . 5 Garrison Access 1 | . . . . 1 . . . . . Terminal Hacks 22 | . 3 4 6 . 2 4 . . 3 Record 1 | . . 1 . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . Open DSF 2 | . . . . . . 1 . . 1 Level Access Points 1 | . 1 . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . Emergency Access Points 5 | . 1 . 2 . 1 1 . . . Scanalyzer Index 1 | . 1 . . . . . . . . Unreport Threat 2 | . . . 1 . . . . . 1 Disarm Traps 1 | . . 1 . . . . . . . Registered Prototypes 1 | . . 1 . . . . . . . Zone Layout 5 | . . 1 2 . . 1 . . 1 Patrol Navigation 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . 1 Repair 1 | . . . . . . . . . 1 Recycling Unit Hacks 3 | . . . . . . . . . 3 Report Inventory 1 | . . . . . . . . . 1 Retrieve Components 2 | . . . . . . . . . 2 Scanalyzer 7 | . . 3 . . . . . . 4 Retrieve Study 7 | . . 3 . . . . . . 4 Garrison Access Hacks 1 | . . . . 1 . . . . . Unlock Access 1 | . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . 1 . . . Used 1 | . . . 1 . . . . . . Hacking Detections 20 | . 2 3 5 1 1 2 . . 6 Full Trace Events 6 | . 1 . 2 . . 1 . . 2 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 4 | . . 3 . . . . . . 1 Parts Repaired 1 | . . . . . . . . . 1 Time 22 | . . . . . . . . . 22 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 12 | . . . . . . . . . 12 Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Fac Was Fac Used RIF Installer 1 | . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 6 | . . . . . 4 . . . 2 Machine Destruction 6 | . . . . . 4 . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Was Fac Total Allies 3 | . . . . . 2 . . 1 . Largest Group 2 | . . . . . 2 2 2 2 . Highest-Rated Group 157 | . . . . . 157 157 152 121 . Highest-Rated Ally 95 | . . . . . 95 95 90 90 . Total Orders . | . . . . . . . . . . Ally Attacks 49 | . . . . . . 16 . 33 . Total Damage 2519 | . . . . . . 1214 . 1305 . Kills 9 | . . . . . . 7 . 2 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Was Fac Active Infowar (turns) 3999 | . . 291 380 168 1044 406 100 358 1252 Optics 1742 | . . . . 132 1044 140 . . 426 Terrain 1112 | . . 291 380 . . . . . 441 Seismic 850 | . . . . 168 682 . . . . Triangulation 752 | . . . . . . . . . 752 Jamming 1535 | . . . . . 446 406 100 358 225 ECM 85 | . . . . . . . . . 85 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Was Fac Turns Passed 5973 | 60 123 291 512 296 1044 406 100 358 2783 Spaces Moved 3520 | 49 97 214 329 204 603 295 77 233 1419 Core 23 | 17 . . . . . . . . 6 Treads . | . . . . . . . . . . Legs 3497 | 32 97 214 329 204 603 295 77 233 1413 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 105 105 110 121 117 127 123 105 Average Speed 120 | 95 120 114 106 119 126 126 127 123 121 Slowest Speed 700 | 120 120 120 175 121 186 127 128 128 700 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 30 | 3 25 23 36 5 75 10 2 90 40 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 . 1 . . . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 39 | . . . . . 16 . . . 23 Melee . | . . . . . . . . . . Projectile 22 | . . . . . 16 . . . 6 AOE 17 | . . . . . . . . . 17 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Was Fac Total 4596 | 61 99 232 425 233 749 326 79 260 2132 Wait 422 | . . . 27 5 10 9 . . 371 Move 3513 | 48 96 213 328 204 602 294 77 232 1419 Hop . | . . . . . . . . . . Pick Up 58 | 6 1 2 15 3 6 2 . 2 21 Fast Attach 61 | 1 . . 1 3 7 4 . . 45 Attach 41 | 6 . 1 7 2 1 . 2 . 22 Detach 5 | . . . 1 1 . . . . 3 Swap 26 | . . 1 1 1 9 6 . 2 6 Drop 48 | . . 1 4 1 15 8 . 2 17 Fire 417 | . 2 14 41 13 94 3 . 