Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.06 @ 15:16:02 Player: Compound1080 Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (56) 280 Value Destroyed (1310) 1310 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (2347) 2347 TOTAL SCORE: 10057 Bonus ------- High Alert Combat Kills 77 Follower Combat Kills 1715 Met Imprinter 300 Was Imprinted 300 Friendly Fire -45 Cogmind --------- Core Integrity 0/1300 Matter 87/300 Energy 699/700 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -3/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (12) ----- Experimental Energy Well > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Improved Diametric Drive Experimental Thermal Shield Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Antigrav Array Antigrav Array > --- UTILITY ---------- Improved Heat Sink Experimental Energy Well Active Sensor Suite Phase Shifter Stealth Drone Bay > --- WEAPON ----------- (None) > --- INVENTORY -------- Antigrav Array Antigrav Array Experimental Thermal Shield [Rating: 96] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Field Propulsion Drive Utility Visual Processing Unit Device Seismic Detector Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Weapon Improved Assault Rifle Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Impact Weapon Maul Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Res Tes Slots Evolved 14 | . . 2 . . . 6 . . 2 2 2 . Power 1 | . . . . . . 1 . . . . . . Propulsion 3 | . . . . . . 2 . . 1 . . . Utility 10 | . . 2 . . . 3 . . 1 2 2 . Weapon . | . . . . . . . . . . . . . Parts Attached 81 | 6 10 13 . 1 1 10 4 2 15 5 10 4 Power 7 | 1 1 2 . . . . 2 1 . . . . Engine 5 | 1 1 2 . . . . 1 . . . . . Core 1 | . . . . . . . . 1 . . . . Reactor 1 | . . . . . . . 1 . . . . . Propulsion 26 | 2 2 1 . . 1 4 2 . 5 5 3 1 Treads . | . . . . . . . . . . . . . Leg 6 | 2 2 1 . . 1 . . . . . . . Wheel 1 | . . . . . . . . . . 1 . . Hover 18 | . . . . . . 4 2 . 5 3 3 1 Flight 1 | . . . . . . . . . . 1 . . Utility 22 | 1 2 2 . 1 . 4 . . 3 . 6 3 Device 13 | . 1 1 . 1 . 2 . . 1 . 5 2 Storage 4 | 1 1 . . . . . . . 1 . 1 . Processor 4 | . . 1 . . . 1 . . 1 . . 1 Hackware 1 | . . . . . . 1 . . . . . . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 26 | 2 5 8 . . . 2 . 1 7 . 1 . Energy Gun . | . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 13 | 2 3 4 . . . 1 . . 3 . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 9 | . 2 3 . . . 1 . . 2 . 1 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 4 | . . 1 . . . . . 1 2 . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 . . 1 1 . . 1 . 3 2 Corrupted Parts 1 | . . . . . . . 1 . . . . . System Corruption 10 | . . . . . . . 10 . . . . . Parts Lost 38 | . 1 1 . . . . 1 . 20 4 6 5 Power 2 | . . . . . . . . . 2 . . . Propulsion 15 | . . . . . . . 1 . 6 3 3 2 Utility 13 | . . 1 . . . . . . 6 1 3 2 Weapon 8 | . 1 . . . . . . . 6 . . 1 Highest Loss Streak 16 | . 1 1 . . . . 1 . 16 3 2 3 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 99 99 88 99 100 90 92 100 80 7 22 13 Engine 8 | . 13 11 11 11 11 6 5 5 . . . . Leg 15 | . 28 22 22 22 22 . . . . . . . Hover 4 | . . . . . . 25 22 26 22 3 7 4 Device 18 | . 13 21 11 21 22 25 26 26 16 . 8 2 Storage 8 | . 14 11 11 11 11 . . . 3 . 3 4 Processor 8 | . . 11 11 11 11 11 13 13 11 1 . . Ballistic Gun 15 | . 25 11 22 22 22 12 13 7 4 . . . Launcher 1 | . 2 7 . . . . . . . . . 1 Naked Turns 66 | . . . . . . . . . . 66 . . Heaviest Build 42 | 12 20 26 25 26 26 18 34 34 42 . 23 23 Greatest Support 59 | 20 20 20 20 20 38 20 36 36 59 10 26 26 Greatest Overweight (x) 5 | 3 1 1 1 1 1 . 1 . 4 . 5 . Average Overweight (x) . | . . . 