22 228 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 5 | . . . . . 5 . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Identified exit to Materials 10 | -11/Scrapyard | Discovered exit to Materials (range 15) 61 | -11/Scrapyard | Entered Materials 61 | -10/Materials | Evolved 1 slot: Utility x1 150 | -10/Materials | Identified exit to Materials 150 | -10/Materials | Discovered exit to Materials (range 6) 184 | -10/Materials | Entered another Materials area 184 | -9/Materials | Evolved 2 slots: Utility x2 310 | -9/Materials | Build established: Hacker-Mutant 399 | -9/Materials | Identified exit to Materials 399 | -9/Materials | Discovered exit to Materials (range 7) 475 | -9/Materials | Entered another Materials area 475 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 907 | -8/Materials | Lost 3 parts (1p1n1u) 944 | -8/Materials | Identified exit to Factory 944 | -8/Materials | Discovered exit to Factory (range 18) 987 | -8/Materials | Entered Factory 987 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1283 | -7/Factory | Identified exit to Garrison 1283 | -7/Factory | Entered Garrison 1357 | -7/Garrison | Triggered checkpoint 1449 | -7/Garrison | Triggered checkpoint 1465 | -7/Garrison | Triggered checkpoint 1557 | -7/Garrison | Identified exit to Factory 1557 | -7/Garrison | Discovered exit to Factory (range 12) 1589 | -7/Garrison | Triggered checkpoint 1647 | -7/Garrison | Triggered checkpoint 1655 | -7/Garrison | Garrison Relay disabled 1715 | -7/Garrison | Installed Relay Interface Framework 1957 | -7/Garrison | Triggered checkpoint 2158 | -7/Garrison | Discovered exit to Factory (range 12) 2303 | -7/Garrison | Triggered checkpoint 2303 | -7/Garrison | Found embedded Infiltrators 2327 | -7/Garrison | Entered Factory 2327 | -7/Factory | Accompanied by 2 allies 2483 | -7/Factory | Identified exit to Lower Caves 2677 | -7/Factory | Garrison activated, responded to threat 2713 | -7/Factory | Identified exit to Factory 2713 | -7/Factory | Discovered exit to Factory (range 14) 2733 | -7/Factory | Entered another Factory area 2733 | -6/Factory | Accompanied by 2 allies 2733 | -6/Factory | Evolved 2 slots: Propulsion x2 2833 | -6/Factory | Sucked down chute 2833 | -6/Factory | Entered Waste 2834 | -6/Waste | Met a frightened Derelict 2845 | -6/Waste | Spotted C-40 Crusher 2848 | -6/Waste | EMP discharged 2873 | -6/Waste | 2 allies followed down the chute 2876 | -6/Waste | Destroyed C-40 Crusher 2879 | -6/Waste | Spotted C-40 Crusher 2895 | -6/Waste | Allies destroyed C-40 Crusher 2911 | -6/Waste | Spotted C-40 Crusher 2913 | -6/Waste | Allies destroyed C-40 Crusher 2948 | -6/Waste | EMP discharged 2948 | -6/Waste | System corruption reached 10% 2967 | -6/Waste | Spotted C-40 Crusher 3048 | -6/Waste | EMP discharged 3109 | -6/Waste | Spotted C-40 Crusher 3148 | -6/Waste | EMP discharged 3154 | -6/Waste | Spotted C-40 Crusher 3167 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3180 | -6/Waste | Identified exit to Factory 3180 | -6/Waste | Discovered exit to Factory (range 10) 3191 | -6/Waste | Entered Factory 3244 | -6/Factory | Repaired Lightning Gun 3474 | -6/Factory | Lost 3 parts (2u1w) 3836 | -6/Factory | Lost 5 parts (2p1n1u1w) 4425 | -6/Factory | Build established: Scavenger-Mutant 5055 | -6/Factory | Build established: Hacker-Mutant 5056 | -6/Factory | Garrison activated, responded to threat 5076 | -6/Factory | Cargo convoy interrupted 5107 | -6/Factory | Core integrity fell below 50% 5112 | -6/Factory | Lost 3 parts (1p2n) 5129 | -6/Factory | Destroyed 7 combat bots 5309 | -6/Factory | Lost 6 parts (2n2u2w) 5617 | -6/Factory | Lost 4 parts (1p1n1u1w) 5683 | -6/Factory | Core integrity fell below 20% 5772 | -6/Factory | Lost 3 parts (2p1n) 5974 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 05960_ G-50 Soldier heat short circuits Carbon-fiber Leg. 05962_ Lgt. Fission Core destroyed. 