1 1 . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 5 5 10 5 5 5 Average Capacity 8 | 7 8 10 10 10 10 5 5 5 8 5 5 5 Most Carried 10 | 5 10 10 10 10 10 10 5 5 10 4 5 5 Average Carried 7 | 2 7 9 10 10 9 5 5 5 6 2 4 3 Final Capacity 10 | 8 10 10 10 10 10 5 5 5 5 5 5 5 Final Carried 10 | 4 10 10 10 10 10 5 5 5 4 1 3 3 Class Distribution -------------------- 87% | Mutant 7% | Scavenger-Mutant 4% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Waste Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Testing Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Res Tes Matter Collected 1570 | 164 540 240 . 86 22 186 115 . 132 52 9 24 Remotely . | . . . . . . . . . . . . . Salvage Created 1447 | . 771 280 . . 44 5 247 . 100 . . . Parts 117 | . 65 34 . . 4 3 . . 11 . . . Haulers Intercepted 2 | . 1 1 . . . . . . . . . . Recyclers Shooed 3 | . 3 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . 28 . . . . . . . Prevented 3 | . . . . . 3 . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Res Tes Combat Hostiles Destroyed 39 | . 19 9 . . 1 2 1 . 7 . . . Guns 18 | . 10 5 . . 1 . 1 . 1 . . . AOE 21 | . 9 4 . . . 2 . . 6 . . . Classes Destroyed 12 | . 9 1 . . 1 . 1 . . . . . Worker 2 | . 1 . . . . . . . 1 . . . Builder 3 | . 2 1 . . . . . . . . . . Tunneler 2 | . 2 . . . . . . . . . . . Hauler 2 | . 1 1 . . . . . . . . . . Recycler 2 | . 2 . . . . . . . . . . . Operator 2 | . 1 1 . . . . . . . . . . Watcher 4 | . 2 2 . . . . . . . . . . Swarmer 19 | . 6 7 . . . 2 . . 4 . . . Grunt 15 | . 13 . . . . . . . 2 . . . Sentry 2 | . . 2 . . . . . . . . . . Programmer 2 | . . . . . 1 . . . 1 . . . Compactor 1 | . . . . . . . 1 . . . . . Best Kill Streak 12 | . 12 4 . . 1 2 1 . 7 . . . Combat Bots Only 6 | . 6 4 . . 1 2 1 . 6 . . . Max Kills in Single Turn 4 | . 4 3 . . 1 1 1 . 3 . . . Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . 2 3 . . . 1 . . 3 . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Res Tes Hostile Shots Fired 665 | . 90 43 . . 5 13 1 . 115 102 82 214 Missed 306 | . 38 7 . . 4 6 . . 44 54 32 121 Damage Taken 6538 | . 547 450 . . 14 99 40 . 1882 829 1157 1520 Core 2951 | . 103 129 . . . 42 . . 718 644 347 968 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 52 | . . 52 . . . . . . . . . . Core Remaining (%) 65 | 100 58 . . . 67 . . 95 28 44 . . Volleys Fired 135 | . 62 24 . . 2 11 13 . 23 . . . Largest 2 | . 2 2 . . 2 2 2 . 2 . . . Hottest 50 | . 50 50 . . 46 46 46 . 46 . . . Shots Fired 217 | . 97 42 . . 4 17 26 . 31 . . . Gun 186 | . 85 36 . . 4 12 26 . 23 . . . Cannon . | . . . . . . . . . . . . . Launcher 31 | . 12 6 . . . 5 . . 8 . . . Special . | . . . . . . . . . . . . . Kinetic 186 | . 85 36 . . 4 12 26 . 23 . . . Thermal . | . . . . . . . . . . . . . Explosive 31 | . 12 6 . . . 5 . . 8 . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 17 | . 8 9 . . 5 7 16 . 17 . . . Robot Miss Streak 5 | . 5 4 . . . 3 1 . 2 . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 4 | . 3 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . Shots Hit Robots 137 | . 54 24 . . 4 7 23 . 25 . . . Core Hits 102 | . 44 17 . . 2 7 7 . 25 . . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . Critical Strikes 1 | . 1 . . . . . . . . . . . Destroy 1 | . 1 . . . . . . . . . . . Melee Attacks 10 | . . . . . . . . 6 4 . . . Impact 10 | . . . . . . . . 6 4 . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 4019 | . 1519 667 11 . 70 283 359 . 1061 17 30 2 Guns 1718 | . 581 288 . . 70 106 359 . 314 . . . Cannons . | . . . . . . . . . . . . . Explosions 2239 | . 938 379 . . . 177 . . 745 . . . Melee . | . . . . . . . . . . . . . Ramming 62 | . . . 11 . . . . . 2 17 30 2 Kinetic 1718 | . 581 288 . . 70 106 359 . 314 . . . Thermal . | . . . . . . . . . . . . . Explosive 2239 | . 938 379 . . . 177 . . 745 . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 31 | . . . . . . . 31 31 12 . 1 1 Average Corruption 8 | . . . . . . . 12 31 7 . 1 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 31 | . . . . . . . 12 8 4 . 5 2 Message Errors 9 | . . . . . . . 2 1 2 . 2 2 Matter Fused 10 | . . . . . . . 5 3 1 . 1 . Heat Flow Errors 3 | . . . . . . . 2 1 . . . . Energy Discharges 2 | . . . . . . . . 2 . . . . Data Loss (minor) 3 | . . . . . . . 1 . 1 . 1 . Data Loss (major) 4 | . . . . . . . 2 1 . . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 86 | . 19 66 . . . . . . 1 . . . Projectiles . | . . . . . . . . . . . . . Explosions 86 | . 19 66 . . . . . . 1 . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 77 | . 1 51 . . . . . . 1 8 15 1 Shots 2 | . 1 1 . . . . . . . . . . Rammed 8 | . . . . . . . . . 1 4 2 1 Targets Rammed 9 | . . . 1 . . . . . 1 4 2 1 Kicked 1 | . . . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 261 | . 9 2 . . . . 261 238 24 . . . Average Temperature 101 | . 4 2 . . . . 116 166 12 . . . Received Heat Transfer 792 | . 231 63 . . . . . . 216 51 9 222 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Res Tes Peak Influence 1176 | . 418 399 111 . . 1176 411 264 462 569 568 460 Initial 804 | . . 176 111 . . 804 411 245 128 166 277 215 Average 326 | . 228 246 111 . . 991 398 251 256 274 386 308 Maximum Alert Level 4 | . 2 1 . . . 4 2 1 2 2 2 2 Low Security (%) 27 | 100 40 41 100 . . . . . 33 50 . . Level 1 49 | . 42 58 . . . . 52 100 56 28 54 82 Level 2 15 | . 17 . . . . . 47 . 10 21 45 17 Level 3 5 | . . . . . . 69 . . . . . . Level 4 2 | . . . . . . 30 . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 18 | . 4 . . . . 1 . . 3 2 6 2 Investigation 8 | . 2 . . . . 1 . . 1 . 2 2 Extermination 1 | . . . . . . . . . 1 . . . Reinforcement 8 | . 2 . . . . . . . 1 2 3 . Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 . Construction Impeded 1 | . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses 1 | . . . . . . . . . . . 1 . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Res Tes Distress Signals 7 | . 3 . . . . . . . . 2 1 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 185 | . 32 14 . . 20 9 7 . 22 29 21 31 Peak Tracking Total 17 | . 6 4 . . 12 3 2 . 11 12 14 17 Tactical Retreats 23 | . 3 1 . . 1 . 2 . 1 5 4 6 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Res Tes Traps Triggered 7 | . 2 1 . . . 1 . . . 2 . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Res Tes Machines Disabled 9 | . . 5 . . 3 1 . . . . . . Max in Single Turn 3 | . . 3 . . . 1 . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Res Tes Machines Accessed 13 | . 5 5 . . . 1 . 1 . . 1 . Terminals 9 | . 5 4 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . 1 . . 1 . Total Hacks 30 | . 11 12 . . . 2 . 2 . . 3 . Successful 11 | . 4 6 . . . 1 . . . . . . Failed 19 | . 7 6 . . . 1 . 2 . . 3 . Catastrophic 3 | . 1 2 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 39 | . . 1 . 2 . 9 . 2 5 7 8 5 Terminals 21 | . 11 10 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . 2 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 7 | . . . . . . 2 . 2 . . 3 . Terminal Hacks 8 | . 4 4 . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 11 | . 4 5 . . . . . 1 . . 1 . Full Trace Events 1 | . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . 2 . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . . Time 26 | . . 26 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Res Tes Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Res Tes Total Allies 36 | . . . . 