05962_ R-10 Processor collects Microactuators. 05963_ G-50 Soldier heat damages Broken Carbon-fiber Leg. 05965_ Slug penetrates Wall. 05966_ G-50 Soldier heat damages Broken Carbon-fiber Leg. 05966_ R-10 Processor collects Carbon-fiber Leg. 05967_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 2M. 05969_ Slug penetrates Door. 05970_ R-10 Processor collects Carbon-fiber Leg. 05974_ Penetrated by Slug. 05974_ Recycling Unit disabled. 05974_ Hvy. Assault Rifle tumbles out of recycling unit. 05974_ Wave Gun destroyed. Map ----- +----------------------------------------------------+ | # #???## # #???????????????? | | # ] #????# # #???????????????? | | # #????# + #???????????????? | | # #????# # #???????????????? | | # #????# # #???????????????? | | ##############??#?# # ! #???????????????? | | ??????????????????# # #???????????????? | | ???#???????????#??# ##+#######???????????????? | | ???????#??????????# #?????????????????????? | | ????????? ????????# #?????????????????????? | | ??#???#?#?????????# #?????????????????????? | | ??????????????????# % #?????????????????????? | | ???????? ?????????# #?????????????????????? | | ?????#??????? ????# #?????????????????????? | | ??????????????????# #####?????????????????? | | ??????????????????# ^ #?????????????????? | | ??????????????????# #?????????????????? | | ???????????????? ?+ """ +?????????????????? | | ????????????"?????# """ #?????????????????? | | ??????????????????# ^ """ #?????????????????? | | ??????????????????# !!! #?????????????????? | | ??????????????????# !!] #??"""" ??????????? | | ??????????????????#^ !!] # ???????????? | | ??????????????????# "Y [ % ;#######??????????? | | ??????????????????# """ R %H! wm ???????? | | ??????????????????# [@ gA ####???????????? | | ??????????????????# %% % #??????????????? | | ??????????????????#########;#####+#??????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? h ?????????????????? | | ??????????????????????????? ????????????????? | | ???????????????????????????? """" #??????????????? | | ???????????????????????????? """" #??????????????? | | ???????????????????????????? """" +??????????????? | | ???????????????????????????? ""??????????????????? | | ?????????????????????????????"???????????????????? | | ?????????????????????????????"???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 37 Energy Capacity 1170 Matter Stores 550 Matter Capacity 550 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Additional Mass Support 12 Corruption Containment 24 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 70 Offensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lightning Gun | 5% | -6/Factory Studied --------- Aluminum Leg | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Med. Laser | -9/Materials | Hacked Coil Gun | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Ghost 'Em Challenges ------------ None Game ------ Seed SupercompositeStormMesh Manual? 0 Play Time 00:52:38 Cumulative 18.6 hours Start 2025.11.03 @ 11:43:01 End 2025.11.03 @ 12:34:36 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 25 Rogue 0 Adventurer 0 Explorer 25 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 30 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aca05dcd-5b4a-4257-a1ad-72f301109004