9 . 5 1 3 6 6 6 . Largest Group 9 | . . . . 9 9 5 4 3 7 5 3 . Highest-Rated Group 494 | . . . . 443 440 279 282 210 341 494 288 . Highest-Rated Ally 127 | . . . . 96 96 127 127 70 85 103 96 . Zionite Dispatches 11 | . . . . . . 2 . 1 2 3 3 . Heavy 2 | . . . . . . . . . 1 1 . . Light 3 | . . . . . . . . 1 . 1 1 . Recon 1 | . . . . . . . . . . . 1 . Fire 2 | . . . . . . 1 . . 1 . . . Hacker 1 | . . . . . . . . . . . 1 . Hero 1 | . . . . . . 1 . . . . . . Melee Resupply 1 | . . . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 253 | . . . . . 75 21 58 . 35 17 47 . Total Damage 8481 | . . . . . 1799 648 2219 . 1357 911 1547 . Kills 54 | . . . . . 17 7 3 . 7 10 10 . Allies Corrupted 2 | . . . . . . . . . 2 . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Res Tes Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 1 2 . . . . . . . Drone Launches 2 | . . . . . . . . . . . 2 . Drone Recoveries 2 | . . . . . . . . . . . 2 . Zionite Intel Received 1 | . . . . . . . . . . . . 1 Depthwide Sectors/-1 1 | . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Res Tes Turns Passed 6880 | 66 725 1130 65 2244 595 293 268 153 332 214 554 241 Spaces Moved 4997 | 37 419 435 31 1181 313 359 259 305 329 341 607 381 Core 210 | 15 . . . . . . 2 . 17 118 56 2 Treads . | . . . . . . . . . . . . . Legs 2401 | 22 419 435 31 1181 313 . . . . . . . Wheels 26 | . . . . . . . . . . 7 19 . Hover 2336 | . . . . . . 359 257 305 312 192 532 379 Flight 24 | . . . . . . . . . . 24 . . Fastest Speed 40 | 50 120 120 190 190 120 56 43 43 40 45 60 50 Average Speed 116 | 136 120 189 190 190 180 56 76 43 46 55 77 59 Slowest Speed 300 | 200 190 190 190 190 190 56 116 43 250 80 300 60 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 36 | 4 71 34 15 91 44 12 78 7 12 12 20 69 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 3 | . . . . 1 . . . . . . . 2 Known Exits Taken 1 | . . . . 1 . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 . 1 . . 1 1 1 1 . Scrap Searched 4 | . . . . 4 . . . . . . . . Spaces Dug 9 | . . . . . . . . 6 3 . . . Terrain Destroyed 146 | . 59 42 . . . . . 6 39 . . . Melee 9 | . . . . . . . . 6 3 . . . Projectile . | . . . . . . . . . . . . . AOE 137 | . 59 42 . . . . . . 36 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Res Tes Total 5810 | 52 545 696 37 1181 340 433 301 313 467 364 687 394 Wait 515 | . 35 212 6 . 21 50 26 . 85 13 67 . Move 4986 | 36 418 434 30 1180 312 359 258 304 328 340 606 381 Hop . | . . . . . . . . . . . . . Pick Up 47 | 10 12 6 . . 2 1 . . 7 2 2 5 Fast Attach 23 | . 2 4 . 1 . 1 4 1 1 . 9 . Attach 36 | 6 4 2 . . 1 5 . . 8 5 1 4 Detach 2 | . 1 . . . . . . . 1 . . . Swap 22 | . 4 7 . . . 4 . 1 6 . . . Drop 25 | . 7 7 . . 2 2 . 1 3 . . 3 Fire 135 | . 62 24 . . 2 11 13 . 23 . . . Melee 10 | . . . . . . . . 6 4 . . . Ram 8 | . . . . . . . . . 1 4 2 1 Kick 1 | . . . 1 . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory -3/Research -3/Testing History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 230 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 654 | -10/Materials | Discovered new exit (range 10) 792 | -10/Materials | Entered another Materials area 792 | -9/Materials | Evolved 2 slots: Utility x2 1415 | -9/Materials | Repaired Grenade Launcher 1606 | -9/Materials | Discovered new exit (range 9) 1922 | -9/Materials | Entered Mines 1979 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1980 | -9/Mines | Identified exit to Materials 1987 | -9/Mines | Entered Zion 2223 | -7/Zion | Gained Derelict followers 2259 | -7/Zion | Learned Factory emergency access door positions 2428 | -7/Zion | Given A8's code to call for help 2831 | -7/Zion | Identified exit to Proximity Caves 2935 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2938 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3173 | -7/Zion | Imprinted 3175 | -7/Zion | Declared Zion's savior 4231 | -7/Zion | Entered Proximity Caves 4231 | -6/Proximity Caves | Accompanied by 9 allies 4319 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4350 | -6/Proximity Caves | Lost 5 allies 4403 | -6/Proximity Caves | Spotter reported a threat 4449 | -6/Proximity Caves | Spotter reported a threat 4517 | -6/Proximity Caves | Spotter reported a threat 4661 | -6/Proximity Caves | Spotter reported a threat 4777 | -6/Proximity Caves | Found Prototype Device 4790 | -6/Proximity Caves | Discovered new exit (range 18) 4798 | -6/Proximity Caves | Learned Factory interactive machine intel 4804 | -6/Proximity Caves | Learned location of 1 exit from Factory 4826 | -6/Proximity Caves | Entered Factory 4826 | -6/Factory | Accompanied by 1 ally 4826 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 4827 | -6/Factory | Identified exit to Lower Caves 4829 | -6/Factory | Loaded intel: 53 interactive machine locations 4833 | -6/Factory | Identified Exp. Thermal Shield 4992 | -6/Factory | Zion Fire squad teleported in 5055 | -6/Factory | Zion hero teleported in (CL-ANK) 5119 | -6/Factory | Sucked down chute 5119 | -6/Factory | Entered Waste 5120 | -6/Waste | Met a frightened Derelict 5134 | -6/Waste | EMP discharged 5134 | -6/Waste | Spotted C-40 Crusher 5154 | -6/Waste | 3 allies followed down the chute 5177 | -6/Waste | Spotted C-40 Crusher 5200 | -6/Waste | Destroyed C-40 Crusher 5208 | -6/Waste | Spotted C-40 Crusher 5223 | -6/Waste | Allies destroyed C-40 Crusher 5225 | -6/Waste | Spotted C-40 Crusher 5226 | -6/Waste | Spotted C-40 Crusher 5234 | -6/Waste | EMP discharged 5234 | -6/Waste | System corruption reached 10% 5236 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5242 | -6/Waste | Allies destroyed C-40 Crusher 5319 | -6/Waste | Allies destroyed C-40 Crusher 5326 | -6/Waste | Spotted C-40 Crusher 5334 | -6/Waste | EMP discharged 5371 | -6/Waste | System corruption reached 30% 5380 | -6/Waste | Discovered new exit (range 12) 5387 | -6/Waste | Entered Factory 5404 | -6/Factory | Zion Light squad teleported in 5536 | -6/Factory | Discovered new exit (range 8) 5540 | -6/Factory | Entered another Factory area 5540 | -5/Factory | Accompanied by 2 allies 5540 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5562 | -5/Factory | Build established: Scavenger-Mutant 5618 | -5/Factory | Zion Heavy squad teleported in 5670 | -5/Factory | Zion Fire squad teleported in 5789 | -5/Factory | Lost 4 parts (1p2u1w) 5821 | -5/Factory | Lost 7 allies 5850 | -5/Factory | Core integrity fell below 50% 5855 | -5/Factory | System corruption reached 10% 5864 | -5/Factory | Discovered new exit (range 16) 5872 | -5/Factory | Entered another Factory area 5872 | -4/Factory | Evolved 2 slots: Utility x2 5898 | -4/Factory | Lost 16 parts (1p6n4u5w) 6018 | -4/Factory | Zion Heavy squad teleported in 6023 | -4/Factory | Zion Light squad teleported in 6028 | -4/Factory | Zion Melee Resupply teleported in 6039 | -4/Factory | Discovered new exit (range 11) 6048 | -4/Factory | Lost 3 parts (2n1u) 6075 | -4/Factory | Core integrity fell below 50% 6086 | -4/Factory | Entered Research 6086 | -3/Research | Evolved 2 slots: Utility x2 6101 | -3/Research | Build established: Mutant 6105 | -3/Research | Lost 5 allies 6136 | -3/Research | Zion Recon squad teleported in 6246 | -3/Research | Spotted B-86 Titan 6267 | -3/Research | Zion Light squad teleported in 6286 | -3/Research | Found Prototype Device 6286 | -3/Research | Identified Active Sensor Suite 6439 | -3/Research | Garrison activated, responded to threat 6519 | -3/Research | Zion Hacker squad teleported in 6521 | -3/Research | Lost 3 allies 6586 | -3/Research | Search patrols dispatched 6631 | -3/Research | Discovered new exit (range 16) 6640 | -3/Research | Entered Testing 6664 | -3/Testing | Found Prototype Processor 6665 | -3/Testing | Identified Spectral Analyzer 6735 | -3/Testing | Spotted Striker 6781 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/-1 6783 | -3/Testing | Lost 3 parts (2u1w) 6788 | -3/Testing | Core integrity fell below 50% 6835 | -3/Testing | Core integrity fell below 20% 6862 | -3/Testing | Spotted PY-K9X0JGASFU 6881 | -3/Testing | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 06848_ Penetrated by Slug. 06852_ Slug penetrates Wall. 06867_ Penetrated by Slug. 06867_ Slug penetrates Wall. 06867_ Slug penetrates U-05 Engineer. 06867_ U-05 Engineer destroyed. 06868_ K-01 Serf collects debris. 06869_ K-01 Serf destroyed. 06869_ K-01 Serf collects debris. 06869_ Penetrated by Slug. 06870_ K-01 Serf collects debris. 06871_ Acquired 24 matter. 06872_ K-01 Serf collects debris. 06872_ Acquired Lgt. Ion Engine. 06873_ K-01 Serf collects debris. 06874_ QF>SMTHXNNCBC:%J/QEOJCDIHTB7W3A 9Z 06874_ Detecting system override signal. 06875_ K-01 Serf collects debris. 06880_ Antigrav Array destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#???????????????????????? | | ??????????????????????# """"#????????????????????? | | ??????????????????????#""S""#????????????????????? | | ????????????????????###"" ""###??????????????????? | | ??????????????????### #??????????????????? | | ??########????????#"" #??????????????????? | | ??#""""""#????????#"" #??????????????????? | | ??#""""""#????????#G #??????????????????? | | ??# """ #????????#"" #??????????????????? | | ??# " #?????????"" #??????????????????? | | ??# #??????????? ???????????????????? | | ??# #????????????? ?????????????????????? | | ####+####################/##########?????????????? | | @ ????????? | | K ????????? | | k= ????????? | | = k ggg u ?????????? | | ####+#############g#############/#######?????????? | | ???????????????? ????????????? ??????????????? | | ??????????????! ? ?????????????? ????????????? | | ?????????????#?? ??????????????? #???????????? | | ????????????????"" ????????????????#???????????? | | ???????????????""" "???????????????????????????? | | ???????????????""" T???????????????????????????? | | ?????????????? ""??????????????????????????? | | ????????????????? ??????????????????????????? | | ?????????????????#####???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 31 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 85 Additional Mass Support 6 Resistance: TH 30 Evasion (%) 61 Launcher Accuracy 30 Offensive Hacking 10 Item Schematics ----------------- Imp. Deuterium Engine | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Point Defense System | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Mak. Cloaking Device | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Drone Bay | -7/Zion | Archive Med. Insulated Plating | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Friend Of Zion Help From High Places Heroic Deeds I Spy Robot Respite Slippery One The More The Merrier The One Challenges ------------ None Game ------ Seed DecoyStealthDoomcannon Manual? 0 Play Time 01:28:52 Cumulative 12.3 hours Start 2024.05.06 @ 13:42:23 End 2024.05.06 @ 15:16:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 94e5dfa1-1cc1-418a-848f-2b47e1dff05c